Re: Blizzard working on accessibility of battle.net & looking for feedback

2020-07-25 Thread AudioGames . net ForumGeneral Game Discussion : sanslash332 via Audiogames-reflector


  


Re: Blizzard working on accessibility of battle.net & looking for feedback

Sounds good, very good.A friend of mine tested the client, and apparently works very well In the future I hope to see new games with built-ing accessibility options, or patches to old games like heartstone.  good first step, blizzard. A few out of time, but good move anyway.

URL: https://forum.audiogames.net/post/555646/#p555646




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Re: Best platform for Multiplayer 1st person shooter game?

2020-03-24 Thread AudioGames . net ForumGeneral Game Discussion : sanslash332 via Audiogames-reflector


  


Re: Best platform for Multiplayer 1st person shooter game?

Hello @david_olivaAbout the platform, the better choice is PC for a FPS game, specially if it will be fast, and with various players playing at real time.About the pricing, I think that you can offer a subscription system with a small price per mont, or a price per year.But, with a small initial free content. Like, with a free account you can play only 2 or 3 matches at day, only in the small maps. But if you want to unlock the entire content, you have to pay the suscription. Like 2 usd per month, with a year pack of 15 usd, or something similar.And, You can share this paiment system (or the suscription) for upcoming games that you have, that need a constant cost of servers hosting and something similar.is a interesting paying system, and with that you have a motivation to make at time new and upcoming features in time to make the people keep in touch in the project. 

URL: https://forum.audiogames.net/post/511722/#p511722




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Re: Entombed

2019-10-04 Thread AudioGames . net ForumGeneral Game Discussion : sanslash332 via Audiogames-reflector


  


Re: Entombed

... 1.02k?aparently all of us have various different versions.where are listed these patches?

URL: https://forum.audiogames.net/post/466170/#p466170




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Re: Entombed for free, a fact or a rumor?

2019-10-04 Thread AudioGames . net ForumGeneral Game Discussion : sanslash332 via Audiogames-reflector


  


Re: Entombed for free, a fact or a rumor?

thanks @yousuf for the information!Lets try it!

URL: https://forum.audiogames.net/post/466169/#p466169




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Re: Entombed

2019-10-04 Thread AudioGames . net ForumGeneral Game Discussion : sanslash332 via Audiogames-reflector


  


Re: Entombed

Guys, where is the 1.05 patch?On the websyte is only the 1.02 installer and the patch for the 1.02j thanks :3

URL: https://forum.audiogames.net/post/466071/#p466071




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Re: Entombed for free, a fact or a rumor?

2019-10-04 Thread AudioGames . net ForumGeneral Game Discussion : sanslash332 via Audiogames-reflector


  


Re: Entombed for free, a fact or a rumor?

somebody knows where is located the licence / activation data when you have your game fully activated?I've trying to find it in some configuration folders, appdata, or inclusive on the registry, but i can't found any data related to the entomved.I want  backUp my activation, because I got a new pc, but on the new machine, I can't re-activate my game. The game throws an error 500 when it tried to connect to the server, to validate the account.So, do you know how to move your activation to other machine?In my old pc the game is successfully activated using my auto-upgraded free account.Thanks guys.

URL: https://forum.audiogames.net/post/466070/#p466070




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Re: The Vale Official Release Announcement

2019-08-26 Thread AudioGames . net ForumGeneral Game Discussion : sanslash332 via Audiogames-reflector


  


Re: The Vale Official Release Announcement

Thanks @SLJ for the news Interesting that they launch a new demo for cover the lack of release at this date, to get that the users keep an eye in to the game  So a good move Well, we have to wait some more time for the game. Thanks again for the news.Bye!

URL: https://forum.audiogames.net/post/457751/#p457751




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Re: The Vale Playtest Response

2019-03-12 Thread AudioGames . net ForumGeneral Game Discussion : sanslash332 via Audiogames-reflector


  


Re: The Vale Playtest Response

Thanks for concider all the feedback in the development of the game!Waiting to check the final version of the game About the coments of Dark and SLJ, is really a hard decision from the designer vision, to really select whitch kind of gamers are your final target, and how much you want to be OK with new gamers, or experimented gamers.Find the correct equilibrium isn't easy, and in some cases take dive in to the deep of the game design to check which things you can make harders, you have to remove, etc q

URL: https://forum.audiogames.net/post/418268/#p418268




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Re: Upcoming Free Accessible Sound Design Course

2019-03-09 Thread AudioGames . net ForumGeneral Game Discussion : sanslash332 via Audiogames-reflector


  


Re: Upcoming Free Accessible Sound Design Course

Awesome idea, and project. Do it!also, reaper is a very and powerful tool for sound dessign. Choose it for the course was a great option :3Do it!

URL: https://forum.audiogames.net/post/417305/#p417305




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Re: rtr, general sounds

2019-02-09 Thread AudioGames . net ForumGeneral Game Discussion : sanslash332 via Audiogames-reflector


  


Re: rtr, general sounds

Hello guys,If you are finding the fortnite mod, It was created by an user of tiflojuegos.The official download is this:http://tiflojuegos.com/page.php?id=65Greetings.

URL: https://forum.audiogames.net/post/410672/#p410672




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Re: (Xbox One) The Division 2 Private Beta Accessibility Discovery

2019-02-08 Thread AudioGames . net ForumGeneral Game Discussion : sanslash332 via Audiogames-reflector


  


Re: (Xbox One) The Division 2 Private Beta Accessibility Discovery

O, Is very good ear these kind of news.Yep, as you say guys, the game isn't playable for blind people, but a lot of people visually impared that have remained vision, suficient to play the game, will be very helped with this kind of feature.And is a giant step to the future, to see these like solutions in future titles.

URL: https://forum.audiogames.net/post/410372/#p410372




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Re: Please tell me more about the nintendo switch

2019-01-23 Thread AudioGames . net ForumGeneral Game Discussion : sanslash332 via Audiogames-reflector


  


Re: Please tell me more about the nintendo switch

thanks  @mitch for the answer!now, is time to try that!

URL: https://forum.audiogames.net/post/407117/#p407117




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Re: Is there a Magic the Gathering accessible game ?

2019-01-21 Thread AudioGames . net ForumGeneral Game Discussion : sanslash332 via Audiogames-reflector


  


Re: Is there a Magic the Gathering accessible game ?

I'm checking the DD engine, and... Well aparently that I saw, no.The engine is created with tther kind of card games in mind.So, bro, kome on and cry with me. The dream will be reality at some day in the future.

URL: https://forum.audiogames.net/post/406764/#p406764




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Re: menu guide for lets play pikachu or eevee, on what i have gathered

2019-01-21 Thread AudioGames . net ForumGeneral Game Discussion : sanslash332 via Audiogames-reflector


  


Re: menu guide for lets play pikachu or eevee, on what i have gathered

thanks for the guide, sounds very good to try for myself 

URL: https://forum.audiogames.net/post/406620/#p406620




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Re: Please tell me more about the nintendo switch

2019-01-20 Thread AudioGames . net ForumGeneral Game Discussion : sanslash332 via Audiogames-reflector


  


Re: Please tell me more about the nintendo switch

Hmmm really tenis ases is accessible? how? Do you have to turn on somethin special like on mario kart? Or only based in sound.In my case, for portability and in the case of loose the console, I choose the digital way, I only have Mario odisey in cartridge (because was my first game) but all of the other games are digital.My unique problem is that when I want choose a game that isn't resently played, I have to waste some time, triing picking the differents games, to finally get the game that I want.Games that I know that a blind person can be funny with them obviously is Super smash, dragon ball fighterz, pokken tournament, all the naruto ninja revolution serie, the two street fighters, the upcoming mortal kombat 11, and well, reading the forum, lets go, and mario kart, can be good options; I only have kart for wii u, but If works the auto steerin option, sounds good to get it.A, oter game that can you play with a friend, is Diablo III. If your friend is sighted, you can put your character to follow them, so your player is automatically following the movement (in a range) of your friend to go to the diferent places, but you can fight, use skills and all of other stuf.Thanks for the info!So, a small sort option can be good, but well, isn't a grat problem really.

URL: https://forum.audiogames.net/post/406558/#p406558




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Re: Is there a Magic the Gathering accessible game ?

2019-01-20 Thread AudioGames . net ForumGeneral Game Discussion : sanslash332 via Audiogames-reflector


  


Re: Is there a Magic the Gathering accessible game ?

@smoothgunner where did you found a pokemon tcg accessible game?Youre crazy my friend jaja; crazy party is near pokemon but isn't pokemon.So, thanks for the link to the aprone's engine, I have to check it, sound interesting. database of MTG exists alot, so if you can compativilice the db with the game style of mtg using that engine, well. check that can you do with them, jaja.About the YGO game... is simply a dream. a @Origine outside the pc do you play MTG?You can play, marking your cards (or your cards sleeves, that you want) with braille, with the most important data.I do that for play yugi, mtg, and pokemon. I have decks of all of these games, and is fun. Isn't so dynamic to modify your deck like the non blind people do, but if you know what cards do you want in to your deck, you can build it, and mark, when you're OK with your experiment :3In my case, I preffer mark directly the cards, because I don't change cards. But, if you want build your deck, but have the possibility to change or cell it after use, mark the sleeves; only have the pcaution of don't put the wrong marked sleeve in other card jaja.So! that is all!Bye!

URL: https://forum.audiogames.net/post/406555/#p406555




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Re: How i play pokemon let's go, and why you should try, if your a fan!

2019-01-20 Thread AudioGames . net ForumGeneral Game Discussion : sanslash332 via Audiogames-reflector


  


Re: How i play pokemon let's go, and why you should try, if your a fan!

thanks for these tips, guys. I have to check if I get one of these games. sound interesting to try.

URL: https://forum.audiogames.net/post/406536/#p406536




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Re: important warning: constant battle / batalha constante reads your PMs,

2019-01-09 Thread AudioGames . net ForumGeneral Game Discussion : sanslash332 via Audiogames-reflector


  


Re: important warning: constant battle / batalha constante reads your PMs,

Johanna? admin of tiflojuegos?You're funny my friend.

URL: http://forum.audiogames.net/post/404207/#p404207




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Re: bladed fury, anyone tried it?

2018-12-23 Thread AudioGames . net ForumGeneral Game Discussion : sanslash332 via Audiogames-reflector


  


Re: bladed fury, anyone tried it?

sound interesting bruno, thanks for share it.

URL: http://forum.audiogames.net/post/400500/#p400500




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Re: Forza Motorsport 7!

2018-04-08 Thread AudioGames . net ForumGeneral Game Discussion : sanslash332 via Audiogames-reflector


  


Re: Forza Motorsport 7!

so amazing! thanks @simba for the video!Well, I have to try this now. And If that feel amazing when you driving, I have to buy that :V Thanks alot!

URL: http://forum.audiogames.net/viewtopic.php?pid=358778#p358778




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Re: my dream, your nightmare

2018-02-21 Thread AudioGames . net ForumGeneral Game Discussion : sanslash332 via Audiogames-reflector


  


Re: my dream, your nightmare

I feel... so ignored u.u

URL: http://forum.audiogames.net/viewtopic.php?pid=353315#p353315





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Re: my dream, your nightmare

2018-02-21 Thread AudioGames . net ForumGeneral Game Discussion : sanslash332 via Audiogames-reflector


  


Re: my dream, your nightmare

Well, In my case, I played the game a few monts ago. I enter to it well time to time to see what is happen and do some actibities, but in general I think that the game is fun.One suggestion, so that the actibities are not necesarili scalables. I know that some activities give more exp than others, but IDk. give options to manage your own complete fleet of trash truck can give to you a good amount of exp and credits. or give the option to buy various vehicles, and let you share (or rent) it to other players, to get rewards like a enterprise. It will be very fun.Other thing, is improbe the group experience. currentli, to have activities with friends, you need a.. well some time playing the game, but in various moment,s you want specially at start, can do things with your friends, so add more group activities at all range of levels.And well, In my case, I love the "non-rol" experience, so, keep it as is done today. as an alternative, not mandatory. if you don't want to do a roleplay you can't do it and only play with activities, do things with only your friends, etc.Finally, well. add some variations in the process of each activities, to have differences between how you do each one A, and improve the mushclient soundpack.For me, these are all the suggestions. for all of other things, the game is very nise.

URL: http://forum.audiogames.net/viewtopic.php?pid=353276#p353276





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Re: Idea for Yugioh Duel Monsters Audio Game

2018-02-11 Thread AudioGames . net ForumGeneral Game Discussion : sanslash332 via Audiogames-reflector


  


Re: Idea for Yugioh Duel Monsters Audio Game

thanks nina for the new version. downloading it. If i found something bad, I'll report it to you.

URL: http://forum.audiogames.net/viewtopic.php?pid=351820#p351820





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Re: Forza Motorsport 7!

2018-01-24 Thread AudioGames . net ForumGeneral Game Discussion : sanslash332 via Audiogames-reflector


  


Re: Forza Motorsport 7!

well waiting patiently for news about this.

URL: http://forum.audiogames.net/viewtopic.php?pid=349189#p349189





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Re: CP Deck Manager

2018-01-16 Thread AudioGames . net ForumGeneral Game Discussion : sanslash332 via Audiogames-reflector


  


Re: CP Deck Manager

yep, thanks for report. Curiosly, in my case is the inverse situation. on the spanish i view all levels at 0, and on english are correct. I have to debug more. but on this version I didn't check that.

URL: http://forum.audiogames.net/viewtopic.php?pid=347998#p347998





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Re: Forza Motorsport 7!

2018-01-14 Thread AudioGames . net ForumGeneral Game Discussion : sanslash332 via Audiogames-reflector


  


Re: Forza Motorsport 7!

Well waiting to see news on that.Is really insteresting that someone says that forsa have... so, a small portion of accesibility.well, if you can drive the car without loosing the trace of the way, is the most important thing that we need to start try to play an awesome car racing game.

URL: http://forum.audiogames.net/viewtopic.php?pid=347670#p347670





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Re: best games 2017!

2017-12-31 Thread AudioGames . net ForumGeneral Game Discussion : sanslash332 via Audiogames-reflector


  


Re: best games 2017!

ok, put AHC in the list is really a rough play, but well.Personally i don't concider AHC as a 2017 release, so, my bote is for audiostrike. amazin rail shooter game.

URL: http://forum.audiogames.net/viewtopic.php?pid=344830#p344830





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Re: Echoes from Levia: Soulbound is getting near!

2017-11-29 Thread AudioGames . net ForumGeneral Game Discussion : sanslash332 via Audiogames-reflector


  


Re: Echoes from Levia: Soulbound is getting near!

sounds awesome the trailer! continue with this amazing job!

URL: http://forum.audiogames.net/viewtopic.php?pid=340457#p340457





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Re: unreal tournament

2017-11-27 Thread AudioGames . net ForumGeneral Game Discussion : sanslash332 via Audiogames-reflector


  


Re: unreal tournament

Somebody currently have this mod to give it a try?I'm trying to find it on google, but only can get the launcher of erion, but not the other stuf of the mod.We can play only using the erion's launcher? Or need more files from the old mod.Of course that I have to download the game, but respecting the mod, is necessary something of the old mod?If someone have the answer, or more info about that, glad you if  can you share it with us :3¡thanks!

URL: http://forum.audiogames.net/viewtopic.php?pid=340058#p340058





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Re: New sonification software for increased accessibility

2017-11-23 Thread AudioGames . net ForumGeneral Game Discussion : sanslash332 via Audiogames-reflector


  


Re: New sonification software for increased accessibility

@r3dux ok, interesting. so, the first basis of the program is working.The solution that can you use, is use precompiler conditions, on an abstract base class. So, when you compile the program in  windows, loads the kernel32 dll for the read memory function, and in the linux case, you have to find witch library is that you have to use for achieve the same result. So, if the libreary brary is a dynamic c++, you can load it through interhop without problem 

URL: http://forum.audiogames.net/viewtopic.php?pid=339691#p339691





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Re: Your future on Alter Aeon: a Discussion of game trends

2017-11-17 Thread AudioGames . net ForumGeneral Game Discussion : sanslash332 via Audiogames-reflector


  


Re: Your future on Alter Aeon: a Discussion of game trends

In my opinion, dentin is OK. really OK.The disturbing people is really annoying, specially if them have a good speetch that can move people with their opinion.This make a good place in a complete chaos zone, with a lot of problems.Respecting the EXP issue... Guy, is obvious that in the future, the builders plans build  more rooms with higuer caps or strong monster, to get this excessive  xp amounts. if the game have these ridiculous exp numbers, is because the  admin, don't want that the players get these levels for now.And respecting the tracking code, witch problems have you with that?microsoft tracks your pc. google tracks your pc, facebook track your pc, the majority of online games tracks your pc only with connect to these services, you:1. are accepting their tracking rules and policies, including tracking terms2. and so, what do you want to hide? do you sell drugs, have a secret nuclear weapon code in your pc or something similar?He who does nothing fears nothing. Respecting that, is correct that denting have to:1. add to the policies of the mush_z or the mud itself, that are a tracking code on taht 2. if you negate to be tracked, you have to get out of the game.Is very simple.

URL: http://forum.audiogames.net/viewtopic.php?pid=338779#p338779





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Re: Idea for Yugioh Duel Monsters Audio Game

2017-11-02 Thread AudioGames . net ForumGeneral Game Discussion : sanslash332 via Audiogames-reflector


  


Re: Idea for Yugioh Duel Monsters Audio Game

ok downloading again to test :3

URL: http://forum.audiogames.net/viewtopic.php?pid=336428#p336428





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Re: New sonification software for increased accessibility

2017-10-29 Thread AudioGames . net ForumGeneral Game Discussion : sanslash332 via Audiogames-reflector


  


Re: New sonification software for increased accessibility

The first interesting thing that I saw when I entered to your github, Is know that this great software is writhed on c#.Really, I don't think that you can make that great memory annalist tool in a managed language like c#. If you use all of the unmanaged tools like int Pointers and something similar, mixin it with managed code, you are really awesome. With code like that, simply, you made to me love more c#, that is my preferred program language. thanks for it.So, about the program itself, well, Is time to test it.thanks.

URL: http://forum.audiogames.net/viewtopic.php?pid=335783#p335783





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Re: New sonification software for increased accessibility

2017-10-04 Thread AudioGames . net ForumGeneral Game Discussion : sanslash332 via Audiogames-reflector


  


Re: New sonification software for increased accessibility

[[wow]], sounds really interesting, and the  posibilities are really huge.So, a first question. The program itself include a memory viewer? to see witch things have a specific game on a specific state, to try see or find something interesting? or at first step we need know what we want to have spocken, and use other methods to find interesting memory points.The program use scripts / profiles to work with different games? For example, somebody make a script to accesibilice the menus of a x game, can you share it, to import in to your program and have good results?About the online playing. This program can be detected (falcepositive) as a cheatin program, because is checking all the time the game memory? And how we have to do, if the game use some protection systems as change the memory value of each thing each time that game runs to prevent some hacking tools?Ham... and, it can read some raw data present in memory values? example, text, numbers, etc? For make a dinamic messages. Like, if your chahealth nges, not say "low health", but "your health is at x%" where X is the value of the memory on that time.A, a suggestion, make the option to react with keystrokes. For example, instead of have a trigger to speak your health when it is low, give the option to press a keystroke, and with that say "your health is x%"I'm giving the health only as example, but can works with any interesting value on a game So. that is all for now. A really iinteresting tool.¡thanks for all!

URL: http://forum.audiogames.net/viewtopic.php?pid=332019#p332019





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Re: Hurricane Irma and EA Accessibility plan changes

2017-09-06 Thread AudioGames . net ForumGeneral Game Discussion : sanslash332 via Audiogames-reflector


  


Re: Hurricane Irma and EA Accessibility plan changes

First of all, Stay safe, and keep cover until the storm down Second, thanks of all of your support, and your time to improve the accessibility on EAGames.I have various ideas, specially for UFC and NFS. I email you to tell some of that.Thanks so far!

URL: http://forum.audiogames.net/viewtopic.php?pid=328512#p328512





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Re: Game in development: Lost and Hound, a rescue dog RPG

2017-08-31 Thread AudioGames . net ForumGeneral Game Discussion : sanslash332 via Audiogames-reflector


  


Re: Game in development: Lost and Hound, a rescue dog RPG

hello @daisyalesoundworks  and welcome to the site!First of all, I had listening the demo and trailers, and the game consept sound really awesome. The sound dessign is beauti, and the concept of a game of a rescue dog is really cute.Well, some things that I've noted:1. why create a version that have the graphics disabled? I don't understand this idea. All of us, have a regular pc, that include well, as minimal  a internal graphic card, or some have a discrete graphics. And, if the graphics are too heaby for some internal intel cards, you as all other games, can add options to adjust resolution, shadows, antialiasin, etc. I don't think that is a good option split the game in two versions.2. The game sounds really awesome. But, are you using 3daudio? I can't recognize that in the game are included some of that.and 3. add more random bark sounds and patrons for the cute dog :3 ^ ^ For more, nothin. waiting for can
  test a first version!

URL: http://forum.audiogames.net/viewtopic.php?pid=327259#p327259





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Re: Petition for SomethinElse games to be back

2017-08-23 Thread AudioGames . net ForumGeneral Game Discussion : sanslash332 via Audiogames-reflector


  


Re: Petition for SomethinElse games to be back

hmm if someone want to grab the ipa files of these games, including some old cracked ipas, can find it on the alternative stores for jailbrocken iOs.In the past, I found some ipas of papasangre1.

URL: http://forum.audiogames.net/viewtopic.php?pid=325829#p325829





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Re: Madden Accessibility Update

2017-08-10 Thread AudioGames . net ForumGeneral Game Discussion : sanslash332 via Audiogames-reflector


  


Re: Madden Accessibility Update

thanks EA team for take care about the accessibility requirements of the blind people! First is madden NFL, but in the future other EA games can be benefited with this kind of updates.¡thanks for all!

URL: http://forum.audiogames.net/viewtopic.php?pid=323736#p323736





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Re: yu-gi-oh legacy of the duelest

2017-07-23 Thread AudioGames . net ForumGeneral Game Discussion : sanslash332 via Audiogames-reflector


  


Re: yu-gi-oh legacy of the duelest

Death, did you try the new yu-gi-oh mud?That use the complete YGOPro engine on behind?Is really awesome.

URL: http://forum.audiogames.net/viewtopic.php?pid=320614#p320614





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Re: yu-gi-oh legacy of the duelest

2017-07-14 Thread AudioGames . net ForumGeneral Game Discussion : sanslash332 via Audiogames-reflector


  


Re: yu-gi-oh legacy of the duelest

Death, to get work the game with the last nvda snapshot. ¿What I have to download?Only the nvda update, and comes with a pre-included OCR new OCR add-on? Or I must download from other side the new OCR add-on.¡thanks!

URL: http://forum.audiogames.net/viewtopic.php?pid=319261#p319261





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Re: Pokemon Showdown a web accessible pokemon battle simulator

2017-07-12 Thread AudioGames . net ForumGeneral Game Discussion : sanslash332 via Audiogames-reflector


  


Re: Pokemon Showdown a web accessible pokemon battle simulator

Sure, I continue playing this fantastic game with some friends.And as Luceus said, the game recently changed various layout things.  Like apply more ARIA to their views, making the game more blind friendly than in the past. The change are simply awesome.

URL: http://forum.audiogames.net/viewtopic.php?pid=319014#p319014





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Re: CP Deck Manager

2017-07-03 Thread AudioGames . net ForumGeneral Game Discussion : sanslash332 via Audiogames-reflector


  


Re: CP Deck Manager

Animal, thanks for the report. Currently is a know bug, but I'm waiting to crazyb50, to look if pragma implements some tool that i requested to him, to facilitate the process of get the card information through a external file.and about the copy the whole line, sorry, but not. I think that that  isn't necessary. The idea is edit the decks created with  cpd, only using cpd. not manual editing.for example, for a possible update, is an automatic read of all the decks in the deck folder, so the CPD show to you all of your deck in a list, with some summary of your cards, and aboiding the process of show a load window.well, thanks.

URL: http://forum.audiogames.net/viewtopic.php?pid=317856#p317856





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Re: Crazy Party Deck Manager?

2017-05-29 Thread AudioGames . net ForumGeneral Game Discussion : sanslash332 via Audiogames-reflector


  


Re: Crazy Party Deck Manager?

@SLJ your welcome SLJ. For that we are here.@nidza07 sure, We're waiting for your message.

URL: http://forum.audiogames.net/viewtopic.php?pid=313123#p313123





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Re: Crazy Party Deck Manager?

2017-05-28 Thread AudioGames . net ForumGeneral Game Discussion : sanslash332 via Audiogames-reflector


  


Re: Crazy Party Deck Manager?

@nidza07 sure, Send me a PM, and I try to answer you in a short time. If you preffer, contact us at twitter @tiflojuegoscom or simply search tiflojuegos.com in facebook. I think that I can answer faster than here @SLJ currently, the software helps you to create a deck. It can load older decks and modify it.The system is a simple twin tables system, where in one ou have your trunc with all of your cards (the software at start loads the card reference file) and in the other, the cards that your deck has.Simply find the card that you want in the trunc, and you can put it in to the deck, pressing x, or shift+x for insert 4 copies of that card, and in the  other list, you can remove the cards that you put in the deck using z (remove one) or shift+z (four copies)Also, you can filter in the trunk by type using the aplication key.Currently, due to the ch
 anges in the reference structure, the required level of each card is bad displayed, saying that any card requires 0 level of it's type to can play, but is a issue.The software is in Spanish, but the cards name deppends directly of the reference file.That is all.

URL: http://forum.audiogames.net/viewtopic.php?pid=312963#p312963





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Re: Crazy Party Deck Manager?

2017-05-25 Thread AudioGames . net ForumGeneral Game Discussion : sanslash332 via Audiogames-reflector


  


Re: Crazy Party Deck Manager?

Is here:http://tiflojuegos.com/page.php?id=63Only click where says "Descargar aquí"The software is only in Spanish, but if you put a "reference cards" in English, the software loads the cards names in English.You while ago created this topic http://forum.audiogames.net/viewtopic.php?id=21506I'm say something about plans for the new version, but currently I'm had coded anithing new. The CPD isn't updated from about am one year aprox?

URL: http://forum.audiogames.net/viewtopic.php?pid=312591#p312591





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Re: Three-D Velocity Update: Multiplayer

2017-05-02 Thread AudioGames . net ForumGeneral Game Discussion : sanslash332 via Audiogames-reflector


  


Re: Three-D Velocity Update: Multiplayer

munawar, a doubt, currently exist bots for the server?I ask this, because I'm playing using my server with two friends, but suddenly appears in the server a player with a random name, that connected to the match and do something random, and next the server disconnected it. That occurs various times, and the random names are like bs1 bots10, and similar.A, and other thing that you've to put, is a small version check  between te server and the clients. aparently if the server have the latest version but one of the clients have a older version, the server receipt bad request, and start a inifnite loop of errors, like (never a complete crash) a crashed free for all match, the server throws inifnite exceptions to the console, problems when you create a team deth match and other things.A, a one more doubt. the custom death match mode, is only for 1 vs 1 players? or more. When I create that match, only one friend can join. when the second try to 
 find the match, it doesn't appear in the games list, and of course, the game isn't started yet when He tries to find it. 

URL: http://forum.audiogames.net/viewtopic.php?pid=309502#p309502





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Re: yu-gi-oh legacy of the duelest

2017-05-02 Thread AudioGames . net ForumGeneral Game Discussion : sanslash332 via Audiogames-reflector


  


Re: yu-gi-oh legacy of the duelest

In my case, really I'm not building a deck,  because I'm only playing with a cousin that have sight, and in our case, we play yu-gi-oh in the reality and we found more interesting try to replicate the anime battles using the characters decks.Well, when you want to build a real deck to use in online battles, get in mind the bandlist cards. For example chaos emperor dragon is absolutely forbidden in the tournament banlist. Other cards like monster reborn are forbidden, raygeki is one per deck, and other things. And yes, the game implements these cards rulings, but not in the story mode.Well, I have to play more, I'm resent in panic duel. Win that duel using the yugi's deck isn't easy, specially that the game wants that you use the catapult turtle, and that  card is a really boring strategy.bye 

URL: http://forum.audiogames.net/viewtopic.php?pid=309499#p309499





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Re: Three-D Velocity Update: Multiplayer

2017-04-29 Thread AudioGames . net ForumGeneral Game Discussion : sanslash332 via Audiogames-reflector


  


Re: Three-D Velocity Update: Multiplayer

Thanks munawar! very thanks alot! this is really great!pd: A small doubt. Is possible customise the ports of the server?I see that the server doesn't accept any command promt parammeter to config it 

URL: http://forum.audiogames.net/viewtopic.php?pid=309084#p309084





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Re: Three-D Velocity Update: Multiplayer

2017-04-29 Thread AudioGames . net ForumGeneral Game Discussion : sanslash332 via Audiogames-reflector


  


Re: Three-D Velocity Update: Multiplayer

Thanks munawar! very thanks alot! this is really great!

URL: http://forum.audiogames.net/viewtopic.php?pid=309084#p309084





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Re: yu-gi-oh legacy of the duelest

2017-04-24 Thread AudioGames . net ForumGeneral Game Discussion : sanslash332 via Audiogames-reflector


  


Re: yu-gi-oh legacy of the duelest

Yea, but for see the table of the enemy?Well, in all cases, for story mode, the funny part of the game, is use the deck of the characters on that battles ^ ^ Thanks death :3

URL: http://forum.audiogames.net/viewtopic.php?pid=308454#p308454





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Re: yu-gi-oh legacy of the duelest

2017-04-23 Thread AudioGames . net ForumGeneral Game Discussion : sanslash332 via Audiogames-reflector


  


Re: yu-gi-oh legacy of the duelest

I love the game, it have a lot of content. but... death ¿how mutch time take to you  complete a duel?I really have problems with the duration of the battles because the delay of the OCR.SOmetimes, it takes aprox between 5 and 8 seconds in take one scan... And the scan fcourse is only for one card.Check the table using the OCR, can take sometimes more than a minute.

URL: http://forum.audiogames.net/viewtopic.php?pid=308398#p308398





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Re: CP Deck Manager

2017-04-06 Thread AudioGames . net ForumGeneral Game Discussion : sanslash332 via Audiogames-reflector


  


Re: CP Deck Manager

Ok, I have think that. I think that if the game doesn't support less than 40 cards, the game itself have to regect that decks, but... pragma is pragma =/ Well. wait for an update in the far future. Currently I'm  too busy, but if i can, I remove the below limmit, changing it only for a warning, an implement the English translation.thanks.

URL: http://forum.audiogames.net/viewtopic.php?pid=306093#p306093





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Re: CP Deck Manager

2017-04-06 Thread AudioGames . net ForumGeneral Game Discussion : sanslash332 via Audiogames-reflector


  


Re: CP Deck Manager

the original CPD can downloaded from:http://tiflojuegos.com/tfjtools/CPDeckManajer.rarthat doesn't include the readme in English.to KeyIsFull ¿are you  sure that  the idleness  cards aren't shufled with the other cards of the deck?I remembered various friends with decks with less than 40 cards, have Idleness cards in the first hand.

URL: http://forum.audiogames.net/viewtopic.php?pid=305999#p305999





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Re: yu-gi-oh legacy of the duelest

2017-04-03 Thread AudioGames . net ForumGeneral Game Discussion : sanslash332 via Audiogames-reflector


  


Re: yu-gi-oh legacy of the duelest

OK, game tested. It works fine, but sometimes, the OCR is laggy, and you've  try various times to get the result  Is bery interesting and funy  Is really sad, that ckonamidoesn't put any efort in try to turn this game accesible. Is really easy implement tolk libreary to read the texts, igligted text and something more.Thanks for all and well, lets fun with the game ¡thanks death!

URL: http://forum.audiogames.net/viewtopic.php?pid=305435#p305435





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Re: yu-gi-oh legacy of the duelest

2017-04-03 Thread AudioGames . net ForumGeneral Game Discussion : sanslash332 via Audiogames-reflector


  


Re: yu-gi-oh legacy of the duelest

Death, only cloud OCR works fine with the game? Others NVDA OCR add-ons doesn't work with the game? Or, how works the OCR of jaws? Do you have tried it?

URL: http://forum.audiogames.net/viewtopic.php?pid=305408#p305408





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Re: yu-gi-oh legacy of the duelest

2017-04-03 Thread AudioGames . net ForumGeneral Game Discussion : sanslash332 via Audiogames-reflector


  


Re: yu-gi-oh legacy of the duelest

Hello Death, I've downloaded a copy of ygo to test the add-on, but... Can you edit the first post of this thread, giving the instructions to how to use this add-on, and how to use with this game? And put the link to your demo video on that post.With that, the people that want to try or know how work this, can read the first post, and have all the most important information on that.Thanks for the tips, trying the game.

URL: http://forum.audiogames.net/viewtopic.php?pid=305323#p305323





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Re: CP Deck Manager

2017-03-28 Thread AudioGames . net ForumGeneral Game Discussion : sanslash332 via Audiogames-reflector


  


Re: CP Deck Manager

Yep, I can remove this limiter, but. Before of do that. Give me 3 good situations on that really  you want put less than 40 cards, knowing that the game fills your deck with empty cards until reach the 40 cards.But... I have a small idea that I can do, if you give me the reasons :3

URL: http://forum.audiogames.net/viewtopic.php?pid=304463#p304463





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Re: CP Deck Manager

2017-03-27 Thread AudioGames . net ForumGeneral Game Discussion : sanslash332 via Audiogames-reflector


  


Re: CP Deck Manager

Guys, can you tell me what about the logic of put more than 60 cards in a deck?The game only supports decks with 40 to 60 cards. If you put less cards, the game automatically fills with blank cards. And if you put more than 60 cards, the game randomly discard from the deck various cards to get only a deck with 60 cards.With this... really you want a random deck?I'm saying this, because I'm the developer of the CPD.Bye.

URL: http://forum.audiogames.net/viewtopic.php?pid=304311#p304311





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Re: Idea for Yugioh Duel Monsters Audio Game

2016-12-20 Thread AudioGames . net ForumGeneral Game Discussion : sanslash332 via Audiogames-reflector


  


Re: Idea for Yugioh Duel Monsters Audio Game

First, I'm a yu-gi-oh blind player, without problems.If you really want to play yugi, you can play with the cards without problems. The only that you have to do, is  do some efort and find a pair of friends (sigted or not) to start to play.1. mark your cards with some type of identifier to recognise it. In my case, I put in the card with braille the basic information of it 2. learn all aspect of the cards that you are using.3. learn how to play. you can do it reading the manuals or tutorials, or more easy, see how to play videos in youtube.And that is all. You can play  yugi. Is easier if you have sighted help to mark your cards. Respect the video game play, definiteli the best option is try to get accesible the ygoPro project. Do a game of yugi from cratch isn't easy, specially if you want make an automatic game. If you want to create a game like ygo pro or GBA games, you have to code card to card. isn't easy like add the text of the card and go. The game need know how work each card for let te player use it... and with the variavility of mechanics that exist in yugi, with cards doing specificts actions, isn't easy.Respect the mud, smootruner, your coments are really ofensive to yu-gi-oh players. ¿really can you name this shit as a yu-gi-oh game? Do you know what is a chain? A XYZ summon? sinchro summon? a pendulum mechanisc, how works the new rules of field cards? Etc? Nop. and 300 cards is OK to start to think in a other game? Guy, yugi isn't a game that you can start to think in a other project when it isn't complete. same for magic pokemon or other tcg..Well. that is all. And I repeat. IF you really want to play yugi, take your money, go to the near TCG store to your houce, buy a starter deck and start to play. And find a friend. if He is sighted, better.Bye.

URL: http://forum.audiogames.net/viewtopic.php?pid=290250#p290250





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Re: Pokemon Walkthroughs for the blind

2016-06-16 Thread AudioGames . net ForumGeneral Game Discussion : sanslash332 via Audiogames-reflector


  


Re: Pokemon Walkthroughs for the blind

Hmm  this sounds really, really good. I have to go to the subredit to see what things are doing these people :3But, if  they can create a script, like the script for cristal to other pokemon games, specially the games of third and fourth generation, this will be a great, great achievement for them, and us.Thanks for share this with us. This will be in the future a very well project.¡thanks for all!

URL: http://forum.audiogames.net/viewtopic.php?pid=264656#p264656





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Re: Should HC get a reset in Swamp? Time to vote!

2016-05-15 Thread AudioGames . net ForumGeneral Game Discussion : sanslash332 via Audiogames-reflector


  


Re: Should HC get a reset in Swamp?  Time to vote!

Well, old topic as Fabi said, but as a swamp player, I must give my opinion.First of all, the idea of HC reset is very good :3. For the players that love its characters, and don't want loose their levels or current inventory, simply. The reset doesn't delete that character or the inventory; simply return it to normal character, keeping the current level and inventory. With that, if a person wants turn that player in to HC one more time, is he's decision.Respecting the balancing in game, I  think really, that the best solution is have a level cap for HC players. ¿What level is a good number? ¿500? The idea of level cap, is that a player can't reach the maximum level of each skill. The idea is force a player to chooce how distribute their points, and how will be it's specialization. Is a sniper? well, points for rifles. Is a tank in battles receiving a lot of damage? Well, armor and hp. Etc. With that, players with more than 2000 level in a weapon or hp (that is unbelievable) can't  exist.And well... After implement this, is necessary calculate how many effort we want for a noob expend to reach this maximum level. ¿A pair of missions with friends in a two or four hours? Some various days playing missions and farming items and food?With this, you can calculate the regards of missions, zombis, fort battles, etc.Well, now. Respect the idea of auto balancing the fort battles, is really a bad idea. This is a rol game, not a FPS PVP game where the hability is the only that count for a win. In this game, the time, experience and dedication needs to be a victory factor, but not the main factor. With that, obviously the players that have the maximum level have advantage over the noobs players, but with time, the noobs can reach these pro gamers.A other thing. If you include the cap level, you can use the tittles currently implemented (and more in the future) for give the players some prices.For example, if a player gains one more title, as a regard it gains some skill points that can use at the maximum level, or simply, add more levels to it's level cap. For example 50 levels per title, or... more radical, only 10.The point is, that you can't have a perfect character. If you have the best possibly title, and with maximum level, you can't have settled all skill points.HMM, another suggestion, if you include this... specialization system, include tributes for weapons (named magic weapons in other games).You can find normal weapons, as the weapons that we have now, but if you have luck you can find... for example a mp5, that have (without counting skill points) a charger with 10 more bullets, an adds to you some points in mp5 damage. Or a Shield, that give to you extra armor (plus tthe blocking chanse).Like the special armors that we have now, but with more variavility.For that, you can use the prefix and suffix system like diablo II. In that game, the major weapons are randomly created at game time, every weapon have a base (like swamp) and depending your luck (and drop rate) the weapon have some prefix and suffix words to their name, that adds to it specific skills to it.Of course, plus to this system, exist the legendary weapons, that don't have this system, and are from the start a base weapon with a great skills, but you can improve it. With that, you can include special weapons (with a luck factor, of course) as a price of hard missions. Is rare, that currently the unique weapon price that we have, is the balls of steels. We need more things like that.And... well, If i gonna says some more, I forget that xd.

URL: http://forum.audiogames.net/viewtopic.php?pid=260555#p260555





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Re: Pokemon Showdown tournament

2016-04-08 Thread AudioGames . net ForumGeneral Game Discussion : sanslash332 via Audiogames-reflector


  


Re: Pokemon Showdown tournament

Hello Leon:Yes, the game have a small sounds, but these don't are necessary for the good play.If you want use it, you need pre control the volume of your browser a low level through the windows volume control panel, or ask a sighted person to help you to put the volume bars a good level, in the sound panel of the game (pressing the sounds button under your name after log-in)The best browser to play using sounds, is chrome. in firefox time to time, the sounds have problems, and internet explorer, the cries of the pokemons don't sound. Only the music.A, I've changed the name of the topic, to say that this topic, is for talk about pokemon showdown, not about a any tournament.

URL: http://forum.audiogames.net/viewtopic.php?pid=256418#p256418





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Re: Pokemon Showdown tournament

2015-08-31 Thread AudioGames . net ForumGeneral Game Discussion : sanslash332 via Audiogames-reflector


  


Re: Pokemon Showdown tournament

@stirlock if your case is that you want decrease the volume of the music of the game, you have two options.If you're running a windows OS, windows 7 or above, you can manage the independent volume of your browser in the volume mixer of your os. But in OSX for have the same feature, you must download an other volume control panel different than the system has.The last option, is ask to a sighted person to help you with the sliders and set in amount that are comfortable to you.However,  I'll report to the developer this issue. If They can change the sliders, or add a numeric value to set these configs.In my case, I simply turn the sounds off.

URL: http://forum.audiogames.net/viewtopic.php?pid=230021#p230021




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Re: DeathMatch, a new beginning

2015-08-30 Thread AudioGames . net ForumGeneral Game Discussion : sanslash332 via Audiogames-reflector


  


Re: DeathMatch, a new beginning

Hello Danny:Currently how works the charge time for every weapon on a ship?For example, with some friends, we notised that all of us (5) can shoot at the same time, the same plasma canon on a ship. After the fire, we have to wait the charge time.I think that you have to change the charge time system. Do not link the time with the player, but with the console on that the canon is.For example, if player a fires the canon that is in x,y,z, the player b, cant fire the same canon in x,y,z until end the charge time. With that, the ships that have one plasma canon, cant fire 5 shoots in a row only putting 5 people on the same console.And, about the consoles. Can you implement a collision system between players? If player a is in x,y,z, player b cant stay in the same place that player a. With that, two people cant sit on the same console in a ship.Thanks for all danny :3

URL: http://forum.audiogames.net/viewtopic.php?pid=229917#p229917




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Re: Pokemon Showdown tournament

2015-08-30 Thread AudioGames . net ForumGeneral Game Discussion : sanslash332 via Audiogames-reflector


  


Re: Pokemon Showdown tournament

As fabi said, to turn off the music and the sound effects of the game, after log-in on that, find the first button of the page, after the first bunch of links. If for you the buttons appears with their respective tags, the button says open soundsAfter press that, in the bottom of the page appears two sliders (that are ineaccesible) to adjust the volume of music and sound effects, and after the sliders, a checkbox to completely mute or unmute the game. Check it, and next find the cloce button to cloce that settings, or simply reload the page 

URL: http://forum.audiogames.net/viewtopic.php?pid=229923#p229923




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Re: DeathMatch, a new beginning

2015-08-26 Thread AudioGames . net ForumGeneral Game Discussion : sanslash332 via Audiogames-reflector


  


Re: DeathMatch, a new beginning

danny? really you are geting adming acces to the staff with a item? really?This is a bad idea, the worst user group control that ive seen on a game xdWhi dont you have a user group in the games database, on that you select the users that are member of the staff?And, danny, just made all of acounts a persistent acount. When a player deaths, dont delete the acount, only reset the character. With that, all acounts have only a one identifier that you can userto set them on a admin or simply user.Well.

URL: http://forum.audiogames.net/viewtopic.php?pid=229346#p229346




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Re: DeathMatch, a new beginning

2015-08-19 Thread AudioGames . net ForumGeneral Game Discussion : sanslash332 via Audiogames-reflector


  


Re: DeathMatch, a new beginning

Danny, the idea of improve the old server is... well, I Think that isnt good.Sincerely, I prefer that you focuses in to finish the new version, instead of try to upgrade the old version and implement on it the new features for the dmnb beta2. Trying to improve the old version, but at the same time program the new version, you expend the double of the time u.uWell. waiting for new news about this awesome game!

URL: http://forum.audiogames.net/viewtopic.php?pid=228528#p228528




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Re: DeathMatch, a new beginning

2015-08-18 Thread AudioGames . net ForumGeneral Game Discussion : sanslash332 via Audiogames-reflector


  


Re: DeathMatch, a new beginning

Hmmm the message of stevo give to me an idea... Danny, are you thinking to implement in to the game, in a far future, massive factions?Example. When a new players enter to dmnb, you ask to it if it want to be a confederacy, or pirate or something else. With that, the battles between players can be a missions (destroy x ship of opponent faction) and of-course, the diferent factions have different advantages and weaknesses.Or, do not define the faction of each player without a question in the creation of each character, but deffine it with the actions of the players in the game :3It sounds very interesting :3

URL: http://forum.audiogames.net/viewtopic.php?pid=228319#p228319




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Re: DeathMatch, a new beginning

2015-08-18 Thread AudioGames . net ForumGeneral Game Discussion : sanslash332 via Audiogames-reflector


  


Re: DeathMatch, a new beginning

ok danny, thanks for your answer  Is good to ear that you are hardly working on the new system, improve the gaming experience more and more. Definitely you are working on a very good MMO game  Respecting the old server, thanks to reupload it :3

URL: http://forum.audiogames.net/viewtopic.php?pid=228289#p228289




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Re: Anyone interested in another racing game?

2015-08-17 Thread AudioGames . net ForumGeneral Game Discussion : sanslash332 via Audiogames-reflector


  


Re: Anyone interested in another racing game?

OK Stevo, it sounds good ^^And no, I am not asking to you for your languaje for start a programing war. Only for curiosity if you follow the programing path of danny, or you are building your own programming path choosing a different language and framework of your like :3

URL: http://forum.audiogames.net/viewtopic.php?pid=228242#p228242




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Re: DeathMatch, a new beginning

2015-08-17 Thread AudioGames . net ForumGeneral Game Discussion : sanslash332 via Audiogames-reflector


  


Re: DeathMatch, a new beginning

Danny, I only give to you a unique doubt.¿Are you updating the current code of DMNB?Or for repair these few bugs, you take the radical decision of write from scratch various part of the code, turning various thinks on a completely new writed system.This is all. Bye b

URL: http://forum.audiogames.net/viewtopic.php?pid=228248#p228248




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Re: Anyone interested in another racing game?

2015-08-16 Thread AudioGames . net ForumGeneral Game Discussion : sanslash332 via Audiogames-reflector


  


Re: Anyone interested in another racing game?

Stevo, how are the functionally of the shifts in your game?Are you implementing the shift gear system as the reality? And how are your fisics for the game? ^^However the idea of a new racing game is very, very good.Respecting the idea of include a multiplayer mode, with p2p conection.. well stevo, it is very, very bad option.The game needs a dedicated server, for a random matchmacking system, ladder points, private races and mutch, mutch more. If you want, give the option to create private servers with the options that the people want, but use the old system of p2p connections is a bad option for games like that.Well. thanks for work on this great project...Witch language are you using? Pure basic?

URL: http://forum.audiogames.net/viewtopic.php?pid=228141#p228141




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Re: DeathMatch, a new beginning

2015-08-14 Thread AudioGames . net ForumGeneral Game Discussion : sanslash332 via Audiogames-reflector


  


Re: DeathMatch, a new beginning

Danny, a doubt. The giant plannet cracker ship, like the firestar or the turbo, doesnt have any combat system.following the rule of no weapon, magic shield, that giant and expensive ships, not for noobs, are magic protected?Or only the basic ships without shields are protected.Youve to say, exactly what ships have the protection, and for expensive ships, including that dont have weapons, dont have any magic shield.This is my doubt :3

URL: http://forum.audiogames.net/viewtopic.php?pid=227905#p227905




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Re: DeathMatch, a new beginning

2015-08-13 Thread AudioGames . net ForumGeneral Game Discussion : sanslash332 via Audiogames-reflector


  


Re: DeathMatch, a new beginning

Hello Danny:Well, this discussion about the killing is so interesting. Sam in STW had a lot of problems with that, so have a good solution for that is a main issue.My opinion is, that deep space is deep space. All ships can be destroyed in deep space, and put magic shields for non-combat ships dont have to be implemented.Is a responsibility of the ship owner all the time put all of hes ships in a safe place before disconnect, or set the course of the ship to a safe place.Or for other cases, a players that is does a big cargo, can tell to other player if He can protect hes ship with a combat ship.All of these things increase the possibilities of the games.And, the other option, all players must have a carma counter. every time that you do a bad action, like destroy a lot of ships in deep space, steal cargo of other ships, fire against federation planets and other, the players is concidered as a pirate. And, if a player is a p
 irate, if He enters to federation space, automatically the federation police take it, and give to he a penaltie. Like move to jail, pay a big credit amount, destroy some of the pirate ships, etc.With that, you create factions, for example if a players want to create a pirate confederacy, they must have a planet with resourses, and steal to the federation ships fuel, materials, and etc.Respecting the ships that hasd bee destroyed in bacuan5 or the other planet... swell, give the option that the planet defenses, fire against any ship that try to shoot on the orbit of that planet. not only when the ship fires against the planet itself.And the size of the federation space currently is good. The unique last thing that is necesari, is implement the posibility to build a automatic defences to a custom planet :3Sorry for the bad English :3, but. these are mi thoughts

URL: http://forum.audiogames.net/viewtopic.php?pid=227759#p227759




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Re: DeathMatch, a new beginning

2015-08-13 Thread AudioGames . net ForumGeneral Game Discussion : sanslash332 via Audiogames-reflector


  


Re: DeathMatch, a new beginning

Danny, but with this, do you thing that the experimented players can use this hole for avoid death?For example, a player can avoid hes death at the last time of hes battle ship, launching from that a small ship without weapons and with that the pirate cant kill the player. Only the battle ship.With that, every players try to put a small ship in to their giant ships as a escape capsule.All of that forgoing the teleporter, of course.

URL: http://forum.audiogames.net/viewtopic.php?pid=227765#p227765




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Re: DeathMatch, a new beginning

2015-08-07 Thread AudioGames . net ForumGeneral Game Discussion : sanslash332 via Audiogames-reflector


  


Re: DeathMatch, a new beginning

danny, the currents repairs of speed system is considering the acceleration?Currently with the new speed system, the acceleration unexist. The ships instantly reach the desired speed.Thanks for all :3

URL: http://forum.audiogames.net/viewtopic.php?pid=226962#p226962




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Re: DeathMatch, a new beginning

2015-08-06 Thread AudioGames . net ForumGeneral Game Discussion : sanslash332 via Audiogames-reflector


  


Re: DeathMatch, a new beginning

Danny, currently is possible list all changes with the /changes command?Currently everi time that i type the /changes it says only the last changes, but i want print the storical log of changes of the server ^^.

URL: http://forum.audiogames.net/viewtopic.php?pid=226774#p226774




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Re: DeathMatch, a new beginning

2015-08-03 Thread AudioGames . net ForumGeneral Game Discussion : sanslash332 via Audiogames-reflector


  


Re: DeathMatch, a new beginning

Dany, the protection is for the station itself? currently these locations are indestructibly? Or all ships that are orbiting these locations are automatically repaired if a troll shoot against these parked ships?And, referring the other important places like cronos station, earth, apolo station. Their have protection? Or currently they can be destroyed?And a curious doubt. If signis alpha is destroyed, what happens with new accounts? where start that new players? or automatically die for cant stay in space xd.Thanks for all, dany.

URL: http://forum.audiogames.net/viewtopic.php?pid=226434#p226434




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Re: DeathMatch, a new beginning

2015-08-02 Thread AudioGames . net ForumGeneral Game Discussion : sanslash332 via Audiogames-reflector


  


Re: DeathMatch, a new beginning

Dany, what is the correct use of thrustor power? And what are the values for that system?Is how many are you accelerating your ship to reach the seted speed?Thanks.

URL: http://forum.audiogames.net/viewtopic.php?pid=226308#p226308




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Re: DeathMatch, a new beginning

2015-08-02 Thread AudioGames . net ForumGeneral Game Discussion : sanslash332 via Audiogames-reflector


  


Re: DeathMatch, a new beginning

@dany thanks for the answers! Well, continue with my ships xd

URL: http://forum.audiogames.net/viewtopic.php?pid=226343#p226343




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Pokemon Showdown tournament

2015-07-11 Thread AudioGames . net ForumGeneral Game Discussion : sanslash332 via Audiogames-reflector


  


Pokemon Showdown tournament

Hello Guys!With some friends, we are preparing and hosting a tournament of pokemon showdown, and I come here to ask you. ¿How many of you know how to play Pokemon Showdown? And how many of you are interested in participating on a small but fun tournament?If someone want join us in the battles, they are completely welcome.If I have affirmative answers, Ill post to you the link for sign-up in to the tournament, and the rules, formats and the structure of the tournament.Join to the pokemon battles! Youre welcome!PS: a few previous experience in pokemon competitive battles is required. Minimum know how to build a OU team in the Pokemon Showdown simulator.

URL: http://forum.audiogames.net/viewtopic.php?pid=223527#p223527




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Pokemon Showdown tournament

2015-07-11 Thread AudioGames . net ForumGeneral Game Discussion : sanslash332 via Audiogames-reflector


  


Pokemon Showdown tournament

Hello Guys!With some friends, we are preparing and hosting a tournament of pokemon showdown, and I come here to ask you. ¿How many of you know how to play Pokemon Showdown? And how many of you are interested in participating on a small but fun tournament?If someone want join us in the battles, they are completely welcome.If I have affirmative answers, I post to you the link for sign-up in to the tournament and the rules, formats and the structure of the tournament.Join to the pokemon battles! Youre welcome!PS: a few previous experience in pokemon competitive battles is required. Minimum know how to build a OU team in the Pokemon Showdown simulator.

URL: http://forum.audiogames.net/viewtopic.php?pid=223527#p223527




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Re: Pokemon Showdown tournament

2015-07-11 Thread AudioGames . net ForumGeneral Game Discussion : sanslash332 via Audiogames-reflector


  


Re: Pokemon Showdown tournament

Sorry guys, but if Im offering this for you, is because the game is completely accessible.This friends of mine that I mentioned, same as me, we are absolutely blind. IF you know the game, this is 100% accessible. We made a podcast explaining the basics and the mechanics of pokemon showdown, and we explain how to play the game using JAWS and NVDA. A Small problem is, that the podcast is in Spanish.But, in resume, the game is accessible. Is a simply simulator with html5 an _javascript_, and you can play without problems in internet explorer,firefox and google chrome. The unique requisite is that youve to maximize the window. After this, you can all in the game.Have battles, manage your teams, challenge other players, enter to chat rooms, participate in scripted tournaments, etc. Sorry guys, but I have to repeat. I dont share with you the invitation to the tournament, if the game was inaccessible. Im blind, same as you, and I Know about 
 Im talking.Thanks for your participation.edit: if you want, these are interesting links:pokemon showdown simulator:http://play.pokemonshowdown.compokemon showdown podcast: https://www.youtube.com/watch?v=6XdddYVbmBI

URL: http://forum.audiogames.net/viewtopic.php?pid=223572#p223572




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Re: Pokemon Showdown tournament

2015-07-11 Thread AudioGames . net ForumGeneral Game Discussion : sanslash332 via Audiogames-reflector


  


Re: Pokemon Showdown tournament

Sorry guys, but if Im offering this for you, is because the game is completely accessible.This friends of mine that I mentioned, same as me, we are absolutely blind. IF you know the game, this is 100% accessible. We made a podcast explaining the basics and the mechanics of pokemon showdown, and we explain how to play the game using JAWS and NVDA. A Small problem is, that the podcast is in Spanish.But, in resume, the game is accessible. Is a simply simulator with html5 an _javascript_, and you can play without problems in internet explorer,firefox and google chrome. The unique requisite is that youve to maximize the window. After this, you can all in the game.Have battles, manage your teams, challenge other players, enter to chat rooms, participate in scripted tournaments, etc. Sorry guys, but I have to repeat. I dont share with you the invitation to the tournament, if the game was inaccessible. Im blind, same as you, and I Know about 
 Im talking.Thanks for your participation.

URL: http://forum.audiogames.net/viewtopic.php?pid=223572#p223572




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Re: E3 2015 is well underway

2015-06-15 Thread AudioGames . net ForumGeneral Game Discussion : sanslash332 via Audiogames-reflector


  


Re: E3 2015 is well underway

In personal, Im waiting for more info about the new starfox for wii u.From Starfox 64 that Im waiting a good starfox game. The remake for 3ds is just for have a roost, but we need a new starfox, including a lot of new missions with a lot of enemy for each screen, and a good multiplayer game with battles of 12 vs 12 armies of spaceships And of course, more information about the new open wordl rld Zelda :3Yes, Im a nintendo fan xd

URL: http://forum.audiogames.net/viewtopic.php?pid=220138#p220138




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Re: Nintendo accessibility

2015-06-01 Thread AudioGames . net ForumGeneral Game Discussion : sanslash332 via Audiogames-reflector


  


Re: Nintendo accessibility

Well… I want continue with this discussion that is so fun, but currently I don’t have the time for that.The only that I Can say, is:1.  You really forget that the new systems are too much modular in their designs, and for that, implement new features like a tts in high level isn’t very hard, or expensive. Nintendo do this with a lot of features in the last months, including miiverse for 3ds (in the first version of it firmware it doesn’t have this functionality), amiivos for wii u, the fast shortcut menu for the gamepad in the wii u (This is a major redesign and their did with a simple patch!) and some other. Viewing this changes, really do you tthink that implement a tts is a hard issue?2.  Referring the open source issue, well, not all is loose with this. Nintendo can made a free patch for tts systems, include it as an extra and optional module for their system, and for respect the open source issue, it can release it with the source of the module, or similar. Or… what, pay to nuanse, sepstral, or something different, I don’t think that is as expensive for a large company sutch is Nintendo. If sony currently implement the bases for this… Why Nintendo can’t do the same?3.  Respecting the interest of companies for give support to their gamesfor accessibility, well, Netherealm studios do it. They released a small patch to their game Injustice God Amon us, that give a small option to enable accessibility in battles. This small accessibility is a simple beep for indicate to the players when a throwable object is in front of them.4.  This topic reduces a simply one thing. If the companies want to support us. If they want, they can do in a few months. If they don’t want, simply we’ve to wait for a long long time.

URL: http://forum.audiogames.net/viewtopic.php?pid=218582#p218582




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Re: What is your dream game?

2015-05-30 Thread AudioGames . net ForumGeneral Game Discussion : sanslash332 via Audiogames-reflector


  


Re: What is your dream game?

Well Dark, I understand you if you’re saying that enough games of a gender isn’t an argument to develop more games for that gender, you’re right. But in your previous comment, you’re technically says that pokemon games don’t have many things to consider it as an RPG game.About Braillemon, in the game all attacks and all pokemon I know that 256 are currently implemented. The problem is that in the adventure, currently don’t exist areas to catch them. But if you can generate the code of these pokemon to appear in the wild, you effectively may catch it.About all of other games… yes, any good game in any gender, will be a great achievement for the world of audiogames.But… What do you think of develop a video game that have a bunch of good implemented accessibility options? This idea is better than all of others. Do a super Mario 64 with all of graphics, but a simple switch in the start menu, that let you active the bunch of accessibility options, like a sound coordination navigator, sounds for all statics objects, alarms for edges, and mutch more that let a blind player enjoy the game without restrictions.And for now, is all.Thanks for discuss with me.

URL: http://forum.audiogames.net/viewtopic.php?pid=218386#p218386




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Re: Nintendo accessibility

2015-05-30 Thread AudioGames . net ForumGeneral Game Discussion : sanslash332 via Audiogames-reflector


  


Re: Nintendo accessibility

@tward Nintendo doesnt need a total redesign of its consoles to implement tts features for their system.Wii is an outdated system, and talk about it dont make scense. But about wii u and 3ds is totally plausible.Nintendo only have to make a update for these system, implementing this system, and add to its sdk a new namespace with the functions to comunicate the games with this tts system.Currently, a lot of system features nintendo have available to games can consume it, like miiverse, amiivos, nfc, and more other system features, that the games can acces only implement some interfases and libraries in their codes.For tts, its the same. For games that currently exist, is hmm harder to implement new speetch system, but... if nintendo have a tts system, for the new pokemon games implement a little option to send to the tts all of text of the game, is very very simple.Respect the title, of course it talks about the accesib
 ility in pokemon games, not about all nintendo system, but well.Dont say that is a impossible feature to be implemented, or that is a expensive characteristic for these enterprises. Migrate an exist and opensource TTS isnt hard, and develop a dynamic library to consume this feature isnt hard.

URL: http://forum.audiogames.net/viewtopic.php?pid=218395#p218395




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Re: What is your dream game?

2015-05-29 Thread AudioGames . net ForumGeneral Game Discussion : sanslash332 via Audiogames-reflector


  


Re: What is your dream game?

Well, this discussion has taken a way in that I’ve to say something. Specially because you touch the main essence of pokemon:@dark:Again, sinse braillemon is very much still in beta I wouldnt count it as completely filling the needs for an rpg, just asSorry Dark, but currently Braillemon has all of technical aspects of metagame of pokemon, until 5th generation.If you are saying that you can’t consider braillemon as a turn based RPG… Are you trying to say us that Pokemon isn’t an RPG game?Sorry, but… can you give to me some of the drugs that you’re injecting?For you acknowledgement, since 1996 that Pokemon is completely considered as turn based RPG.Currently, the pokemon games fill all the requirements to be a RPG game. Adventure, exploration, personalization, training, turn based battles, stats, point advantages, weaknesses and resistances system, and much more. Braillemon in it’s core, implements all of these features.Sorry Dark, but with that thinking you’re complete wrong.An other hand, if you don’t like pokemon games, is another issue. But you can’t consider it as an RPG.@dark:We could all say Oh we have such and such a game so dont need another For example, i might say that between three topspeed games, rail racer, Mac one,audio speed and now Audio rally racing we hardly need another racing game, particularly sinse personally racing games arent that interesting to me. However,Sorry man, but one of the three titles that you’ve mentioned only one is notable in it’s gender. Top speed is the unique racing games that have some reality in that. All of others lax in a lots of concepts.But well, this thread is about the dreams of us for develop a new game, not for fight about the genders that have more and better games that others.The only that I can say, Dark, don’t remove prestige of pokemon games saying that them aren’t RPG games.I just say.Thanks.

URL: http://forum.audiogames.net/viewtopic.php?pid=218260#p218260




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Re: What is your dream game?

2015-05-27 Thread AudioGames . net ForumGeneral Game Discussion : sanslash332 via Audiogames-reflector


  


Re: What is your dream game?

In my case, I want a realistic racing game.Currently, audio rally was released, but it lax in a lot things. Things that topspeed had been solved a lot of time ago.For example, a racing system that use real sound for car engines, have a drifting system, real gear system, better physics for steering, acceleration,, traction of wheels, real effects of weather in the cars depending on the wheels and aerodynamics settings of the car, etc, etc etc.With this game, including a good singleplayer, but focusing the main of the game in multiplayer races with minimum desyntch I know that you cant use real names of cars and exactly the sounds of some cars because copyright issue, but have more real sound that you can use in audio rally, or top speed.Well. this is my dream. Thanks for hearingBye

URL: http://forum.audiogames.net/viewtopic.php?pid=217965#p217965




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Re: Beatstar pro trailer is here!

2015-05-19 Thread AudioGames . net ForumGeneral Game Discussion : sanslash332 via Audiogames-reflector


  


Re: Beatstar pro trailer is here!

English speakers. Sorry for the next lines of this message, but I prefer answer to Oriol in Spanish because in our language we can communicate between us without confusion.@oriol:Hi SanslashI dont understand what youre talking about a party game.I know that the original beatstar concept doesnt match the minigames but this is why they are mini games. Because they can be different. Or are you sayingthat judgement day with its bonus games match as well? Oriol, no conoces los juegos party como el mario party, o los clásicos de Nintendo?Son juegos que se espesializan en tener un montón de minijuegos los cuales poder explotar de manera eficiente en una manera efectiva.Ahora, te sugiero esto porque la cantidad de minijuegos que planteas tener en el beatstar son muchos, y en un futuro no muy lejano, tengo la corazonada de que pretendes seguir potenciando el juego por esa área.Y muchos de los juegos… No cumplen con una función de un juego extra para dar mucha puntuación o algo simple, sino que funjen cuasi como una diversión completa. Mucha gente lo más probable jugará a beatstar sólo por el beatbox, que está bastante bueno.Y cosas similares. De todos modos, era una sugerencia a futuro, nada más :3TL. DR: I’m explaining to Oriol the concept of a party game, and the reason of I’m thinking that this game can be a good party game.@DarkYes, this is in what I’m thinking. Is only an idea.I think of that because these minigames that Oriol had been done, are very good for a party game. Of course the game need minimum a few more games.And I repeat, this is a little idea.And respecting the rhythm games, we need a pum it up audio.

URL: http://forum.audiogames.net/viewtopic.php?pid=217015#p217015




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Re: Beatstar pro trailer is here!

2015-05-18 Thread AudioGames . net ForumGeneral Game Discussion : sanslash332 via Audiogames-reflector


  


Re: Beatstar pro trailer is here!

Hello, Oriol:I think that various of games that you are put in the game, do not match with the original concept... Or the name itself of beatstar.The beatstar game is a game of beats an coordination, and this minygames are... am... Minygames xd.I think that youve to reorganise the project (for a future) all of this minygames (and future more) In a great, and giant Oriol Party.This game, you can play with more people, and... I dont know. You can follow the concepts of nintendos party games, with some characters moving on a board throwing dices, and in the end of a turn, the players have to play minygames, like that. Beatbox, beatstarincluding minygames of beatstar or football, etc etc etc.All of this games that youve done have a full potential for a great party game.And... IDk why Im talking to you in english, si ambos somos ispano hablantes nativos. pls para mí xd.Well. This is my suggestion. For now, continue developing this awesome minygames and please ting my suggestion for a near future.All of this games are better included on a party game, instead on a ritm game.A, other suggestion. The futbol game is interesting, but is better if you do that the game will be dynamical. I explain. At the same time, the goal keeper and the player move at the same time focusing the shoot, and directing the shoot. And of course, in the moment when the shoot is performed, the goal keeper can throw to one of the sides to try catch the goal.This all instead of choose the direction and the catching on a menu.And... well, this is all. thanks for your work, oriol.

URL: http://forum.audiogames.net/viewtopic.php?pid=216860#p216860




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Re: Survey. What are the 10 best audiogames of history.

2015-05-11 Thread AudioGames . net ForumGeneral Game Discussion : sanslash332 via Audiogames-reflector


  


Re: Survey. What are the 10 best audiogames of history.

I think that the list is very good, having a good arguments for all the games.But, in my case, Ive to add Braillemon.Braillemon is the best audioport of a non audiogame in this world.The game isnt a bad adaptation like the Marios or the sonics. The game, is simply a audification of the reals RBY pokemon, including things of the new generation.And after of it, I dont can add anymore games. All of my selection currently are mentioned in this thread.And about putting them in order, I cant. Is hard compare games that their objectives and time context in that they where developed are not the same.You can compare two fps like Swamp or rtr, but compare... swamp with braillemon?Or Soundrts with Three D velocity... Nop.This is all :3

URL: http://forum.audiogames.net/viewtopic.php?pid=215923#p215923




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Re: Bokurano daiboukenn topic

2014-08-24 Thread AudioGames . net ForumGeneral Game Discussion : sanslash332 via Audiogames-reflector


  


Re: Bokurano daiboukenn topic

hmmm where is the current download link for the BK2?The link in tthe first post is brocken.And currently exist one method to put BK3 in english?And, the change lenguaje method Works in bk2?thanks.Ñ

URL: http://forum.audiogames.net/viewtopic.php?pid=186320#p186320




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