Re: slay the spire now accessible!

2020-12-22 Thread AudioGames . net ForumGeneral Game Discussion : Wensber via Audiogames-reflector


  


Re: slay the spire now accessible!

@keyIsFullI don't think there is anything wrong with the communication mod. I suggest you try using the select all button and see if you can select it that way.

URL: https://forum.audiogames.net/post/601151/#p601151




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Re: slay the spire now accessible!

2020-12-14 Thread AudioGames . net ForumGeneral Game Discussion : Wensber via Audiogames-reflector


  


Re: slay the spire now accessible!

@necrozmaRuns auto save often, usually at the start of each floor. Even if the game crashes your progress is saved. Do note that as a roguelike losing a run is permanent and you will need to start a new one.

URL: https://forum.audiogames.net/post/598431/#p598431




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Re: slay the spire now accessible!

2020-12-13 Thread AudioGames . net ForumGeneral Game Discussion : Wensber via Audiogames-reflector


  


Re: slay the spire now accessible!

@necrozmaYes. I misremembered which window Custom mode uses for its options. There should be a Custom window that appeared with the options. I also realized that the help for custom mode is missing. I'll add it back in.

URL: https://forum.audiogames.net/post/598190/#p598190




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Re: slay the spire now accessible!

2020-12-12 Thread AudioGames . net ForumGeneral Game Discussion : Wensber via Audiogames-reflector


  


Re: slay the spire now accessible!

@necrozmaCustom mode is supported. After unlocking it in game, you can find custom mode in the play menu. Custom mode options and how to toggle them should appear in the Event and Choices windows.

URL: https://forum.audiogames.net/post/598039/#p598039




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Re: slay the spire now accessible!

2020-12-06 Thread AudioGames . net ForumGeneral Game Discussion : Wensber via Audiogames-reflector


  


Re: slay the spire now accessible!

The death and victory screen crash should be fixed now. I was not able to reproduce the abandon run crash. I know it exists as multiple people have told me of it but I don't know if its been fixed already or if its caused by certain mods. I've only test with base game so far.If anyone runs into more crashes let me know what caused it along with the logs and if you are using mods which ones.

URL: https://forum.audiogames.net/post/596111/#p596111




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Re: slay the spire now accessible!

2020-11-30 Thread AudioGames . net ForumGeneral Game Discussion : Wensber via Audiogames-reflector


  


Re: slay the spire now accessible!

@gamer95440On the Mod the Spire window you need to subscribe to all the mods. You might need to activate the Java access bridge first. You should be able to find a select all option even if you can't find the individual mods. Once you do that and start the game, the settings will be saved and you can just hit enter on future sessions.

URL: https://forum.audiogames.net/post/594153/#p594153




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Re: slay the spire now accessible!

2020-11-29 Thread AudioGames . net ForumGeneral Game Discussion : Wensber via Audiogames-reflector


  


Re: slay the spire now accessible!

Just a heads up that Slay the Spire is getting an update. https://steamcommunity.com/games/646570 … 1913519365If this breaks anything in Text the Spire let me know.

URL: https://forum.audiogames.net/post/594025/#p594025




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Re: slay the spire now accessible!

2020-11-21 Thread AudioGames . net ForumGeneral Game Discussion : Wensber via Audiogames-reflector


  


Re: slay the spire now accessible!

@darkblade 98The Animator mod is not currently supported and is one of the more complicated ones. I can take a look at Hololive but a quick glance tells me that it is likely complicated as well. I'm not saying I'll never try to add support for them, just that it'll be a while for me to find time to work on it.

URL: https://forum.audiogames.net/post/591648/#p591648




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Re: slay the spire now accessible!

2020-10-25 Thread AudioGames . net ForumGeneral Game Discussion : Wensber via Audiogames-reflector


  


Re: slay the spire now accessible!

@keyIsFullYesterday's update supported the Thorton mod. I didn't find much that didn't work out of the box so there were minor changes. Business Cards, Investments, and Run are displayed in Player. Card text removed theThorton tags. I did a glance over the new event's code and didn't see anything weird so they should all work but I didn't confirm in game. If you find anything that doesn't work let me know.

URL: https://forum.audiogames.net/post/583148/#p583148




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Re: slay the spire now accessible!

2020-10-21 Thread AudioGames . net ForumGeneral Game Discussion : Wensber via Audiogames-reflector


  


Re: slay the spire now accessible!

@Jonnyboy1991Selected mods should be remembered from last time so unless you want to change which mods to use you can just hit enter.If you do want to use mods, worst case scenario you could just subscribe and unsubscribe, and use check all which should be clickable even if you can't see the list of mods. Do note that constantly changing subs is sketchy as several people have run into issues with subbing not working right.There was a previous comment that mentioned that ReadTheSpire can help you navigate the ModTheSpire window. I'll copy it here:If you have rts.exe installed, open it, then shift tab once to the list, then use your NVDA numpad 2 to go into the list, then press that keystroke again to find the checkbox, use NVDA plus numpad enter to click it and it will be unchecked. using NVDA plus 4 and 6 will move you through the list of mods but you'll hear 1 of, then the amount of mods, to find out what the mod is, NVDA 2 into the mod, then NVDA 6 until you here the name.

URL: https://forum.audiogames.net/post/582042/#p582042




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Re: slay the spire now accessible!

2020-10-19 Thread AudioGames . net ForumGeneral Game Discussion : Wensber via Audiogames-reflector


  


Re: slay the spire now accessible!

@wlomasSee if you can get a screenshot of the error so I can take a look.

URL: https://forum.audiogames.net/post/581373/#p581373




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Re: slay the spire now accessible!

2020-10-19 Thread AudioGames . net ForumGeneral Game Discussion : Wensber via Audiogames-reflector


  


Re: slay the spire now accessible!

@wlomasThe steam client auto downloads mods so you will not get a popup. The download is just Workshop Content which covers all mods. The Subscribe button will change to Subscribed which is what you click to unsubscribe.

URL: https://forum.audiogames.net/post/581302/#p581302




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Re: slay the spire now accessible!

2020-10-19 Thread AudioGames . net ForumGeneral Game Discussion : Wensber via Audiogames-reflector


  


Re: slay the spire now accessible!

@wlomasThe steam client auto downloads mods so you will not get a popup. The download is just Steam Workshop which covers all mods. The Subscribe button will change to Subscribed which is what you click to unsubscribe.

URL: https://forum.audiogames.net/post/581302/#p581302




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Re: slay the spire now accessible!

2020-10-18 Thread AudioGames . net ForumGeneral Game Discussion : Wensber via Audiogames-reflector


  


Re: slay the spire now accessible!

@wlomasI have experienced sometimes that subscribed mods only downloaded when the steam client is open, not just logged in. It also takes some time. If that doesn't work, try unsubbing and resubbing.

URL: https://forum.audiogames.net/post/581261/#p581261




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Re: slay the spire now accessible!

2020-10-18 Thread AudioGames . net ForumGeneral Game Discussion : Wensber via Audiogames-reflector


  


Re: slay the spire now accessible!

@wlomasIf you haven't already, check out the readme for Read the Spire. https://github.com/pitermach/ReadTheSpireIf it can't find the directly on its own, point it at the main Slay the Spire directory.

URL: https://forum.audiogames.net/post/581187/#p581187




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Re: slay the spire now accessible!

2020-10-18 Thread AudioGames . net ForumGeneral Game Discussion : Wensber via Audiogames-reflector


  


Re: slay the spire now accessible!

@wlomasFound the comment. This is after turning on the java access bridge.If you have rts.exe installed, open it, then shift tab once to the list, then use your NVDA numpad 2 to go into the list, then press that keystroke again to find the checkbox, use NVDA plus numpad enter to click it and it will be unchecked. using NVDA plus 4 and 6 will move you through the list of mods but you'll hear 1 of, then the amount of mods, to find out what the mod is, NVDA 2 into the mod, then NVDA 6 until you here the name.

URL: https://forum.audiogames.net/post/581148/#p581148




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Re: slay the spire now accessible!

2020-10-18 Thread AudioGames . net ForumGeneral Game Discussion : Wensber via Audiogames-reflector


  


Re: slay the spire now accessible!

@wlomasFrom your steam location, if you are on windows its likely in Program Files (x86), the jar files are in Steam\steamapps\workshop\contentFrom there the folders are named based on their workshop number. This level the numbers are for games. Slay the Spire is 646570. After that there is a folder for every mod you subscribe to with the jars they come with.This info is more important for confirming they are downloaded. ModTheSpire automatically checks these locations for mods. The next step is after running mts-launcher.jar, a window will appear with a play button and a list of unchecked mods. You might not be able to see the list but you should be able to find a check all button.If you really want to fix the issue of not seeing the list, you try to use ReadTheSpire along with turning on the java access bridge. There is a more detailed explanation somewhere in this forum. I'll go look for it.After you check the mods you want to use, hit play. Any future times you run mts-launcher.jar, the same mods will be loaded and you just need to hit enter.

URL: https://forum.audiogames.net/post/581143/#p581143




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Re: slay the spire now accessible!

2020-10-17 Thread AudioGames . net ForumGeneral Game Discussion : Wensber via Audiogames-reflector


  


Re: slay the spire now accessible!

Hey guys. For today's update I had cleaned up the help function a bit and moved it and the tutorial to a json file and set it up so potential translations would be possible. My plan right now is to just translate the text connected to the base game, help and tutorial, and leave my mod notes English for now as more notes could be added later. I also only plan to alter descriptions and not commands as altering commands would involve change a lot more code than is worth it.

URL: https://forum.audiogames.net/post/581040/#p581040




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Re: slay the spire now accessible!

2020-10-14 Thread AudioGames . net ForumGeneral Game Discussion : Wensber via Audiogames-reflector


  


Re: slay the spire now accessible!

@simbaThere is a Mac version of the mod. I do not have a mac so I cannot confirm that it works. https://steamcommunity.com/sharedfiles/ … 2254164037

URL: https://forum.audiogames.net/post/580167/#p580167




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Re: slay the spire now accessible!

2020-10-12 Thread AudioGames . net ForumGeneral Game Discussion : Wensber via Audiogames-reflector


  


Re: slay the spire now accessible!

@wlomas@simbaI don't think Mod The Spire even works on mobile so you won't be able to mod Slay the Spire at all. Not to mention the way Text the Spire uses multiple windows it would unreasonable on mobile. The mod would have no be made specifically for mobile.However, I recall there being a communication style mod that lets your phone communicate with a PC playing Slay the Spire and effectively play Slay the Spire mobile. Let me see if I can find it.Found it. https://steamcommunity.com/sharedfiles/ … 2170577754

URL: https://forum.audiogames.net/post/579810/#p579810




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Re: slay the spire now accessible!

2020-10-12 Thread AudioGames . net ForumGeneral Game Discussion : Wensber via Audiogames-reflector


  


Re: slay the spire now accessible!

@wlomas@simbaI don't think Mod The Spire even works on mobile so you won't be able to mod Slay the Spire at all. Not to mention the way Text the Spire uses multiple windows it would unreasonable on mobile. The mod would have no be made specifically for mobile.However, I recall there being a communication style mod that lets your phone communicate with a PC playing Slay the Spire and effectively play Slay the Spire mobile. Let me see if I can find it.

URL: https://forum.audiogames.net/post/579810/#p579810




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Re: slay the spire now accessible!

2020-10-11 Thread AudioGames . net ForumGeneral Game Discussion : Wensber via Audiogames-reflector


  


Re: slay the spire now accessible!

So it turns out there is a gamebraking issue where if you are not running Downfall the mod won't load. I reverted back to the last version for now.

URL: https://forum.audiogames.net/post/579268/#p579268




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Re: slay the spire now accessible!

2020-10-10 Thread AudioGames . net ForumGeneral Game Discussion : Wensber via Audiogames-reflector


  


Re: slay the spire now accessible!

Hey guys.Today's update fixed some of the issues with the Downfall mod. If you encounter anymore let me know.I am also experimenting with supporting different OS, win 32 bit, mac, and linux. I figured out how to package the mod into different versions with the corresponding Standard Widget Toolkit so the windows should work on those OS. I do not know how modding would be different on those OS and I do not have devices to test with. If you do try it out let me know if it works.win32 : https://steamcommunity.com/sharedfiles/ … 2254163848mac : https://steamcommunity.com/sharedfiles/ … 2254164037linux : https://steamcommunity.com/sharedfiles/ … 2254164205

URL: https://forum.audiogames.net/post/579213/#p579213




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Re: slay the spire now accessible!

2020-10-10 Thread AudioGames . net ForumGeneral Game Discussion : Wensber via Audiogames-reflector


  


Re: slay the spire now accessible!

@khomusThere are 3 save slots and you can input "slot" on the main menu to return to the save slot screen. The new command lets you create another save and the open command lets you switch saves.

URL: https://forum.audiogames.net/post/579100/#p579100




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Re: slay the spire now accessible!

2020-10-10 Thread AudioGames . net ForumGeneral Game Discussion : Wensber via Audiogames-reflector


  


Re: slay the spire now accessible!

@khomusThere are 3 save slots and you can input "slot" to return to the save slot screen. The new command lets you create another save and the open command lets you switch saves.

URL: https://forum.audiogames.net/post/579100/#p579100




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Re: slay the spire now accessible!

2020-10-06 Thread AudioGames . net ForumGeneral Game Discussion : Wensber via Audiogames-reflector


  


Re: slay the spire now accessible!

@LirinI have not been able to work on it yet and it likely will not have a simple solution.

URL: https://forum.audiogames.net/post/577736/#p577736




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Re: slay the spire now accessible!

2020-10-05 Thread AudioGames . net ForumGeneral Game Discussion : Wensber via Audiogames-reflector


  


Re: slay the spire now accessible!

After some digging around, I got a list of known issues with the Downfall support.Choice display and commands aren't working in the merchant fight.The 3 heads event has an option to fight them and get all 3 options. The options appear the combat reward screen as "card" but function normally. Gremlin Wheel event doesn't work as you can't press the button.Apparently there are events with confirm or cancel buttons that do not appear. Base game events do not have those buttons so it makes sense they don't work. I have not been able to replicate so I cannot confirm.The bosses should display which cards in hand they are planning to use but I haven't figured out a way to determine which.There is an event where you can hire some thugs for the 3rd boss. I do not know how this looks and it definitely hasn't been supported yet. You might be able to just ignore it though.I do not know if the ending is the same layout. If it is different it might cause problems.

URL: https://forum.audiogames.net/post/577591/#p577591




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Re: slay the spire now accessible!

2020-10-05 Thread AudioGames . net ForumGeneral Game Discussion : Wensber via Audiogames-reflector


  


Re: slay the spire now accessible!

@khomusAfter you select a character you input "embark" to start a run. It should list that as a command in Choices. If it doesn't then the display isn't working right but the command should still work.

URL: https://forum.audiogames.net/post/577551/#p577551




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Re: slay the spire now accessible!

2020-10-05 Thread AudioGames . net ForumGeneral Game Discussion : Wensber via Audiogames-reflector


  


Re: slay the spire now accessible!

@LirinThe problem is that my mod bundles the library in the mod. I will have to either find a way to make ModTheSpire let us place the library in the mod folder to load alongside the mod or a way to bundle multiple versions of a library and to use the right one. I kinda doubt the last one will work and if both fail then I'll have to make multiple versions of the mod.

URL: https://forum.audiogames.net/post/577428/#p577428




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Re: slay the spire now accessible!

2020-10-05 Thread AudioGames . net ForumGeneral Game Discussion : Wensber via Audiogames-reflector


  


Re: slay the spire now accessible!

@LirinThere are different versions of SWT. I can look into making different versions of the mod but it would be harder to test as I wouldn't be able to run them myself. I also noticed there was a Mac version so in theory we could get this to run on Mac too.

URL: https://forum.audiogames.net/post/577412/#p577412




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Re: slay the spire now accessible!

2020-10-05 Thread AudioGames . net ForumGeneral Game Discussion : Wensber via Audiogames-reflector


  


Re: slay the spire now accessible!

@LirinThere are different versions of SWT. I can look into making different versions of the mod but it would be harder to test as I wouldn't be able to run them myself.

URL: https://forum.audiogames.net/post/577412/#p577412




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Re: slay the spire now accessible!

2020-10-05 Thread AudioGames . net ForumGeneral Game Discussion : Wensber via Audiogames-reflector


  


Re: slay the spire now accessible!

@aaron77So in the base game events do not have cancel or confirm buttons. I looked at the Serpent_Evil event in downfall and I didn't see a major difference between it and normal events. I will have to encounter it before knowing the issue. If you find any other events with this issue can you let me know?

URL: https://forum.audiogames.net/post/577405/#p577405




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Re: slay the spire now accessible!

2020-10-05 Thread AudioGames . net ForumGeneral Game Discussion : Wensber via Audiogames-reflector


  


Re: slay the spire now accessible!

@LirinIt is possible to display a card's text by inspecting it. From hand it is h [index]. From the master deck it is deck [index]. From a choice it is c [index].As for the crash, the main error is this:Cannot load 64-bit SWT libraries on 32-bit JVMThis means that none of the windows can appear. SWT is the Standard Widget Toolkit and is what the windows run on. The actual crash was when the mod tried to update a window that didn't exist.@aaron77I already have an idea for the merchant issue. I had to do some weird checks cause the room is still considered a shop room. I'll have to look into the event issues.

URL: https://forum.audiogames.net/post/577400/#p577400




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Re: slay the spire now accessible!

2020-10-04 Thread AudioGames . net ForumGeneral Game Discussion : Wensber via Audiogames-reflector


  


Re: slay the spire now accessible!

Hey guys.Today's update began support for Downfall. Due to time constraints I was not able to test everything but most of the content should be functional. Let me know if you run into any problems or if the base game broke in any way.I also added a command to check Text The Spire patch notes and version in game.

URL: https://forum.audiogames.net/post/577259/#p577259




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Re: slay the spire now accessible!

2020-09-28 Thread AudioGames . net ForumGeneral Game Discussion : Wensber via Audiogames-reflector


  


Re: slay the spire now accessible!

@blindndangerousI think it is less the number of character mods and more that some of them alter the UI and multiple of those can break it. A surefire way to ensure the UI isn't broken is to just run 1 character at a time but if you tried multiple and it works then there isn't a reason to change anything.

URL: https://forum.audiogames.net/post/575223/#p575223




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Re: slay the spire now accessible!

2020-09-20 Thread AudioGames . net ForumGeneral Game Discussion : Wensber via Audiogames-reflector


  


Re: slay the spire now accessible!

@ZersiaxSo the menuing method of selecting a character checks the character buttons on that screen and lists all their names. If a character does not appear but should then its button is not stored in the same collection and would have to be manually supported. Most "normal" character mods should be stored the same way. If you think a character should show up but isn't let me know and I can take a look.The old command simulates the starting of run not by pushing a button but by copying how a run is started in the base game. For some mod characters this works fine as long as the mod didn't modify how a run is started. But many mods do and trying to get it all working right especially with multiple mods affecting it at once like Ascension Reborn with certain character mods it would be a nightmare.This is why I opted to redo it with menuing so I can just press the button and let the mods do their own stuff. Honestly I should have done this from the start but the Communication Mod had a start command built in and I was afraid of menuing at first.

URL: https://forum.audiogames.net/post/572628/#p572628




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Re: slay the spire now accessible!

2020-09-20 Thread AudioGames . net ForumGeneral Game Discussion : Wensber via Audiogames-reflector


  


Re: slay the spire now accessible!

@ZersiaxSo the menuing method of selecting a character checks the character buttons on that screen and lists all their names. If a character does not appear but should then its button is not stored in the same collection and would have to be manually supported. Most "normal" character mods should be stored the same way.The old command simulates the starting of run not by pushing a button but by copying how a run is started in the base game. For some mod characters this works fine as long as the mod didn't modify how a run is started. But many mods do and trying to get it all working right especially with multiple mods affecting it at once like Ascension Reborn with certain character mods it would be a nightmare.This is why I opted to redo it with menuing so I can just press the button and let the mods do their own stuff. Honestly I should have done this from the start but the Communication Mod had a start command built in and I was afraid of menuing at first.

URL: https://forum.audiogames.net/post/572628/#p572628




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Re: slay the spire now accessible!

2020-09-19 Thread AudioGames . net ForumGeneral Game Discussion : Wensber via Audiogames-reflector


  


Re: slay the spire now accessible!

I have not specifically supported Downfall yet so whatever works is working out of the box. Downfall is on the list of mods to support but will likely take a while.Also, I plan to take a break this week so no update.

URL: https://forum.audiogames.net/post/572312/#p572312




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Re: slay the spire now accessible!

2020-09-18 Thread AudioGames . net ForumGeneral Game Discussion : Wensber via Audiogames-reflector


  


Re: slay the spire now accessible!

@arnold18Once you have selected a character, the command to start is embark. If that doesn't work then you are likely using a content mod that messes with the embark button. Are you using any mods?

URL: https://forum.audiogames.net/post/571866/#p571866




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Re: slay the spire now accessible!

2020-09-17 Thread AudioGames . net ForumGeneral Game Discussion : Wensber via Audiogames-reflector


  


Re: slay the spire now accessible!

@dan_cClickable relics should work if they use the StSlib clickable relic class. If they do, then the command "relic [number] a" should activate it.I'm not too sure what you mean about the characters not being usable so I'll have to take a look myself. What is your mod list?

URL: https://forum.audiogames.net/post/571736/#p571736




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Re: slay the spire now accessible!

2020-09-13 Thread AudioGames . net ForumGeneral Game Discussion : Wensber via Audiogames-reflector


  


Re: slay the spire now accessible!

@ryokI seem to have forgotten to check if Ascension Reborn is loaded in a spot so it tried to use its classes when you don't have it loaded.

URL: https://forum.audiogames.net/post/570567/#p570567




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Re: slay the spire now accessible!

2020-09-13 Thread AudioGames . net ForumGeneral Game Discussion : Wensber via Audiogames-reflector


  


Re: slay the spire now accessible!

@sightlessgamerI have not starting supporting Downfall mod, but I hear that its characters work out of the box. This change was to make it easier to start supporting said mods.

URL: https://forum.audiogames.net/post/570536/#p570536




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Re: slay the spire now accessible!

2020-09-13 Thread AudioGames . net ForumGeneral Game Discussion : Wensber via Audiogames-reflector


  


Re: slay the spire now accessible!

Hey guys. Today's update changed the main menu a bit specifically regarding how runs are started. You can now navigate the game mode menu and use the character select screen. The old command still works but isn't guaranteed to work for supported content mods. The point of this is to make supporting mods that modify how the game is started, add new gamemodes,  or add more character select options easier. Examples of these are Ascension Reborn adding negative ascensions and custom ascension, Downfall adding its new gamemode, and Animator having different starting decks and card pools for various anime.

URL: https://forum.audiogames.net/post/570517/#p570517




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Re: slay the spire now accessible!

2020-09-08 Thread AudioGames . net ForumGeneral Game Discussion : Wensber via Audiogames-reflector


  


Re: slay the spire now accessible!

@patesIs this the same issue as before? I assume then the fix I pushed didn't work. What mod character are you using? Or if somehow you are not using a mod character, what mods are you using?

URL: https://forum.audiogames.net/post/568732/#p568732




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Re: slay the spire now accessible!

2020-09-07 Thread AudioGames . net ForumGeneral Game Discussion : Wensber via Audiogames-reflector


  


Re: slay the spire now accessible!

@patesHmm seems to be my new ascension level tracker meant to work well with mod characters. I tested it with some characters but it seems that it doesn't with all. What mod character you running?

URL: https://forum.audiogames.net/post/568198/#p568198




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Re: slay the spire now accessible!

2020-09-06 Thread AudioGames . net ForumGeneral Game Discussion : Wensber via Audiogames-reflector


  


Re: slay the spire now accessible!

Hey guys. My girlfriend is having trouble reading and ticking individual mods in ModTheSpire. We tried the java access bridge but it didn't work. What do you guys recommend?

URL: https://forum.audiogames.net/post/567922/#p567922




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Re: slay the spire now accessible!

2020-09-06 Thread AudioGames . net ForumGeneral Game Discussion : Wensber via Audiogames-reflector


  


Re: slay the spire now accessible!

@ZersiaxYou do not have to use ascension if you do not want to. It just lets you. You are still free to play on a lower ascension and even simulate unlocking them.Also, when the mod crashes see if you can send me the log file for the error message. It is located in the main Slay the Spire directory in the folders sendToDev/logs and the most recent log file is called SlayTheSpire.log.@bradWhich mod is the mimic chest in? I checked Replay and I saw an event called Trapped Chest which might be it but I'm not sure.

URL: https://forum.audiogames.net/post/567727/#p567727




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Re: slay the spire now accessible!

2020-09-06 Thread AudioGames . net ForumGeneral Game Discussion : Wensber via Audiogames-reflector


  


Re: slay the spire now accessible!

@ZersiaxYou do not have to use ascension if you do not want to. It just lets you. You are still free to play on a lower ascension and even simulate unlocking them.@bradWhich mod is the mimic chest in? I checked Replay and I saw an event called Trapped Chest which might be it but I'm not sure.

URL: https://forum.audiogames.net/post/567727/#p567727




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Re: slay the spire now accessible!

2020-09-05 Thread AudioGames . net ForumGeneral Game Discussion : Wensber via Audiogames-reflector


  


Re: slay the spire now accessible!

So it turns out the Discovery and Controlled Chaos lag is due to a main game issue. https://www.reddit.com/r/slaythespire/c … me_glitch/

URL: https://forum.audiogames.net/post/567579/#p567579




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Re: slay the spire now accessible!

2020-09-05 Thread AudioGames . net ForumGeneral Game Discussion : Wensber via Audiogames-reflector


  


Re: slay the spire now accessible!

@arnold18For mod characters yes.

URL: https://forum.audiogames.net/post/567533/#p567533




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Re: slay the spire now accessible!

2020-09-05 Thread AudioGames . net ForumGeneral Game Discussion : Wensber via Audiogames-reflector


  


Re: slay the spire now accessible!

That is the highest ascension the mod lets you run. When I wrote that code I didn't account for characters mods other than simply setting them to 20. Accounting for character mods without manually doing it would also be quite difficult as the ascension unlocks are stored as a mapping of character name to value so you'd need to know the exact spelling the mod used for the mapping which may or may not follow the same system as other mods.

URL: https://forum.audiogames.net/post/567349/#p567349




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Re: slay the spire now accessible!

2020-09-03 Thread AudioGames . net ForumGeneral Game Discussion : Wensber via Audiogames-reflector


  


Re: slay the spire now accessible!

@ertayHonestly I'm not certain what exactly is causing the Watcher to not unlock. You only need to beat the game with one character when the defect is unlocked. One thing to watch out for is that multiple unlocks are not supported by the main game and character unlocks have lower priority so if you unlocked anything else at the same time the watcher would not get unlocked and would on the next win.

URL: https://forum.audiogames.net/post/566829/#p566829




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Re: slay the spire now accessible!

2020-09-02 Thread AudioGames . net ForumGeneral Game Discussion : Wensber via Audiogames-reflector


  


Re: slay the spire now accessible!

@mojsiorThe most recent log file is called SlayTheSpire.log in sendToDevs/logs.

URL: https://forum.audiogames.net/post/566514/#p566514




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Re: slay the spire now accessible!

2020-09-01 Thread AudioGames . net ForumGeneral Game Discussion : Wensber via Audiogames-reflector


  


Re: slay the spire now accessible!

@bradNot sure. I need to first play long enough to encounter this bug. Stopping the crash should be simple, but the error also implied that the map data got messed up. Until I see how that happened I can't give an estimate.

URL: https://forum.audiogames.net/post/566399/#p566399




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Re: slay the spire now accessible!

2020-09-01 Thread AudioGames . net ForumGeneral Game Discussion : Wensber via Audiogames-reflector


  


Re: slay the spire now accessible!

@bradThat is perfect. I got the logs from two people and both included errors at the same line. There was also a line with:[ERROR] SteamAPI stopped running.This explains why ModTheSpire crashes as well and that I should not assume that if ModTheSpire crashes its not my mod's fault. In this case it totally is.

URL: https://forum.audiogames.net/post/566391/#p566391




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Re: slay the spire now accessible!

2020-09-01 Thread AudioGames . net ForumGeneral Game Discussion : Wensber via Audiogames-reflector


  


Re: slay the spire now accessible!

@LirinFor some reason Communication Mod is trying to grab a Card Reward Screen choice when none exists. I don't know if its because of the card or some phase or screen weirdness. I'll have to take a look at the Servant later.

URL: https://forum.audiogames.net/post/566083/#p566083




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Re: slay the spire now accessible!

2020-08-31 Thread AudioGames . net ForumGeneral Game Discussion : Wensber via Audiogames-reflector


  


Re: slay the spire now accessible!

So I've gotten quite a few reports of crashes, specifically every window including Mod The Spire disappearing. Normally if a mod crashes Mod The Spire is unaffected and shows an error message so I thought this wasn't an issue with my mod. But its gotten quite common so I'm not sure anymore. I haven't been able to reproduce it so I don't know what causes it.One option that might help is getting the logs from the sendToDev folder. The most recent log file would be in sendToDev/logs and is called SlayTheSpire.log. Hopefully whatever causes Mod The Spire to crash still has an error message.

URL: https://forum.audiogames.net/post/566032/#p566032




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Re: slay the spire now accessible!

2020-08-31 Thread AudioGames . net ForumGeneral Game Discussion : Wensber via Audiogames-reflector


  


Re: slay the spire now accessible!

So I've quite a few reports of crashes, specifically every window including Mod The Spire disappearing. Normally if a mod crashes Mod The Spire is unaffected and shows an error message so I thought this wasn't an issue with my mod. But its gotten quite common so I'm not sure anymore. I haven't been able to reproduce it so I don't know what causes it.One option that might help is getting the logs from the sendToDev folder. The most recent log file would be in sendToDev/logs and is called SlayTheSpire.log. Hopefully whatever causes Mod The Spire to crash still has an error message.

URL: https://forum.audiogames.net/post/566032/#p566032




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Re: slay the spire now accessible!

2020-08-31 Thread AudioGames . net ForumGeneral Game Discussion : Wensber via Audiogames-reflector


  


Re: slay the spire now accessible!

@patesIt is low on my priority as all the settings you guys should care about have been implemented elsewhere. The rest of the settings are either graphical, fast mode (which I default to on), no confirm needed for hand select with 1 card (which I default to on), and mute when in background (which I default to off).@arnold18What should happen there is an event. That should have been supported in last week's update. If its not working you might be on a previous update. Are you using GoG?

URL: https://forum.audiogames.net/post/565842/#p565842




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Re: slay the spire now accessible!

2020-08-30 Thread AudioGames . net ForumGeneral Game Discussion : Wensber via Audiogames-reflector


  


Re: slay the spire now accessible!

@connor142It makes sense that it works this way. It does sound like it'd be easy to implement though. I'll take a look at it for the next update and if these ascensions are activated in the same way it should be easy to make it work with the current command.

URL: https://forum.audiogames.net/post/565740/#p565740




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Re: slay the spire now accessible!

2020-08-30 Thread AudioGames . net ForumGeneral Game Discussion : Wensber via Audiogames-reflector


  


Re: slay the spire now accessible!

@arnold18Clickable relics are something that the StSLib library adds so its not limited to Replay The Spire. The way to activate them is:relic [index] aI do plan to support Downfall. Do note that some mods that add characters are already supported out of the box. The main parts of Downfall that isn't supported is the new gamemode that needs a way to enter and the map will need to be able to read the map backwards.I recommend trying a mod first and if it doesn't work post it here.

URL: https://forum.audiogames.net/post/565638/#p565638




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Re: slay the spire now accessible!

2020-08-30 Thread AudioGames . net ForumGeneral Game Discussion : Wensber via Audiogames-reflector


  


Re: slay the spire now accessible!

@arnold18Clickable relics are something that the StSLib library adds so its not limited to Replay The Spire. The way to activate them is:relic [index] aI do plan to support Downfall. Do not that some mods that add characters are already supported out of the box. The main parts of Downfall that isn't supported is the new gamemode that needs a way to enter and the map will need to be able to read the map backwards.I recommend trying a mod first and if it doesn't work post it here.

URL: https://forum.audiogames.net/post/565638/#p565638




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Re: slay the spire now accessible!

2020-08-29 Thread AudioGames . net ForumGeneral Game Discussion : Wensber via Audiogames-reflector


  


Re: slay the spire now accessible!

@keyIsFullAre you using Replay The Spire? I'm guessing if Mod The Spire is crashing it is likely a conflict between mods that somehow crashes Mod The Spire itself. Replay The Spire and StSLib are currently the only mods I have begun supporting so those might be causing problems.

URL: https://forum.audiogames.net/post/565529/#p565529




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Re: slay the spire now accessible!

2020-08-29 Thread AudioGames . net ForumGeneral Game Discussion : Wensber via Audiogames-reflector


  


Re: slay the spire now accessible!

@keyIsFullWhat exactly happens when you quit from the middle of a run? Does just the main game window crash? If so can you get the error message from the ModTheSpire window? If everything is gone, which someone else has experienced, then it shouldn't be my mod's problem as any crash shouldn't affect the ModTheSpire window.

URL: https://forum.audiogames.net/post/565454/#p565454




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Re: slay the spire now accessible!

2020-08-28 Thread AudioGames . net ForumGeneral Game Discussion : Wensber via Audiogames-reflector


  


Re: slay the spire now accessible!

@arceusThe workshop folder is where subscribed mods are automatically downloaded to, so don't manually put anything there. You can subscribe to StSlib at https://steamcommunity.com/workshop/fil … 1609158507If you want to manually do you should put it in the mods folder in the main Slay the Spire directly. If it doesn't exist create one.If you haven't subscribed to Replay the Spire yet you can here https://steamcommunity.com/sharedfiles/ … 1610173938

URL: https://forum.audiogames.net/post/565328/#p565328




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Re: slay the spire now accessible!

2020-08-24 Thread AudioGames . net ForumGeneral Game Discussion : Wensber via Audiogames-reflector


  


Re: slay the spire now accessible!

@patesReplay the Spire is currently a work in progress as I still need to look over all of the new content and find out what isn't supported.Things I've implemented so far include making the map display new rooms correctly, making card inspect text support StSLib's new variables, and the boss Fading Forest's pseudo events during combat.After the update yesterday I was notified that Replay the Spire has some clickable relics that I will need to support. So there is at least one more mechanic that needs supporting.

URL: https://forum.audiogames.net/post/564251/#p564251




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Re: slay the spire now accessible!

2020-08-23 Thread AudioGames . net ForumGeneral Game Discussion : Wensber via Audiogames-reflector


  


Re: slay the spire now accessible!

@patesYeah, its a popular content mod that I am trying to make compatible. https://steamcommunity.com/sharedfiles/ … 1610173938While doing so I made a mistake and messed up the code that plays cards. It should be fixed now.@amerikranianYes if it just has 1 number its the X coordinate.

URL: https://forum.audiogames.net/post/563996/#p563996




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Re: slay the spire now accessible!

2020-08-23 Thread AudioGames . net ForumGeneral Game Discussion : Wensber via Audiogames-reflector


  


Re: slay the spire now accessible!

Should be fine now.

URL: https://forum.audiogames.net/post/563953/#p563953




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Re: slay the spire now accessible!

2020-08-23 Thread AudioGames . net ForumGeneral Game Discussion : Wensber via Audiogames-reflector


  


Re: slay the spire now accessible!

Oh boy. Maybe my Replay the Spire support messed up the base game

URL: https://forum.audiogames.net/post/563949/#p563949




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Re: slay the spire now accessible!

2020-08-23 Thread AudioGames . net ForumGeneral Game Discussion : Wensber via Audiogames-reflector


  


Re: slay the spire now accessible!

In the update I just pushed, I had begun support for Replay the Spire. I had added support for all the issues I could find so far, but I hadn't been able to check everything yet. All the new cards, relics, and potions should be fine out of the box though.The things I specifically implemented in this update for Replay are the Fable Spinner/Fading Forest boss, map node display, and the new card text variables that StSLib added.I have also added a "mod" command that outputs notes like new keywords and mechanics for loaded mods that have been implemented.If you encounter any issues when running Replay the Spire let me know.

URL: https://forum.audiogames.net/post/563929/#p563929




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Re: slay the spire now accessible!

2020-08-23 Thread AudioGames . net ForumGeneral Game Discussion : Wensber via Audiogames-reflector


  


Re: slay the spire now accessible!

@keyIsFullGood to know. I guess I missed that. My previous statement was because enemies that die still exist in code at 0 hp so their index don't shift. I guess Minions are added to the front of the list which would shift them.

URL: https://forum.audiogames.net/post/563926/#p563926




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Re: slay the spire now accessible!

2020-08-23 Thread AudioGames . net ForumGeneral Game Discussion : Wensber via Audiogames-reflector


  


Re: slay the spire now accessible!

@patesThe game closing is not normal. See if you can get the error message in ModTheSpire and share it here.@amerikranianThe path command displays all unique paths between 2 points. This does mean that the further the points are the more paths there are which can make it harder to read which is why it should be used alongside the map command.Here is part of an output of "path 6 4"Unique Paths 4Rest 1, Shop 1, Monster 4, Monster 1 3, Monster 2 2, Monster 3 2, Shop 4 3, Monster 5 3, Rest 6 4,The first line you how many paths there are. Each path then takes 2 lines. The first tells you the number of each type of room. The second tells you the type followed by the floor and x coordinates for each room on the path.The hand command is for inspecting card not playing them. The command to play cards used to be play but you don't need a command anymore. Say you have 2 enemies, indexed 0 and 1, and you have a hand of 5 cards, indexed 1 through 5.1 0 will play card 1 on enemy 02 1 will play card 2 on enemy 1If a card has no target like Shockwave then no target is needed, just 5. If there is only 1 enemy then also no target is needed.Enemy indexes will not change. Card indexes are based on their position in your hand so they will shift over.

URL: https://forum.audiogames.net/post/563885/#p563885




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Re: slay the spire now accessible!

2020-08-22 Thread AudioGames . net ForumGeneral Game Discussion : Wensber via Audiogames-reflector


  


Re: slay the spire now accessible!

@amerikranianThat is supposed to happen. When you are subscribed to mods and have the steam client open, it will automatically download/update the mods. You don't need to do anything more than click subscribe.

URL: https://forum.audiogames.net/post/563722/#p563722




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Re: slay the spire now accessible!

2020-08-21 Thread AudioGames . net ForumGeneral Game Discussion : Wensber via Audiogames-reflector


  


Re: slay the spire now accessible!

@patesI decided not to add tutorial screen implementation and instead added a tutorial command that outputs a tutorial I wrote that includes the game's own tutorial.There are no relic stats that a sighted person can see that is not shown with the choice command.A sighted person would have to use the wiki to see enemy descriptions beyond what the mod shows.

URL: https://forum.audiogames.net/post/563287/#p563287




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Re: slay the spire now accessible!

2020-08-20 Thread AudioGames . net ForumGeneral Game Discussion : Wensber via Audiogames-reflector


  


Re: slay the spire now accessible!

@patesPotion has more possible commands than just inspect like the others. All of the commands can be shortened so I didn't think it was a big deal. potion inspect 1 can instead be pot i 1.I will keep the offer in mind.

URL: https://forum.audiogames.net/post/563171/#p563171




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Re: slay the spire now accessible!

2020-08-19 Thread AudioGames . net ForumGeneral Game Discussion : Wensber via Audiogames-reflector


  


Re: slay the spire now accessible!

@LirinAre you inputting "h 1 h 2" in one go? The command should only take 1 at a time. If you are inputting it one at a time and its not working, let me know what cards its not working on or other details you think might be relevant.

URL: https://forum.audiogames.net/post/562896/#p562896




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Re: slay the spire now accessible!

2020-08-19 Thread AudioGames . net ForumGeneral Game Discussion : Wensber via Audiogames-reflector


  


Re: slay the spire now accessible!

@LirinAre you inputting "h1 h2" in one go? The command should only take 1 at a time. If you are inputting it one at a time and its not working, let me know what cards its not working on or other details you think might be relevant.

URL: https://forum.audiogames.net/post/562896/#p562896




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Re: slay the spire now accessible!

2020-08-19 Thread AudioGames . net ForumGeneral Game Discussion : Wensber via Audiogames-reflector


  


Re: slay the spire now accessible!

@LirinYour base game save data should be in the folder "preferences" in the main Slay the Spire directory. This should be the unmodded save data. My best guess for why your save data seems to be separate is that you are using ModTheSpire profiles and that somehow uses save data stored elsewhere. I've never used MtS profiles before so I don't know for sure.The command to inspect a card is "h [number]". It doesn't recognize commas or additional numbers.Not quite sure how I'd do descriptions of players. The way I made the mod you bypass the normal character select screen and do it all in the main menu. Maybe I could add it as a command.Translations are possible but would require some more work on my side. It also depends on what exactly is going to be translated. Just descriptions and help would be easier. Trying to translate the commands would be a lot harder and would require me rewriting my messy as hell parse command function.What kind of format should the text be in when its given to someone to translate? Currently my text is all in code. If its going to be translated it would be best if its in a json or something.

URL: https://forum.audiogames.net/post/562763/#p562763




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Re: slay the spire now accessible!

2020-08-18 Thread AudioGames . net ForumGeneral Game Discussion : Wensber via Audiogames-reflector


  


Re: slay the spire now accessible!

@LirinMy mod isn't messing with the save slots outside of what the user does. As for settings, on start up its sets 3 settings, fast mode, not muted in background, no confirm for hand select with 1 choice. I don't see any reason for this to affect it. Do the saves return when you run with mods?As for the map the only advice I can give is to get used to using the map and path commands.

URL: https://forum.audiogames.net/post/562622/#p562622




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Re: slay the spire now accessible!

2020-08-18 Thread AudioGames . net ForumGeneral Game Discussion : Wensber via Audiogames-reflector


  


Re: slay the spire now accessible!

@LirinMy mod isn't messing with the save slots at all. As for settings, on start up its sets 3 settings, fast mode, not muted in background, no confirm for hand select with 1 choice. I don't see any reason for this to affect it. Do the saves return when you run with mods?As for the map the only advice I can give is to get used to using the map and path commands.

URL: https://forum.audiogames.net/post/562622/#p562622




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Re: slay the spire now accessible!

2020-08-18 Thread AudioGames . net ForumGeneral Game Discussion : Wensber via Audiogames-reflector


  


Re: slay the spire now accessible!

@LirinMy mod isn't messing with the save slots at all. As for settings, on start up its sets 3 settings, fast mod, not muted in background, no confirm for hand select with 1 choice. I don't see any reason for this to affect it. Do the saves return when you run with mods?As for the map the only advice I can give is to get used to using the map and path commands.

URL: https://forum.audiogames.net/post/562622/#p562622




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Re: slay the spire now accessible!

2020-08-18 Thread AudioGames . net ForumGeneral Game Discussion : Wensber via Audiogames-reflector


  


Re: slay the spire now accessible!

@blindndangerousDo you have the achievement mod? I think without it your score isn't posted.

URL: https://forum.audiogames.net/post/562450/#p562450




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Re: slay the spire now accessible!

2020-08-17 Thread AudioGames . net ForumGeneral Game Discussion : Wensber via Audiogames-reflector


  


Re: slay the spire now accessible!

This is quite odd. If its one of the mods crashing then it should have an error message. pates, that log looks like it just began loading the mods and shouldn't even have opened the main game window yet. This process should take some time. My suggestion is to let this run for like 30 minutes and then see what the logs look like. At that point it should have run its course whether successfully or by crashing which should give us an error message we can work with.

URL: https://forum.audiogames.net/post/562216/#p562216




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Re: slay the spire now accessible!

2020-08-16 Thread AudioGames . net ForumGeneral Game Discussion : Wensber via Audiogames-reflector


  


Re: slay the spire now accessible!

If the main game window crashes then the ModTheSpire window will have the error message.

URL: https://forum.audiogames.net/post/562082/#p562082




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Re: slay the spire now accessible!

2020-08-16 Thread AudioGames . net ForumGeneral Game Discussion : Wensber via Audiogames-reflector


  


Re: slay the spire now accessible!

@patesIf the game can't open with new mods, is there an error message? If so, can you share it?

URL: https://forum.audiogames.net/post/562046/#p562046




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Re: slay the spire now accessible!

2020-08-16 Thread AudioGames . net ForumGeneral Game Discussion : Wensber via Audiogames-reflector


  


Re: slay the spire now accessible!

@firefly82Even if i added a command to show the version, the older version isn't going to get that command. It would be a good idea for  future updates, but it isn't going to do anything for this situation.

URL: https://forum.audiogames.net/post/562044/#p562044




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Re: slay the spire now accessible!

2020-08-15 Thread AudioGames . net ForumGeneral Game Discussion : Wensber via Audiogames-reflector


  


Re: slay the spire now accessible!

@patesAre you just using RTS? RTS is meant to be used alongside the other mods. It does nothing without TextTheSpire.

URL: https://forum.audiogames.net/post/561829/#p561829




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Re: slay the spire now accessible!

2020-08-15 Thread AudioGames . net ForumGeneral Game Discussion : Wensber via Audiogames-reflector


  


Re: slay the spire now accessible!

@patesThe fact that when you alt tab the music stops tells me that the mod isn't even loaded.The game has a setting that mutes it when its in the background. My mod turns it off by default cause when using my mod's windows the game is always in the background.You will need to activate the mod in the ModTheSpire window.To confirm, you are starting the game with mts-launcher.jar right?

URL: https://forum.audiogames.net/post/561784/#p561784




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Re: slay the spire now accessible!

2020-08-15 Thread AudioGames . net ForumGeneral Game Discussion : Wensber via Audiogames-reflector


  


Re: slay the spire now accessible!

@patesDo you see a bunch of other windows appear including Prompt and Output? If not then you did not select the mods on the ModTheSpire window. On that window you need to check all the mods you want to load. If the window is not readable see if you can find a select all button. You will only need to do this once.

URL: https://forum.audiogames.net/post/561738/#p561738




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Re: slay the spire now accessible!

2020-08-15 Thread AudioGames . net ForumGeneral Game Discussion : Wensber via Audiogames-reflector


  


Re: slay the spire now accessible!

Hey guys. Just uploaded what is likely the last non bug fix update to the base mod. Future updates will focused on popular content mod compatibility.To make my life easier, I'd like to ask those of you who have tried content mods which mods do not work out of the box and which parts do you know are not working?

URL: https://forum.audiogames.net/post/561734/#p561734




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Re: slay the spire now accessible!

2020-08-15 Thread AudioGames . net ForumGeneral Game Discussion : Wensber via Audiogames-reflector


  


Re: slay the spire now accessible!

@stirlockIf you are using Steam then it should update automatically. If it does not then trying unsubscribing and resubscribing the mods that need to be updated. Also confirm that the Steam client window is open and connected to the internet.If you are using GoG then you will have to update the mods manually. There should be a link to all the up to date mods on this thread somewhere.

URL: https://forum.audiogames.net/post/561713/#p561713




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Re: slay the spire now accessible!

2020-08-15 Thread AudioGames . net ForumGeneral Game Discussion : Wensber via Audiogames-reflector


  


Re: slay the spire now accessible!

@LirinI will add card color in the next update.I am fairly certain the only boss that transforms is the Guardian and you can figure it out from his powers which form he is in. When offensive it tells you how much damage he need to take to transform and he stays defensive for a set number of turns.I disabled the tutorial messages because they were a pain to try to implement. It is theoretically possible for me to restore and implement them but I don't see much of a reason to.

URL: https://forum.audiogames.net/post/561623/#p561623




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Re: slay the spire now accessible!

2020-08-10 Thread AudioGames . net ForumGeneral Game Discussion : Wensber via Audiogames-reflector


  


Re: slay the spire now accessible!

@keyIsFullOh damn that bug is back again.

URL: https://forum.audiogames.net/post/560276/#p560276




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Re: slay the spire now accessible!

2020-08-09 Thread AudioGames . net ForumGeneral Game Discussion : Wensber via Audiogames-reflector


  


Re: slay the spire now accessible!

@flameAlchemistOn the main menu, use the command daily. Then check the event window or use the event command to see the daily mods. Then use the command embark to start the run.Now that I think about it, I should look into adding some way to check the daily run leaderboard.

URL: https://forum.audiogames.net/post/560035/#p560035




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Re: slay the spire now accessible!

2020-08-09 Thread AudioGames . net ForumGeneral Game Discussion : Wensber via Audiogames-reflector


  


Re: slay the spire now accessible!

@flameAlchemistOn the main menu, use the command daily. Then check the event window or use the event command to see the daily mods. Then use the command embark to start the run.

URL: https://forum.audiogames.net/post/560035/#p560035




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Re: slay the spire now accessible!

2020-08-09 Thread AudioGames . net ForumGeneral Game Discussion : Wensber via Audiogames-reflector


  


Re: slay the spire now accessible!

@mastodontBy any chance did you unlock something something else at the same time? If you unlock cards or relics at the same time as a character then the character does not unlock. This is an issue with the game itself. You will just need to win another game.

URL: https://forum.audiogames.net/post/559910/#p559910




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Re: slay the spire now accessible!

2020-08-08 Thread AudioGames . net ForumGeneral Game Discussion : Wensber via Audiogames-reflector


  


Re: slay the spire now accessible!

@aaron77Blights are given to you in the form of relics. You should be able to view them from the relic window or using the relic command. I admit that I haven't tested this and am just basing this off the wiki saying blights are negative relics so let me know if for some reason they are not appearing.Mod support should be possible. First, though, I'd need to figure out how to check is specific mods are loaded. I should be able just ask the Slay the Spire discord for that. Don't expect anything this week though. I haven't even played any mods let alone looked at their code.

URL: https://forum.audiogames.net/post/559712/#p559712




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Re: slay the spire now accessible!

2020-08-07 Thread AudioGames . net ForumGeneral Game Discussion : Wensber via Audiogames-reflector


  


Re: slay the spire now accessible!

Hey guys.I am currently running low on features to implement in the mod.If there anything you guys think could improve the mod, let me know. Don't worry about if its possible or not, I'll figure that out.

URL: https://forum.audiogames.net/post/559322/#p559322




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Re: slay the spire now accessible!

2020-08-06 Thread AudioGames . net ForumGeneral Game Discussion : Wensber via Audiogames-reflector


  


Re: slay the spire now accessible!

My mod assigns many things numbers to help with its commands. The potion slots have numbers, enemies have numbers, cards have numbers, etc. These are the indexes.Neow is the whale that greets you at the beginning of the game. She offers you are starting bonus. This is the NeowEvent.

URL: https://forum.audiogames.net/post/559000/#p559000




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Re: slay the spire now accessible!

2020-08-06 Thread AudioGames . net ForumGeneral Game Discussion : Wensber via Audiogames-reflector


  


Re: slay the spire now accessible!

The format to use potions ispot u "potion index" "enemy index"examplepot u 0 1For the potions listed enemy index is not needed as they have no target.Remember to check the help command if you have any questions.

URL: https://forum.audiogames.net/post/558856/#p558856




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