Re: Planetary Escape, a horror audiogame

2017-07-17 Thread AudioGames . net ForumNew releases room : Dino via Audiogames-reflector


  


Re: Planetary Escape, a horror audiogame

Thanks Dark for the feedback, I will try out those other games. I'm not sure if I can improve the spacial issues in Planetary Escape but I will get people to test whatever engine I use in my next game earlier on to make sure it's not confusing.To people having issues with the download link: what browsers are you using?

URL: http://forum.audiogames.net/viewtopic.php?pid=319833#p319833





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Re: Planetary Escape, a horror audiogame

2017-07-12 Thread AudioGames . net ForumNew releases room : Dino via Audiogames-reflector


  


Re: Planetary Escape, a horror audiogame

Thanks guys for the feedback and advice.It wasn't aliens because zombies are more recognizable... also I recorded the zombie noises myself, I must be pretty convincing  maybe next time I can work out what an alien would sound like though.Mahmood, the only thing I can think of is that it might not work if you have _javascript_ disabled. Could you check if it is in your browser settings?

URL: http://forum.audiogames.net/viewtopic.php?pid=319056#p319056





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Re: Planetary Escape, a horror audiogame

2017-07-10 Thread AudioGames . net ForumNew releases room : Dino via Audiogames-reflector


  


Re: Planetary Escape, a horror audiogame

Nick, the game contains instructions on the keyboard controls as well as instructions for playing the game. However, I didn't think of adding them to the readme as well. I'll make sure to do that. It's definitely fair that you don't want to to play it though given that it's not exactly the most polished audiogame out there, haha. I look forward to impressing you with the next iteration  Also, thanks for the explanation on sonar sound. I think that I would make it a togglable setting (that could be turned off and on) so that if it makes it easier to play, you could turn it on, and otherwise you could turn it off.

URL: http://forum.audiogames.net/viewtopic.php?pid=318808#p318808





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Re: Planetary Escape, a horror audiogame

2017-07-10 Thread AudioGames . net ForumNew releases room : Dino via Audiogames-reflector


  


Re: Planetary Escape, a horror audiogame

@stewie: I did in fact consider using libaudioverse... the problem was that I couldn't get it working when I wanted to try it out. Since I was also programming this for a college project (and thus had a deadline...) and decided that I'd rather be using a library I developed myself so that I had control over whether it worked or not. I think in the future I would be up for using it especially since it's been developed more since then, though.

URL: http://forum.audiogames.net/viewtopic.php?pid=318785#p318785





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Re: Planetary Escape, a horror audiogame

2017-07-10 Thread AudioGames . net ForumNew releases room : Dino via Audiogames-reflector


  


Re: Planetary Escape, a horror audiogame

Thanks for the in depth responses. @Aprone, nice catch with the stepping part - I didn't notice that while testing at all. And @raygrote, you are very right. I had no prior AI programming experience, so... The zombies stay in one place until you're with a certain distance of them before they start to chase you. The reason some of you might notice some weirdness with the HRTF is that it's not HRTF. It's a weird homebrew implementation of 3D audio I made because I couldn't get any other python implementations working. I can explain in further detail if anyone wants me to, but the short version is that it uses the inverse square law to work out how much volume drop to use and inverting the phase of the audio in one ear when the source of the sound is behind the player - it's essentially the audio version of an optical illusion since it tricks the brain into thinking that the sound it's hearing is behind it. What I'm thinking based
  on you guy's responses is that I'm going to patch as many small issues affecting gameplay as possible for the next patch and then write a sequel with more features. Because of the way the 3D sound is implemented it isn't possible to reduce lag by very much if at all, so I think I'm going to need to rewrite the game in a different programming language with better 3D audio libraries.And, yeah, headphones aren't optional. Make sure you wear them!

URL: http://forum.audiogames.net/viewtopic.php?pid=318771#p318771





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Re: Planetary Escape, a horror audiogame

2017-07-10 Thread AudioGames . net ForumNew releases room : Dino via Audiogames-reflector


  


Re: Planetary Escape, a horror audiogame

Thank you for the feedback, guys. I did implement something to make the zombies sound like they were behind you when they were, but obviously this didn't work out quite as well as I'd hoped. I think it should get easier to tell where zombies are with practice, since I got fairly okay at it, but... It should probably be simpler than that. Can someone explain to me what you mean by 'sonar sound'? It's probably something I can add but I have no idea what you mean. I thought I had gotten rid of the 'randomly being eaten by a zombie' issue. So this is something I'm going to need to look into further. If you found it too easy, what would you like to improve it? I'm thinking I could probably add extra maps, etc, with more obstacles and more zombies but otherwise I'm not sure what. I will note that there is no turning capability in this game. So if you thought you were turning that might be a source of confusion
 ... Imagine you're strafing everywhere. And yes, this is pretty much my first real game, thanks for the compliment 

URL: http://forum.audiogames.net/viewtopic.php?pid=318755#p318755





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Planetary Escape, a horror audiogame

2017-07-10 Thread AudioGames . net ForumNew releases room : Dino via Audiogames-reflector


  


Planetary Escape, a horror audiogame

You're the last person left on the planet. There's a ship waiting for you... across a field full of ravenous zombies. Will you make it home?Planetary Escape is the game I've been working all year and I'm happy to say that it's finally in beta and I can release it to you guys. It's been a pretty wild ride and I'm excited to share the result.Download it here, from itch.io: https://alari.itch.io/planetary-escapeIf you played it, it would be awesome if you also responded to my Google form, here: https://goo.gl/forms/zvAqofPd9IJaf1Xo2, which will help me improve it in future updates, or leave your suggestions here.Thank you!

URL: http://forum.audiogames.net/viewtopic.php?pid=318741#p318741





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Planetary Escape, a horror audiogame

2017-07-10 Thread AudioGames . net ForumNew releases room : Dino via Audiogames-reflector


  


Planetary Escape, a horror audiogame

You're the last person left on the planet. There's a ship waiting for you... across a field full of ravenous zombies. Will you make it home?Planetary Escape is the game I've been working all year and I'm happy to say that it's finally in beta and I can release it to you guys. It's been a pretty wild ride and I'm excited to share the result.Download it here, from itch.io: https://alari.itch.io/planetary-escapeIf you played it, it would be awesome if you also responded to my Google form, here: https://goo.gl/forms/zvAqofPd9IJaf1Xo2, which will help me improve it in future updates, or leave your suggestions here.Thank you!

URL: http://forum.audiogames.net/viewtopic.php?pid=318741#p318741





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Re: Slender: Lost Vision, a survival horror fan game based on slenderman

2016-07-09 Thread AudioGames . net ForumNew releases room : Dino via Audiogames-reflector


  


Re: Slender: Lost Vision, a survival horror fan game based on slenderman

Not at all spooked... nope, never, not me!This is pretty much the first audiogame I've played and I'm really impressed with the creation of the atmosphere and the difficulty. The only thing is, I can't hear the rustling of the the third piece of paper. I walked around for a while but never heard it, so I kinda gave up.

URL: http://forum.audiogames.net/viewtopic.php?pid=267407#p267407





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Re: Rocket Neo, my first audio game

2016-06-20 Thread AudioGames . net ForumNew releases room : Dino via Audiogames-reflector


  


Re: Rocket Neo, my first audio game

The executable version is here! You will probably still need to install openAL to use it if you haven't already, but you will not need to install Python or PyAL.If you receive the error "The program can't start because VCRUNTIME140.dll is missing from your computer.", it means you need the Visual Studio 2015 redistributable.And now I'm back off to study so I don't fail my tests! Hope you guys enjoy this.EDIT: The menu used to be broken. I didn't notice because I forgot to test the menu. Now it is fixed (and the links updated) and should be legible by a screenreader. Sorry about that.

URL: http://forum.audiogames.net/viewtopic.php?pid=265277#p265277





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Re: Rocket Neo, my first audio game

2016-06-20 Thread AudioGames . net ForumNew releases room : Dino via Audiogames-reflector


  


Re: Rocket Neo, my first audio game

The executable version is here! You will probably still need to install openAL to use it if you haven't already, but you will not need to install Python or PyAL.If you receive the error "The program can't start because VCRUNTIME140.dll is missing from your computer.", it means you need the Visual Studio 2015 redistributable.And now I'm back off to study so I don't fail my tests! Hope you guys enjoy this.

URL: http://forum.audiogames.net/viewtopic.php?pid=265277#p265277





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Re: Rocket Neo, my first audio game

2016-06-20 Thread AudioGames . net ForumNew releases room : Dino via Audiogames-reflector


  


Re: Rocket Neo, my first audio game

The executable version is here! You will probably still need to install openAL to use it if you haven't already, but you will not need to install Python or PyAL.If you receive the error "The program can't start because VCRUNTIME140.dll is missing from your computer.", it means you need the Visual Studio 2015 redistributable.

URL: http://forum.audiogames.net/viewtopic.php?pid=265277#p265277





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Re: Rocket Neo, my first audio game

2016-06-20 Thread AudioGames . net ForumNew releases room : Dino via Audiogames-reflector


  


Re: Rocket Neo, my first audio game

The executable version is here! You will probably still need to install openAL to use it if you haven't already, but you will not need to install Python or PyAL.

URL: http://forum.audiogames.net/viewtopic.php?pid=265277#p265277





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Re: Rocket Neo, my first audio game

2016-06-20 Thread AudioGames . net ForumNew releases room : Dino via Audiogames-reflector


  


Re: Rocket Neo, my first audio game

I'm going to try to compile this again in a few days when I'm done with exams. For some reason it wouldn't work and I don't have the time to fix it right now.  But if anyone knows how to do it and can help, that would be awesome.

URL: http://forum.audiogames.net/viewtopic.php?pid=265245#p265245





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Re: Rocket Neo, my first audio game

2016-06-19 Thread AudioGames . net ForumNew releases room : Dino via Audiogames-reflector


  


Re: Rocket Neo, my first audio game

Hi SLJ, I would have done that except that when I did post the links, I was given an alert saying I could only post one link per post. I'll fetch them now and see if it works. I tried to package everything together but it didn't work, so the whole thing has dependencies. My upcoming games won't be like this. You will need to install Python 3 first (make sure to check the box asking if you want to add Python to Path in the installer). Then, you will need to install OpenAL, which is a straightforward installer. Then, you need to install PyAL, which should come with  installation instructions but if you need help I can try to work out the problem for you. To run Rocket Neo, navigate to the directory it's in with a command line then enter "python rocketneo.py".  I may have gotten the file name wrong there, so if it's different, replace it with what it actually is. Sorry that it's so much work to run. <
 br />.Python 3 linkhttps://www.python.org/downloads/PyAL linkhttps://pypi.python.org/pypi/PyALOpenAL linkhttps://www.openal.org/downloads/

URL: http://forum.audiogames.net/viewtopic.php?pid=265205#p265205





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Re: Rocket Neo, my first audio game

2016-06-19 Thread AudioGames . net ForumNew releases room : Dino via Audiogames-reflector


  


Re: Rocket Neo, my first audio game

Hi SLJ, I would have done that except that when I did post the links, I was given an alert saying I could only post one link per post. I'll fetch them now and see if it works. I tried to package everything together but it didn't work, so the whole thing has dependencies. My upcoming games won't be like this. You will need to install Python 3 first (make sure to check the box asking if you want to add Python to Path in the installer). Then, you will need to install OpenAL, which is a straightforward installer. Then, you need to install PyAL, which should come with  installation instructions but if you need help I can try to work out the problem for you. Sorry that it's so much work to run. .Python 3 linkhttps://www.python.org/downloads/PyAL linkhttps://pypi.python.org/pypi/PyALOpenAL linkhttps://www.openal.org/downloads/

URL: http://forum.audiogames.net/viewtopic.php?pid=265205#p265205





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Re: Rocket Neo, my first audio game

2016-06-19 Thread AudioGames . net ForumNew releases room : Dino via Audiogames-reflector


  


Re: Rocket Neo, my first audio game

Hi SLJ, I would have done that except that when I did post the links, I was given an alert saying I could only post one link per post. I'll fetch them now and see if it works. .Python 3 linkhttps://www.python.org/downloads/PyAL linkhttps://pypi.python.org/pypi/PyALOpenAL linkhttps://www.openal.org/downloads/

URL: http://forum.audiogames.net/viewtopic.php?pid=265205#p265205





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Rocket Neo, my first audio game

2016-06-19 Thread AudioGames . net ForumNew releases room : Dino via Audiogames-reflector


  


Rocket Neo, my first audio game

I've spent the last few days hammering away at this game. It's called Rocket Neo, and the basic premise... in fact, the entire premise, is that there are rockets being fired at you and you have to dodge them. It's simple, but I'm proud of it. Tested with NVDA.Rocket Neo only runs on Windows. To run it, you need to have installed Python 3, PyAL, and OpenAL.Link to source

URL: http://forum.audiogames.net/viewtopic.php?pid=265175#p265175





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