Re: Blind Drive

2021-03-15 Thread AudioGames . net ForumNew releases room : Quasar via Audiogames-reflector


  


Re: Blind Drive

For those playing on Android, if you swipe up from the bottom of the screen with two fingers while the game is running it will expose the home button.

URL: https://forum.audiogames.net/post/623116/#p623116




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Re: Blind Drive

2021-03-13 Thread AudioGames . net ForumNew releases room : Quasar via Audiogames-reflector


  


Re: Blind Drive

Here are all the secrets I've found. MajorSPOILERSIn chapter 10, the last item in the tunnel is an ice cream car. The driver will make a woop to let you know this is the right car. If you hit it, you will enter an 8-bit level where an 8-bit version of the ice cream music starts. Steer left and right to collect coins and points.In chapter 13, hit the rooster which is the last animal in the farm. You will enter a chicken coop, and can move left and right to hit tons of chickens for points.In chapter 23, when the gps says "let's see." turn the opposite direction it tells you. You will crash through a fence and can run down a bunch of pedestrians before the level eventually resumes.Finding each of these secrets unlocks an achievement, and all earn you tons of points.

URL: https://forum.audiogames.net/post/622455/#p622455




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Re: Blind Drive

2021-03-12 Thread AudioGames . net ForumNew releases room : Quasar via Audiogames-reflector


  


Re: Blind Drive

Regarding secrets. MinorSPOILERI know about the secrets on level 10 and 13. From the steam achievements it seems there is one more. Anyone know which chapter it's in? Edit: I found it. It's in chapter 23/

URL: https://forum.audiogames.net/post/622357/#p622357




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Re: Blind Drive

2021-03-12 Thread AudioGames . net ForumNew releases room : Quasar via Audiogames-reflector


  


Re: Blind Drive

Regarding secrets. MinorSPOILERI know about the secrets on level 10 and 13. From the steam achievements it seems there is one more. Anyone know which chapter it's in?

URL: https://forum.audiogames.net/post/622357/#p622357




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Re: Blind Drive

2021-03-10 Thread AudioGames . net ForumNew releases room : Quasar via Audiogames-reflector


  


Re: Blind Drive

As you play, keep an eye out for secrets. The one I've found involves the animal farm. Hint: hitting one specific animal can be very good indeed.

URL: https://forum.audiogames.net/post/621906/#p621906




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Re: IOS Game: Perceptron

2021-01-16 Thread AudioGames . net ForumNew releases room : Quasar via Audiogames-reflector


  


Re: IOS Game: Perceptron

@10, You only get research points with your first ensemble. You will eventually unlock research tasks which is your primary way of getting research points.

URL: https://forum.audiogames.net/post/607287/#p607287




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Re: Onslaught, Audio Asteroids, released for Windows, macOS, and Linux

2021-01-14 Thread AudioGames . net ForumNew releases room : Quasar via Audiogames-reflector


  


Re: Onslaught, Audio Asteroids, released for Windows, macOS, and Linux

This looks great and I'm looking forward to trying the new version. To clarify one thing, I wasn't referring to the collision alarm, I was referring to the bang when two asteroids bump into each other. The collision alarm is fine as is.

URL: https://forum.audiogames.net/post/606793/#p606793




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Re: Onslaught, Audio Asteroids, released for Windows, macOS, and Linux

2021-01-10 Thread AudioGames . net ForumNew releases room : Quasar via Audiogames-reflector


  


Re: Onslaught, Audio Asteroids, released for Windows, macOS, and Linux

That could work, but I'm not sure how effective it would be. On the later waves the environment was so saturated that almost anything that wasn't right next to me got bumped off course by another asteroid before it became a real danger. What I think would make things more interesting would be to make saucers spawn more frequently and be better at dodging/surviving asteroids. I think during my game more saucers spawned only to immediately hit an asteroid than I actually killed.

URL: https://forum.audiogames.net/post/605648/#p605648




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Re: Onslaught, Audio Asteroids, released for Windows, macOS, and Linux

2021-01-09 Thread AudioGames . net ForumNew releases room : Quasar via Audiogames-reflector


  


Re: Onslaught, Audio Asteroids, released for Windows, macOS, and Linux

Once you get 80 targets on a level, the collision sounds drown out anything else except the alarm. At that point it doesn't really add to the difficulty, it just becomes headache inducing. I think at that point there would be plenty of collisions from the asteroids in range for difficulty purposes.

URL: https://forum.audiogames.net/post/605602/#p605602




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Re: Onslaught, Audio Asteroids, released for Windows, macOS, and Linux

2021-01-09 Thread AudioGames . net ForumNew releases room : Quasar via Audiogames-reflector


  


Re: Onslaught, Audio Asteroids, released for Windows, macOS, and Linux

So I just finished a nearly three hour game with a final score of 624730. The biggest issue I noticed was that the asteroid collisions need to obey the hide distant asteroids setting. Once the waves get into the mid 20s, the early part of the wave is just a wall of collision sounds. I'd also like to see the different asteroid sizes have different pitches. I suggest pitching the small asteroids up slightly, and the large ones down. Otherwise, it's a really fun game. Good work.

URL: https://forum.audiogames.net/post/605599/#p605599




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Re: The Idle Class, an incremental that has a lot going for it

2020-09-20 Thread AudioGames . net ForumNew releases room : Quasar via Audiogames-reflector


  


Re: The Idle Class, an incremental that has a lot going for it

I tried it and it's actually quite good. At first it does look like one of those get money, buy workers to get more money, repeat games, but you unlock a lot more as you progress. I've recently unlocked investments, and by poking around the stats and such I've seen reference to acquisitions, research and even elections. This has a lot of potential and is one of the most accessible I've played.

URL: https://forum.audiogames.net/post/572564/#p572564




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Re: Incremental Adventures - fully accessible idle rpg on steam

2020-08-13 Thread AudioGames . net ForumNew releases room : Quasar via Audiogames-reflector


  


Re: Incremental Adventures - fully accessible idle rpg on steam

@19, Here's an example for you. Let's say you've purchased the Improved Prestige Reset on both layers 2 and 3. You then decide to reset at layer 3 for 1000 points. Normally, layers 1 and 2 would reset to 0, and all stat upgrades would also reset. With improved reset, both lower layers would instead reset to 1000 points instead of 0. Additionally, any autobuyers you've enabled on layer 1 or 2 would trigger, buying as many stat point upgrades on each layer as the 1000 points allow.

URL: https://forum.audiogames.net/post/561294/#p561294




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Re: Incremental Adventures - fully accessible idle rpg on steam

2020-08-13 Thread AudioGames . net ForumNew releases room : Quasar via Audiogames-reflector


  


Re: Incremental Adventures - fully accessible idle rpg on steam

@13 If you go to the Heroes tab, you can rearrange stat points. Hero class is determined by the distribution. Health and Dammage only gets ranger, adding armor gets warrior, and adding healing gets paladin. Health, dammage and healing gets cleric. @14 check the options tab. There might be something to change the notation in there.

URL: https://forum.audiogames.net/post/561017/#p561017




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Re: Lucky Thirteen 1.0.0

2020-08-01 Thread AudioGames . net ForumNew releases room : Quasar via Audiogames-reflector


  


Re: Lucky Thirteen 1.0.0

I've been quite enjoying this one. Here are some suggestions:1. There needs to be a way to turn down or off the background music.2. The game should announce a selected tile's number when you move over it, and you should be able to press enter on a selected tile to deselect it.3. Scoring, I'd suggest a scoring system similar to the following. Gain 1 point for removing 2 tiles, plus 1 additional point for every additional tile used in the removal. Take a -1 point penalty each time you either need to randomize a tile or use an empty spot to complete a 13.4. You could also add a timed mode where you try to beat the game in the shortest time possible.5. A variation I think would be fun to play is that when you completely empty a stack, the top tiles from other stacks are moved to fill it and bring it back up to the average height of the rest of the stacks. This would change the strategy quite a bit.

URL: https://forum.audiogames.net/post/557308/#p557308




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Re: Arcanum: Theory of Magic

2020-07-11 Thread AudioGames . net ForumNew releases room : Quasar via Audiogames-reflector


  


Re: Arcanum: Theory of Magic

You have to explicitly train a skill, but once training is started, the xp will increase automatically until you start another task, stop training or the skill is maxed.

URL: https://forum.audiogames.net/post/551031/#p551031




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Re: Sequence Storm Rhythm Racing Game

2020-07-06 Thread AudioGames . net ForumNew releases room : Quasar via Audiogames-reflector


  


Re: Sequence Storm Rhythm Racing Game

@743 The announcer will say things when certain menus are selected, and will comment on the race in progress. Hitting certain combo thresholds, passing or getting passed, missing a note, and succeeding or failing will all have comments.

URL: https://forum.audiogames.net/post/549446/#p549446




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Re: Sequence Storm Rhythm Racing Game

2020-07-06 Thread AudioGames . net ForumNew releases room : Quasar via Audiogames-reflector


  


Re: Sequence Storm Rhythm Racing Game

The DLC is on the store page under the Downloadable Content for this game heading. The DLC isn't on Itch.io as of yet as he was running into issues.

URL: https://forum.audiogames.net/post/549310/#p549310




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Re: home quest hidle adventure

2020-07-01 Thread AudioGames . net ForumNew releases room : Quasar via Audiogames-reflector


  


Re: home quest hidle adventure

@105, Defeat some of the armies that are scouted every hour. Eventually, you will start receiving new units and blueprints.

URL: https://forum.audiogames.net/post/547481/#p547481




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Re: home quest hidle adventure

2020-06-27 Thread AudioGames . net ForumNew releases room : Quasar via Audiogames-reflector


  


Re: home quest hidle adventure

@Jan.cs great job on the accessibility improvements. A few suggestions:1. Both Talkback and Voiceover have a way to indicate which tab is selected. I would recommend adding this to the tabs along the bottom, as well as the tabs in the town, workers and army tabs.2. I would recommend making the worker buttons show as disabled when there is no worker to add or remove from a given type.3. I recommend changing the label of the button labeled X that appears during building or training to Cancel.4. This isn't necessarily an accessibility recommendation, but, when focusing on a building or army unit that you don't have enough resources for, it would be nice to have a timer for when that item will become available.

URL: https://forum.audiogames.net/post/546206/#p546206




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Re: home quest hidle adventure

2020-06-26 Thread AudioGames . net ForumNew releases room : Quasar via Audiogames-reflector


  


Re: home quest hidle adventure

Hi jan.cs and welcome to the forum. I've been playing on Android and quite enjoying it. Android has a screen reader called Talkback that is similar to Voiceover on iOS. Please make the same accessibility improvements to the android version as well.

URL: https://forum.audiogames.net/post/545776/#p545776




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Re: Bluesky, an awesome runner game

2020-05-23 Thread AudioGames . net ForumNew releases room : Quasar via Audiogames-reflector


  


Re: Bluesky, an awesome runner game

I do think something needs to be done regarding spacing. I've had instances where I jump a pit and find another one tile away with no time to react. Same goes for multiple obstacles close together. Some minimum distances definitely need to be established.

URL: https://forum.audiogames.net/post/532764/#p532764




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Re: shadow rine full voice version released

2020-05-14 Thread AudioGames . net ForumNew releases room : Quasar via Audiogames-reflector


  


Re: shadow rine full voice version released

So I'm experiencing something weird. I just started the game after not playing for several days, and the characters and demons are moving much faster than they were, almost too fast to control in some circumstances. I tried initializing my settings but that didn't help. I tried adjusting the frame rate with no effect, and I even tested multiple save files. Does anyone have any idea what could be going on?

URL: https://forum.audiogames.net/post/529445/#p529445




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Idle Gainz: new fitness idle game

2020-05-14 Thread AudioGames . net ForumNew releases room : Quasar via Audiogames-reflector


  


Idle Gainz: new fitness idle game

Hi everyone.I recently discovered a new game called Idle Gainz. You start out doing pushups to build stats. After a bit you unlock the work tab where you start a youtube channel to get views and followers which earn you money. Workouts use energy, and with the money you earn you can buy upgrades to make your workouts more efficient or productive, and to eventually unlock other workouts. You can then use followers like a currency to buy improvements to your channel which will earn you money. Finally, the research tab unlocks which provides benefits to the other two tabs. You have four stats, strength, endurance, agility and intellegence. Each of these provides bonuses to some area of the game. The first three are increased to varying degrees by the various workouts you can do, and intelligence is increased by research. Once you get to the point where you can prestige, the game changes slightly. Now, you are running a gym rather than a youtube channel, and are training your replacement. Each prestige then unlocks upgrade points which you can spend to unlock different permanent bonuses or extra features.Accessibility wise, everything reads out well, at least with NVDA and Chrome, and I haven't found any signifficant issues. Link is https://hydrokube.github.io/gainz/#

URL: https://forum.audiogames.net/post/529414/#p529414




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Re: Some newly discovered browser-based MMORPGS

2020-05-13 Thread AudioGames . net ForumNew releases room : Quasar via Audiogames-reflector


  


Re: Some newly discovered browser-based MMORPGS

Please give a little more information about the accessibility of these games. Which do you find the most accessible? What, other than the captcha, problems do you find? Do you have a favorite among these?

URL: https://forum.audiogames.net/post/528851/#p528851




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Re: shadow rine full voice version released

2020-05-08 Thread AudioGames . net ForumNew releases room : Quasar via Audiogames-reflector


  


Re: shadow rine full voice version released

Hi all,After playing through a few more times, I think I have found most things. I'm only missing the bow technique. I found it in the extra episode so have been able to purchase it from the bonus shop for the main game, but I cannot find it anywhere in the regular story. Someone please give me some information on where it is. Second, is there a way to entirely skip a scene? I know about toggling automatic advancement with A and quickly skipping through dialog with shift+enter, but sometimes this can still take a while.

URL: https://forum.audiogames.net/post/526968/#p526968




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Re: shadow rine full voice version released

2020-04-21 Thread AudioGames . net ForumNew releases room : Quasar via Audiogames-reflector


  


Re: shadow rine full voice version released

Hi @724 and 727 I talked to the woman, which opened up the cave with the story in the far south of the map, but the cave near the northeast corner of the planes is still closed to me. I have completed the dungeon in the far south also.

URL: https://forum.audiogames.net/post/521302/#p521302




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Re: shadow rine full voice version released

2020-04-20 Thread AudioGames . net ForumNew releases room : Quasar via Audiogames-reflector


  


Re: shadow rine full voice version released

Hi all,Can anyone tell me how to get into the cave in the northeast corner of the planes? I've completed every other dungeon I can find including the one in the far south. Any help would be greatly appreciated.

URL: https://forum.audiogames.net/post/521186/#p521186




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Re: shadow rine full voice version released

2020-04-16 Thread AudioGames . net ForumNew releases room : Quasar via Audiogames-reflector


  


Re: shadow rine full voice version released

Yes, start nvda first. If you used Internet Explorer to download it, the extension may have been changed. The file should have the extension .nvda-addon which may be your problem.

URL: https://forum.audiogames.net/post/520056/#p520056




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Re: shadow rine full voice version released

2020-04-16 Thread AudioGames . net ForumNew releases room : Quasar via Audiogames-reflector


  


Re: shadow rine full voice version released

With NVDA running, find the addon in the folder where you downloaded it and press enter on it. It will prompt you to install, and then restart NVDA. If this doesn't work, please post the error message you're getting.

URL: https://forum.audiogames.net/post/519952/#p519952




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Re: Little Boss's Lemonade Stand is updated in version 0.6.2

2020-04-15 Thread AudioGames . net ForumNew releases room : Quasar via Audiogames-reflector


  


Re: Little Boss's Lemonade Stand is updated in version 0.6.2

So I'm experiencing a weird problem, I expect with my computer. When I try to run the game it starts initially and plays the logo but then gives me the error "Fatal error detected. Failed to execute script "lemonade:. I think it's something with my computer as v0.3 gives me the same error but it worked a few days ago. Anyone have any idea what's going on?

URL: https://forum.audiogames.net/post/519800/#p519800




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Re: shadow rine full voice version released

2020-04-11 Thread AudioGames . net ForumNew releases room : Quasar via Audiogames-reflector


  


Re: shadow rine full voice version released

Thanks. Now, I've lit the top and right lights on the board in the wind forest. However, I cannot seem to find the switch for the left light. Can someone please give me some directions?

URL: https://forum.audiogames.net/post/518297/#p518297




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Re: shadow rine full voice version released

2020-04-11 Thread AudioGames . net ForumNew releases room : Quasar via Audiogames-reflector


  


Re: shadow rine full voice version released

I just got into Shadow Rine, and am stuck at the lake. I met the guard, went around to the back and got into the city. However, the king won't let me in. Where do I find the guard to come with me? And, before someone says it, I tried the search feature a number of times with no luck.

URL: https://forum.audiogames.net/post/518156/#p518156




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Re: Bulwark in the City of Flesh

2019-12-06 Thread AudioGames . net ForumNew releases room : Quasar via Audiogames-reflector


  


Re: Bulwark in the City of Flesh

From the game's page, there is a note to hold alt or option immediately after launching the game if you're experiencing poor performance. Has anyone experiencing audio stuttering tried this?

URL: https://forum.audiogames.net/post/483425/#p483425




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Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem

2019-11-21 Thread AudioGames . net ForumNew releases room : Quasar via Audiogames-reflector


  


Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem

Ok, so if you don't want postgame spoilers stop now.So I've explored most of the world, and think I've discovered most of the post game content. What am I missing?So far I've done:Tracked down most of the hypers for a rematch Rematched most of the stadium leaders Found but not beaten Pierre Found but not beaten Master Ruben Caught Hathorillian Defeated the Treo guardian and captured one of the regular guardians Other than filling the Manapedia and importing manamon any info or directions to things I've missed would be appreciated.

URL: https://forum.audiogames.net/post/478716/#p478716




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Re: Sequence Storm Rhythm Racing Game

2019-11-10 Thread AudioGames . net ForumNew releases room : Quasar via Audiogames-reflector


  


Re: Sequence Storm Rhythm Racing Game

@565 how do you have your points distributed? For most of the ultra missions you'll want to have all ten points unlocked and four or five in top speed. They definitely are doable though as I have completed the game on all three difficulties.

URL: https://forum.audiogames.net/post/475235/#p475235




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Re: Sequence Storm Rhythm Racing Game

2019-11-07 Thread AudioGames . net ForumNew releases room : Quasar via Audiogames-reflector


  


Re: Sequence Storm Rhythm Racing Game

Ok, so keyboard steering definitely needs some adjustment. I've just failed to get the bonus objective on The Vanish on easy about twenty times, not because I can't dodge the bots, but because my rig flies into the side wall, or failing that, when I attempt to straighten out to avoid the left wall,, I zip across the track and hit the right one instead. Here's a clip of both happening during a race. Let me stress that I'm just tapping the keys, not holding them down at all. https://ln.sync.com/dl/a2485eaf0/gvpnim … x-uk8qb7ztIf there's something I'm missing, please let me know.

URL: https://forum.audiogames.net/post/474063/#p474063




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Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem

2019-11-02 Thread AudioGames . net ForumNew releases room : Quasar via Audiogames-reflector


  


Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem

I love this game so far. I'm currently grinding in the area after the first stadium, and can't wait to see what comes next. I love the music but agree that turning it down further will be nice. I hope to purchase the game sometime soon, but in the meantime I still have a bunch of demo to go. I do have a couple feature requests.1. I like the idea of being able to rearrange the party with shift and arrows.2. One feature that newer pokemon games have that I'd like to see implemented is to be given a choice when a manamon is captured with a full party whether to send the captured manamon away or add it to your party and send another one away.3. I'd like to have an option to automatically collapse the list of Manamon in the transportal when retrieving one. It can be a little tedious to have a box with a bunch of scattered empty slots to wade through when you're searching for a specific manamon. Alternatively, you could have an option to hide empty slots unless you're actively moving a Manamon.4. Having the ability to check your first manamon's health and level with H and L on the world map would be useful in situations where you forgot to check in a battle or when they get injured by a trap.That's all I have for now, and I'll post more if I think of any further suggestions.

URL: https://forum.audiogames.net/post/471931/#p471931




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Re: Perilous Marathon, a new fast-paced runner by IMS Productions!

2019-11-01 Thread AudioGames . net ForumNew releases room : Quasar via Audiogames-reflector


  


Re: Perilous Marathon, a new fast-paced runner by IMS Productions!

I found a bug with the walls in the latest version. Throwing a rock doesn't destroy a wall if you're jumping, but you still die to them if you're in the air.

URL: https://forum.audiogames.net/post/471493/#p471493




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Re: Sequence Storm Rhythm Racing Game

2019-10-25 Thread AudioGames . net ForumNew releases room : Quasar via Audiogames-reflector


  


Re: Sequence Storm Rhythm Racing Game

One method you could use to deal with keyboard steering sensitivity would be to have the steering start out fairly mild, then increase to max over a second or two. I've noticed myself that doing anything more than barely tapping the key sends my car flying across the track into a wall. Another option would be to make D and F a gradual steer and C and V for hard turning.

URL: https://forum.audiogames.net/post/470581/#p470581




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Re: Power Rangers Battle for the Grid now out on PC

2019-09-25 Thread AudioGames . net ForumNew releases room : Quasar via Audiogames-reflector


  


Re: Power Rangers Battle for the Grid now out on PC

Here's a full move list for all 15 fighters, everyone up to but not including the season 2 content that started releasing yesterday. https://gamefaqs.gamespot.com/ps4/25592 … mmy-oliverThe default PC controls are A=Light, S=Medium, D=Hard and F=Special with arrows to move. Q-R are used for various macros such as throw, ex special, etc. but I forget their default order.

URL: https://forum.audiogames.net/post/464429/#p464429




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Power Rangers Battle for the Grid now out on PC

2019-09-25 Thread AudioGames . net ForumNew releases room : Quasar via Audiogames-reflector


  


Power Rangers Battle for the Grid now out on PC

Hi everyone,As of yesterday, Power Rangers Battle for the Grid is now out on PC. The system requirements are fairly modest, so it should run on the majority of modern systems. I picked up the game on Steam, and I'm quite enjoying it. The one gotcha is that on initial launch it wqas in a full-screen mode which NVDA OCR couldn't see at all, but once I got sighted help to change the game to Windowed, OCR reads things almost perfectly. I'd strongly recommend anyone who enjoys faster paced 3V3 fighters to give this one a look. The link is https://store.steampowered.com/app/1110 … _the_Grid/

URL: https://forum.audiogames.net/post/464218/#p464218




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Re: Audio wizards has been released, and it’s awesome

2019-09-11 Thread AudioGames . net ForumNew releases room : Quasar via Audiogames-reflector


  


Re: Audio wizards has been released, and it’s awesome

Ok, it's time for my thoughts on AudioWizards. First off, let me say well done. The game does an excellent job of explaining the commands, and easing you into the fights. The bosses, while a difficulty spike, present a nice challenge that never feels unfair or cheap.Now, as for what can be improved. The end of the story mode needs something. Maybe a final cutscene, I'm not sure. You should also consider changing the disabled next level button to a finish button.I'd like to see a way of canceling a spell if you choose the wrong one. Maybe swiping down could cancel the spell and immediately allow you to select another element.Just like you can skip the intro, I'd like to be able to skip the ending of the level.When you're in the heat of battle, activating the super spell can feel like it takes forever. I'd suggest adding tapping the screen with three fingers as an alternate method for activating the super spell.It would be cool if when you launched a spell, the launch sound panned in the direction you fired the spell. Also, the hit sound could be turned down a bit as I think it sometimes drowns out the beginning of the next monster's approach.To add more replay value to endless mode, I'd suggest changing the scoring so that the enemies give more points the farther out they are as well as how accurate you are. It would also be cool to see your overall accuracy, number of good hits, bad hits, misses, etc. after endless mode ends.I've only noticed a couple sound related bugs. These occurred on a Galaxy S9 with all the latest updates.The background ambiance continues playing when you pause the game.I left the game paused for a couple minutes, and when I unpaused the game the music didn't resume.When using the hat that changes the background music in Endless mode, pressing retry on the final screen doesn't play the background music it should.

URL: https://forum.audiogames.net/post/461137/#p461137




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Re: Audio wizards has been released, and it’s awesome

2019-09-10 Thread AudioGames . net ForumNew releases room : Quasar via Audiogames-reflector


  


Re: Audio wizards has been released, and it’s awesome

I picked up the game as soon as I could on Android. I have completed the story mode and it was a ton of fun. I still need to work on three stars on some of the later levels. I have some thoughts and suggestions which I'll post this evening when I have more time. I just wanted to say great work on the game and I can't wait to see what else you come up with next.

URL: https://forum.audiogames.net/post/460839/#p460839




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Re: Audio wizards has been released, and it’s awesome

2019-09-08 Thread AudioGames . net ForumNew releases room : Quasar via Audiogames-reflector


  


Re: Audio wizards has been released, and it’s awesome

One thing you might try if you want to increase sales would be make the app freely downloadable, and allow the tutorial, first couple levels of story mode, and ond a small portion of endless mode playable as a demo,. The full game would then be unlockable via in-app purchase. Most games I see do well these days tend to use a model like this.

URL: https://forum.audiogames.net/post/460409/#p460409




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Re: Sequence Storm Rhythm Racing Game

2019-08-16 Thread AudioGames . net ForumNew releases room : Quasar via Audiogames-reflector


  


Re: Sequence Storm Rhythm Racing Game

@244: Another issue might be that your computer is defaulting to the integrated graphics when the lid is closed. My laptop always has signifficantly degraded performance in games when the lid is closed and I suspect it's either using a low power mode or completely disabling my Nvidia card.

URL: https://forum.audiogames.net/post/455804/#p455804




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Re: Sequence Storm Rhythm Racing Game

2019-08-07 Thread AudioGames . net ForumNew releases room : Quasar via Audiogames-reflector


  


Re: Sequence Storm Rhythm Racing Game

Admins: The developer has posted on twitter that he registered on the forum but can't post because he still isn't verified after a week. Can you look into this?@68: This is not the case at all. The game isn't simplified at all, and is mostly playable as intended. There are just a few features that haven't been made accessible yet as the accessibility is still a work in progress.

URL: https://forum.audiogames.net/post/453734/#p453734




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Re: Announcing Expanding Known Space from Valiant Galaxy Associates

2019-07-16 Thread AudioGames . net ForumNew releases room : Quasar via Audiogames-reflector


  


Re: Announcing Expanding Known Space from Valiant Galaxy Associates

As for the internet connectivity, I would suggest looking into a system where it stores an activation locally for a period of time, say 30 days, during which time it doesn't need to connect. Then a person would only need internet once a month and would make things like playing in a car or plane much more viable.

URL: https://forum.audiogames.net/post/449323/#p449323




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Re: Announcing Expanding Known Space from Valiant Galaxy Associates

2019-07-16 Thread AudioGames . net ForumNew releases room : Quasar via Audiogames-reflector


  


Re: Announcing Expanding Known Space from Valiant Galaxy Associates

I've played a few lightning games and will likely be purchasing soon. One quality of life feature I'd like to see, for all VGA games, is to have a way to return to the main menu after completing a game. It's kind of silly to have to exit the program and relaunch if you want to play again.

URL: https://forum.audiogames.net/post/449176/#p449176




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Re: Breed Memorial - New monster breeder simulation game by Morokuma

2019-07-14 Thread AudioGames . net ForumNew releases room : Quasar via Audiogames-reflector


  


Re: Breed Memorial - New monster breeder simulation game by Morokuma

I'm really enjoying the game so far. One thing I haven't figured out yet, when monsters have very imbalanced stats, is it better to try to catch up the low stats, or focus on improving the high ones?

URL: https://forum.audiogames.net/post/448850/#p448850




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Re: Life Simulator, an alternative to Bitlife

2019-06-17 Thread AudioGames . net ForumNew releases room : Quasar via Audiogames-reflector


  


Re: Life Simulator, an alternative to Bitlife

What is the developer? I think I may have found an Android version but want to be sure.

URL: https://forum.audiogames.net/post/442469/#p442469




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Re: Trimps

2019-04-15 Thread AudioGames . net ForumNew releases room : Quasar via Audiogames-reflector


  


Re: Trimps

Once helium is assigned it stays assigned forever unless you explicitly remove it.

URL: https://forum.audiogames.net/post/426921/#p426921




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Re: Trimps

2019-04-14 Thread AudioGames . net ForumNew releases room : Quasar via Audiogames-reflector


  


Re: Trimps

I'm not sure what you mean by your first question. Yes, you get all the helium back if you respec or otherwise remove perks. Think of it as allocating helium towards a specific perk rather than actually spending it.

URL: https://forum.audiogames.net/post/426876/#p426876




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Re: Trimps

2019-04-14 Thread AudioGames . net ForumNew releases room : Quasar via Audiogames-reflector


  


Re: Trimps

After you portal, you can use your one per run respec to assign perks, but you cannot start a challenge during this process. All challenges require they be activated at the time you portal and must start at level 1.

URL: https://forum.audiogames.net/post/426874/#p426874




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Re: Trimps

2019-04-14 Thread AudioGames . net ForumNew releases room : Quasar via Audiogames-reflector


  


Re: Trimps

You can only start a challenge when you portal, not when you respec.

URL: https://forum.audiogames.net/post/426870/#p426870




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Re: Trimps

2019-04-14 Thread AudioGames . net ForumNew releases room : Quasar via Audiogames-reflector


  


Re: Trimps

The maps button will have a number after it if you have any void maps, and there will also be a void maps option at the top of the map chamber interface. Also, @313-315, to use a preset press the number of the preset you want, then 'save'. It will save your current perk setup. To load a preset press the preset number then load. Your current helium distribution will be replaced with the one in the preset and you will be free to spend any additional helium you've earned since then.

URL: https://forum.audiogames.net/post/426839/#p426839




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Re: Trimps

2019-04-02 Thread AudioGames . net ForumNew releases room : Quasar via Audiogames-reflector


  


Re: Trimps

To those who were saying you can't clear all perks at the portal, this is inaccurate. On the same line as the activate portal button there is a clear all perks button which will reset everything and refund all spent helium.

URL: https://forum.audiogames.net/post/424574/#p424574




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Re: Trimps

2019-03-24 Thread AudioGames . net ForumNew releases room : Quasar via Audiogames-reflector


  


Re: Trimps

As far as I can tell, block is simply a 1-1 damage reduction. So if an enemy has 10-25 dmg and you have 75000 block the enemy has an effective attack of 24000-124000- Also, the health percentage of enemy attack seems to be based on the minimum enemy attack.

URL: https://forum.audiogames.net/post/422045/#p422045




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Re: The Great Toy Robbery version 2.0 for Windows and MacOS is now Here!

2018-12-23 Thread AudioGames . net ForumNew releases room : Quasar via Audiogames-reflector


  


Re: The Great Toy Robbery version 2.0 for Windows and MacOS is now Here!

I would agree with boosting the death sled points values. A reasonably quick one key escape is almost always more beneficial. I think a more interesting way of solving this would be to reset the 600-point time bonus but have it decrease by 60 points or whatever is appropriate based on how long it takes you to escape once the death sled is triggered. This would then be awarded in addition to the 750 points and the time since Santa appeared would be ignored.

URL: http://forum.audiogames.net/post/400447/#p400447




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Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

2017-12-29 Thread AudioGames . net ForumNew releases room : Quasar via Audiogames-reflector


  


Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

What I'm not sure some of you realize is that the issue here has nothing directly to do with the company. Their email provider, whomever that is, prevented the legitimate emails from going out because they saw large amounts of emails in a short period of time and it tripped a spam filter. In other words, their email service thought they might be sending mass spam so shut them down. To get things goings going again they will likely have to talk to a human, who will then need to go in and manually activate things and trigger the emails, all of which takes time.

URL: http://forum.audiogames.net/viewtopic.php?pid=344469#p344469





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Re: Audiostrike - New shooter game by Morokuma

2017-10-28 Thread AudioGames . net ForumNew releases room : Quasar via Audiogames-reflector


  


Re: Audiostrike - New shooter game by Morokuma

To download the version 1.04, just copy the link from the first post and change the 3 in the file name to a 4. Here is the current link:http://hirotaka2014.sakura.ne.jp/mh0406 … ike104.exe

URL: http://forum.audiogames.net/viewtopic.php?pid=335561#p335561





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Re: Audiostrike - New shooter game by Morokuma

2017-10-27 Thread AudioGames . net ForumNew releases room : Quasar via Audiogames-reflector


  


Re: Audiostrike - New shooter game by Morokuma

As for grinding gems, just play as much as you can. Playing on harder difficulties will give you more gems for less play. As for stage seven, I'd definitely recommend buying some supplements such as the spare body, protector and the buster. Next, set the game speed to one of the slower speeds if it is your first time through the level. Lastly, I recommend disabling the sound that plays when an enemy is near you as that will play almost constantly throughout the level. When playing, just use minimal movement to get out of the way when necessary. It's totally fine to hide near the corner, pick off anything that comes close, and just do minimal dodging when something comes at you. The key here is finding the gaps between the swarms. It is certainly doable, though it takes a bit of skill.

URL: http://forum.audiogames.net/viewtopic.php?pid=335433#p335433





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Re: Audiostrike - New shooter game by Morokuma

2017-10-26 Thread AudioGames . net ForumNew releases room : Quasar via Audiogames-reflector


  


Re: Audiostrike - New shooter game by Morokuma

I've now beaten the game on every difficulty, and have some general thoughts. Overall it's a great game, but there are some things I think could be improved. If you don't want things spoiled, stop here.SPOILERThere are exactly 7 stages. If you beat the game the scoreboard reflects stage 8 for some reason. There are five difficulties in the game, unless I'm missing something. I don't see any way to unlock the "original" difficulty level that is present on the scoreboards.You get no rewards from beating insane other than gems. I wish there was some sort of cool unlockable. Speaking of unlockables, here are some things I wish were there, and some I think would be cool to have.Wishes:A music playera way to export the videosSome nice reward for beating insaneA way to skip the endings after the first playthrough. Right now it's necessary to listen to it the first time through each difficulty.Things I think would be cool:A boss rush mode where you fight all bosses back to backMore bonus stages, such as destroy as many enemies as possible in a certain amount of time, navigate through some obstacles as far as possible, survive missiles for as long as possible, etc.Custom machine builder, choose weapon, charge shots and engine and be able to use it in game. There could be tradeoffs such as having a more powerful engine reduces attack power or makes charging take longer, etc.Lastly, while the translation makes things playable, there are still a lot of rough areas. I will probably try to clean it up a bit, but I'd love to see this get nice and polished at some point.

URL: http://forum.audiogames.net/viewtopic.php?pid=335241#p335241





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Marvel vs capcom officially out

2017-09-20 Thread AudioGames . net ForumNew releases room : Quasar via Audiogames-reflector


  


Marvel vs capcom officially out

As of yesterday, Marvel VS Capcom Infinite has been released for Xbox One, PS4, and PC. I will refer to it as MVCI from now on for brevity. MVCI has a roster of 30 characters, with 6 announced DLC characters and more to come after them. If you enjoyed UMVC3, you will likely enjoy this one. It is 2V2 rather than the 3V3 previously. The control scheme is now a four-button layout with light and heavy punches, and the same for kicks. You also have a tag button, and an infinity stone button, which I will discuss in a moment. The combo series in this one is LP,LK,HP,Hk,D+LP to launch, followed by the same sequence or whatever in the air.The infinity stones are the new mechanic of this game. Functioning somewhat similar to the V-system in SFV, you can have one of 6 gems to use for your team on each fight. Each stone has a surge, which is a move that can be used whenever, and an infinity storm, which is a comeback factor that can be activated when you fill your gem meter at least half way. For example, the power stone sends a short range attack which wall-bounces on hit for its surge, and its storm grants the character increased damage and wall and ground bounce opportunities. The soul stone has an attack that damages the enemy and heals the user for its surge. The storm brings in both characters at once, reviving the second character with 25% health if necessary, and lets you attack with both simultaneously for a short time.The tagging system is also quite different in this one. Rather than having an assist and a longer tag, tagging is much more freestyle and there are no assists. For example, Ryu could land a few hits, fire off a super, and tag in his backup character on the first hit of the super to continue the combo. Ryu will tag out as soon as the super finishes. Tagging can also be done as a defensive mechanic.Overall, I think this is a fun game and worth grabbing if you like fighters. I should point out that the NVDA OCR on Windows 10 in the latest version works exceptionally well for reading the menus of this one.The steam link is at: http://store.steampowered.com/app/49384 … _Infinite/

URL: http://forum.audiogames.net/viewtopic.php?pid=330270#p330270





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Re: Our Great Adventure III -- now fully playable in English!

2017-07-31 Thread AudioGames . net ForumNew releases room : Quasar via Audiogames-reflector


  


Re: Our Great Adventure III -- now fully playable in English!

I'm also getting an error with the latest update. The game starts to update, then gives me an error 3, then closes.

URL: http://forum.audiogames.net/viewtopic.php?pid=322256#p322256





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Re: Our Great Adventure III -- now fully playable in English!

2017-07-23 Thread AudioGames . net ForumNew releases room : Quasar via Audiogames-reflector


  


Re: Our Great Adventure III -- now fully playable in English!

I've also noticed a few sections still displaying in Japanese. These include trying to open the last door in 2.2 early, the intro to 6.4, the death text in stage 11, and the second half of the intro to stage 13. I think I've encountered a couple others, but can't remember exactly where. I'll post again if I find more.

URL: http://forum.audiogames.net/viewtopic.php?pid=320708#p320708





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Re: Accessible Android and iOS game: Crafting Kingdom

2017-06-09 Thread AudioGames . net ForumNew releases room : Quasar via Audiogames-reflector


  


Re: Accessible Android and iOS game: Crafting Kingdom

If you reset in the middle of a

URL: http://forum.audiogames.net/viewtopic.php?pid=314687#p314687





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Re: Accessible Android and iOS game: Crafting Kingdom

2017-05-19 Thread AudioGames . net ForumNew releases room : Quasar via Audiogames-reflector


  


Re: Accessible Android and iOS game: Crafting Kingdom

I've been thinking about a way to make the princess much more interesting. This would be a complete revamp, so some thought to balancing would be needed. Rather than just giving a price boost, she could assign royal personnel. These would be assigned one per day and would provide bonuses to both prices and speed of properties, among other things. These could be:Royal trader: All prices +2%. equivalent to current systemRoyal Quartermaster: Storage capacity +2%, storage prices -2%Royal real estate agent: -2% property and production slot pricesRoyal scholar: all product unlock costs -2%Royal overseer: -2% automation costsRoyal carpenter: 2% faster production and 2% higher prices for lumber yardRoyal farmer: 2% faster production and +2% prices for farmand etc for each propertyThere could be a limit of 25-50 for the traders and 5-10 for each of the others.

URL: http://forum.audiogames.net/viewtopic.php?pid=311820#p311820





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Re: Accessible Android and iOS game: Crafting Kingdom

2017-03-21 Thread AudioGames . net ForumNew releases room : Quasar via Audiogames-reflector


  


Re: Accessible Android and iOS game: Crafting Kingdom

I'm playing this on Android and mostly loving it so far. I have a several thoughts, both bug reports and ideas.Bug reports:1. It feels like there might be a memory leak somewhere. When I've been playing it for a while, going out of and into the app, the swipes get less and less responsive, and double-taps get less consistent.2. Sometimes the internal text to speech will skip over part of a message, such as "Select Production button" becomes "Select probutton"3. The TTS voice seems to be using a somewhat slower rate than Talkback, which is using the same voice.Ideas4. Some text could be streamlined. For example:Production slot 1, logsautomation has run outSelect productionWill produce 1 log every 3 SecondsProduce buttonCould be signifficantly shortened to:Production slot 1, automation expired, produces 1 log every 3 secondsSelect ProductionProduce buttonAn
 other example, instead of:Logs250Sale price12Sell 1 buttonetc.Could become:250 logsSale price 10 goldSell 1 buttonetc.5. I would really like to see a sell all button for each product in the city.6. I would really like to see the back button added to the up/down flick order on every screen in the game, to make it faster to get out of screens such as the production selector.7. Sound: It would be cool to have product specific production sounds. For example:Log: axe impact sounds for progress, log hitting ground sound for completionTimber, sawing sound for progress, board hitting floor for completionGrain: blade cutting through stalks of wheat for progress, grain pouring noise for completionAnd so on.8. Boost idea, coordinated production. For the duration of the boost, it is only necessary to activate the production slot for the most complex item you want to produce. For e
 xample, starting a ladder production while this boost was active would, assuming all necessary products were unlocked and slots were available, automatically start the needed sub-production for the ladder. So, if ladder was activated in lumber slot 1, then timber would be automatically started in slot 2 and logs in slot 3, as well as leather strips in the farm.9,. Boost idea, autoselling. When this boost is activated, if the warehouse fills, the most complex unit will be autosold to allow production to continue.10. Building idea, oversight building. This building would show all currently unlocked buildings and production slots, allowing for quicker management of large numbers of buildings and production slots from one central location.

URL: http://forum.audiogames.net/viewtopic.php?pid=303381#p303381





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Re: eurofly a flight audio simulator from slovakia

2016-12-10 Thread AudioGames . net ForumNew releases room : Quasar via Audiogames-reflector


  


Re: eurofly a flight audio simulator from slovakia

Can someone please point me to where in this thread I can find what information is needed to submit an airport? There are a few in the US that I'd like to submit.

URL: http://forum.audiogames.net/viewtopic.php?pid=289168#p289168





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Re: eurofly a flight audio simulator from slovakia

2016-12-06 Thread AudioGames . net ForumNew releases room : Quasar via Audiogames-reflector


  


Re: eurofly a flight audio simulator from slovakia

So far, I've completed the entirity of category one without a single crash. On windows 10, the computer can be very cranky with permissions, so here is what I did:Install the 64-bit version to c:\program files\euroflySet the shortcut to run the program as administratorOn first launch set the user folder to c:\users\username\appdata\roaming\euroflyTo do the final step, replace username with whatever your user folder is actually called. YYou will also likely to enable showing hidden files tot access the appdata folder.

URL: http://forum.audiogames.net/viewtopic.php?pid=288599#p288599





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Re: VGStorm Presents Manamon, a new fully featured RPG!

2016-08-02 Thread AudioGames . net ForumNew releases room : Quasar via Audiogames-reflector


  


Re: VGStorm Presents Manamon, a new fully featured RPG!

Ok, so I've beaten the main game and have some questions. If you haven't beaten the masters stadium, stop reading now.SPOILERI've completed the small story section with the space station. Are there any other story elements, or is it just collecting Manamon from here? Also, is it possible to get the guy who says that he's not moving from the door, in the house southeast of the space station, to move? I know there's also the Hazeldale and Bright water stadiums to challenge again, but if there are other story elements, any hints to get me started would be welcome.

URL: http://forum.audiogames.net/viewtopic.php?pid=272028#p272028





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Re: VGStorm Presents Manamon, a new fully featured RPG!

2016-07-28 Thread AudioGames . net ForumNew releases room : Quasar via Audiogames-reflector


  


Re: VGStorm Presents Manamon, a new fully featured RPG!

Sorry for the double post, but how in the world do I move whatever that mon or something is that sits there and makes noise just inside the entrance to the sea?

URL: http://forum.audiogames.net/viewtopic.php?pid=271134#p271134





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Re: VGStorm Presents Manamon, a new fully featured RPG!

2016-07-28 Thread AudioGames . net ForumNew releases room : Quasar via Audiogames-reflector


  


Re: VGStorm Presents Manamon, a new fully featured RPG!

Ok, on capturing Mythic manamon I need help.SPOILERI've released the mon with the ice crystals, but I cannot seem to capture it even after getting it down to 4 percent health and paralyzed. I've thrown 25 nets at it including 10 giganets, and though it goes through all four sounds occasionally, it always breaks free. Is there anything more I can do to improve my chances?

URL: http://forum.audiogames.net/viewtopic.php?pid=271133#p271133





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Re: VGStorm Presents Manamon, a new fully featured RPG!

2016-07-25 Thread AudioGames . net ForumNew releases room : Quasar via Audiogames-reflector


  


Re: VGStorm Presents Manamon, a new fully featured RPG!

I'd be curious to know: How do people spend their training points? Do you evenly distribute them? dump them into your strongest or weakest stats? For the longest time I just evenly distributed, but I've been changing to start putting them in my lower of strength or defense.

URL: http://forum.audiogames.net/viewtopic.php?pid=270351#p270351





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Re: VGStorm Presents Manamon, a new fully featured RPG!

2016-07-25 Thread AudioGames . net ForumNew releases room : Quasar via Audiogames-reflector


  


Re: VGStorm Presents Manamon, a new fully featured RPG!

One small but useful bit of info I'd like to see is, at the beginning of trainer and stadium battles, an indication of the number of creatures the trainer has. For example, the game could say something like "Lad John challenged you to a battle. Lad John has 3 manamon." then the fight would procede as normal. This would be useful for planning strategy and which Manamon and items to use for a given battle.

URL: http://forum.audiogames.net/viewtopic.php?pid=270339#p270339





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Re: VGStorm Presents Manamon, a new fully featured RPG!

2016-07-24 Thread AudioGames . net ForumNew releases room : Quasar via Audiogames-reflector


  


Re: VGStorm Presents Manamon, a new fully featured RPG!

@Flame, follow the wall south of the jungle entrance until it ends, then keep following that wall and you will eventually get to a new area opening to your left.Everyone, please keep in mind that when someone says something is a given direction from something else without giving specifics, it's generally the straight line direction, which the game almost never lets you go in.

URL: http://forum.audiogames.net/viewtopic.php?pid=270088#p270088





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Re: VGStorm Presents Manamon, a new fully featured RPG!

2016-07-24 Thread AudioGames . net ForumNew releases room : Quasar via Audiogames-reflector


  


Re: VGStorm Presents Manamon, a new fully featured RPG!

@flame, here's the answer to your questions:SPOILERTo find the fourth city, in the middle of the Brightwater trail, starting at the house that you can rest at, follow the wall northwest and you will find the jungle entrance. I don't know the exact path, but it is generally westward but requires a bunch of navigating. Once you reach Brightwater city, the EXP Pal as it's called is sitting northwest of the stadium.

URL: http://forum.audiogames.net/viewtopic.php?pid=270036#p270036





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Re: VGStorm Presents Manamon, a new fully featured RPG!

2016-07-24 Thread AudioGames . net ForumNew releases room : Quasar via Audiogames-reflector


  


Re: VGStorm Presents Manamon, a new fully featured RPG!

Ok, so I'm really loving this game. I just entered the jungle on my way to my fourth badge.I agree with others that having some amount of strength/weakness info in the game would be useful. While it's somewhat under leveled, this is the party I've been using for the last gym and the events after it:SPOILEREagawk, Air, level 28Bulpine, Plant/Earth, lv 29Promolder, Stone/earth, LV31Fyrate, Fighting, Lv27Friggle, water/electric, lv 34Bombusect, insect/undead, lv33I have been working on bringing the others up, but so far I've found that this mix has generally been able to handle everything thrown at it. For more powerful opponents, I like to start with Bombusect's Desoul attack, as that will persist even if Bombusect is withdrawn or defeated and will continue healing the active team member.

URL: http://forum.audiogames.net/viewtopic.php?pid=270001#p270001





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Re: Rhythm Rage has been released! Yes indeed!

2016-07-23 Thread AudioGames . net ForumNew releases room : Quasar via Audiogames-reflector


  


Re: Rhythm Rage has been released! Yes indeed!

Having played three of the Rhythm Heaven games, I have to agree with others about the scoring, especially on the earlier levels. I understand not wanting to make the game to easy, but you don't want to drive people away because they can't clear the early levels. I'd suggest a progression like:Levels 1-3 50 Ok, 80 SuperbLevels 4-6, 60 Ok, 80 Superb7-10, 65, 8511-15, 70, 8516-20, 75, 90Also, There needs to be a way to pause levels, or at least drop back to the main menu. Only having a button which quits the game entirely is not very useful.All that said though, I really like the idea and will very much enjoy the next levels.

URL: http://forum.audiogames.net/viewtopic.php?pid=269785#p269785





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Re: Rhythm Heaven Megamix is out now in the USA!

2016-06-29 Thread AudioGames . net ForumNew releases room : Quasar via Audiogames-reflector


  


Re: Rhythm Heaven Megamix is out now in the USA!

It falls into the same category as Street Fighter, Rhythm Heaven Fever for WII, etc. that are playable because there are enough audio queues. As for the 3DS, while the setup will require some sighted assistance, it is possible to locate and play inserted game cartridges independently, and games can be bought through a PC, which helps aleviate the need to use the EShop on the console. Rhythm Heaven megamix is also far from the only playable game for the 3ds.

URL: http://forum.audiogames.net/viewtopic.php?pid=266297#p266297





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Re: Rhythm Heaven Megamix is out now in the USA!

2016-06-21 Thread AudioGames . net ForumNew releases room : Quasar via Audiogames-reflector


  


Re: Rhythm Heaven Megamix is out now in the USA!

Does anyone have any tips on passing the third gate? Specifically, is there a way I can accurately know how long I need to hold the button? Also, for the bacteria game in the second gate, using the touch method takes away some of the difficulty as tapping shoots in all directions.

URL: http://forum.audiogames.net/viewtopic.php?pid=265386#p265386





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Rhythm Heaven Megamix is out now in the USA!

2016-06-19 Thread AudioGames . net ForumNew releases room : Quasar via Audiogames-reflector


  


Rhythm Heaven Megamix is out now in the USA!

The new Rhythm Heaven game, Rhythm Heaven Megamix, is out now in the USA for the 3ds and later this fall in Europe. Unfortunately, it is a download only title that must be purchased through the Nintendo shop. I do not own it yet but it sounds awesome.Here are some links to demos on Youtube:First the demonstration and release announcement from Nintendo at E3: https://www.youtube.com/watch?v=FkrhQiB6sbAAlso, here's a walkthrough of the first part of story mode with all text read: https://www.youtube.com/watch?v=06a3v8dfIJwI will likely be getting it soon and will report back once I have something to report.

URL: http://forum.audiogames.net/viewtopic.php?pid=265100#p265100





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Re: Crazy Party: mini-games and card battle! (beta38)

2016-06-05 Thread AudioGames . net ForumNew releases room : Quasar via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta38)

First let me say I love this game. Now for my question: How many worlds are there? I've unlocked:SPOILERSPACEThe valley,the castle,the beach,the factory,the forestThe undergroundThe circusThe heightsThe volcanoThe intellectualThe darknessAre there any other worlds I'm missing and from which world should I unlock them?

URL: http://forum.audiogames.net/viewtopic.php?pid=263161#p263161





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Re: Crazy Party: mini-games and card battle! (beta38)

2016-06-05 Thread AudioGames . net ForumNew releases room : Quasar via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta38)

I'm sure I'm missing something obvious, but how do you score any points in the washing windows minigame in the castle world? I go to the windows and hit F and hear the water splashing, but I never get any points.

URL: http://forum.audiogames.net/viewtopic.php?pid=263151#p263151





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Re: The Avengers - A new, cool browser game

2014-08-28 Thread AudioGames . net ForumNew releases room : Quasar via Audiogames-reflector


  


Re: The Avengers - A new, cool browser game

Im very close to 400 in each stat. If you would like to invite me, I am also Quasar in game.

URL: http://forum.audiogames.net/viewtopic.php?pid=186874#p186874




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Re: Paladin of the Sky, new full length audio game RPG

2014-08-14 Thread AudioGames . net ForumNew releases room : Quasar via Audiogames-reflector


  


Re: Paladin of the Sky, new full length audio game RPG

Connor, First off you should be almost exclusively using scrolls by this point, which will help. Second, use Kelly as your main character for a while and wander around one of the towers and battle with her. She will get coins from winning which you can use to upgrade her defense. Her defense is so cheap at first that you can probably buy a point after every battle or two for the first several points.

URL: http://forum.audiogames.net/viewtopic.php?pid=184713#p184713




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Re: Paladin of the Sky, new full length audio game RPG

2014-08-14 Thread AudioGames . net ForumNew releases room : Quasar via Audiogames-reflector


  


Re: Paladin of the Sky, new full length audio game RPG

SPOILERRenzina has four forms. A slightly different strategy is required for each of them. Even deeperSPOILERFirst form: Use your most powerful scroll to take her down quickly as she hits very hard.Second form: Just attack with whatever as any attack deals 1 damage, and she has five health total.Third form: A weaker version of her first form, just attack and bring her down.Fourth form: Defend for five or so turns as you cannot damage her and she will eventually use an explosion spell which is an instant KO unless youre defending in which case you dodge it.

URL: http://forum.audiogames.net/viewtopic.php?pid=184740#p184740




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Re: Paladin of the Sky, new full length audio game RPG

2014-08-13 Thread AudioGames . net ForumNew releases room : Quasar via Audiogames-reflector


  


Re: Paladin of the Sky, new full length audio game RPG

SPOILERYoure correct, you cant damage him. Just stay alive and the battle will be eventually interrupted by a scene and it will end.

URL: http://forum.audiogames.net/viewtopic.php?pid=184556#p184556




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Re: Paladin of the Sky, new full length audio game RPG

2014-08-13 Thread AudioGames . net ForumNew releases room : Quasar via Audiogames-reflector


  


Re: Paladin of the Sky, new full length audio game RPG

Jayde, first off you are somewhat underleveled. Id recommend everyone being above 70. Also, use that battling time to practice the various scrolls, especially as by now you should be able to withstand quite a few hits from just about anything.Voy:SPOILERGalactic dust is a hidden item that is found near save points, usually somewhere within about ten or so steps of them.

URL: http://forum.audiogames.net/viewtopic.php?pid=184597#p184597




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Re: Paladin of the Sky, new full length audio game RPG

2014-08-13 Thread AudioGames . net ForumNew releases room : Quasar via Audiogames-reflector


  


Re: Paladin of the Sky, new full length audio game RPG

As for the holding area, When you first entered the lower chamber, you went through a door, and were immediately told that you needed to find another way, through the entrance and exit area. That room is the holding area.

URL: http://forum.audiogames.net/viewtopic.php?pid=184646#p184646




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Re: Paladin of the Sky, new full length audio game RPG

2014-08-12 Thread AudioGames . net ForumNew releases room : Quasar via Audiogames-reflector


  


Re: Paladin of the Sky, new full length audio game RPG

For those of you ignoring specific characters, I strongly suggest you work on their scrolls, and leveling them as to stay competitive. Different characters are better at different bosses, plus there is a point in the game where having all your characters trained up becomes vitally important.

URL: http://forum.audiogames.net/viewtopic.php?pid=184396#p184396




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Re: Paladin of the Sky, new full length audio game RPG

2014-08-12 Thread AudioGames . net ForumNew releases room : Quasar via Audiogames-reflector


  


Re: Paladin of the Sky, new full length audio game RPG

Voy:SPOILERSPACEAs for the tower, the stairs are beyond the crushing things. Listen to whem they land and try to run just after you hear the impact. As for purgatory, the only useful thing in there is another encounter with someone you met before.

URL: http://forum.audiogames.net/viewtopic.php?pid=184397#p184397




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Re: Paladin of the Sky, new full length audio game RPG

2014-08-12 Thread AudioGames . net ForumNew releases room : Quasar via Audiogames-reflector


  


Re: Paladin of the Sky, new full length audio game RPG

SPOILERIf I remember correctly, follow the wall up and around to your left. The two sets of stares are right next to each other, with a wall separating them. SO, you need to navigate up and around to get to them.

URL: http://forum.audiogames.net/viewtopic.php?pid=184403#p184403




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Re: Paladin of the Sky, new full length audio game RPG

2014-08-12 Thread AudioGames . net ForumNew releases room : Quasar via Audiogames-reflector


  


Re: Paladin of the Sky, new full length audio game RPG

Some major endgame spoilers and questions here. Do not keep reading unless youve beaten the boss at least once.SPOILERSPACEAfter beating Piere, the end scenes and the credits, Im dumped back at my cabin. How do I access the postgame areas?As per the cut scene I got, if I hadnt rescued Stella, would Simon have escaped with us, rather than being blown up? I didnt get all the treasures for the special ending.What is the purpose of the galactic dust, I currently have 32, and the room under construction?

URL: http://forum.audiogames.net/viewtopic.php?pid=184511#p184511




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Re: Paladin of the Sky, new full length audio game RPG

2014-08-11 Thread AudioGames . net ForumNew releases room : Quasar via Audiogames-reflector


  


Re: Paladin of the Sky, new full length audio game RPG

Connor, just go into any of the towers with her and start battling. Her defense is very cheap to start so you should be able to do some upgrades rather quickly.

URL: http://forum.audiogames.net/viewtopic.php?pid=184278#p184278




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Re: Paladin of the Sky, new full length audio game RPG

2014-08-11 Thread AudioGames . net ForumNew releases room : Quasar via Audiogames-reflector


  


Re: Paladin of the Sky, new full length audio game RPG

Unfortunately, the only tip there is is to have your finger on the key and be ready to press it. The only other thing to do is boost Rosss defense and health as much as possible.

URL: http://forum.audiogames.net/viewtopic.php?pid=184326#p184326




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Re: Paladin of the Sky, new full length audio game RPG

2014-08-11 Thread AudioGames . net ForumNew releases room : Quasar via Audiogames-reflector


  


Re: Paladin of the Sky, new full length audio game RPG

Its frustrating, I know. Keep at it, it took me like 20 tries to get it. Use a save crystal right at the door if you have one, it will significantly decrease the time to get back to the battle.

URL: http://forum.audiogames.net/viewtopic.php?pid=184333#p184333




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Re: Paladin of the Sky, new full length audio game RPG

2014-08-10 Thread AudioGames . net ForumNew releases room : Quasar via Audiogames-reflector


  


Re: Paladin of the Sky, new full length audio game RPG

Ok, Major end of gameSPOILERIve reached the battle against Renzina, after fighting the Halfling assassins, but after she regenerates several times, I deal damage to her but her health always stays at 100%. Does anyone have tips on how to pass this part? I believe its her fourth regeneration.

URL: http://forum.audiogames.net/viewtopic.php?pid=184151#p184151




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Re: Paladin of the Sky, new full length audio game RPG

2014-08-07 Thread AudioGames . net ForumNew releases room : Quasar via Audiogames-reflector


  


Re: Paladin of the Sky, new full length audio game RPG

Drug spoilers:Depending on what color his shield glows, you need to use a different attack. If Im remembering correctly, Red means the knife will hit, Yellow means the dice will hit and White means the scrolls will hit.

URL: http://forum.audiogames.net/viewtopic.php?pid=184046#p184046




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Re: Paladin of the Sky, new full length audio game RPG

2014-08-07 Thread AudioGames . net ForumNew releases room : Quasar via Audiogames-reflector


  


Re: Paladin of the Sky, new full length audio game RPG

There is some water blocking your way in the tower of judgement if you attempt to progress without flipping the two switches.

URL: http://forum.audiogames.net/viewtopic.php?pid=184126#p184126




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