Re: Any good settlement building games?

2020-08-12 Thread AudioGames . net ForumGeneral Game Discussion : truecraig via Audiogames-reflector


  


Re: Any good settlement building games?

Hi, and thanks all for your posts.@2: I don't own an Android, even though I know they're a million miles easier for devs to make things for than the OhAppleWhyPhone. Home quest looks interesting. Depends how much the whole battling system plays a part in that. It's more to help me express a creative spurt.@3: Prosperity looks alright. My worry is it's a web app that's been Electronified and shipped on Steam. I have nothing against that per se, but often the games lack a certain... something. The topic there mentions to beware of unlabelled buttons etc. Do you know if that's still the case? If not might give it a go.@4: I forgot to mention I'd played Dragon village, but I liked that one, yeah! There's a bunch of good suggestions in there. I'll give some of them a look. Even though the browser based ones aren't sometimes as rich as other games in terms of sound and atmosphere and such, could be worth a look. Galactic Colonies sounds cool too.Thanks all

URL: https://forum.audiogames.net/post/560794/#p560794




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Any good settlement building games?

2020-08-10 Thread AudioGames . net ForumGeneral Game Discussion : truecraig via Audiogames-reflector


  


Any good settlement building games?

Hi there,For some reason, I've been craving a particular type of game in a format I can easily engage with (as in an audio game or a mainstream game with good accessibility). In particular, settlement building ones. I don't know why *shrug*Mainstream wise, for example, I've played Civ VI (slowly) and have been considering City Skylines, but I'm hesitant to sit there magnifying everything up and spending ages to do anything. So I'm probably leaning more towards an audiogame unless anyone's got any good ones for low vision or that have some good accessibility.Audiogame wise, I've not played anything since Castaways and Castaways 2. Warsim kind of counts too I guess. But what other options are out there for build-em-ups?

URL: https://forum.audiogames.net/post/560257/#p560257




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Re: Tactical battle: Reaching out to the developer

2017-06-18 Thread AudioGames . net ForumGeneral Game Discussion : truecraig via Audiogames-reflector


  


Re: Tactical battle: Reaching out to the developer

@Caio: I'm happy to. The problem is Dropbox started changing their links to have their ?dl=0 at the end of them (in what's called the querystring). They wanted to instead of giving people a direct usable link, take people to a page on Dropbox, get you to sign in, or preferably up, blah blah blah. Which makes life more difficult for us as you can imagine. Not a problem for anyone using an alternative hosting service, but Dropbox is by far the most popular. I put in a fix months ago to allow TB to handle query strings, but it's not been released yet. I'm hoping to tie off a release soon, so it'll be out then and I can then start updating the dev maps list. @roelvdwal: I've not observed that. EDIT: Meh, looks like the rest of my message was cut off. In short, try copying your TB folder and logging in once from each client if you want to play yourself to test this.

URL: http://forum.audiogames.net/viewtopic.php?pid=315959#p315959





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Re: Tactical battle: Reaching out to the developer

2017-06-18 Thread AudioGames . net ForumGeneral Game Discussion : truecraig via Audiogames-reflector


  


Re: Tactical battle: Reaching out to the developer

@Caio: I'm happy to. The problem is Dropbox started changing their links to have their ?dl=0 at the end of them (in what's called the querystring). They wanted to instead of giving people a direct usable link, take people to a page on Dropbox, get you to sign in, or preferably up, blah blah blah. Which makes life more difficult for us as you can imagine. Not a problem for anyone using an alternative hosting service, but Dropbox is by far the most popular. I put in a fix months ago to allow TB to handle query strings, but it's not been released yet. I'm hoping to tie off a release soon, so it'll be out then and I can then start updating the dev maps list. @roelvdwal: I've not observed that.

URL: http://forum.audiogames.net/viewtopic.php?pid=315959#p315959





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Re: Tactical battle: Reaching out to the developer

2017-06-05 Thread AudioGames . net ForumGeneral Game Discussion : truecraig via Audiogames-reflector


  


Re: Tactical battle: Reaching out to the developer

Luckily, Ian found this topic and sent me some creds, so we're back up and running again now.Sorry for the inconvenience.

URL: http://forum.audiogames.net/viewtopic.php?pid=313974#p313974





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Re: Tactical battle: Reaching out to the developer

2017-05-28 Thread AudioGames . net ForumGeneral Game Discussion : truecraig via Audiogames-reflector


  


Re: Tactical battle: Reaching out to the developer

That'd be me. There's no contact details for me though on blindgamers.com, it's still really his. Ian's been busy with a lot of other things recently. You'll have my contact details through here (I think). I've lost access to his server, where all the cool stuff happens, including the online server and deployments of the code. So, I can't really do anything to help I'm afraid.If it was as simple as having a new home for the server and it'd magically work, I could probably just stand up a new Azure instance to host it on and run the server from there. I might even be able to shared host it to save some pennies, as the server is fairly lightweight. All the running of the game happens on the host's machine, after all. It just match makes and routes messages from the host to all the other players. Or I could just accept your offer and send you the server executable and config and away you could go, in theory. But you'
 ;d have to update all the clients to use this new match making server. The most efficient way to do that is to deploy a new release. Which... needs the server. I could of course do this somewhere else and have players use that for their updates and such like, but then I feel like I'm stealing this from Ian and that's not what I want. Or maybe that's just me being overly sentimental. But that's the lay of the land as is right now. When Ian's back, I'll see about getting access again and I can get the server up and running and it should all work again. And I'll be able to deploy releases too. If I can ever figure out this memory issue, that is.

URL: http://forum.audiogames.net/viewtopic.php?pid=312932#p312932





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Re: Help your developer make cooler games by donating

2014-08-17 Thread AudioGames . net ForumGeneral Game Discussion : truecraig via Audiogames-reflector


  


Re: Help your developer make cooler games by donating

Hey key,I've never played any of your titles, other than your Tactical Battle ones obviously, but I agree that maybe a donation based system would work well for devs that don't want the effort of charging for games. Someone (I'm too damn busy to do it so someone else) should set up a decent cross-platform app-store for audio games. That way, an option to include a donation there would be a breeze for users or developers. Would be tricky to create, of course. But no one person has to do it. Just putting the idea out there. As for site hosting, I personally use zymichost. No ads and is free and accessible. Downside is they advertise on your 404 pages, so just don't have broken links and you're alright. They did have some downtime lately, which bothered me, but otherwise they're alright. I'm considering moving on up to a paid one though.

URL: http://forum.audiogames.net/viewtopic.php?pid=185126#p185126




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