Alter Aeon Cleric Expansion

2017-01-01 Thread AudioGames . net ForumNew releases room : Dentin via Audiogames-reflector


  


Alter Aeon Cleric Expansion

The new year brings changes, and this year we've been working on a massive set of updates to the cleric class.  The biggest changes include:- Add new 'vigor', 'fortitude' and 'expiation' spells to the 'divine aid' spellgroup.- Add new 'divine conjuration' spellgroup, with new spells 'radiant orb', 'miraculous vestment' and 'mystic projectile'.- Add a 'consecrate armor' skill, which serves as a high quality enchant usable at low and high levels.- Add new 'condemnation', 'fatigue', 'exhaustion', 'clasp of corruption', and 'death and decay' spells to the 'divine might' spellgroup.- Add new 'divine agent' skill group, with new skills 'petition incarnate', 'petition aspect', and 'celestial audience'.- Add new 'remorse' alignment-based cle
 ric curse.- Add new 'brew unguent' skill, and new unguent-only spells 'devil ill', 'angel ravage', and 'undead scourge'.There's also a few non-cleric updates:- Custom newbie areas for mage, thief, and druid classes, with warrior coming soon.- A new 'stone knapping' skill for making stone tools.- A new druid skill, 'leech life'.- Two new necromancer spells, 'bone tool' and 'bloodbond'.Lastly, Alter Aeon's 22nd anniversary is coming up in two weeks! We plan to have a handful of events, and will be booting up a copy of the 1995 version of Alter Aeon for people to explore and remember the 'good old days'.We hope to see you there!Alter Aeon MUDhttp://www.alteraeon.com

URL: http://forum.audiogames.net/viewtopic.php?pid=291802#p291802





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Alter Aeon Year End Events

2016-11-25 Thread AudioGames . net ForumNew releases room : Dentin via Audiogames-reflector


  


Alter Aeon Year End Events

Our yearly thanksgiving event is in full swing!  Come get lost in the corn maze, hunt down some turkeys, or gobble your way to victory as a turkey in our PvP arenas. The event be open until the end of November, when new areas will be released.Along with the festivities, we also have a bunch of new spells and skills:  a jinx curse, thistles for druids, and new leatherworking skills that allow you to craft even more custom items.We also have our year end events coming up, and don't forget to log in during the month of December to get your Advent gifts.We hope to see you there!Alter Aeon MUDhttp://www.alteraeon.com

URL: http://forum.audiogames.net/viewtopic.php?pid=287234#p287234





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Alter Aeon Summer Solstice Event

2016-06-12 Thread AudioGames . net ForumNew releases room : Dentin via Audiogames-reflector


  


Alter Aeon Summer Solstice Event

Our yearly summer solstice event has started, and will run through June 22.  This is a high level, three part event, with act 1 running now, act 2 starting in a few days, and act 3 starting on June 20.The theme of this year's event is 'Ice from the skies', as an icy planetoid is on a collision course with the world of Alter Aeon!  Can the players find and assemble the needed lost magics to avert disaster?We hope to see you there!Alter Aeon MUDhttp://www.alteraeon.com

URL: http://forum.audiogames.net/viewtopic.php?pid=264107#p264107





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Re: Alter Aeon Necromancer Update

2016-05-15 Thread AudioGames . net ForumNew releases room : Dentin via Audiogames-reflector


  


Re: Alter Aeon Necromancer Update

There's two types of PvP in the game:  pvp arenas, and pvp registration.  pvp registration is temporary, but once you're registered you can attack other pvp registered people.  When you log off, the registration goes away.Other people can only attack you if you register, or if you join an arena.  Otherwise, you're safe.

URL: http://forum.audiogames.net/viewtopic.php?pid=260561#p260561





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Alter Aeon Necromancer Update

2016-05-14 Thread AudioGames . net ForumNew releases room : Dentin via Audiogames-reflector


  


Alter Aeon Necromancer Update

This major update focuses on the Necromancer class, with improvements to minions, utility spells, and more!Add level 8 obscure spell 'strawman'.Add level 16 obscure necromancer skill 'harvest bone'.Add level 21 necromancer spell 'spectral ward'.Add level 24 necromancer spell 'skeletal knight'.Add level 26 necromancer skill 'summon demon teeth'.Add level 28 necromancer spell 'skeletal lich'.Add level 30 necromancer skill 'blood bottling'.Add level 37 necromancer spell 'field of the grasping dead'.Add level 37 necromancer spell 'mend bones'.We also have updates from the last couple of months to talk about: - Lots of brag, show, list search, sound hooks, and other accessibility improvements.- Eight new areas since february, including areas on sloe and kordan.- Other class improvements, including warrior and druid 
 skill improvements, the new mage 'mana shield' spell, 'evasion' for thieves, and two high level enchanting skills.Lastly, the Mush-Z developers have released a new update.  Make sure to thank the volunteers who work on it for their effort.We hope to see you there!Alter Aeon MUDhttp://www.alteraeon.com

URL: http://forum.audiogames.net/viewtopic.php?pid=260418#p260418





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Re: Alter Aeon Updates

2016-01-04 Thread AudioGames . net ForumNew releases room : Dentin via Audiogames-reflector


  


Re: Alter Aeon Updates

It's not so much ceased development as it's temporarily on hold.  I got a job a few months ago, and it's taking most of my time.  I'll still be working on it and AA as time permits, it's just going to progress much more slowly.  We've still got AA stuff booked up for the next couple of months before I can even think about going back to work on SA.

URL: http://forum.audiogames.net/viewtopic.php?pid=245560#p245560





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Re: Alter Aeon Updates

2016-01-04 Thread AudioGames . net ForumNew releases room : Dentin via Audiogames-reflector


  


Re: Alter Aeon Updates

It's not so much ceased development as it's temporarily on hold.  I got a job a few months ago, and it's taking most of my time.  I'll still be working on it and AA as time permits, it's just going to progress much more slowly.

URL: http://forum.audiogames.net/viewtopic.php?pid=245560#p245560





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Re: Alter Aeon Updates

2016-01-01 Thread AudioGames . net ForumNew releases room : Dentin via Audiogames-reflector


  


Re: Alter Aeon Updates

It took some effort, but we finally tracked down why the holiday imps were overspawning.  If you were having reader spam issues with them, it should be straightened out in the next 15-20 minutes as they despawn.  Have fun!

URL: http://forum.audiogames.net/viewtopic.php?pid=245051#p245051





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Re: Alter Aeon Updates

2015-12-27 Thread AudioGames . net ForumNew releases room : Dentin via Audiogames-reflector


  


Re: Alter Aeon Updates

There was a big network outage this morning near our server, and people couldn't connect for a couple hours.  It looks like everything is fine now.

URL: http://forum.audiogames.net/viewtopic.php?pid=244373#p244373





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Re: Alter Aeon Updates

2015-12-26 Thread AudioGames . net ForumNew releases room : Dentin via Audiogames-reflector


  


Re: Alter Aeon Updates

The next big block of warrior stuff was just added!  New stuff:- Improve the 'check' commands to emphasize defensive skills.- Lots of job updates, including priest jobs.- Add new level 28 warrior skill 'improvise tactic'.- Add level 31 obscure warrior skill 'sunder'.- Add new level 37 warrior skill 'create tactic'.Have fun!

URL: http://forum.audiogames.net/viewtopic.php?pid=244290#p244290





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Re: Alter Aeon Updates

2015-12-25 Thread AudioGames . net ForumNew releases room : Dentin via Audiogames-reflector


  


Re: Alter Aeon Updates

Merry Christmas and happy new year from the staff at Alter Aeon! We've added a lot of new things since the last update and still have more to go:Add new level 16 warrior skill 'attract'.Add new level 21 warrior skill 'ground strike'.Add new level 24 warrior skill 'enrage'.Upgrades to the warrior skill 'taunt'.Upgrades to the warrior skill 'protect'.Upgrades to combat tactics, and the ability to reset them.Level 37 is now available!  Current level 37 spells and skills are:Mage skill 'crystal elemental'.Mage skill 'greater lightning elemental'.Druid spell 'ancient oak'.Druid skill 'spirit totem'.The Mush-Z developers have also released a new update.  Make sure to thank the volunteers who work on it for their effort.Lastly, our year end events are ongoing, and will be continuing through the third of
  January.  We hope to see you there!Alter Aeon MUDhttp;//www.alteraeon.com

URL: http://forum.audiogames.net/viewtopic.php?pid=244124#p244124





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Re: Alter Aeon Updates

2015-12-25 Thread AudioGames . net ForumNew releases room : Dentin via Audiogames-reflector


  


Re: Alter Aeon Updates

Send a message in-game to Dernan, he's the most active mush-z developer right now.  Weyoun and Oriol are next, but they're not nearly as active as Dernan is.

URL: http://forum.audiogames.net/viewtopic.php?pid=244133#p244133





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Re: Alter Aeon Updates

2015-12-09 Thread AudioGames . net ForumNew releases room : Dentin via Audiogames-reflector


  


Re: Alter Aeon Updates

I actually have between 5 and seven things for the warrior class, but I don't think I'll have it ready for at least a week.  Going to try to open up level 37 this weekend first.

URL: http://forum.audiogames.net/viewtopic.php?pid=242074#p242074





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Re: Alter Aeon Updates

2015-12-08 Thread AudioGames . net ForumNew releases room : Dentin via Audiogames-reflector


  


Re: Alter Aeon Updates

The second batch of December skill and spell updates is in!Split the necromancer spiritlore spellgroup in half, creating a new soulbind spellgroup.Add level 17 druid salve 'insect repellent'.Add level 30 druid spell 'thorn armor'.Add an obscure level 32 druid skill 'call yeti'.Add level 33 druid salve 'sunscreen'.Add level 34 druid spell 'sandstorm'.The next round of changes should be in a few days, and should open level 37 to the public.  See you there!

URL: http://forum.audiogames.net/viewtopic.php?pid=241895#p241895





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Re: Alter Aeon Updates

2015-12-08 Thread AudioGames . net ForumNew releases room : Dentin via Audiogames-reflector


  


Re: Alter Aeon Updates

The second batch of December skill and spell updates is in!Split the necromancer spiritlore spellgroup in half, creating a new soulbind spellgroup.Add level 17 druid salve 'insect repellent'.Add level 30 druid spell 'thorn armor'.Add an obscure level 32 druid skill 'call yeti'.Add level 33 druid salve 'sunscreen'.Add level 34 druid spell 'sandstorm'.The round of changes should be in a few days, and should open level 37 to the public.  See you there!

URL: http://forum.audiogames.net/viewtopic.php?pid=241895#p241895





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Re: Alter Aeon Updates

2015-12-03 Thread AudioGames . net ForumNew releases room : Dentin via Audiogames-reflector


  


Re: Alter Aeon Updates

The first batch of December skill and spell updates is in!Split druid carving and runes into two separate skill groups.Add level 28 mage skill 'scribe scroll'.Add level 33 mage skill 'scroll chaining'.Add level 35 mage skill 'greater lightning elemental'.The next drop should be in a few days, and should add somenew druid skills.  Have fun!Alter Aeon MUDhttp://www.alteraeon.com

URL: http://forum.audiogames.net/viewtopic.php?pid=241060#p241060





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Re: Alter Aeon Updates

2015-12-01 Thread AudioGames . net ForumNew releases room : Dentin via Audiogames-reflector


  


Re: Alter Aeon Updates

Sorry Kratos, I don't think there's any low level areas scheduled to be opened.  What level would you like for new zones?  There's only one or two more planned for Kordan, but we know we need a bunch of them on Archais.Wp85 - you should be able to just run the updater and get updates.  Which reminds me, I need to talk to the guys about making another mush-z release!

URL: http://forum.audiogames.net/viewtopic.php?pid=240772#p240772





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Re: Alter Aeon Updates

2015-11-30 Thread AudioGames . net ForumNew releases room : Dentin via Audiogames-reflector


  


Re: Alter Aeon Updates

Everyone,We've got a lot of things planned for this December, starting with the Advent gift calendar that begins tomorrow.  Every day, your character can get another advent calendar gift, and sometimes you can even get unique rings or obscure spell components.  There will also be events toward the end of the month, near solstice and new years eve.On the code side, we'll be releasing new spells and skills every few days, including new crafting skills, new minions, fighter skills, and more.  To top it all off, we'll be opening level 37 near the middle of the month.If you get a chance, stop by and say hello!Alter Aeon MUDhttp://www.alteraeon.com

URL: http://forum.audiogames.net/viewtopic.php?pid=240645#p240645





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Alter Aeon 2015 Thanksgiving

2015-11-26 Thread AudioGames . net ForumNew releases room : Dentin via Audiogames-reflector


  


Alter Aeon 2015 Thanksgiving

Just a quick reminder, we're once again having a Thanksgiving celebration on Alter Aeon.  For a list of events and contests, see the ingame event info.Alter Aeon MUDhttp://www.alteraeon.com

URL: http://forum.audiogames.net/viewtopic.php?pid=240099#p240099





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Re: Alter Aeon 2015 Halloween Havoc

2015-10-24 Thread AudioGames . net ForumNew releases room : Dentin via Audiogames-reflector


  


Re: Alter Aeon 2015 Halloween Havoc

The Havoc events usually are pretty cool.  We've got a lot of awesome builders that work hard on them 

URL: http://forum.audiogames.net/viewtopic.php?pid=236058#p236058





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Alter Aeon 2015 Halloween Havoc

2015-10-24 Thread AudioGames . net ForumNew releases room : Dentin via Audiogames-reflector


  


Alter Aeon 2015 Halloween Havoc

A dark power is growing, a power long forgotten by the empires of men, dwarves, elves and even some of the older dragons...Our annual Halloween Havoc is just around the corner!Festivities kick off next weekend, on the morning of Thursday, October 29. We've got lots of stuff lined up this year, including the traditional pumpkin cannon contests, pk and monster arena battles.  The main event storyline runs through Saturday, with other events planned through Sunday.  To finish things off, we'll be opening a new high level area near the end of festivities.For up-to-date information and schedules, check the in-game 'show event' commands.  We hope to see you there!Alter Aeon MUDhttp://www.alteraeon.com

URL: http://forum.audiogames.net/viewtopic.php?pid=236053#p236053





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Re: Announcing release of Traders of Known Space

2015-07-16 Thread AudioGames . net ForumNew releases room : Dentin via Audiogames-reflector


  


Re: Announcing release of Traders of Known Space

SLJ, yes, we have that kind of integration planned. It might be a while before we get all the detailed worked out though, Im not going to have the ability to work on it full time for a while.

URL: http://forum.audiogames.net/viewtopic.php?pid=224354#p224354




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Re: Announcing release of Interceptor by Valiant Galaxy Associates

2015-07-14 Thread AudioGames . net ForumNew releases room : Dentin via Audiogames-reflector


  


Re: Announcing release of Interceptor by Valiant Galaxy Associates

Luis, it sounds like you might be hitting the MSIE 10 _javascript_ bug. Theres apparently one version of Internet Explorer 10 which doesnt process _javascript_ properly, and it blows up on the credit card page. Id recommend trying with Firefox or Chrome instead. If that is whats happening, seriously consider upgrading your internet explorer - 10 is very, very old.

URL: http://forum.audiogames.net/viewtopic.php?pid=224075#p224075




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Re: Announcing release of Yellowbonnet from Valiant Galaxy Associates

2015-06-10 Thread AudioGames . net ForumNew releases room : Dentin via Audiogames-reflector


  


Re: Announcing release of Yellowbonnet from Valiant Galaxy Associates

My understanding is that the US has the strictest rules and checks, canada and britain are next, and after that its basically a crapshoot as to whether the banks check anything. Its up to the individual banks at that point, and a lot of them overseas always fail the zip and cvc checks because they dont support it. The global credit card system is a pretty ugly mess, even though it mostly works correctly.

URL: http://forum.audiogames.net/viewtopic.php?pid=219557#p219557




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Re: Announcing release of Yellowbonnet from Valiant Galaxy Associates

2015-06-09 Thread AudioGames . net ForumNew releases room : Dentin via Audiogames-reflector


  


Re: Announcing release of Yellowbonnet from Valiant Galaxy Associates

The state field is labelled State/County/Province, and short of setting up some funky _javascript_ to modify the page and probably break your screen reader, theres no real way to make it appear or not appear based on the country setting. I believe its used to verify US addresses, but for overseas cards theres a lot less checking and it can be ignored.

URL: http://forum.audiogames.net/viewtopic.php?pid=219466#p219466




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Re: Announcing release of Yellowbonnet from Valiant Galaxy Associates

2015-06-09 Thread AudioGames . net ForumNew releases room : Dentin via Audiogames-reflector


  


Re: Announcing release of Yellowbonnet from Valiant Galaxy Associates

The thing that surprised me was that other than the US and canada, other countries really dont have a credit card checking system at all. Its apparently one of the things that really holds back credit card adoption in mainland europe. Ive had a handful of cards from there go through just fine with obviously bad address data.

URL: http://forum.audiogames.net/viewtopic.php?pid=219486#p219486




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Re: Announcing release of Yellowbonnet from Valiant Galaxy Associates

2015-06-08 Thread AudioGames . net ForumNew releases room : Dentin via Audiogames-reflector


  


Re: Announcing release of Yellowbonnet from Valiant Galaxy Associates

Believe it or not, the phrase guide dog is positively associated with finding a path to things by sighted people, and when I picked the name I intended to use it for sighted games as well. GuideDog Games isnt blind specific, and I plan to have visual/GUI games on it in the future.

URL: http://forum.audiogames.net/viewtopic.php?pid=219371#p219371




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Re: Announcing release of Yellowbonnet from Valiant Galaxy Associates

2015-06-08 Thread AudioGames . net ForumNew releases room : Dentin via Audiogames-reflector


  


Re: Announcing release of Yellowbonnet from Valiant Galaxy Associates

Crashmaster - thats on my list of things to add, but it may be a while. That type of PayPal integration was pretty ugly last time I looked at it.

URL: http://forum.audiogames.net/viewtopic.php?pid=219402#p219402




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Re: Announcing release of Yellowbonnet from Valiant Galaxy Associates

2015-06-08 Thread AudioGames . net ForumNew releases room : Dentin via Audiogames-reflector


  


Re: Announcing release of Yellowbonnet from Valiant Galaxy Associates

Dark and Aaron, please dont create a new GuideDog account to change your account handle. The default account handle gets inherited from your AA account when its created, but its not something that has to be set in stone. I can almost certainly find a way to let people change it, or change it manually, and would rather do that than have multiple accounts Id have to merge together later anyway.

URL: http://forum.audiogames.net/viewtopic.php?pid=219354#p219354




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Re: Alter Aeon May 2015 Updates

2015-05-22 Thread AudioGames . net ForumNew releases room : Dentin via Audiogames-reflector


  


Re: Alter Aeon May 2015 Updates

Kenzon, the achievements are checked any time you complete or finish a quest or a quest piece. Thats so players who didnt have the achievements but had enough quests could get caught up on achievements quickly. You were just completing quest pieces in a chain, which helped you catch up on achievements while advancing another quest. Its not broken.

URL: http://forum.audiogames.net/viewtopic.php?pid=217335#p217335




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Re: *NEW* Internet Investigation Game

2015-05-21 Thread AudioGames . net ForumNew releases room : Dentin via Audiogames-reflector


  


Re: *NEW*   Internet Investigation Game

Im curious about the whole codebreaking aspect of things - I know quite a lot about crypto, and the idea of a modern coded message being breakable by a person isnt reasonable. Whats the rationale for why the codes are so weak? Is it just a necessary plot device for the game?

URL: http://forum.audiogames.net/viewtopic.php?pid=217229#p217229




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Re: *NEW* Internet Investigation Game

2015-05-21 Thread AudioGames . net ForumNew releases room : Dentin via Audiogames-reflector


  


Re: *NEW*   Internet Investigation Game

Cool, I understand. Best wishes with it!

URL: http://forum.audiogames.net/viewtopic.php?pid=217236#p217236




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Alter Aeon May 2015 Updates

2015-05-21 Thread AudioGames . net ForumNew releases room : Dentin via Audiogames-reflector


  


Alter Aeon May 2015 Updates

Alter Aeon is a well established MUD with a long history. It is set in a world of magic and dragons, with regular updates and system-wide events. The game is blind friendly for the visually impaired.Heres a list of changes since our February posting:New and updated areas:- A new level 21 area, the tainted forest north of Smugglers Cove, has been added on the island of Archais.- A new level 26 area, the Village of Iron Bay, has been added on the island of Archais north of DragonTooth.- A level 30 topiary garden has been added southeast of Ralnoth on the mainland.- The City of Hartmur, in the Ash mountains west of Ralnoth, has been updated and releveled to level 33.- The city of Koratur west of Elborat has been releveled and updated. It is now a level 38 group 10 area.Major server code updates:- Our quest system has been reworked, splitting quests into a number of different categories 
 - feats, deeds, and legacies. New leaderboards have been added for these categories, and weve added new commands for reviewing previously completed quests.- Experience caps have changed in the mid level range, making it a lot easier to level for level 20-30 players.- Massive updates to how area levels are calculated, how monsters are built, and how exp is handled for high level players. This should help improve the solo player situation at high levels, as well as make area difficulty more consistent.- Group areas now have a recommended group size. Well be updating areas to have the correct group size and level over time.In addition, there were dozens of minor updates, including better blind client support, skill and spell tweaks, druid class fixes, and more. For the full server changelog, please see:http://alteraeon.com:8080/changelog/1977-2030We 
 hope to see you there!Alter Aeon MUDhttp://www.alteraeon.com

URL: http://forum.audiogames.net/viewtopic.php?pid=217225#p217225




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Re: Sloth Mud

2015-03-22 Thread AudioGames . net ForumNew releases room : Dentin via Audiogames-reflector


  


Re: Sloth Mud

Actually, Alter Aeon isnt based at all on rom, diku, LPC, or any other codebase - its all original, and was written from scratch.

URL: http://forum.audiogames.net/viewtopic.php?pid=209378#p209378




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Alter Aeon Leaping Leprechauns!

2015-03-17 Thread AudioGames . net ForumNew releases room : Dentin via Audiogames-reflector


  


Alter Aeon Leaping Leprechauns!

Our annual Leaping Leprechauns event is now running, with pots of gold out there for everyone to collect, a mob PK arena to compete in, and a special event quest area. You can use the show event command at login to see which events are open when, and how to access them.The event will run until at least Thursday, so everyone will have a chance to grab some treasure. Have fun!Alter Aeon MUDhttp://www.alteraeon.com

URL: http://forum.audiogames.net/viewtopic.php?pid=208943#p208943




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Re: Alter Aeon Updates

2015-03-07 Thread AudioGames . net ForumNew releases room : Dentin via Audiogames-reflector


  


Re: Alter Aeon Updates

Alter Aeon will be temporarily shutting down for server maintenance in about an hour and a half, at around noon PST, March 07 2015. We expect the shutdown to take around an hour, though it might be more or less depending on what order we end up in the upgrade queue. If there are issues or problems with the maintenance, Ill post it here to keep everyone updated.Thanks!

URL: http://forum.audiogames.net/viewtopic.php?pid=207797#p207797




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Re: Alter Aeon Updates

2015-03-07 Thread AudioGames . net ForumNew releases room : Dentin via Audiogames-reflector


  


Re: Alter Aeon Updates

The server is now back up and running. Maintenance completed.

URL: http://forum.audiogames.net/viewtopic.php?pid=207805#p207805




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Re: Alter Aeon 2015 Update Thread

2015-02-15 Thread AudioGames . net ForumNew releases room : Dentin via Audiogames-reflector


  


Re: Alter Aeon 2015 Update Thread

Something that a few people have done is swap charisma with one of their combat stats, such as constitution, instead of cratering their intelligence. Remember that were also still in the transition period - you can boost chr really high with equipment right now, and simply changing out a few pieces of equipment could get you back in the game without too much hassle.Do you have suggestions that might help make it easier for characters like yours?

URL: http://forum.audiogames.net/viewtopic.php?pid=204907#p204907




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Alter Aeon 2015 Update Thread

2015-02-14 Thread AudioGames . net ForumNew releases room : Dentin via Audiogames-reflector


  


Alter Aeon 2015 Update Thread

Alter Aeon is a well established MUD with a long history. It is set in a world of magic and dragons, with regular updates and system-wide events. The game is blind friendly for the visually impaired.Updates - Febuary 2015Heres a list of changes since our December posting:New and updated areas:- The Bonechewer Gnoll camp, a total level 130 group area in the wastelands west of Elborat, built by Valront and Corallon.- The Ash Desert Astral Codex, a total level 130 area near the northern edge of the Ash Desert. Area built by Draak.- The city of Dorna, a level 35 area west of Elborat. This area was built by Tanthas.- The Fire Swamps, a total level 115 group area on the Trollway near Dikemans Atoll. Area built by Kagome.There have also been a lot of updates and improvements to the island of Archais, including new microareas, questlines, and better organization to make it easier to fin
 d things.Server code updates:- Lots of druid updates: 8 new spells and skills, including a new tincture, new called animals, new carving options, and two very high level starcatcher spells. Druids also saw a lot of quality of life fixes such as minion updates, brewing improvements, and new gather command options.- Clerics got improved holy weapons, a new revocation curse, and a cursebreaking ability to uncurse items.- Necromancers now have some very powerful disenchanting skills, allowing them to remove effects from items. They also received the ability to shatter soulstones.- New warrior skills included a low level knockback effect, a high level reinforce armor skill, and a shield block skill to work in tandem with the parry defensive skill.Not including the above, there were minor updates to skills in all the classes, along with improvements to bottling, the check commands, lock p
 icking, and more. For the full server changelog, please see:http://alteraeon.com:8080/changelog/1931-1975Lastly, theres a new Mush-Z release which adds new sounds.We hope to see you there!Alter Aeon MUDhttp://www.alteraeon.com

URL: http://forum.audiogames.net/viewtopic.php?pid=204797#p204797




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Re: Alter Aeon Updates

2015-02-03 Thread AudioGames . net ForumNew releases room : Dentin via Audiogames-reflector


  


Re: Alter Aeon Updates

Just a quick FYI, weve upgraded the Mush-Z update server, which should get rid of the unable to update or connection timed out errors we were seeing every now and again. This also speeds up both the AA wiki and web forums.

URL: http://forum.audiogames.net/viewtopic.php?pid=203566#p203566




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Re: Alter Aeon 20th Anniversary!

2015-01-15 Thread AudioGames . net ForumNew releases room : Dentin via Audiogames-reflector


  


Re: Alter Aeon 20th Anniversary!

The Alter Aeon 20th anniversary has officially started! There will be several events per day over the next few days, and we invite everyone to stop by and say hello. Well even have a 1995 version of the game running for people to check out and see how far weve come over the years.For current event information, see the show event and show schedule commands in-game. Happy playing!Alter Aeon MUDhttp://www.alteraeon.com

URL: http://forum.audiogames.net/viewtopic.php?pid=201171#p201171




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Re: Alter Aeon December 2014 Updates

2015-01-14 Thread AudioGames . net ForumNew releases room : Dentin via Audiogames-reflector


  


Re: Alter Aeon December 2014 Updates

Runn-Khal is in the Kordwood, which is the forest east of the haunted hills and haunted highway. Its a lot closer to Naphtali than Indira. Look for the abandoned mine shaft, and check your nearby command to get closer to the entrance.

URL: http://forum.audiogames.net/viewtopic.php?pid=201063#p201063




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Re: new open public beta of a mud available for testing.

2015-01-04 Thread AudioGames . net ForumNew releases room : Dentin via Audiogames-reflector


  


Re: new open public beta of a mud available for testing.

4.8.2 has a bunch of new warnings turned on by default compared to earlier gccs, but they should in general be pretty easy to fix. Most of the time, old code will still compile and run even if it gives a lot of warnings; if its actually refusing to compile, its probably something more serious that should be fixed instead. But keep in mind, the solution is almost never to switch to an older compiler - its to fix and update the code youre trying to compile.

URL: http://forum.audiogames.net/viewtopic.php?pid=199699#p199699




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Re: new open public beta of a mud available for testing.

2015-01-04 Thread AudioGames . net ForumNew releases room : Dentin via Audiogames-reflector


  


Re: new open public beta of a mud available for testing.

4.8.2 has a bunch of new warnings turned on by default compared to earlier gccs, but they should in general be pretty easy to fix. Most of the time, old code will still compile and run even if it gives a lot of warnings; if its actually refusing to compile, its probably something more serious that should be fixed instead. But keep in mind, the solution is almost never to switch to an older compiler - its to fix and update the code youre trying to compile.

URL: http://forum.audiogames.net/viewtopic.php?pid=199699#p199699




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Alter Aeon 20th Anniversary!

2015-01-03 Thread AudioGames . net ForumNew releases room : Dentin via Audiogames-reflector


  


Alter Aeon 20th Anniversary!

The 20th anniversary of Alter Aeon is coming up! Weve got a big event and some new high level druid skills planned for it, starting on Thursday, January 15 and going through Sunday, January 18. This is a multi-day system event, with various smaller things to celebrate two decades of Alter Aeon. The theme for this years event is Skyfall.This comes hot on the heels of a busy year end event, which brought its own set of updates! A new high level area, the Fire Swamps, has been opened east of the Murlock Swamp, and there have been a lot of code updates as well.Fourteen new spells and skills were added over the holidays, including several enchanting skills for necromancers and clerics, five new mid-level druid skills, and two new skills for warriors. We also made a lot of quality of life improvements to other skills, making them easier to use.We hope to see everyone at the event to help us celebrate!Alter Aeon MUDhttp://www.alteraeon.com

URL: http://forum.audiogames.net/viewtopic.php?pid=199630#p199630




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Re: new open public beta of a mud available for testing.

2015-01-03 Thread AudioGames . net ForumNew releases room : Dentin via Audiogames-reflector


  


Re: new open public beta of a mud available for testing.

You do NOT want to build a new compiler from scratch, and you do not need gcc 4.5.1 to build the source properly. Just build the source with your normal 14.04 installed compiler, and fix any errors that come up. There shouldnt be any issues more complicated than minor casting problems.If youre not able to fix minor compile problems in your source tree, youll have a really, really hard time doing anything else with the code. Feel free to post problems building your server code with the normal compiler here, and Ill take a look.Alter Aeon MUDhttp://www.alteraeon.com

URL: http://forum.audiogames.net/viewtopic.php?pid=199666#p199666




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Re: Alter Aeon December 2014 Updates

2014-12-27 Thread AudioGames . net ForumNew releases room : Dentin via Audiogames-reflector


  


Re: Alter Aeon December 2014 Updates

Yeah, it depends on the current market rate, which is a little over 500 gold per credit at the moment. Also statswaps are currently on sale at 200 credits, so a little over 100k gold should be enough to statswap.

URL: http://forum.audiogames.net/viewtopic.php?pid=198707#p198707




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Re: Alter Aeon 2014 Year End Celebration

2014-12-23 Thread AudioGames . net ForumNew releases room : Dentin via Audiogames-reflector


  


Re: Alter Aeon 2014 Year End Celebration

Itll come back to you pretty quick I think. Weve made a lot of updates to Mush-Z in the past few months, and its looking a lot more solid than it used to be in addition to the new sounds that are there. Let me know if you have any issues with it or the game and Ill try to take a look.

URL: http://forum.audiogames.net/viewtopic.php?pid=198254#p198254




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Alter Aeon 2014 Year End Celebration

2014-12-22 Thread AudioGames . net ForumNew releases room : Dentin via Audiogames-reflector


  


Alter Aeon 2014 Year End Celebration

Our year end celebration starts on Wednesday, December 24, and will continue all the way through January first! We have several sets of events planned, including present cannons, teleporting gifts, mob arenas, and an event area with quests.In addition to the events, the advent calendar will be giving out daily gifts to players. Well also be adding a number of new spells and skills every day or two.Lastly, dont forget that Alter Aeons big 20th anniversary is also approaching. The main event for the anniversary is planned to start on the 15th of January, and last through the weekend.We hope to see you there!Alter Aeon MUDhttp://www.alteraeon.com

URL: http://forum.audiogames.net/viewtopic.php?pid=198070#p198070




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Re: Alter Aeon December 2014 Updates

2014-12-17 Thread AudioGames . net ForumNew releases room : Dentin via Audiogames-reflector


  


Re: Alter Aeon December 2014 Updates

Cleric spells arent so much spells as requests to the gods. You sacrifice some mana and ask for a blessing. If youre not charismatic, the gods either wont talk to you, or youll accidentally insult them and you dont get what you asked for.

URL: http://forum.audiogames.net/viewtopic.php?pid=197660#p197660




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Re: Alter Aeon December 2014 Updates

2014-12-16 Thread AudioGames . net ForumNew releases room : Dentin via Audiogames-reflector


  


Re: Alter Aeon December 2014 Updates

Orin - yes, the event stuff referenced in the updates is to let us build system events that are easier for players to get to, and it lets us do system events which use the mob arenas.

URL: http://forum.audiogames.net/viewtopic.php?pid=197562#p197562




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Re: Alter Aeon December 2014 Updates

2014-12-15 Thread AudioGames . net ForumNew releases room : Dentin via Audiogames-reflector


  


Re: Alter Aeon December 2014 Updates

Jeff, the calendar happens automatically when youre logged in. It usually takes around half an hour before the gift shows up, but if youve got more than one char logged in for a long time itll skip you.

URL: http://forum.audiogames.net/viewtopic.php?pid=197470#p197470




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Re: Alter Aeon December 2014 Updates

2014-12-15 Thread AudioGames . net ForumNew releases room : Dentin via Audiogames-reflector


  


Re: Alter Aeon December 2014 Updates

Terminator, what part are you having problems with? Are you able to create a new character? Have you been able to find the encampment and talk to Whelan? If you let me know your character name and where youre stuck I can probably help.

URL: http://forum.audiogames.net/viewtopic.php?pid=197471#p197471




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Re: Alter Aeon December 2014 Updates

2014-12-14 Thread AudioGames . net ForumNew releases room : Dentin via Audiogames-reflector


  


Re: Alter Aeon December 2014 Updates

Easiest way is to go to http://mush-z.com and install a copy of Mush-Z. That should get you connected to the game and able to play.

URL: http://forum.audiogames.net/viewtopic.php?pid=197371#p197371




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Alter Aeon December 2014 Updates

2014-12-13 Thread AudioGames . net ForumNew releases room : Dentin via Audiogames-reflector


  


Alter Aeon December 2014 Updates

Alter Aeon is a well established MUD with a long history. It is set in a world of swords and magic, with regular updates and system-wide events. The game is blind friendly for the visually impaired.New and updated areas:The underground city of Runn-Khal has opened on the island of Kordan. This level 16 zone provides a fun story and quest line for players not quite ready for Qoorik or the other high level areas on Kordan.The catacombs below Azeroth Keep on the island of Archais have been updated and expanded. The area is now a level 27 group zone, and should provide lots of fun for players not yet ready to approach the mainland.On the mainland, three level 31 areas have opened to the northwest of Ralnoth: Wallachia City, the Village of Vom, and the ruined castle of Radobaj. These areas were put together by the builders Draak and Shadowfax.Weve also put a lot of work into adjusting levels on the new player islands to s
 treamline them and make sure players can find zones appropriate for their level.Server code updates:Add item fetch jobs to the new player islands. Use the job find command on each island to hunt down available jobs.Additions to the various event commands, including teleporting players to event areas and making events more friendly to low level players.Vast improvements and additions to mob arenas. Mob arenas can now be used as part of events, and there have been a lot of fixes to allow more class spells and skills to work in arenas.Casting cleric spells now requires the wisdom and charisma stats, instead of wisdom and intelligence. The charisma requirement is currently very low - approximately ten points below the wisdom requirement. The charisma requirement is expected to raise by one point every few months until it is four points below the wisdom requirement. Existing players can buy a stat swap for appro
 ximately 150k gold to help update their character.Theres a new Mush-Z release which fixes some startup/reinstall bugs.Game events:The December advent calendar has been running since the first, so dont forget to log in and get your advent gifts! These special gifts only appear in December, so if you miss them, you have to wait until next year.Our year end events are coming up in a couple of weeks. Check the show event and show schedule commands in the next few days for more information.Lastly, the Alter Aeon 20th Anniversary event is coming up the week of January 15th. This marks two full decades of Alter Aeon, and we expect to see a lot of older faces as well as new.We hope to see you there!Alter Aeon MUDhttp://www.alteraeon.com

URL: http://forum.audiogames.net/viewtopic.php?pid=197300#p197300




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Re: Alter Aeon 2014 Turkey Days

2014-11-28 Thread AudioGames . net ForumNew releases room : Dentin via Audiogames-reflector


  


Re: Alter Aeon 2014 Turkey Days

Kenzon, I looked at the hats this morning with morpheus, and I think we got them fixed. When theres as much stuff going on as there is in this event, its pretty easy for something like that to get missed.

URL: http://forum.audiogames.net/viewtopic.php?pid=195908#p195908




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Re: Alter Aeon 2014 Turkey Days

2014-11-27 Thread AudioGames . net ForumNew releases room : Dentin via Audiogames-reflector


  


Re: Alter Aeon 2014 Turkey Days

The giant mutant turkeys are special events that are going to be run by Gandor later in the day. Im pretty sure you cant get to them yet.Right now, the scarecrow, spoiled turkey, turkey farm, and homeless family events are running. You should be able to use the show event and show schedule commands to see whats going on and what we have planned.Im going to try to turn on the corn maze and the turkey arena either later today or tomorrow.Have fun!

URL: http://forum.audiogames.net/viewtopic.php?pid=195836#p195836




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Alter Aeon 2014 Turkey Days

2014-11-22 Thread AudioGames . net ForumNew releases room : Dentin via Audiogames-reflector


  


Alter Aeon 2014 Turkey Days

Our annual turkey day event is coming up this next weekend, from Thursday, November 27 through Monday, December 01. Come play around in the corn maze, fight scarecrows, and cook yourself a turkey!Well also be having a handful of contests, including turkey arena battles and a system event quest.We hope to see you there!Alter Aeon MUDhttp://www.alteraeon.com

URL: http://forum.audiogames.net/viewtopic.php?pid=195349#p195349




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Re: Alter Aeon Updates

2014-11-19 Thread AudioGames . net ForumNew releases room : Dentin via Audiogames-reflector


  


Re: Alter Aeon Updates

Both versions have the actual fix, but the changelog entry is currently only in beta. We have a few other minor things were working on right now, and should have those fully released in a couple of days.

URL: http://forum.audiogames.net/viewtopic.php?pid=195174#p195174




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Re: Alter Aeon Updates

2014-11-16 Thread AudioGames . net ForumNew releases room : Dentin via Audiogames-reflector


  


Re: Alter Aeon Updates

If youve been having trouble with Mush-Z starting up or not reading out properly, try running the updater to pull our recent changes. We fixed a reinstall bug and now have proper support for JAWS 16.

URL: http://forum.audiogames.net/viewtopic.php?pid=194986#p194986




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Re: Alter Aeon 2014 Halloween Havoc

2014-11-03 Thread AudioGames . net ForumNew releases room : Dentin via Audiogames-reflector


  


Re: Alter Aeon 2014 Halloween Havoc

Thanks to everyone who participated! The main event is now over, and the ghosts and spectres have been dealt with. We should have the winners of the pumpkin cannon contests posted later today, along with the winners of the various pk battles.Alter Aeon MUDhttp://www.alteraeon.com

URL: http://forum.audiogames.net/viewtopic.php?pid=193854#p193854




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Re: Alter Aeon 2014 Halloween Havoc

2014-11-02 Thread AudioGames . net ForumNew releases room : Dentin via Audiogames-reflector


  


Re: Alter Aeon 2014 Halloween Havoc

Kenzon, we will be turning on the mob war code after the event is finished for everyone to use. Itll take a while to get proper mobs set up for it, but we eventually plan to have at least 50 different mob types and a bunch of preset lists to use.

URL: http://forum.audiogames.net/viewtopic.php?pid=193725#p193725




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Re: Alter Aeon 2014 Halloween Havoc

2014-10-31 Thread AudioGames . net ForumNew releases room : Dentin via Audiogames-reflector


  


Re: Alter Aeon 2014 Halloween Havoc

Halloween Havoc has officially started! PvP arena contests are already underway, and pumpkin cannons have been set up outside all of the major towns. The main event quests are also set up, and available to players of all levels. Listen to the event channel in-game for details.Lastly, weve started running the new mob-based arena contests that allow players of any level to compete using monsters instead of their regular character. This lets players of all levels compete on an even playing field, and also lets you try out high level spells and skills that your main character doesnt have.Check here periodically for details!

URL: http://forum.audiogames.net/viewtopic.php?pid=193521#p193521




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Alter Aeon 2014 Halloween Havoc

2014-10-25 Thread AudioGames . net ForumNew releases room : Dentin via Audiogames-reflector


  


Alter Aeon 2014 Halloween Havoc

Our annual Halloween Havoc is just around the corner! Festivities kick off in six days, on the morning of Friday, October 31. Weve got lots of stuff lined up this year, including the traditional pumpkin cannon contests, pk arena battles, and a new level 16 area for the island of Kordan.Were also planning some special pk arena contests that allow players of any level to compete against each other, regardless of experience or skill level. If youve wanted to try out high level spells and skills that your main character doesnt have, youll be able to do so in these events.Lastly, our main event quest is scheduled to unfold over the course of the weekend, starting on Friday and finishing on Sunday. Were expecting Pumpkinhead to send lots of ghosts and otherworldly spirits, and players of all levels will be needed to defend the towns.Well be using this thread to post updates and other information for the event over the 
 next week. You should be able to check in here and see daily updates, or log in to the server and use the show event command.We hope to see you there!Alter Aeon MUDhttp://www.alteraeon.com

URL: http://forum.audiogames.net/viewtopic.php?pid=192981#p192981




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Re: Alter Aeon Updates

2014-10-04 Thread AudioGames . net ForumNew releases room : Dentin via Audiogames-reflector


  


Re: Alter Aeon Updates

Alter Aeon October 2014 UpdatesAlter Aeon is a well established MUD with a long history. It is set in a world of swords and magic, with regular updates and system-wide events. New and updated areas:The Cloud Academy has reopened! Previously known as the Djinni School for Magic, this level 24 area on the island of Archais was reworked by Bamboo and contains several new quests.A new level 35 area, the Barbary Bridge Road, has been opened along the eastern coast of the mainland between West Naginag and Rogonia.Near the Barbary Bridge Road lies the Saskwal Dale, a new total level 114 area. It is the former home of a now disenfranchised tribe of murlocks. It is said a powerful curse was laid on the Dale by the last master biomancer of the Saskwal.Mount Blitzstadt, a mysterious peak on the nothern edge of the Ash Mountains, is a new total level 118 area. It is rumored that something immensely powerful dwells in or around 
 the mountain.Two new total level 122 areas have been added to the Astral Plane of Air: The Empyrean Caliphate, a cluster of allied cloud giant and greater djinni villages, and the Great Vortex, an enormous storm system populated by strange animals and elemental creatures.Server code updates:Lots of druid class updates, including more spell and skill exp, automerging of nuts and berries, improvements to spellstaffs and totems, and making it a lot easier to brew salves and tinctures. One of the biggest changes is to make the call animal spell low level, so low level players can call and use animals.If you lose your account master password, you can now request an emailed password reset with account password reset.Weve improved the where and nearby commands to make it easier to find places in cities and nearby areas. The web pages for areas have also been upgraded, to display nearb
 y areas and related quests.Item reforging and random items have been dramatically improved. Random items now spawn with much more useful stats, and reforge is more consistent and reliable.Pk changes - damage tweaks to various overpowered spells and skills in pk, as well as making dodge and parry less powerful for casters.Miscellaneous skill/spell changes: Improvements to cleric curses and lightballs, allow climb without knowing the skill, add thief shadow usage to prompts, add Tornius Reagent for potion brewers, tweaks to various warrior skills, and lots of changes to add exp for the less commonly used classes.Convenience changes: Add support for drop all.item, improve channel replay, add donate oops, better spam filters on clan storage, and make it harder to lose alignment in groups.Theres also new Mush-Z and DClient releases, with more druid sounds!Lastly, dont forget that Hallowe
 en Havoc is coming up in a few short weeks. Well post more information about the Halloween events as we approach month end.We hope to see you there!Alter Aeon MUDhttp://www.alteraeon.com

URL: http://forum.audiogames.net/viewtopic.php?pid=191212#p191212




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Re: Alter Aeon Updates

2014-08-10 Thread AudioGames . net ForumNew releases room : Dentin via Audiogames-reflector


  


Re: Alter Aeon Updates

Alter Aeon August 2014 UpdatesAlter Aeon is a well established MUD with a long history. Set in a world of swords and magic, we regularly update with new game content, features, and system-wide events.New and updated articles:- Updated article - Introduction to Healing in Groups. This article describes what being a healer in a group means, how to improve your skills as a healer, and things to look for to help you keep your group alive.- New article - Cleric Class Overview. This is an overview of the skills and spells available to clerics and some of their roles within the game.- New article - How to Use Channels on Alter Aeon. This article presents an overview of basic channel commands, including how to create and manage your own channels.Articles can be found on our articles pages, at: http://alteraeon.com/articlesNew and updated areas:- A new total lev
 el 120 group area containing obsidian trolls can be found north of Hauns Mill, in the southeastern section of the mainland.- A new level 17 area, the ruins of a destroyed drow city, has been discovered on the Island of Archais by the centaurs of Fort Magnesia.- Castle Dragnok, east of Ralnoth on the mainland, has been reworked and updated. It is now a level 31 area.- A new level 30 area, the abandoned stronghold of Clan Unforgiven, has been opened in the forest west of Ralnoth.- The burned out forest, a total level 114 area, has been opened west of Natchsburg.- The Drow mines around and under Old Thalos have been upgraded and extended. This area is now level 30.- The Clearwater Beach, and the nearby Ancestral Island, have been added to the Island of Kordan north of the city of Naphtali. These level 19 areas contain a number of quests and should help bridge the transition to the Island of Archais.There have also been 
 a number of quest improvements, additions and links added on Archais. If you havent done the quests there recently, you may want to check back at Gads Landing and the surrounding areas. As always, use the area new command in-game for a list of recent zones.We hope to see you there!Alter Aeon MUDhttp://www.alteraeon.com

URL: http://forum.audiogames.net/viewtopic.php?pid=184147#p184147




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Re: Alter Aeon Updates

2014-06-21 Thread AudioGames . net ForumNew releases room : Dentin via Audiogames-reflector


Re: Alter Aeon Updates

Dont forget that the main Solstice event is this afternoon at 5 PM CST!Alter Aeon MUDhttp://www.alteraeon.comURL: http://forum.audiogames.net/viewtopic.php?pid=177761#p177761

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Re: Alter Aeon Updates

2014-06-18 Thread AudioGames . net ForumNew releases room : Dentin via Audiogames-reflector


Re: Alter Aeon Updates

Alter Aeon 2014 Solstice EventThis years primary Summer Solstice event will begin on Saturday, June 21st at 5 PM Central Standard Time. Although the orchestrated event will end that night, the main quest will remain available throughout the weekend until noon Monday morning. The theme this year is Chaos Containment, so expect to see updates, changes and general weirdness around the places and areas associated with Chaos.The main event will be made available until next Thursday so that everyone can have a chance to do it, but after Saturday night the event scripts will be automated. There are several sets of event quests, and the event itself wraps up with a couple of epilogue quests which will always be available afterward.Along with these quests, we will be releasing several new and updated areas, including one of last years event areas. All of these areas are permanent and will remain open after the event.<
 p>We hope to see you all on Saturday!Alter Aeon MUDhttp://www.alteraeon.comURL: http://forum.audiogames.net/viewtopic.php?pid=177360#p177360

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Alter Aeon Server Move

2014-05-27 Thread AudioGames . net ForumNew releases room : Dentin via Audiogames-reflector


Alter Aeon Server Move

Yesterday, Alter Aeon upgraded servers and changed server location. The new server is much faster and people are reporting a lot less lag than with the old one. If youre having problems connecting, you may need to reboot your machine to clear the DNS cache. If necessary, you can direct connect using the IP address: 173.255.226.43, port 3000 (alteraeon.com)In other news, we have an upcoming system event for Summer Solstice in a little over three weeks. The event is slated to be run by Shadowfax, and should cover a couple of days and be quite interesting. Dont miss it!-dentinAlter Aeon MUDhttp://www.alteraeon.comhttp://www.mush-z.comURL: http://forum.audiogames.net/viewtopic.php?pid=175261#p175261

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