Re: Farming, Homesteading, and Rustlin' up them Tradin' Skills

2020-09-20 Thread AudioGames . net ForumGeneral Game Discussion : rstrunk via Audiogames-reflector


  


Re: Farming, Homesteading, and Rustlin' up them Tradin' Skills

The only one I've seen with a halfway robust farming system is Clok. I assume you're already familiar with that.

URL: https://forum.audiogames.net/post/572495/#p572495




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Re: Anyone tried iOS 14 to see if any games are more accessible?

2020-09-20 Thread AudioGames . net ForumGeneral Game Discussion : rstrunk via Audiogames-reflector


  


Re: Anyone tried iOS 14 to see if any games are more accessible?

I had hoped that Artificial Super Intelligence would be accessible, but since the choices don't appear until you double-tap and hold, then drag left or right, and screen recognition doesn't work during the pass through gesture, I'm still not sure how to crack that one.I was able to play a game of Jeopardy World Tour, which previously had a completely inaccessible startup screen. I ... wasn't missing much.

URL: https://forum.audiogames.net/post/572494/#p572494




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Re: can anyone get me started with mushclient

2020-09-13 Thread AudioGames . net ForumGeneral Game Discussion : rstrunk via Audiogames-reflector


  


Re: can anyone get me started with mushclient

I didn't want to revive a zombie thread from 2018, but I did use the syntax provided there to attempt to use the channel history plugin to build a channel history.I created the match. I made it a regular _expression_. I put the history_add command in the send box. I set the send type to script. And now, whenever someone sends me a tell, I get this:Compile errorWorld: ConquestImmediate execution[string "Trigger: "]:1: '=' expected near 'tells'Cannot open error log file: .\logs\script_error_log.txtIt works when I type it into the command line. Why doesn't it work when I send it to a script?Thanks.

URL: https://forum.audiogames.net/post/570590/#p570590




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Re: can anyone get me started with mushclient

2020-09-13 Thread AudioGames . net ForumGeneral Game Discussion : rstrunk via Audiogames-reflector


  


Re: can anyone get me started with mushclient

Makes sense. I'll keep digging. Thanks for checking into it.

URL: https://forum.audiogames.net/post/570408/#p570408




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Re: can anyone get me started with mushclient

2020-09-13 Thread AudioGames . net ForumGeneral Game Discussion : rstrunk via Audiogames-reflector


  


Re: can anyone get me started with mushclient

Fair, and my solution didn't end up working. Note prints the text to the window, which means it fills up the buffer.

URL: https://forum.audiogames.net/post/570395/#p570395




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Re: can anyone get me started with mushclient

2020-09-12 Thread AudioGames . net ForumGeneral Game Discussion : rstrunk via Audiogames-reflector


  


Re: can anyone get me started with mushclient

I believe it's in output functions because it triggers on the control key press, and that's a function of that script. Going to try noting the text and see if that helps.

URL: https://forum.audiogames.net/post/570275/#p570275




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Re: can anyone get me started with mushclient

2020-09-12 Thread AudioGames . net ForumGeneral Game Discussion : rstrunk via Audiogames-reflector


  


Re: can anyone get me started with mushclient

Another question:It appears that the output functions plugin is triggering an actual command if the line you read with control 1-9 contains a semicolon. Example, someone says something like "I will fight you on Friday; Friday you're going to get it," and you read that line by pressing control+1, it will actually send the textFriday you're going to get itTo the mud. This is problematic, as people occasionally write with semicolons, which causes me no end of headache.Is there an updated version that fixes this, can you disable command stacking in scripts, or can the semicolon be stripped out of the message?Thanks.

URL: https://forum.audiogames.net/post/570233/#p570233




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Re: can anyone get me started with mushclient

2020-09-09 Thread AudioGames . net ForumGeneral Game Discussion : rstrunk via Audiogames-reflector


  


Re: can anyone get me started with mushclient

Thanks for all that. I'll give those a shot.Turns out the problem with the repetition was because one of the colors the mud uses.

URL: https://forum.audiogames.net/post/569149/#p569149




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Re: can anyone get me started with mushclient

2020-09-08 Thread AudioGames . net ForumGeneral Game Discussion : rstrunk via Audiogames-reflector


  


Re: can anyone get me started with mushclient

I thought I'd check on this again.There are two things happening when I try to use mush-z that aren't making sense.1. The prompt isn't being read until after I press enter.2. JAWS is reading parts of the window, specifically the left edge, as I move around the mud. When new text is processed, it reads the first part of several lines on the left side. Interestingly, this same behavior is not repeated when NVDA is active. Thoughts appreciated.

URL: https://forum.audiogames.net/post/568721/#p568721




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Re: can anyone get me started with mushclient

2020-09-08 Thread AudioGames . net ForumGeneral Game Discussion : rstrunk via Audiogames-reflector


  


Re: can anyone get me started with mushclient

I thought I'd check on this again.There are two things happening when I try to use mush-z that aren't making sense.1. The prompt isn't being read until after I press enter.2. JAWS is reading parts of the window, specifically the left edge, as I move around the mud. When new text is processed, it reads the first part of several lines on the left side.Thoughts appreciated.

URL: https://forum.audiogames.net/post/568721/#p568721




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Re: can anyone get me started with mushclient

2020-08-16 Thread AudioGames . net ForumGeneral Game Discussion : rstrunk via Audiogames-reflector


  


Re: can anyone get me started with mushclient

I followed the steps in post 2, and I seem to be having the strangest problem. After looking at the room, I get a lot of extra text spoken from higher up on the screen. After JAWS reads me the obvious exits, it says this:* * * [NPCs]: [Items]: [NPCs]: [Items]:None of that, of course, is actually printed to the screen. The only plugins I currently have running are mush reader and the output one.Any idea how to fix this?Thanks.

URL: https://forum.audiogames.net/post/562100/#p562100




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Re: monkey bizzness bonus level help

2019-04-17 Thread AudioGames . net ForumGeneral Game Discussion : rstrunk via Audiogames-reflector


  


Re: monkey bizzness bonus level   help

It has been a really long time, but if I remember right, the beeping is basically the targeting indicator. You need to center that, then speed up. When you catch up to the monkey enough to be in range, it will start screeching. That's when you shoot.Good luck.

URL: https://forum.audiogames.net/post/427386/#p427386




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Re: crazy party minigames help

2019-04-05 Thread AudioGames . net ForumGeneral Game Discussion : rstrunk via Audiogames-reflector


  


Re: crazy party minigames help

On numbered slabs, one is supposed to be in the bottom left corner with two in the bottom center and three in the bottom right. just keep going from there.

URL: https://forum.audiogames.net/post/425089/#p425089




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Re: crazy party minigames help

2019-03-28 Thread AudioGames . net ForumGeneral Game Discussion : rstrunk via Audiogames-reflector


  


Re: crazy party minigames help

@Zuckuss,Destroying Walking Bombs is much easier once you realize you can hold down two arrows at once to walk diagonally. The bombs only move up/down/left/right, so you should be able to get a lot of distance from them.The first time I realized this, I went from -20 to +20 in the space of a single game.Good luck!

URL: https://forum.audiogames.net/post/423357/#p423357




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