Re: Orna.

2021-01-28 Thread AudioGames . net ForumNew releases room : Jitel via Audiogames-reflector


  


Re: Orna.

@75I would argue with you about your third recommendation. At the very first levels, your main task will be to find at least some equipment, no matter what quality. And later, when you move to a new tier, you will be able to meet new monsters that can drop equipment that is better than yours, again, regardless of the quality. Therefore, as long as your level is not too high, I would not recommend turning on auto dismantle, because you may come across the item of equipment that you need right now.

URL: https://forum.audiogames.net/post/610702/#p610702




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Re: Orna.

2021-01-25 Thread AudioGames . net ForumNew releases room : Jitel via Audiogames-reflector


  


Re: Orna.

I started actively using potions at level 75, some rank 4 monsters can completely kill me in a couple of strikes, so I need to make sure that all my stats are full before each fight.

URL: https://forum.audiogames.net/post/609777/#p609777




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Re: Orna.

2021-01-25 Thread AudioGames . net ForumNew releases room : Jitel via Audiogames-reflector


  


Re: Orna.

Yeah, knight is not something I would choose. I don't really like the classes from defense in any of the games, and I would definitely choose a class that has more attacking capabilities.

URL: https://forum.audiogames.net/post/609750/#p609750




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Re: Orna.

2021-01-25 Thread AudioGames . net ForumNew releases room : Jitel via Audiogames-reflector


  


Re: Orna.

In addition, as I've seen, the knight has a passive skill that turns on this ability as soon as you enter the battle.

URL: https://forum.audiogames.net/post/609719/#p609719




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Re: Orna.

2021-01-25 Thread AudioGames . net ForumNew releases room : Jitel via Audiogames-reflector


  


Re: Orna.

As I understand it, you just need to use defence, and some of the damage received will be redirected to an additional HP bar. However, I didn't use it too often.

URL: https://forum.audiogames.net/post/609682/#p609682




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Re: Arcane Fortune - Windows/Linux/Mac console-played grand strategy game

2021-01-23 Thread AudioGames . net ForumNew releases room : Jitel via Audiogames-reflector


  


Re: Arcane Fortune - Windows/Linux/Mac console-played grand strategy game

@71Thanks a lot, I'll try it.

URL: https://forum.audiogames.net/post/609052/#p609052




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Re: Arcane Fortune - Windows/Linux/Mac console-played grand strategy game

2021-01-23 Thread AudioGames . net ForumNew releases room : Jitel via Audiogames-reflector


  


Re: Arcane Fortune - Windows/Linux/Mac console-played grand strategy game

Hello everyone.Is it ok that, for example, in some menus, such as map selection or difficulty level, the option under the cursor is not voiced? It may be the font size, as I can't set it to 7/12, and I have 6/12 set.I use Windows + NVDA.

URL: https://forum.audiogames.net/post/609018/#p609018




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Re: Orna.

2021-01-20 Thread AudioGames . net ForumNew releases room : Jitel via Audiogames-reflector


  


Re: Orna.

For those who don't know or just haven't seen it, the game has an official Discord server. There you can chat with players, connect to the channel of your country or state, if there are any, or see messages about the recruitment of players to different kingdoms. Here is the link.https://discord.gg/orna

URL: https://forum.audiogames.net/post/608167/#p608167




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Re: New multiplayer strategy from iGindis Games. "World Leaders" (Android)

2020-09-16 Thread AudioGames . net ForumNew releases room : Jitel via Audiogames-reflector


  


Re: New multiplayer strategy from iGindis Games. "World Leaders" (Android)

Just for information, but iGindis opened its Discord server about an hour ago. This is dedicated to all their games, but for World Leaders, the server will be a very useful addition, I think.So far, the server is a bit raw, and all activity is limited to the main channel, but this is only the first day of existence, so everything is still ahead.Here is the link:https://discord.gg/Hhnz6Zc

URL: https://forum.audiogames.net/post/571264/#p571264




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Re: New multiplayer strategy from iGindis Games. "World Leaders" (Android)

2020-09-08 Thread AudioGames . net ForumNew releases room : Jitel via Audiogames-reflector


  


Re: New multiplayer strategy from iGindis Games. "World Leaders" (Android)

@38 It isn't.

URL: https://forum.audiogames.net/post/568378/#p568378




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Re: New multiplayer strategy from iGindis Games. "World Leaders" (Android)

2020-09-07 Thread AudioGames . net ForumNew releases room : Jitel via Audiogames-reflector


  


Re: New multiplayer strategy from iGindis Games. "World Leaders" (Android)

Strange thing. In my case, the buttons remain at the bottom of the screen after the rotation, and I can close the ad using the back button after it ends.

URL: https://forum.audiogames.net/post/568087/#p568087




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Re: New multiplayer strategy from iGindis Games. "World Leaders" (Android)

2020-09-07 Thread AudioGames . net ForumNew releases room : Jitel via Audiogames-reflector


  


Re: New multiplayer strategy from iGindis Games. "World Leaders" (Android)

Have you tried pressing the back button? Just check the lower-left corner of your screen.

URL: https://forum.audiogames.net/post/568052/#p568052




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Re: New multiplayer strategy from iGindis Games. "World Leaders" (Android)

2020-09-07 Thread AudioGames . net ForumNew releases room : Jitel via Audiogames-reflector


  


Re: New multiplayer strategy from iGindis Games. "World Leaders" (Android)

Then it's probably a game bug. Have you tried doing this with other countries?

URL: https://forum.audiogames.net/post/568008/#p568008




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Re: New multiplayer strategy from iGindis Games. "World Leaders" (Android)

2020-09-07 Thread AudioGames . net ForumNew releases room : Jitel via Audiogames-reflector


  


Re: New multiplayer strategy from iGindis Games. "World Leaders" (Android)

@23 I deleted this Alliance. I created it to test how leadership options and things like that work. Think I'll join one of the existing ones soon.@26 This is one big wall of text, and links help you navigate to the right place. I haven't tested this with a voice assistant however, I use talk back.

URL: https://forum.audiogames.net/post/568001/#p568001




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Re: New multiplayer strategy from iGindis Games. "World Leaders" (Android)

2020-09-06 Thread AudioGames . net ForumNew releases room : Jitel via Audiogames-reflector


  


Re: New multiplayer strategy from iGindis Games. "World Leaders" (Android)

Sometimes you need to wait a while for the update to be detected by your phone. This may take an hour or more. I recommend checking for updates in the "My apps and games" section of the Playmarket app.

URL: https://forum.audiogames.net/post/567823/#p567823




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Re: New multiplayer strategy from iGindis Games. "World Leaders" (Android)

2020-09-06 Thread AudioGames . net ForumNew releases room : Jitel via Audiogames-reflector


  


Re: New multiplayer strategy from iGindis Games. "World Leaders" (Android)

I contacted the developers about the possibility of re-creating the nation with a different name, and so on. I created it during beta testing, and didn't pay much attention to the name and type of government. I hope they will respond positively and I will be able to play with a new one.

URL: https://forum.audiogames.net/post/567746/#p567746




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Re: New multiplayer strategy from iGindis Games. "World Leaders" (Android)

2020-09-06 Thread AudioGames . net ForumNew releases room : Jitel via Audiogames-reflector


  


Re: New multiplayer strategy from iGindis Games. "World Leaders" (Android)

This line of text shows what different types of government give. To select the type, you must activate another item with the name of the type of government. For example, if you clicked on a button, click on plain text.

URL: https://forum.audiogames.net/post/567690/#p567690




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Re: New multiplayer strategy from iGindis Games. "World Leaders" (Android)

2020-09-06 Thread AudioGames . net ForumNew releases room : Jitel via Audiogames-reflector


  


Re: New multiplayer strategy from iGindis Games. "World Leaders" (Android)

@9 Sent You some requests.My country is called Urals, feel free to establish a relationship.

URL: https://forum.audiogames.net/post/567660/#p567660




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Re: New multiplayer strategy from iGindis Games. "World Leaders" (Android)

2020-09-06 Thread AudioGames . net ForumNew releases room : Jitel via Audiogames-reflector


  


Re: New multiplayer strategy from iGindis Games. "World Leaders" (Android)

Choose instructions instead of Tutorials. The Tutorials section usually contains instructional videos that don't even contain words. If you select instructions, you will be taken to the section with instructions for the game.

URL: https://forum.audiogames.net/post/567655/#p567655




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Re: New multiplayer strategy from iGindis Games. "World Leaders" (Android)

2020-09-06 Thread AudioGames . net ForumNew releases room : Jitel via Audiogames-reflector


  


Re: New multiplayer strategy from iGindis Games. "World Leaders" (Android)

There is an "instructions" section in the main menu of the game.

URL: https://forum.audiogames.net/post/567648/#p567648




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Re: New multiplayer strategy from iGindis Games. "World Leaders" (Android)

2020-09-06 Thread AudioGames . net ForumNew releases room : Jitel via Audiogames-reflector


  


Re: New multiplayer strategy from iGindis Games. "World Leaders" (Android)

You can earn tokens in the game, so over time you will save up for what you want to buy.

URL: https://forum.audiogames.net/post/567635/#p567635




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New multiplayer strategy from iGindis Games. "World Leaders" (Android)

2020-09-06 Thread AudioGames . net ForumNew releases room : Jitel via Audiogames-reflector


  


New multiplayer strategy from iGindis Games. "World Leaders" (Android)

Hi everyone.About a week ago, iGindis Games released a new multiplayer strategy called "World Leaders".The game was in public beta stage for a few days, but a couple of hours ago beta testing ended and the world was reset.Here is the description from the game's Google play page.Game StoryThe creation of a new earth has begun, and with it, the greatest battle for world domination.You strive to be the leader of the most powerful country on the planet.However, at the same time, thousands of others have begun pursuing the same goals.Your success will depend on mastering your leadership skills and building your new country, finding new friends from around the globe and prove that you are the best leader in the world!This is the perfect war strategy game for turn-based enthusiasts!New world leaderA big uprising overthrew the existing government in your country.As the leader of the uprising you have unlimited authority in the country to lead and rebuild it.The government has elected you and your strategy to build the country into an empire.This note is for your eyes only...Our new country needs you as our leader, we all support you and will follow you to whatever end...Lead us to victory so your name will be remembered worldwide and everyone will speak of it in times to come.You have all the tools to build and develop your leadership skills and our country, find allies and friends from around the world.Are you ready to lead Supreme Commander?World Leaders is a turn-based strategy game, where you will have to build your empire. Use your time wisely to implement the right strategy and tactics!You will begin as the leader of a small country and through diplomacy, strategy and skill, you’ll expand your rule over the entire world.Your goal is to ultimately become supreme to all others and lead thousands of players worldwide.Using everything from diplomacy to war, you must strive to build an empire, both economically and militarily.The game contains: Resources, Factories, Stock Exchange, Weapons Markets, Diplomats, Alliances, United Nations, a Spy Center, a War Room, an Economic System, Technology, World Events, World News and very advanced Artificial Intelligence.Weapons in the game: Armoured Personnel Carriers (APCs), Tanks, Artillery, Anti-Air Missiles, Helicopters, Fighter Jets, Ships, Submarines, Fighting Robots, Unmanned Aerial Vehicles (UAVs), Aircraft Carriers and Ballistic missiles...Leader options: Hundreds of spy, war, diplomatic and economic possibilities that will help you decide how to build your empire.This game has quite a lot of differences from the games in the "Empire 2027" series. But in General, the interface has remained almost unchanged, and I have not noticed any serious problems with accessibility.See You all there, I hope.Install from google play

URL: https://forum.audiogames.net/post/567626/#p567626




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Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem

2020-07-24 Thread AudioGames . net ForumNew releases room : Jitel via Audiogames-reflector


  


Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem

Hello everyone.I saw mentions of this problem 5 times on this forum, but there was no answer to the question of how to get rid of it.Every time I battle at the stadium, sooner or later the following error appears:Stadium cheer routine failed with error code "insufficient preallocated address space."reinstalling doesn't help.Thank you in advance for any information about this error.

URL: https://forum.audiogames.net/post/555149/#p555149




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Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem

2020-07-24 Thread AudioGames . net ForumNew releases room : Jitel via Audiogames-reflector


  


Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem

Hello everyone.I saw mentions of this problem 5 times in this topic, but there was no answer to the question of how to get rid of it.Every time I battle at the stadium, sooner or later the following error appears:Stadium cheer routine failed with error code "insufficient preallocated address space."reinstalling doesn't help.Thank you in advance for any information about this error.

URL: https://forum.audiogames.net/post/555149/#p555149




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Re: Aurora 4X, Back to More Accessible Stars

2020-07-09 Thread AudioGames . net ForumNew releases room : Jitel via Audiogames-reflector


  


Re: Aurora 4X, Back to More Accessible Stars

You can find info on every installation and space it takes up on Aurora wiki.

URL: https://forum.audiogames.net/post/550524/#p550524




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Re: Aurora 4X, Back to More Accessible Stars

2020-06-15 Thread AudioGames . net ForumNew releases room : Jitel via Audiogames-reflector


  


Re: Aurora 4X, Back to More Accessible Stars

You can use the radio buttons that are in the window. Change the race components radio button to class components, and you can see all the components used in the design. Just double-click any component with the left mouse button and it will be deleted.

URL: https://forum.audiogames.net/post/541643/#p541643




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Re: Aurora 4X, Back to More Accessible Stars

2020-04-30 Thread AudioGames . net ForumNew releases room : Jitel via Audiogames-reflector


  


Re: Aurora 4X, Back to More Accessible Stars

I get this error as well, but since it doesn't affect the game play, I allow it to exist.

URL: https://forum.audiogames.net/post/524543/#p524543




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Re: Aurora 4X, Back to More Accessible Stars

2020-04-27 Thread AudioGames . net ForumNew releases room : Jitel via Audiogames-reflector


  


Re: Aurora 4X, Back to More Accessible Stars

Hmm, then I don't have any ideas. This may be a problem with your screen, but again, it's not possible to tell for sure.

URL: https://forum.audiogames.net/post/523518/#p523518




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Re: Aurora 4X, Back to More Accessible Stars

2020-04-27 Thread AudioGames . net ForumNew releases room : Jitel via Audiogames-reflector


  


Re: Aurora 4X, Back to More Accessible Stars

Try to do so. After you hold down the left mouse button, do not touch the arrows. Use the NVDA cursor to get to the cargo fleet, put the mouse pointer on it with NVDA+/, and without expanding it, release the left button.

URL: https://forum.audiogames.net/post/523498/#p523498




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Re: Aurora 4X, Back to More Accessible Stars

2020-04-27 Thread AudioGames . net ForumNew releases room : Jitel via Audiogames-reflector


  


Re: Aurora 4X, Back to More Accessible Stars

Hi all again.I seem to have figured out how to drag and drop ships in the Naval Organization window using NVDA. I hope this helps someone.1. Set your NVDA cursor to the name of the ship you want to drag.2. Use Shift+/ for desktop layout (NVDA+Control+[ for laptop), To hold down the left mouse button.3. Set the NVDA cursor on the name of the fleet you want to drag the ship to, and repeat step 2 to release the left mouse button.This method works for me, and ships move from fleet to fleet.

URL: https://forum.audiogames.net/post/523391/#p523391




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Re: Aurora 4X, Back to More Accessible Stars

2020-04-27 Thread AudioGames . net ForumNew releases room : Jitel via Audiogames-reflector


  


Re: Aurora 4X, Back to More Accessible Stars

Thanks very much.

URL: https://forum.audiogames.net/post/523308/#p523308




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Re: Aurora 4X, Back to More Accessible Stars

2020-04-27 Thread AudioGames . net ForumNew releases room : Jitel via Audiogames-reflector


  


Re: Aurora 4X, Back to More Accessible Stars

To be more precise, I made sure that the ships were in separate fleets, and deleted those fleets.

URL: https://forum.audiogames.net/post/523297/#p523297




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Re: Aurora 4X, Back to More Accessible Stars

2020-04-27 Thread AudioGames . net ForumNew releases room : Jitel via Audiogames-reflector


  


Re: Aurora 4X, Back to More Accessible Stars

I detached 5 ships from all the fleets they were in, and now they are not assigned to any fleet.

URL: https://forum.audiogames.net/post/523281/#p523281




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Re: Aurora 4X, Back to More Accessible Stars

2020-04-27 Thread AudioGames . net ForumNew releases room : Jitel via Audiogames-reflector


  


Re: Aurora 4X, Back to More Accessible Stars

How Can I assign ships to any fleet? I have 5 ships that are not part of any fleet, but I can't find anything that is responsible for assigning ships to fleets.

URL: https://forum.audiogames.net/post/523263/#p523263




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Re: Aurora 4X, Back to More Accessible Stars

2020-04-26 Thread AudioGames . net ForumNew releases room : Jitel via Audiogames-reflector


  


Re: Aurora 4X, Back to More Accessible Stars

Also a quick question about the creation of a ground units. Should I add components to them using object navigation too?

URL: https://forum.audiogames.net/post/523098/#p523098




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Re: Aurora 4X, Back to More Accessible Stars

2020-04-26 Thread AudioGames . net ForumNew releases room : Jitel via Audiogames-reflector


  


Re: Aurora 4X, Back to More Accessible Stars

Oh, then it's not just my problem.  Thank you.

URL: https://forum.audiogames.net/post/523033/#p523033




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Re: Aurora 4X, Back to More Accessible Stars

2020-04-26 Thread AudioGames . net ForumNew releases room : Jitel via Audiogames-reflector


  


Re: Aurora 4X, Back to More Accessible Stars

Also, is it okay That I get errors in functions from time to time. I don't know how it sounds in English, but if you translate it, it will be something like this. A reference to an object does not point to an instance of the object.

URL: https://forum.audiogames.net/post/523027/#p523027




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Re: Aurora 4X, Back to More Accessible Stars

2020-04-26 Thread AudioGames . net ForumNew releases room : Jitel via Audiogames-reflector


  


Re: Aurora 4X, Back to More Accessible Stars

Thank you for your answers, guys. I have one more question. What does the create project menu item do? I have seen industrial and research projects, and I understand what they are doing. But what Can I do in the normal create project dialog?

URL: https://forum.audiogames.net/post/523010/#p523010




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Re: World Empire 2027 has been released! Confirmed for Android only.

2020-04-26 Thread AudioGames . net ForumNew releases room : Jitel via Audiogames-reflector


  


Re: World Empire 2027 has been released! Confirmed for Android only.

@69 Technology and troops are two different things. Technology increases the combat capability of your units, and you need to make sure that there are enough troops on your country's territory outside the front lines to protect yourself if someone attacks you.And besides, if you can't do something, it doesn't mean that the game is a piece of crap.

URL: https://forum.audiogames.net/post/522973/#p522973




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Re: Aurora 4X, Back to More Accessible Stars

2020-04-26 Thread AudioGames . net ForumNew releases room : Jitel via Audiogames-reflector


  


Re: Aurora 4X, Back to More Accessible Stars

@32 I already looked there, thank you very much. I mean, some small hints for screen reader users. For example, places where you must use object navigation, and so on.

URL: https://forum.audiogames.net/post/522927/#p522927




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Re: Aurora 4X, Back to More Accessible Stars

2020-04-26 Thread AudioGames . net ForumNew releases room : Jitel via Audiogames-reflector


  


Re: Aurora 4X, Back to More Accessible Stars

Yes, the tutorial would be very useful. It doesn't have to be a huge document describing everything, but something like an FAQ or short recommendations would help a lot.

URL: https://forum.audiogames.net/post/522910/#p522910




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Re: Aurora 4X, Back to More Accessible Stars

2020-04-26 Thread AudioGames . net ForumNew releases room : Jitel via Audiogames-reflector


  


Re: Aurora 4X, Back to More Accessible Stars

After some time of playing, I can say that I seem to be addicted. Really, I didn't expect the game to have such good detail. For example, I chose Russia and I have Russian ranks in the Navy and Russian names.Thank you very much zkline for recommending it.

URL: https://forum.audiogames.net/post/522841/#p522841




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Re: Aurora 4X, Back to More Accessible Stars

2020-04-25 Thread AudioGames . net ForumNew releases room : Jitel via Audiogames-reflector


  


Re: Aurora 4X, Back to More Accessible Stars

@11 Thank you very much, I'll take a look at it.

URL: https://forum.audiogames.net/post/522696/#p522696




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Re: Aurora 4X, Back to More Accessible Stars

2020-04-25 Thread AudioGames . net ForumNew releases room : Jitel via Audiogames-reflector


  


Re: Aurora 4X, Back to More Accessible Stars

Hi everyone.The game is just great, I'm sure that after I figure it out, I will spend hours and hours on it.But I have a question. Whether the new game starts immediately after I launch the .exe file. After launch, it appears to be the Empire control screen, but I'm not sure about that, since a lot of it looks like settings of some kind.Could You please help? Thank you in advance.

URL: https://forum.audiogames.net/post/522690/#p522690




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Re: World Empire 2027 has been released! Confirmed for Android only.

2020-04-24 Thread AudioGames . net ForumNew releases room : Jitel via Audiogames-reflector


  


Re: World Empire 2027 has been released! Confirmed for Android only.

Hi everyone.@45In the case of troops, if it shows that you have 200 soldiers, then you have 200 soldiers at the moment. In the case of money, it is shown in Millions, so if, for example, you are shown that you have 5000 million, then you have 50 dollars.

URL: https://forum.audiogames.net/post/522282/#p522282




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Re: Africa Empire 2027. Android

2019-09-01 Thread AudioGames . net ForumNew releases room : Jitel via Audiogames-reflector


  


Re: Africa Empire 2027. Android

@31, To be honest, I have no Idea what it can be. When I activate the start game function in all empire games, all works fine.

URL: https://forum.audiogames.net/post/458882/#p458882




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Re: Africa Empire 2027. Android

2019-09-01 Thread AudioGames . net ForumNew releases room : Jitel via Audiogames-reflector


  


Re: Africa Empire 2027. Android

So, the World empire 2027 is finaly released and can be downloaded from Google play:https://play.google.com/store/apps/deta … empire2027Unfortunately, the multiplayer game is not yet available, but you can test yourself against AI.

URL: https://forum.audiogames.net/post/458880/#p458880




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Re: Africa Empire 2027. Android

2019-08-30 Thread AudioGames . net ForumNew releases room : Jitel via Audiogames-reflector


  


Re: Africa Empire 2027. Android

Absolutely the same situation here. Now, finally, it will be possible to carry out actions around the world, not limited to one region. And, of course, multiplayer games will become much more interesting. It should be epic.

URL: https://forum.audiogames.net/post/458653/#p458653




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Re: Africa Empire 2027. Android

2019-08-29 Thread AudioGames . net ForumNew releases room : Jitel via Audiogames-reflector


  


Re: Africa Empire 2027. Android

You are welcome, @24.

URL: https://forum.audiogames.net/post/458486/#p458486




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Re: Africa Empire 2027. Android

2019-08-29 Thread AudioGames . net ForumNew releases room : Jitel via Audiogames-reflector


  


Re: Africa Empire 2027. Android

You are welcome @24.

URL: https://forum.audiogames.net/post/458486/#p458486




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Re: Africa Empire 2027. Android

2019-08-29 Thread AudioGames . net ForumNew releases room : Jitel via Audiogames-reflector


  


Re: Africa Empire 2027. Android

Here is the link to the developer's twitter. They are publishing some of the info there.https://twitter.com/iGindisI think the Facebook page has updated information as well.https://www.facebook.com/IGindis-Games- … 786605789/

URL: https://forum.audiogames.net/post/458470/#p458470




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Re: Africa Empire 2027. Android

2019-08-29 Thread AudioGames . net ForumNew releases room : Jitel via Audiogames-reflector


  


Re: Africa Empire 2027. Android

Hi to everyone.According to the developers, on September 1 their new game, called - "World empire 2027", will appear.From what is already known, the game will be generally similar to the previous games in the series, with some innovations, including splitting the screen of diplomacy into regions and new technologies for the army. Thus, you will have 180 countries to choose from. According to the developers, they tried to represent all the countries with a population of more than 500,000 in the game.Therefore, we have something big ahead.

URL: https://forum.audiogames.net/post/458347/#p458347




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Re: evolve, a new incremental game

2019-07-13 Thread AudioGames . net ForumNew releases room : Jitel via Audiogames-reflector


  


Re: evolve, a new incremental game

Thanks, this thing works just fine. In the case of races, professions and similar things, which themselves do not perform any actions, you can make their names with the buttons. It would be very nice.

URL: https://forum.audiogames.net/post/448651/#p448651




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Re: evolve, a new incremental game

2019-07-05 Thread AudioGames . net ForumNew releases room : Jitel via Audiogames-reflector


  


Re: evolve, a new incremental game

@omer Did you use this method yourself, precisely in the interface of A.R.P.A projects? If yes, then I do not know how you could see the requirements. You can see the information about the project, this is true, But I can not check the requirements in this way.

URL: https://forum.audiogames.net/post/446622/#p446622




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Re: evolve, a new incremental game

2019-07-05 Thread AudioGames . net ForumNew releases room : Jitel via Audiogames-reflector


  


Re: evolve, a new incremental game

Greetings to all.First of all, I would like to thank @Demagorddon for creating this great game. I am glad that you work with accessibility, which allows me to enjoy the game for several days already.However, I have a question related to A.R.P.A projects. Unfortunately, I was in no way able to access the information, how many resources needed to improve the project a certain level. While I have to improve them on the guess, hoping that the increase will occur. But it would be great to have a way to check the requirements.Thanks in advance to someone who has any solution to this issue, and good luck to all.

URL: https://forum.audiogames.net/post/446588/#p446588




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Re: evolve, a new incremental game

2019-07-05 Thread AudioGames . net ForumNew releases room : Jitel via Audiogames-reflector


  


Re: evolve, a new incremental game

Greetings to all.first of all, I would like to thank @Demagorddon for creating this great game. I am glad that you work with accessibility, which allows me to enjoy the game for several days already.However, I have a question related to A.R.P.A projects. Unfortunately, I was in no way able to access the information, how many resources needed to improve the project a certain level. While I have to improve them on the guess, hoping that the increase will occur. But it would be great to have a way to check the requirements.Thanks in advance to someone who has any solution to this issue, and good luck to all.

URL: https://forum.audiogames.net/post/446588/#p446588




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Re: Warsim, text based randomly generated stratogy

2019-06-10 Thread AudioGames . net ForumNew releases room : Jitel via Audiogames-reflector


  


Re: Warsim, text based randomly generated stratogy

Yes, Females in the game, it would be Nice. @defender one more person joins your side.

URL: https://forum.audiogames.net/post/440188/#p440188




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Re: Warsim, text based randomly generated stratogy

2019-06-09 Thread AudioGames . net ForumNew releases room : Jitel via Audiogames-reflector


  


Re: Warsim, text based randomly generated stratogy

Thank You very much. 

URL: https://forum.audiogames.net/post/439792/#p439792




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Re: Warsim, text based randomly generated stratogy

2019-06-08 Thread AudioGames . net ForumNew releases room : Jitel via Audiogames-reflector


  


Re: Warsim, text based randomly generated stratogy

So, here is the suggestion I was talking about.This applies to sending military aid, which is available if an alliance is concluded with the kingdom.At the moment, it's just sending 10 soldiers with each use of this option, who completely come under the control of the kingdom to which you send aid, and you can not do anything with them in the future.but it is possible to make it a little more interesting, namely, to add expeditionary forces to the game.This is how it should work in my opinion.When using the option "Send military aid", an emissary will be sent to this kingdom. He wonders if they need military aid at the moment. If the answer is "no", He just returns.If the answer is "yes", you can proceed to the formation of the expeditionary force. You can add as many different units as you see fit.When the expeditionary force is formed, they are sent to this kingdom. In this case, you need to pay a certain amount for transportation, which may depend on the size and composition of the force.After that, you get your own expeditionary force in this kingdom. They can fight on the side of the kingdom, but at the same time the expeditionary force is not out of your control. You can still give them orders. Also, when the kingdom in which the force is located is needed for military action, you decide whether this expeditionary force will participate.Expeditionary forces can be controlled from the “trade and diplomacy” menu with a given kingdom, or a separate menu can be created for them. Also, either one of your champions can be appointed commander of the expeditionary force, or you can hire someone during the formation.You can add or change anything you wish, because this is just skeleton of the idea.

URL: https://forum.audiogames.net/post/439585/#p439585




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Re: Warsim, text based randomly generated stratogy

2019-06-08 Thread AudioGames . net ForumNew releases room : Jitel via Audiogames-reflector


  


Re: Warsim, text based randomly generated stratogy

So, here is the suggestion I was talking about.This applies to sending military aid, which is available if an alliance is concluded with the kingdom.At the moment, it's just sending 10 soldiers with each use of this option, who completely come under the control of the kingdom to which you send aid, and you can not do anything with them in the future.but it is possible to make it a little more interesting, namely, to add expeditionary forces to the game.This is how it should work in my opinion.When using the option "Send military aid", an emissary will be sent to this kingdom. He wonders if they need military aid at the moment. If the answer is "no", He just returns.If the answer is "yes", you can proceed to the formation of the expeditionary force. You can add as many different units as you see fit.When the expeditionary force is formed, they are sent to this kingdom. In this case, you need to pay a certain amount for transportation, which may depend on the size and composition of the force.After that, you get your own expeditionary force in this kingdom. They can fight on the side of the kingdom, but at the same time the expeditionary force is not out of your control. You can still give them orders. Also, when the kingdom in which the force is located is needed for military action, you decide whether this expeditionary force will participate.Expeditionary forces can be controlled from the “trade and diplomacy” menu with a given kingdom, or a separate menu can be created for them. Also, either one of your champions can be appointed commander of the expeditionary force, or you can hire someone during the formation.You can add or change anything you wish, but this is the main idea.

URL: https://forum.audiogames.net/post/439585/#p439585




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Re: Warsim, text based randomly generated stratogy

2019-06-08 Thread AudioGames . net ForumNew releases room : Jitel via Audiogames-reflector


  


Re: Warsim, text based randomly generated stratogy

Oh, thank you very much. I have no idea how I could not see it, but here it is.

URL: https://forum.audiogames.net/post/439523/#p439523




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Re: Warsim, text based randomly generated stratogy

2019-06-07 Thread AudioGames . net ForumNew releases room : Jitel via Audiogames-reflector


  


Re: Warsim, text based randomly generated stratogy

Hello everyone.First of all, I would like to thank @Wastelander for such a great game you are making. Thank you for your efforts and time spent, and, of course, for this wonderful game. I bought "Warsim" about half a year ago, and still can not stop playing.I will ask a question in this message, but I have a suggestion on the approach, which I will post here right away as I fully form it.Did something happen to the scepter of the goblin god? I saw this in past updates on the artifact market, but now this is nowhere to be found. Was it removed from the game, or moved somewhere? Thanks in advance for your answer.

URL: https://forum.audiogames.net/post/439425/#p439425




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Re: Dreamland-official version

2019-05-08 Thread AudioGames . net ForumNew releases room : Jitel via Audiogames-reflector


  


Re: Dreamland-official version

Thank you Nikita, it works.

URL: https://forum.audiogames.net/post/432213/#p432213




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Re: Dreamland-official version

2019-05-08 Thread AudioGames . net ForumNew releases room : Jitel via Audiogames-reflector


  


Re: Dreamland-official version

Hello "Dreamland" players.I have a problem with the displaying of Chinese, in particular hieroglyphs.When something in Chinese appears on the screen, it is not hieroglyphs, but a set of random characters, asterisks, signs, Cyrillic letters, and so on.I tried to solve the problem by installing fonts and a Chinese language pack for Windows, but this does not help.If anyone can give advice on this issue, I will be very grateful.

URL: https://forum.audiogames.net/post/432205/#p432205




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