Re: Doing it Right - audio puzzle game

2020-06-22 Thread AudioGames . net ForumNew releases room : Aminiel via Audiogames-reflector


  


Re: Doing it Right - audio puzzle game

Here's the exact phrase I hear:Chapter 2, level3. Left is green. Right. Oops. Press right to continue. Press left, to return to the main menu.I don't have the occasion to do anything. If I press right, another music starts and the same phrase is spoken again.IN endless mode, it's the same, except that I get "up is pink. left" or "right is red. down" instead. But I still can't do anything.There's no chance at all that I buy it if I can't try it out a little first.EDIT:I have tried to run it in compatibility mode for Windows 7, and for Windows XP SP3. It doesn't change anything.Running it as administrator doesn't change anything either.The size is 6 276 576 bytes

URL: https://forum.audiogames.net/post/544123/#p544123




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Re: Doing it Right - audio puzzle game

2020-06-22 Thread AudioGames . net ForumNew releases room : Aminiel via Audiogames-reflector


  


Re: Doing it Right - audio puzzle game

Here's the exact phrase I hear:Chapter 2, level3. Left is green. Right. Oops. Press right to continue. Press left, to return to the main menu.I don't have the occasion to do anything. If I press right, another music starts and the same phrase is spoken again.IN endless mode, it's the same, except that I get "up is pink. left" or "right is red. down" instead. But I still can't do anything.There's no chance at all that I buy it if I can't try it out a little first.EDIT:I have tried to run it in compatibility mode for Windows 7, and for Windows XP SP3. It doesn't change anything.Running it as administrator doesn't change anything either.

URL: https://forum.audiogames.net/post/544123/#p544123




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Re: Doing it Right - audio puzzle game

2020-06-22 Thread AudioGames . net ForumNew releases room : Aminiel via Audiogames-reflector


  


Re: Doing it Right - audio puzzle game

Here's the exact phrase I hear:Chapter 2, level3. Left is green. Right. Oops. Press right to continue. Press left, to return to the main menu.I don't have the occasion to do anything. If I press right, another music starts and the same phrase is spoken again.IN endless mode, it's the same, except that I get "up is pink. left" or "right is red. down" instead. But I still can't do anything.There's no chance at all that I buy it if I can't try it out a little first.

URL: https://forum.audiogames.net/post/544123/#p544123




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Re: Doing it Right - audio puzzle game

2020-06-22 Thread AudioGames . net ForumNew releases room : Aminiel via Audiogames-reflector


  


Re: Doing it Right - audio puzzle game

Here's the exact phrase I hear:Chapter 2, level3. Left is green. Right. Oops. Press right to continue. Press left, to return to the main menu.I don't have the occasion to do anything. If I press right, another music starts and the same phrase is spoken again.IN endless mode, it's the same, except that I get "up is pink. left" or "right is red. down" instead. But I still can't do anything.

URL: https://forum.audiogames.net/post/544123/#p544123




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Re: Doing it Right - audio puzzle game

2020-06-22 Thread AudioGames . net ForumNew releases room : Aminiel via Audiogames-reflector


  


Re: Doing it Right - audio puzzle game

Hello,The windows demo isn't working.I start the gameI press right arrow for classic modeThen it says "chapter 2, level 3"And then "Oops, press right to continue, left to return to the main menu"If I press right arrow, the music changes but otherwise it turns into an endless loop. I can never play.It's the same if I try the endless mode.

URL: https://forum.audiogames.net/post/544099/#p544099




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Re: black box iphone puzzle game

2017-06-09 Thread AudioGames . net ForumNew releases room : Aminiel via Audiogames-reflector


  


Re: black box iphone puzzle game

Hey, nice game !I have an iPhone5 and it works.ON the first challenge with the sun, I was about to uninstall the app when I suddenly got the illumination. The next ones are much easier once you understand what you mean by thinking out of the box.A few suggestions and bugs:1. I think you should give an option to reset a completed challengea. because sometimes, lights went on without really understanding why, and I whould like to really understandb. because I might want to show the game to someone elsec. because probably that in 6 months I will have forgotten and will be happy to try again2. I think you should make it clearer about what you have called level blockersWhich ones have been already activated and which not; perhaps you should directly remove those that have been activated.3. Level numbering logicI don't understand: it seems that new levels appear progressively as I solve earlier ones, but not in
  order.For example it seems that I don't have #9 currently; as well as #12 to #15. But I have #28 and #41.Is that another enigma ?4. BugsChallenge #4 with green/red balls make the phone lag a lot. I don't know if it's because I have an iPhone 5 but when I'm in this level, VO is extremely unresponsive.My progress so far1: 6/62. 2/33. 1/14. 3/35. 1/26. 2/27. 0/18. 4/410. 0/111. 0/216. 0/128. 0/141. 0/1

URL: http://forum.audiogames.net/viewtopic.php?pid=314633#p314633





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Re: Crazy Party: mini-games and card battle! (beta41)

2016-08-30 Thread AudioGames . net ForumNew releases room : Aminiel via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta41)

IN fact, when you activate the joker, you obtain a random game in which you can win a ruby. You can also get rubys in other games. At the end of the party, the player who took the greatest amount of rubys obtain 20 bonus points.Joker mini-games are intentionally made to be hard. Use the joker when you know you are bad at the mini-game just drawn, so that you get 0 points instead of around -20.

URL: http://forum.audiogames.net/viewtopic.php?pid=277019#p277019





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Re: Crazy Party: mini-games and card battle! (beta41)

2016-08-29 Thread AudioGames . net ForumNew releases room : Aminiel via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta41)

IN fact it seems that what you get when taking the joker is completely random. By the time you understand what you ahve to do, you miss the bonus.

URL: http://forum.audiogames.net/viewtopic.php?pid=276866#p276866





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Re: Crazy Party: mini-games and card battle! (beta41)

2016-08-28 Thread AudioGames . net ForumNew releases room : Aminiel via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta41)

There is nothing after the darkness world. The new world to discover is accessible from the volcano.

URL: http://forum.audiogames.net/viewtopic.php?pid=276665#p276665





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Re: Rhythm Rage has been released! Yes indeed!

2016-08-26 Thread AudioGames . net ForumNew releases room : Aminiel via Audiogames-reflector


  


Re: Rhythm Rage has been released! Yes indeed!

Hello,I unzipped the example pack, renamed the folder "pack" and put it in the packs folder.Then I tried to launch the first example level by the command line: game.exe packs\pack\00.lvlI was able to try out the level, but then...1. The game now starts by default to the example pack instead of the default one. Nice if I want to work on my new pack, but what if I want to play a normal game ? I had to delete the pack folder and the auto-generated pack.pack file to be able to start again with the default pack2. Much more annoying, I lose all my progress on the packs I had, i.e. the default pack and the retro pack. All levels are locked as I never played RR. I still have my credits and my achievements but all the rest seem to be definitely lost. Is there a way to recover the levels I had unlocked ?3. The example pack isn't selectable in the change pack menu. What if I'm working on multiple packs at the same time ?

URL: http://forum.audiogames.net/viewtopic.php?pid=276201#p276201





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Re: Rhythm Rage has been released! Yes indeed!

2016-08-11 Thread AudioGames . net ForumNew releases room : Aminiel via Audiogames-reflector


  


Re: Rhythm Rage has been released! Yes indeed!

For the last B, I really think that this is a bug. I tried C, D and G just to be sure it's B and it doesn't work either.This pack is quite buggy. Bugs found so far:* Rhythm spell, the first B of the final ABBA is always wrong* Escape in rhythm spell let still the final sound before the explosion play* Bug in the level selection menn. For this one it's even stranger for me, I now see my super in Rhythm spell, the next level with the monsters has never been played and the two next ones are available. I'm effectively stuck at memory 2.

URL: http://forum.audiogames.net/viewtopic.php?pid=273802#p273802





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Re: Rhythm Rage has been released! Yes indeed!

2016-08-11 Thread AudioGames . net ForumNew releases room : Aminiel via Audiogames-reflector


  


Re: Rhythm Rage has been released! Yes indeed!

For the last B, I really think that this is a bug. I tried C, D and G just to be sure it's B and it doesn't work either.This pack is quite buggy. Bugs found so far:* Escape in rhythm spell let still the final sound before the explosion play* Bug in the level selection menn. For this one it's even stranger for me, I now see my super in Rhythm spell, the next level with the monsters has never been played and the two next ones are available. I'm effectively stuck at memory 2.

URL: http://forum.audiogames.net/viewtopic.php?pid=273802#p273802





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Re: Rhythm Rage has been released! Yes indeed!

2016-08-09 Thread AudioGames . net ForumNew releases room : Aminiel via Audiogames-reflector


  


Re: Rhythm Rage has been released! Yes indeed!

Another bug with rhythm spell. I managed to make a super (91%) although I still don't understand the last word entirely. but that's another story.What happened after that super is strange. It hasn't been counted as super, I still see OK in the menu, but more strangely, it reseted the level "crazy factory oh no" as if I never played it, while leaving other levels and especially the two next which I had already unlocked intact. I'm now blocked in the 2nd memory level, how much should I do to unlock it ? 81% don't seem to be enough...In the default pack I still don't pass the ducks/craws/rouster level (record: 51%). This one is really hard! I have an idea, may I pay 1000 creds (or maybe 2000) to unlock the next level ?

URL: http://forum.audiogames.net/viewtopic.php?pid=273366#p273366





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Re: Rhythm Rage has been released! Yes indeed!

2016-08-09 Thread AudioGames . net ForumNew releases room : Aminiel via Audiogames-reflector


  


Re: Rhythm Rage has been released! Yes indeed!

Bug report for level rythm spell in the 8 bit pack: if you press escape during the ending sequence, after all actual letters (after "ABBA") but before the explosion, then the ending sequence keeps playing anyway when you are back in the menu. I think that all music and sounds should be stopped when going back to the menu.I find the level ryhtm spell quite frustrating because when the voice says wrong, it's difficult to hear what you should actually have typed when the correct letter is said (sometimes it is not). I think that the "wrong" sound should be slightly lower if it wasn't intentional.AT the moment the only word I correctly understood and typed is "ready". By the way, be careful if you don't have a QWERTY keyboard.

URL: http://forum.audiogames.net/viewtopic.php?pid=273320#p273320





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Re: Rhythm Rage has been released! Yes indeed!

2016-08-05 Thread AudioGames . net ForumNew releases room : Aminiel via Audiogames-reflector


  


Re: Rhythm Rage has been released! Yes indeed!

What about my suggestions and bug reports ?I'm now stuck in the level with ducks. I find it quite hard. Fortunately (or perhaps not) the music is so funny!

URL: http://forum.audiogames.net/viewtopic.php?pid=272706#p272706





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Re: Rhythm Rage has been released! Yes indeed!

2016-08-04 Thread AudioGames . net ForumNew releases room : Aminiel via Audiogames-reflector


  


Re: Rhythm Rage has been released! Yes indeed!

Hello,This is quite an original game, congratulations!A few suggestions and bugs though:It would be nice if the keyboard callibration setting would be kept once done. It's quite annoying to have to do it each time the game is started.By the way, if you are too close to the bips, the callibration continues indefinitely.Another suggestion, in the level selection menu: it would be nice to know what was the best score reached instead of just OK, super or perfect. For example the menu would read: "Crazy factory, OK, 88%" instead of just "Crazy factory, OK". And this, ideally, even if you failed, for example "Jumbo memory, you played this level and failed, 44%". "You played this level and failed" that you may shorten as just "failed".Bug report: the music volume set with page up/down isn't taken into account and the keys aren't honored in the final jingle (when your res
 ult OK/super/perfect and percentage is spoken). Sometimes it's a problem because these jingles are quite loud compared to other non-indispensable musics (in my case, it's louder than my screen reader, so I don't always hear clearly my result).

URL: http://forum.audiogames.net/viewtopic.php?pid=272415#p272415





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Re: Crazy Party: mini-games and card battle!

2016-06-02 Thread AudioGames . net ForumNew releases room : Aminiel via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle!

Hello all,A few hints :Diving for pearls: personally I took a very long time to unlock it and I still very often make a negative score.Normally, the lower the pearl sound is in pitch, the bigger the pearl is, and thus the more points it is worth. It is said in the explanations before pressing enter to start the game (at least in french)ACcompagning the duck: this is indeed the difficulty of the challenge: you have to pick the bonuses as you pass near them, but you have to be quick doing so, otherwise you are getting too far from the duck and lose.Good luck in finding secret minigames ! There are several that are unlockable like this.

URL: http://forum.audiogames.net/viewtopic.php?pid=262676#p262676





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Re: Crazy Party: mini-games and card battle!

2016-05-31 Thread AudioGames . net ForumNew releases room : Aminiel via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle!

You can simply copy/paste the game folder with the file sauvegarde.dat and it will work.

URL: http://forum.audiogames.net/viewtopic.php?pid=262488#p262488





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Re: Crazy Party: mini-games and card battle!

2016-05-31 Thread AudioGames . net ForumNew releases room : Aminiel via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle!

Try the true or false game. Personally I find it much easier as the quiz with numbers.

URL: http://forum.audiogames.net/viewtopic.php?pid=262440#p262440





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Re: Crazy Party: mini-games and card battle!

2016-05-30 Thread AudioGames . net ForumNew releases room : Aminiel via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle!

As I have already said, things you can't afford aren't displayed at all in the reward room, and that's indeed pretty sad. The second board is 15 gems if I remember correctly.For the boat game, trying to follow the rythm of the music is quite helpful to stay regular in paddling.For hungry pinguins, a little hint: never try to catch up a fish that is going away from you; they are too quick anyway. My personal record at this game is 36 !

URL: http://forum.audiogames.net/viewtopic.php?pid=262337#p262337





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Re: Crazy Party: mini-games and card battle!

2016-05-29 Thread AudioGames . net ForumNew releases room : Aminiel via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle!

If you get bad scores in paddling the boat, that's probably because you are doing it too fast. You don't have to be quick to win. It's much more important to respect the alternation between left and right and not mix up your fingers.

URL: http://forum.audiogames.net/viewtopic.php?pid=262226#p262226





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Re: Crazy Party: mini-games and card battle!

2016-05-29 Thread AudioGames . net ForumNew releases room : Aminiel via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle!

More about deck making :note that you can rename one of the 12 first ones by holding down N while pressing enter.You can also completely erase a deck similarely by holding down whether Ctrl or Shift (One of the two, I don't remember well, but be careful, there is no confirmation).By holding Ctrl or Shift while pressing enter on a card, you can set its number directly to 0 or 4 without the need to input the  number in the dialog At present, the best way to get gems is to play online and to not finish last. As far as I know, you can also obtain them in the boxes found in worlds and boards if you have chance, but it never occurred to me.I agree to the fact that there should be some easier ways to get gems while playing solo. A few suggestions for this could be :1 - By defeating optional champions that are perhaps a bit harder than mandatory ones in the gyms2 - By making exceptionnally good scors at hardest mini-games 
 3 - By finishing a world with a great number of coins, e.g. >1004 - By defeating a gym champion in a original way, e.g. using only known weak types such as water in the electricity gym, or not using any card with a level >4 in your main typeNote, you need to have 10 mini-games unlocked to create a mini-game server, and 4 gyms for a battle server. Playing online is also a good way to unlock the mini-games your friend has already unlocked.

URL: http://forum.audiogames.net/viewtopic.php?pid=262220#p262220





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Re: Preludeamals, a puzzle solving game by Aprone

2016-05-13 Thread AudioGames . net ForumNew releases room : Aminiel via Audiogames-reflector


  


Re: Preludeamals, a puzzle solving game by Aprone

Aminiel, originally pieces could be tied to multiple switches, but that was removed to make the interface simpler.  For a while I considered adding thefeature back in, but many level puzzles had already been designed with that restriction in mind.  It probably wouldn't hurt to add it back in, so I'llat least keep that in mind for a possible update.In fact it may well simplify some puzzles. So be careful before adding it.Something else I noticed about switches: if you link a switch to a tile, and then delete that tile, the switch remains assigned. Perhaps it should return unused in that case.Turning pieces by 90 degrees with a switch was actually also in early designs of the game.  I determined that it made most puzzles far too easy to solve,so that feature has been left out.Right. So perhaps it's better to keep it as is.You don't need any switches for the puzzles before six. We don't have a spoiler tag, so I'll just say that it just requires some slightly fansy twistingand turning.Yes, I found the solutions without using switches a little later on. In fact I was far too complicated with my switches, when I just had to turn in some other way.Trust me, you wouldn't like a realtime debug mode. Aprone did that for me during testing, and it was very verbose and distracting. Remember that thearm is moving and bouncing all the time. In a complex puzzle, that's a lot of messages to digest.However, I'm still convainced that it would really be useful to understand why the robot ended up on a particular square.I'm sure, it's useful to track down where you made a misstake. Do you have another idea  how I could do otherwise ?I'm now stuck at level 9. Whether I'm out of battery just a turn before killing the last rat, or the robot gets in an endless loop. Any clue ?Thank you.

URL: http://forum.audiogames.net/viewtopic.php?pid=260366#p260366





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Re: Preludeamals, a puzzle solving game by Aprone

2016-05-13 Thread AudioGames . net ForumNew releases room : Aminiel via Audiogames-reflector


  


Re: Preludeamals, a puzzle solving game by Aprone

guys, how do you get past level 4?There seem to be several solutions, but to get to mine I could give this clue: going directly to the goal may not be the right way to go.

URL: http://forum.audiogames.net/viewtopic.php?pid=260349#p260349





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Re: Preludeamals, a puzzle solving game by Aprone

2016-05-13 Thread AudioGames . net ForumNew releases room : Aminiel via Audiogames-reflector


  


Re: Preludeamals, a puzzle solving game by Aprone

Thanks, the checkup solved the problem. I'm now at level 7.A few questions:* Can a switch be tied to two more than a single piece ?* Can a piece be tied to more than one switch ?A few suggestions:* Add a key to toggle a piece between its lowered and raised state, or add it as the first item in the menu. It could be very useful for example when you put a raised piece and then afterwards notice that it should start lowered; it may be annoying to go through the menu to select the right piece again just to toggle it.* Add delete key to remove a piece from a square; again, for interface simplicity* Put level 5 before levels 3 and 4. At least I don't know how I could solve them without using switches, so switch introduction should arrive before.* When attaching a switch to a raised piece, put it by default in lowering mode and conversely; instead of always in raising mode as it is now* Don't make the switch specific sound  if the switch doesn't do anything. * When associating a piece to a switch, in the menu, you mention about yet unused ones, what is very good; but it could also be useful to tell in this menu what already used switches are currently tied to.* Replace the debug mode by a real time equivalent, i.e. saying what the robot does at the exact time it does it* Add a speech history system allowing to review back latest sentances. This will be very useful for example 1/to go back and examine each step taken by the robot without alt+tab and looking at the generated file, and 2/to read again the tiny clue given in the level description* What about the ability for a switch to turn pieces by ±90° ?Thank you for this cool game !

URL: http://forum.audiogames.net/viewtopic.php?pid=260343#p260343





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Re: Preludeamals, a puzzle solving game by Aprone

2016-05-13 Thread AudioGames . net ForumNew releases room : Aminiel via Audiogames-reflector


  


Re: Preludeamals, a puzzle solving game by Aprone

I get this error immediately when launching the game :Run-time error '429': ActiveX component can't create objectWhat should I do ?

URL: http://forum.audiogames.net/viewtopic.php?pid=260309#p260309





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Re: Pokémon Crystal Access

2015-10-08 Thread AudioGames . net ForumNew releases room : Aminiel via Audiogames-reflector


  


Re: Pokémon Crystal Access

How do I get past the burning tower?  After I find the Pokémon. When I try to find the exit there is something blocking me. It says a Pokémon can movethis. What should I do to open up the exit?You need the capacity called "Force" to be able to move the rock and free the exit, but you can only get this capacity after the 5th badge.The only way I have found to get out of the tower is to use the item called "rope-exit". You can buy it at Goldenrow commercial tower, or otherwise you should have obtained it by beating the first champion if I remember correctly. There is probably another solution but I didn't find it.

URL: http://forum.audiogames.net/viewtopic.php?pid=234238#p234238





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Re: Pokémon Crystal Access

2015-09-01 Thread AudioGames . net ForumNew releases room : Aminiel via Audiogames-reflector


  


Re: Pokémon Crystal Access

Hello,I'm playing with the french ROM. Do someone knows if modifying efaultnames.lua would be sufficient to translate the game completely? At the moment it's sometimes difficult to remember which city is which.For example Goldenrow City become Doublonville.Otherwise, great job, really ! I like this game resurrection (15 years of nostalgy) ! I have a few other questions and remarks though :A question: - Is it possible to know where am I currently with the camera relatively to my character ? For example, if I press D, F, F, F, it would say 3 right.A suggestion: it is possible to rename an item from the J,K,L list with Shift+K. However, I find that it would be interesting to be able to put custom spotts anywhere, or otherwise said, a kind of bookmarks.An example where this would have been useful for me is to mark the place where to cut the tree in the Ilex forest. When coming backwards (from route 34), the path given, even with Shift+P, is completely irrelevant. As a bonus, allow to delete useless items, for example sign posts.A possible bug: I have noticed that, quite often, items are doubled, especially map transitions. Most of the time, there is only a square of difference between the two entries. Sometimes it can cause confusion, for example where there are 3 items identically labeled but in fact only 2 exits (one is doubled but not the other).Anyway, thank you a lot!

URL: http://forum.audiogames.net/viewtopic.php?pid=230196#p230196




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Re: Pokémon Crystal Access

2015-09-01 Thread AudioGames . net ForumNew releases room : Aminiel via Audiogames-reflector


  


Re: Pokémon Crystal Access

Hello,I'm playing with the french ROM. Do someone knows if modifying efaultnames.lua would be sufficient to translate the game completely? At the moment it's sometimes difficult to remember which city is which.For example Goldenrow City become Doublonville.Otherwise, great job, really ! I like this game resurrection (15 years of nostalgy) ! I have a few other questions and remarks though :A question: - Is it possible to know where am I currently with the camera relatively to my character ? For example, if I press D, F, F, F, it would say 3 right.A suggestion: it is possible to rename an item from the J,K,L list with Shift+K. However, I find that it would be interesting to be able to put custom spotts anywhere, or otherwise said, a kind of bookmarks.An example where this would have been useful for me is to mark the place where to cut the tree in the Ilex forest. When coming backwards (from route 34), the path given, even with Shift+P, is completely irrelevant. As a bonus, allow to delete useless items, for example sign posts.A possible bug: I have noticed that, quite often, items are doubled, especially map transitions. Most of the time, there is only a square of difference between the two entries. Sometimes it can cause confusion, for example where there are 3 items identically labeled but in fact only 2 exits (one is doubled but not the other).A final question: some pokemons can evolve only if they are traded between two players using link cable.If I have well understood, there exist a version of VBA supporting link cable allowing two players to connect eachother via Internet; but this version of VBA don't support lua scripts, and thus, is unaccessibilizable as present.Is is possible to do something ? Can we hope to be able to make trades in the future, or it is definitely impossible ?I would like my onyx to become stylix...Anyway, thank you a lot!

URL: http://forum.audiogames.net/viewtopic.php?pid=230196#p230196




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