Re: Braillemon status update!

2020-01-18 Thread AudioGames . net ForumNew releases room : rory via Audiogames-reflector


  


Re: Braillemon status update!

I think it's a perfectly reasonable topic revival myself. come to think of it, anything in the new releases room that doesn't have a broken link is valid for revival IMO.

URL: https://forum.audiogames.net/post/493993/#p493993




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Re: Scrolling Battles, You're World, online platforming exploration game

2017-11-05 Thread AudioGames . net ForumNew releases room : Rory via Audiogames-reflector


  


Re: Scrolling Battles, You're World, online platforming exploration game

yeah, I come on here mainly to hang out, and have made some awesome friends. If fighting were part of it, I may not have done so. I think some things like the ability to push players off platforms to try and beet them at completing a map would be ok, but not full out machine guns and shooting or what ever.

URL: http://forum.audiogames.net/viewtopic.php?pid=336912#p336912





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Re: Scrolling Battles, You're World, online platforming exploration game

2017-11-05 Thread AudioGames . net ForumNew releases room : Rory via Audiogames-reflector


  


Re: Scrolling Battles, You're World, online platforming exploration game

For anyone interested or struggling with it, I have created a getting started guide to long jurney.Is anyone else experiencing lag? I can't even play mostof the time now, been happening for the passed 2 days or so. I log on, and it takes 30 seconds before I get in, and sometimes I don't even get on at all. I have also fallen but just hung in the air

URL: http://forum.audiogames.net/viewtopic.php?pid=336870#p336870





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Re: The killer(New first person shooter)

2017-11-05 Thread AudioGames . net ForumNew releases room : Rory via Audiogames-reflector


  


Re: The killer(New first person shooter)

Lol! This again? Just wait another month and then the custom servers will be back, when people start fighting on the only server available.

URL: http://forum.audiogames.net/viewtopic.php?pid=336752#p336752





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Re: Swamp, zombie FPS by Aprone

2017-11-03 Thread AudioGames . net ForumNew releases room : Rory via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

Oh, he also did a demo of it on his site somewhere, that's how I heard about it.

URL: http://forum.audiogames.net/viewtopic.php?pid=336567#p336567





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Re: Swamp, zombie FPS by Aprone

2017-11-02 Thread AudioGames . net ForumNew releases room : Rory via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

I don't think swamp is being updated. At least that's the last thing I heard. If it is wrong and I hope it is, then swamp may be updated. Aprone, is it still damaged and no longer being updated?

URL: http://forum.audiogames.net/viewtopic.php?pid=336384#p336384





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Re: Swamp, zombie FPS by Aprone

2017-11-01 Thread AudioGames . net ForumNew releases room : Rory via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

Anyone else ever play swamp with graffics on? For some reason, with either jaws or NVDA, every message repeats until I hit the control key. For example, arrowing through the menu would be like "Multiplayer game. Multiplayer game." Sometimes it repeats twice like that, or sometimes it just seems to go on and on, so I have to use sapi. Now I don't usually play with graffics on since I don't need them and can't use them anyways, but figured I'd mention that, as if showing sighted people the game I usually turn graffics on but have to switch to sapi which I don't really like doing.

URL: http://forum.audiogames.net/viewtopic.php?pid=336157#p336157





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Re: New from choiceofgames heart of the house

2017-10-28 Thread AudioGames . net ForumNew releases room : Rory via Audiogames-reflector


  


Re: New from choiceofgames heart of the house

Sounds like a great one to play tonight! Will check this one out for sure. Need some new choice of games games anyway so just in time.

URL: http://forum.audiogames.net/viewtopic.php?pid=335584#p335584





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Re: Light Battles 1: Clash of Lightsabers

2017-10-28 Thread AudioGames . net ForumNew releases room : Rory via Audiogames-reflector


  


Re: Light Battles 1: Clash of Lightsabers

And no, I don't have xp. I just downloaded the xp voices to windows 7.

URL: http://forum.audiogames.net/viewtopic.php?pid=335502#p335502





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Re: Light Battles 1: Clash of Lightsabers

2017-10-28 Thread AudioGames . net ForumNew releases room : Rory via Audiogames-reflector


  


Re: Light Battles 1: Clash of Lightsabers

Wait, the game works with jaws? I just used sapi but would prefer to use jaws if I can cuz microsoft sam is... Well... Crap.

URL: http://forum.audiogames.net/viewtopic.php?pid=335501#p335501





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Re: Light Battles 1: Clash of Lightsabers

2017-10-27 Thread AudioGames . net ForumNew releases room : Rory via Audiogames-reflector


  


Re: Light Battles 1: Clash of Lightsabers

Not just darth vader, but it should be like battlefront where you play as darth vader or mall or any sith lord, or luke skywalker or han solo with a blaster, or ray, fin, kylo ren, all the new characters too.

URL: http://forum.audiogames.net/viewtopic.php?pid=335426#p335426





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Re: Light Battles 1: Clash of Lightsabers

2017-10-27 Thread AudioGames . net ForumNew releases room : Rory via Audiogames-reflector


  


Re: Light Battles 1: Clash of Lightsabers

Do you plan to add the force? Like you can use the force to throw enemies like yoda did with palpatine's guards in revenge of the sith? Or how ducu and yoda used it to throw objects at each other or vader did in cloud city when fighting luke?

URL: http://forum.audiogames.net/viewtopic.php?pid=335400#p335400





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Re: Light Battles 1: Clash of Lightsabers

2017-10-27 Thread AudioGames . net ForumNew releases room : Rory via Audiogames-reflector


  


Re: Light Battles 1: Clash of Lightsabers

yes i have had this happen to me also, the same dying sound and laughter followed by microsoft sam asking if i'd like to play again. Great game though otherwize, am loving it.

URL: http://forum.audiogames.net/viewtopic.php?pid=335397#p335397





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Re: Light Battles 1: Clash of Lightsabers

2017-10-27 Thread AudioGames . net ForumNew releases room : Rory via Audiogames-reflector


  


Re: Light Battles 1: Clash of Lightsabers

This is awesome! Already on aprentise 2.

URL: http://forum.audiogames.net/viewtopic.php?pid=335384#p335384





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Re: Light Battles 1: Clash of Lightsabers

2017-10-27 Thread AudioGames . net ForumNew releases room : Rory via Audiogames-reflector


  


Re: Light Battles 1: Clash of Lightsabers

Yes! Yes yes yes! Downloading now

URL: http://forum.audiogames.net/viewtopic.php?pid=335379#p335379





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Re: Legends of the jedi, awesome star wars mud

2017-10-26 Thread AudioGames . net ForumNew releases room : Rory via Audiogames-reflector


  


Re: Legends of the jedi, awesome star wars mud

I actually forgot about this, should really get back on. I think there may be a soundpack floating around somewhere though i'm not even sure what client its for let alone how good it is.

URL: http://forum.audiogames.net/viewtopic.php?pid=335299#p335299





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Re: Swamp, zombie FPS by Aprone

2017-10-24 Thread AudioGames . net ForumNew releases room : Rory via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

So i'm confused, what is it that you can no longer update? I for some reason thought the server got all screwed but maybe i'm missing something?

URL: http://forum.audiogames.net/viewtopic.php?pid=335065#p335065





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Re: Swamp, zombie FPS by Aprone

2017-10-24 Thread AudioGames . net ForumNew releases room : Rory via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

nice, are you still able to send gifts and hoast events and things?

URL: http://forum.audiogames.net/viewtopic.php?pid=335057#p335057





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Re: Swamp, zombie FPS by Aprone

2017-10-24 Thread AudioGames . net ForumNew releases room : Rory via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

So the online version of swamp is still going strong? I hope it is, planning to buy more time soon, but wouldn't want to if there's no game or players to go back to.

URL: http://forum.audiogames.net/viewtopic.php?pid=335019#p335019





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Re: a new game I started playing

2017-10-23 Thread AudioGames . net ForumNew releases room : Rory via Audiogames-reflector


  


Re: a new game I started playing

So i'm assuming this is a mud? Or is it one of those online web browser game things? Pretty interesting description.

URL: http://forum.audiogames.net/viewtopic.php?pid=334902#p334902





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Re: Return Of The King multilanguage version released

2017-10-15 Thread AudioGames . net ForumNew releases room : Rory via Audiogames-reflector


  


Re: Return Of The King multilanguage version released

Was actually on when it went down. Was just wandering around when the game crashed without warning at all.

URL: http://forum.audiogames.net/viewtopic.php?pid=333435#p333435





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Re: Return Of The King multilanguage version released

2017-10-15 Thread AudioGames . net ForumNew releases room : Rory via Audiogames-reflector


  


Re: Return Of The King multilanguage version released

Yeah, been wondering the same thing.When it comes back up, could somebody do a recording of what to do when first starting? Like good places to go or something? I'm a male warrior also in case that helps.

URL: http://forum.audiogames.net/viewtopic.php?pid=333434#p333434





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Re: Return Of The King multilanguage version released

2017-10-10 Thread AudioGames . net ForumNew releases room : Rory via Audiogames-reflector


  


Re: Return Of The King multilanguage version released

So if all I need is the game, I'll get playing. Where is the link to download? Also how do I create a char i've heard you had to do that from a site.

URL: http://forum.audiogames.net/viewtopic.php?pid=332903#p332903





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Re: You're a Cyclepath!

2017-10-08 Thread AudioGames . net ForumNew releases room : Rory via Audiogames-reflector


  


Re: You're a Cyclepath!

The mac version doesn't work with voiceover. It works the same as the web version on IOS. Just use the web version for mac, unless the tts option is available in the downloadable version and im just not aware of it.

URL: http://forum.audiogames.net/viewtopic.php?pid=332561#p332561





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Re: Return Of The King multilanguage version released

2017-10-08 Thread AudioGames . net ForumNew releases room : Rory via Audiogames-reflector


  


Re: Return Of The King multilanguage version released

What is needed for this game. Do I just need the game file? Or NVDA translate or what ever. can somebody post here what I need? Really wanna try this out since its an action rpg thing.

URL: http://forum.audiogames.net/viewtopic.php?pid=332555#p332555





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Re: You're a Cyclepath!

2017-10-07 Thread AudioGames . net ForumNew releases room : Rory via Audiogames-reflector


  


Re: You're a Cyclepath!

Safari works fine, make sure quick nav is off to play. Turn it off with left and right arrows as you probably know already.Sometimes when i'm playing, the game will freeze. I'll be driving along and then i'll hear an object of some kind passing me but it will never pass me and i'll realize its frozen for some reason. Maybe this is related to safari, don't know. Not really any to solve it, I usually just turn voiceover off or go out of the game and restart.

URL: http://forum.audiogames.net/viewtopic.php?pid=332389#p332389





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Re: Scrolling Battles, You're World, online platforming exploration game

2017-10-02 Thread AudioGames . net ForumNew releases room : Rory via Audiogames-reflector


  


Re: Scrolling Battles, You're World, online platforming exploration game

Yeah shooting would be cool, but it might turn it into an ultrapower type thing if we do that. I mean, that game was fun, but that was discontinued, and if that were to happen another good game could go down and I really don't want this to happen. I quite enjoy this, its different and fun.Regarding the camera on long jerny though, I know there's a haserd thing at 4 0 but jumping it seems to be impossible. How do I get around this. Also how does sonar work? Can't quite figure that out.

URL: http://forum.audiogames.net/viewtopic.php?pid=331632#p331632





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Re: Scrolling Battles, You're World, online platforming exploration game

2017-10-01 Thread AudioGames . net ForumNew releases room : Rory via Audiogames-reflector


  


Re: Scrolling Battles, You're World, online platforming exploration game

Masen, today we were talking about sapi5 and thanks for that btw, got sam and merry and all that, so thanks. I asked if you were gonna add any fighting at all since its called scrolling battles lol. You should add some hand to hand combat like punching and kicking and make it possible to push or throw people off high platforms. Also how do I beet long jerny and dark wood i can't finish either of them And how do you pick up things you find on maps

URL: http://forum.audiogames.net/viewtopic.php?pid=331571#p331571





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Re: Scrolling Battles, You're World, online platforming exploration game

2017-10-01 Thread AudioGames . net ForumNew releases room : Rory via Audiogames-reflector


  


Re: Scrolling Battles, You're World, online platforming exploration game

Ah yes, got it from there. Was actually talking to ȝou today im blindjedi25

URL: http://forum.audiogames.net/viewtopic.php?pid=331567#p331567





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Re: Scrolling Battles, You're World, online platforming exploration game

2017-09-30 Thread AudioGames . net ForumNew releases room : Rory via Audiogames-reflector


  


Re: Scrolling Battles, You're World, online platforming exploration game

Can someone post a new link? Link in the first post gives a 404 arror.

URL: http://forum.audiogames.net/viewtopic.php?pid=331433#p331433





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Re: death match a new beginning v3

2017-09-30 Thread AudioGames . net ForumNew releases room : Rory via Audiogames-reflector


  


Re: death match a new beginning v3

Fare point there vlad. I never said I didn't agree with him, when it comes to this topic, i 100 percent agree, however I wouldn't go against the entire community as a hole. Maybe he's got some reason to do that, i'm not gonna say what to believe or what not to, was just curious is all.

URL: http://forum.audiogames.net/viewtopic.php?pid=331356#p331356





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Re: death match a new beginning v3

2017-09-29 Thread AudioGames . net ForumNew releases room : Rory via Audiogames-reflector


  


Re: death match a new beginning v3

At prajwolf or what ever, stop with that foreign language crap. Read the damn policy. It clearly says, the language spoken on this forum is english, or something to that effect. Go read that again, seems you need a refresher.@Sebi, no need to moderate this too much, not yet anyways, seems to me like this is pretty calm compared to other topics in the passed...@Dgleks, honestly, what is it you have against the blind community as a hole? Not just the forum but you seem to dislike blind people ingeneral for some reason, seems like that anyway, that isn't the first time you've expressed your disliking toward blind people.Who ever that stupid "Developer" is, carver I think his name was? That annoying winy moron who said this game's downfall was all our falt... Yeah, what dgleks said, shut up. Please, just stfu. Your not helping anything by blaming anyone. Your actually making it worse for yourself by doing that. Just shut up and go away.

URL: http://forum.audiogames.net/viewtopic.php?pid=331327#p331327





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Re: Swamp, zombie FPS by Aprone

2017-09-27 Thread AudioGames . net ForumNew releases room : Rory via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

So my account ran out of time, its been about a month, gotta remember to restore it again. The game still active? I sure hope it is, its my favourite game. Why doesn't anybody talk about it anymore?

URL: http://forum.audiogames.net/viewtopic.php?pid=331112#p331112





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Re: death match a new beginning v3

2017-09-27 Thread AudioGames . net ForumNew releases room : Rory via Audiogames-reflector


  


Re: death match a new beginning v3

If your done, stop posting. Others may not be, so why does it bother you when people talk in here? Just unsubscribe or if you are already, just ignore the topic and don't check it anymore. That's what i'm gonna do anyways

URL: http://forum.audiogames.net/viewtopic.php?pid=331092#p331092





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Re: death match a new beginning v3

2017-09-26 Thread AudioGames . net ForumNew releases room : Rory via Audiogames-reflector


  


Re: death match a new beginning v3

What facts though lol

URL: http://forum.audiogames.net/viewtopic.php?pid=330997#p330997





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Re: death match a new beginning v3

2017-09-26 Thread AudioGames . net ForumNew releases room : Rory via Audiogames-reflector


  


Re: death match a new beginning v3

So? What facts did you provide? I don't see any real facts to speak of, unless your writing a huge essay of a post, in witch case I wish you good luck because there really isn't too much to explain that nobody who follows this topic doesn't know already.

URL: http://forum.audiogames.net/viewtopic.php?pid=330990#p330990





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Re: death match a new beginning v3

2017-09-26 Thread AudioGames . net ForumNew releases room : Rory via Audiogames-reflector


  


Re: death match a new beginning v3

He's probably flaming really hard and using language to cover it up, that's my guess.

URL: http://forum.audiogames.net/viewtopic.php?pid=330958#p330958





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Re: death match a new beginning v3

2017-09-25 Thread AudioGames . net ForumNew releases room : Rory via Audiogames-reflector


  


Re: death match a new beginning v3

I already have. I moved on back when I first heard about this in like, version 2 or something. He basically deleted the source without announcing that the game was finished. Least he could have done is like post on here saying what he was planning to do, majority of us players only found out after we couldn't connect. That's why i wasn't too sure about trying this one and getting attached to it and loving it, because if danny had ditched the game before, he could easily have done it again. At least this time there was a post about it on here explaining it all, several posts in fact.

URL: http://forum.audiogames.net/viewtopic.php?pid=330877#p330877





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Re: death match a new beginning v3

2017-09-25 Thread AudioGames . net ForumNew releases room : Rory via Audiogames-reflector


  


Re: death match a new beginning v3

Lol! Please do! Nice one there man

URL: http://forum.audiogames.net/viewtopic.php?pid=330857#p330857





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Re: death match a new beginning v3

2017-09-25 Thread AudioGames . net ForumNew releases room : Rory via Audiogames-reflector


  


Re: death match a new beginning v3

This is honestly why after I tried this once and had issues running it, I didn't bother working any of them out. It didn't seem to run well on my system, but also since this is the third attempt at a deathmatch online game, I honestly wasn't too sure how long it would take for crap like this to happen. Just a tip for you guys, don't get too attached to reality software online games if they have the words "Death match, a new beginning", since 3 times now we've had this weird crap happen where the game goes dead after 3 months for no real reason.

URL: http://forum.audiogames.net/viewtopic.php?pid=330845#p330845





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Re: death match a new beginning v3

2017-09-24 Thread AudioGames . net ForumNew releases room : Rory via Audiogames-reflector


  


Re: death match a new beginning v3

Why is it that rs keep creating space games if by now its clear no member of the team is willing to maintain them? As others have said, this is the third time this has happened.

URL: http://forum.audiogames.net/viewtopic.php?pid=330763#p330763





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Re: Survive the Wild!

2017-09-16 Thread AudioGames . net ForumNew releases room : Rory via Audiogames-reflector


  


Re: Survive the Wild!

I think animals like lepeards and lions should be added, this game seems like the world is based in africa or something. As for an offline mode, I really don't see the point, its not like you can't practice and try things out on the online game anyways, and online there's other players to help you out.

URL: http://forum.audiogames.net/viewtopic.php?pid=329818#p329818





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Re: Swamp, zombie FPS by Aprone

2017-09-05 Thread AudioGames . net ForumNew releases room : Rory via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

Oh, maybe i'll put them all in speed and high armor then, since if I remember right from my last time online I had mostly if not all high armor.

URL: http://forum.audiogames.net/viewtopic.php?pid=328344#p328344





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Re: You're a Cyclepath!

2017-09-02 Thread AudioGames . net ForumNew releases room : Rory via Audiogames-reflector


  


Re: You're a Cyclepath!

Ok so I just tried the game on mac, and the downloadable version doesn't really work. Voiceover doesn't read anything unless you vo left to it and even then it doesn't even seem to read when I scroll through the menu. The web version works pretty damn good, only thing is for some reason hitting enter on anything in the ppay menu be it set bike or what ever just starts the game and it always says loading village even though i'm playing the farm. Not sure why this happens.

URL: http://forum.audiogames.net/viewtopic.php?pid=327953#p327953





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Re: Swamp, zombie FPS by Aprone

2017-09-02 Thread AudioGames . net ForumNew releases room : Rory via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

Anybody know how I can survive on higher maps like 3 or 4? I'm like level 81 and I die on m4 all the time, anything I should be doing differently? I have points in high and medium armor I believe, and points in speed to the max.

URL: http://forum.audiogames.net/viewtopic.php?pid=327930#p327930





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Re: Swamp, zombie FPS by Aprone

2017-09-01 Thread AudioGames . net ForumNew releases room : Rory via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

Damaged how, hackers? And john, your message got cut off, may wanna repost.

URL: http://forum.audiogames.net/viewtopic.php?pid=327767#p327767





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Re: BrogueSpeak, an accessible roguelike

2017-08-31 Thread AudioGames . net ForumNew releases room : Rory via Audiogames-reflector


  


Re: BrogueSpeak, an accessible roguelike

I'm not really sure how you pla this, i've been able to play around and kill some things before but its pretty confusing, i'm not sure where I need to go.

URL: http://forum.audiogames.net/viewtopic.php?pid=327238#p327238





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Legends of the jedi, awesome star wars mud

2017-08-31 Thread AudioGames . net ForumNew releases room : Rory via Audiogames-reflector


  


Legends of the jedi, awesome star wars mud

This mud has been around since 99. It's pretty good, at least from what the site says. I'm still trying to get passed the beginning newbie section, but its pretty cool. You can be a tun of different races, i'm not sure about all of them as i chose human, but they will be something you will have to find out for yourself.You can start as a fighter, a pilot, an engineer of some sort, heal others, and many others I can't remember. Connect info is:legendsofthejedi.com port 5656If anybody knows about this one already and knows more than I do, please talk about it here. Its deffinately one for any major star wars fan. Also a note, it doesn't have a blind mode. Not that it really needs one, reading lines can get a bit spammy with all the weird symbols though at times.

URL: http://forum.audiogames.net/viewtopic.php?pid=327158#p327158





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Re: Swamp, zombie FPS by Aprone

2017-08-30 Thread AudioGames . net ForumNew releases room : Rory via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

But why was hellfire banned? He was a legend.

URL: http://forum.audiogames.net/viewtopic.php?pid=327133#p327133





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Re: Return Of The King multilanguage version released

2017-08-28 Thread AudioGames . net ForumNew releases room : Rory via Audiogames-reflector


  


Re: Return Of The King multilanguage version released

Oh, sorry, turns out that was just a message at the top. Anyways, I checked out those recordings, and the sounds in the game kind of remind me of dark souls. However, the screen reader was not in english as far as I know, can anybody do a recording of it that uses english? I'm curious as to how this is before i download it

URL: http://forum.audiogames.net/viewtopic.php?pid=326738#p326738





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Re: Survive the Wild!

2017-08-28 Thread AudioGames . net ForumNew releases room : Rory via Audiogames-reflector


  


Re: Survive the Wild!

If its a survival pack, it should have one. Those are major survival tools. Sam, you should put it in, it would really help, and it makes sence. Most real world survival gear sets you buy would come with those.

URL: http://forum.audiogames.net/viewtopic.php?pid=326733#p326733





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Re: Return Of The King multilanguage version released

2017-08-28 Thread AudioGames . net ForumNew releases room : Rory via Audiogames-reflector


  


Re: Return Of The King multilanguage version released

Uh I clicked on one of the links, and the first thing I heard was "You should never download a file when you don't know who you are downloading from." Or something like that. If you have recordings, can you put them on dropbox? I have never heard of this site.

URL: http://forum.audiogames.net/viewtopic.php?pid=326732#p326732





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Re: eurofly a flight audio simulator from slovakia

2017-08-28 Thread AudioGames . net ForumNew releases room : Rory via Audiogames-reflector


  


Re: eurofly a flight audio simulator from slovakia

Oddly though, its not the aeros that are a problem. Its home and end, and they shouldn't be, since on their own they don't write to jaws correctly, they just do standard commands, so jaws should not interfere, as far as I know. Correct me if I'm wrong though. Thanks for the suggestion though, I will try it with NVDA, and see how that goes.

URL: http://forum.audiogames.net/viewtopic.php?pid=326731#p326731





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Re: Survive the Wild!

2017-08-28 Thread AudioGames . net ForumNew releases room : Rory via Audiogames-reflector


  


Re: Survive the Wild!

I think new players should get a compas in the survival pack. It would be a lot easier than having to follow the sun, and also in the real world you'd be pretty stupid to wander into the willderness without one.

URL: http://forum.audiogames.net/viewtopic.php?pid=326701#p326701





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Re: Survive the Wild!

2017-08-28 Thread AudioGames . net ForumNew releases room : Rory via Audiogames-reflector


  


Re: Survive the Wild!

How do people find clothes? I don't plan on buying an stw account or what ever, is there a free way to get them?

URL: http://forum.audiogames.net/viewtopic.php?pid=326657#p326657





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Re: eurofly a flight audio simulator from slovakia

2017-08-28 Thread AudioGames . net ForumNew releases room : Rory via Audiogames-reflector


  


Re: eurofly a flight audio simulator from slovakia

How do i exelerate? Home and end don't do anything, also when i launch the pogram its very slow at first and lags quite a bit, seems to take a while to load all the files or something, maybe its my computer? Or cuz im using jaws?

URL: http://forum.audiogames.net/viewtopic.php?pid=326649#p326649





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Re: death match a new beginning v3

2017-08-28 Thread AudioGames . net ForumNew releases room : Rory via Audiogames-reflector


  


Re: death match a new beginning v3

This may be fixed now, but when I tried the game there was a very noticable lag of about 3 to 5 seconds between a sound such as a chat being sent and the speech, be it NVDA, jaws, or sapi being the 3 i tried, reading what it is that happened. This may have been fixed, but just thought i'd put it out there if it hasn't. Is there a way to stop jaws from not allowing the aro keys to work as they should? I will use NVDA if I must, but would really prefer to use jaws as i am more familliar with it. And is there a way to turn 45 degrees to northeast or east and such? That would be easier.I'm also not sure how to buy a ship, I bought one once but I could never actually find where it was to go inside it.

URL: http://forum.audiogames.net/viewtopic.php?pid=326640#p326640





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Re: Survive the Wild!

2017-08-28 Thread AudioGames . net ForumNew releases room : Rory via Audiogames-reflector


  


Re: Survive the Wild!

Just curious, my char seems to have been deleted when I did not play for a while, I was BlindJedi, is this common after not playing for a few months?Also, is it possible to drown if you stay underwater too long in the spring? Because if not that may be something to add in, pretty realistic that way. Also you should add sharks in the ocean that would be scary and cool.

URL: http://forum.audiogames.net/viewtopic.php?pid=326635#p326635





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Re: Return Of The King multilanguage version released

2017-08-28 Thread AudioGames . net ForumNew releases room : Rory via Audiogames-reflector


  


Re: Return Of The King multilanguage version released

If i don't need any extra stuff, how good is the english? I mean, is it like eurofly or night of parasite or is it like hvr? Any recordings of the game I can listen to to get an idea of what its like? Also where do i download this.

URL: http://forum.audiogames.net/viewtopic.php?pid=326636#p326636





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Re: Return Of The King multilanguage version released

2017-08-27 Thread AudioGames . net ForumNew releases room : Rory via Audiogames-reflector


  


Re: Return Of The King multilanguage version released

Is this game well translated? Like well enough that I won't need all that extra translating software for NVDA? I use jaws, and although I have NVDA I rarely, if ever use it at all as jaws is what i'm used to. Is this a game where I can just download a link and play or is all that set up stuff mentioned at the beginning of this topic still needed.

URL: http://forum.audiogames.net/viewtopic.php?pid=326522#p326522





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Re: Humans vs robots, public beta released!

2017-08-24 Thread AudioGames . net ForumNew releases room : Rory via Audiogames-reflector


  


Re: Humans vs robots, public beta released!

So um, there's actually no coordinate problem Turns out i was not facing north, i was facing west or something No problems, the game is indeed working as it shouldNote to anyone downloading this game, do not try it at 2:30 AM, that was a mistake on my part.I have a suggestion though, well actually 2, would it be possible to add the ability to hit robots with cars? So you can plow through groups of them? And also, could tanks and areal vehicals be added? It would be cool if you could be in a tank and have little fear at all of being attacked, and if helecopters or something were added, you could fly over a battlefield and fire a machinegun down at the bots and destroy massive amounts of them thus giving the player loads of cash to spend on finer things in life.

URL: http://forum.audiogames.net/viewtopic.php?pid=326024#p326024





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Re: Humans vs robots, public beta released!

2017-08-24 Thread AudioGames . net ForumNew releases room : Rory via Audiogames-reflector


  


Re: Humans vs robots, public beta released!

I mainly use move mode 1, but i have used 2. I'm not sure, but i think it happens when using both movements, will have to check later when i get a chance to play.

URL: http://forum.audiogames.net/viewtopic.php?pid=325944#p325944





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Re: Humans vs robots, public beta released!

2017-08-23 Thread AudioGames . net ForumNew releases room : Rory via Audiogames-reflector


  


Re: Humans vs robots, public beta released!

Hi all, I just tried out the game tonight, around an hour ago actually is when i downloaded it, i have a few questionsHow do I find lifts? The v key doesn't seem to track them, and the few times i managed to get out and kill some AI were when i some how got down and found my way outside, but what is the lift coordinates to get down from the resting floor? Also for some reason,your y coordinate reads before your x, and this is pretty confusing, might be a bug.I've also noticed some weird barier things on the resting floor that are kind of annoying, not sure what they are. Someone said lift coords were 0 150 100 but the coordinate bug is confusing me, is there any sort of getting started demo for new players i can find anywhere?

URL: http://forum.audiogames.net/viewtopic.php?pid=325840#p325840





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Re: Swamp, zombie FPS by Aprone

2017-07-15 Thread AudioGames . net ForumNew releases room : Rory via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

Hey aprone, I am attempting to create a wineskin wrapper to play swamp on my mac. Is it possible that you could combine the main 3.5 download with the patch on your site? That would make it easier when i tell the wrapper what folder to run, the idea of the patch is confusing me, as it has to be added later as far as i know,,

URL: http://forum.audiogames.net/viewtopic.php?pid=319488#p319488





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Re: Swamp, zombie FPS by Aprone

2017-07-10 Thread AudioGames . net ForumNew releases room : Rory via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

Thanks slj for that info can anybody give any tips on surviving kaiday? Since loot only seems to spawn in the kaimart, its hard to get much because almost as soon as i go in there i'm swarmed by zombies and since i have no armor i'm almost instantly torn apart.

URL: http://forum.audiogames.net/viewtopic.php?pid=318794#p318794





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Re: Swamp, zombie FPS by Aprone

2017-07-10 Thread AudioGames . net ForumNew releases room : Rory via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

Lol forgive me for sounding ignorant, but what is the standard port? Is it 6789 or 2000?

URL: http://forum.audiogames.net/viewtopic.php?pid=318761#p318761





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Re: Swamp, zombie FPS by Aprone

2017-07-09 Thread AudioGames . net ForumNew releases room : Rory via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

Is there a teamtalk server where swamp players normally hang out? People use it but i'm not sure where to find swamp players, could a server adress be posted as well as the port and other info as needed for connecting? Thanks.

URL: http://forum.audiogames.net/viewtopic.php?pid=318630#p318630





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Re: Swamp, zombie FPS by Aprone

2017-07-09 Thread AudioGames . net ForumNew releases room : Rory via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

How long is the kaiday event on for, just wondering. Also aprone just a thought, but what happened to all the random stories about kai stopping in the kaimart for cake or getting grabbed by the hand of aprone, lol it seems to play the same story now every time.

URL: http://forum.audiogames.net/viewtopic.php?pid=318626#p318626





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Re: Swamp, zombie FPS by Aprone

2017-07-07 Thread AudioGames . net ForumNew releases room : Rory via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

This zombie idea of mine is mostly based on swamp tide, actually thinking about it now i don't really see how players being zombies would be any fun since pvp isn't part of the main game, but what if swamp tide was added as a mission players could lead? And instead of red and blue like ctf you could be human or zombie. What ever team wins would get all the reputation, and zombies and humans can not attack each other but only attack the other, so zombies can not attack zombies. Something to consider anyway, and it would bring back swamp tide.

URL: http://forum.audiogames.net/viewtopic.php?pid=318380#p318380





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Re: Swamp, zombie FPS by Aprone

2017-07-07 Thread AudioGames . net ForumNew releases room : Rory via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

Hey aprone, would it be possible to allow players to choose to become zombies? Maybe like a slash command after a certain number of loot points maybe? It could be something like /BecomeGiant or something, could this be done? Also i recently listened to your interview with blackscreengaming creater SmokeJ, and you said that you had to watch events constantly to make sure they work, is there a chance you could try to have events regularly such as every friday or something? It would boost the players a bit as durrings events are usually when the most players are on. I know you also did say you were pretty well done with swamp, the original anyways, so not sure my zombie idea could be implimented too easily but just a thought, might be interesting.

URL: http://forum.audiogames.net/viewtopic.php?pid=318378#p318378





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Re: Swamp, zombie FPS by Aprone

2016-10-21 Thread AudioGames . net ForumNew releases room : Rory via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

Anyone know if there's a star wars mod anywhere for this? Would be pretty sweet to kill zombies with a lightsaber or the fource or a blaster lol.

URL: http://forum.audiogames.net/viewtopic.php?pid=283588#p283588





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Re: Swamp, zombie FPS by Aprone

2016-09-30 Thread AudioGames . net ForumNew releases room : Rory via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

Hey, aprone, or somebody, how do i get sighted people interested in this? I haven't played in a while as last time i was on hardly anybody was on at all. I was the only person on map 1 in fact. And when i try to get my sighted friends to play they seem turned off by the whole audio only thing, and sadly, possibly the money factor as well. If anybody knows a way to help promote this awesomeness and get more people interested i believe it may help 3 causes: 1, will get more players to the game as it will be more fun that way. 2, it will possibly get swamp into the mainstreme field. 3, it will ultamitly get the god of games, the aprone, more money. Also in the meantime i'd like to know the most active nights to go on as its quite lonely on the server lately! And yes aprone, i will do everything I can to introduce this game to a larger audience and possibly get you the atention you very much deserve. Anything i can do to get people interested would be great help to this. Oh 
 and i'm thinking of doing some kind of swamp stream on twitch, what do you guys thing, would anyone watch it? Ideas for that would be nice, too.

URL: http://forum.audiogames.net/viewtopic.php?pid=280894#p280894





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Re: Swamp, zombie FPS by Aprone

2016-01-31 Thread AudioGames . net ForumNew releases room : Rory via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

Is it just me or does everyone have me on either losers or muted or both? And if so, why? What have i done? I say one thing and everyone hates me for life, like litterally i say hey guys and someone says by or worse things like fuck off or fuck you. I do not like this, and why is it happening? Sorry for this, but i'm getting frusterated with people not letting me mission with them or ignoring me completely. And yes, i do agree, aprone's priorities are where they should be, and he diserves a break from all of this. But can someone please tell me why everyone keeps putting me on losers list? And one more unrelated thing, is it better to have sneek and speed or health and speed? Because sneek and speed is what i have now but what is better, i will reset to that. Also speaking of all this, how do i make the hammer give rep, is there even a way? Or does it just give very small amounts. Again sorry for the negativity in this post, its just i'm a little annoyed with some p
 eople on swamp right now, not everyone of corse, but a few... you know who you are...

URL: http://forum.audiogames.net/viewtopic.php?pid=248849#p248849





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Re: Scrolling Battles Pro

2015-12-16 Thread AudioGames . net ForumNew releases room : Rory via Audiogames-reflector


  


Re: Scrolling Battles Pro

Hi, it is carupted. I can not open the file no matter what, and i try to move somewhere else but it does not work, can someone help with this? Or can someone else upload? I'm not sure what's wrong with this, but its very annoying.

URL: http://forum.audiogames.net/viewtopic.php?pid=243069#p243069





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Re: Scrolling Battles Pro

2015-12-16 Thread AudioGames . net ForumNew releases room : Rory via Audiogames-reflector


  


Re: Scrolling Battles Pro

Ok i think i fixed the ambiance problem, it seems to randomly play ambiance when i start the game, but what about the dridwalls? I think that's what they're called, how do i get passed them? They are dangerous. One time a got stuck between 2 of them in a very small area, about 5 feet or so across, and there was a time bomb in there, set to go off. I couldn't do anything, so was hit by the full force of the explosion. How can i get around these walls, do i fly or what?

URL: http://forum.audiogames.net/viewtopic.php?pid=243088#p243088





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Re: Scrolling Battles Pro

2015-12-16 Thread AudioGames . net ForumNew releases room : Rory via Audiogames-reflector


  


Re: Scrolling Battles Pro

Do I hold G down the whole time, or let go after pressing up aro? Or do i press and hold g, press up aro, then right and hold both g and right aro?

URL: http://forum.audiogames.net/viewtopic.php?pid=243103#p243103





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Re: Scrolling Battles Pro

2015-12-16 Thread AudioGames . net ForumNew releases room : Rory via Audiogames-reflector


  


Re: Scrolling Battles Pro

Hi. A friend gave me a link from his dropbox, and it worked. I really like the game, lots of killing, and flying around! But i noticed one thing, i am stuck. How do i pass water walls, those wall things out in the middle of the water? I tried blowing them up with multiple weapons, it didn't work, and the reason i am asking is, the ambiance near this is very loud, and sounds very distorted, like a lot of them are playing, that water sound. How do i fix this or can you add an ambiance volume changer? Because either i can get passed this or turn it down, its very loud and i can not hear anything else not even my screen reader.

URL: http://forum.audiogames.net/viewtopic.php?pid=243083#p243083





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Re: Scrolling Battles Pro

2015-12-15 Thread AudioGames . net ForumNew releases room : Rory via Audiogames-reflector


  


Re: Scrolling Battles Pro

Hi, i have serious problem! I tried saving this zip folder to my desktop, but when i went to open it said it was invalid! How do i fix this i wanna play this game, i like advanced AI!

URL: http://forum.audiogames.net/viewtopic.php?pid=242940#p242940





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Re: Scrolling Battles Pro

2015-12-15 Thread AudioGames . net ForumNew releases room : Rory via Audiogames-reflector


  


Re: Scrolling Battles Pro

Hi, i can not download again, can you post a direct link to teh download? It goes to some page not found shit, i am so mad!

URL: http://forum.audiogames.net/viewtopic.php?pid=242954#p242954





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Re: Swamp, zombie FPS by Aprone

2015-09-02 Thread AudioGames . net ForumNew releases room : Rory via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

Hi,what map do i find AK47 and bayanet for that? Because i just had one and i died in a mission in a rather confusing way.

URL: http://forum.audiogames.net/viewtopic.php?pid=230303#p230303




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Re: Swamp, zombie FPS by Aprone

2015-08-26 Thread AudioGames . net ForumNew releases room : Rory via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

Hi aprone, can you please import all my robocop data to my basilisk char? I want all that, but i like the name basilisk better and i dont want to level that char all the way to level 66.

URL: http://forum.audiogames.net/viewtopic.php?pid=229311#p229311




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Re: Swamp, zombie FPS by Aprone

2015-08-19 Thread AudioGames . net ForumNew releases room : Rory via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

Its not that im blaming aprone for anything. It just seems weird to exit from a mission and lose all your stuff when you didnt die. Ive done that before and sstill had stuff, i think. But i did die a lot in missions. But that is why i thought it was a bug, it was the first time that ever happened to me.Oh yeah just a side note: please check out my campaign called Killing Time found in another topic...

URL: http://forum.audiogames.net/viewtopic.php?pid=228466#p228466




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Re: Swamp, zombie FPS by Aprone

2015-08-18 Thread AudioGames . net ForumNew releases room : Rory via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

Hi aprone, I am very mad and frusterated about something that just happened. I think it is stupid and unfair and it should be changed. I was doing a 40 crate 180 zombies mission. Im not sure if its my team members falt or what but i was in repackaging and my team member ditched me and actually whispered to me have fun. Then i got rushed. I managed to fight them off with a slej hammer but more came. I quickly quit the game since i was too far from my truck to retreat and so i logged out and back in. I new i didnt die bbecause i had high armor and i hadnt heard the death sound and my health was what it had been when i quit. Dying is one thing, but when i went on i had a glock which i donated, lost my vulcan, bow, and everything i had which i had worked at least a week for. I dont think this is fair to players and i think if you quit in a mission and log bak in you should have your stuff. I think its unfair that you lose it when you don
 t die but when you quit in a mission. That seems stupid to me. Its never done that before not sure if its a bug or what but it was very annoying and id like it if you could return my stuff for me. I dont know whwat i had exactly but if you have it logged youll figure it out or if you need i can tell you whwat i think i had but honestly i think this is truely unfair and very frusterating i might add since i hadnt died i just lost my stuff. I want all my stuff back because not only did i not die, but i quit, which usually saves. If this is a bug then itll probably be fixed anyway, but if its not i think it should be changed because it is very very annoying. Its ok to die because its your falt and if you dont want to die then dont do missions but i knew i wasnt gonna die and i never did but i wasnt expecting to lose all that. The reason i quit was so i didnt have to worry about finding all my stuff and i return to find it all 
 gone. Sorry for my rant, just that its fresh in my mind since it only happened like 10 minutes ago and is the most annoying thing that ever happened in this game. Love the game though, that is why im writing this 3 hour rant probably because i played it like everyday all summer. But please! Return my stuff because i spent a long time looking and i didnt die and i didnt expect to find it gone when i quit and logged in!

URL: http://forum.audiogames.net/viewtopic.php?pid=228307#p228307




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Re: Swamp, zombie FPS by Aprone

2015-08-18 Thread AudioGames . net ForumNew releases room : Rory via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

I was robocop.

URL: http://forum.audiogames.net/viewtopic.php?pid=228327#p228327




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My first swamp campaign, Killing time!

2015-08-18 Thread AudioGames . net ForumNew releases room : Rory via Audiogames-reflector


  


My first swamp campaign, Killing time!

Hi all!So i was board yesterday and my internet was acting up so i decided to play with the swamp campaign creating and make something. I didnt expect it t obe big, or even that good. Just wanted it to have a vulcan and at least 1 ally since i like AI and vulcans. Ther are only 2 problems though: first, i dont have dropbox. I will post the code below. This is actually kind of good since maybe you can help me find out why the ally is so stupid. He is saposed to walk around and shoot but he just stays there and no zombies seen to notice him. Maybe its because i have it set to obey my commands, i dont know. Well the second problem is that, it is that the ally is stupid and dumb and will not wander even though i said ally, wil you be a god boy and wander around for me? Lol no i said ally mahad mission=wander or what ever... Anyway, enjoy ppowning zombies with a vulcan and you can change the map or do what you want i dont cair i dont even know what 
 im gonna do with this i coded it in like 3 hours beccause i was reading the guide well doing it and looking at other campaigns. There is no loot i dont think and if you want you can play with the ally and make him work and tell me how because i want him to run around and be annoying. Anyway enough talk, go get it and try it out yourself!Code:The code will be listed below. Highlight it and paste into notepad, and name it killing time. Save it and put in campaigns folder. Have fun!Code:map=multi1x=40y=145quest= if you die, your screwed.starting geargive item 1 Vulcan Minigungive item 234566 7.62mm ammogive item 1 AR15give item 4000 5.56mm ammoItem respawnadd random normal=100add random stalker=100add random giant=200add Ally spot 40,145,40,145 name=Mahad gun=AR15 set ally voice Mahad=3set ally mission Mahad=wanderset ally aggression Mahad=fullset ally awareness Mahad=20set ally aim Mahad=14set ally shot delay Mahad=12ally sound Mahad=voices\3\medic.wav

URL: http://forum.audiogames.net/viewtopic.php?pid=228371#p228371




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Re: Swamp, zombie FPS by Aprone

2015-08-08 Thread AudioGames . net ForumNew releases room : Rory via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

Hi aprone.I really love the hammer, thank you for making it the best weapon in the game. But the only thing it needs now is to give rep when you kill things. Lots of it, like the winchester or ax do. With that, i will be invincible! Please do this, the hammer has saved my life so many times. Like yesterday i took a little road trip to m4 for some lute and because of the hammer i didnt die and could get what i needed and run to m1 again. Well i started on sub3 but anyway. So please add rep to hammer.

URL: http://forum.audiogames.net/viewtopic.php?pid=227121#p227121




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Re: Swamp, zombie FPS by Aprone

2015-08-07 Thread AudioGames . net ForumNew releases room : Rory via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

Hi aprone, can you give me my stuff back? I had a lot, and i only died because i was doing a 20 crate 180 db and i tried to shoot out a window with my grenade launcher and then i was attacked and couldnt get my hammer or escape because the game lagged alot. I mean a lot. So much that i could only see my ax and not swich to hammer. The things attacked me, and i had a lot of armor. Not sure if you know what i had but i had 2 pairs of athletic cups, 2 work shews, 2work geens, an m79, like 430 grenades, an mp5, again like 430 9mm ammo, a field kit with 1000 medkits someone gave me, a winchester with like 130 rounds, and my hammer. Please give my stuff back, im not sure exactly how i died but chico (not sure who he is on here knows what happened, it was me and him on the mission). Please give my stuff back, i worked really hard for that and dying was not really my falt cause it lagged.

URL: http://forum.audiogames.net/viewtopic.php?pid=227006#p227006




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Re: Swamp, zombie FPS by Aprone

2015-07-30 Thread AudioGames . net ForumNew releases room : Rory via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

Thanks kyleman, was wondering about that system. Anyone else notice that theres never a special deel on m1? Also why is it a deel if its like 3000 rep, shouldnt it be cheeper if its a deel?

URL: http://forum.audiogames.net/viewtopic.php?pid=225993#p225993




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Re: Swamp, zombie FPS by Aprone

2015-07-30 Thread AudioGames . net ForumNew releases room : Rory via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

Do remember he has that under construction part of his site, with a link to the actual audiogames collection.Where is aprone anyway, he usually comes on everyday. Seems funny we havent heard from him in a while.

URL: http://forum.audiogames.net/viewtopic.php?pid=226012#p226012




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Re: stealth webcam

2015-07-30 Thread AudioGames . net ForumNew releases room : Rory via Audiogames-reflector


  


Re: stealth webcam

Dude, if your sighted, your on the wrong forom. Not just the wrong room, but also the wrong forom. THis is a blind and visionly impaired forom, and unless those cameras of yours have sound im sticking to the way of batman and daredevil and stelthaly listening. This isnt even a game. Also its cameras, and the forom is clearly called audiogames. Audio, meaning sound, games. Games. Not software, games. Im not lecturing you, at least i dont think i am, and i know you probably did it for mistake but seriously, cameras?

URL: http://forum.audiogames.net/viewtopic.php?pid=226010#p226010




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Re: Swamp, zombie FPS by Aprone

2015-07-29 Thread AudioGames . net ForumNew releases room : Rory via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

Im not really getting this quest thing. I only see 1 quest at a time, and for a few days it was the same quest in the list, and now i had a new 1 to do, but i canciled it because i didnt want to go to m2, and now theres no quests in the list. Not sure if its just buggy or what, but does anyone else have this happen and can you aprone tell me a bit more about this because i thought you said that you get a new quest everyday or something

URL: http://forum.audiogames.net/viewtopic.php?pid=225833#p225833




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Re: Swamp, zombie FPS by Aprone

2015-07-17 Thread AudioGames . net ForumNew releases room : Rory via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

Aprone, i just want to say thank you for that spawning on map1 when you die, because players that were my friends wer muting me because they said i asked too much about getting covered well i went to m1. Although im level 58, i still find map2 hard, and i have died over 100 times, a lot of them on there and on sub3 and map4 and what ever. But i dont think anyone else died that much, or hav they?There are a few things i was going to ask you to add before this update, but now that its out i guess you can put them in the next one. Could you possibly change lms missions so that if you die from a zombie you turn to a zombie, andwhen you are starting you can choose if you want to be a zombie or a human? This is a great way to add swamp tide into the game and would make them alot more enjoyable i think.Also, maybe you could make cars shootable, so if there are a hole crap load of zombies chacing ou you shoot at a car and it smashes and makes an alarm go off and t
 hey all run twords that. These are quite cool, i think. Think you could add them? Thanks for the update, ill download when i have time but now im going to watch some tv so maybe tomorrow i will or what ever lol.

URL: http://forum.audiogames.net/viewtopic.php?pid=224592#p224592




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Re: New from choiceofgames, it's killing time!

2015-07-02 Thread AudioGames . net ForumNew releases room : Rory via Audiogames-reflector


  


Re: New from choiceofgames, it's killing time!

Dark, do all of them require an app perchuse to finishy it? That is buying through the game it self? I sill havent bought zombie exihus neighbourhood necromancer or choice of the rockstar, but those had free demos, and if this one is paid, does that mean the full game is right there? The same goes with choice of the zombie: its paid, so does that mean the full game is right there? I do not trust in app purchuses, i have had bad experiances with those in the passed.

URL: http://forum.audiogames.net/viewtopic.php?pid=222383#p222383




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Re: Swamp, zombie FPS by Aprone

2015-05-25 Thread AudioGames . net ForumNew releases room : Rory via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

Oh yeah, can someone do a recording of sniping missions? Everytime i get very frusterated because i cant find how to get up the stairs. The last one was the wursed. By the time i got up there, headhunter had already pretty much won because he had 46 kills. There was no chance for me. Id like a demo so i know how to get up there. People have tried to show me, but i dont get it

URL: http://forum.audiogames.net/viewtopic.php?pid=217725#p217725




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Re: Swamp, zombie FPS by Aprone

2015-05-24 Thread AudioGames . net ForumNew releases room : Rory via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

Anyone have 1.9? I want the sounds from that. Also is it ok to replace gun sounds and sounds that other players hear in the game? Or does that reck the game. Because i want the old mp5 sound but if i change that will it screw up everyone else or just me or is it a mod for me, so they hear there own sounds and i hear my own?

URL: http://forum.audiogames.net/viewtopic.php?pid=217572#p217572




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Re: Swamp, zombie FPS by Aprone

2015-05-23 Thread AudioGames . net ForumNew releases room : Rory via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

So should i just swich the sound files around? LIke put the 1.8b sound in the 3.5 folder and 3.5 sound in the 1.8 folder?

URL: http://forum.audiogames.net/viewtopic.php?pid=217490#p217490




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Re: Swamp, zombie FPS by Aprone

2015-05-22 Thread AudioGames . net ForumNew releases room : Rory via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

Hi. For those of you who dont know im robocop on swamp. Today i joined a mission with medcap, and i died at 1 point. But, when i relogged in, i still had my mp5 and 740 rounds or what ever it was. Just wondering, has anyone else have this happen before?Also, I am thinking about changing some sounds from 1.8b to to this version. I like the old ping better, and i liked the menu sounds like the older version (not sure what im going to change yet). All im asking is, is this safe to do? Medcap you said that you had to make sure it was the same sound flie or something, what do you mean? If i am replacing a sound called sselect.wav with an older select.wav, is this ok to do? Just thought it might be fun. Also i kinda liked the old waesome song from the 1.9 missions, the really low fast song, so might change to that if possible. What are your thoughts on this sound thing, and has anyone else had this bug before? FIrst time i have

URL: http://forum.audiogames.net/viewtopic.php?pid=217420#p217420




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Re: Swamp, zombie FPS by Aprone

2015-05-01 Thread AudioGames . net ForumNew releases room : Rory via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

Aprone, Im not sure, i think this is a bug. I was going to ask if it was safe to take sounds from older versions but i dnot need to ask anynmore, i think. Ok, so i was wondering why the guard didnt talk anymore. If you know why you can tell me, please. This is where i thought were was bug. The guard voice files were still in the sounds folder. wWhy dont they play? I only hear him shooting down zombies and reloading sometimes but he doesnt talk anymore. I dont know if he was annoying or if you acidently took some code out and if he was annoying to some do you think i could put some sounds from v1.8b or something? I just wonder why i can not hear him talking.

URL: http://forum.audiogames.net/viewtopic.php?pid=214530#p214530




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Re: Psycho Strike - New Strategy/Action game

2015-04-26 Thread AudioGames . net ForumNew releases room : Rory via Audiogames-reflector


  


Re: Psycho Strike - New Strategy/Action game

Fill, oh my god. Why dont you just call this GTa for the blind... its pretty much that! But awesomer! I havent actually played it but it just soudns what i have asked for! I will pay 3000 dollars if i could!

URL: http://forum.audiogames.net/viewtopic.php?pid=213801#p213801




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Re: Survive the Wild!

2015-04-07 Thread AudioGames . net ForumNew releases room : Rory via Audiogames-reflector


  


Re: Survive the Wild!

Oh yeah also you should be able to burn anything down, so if you wanted you could burn down a shelter or an animal corpse for food

URL: http://forum.audiogames.net/viewtopic.php?pid=211474#p211474




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