Re: Crazy Party: mini-games and card battle! (beta75)

2021-02-26 Thread AudioGames . net ForumNew releases room : bryant via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta75)

I do agree that something certainly needs to be done about someone's internet dropping and them getting disconnected right away. However, there is 1 problem I can see with this. DO to the game mechanics of crazy party, this would pose an issue for those people in the party because they would have to wait for said player to reconnect again before they could continue playing, and a lot of people don't like waiting, especially if that person is gone for long enough.

URL: https://forum.audiogames.net/post/618604/#p618604




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Re: A Western Drama on Steam!!

2021-01-23 Thread AudioGames . net ForumNew releases room : bryant via Audiogames-reflector


  


Re: A Western Drama on Steam!!

@dark: I completely agree. I just do not have the patience to sit down and navigate my way through steam. WHat I would prefer is that games have an alternative download method for those people who don't want to use steam. To my knowledge, some audio games you can only get exclusively on steam. WHy not make so that you can download it directly from the website as well?

URL: https://forum.audiogames.net/post/609081/#p609081




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Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem

2020-12-12 Thread AudioGames . net ForumNew releases room : bryant via Audiogames-reflector


  


Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem

yes, I believe so, unfortunately. Either that or find someone who you can trade with.

URL: https://forum.audiogames.net/post/597873/#p597873




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Re: Audio Gaming in Linux - audiogame-managerhhh

2020-12-05 Thread AudioGames . net ForumNew releases room : bryant via Audiogames-reflector


  


Re: Audio Gaming in Linux - audiogame-managerhhh

wow, this sounds cool. I might have to get back into linex again just to try this, but I am having some trouble getting it up and running, so may need to make sure that my vm settings are right.

URL: https://forum.audiogames.net/post/595710/#p595710




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Re: Bullet Haven, a new shooting game!

2020-11-07 Thread AudioGames . net ForumNew releases room : bryant via Audiogames-reflector


  


Re: Bullet Haven, a new shooting game!

@simba: I have reported your post. Frankly i'm surprised the mods haven't done anything about this. I think your posts were extremely disrespectful

URL: https://forum.audiogames.net/post/587566/#p587566




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Re: Revenge Of The Undead, a new zombie shooter

2020-10-21 Thread AudioGames . net ForumNew releases room : bryant via Audiogames-reflector


  


Re: Revenge Of The Undead, a new zombie shooter

haily_merry so it's suddenly wrong to ask people for help with their online projects, especially when it is there first such project? Forgive me if I'm misunderstanding you, but you make it sound like some horrible crime, and that people who ask for help with there projects aren't worthy of consideration. Might I remind you that you had help with your projects as well?

URL: https://forum.audiogames.net/post/581894/#p581894




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Re: Crazy Party: mini-games and card battle! (beta73)

2020-09-23 Thread AudioGames . net ForumNew releases room : bryant via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta73)

ah, makes sense how it works now.I personally wish that it worked like the game show, where you picked a box at the beginning and you had the choice of which ones you would like to open throughout the game. Right now you're just relying on the randomness of the game, and you get no choice as to which ones are opened. On the other hand, aybe this would take too long. I don't know, it's just kind of weird how it works right now. If it's going to be made this way, I think that the boxes should be randomized before you actually play the game, and each box should be random, rather than being exactly the same, because box 12 is always going to be 100 points, and box 1 is always going to be 0.

URL: https://forum.audiogames.net/post/573417/#p573417




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Re: Crazy Party: mini-games and card battle! (beta73)

2020-09-20 Thread AudioGames . net ForumNew releases room : bryant via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta73)

ok guys, so I just encountered something strange with deal or no deal. My friend said this happend to them, so I went back and varifyed by playing a solo game of it.I picked box 12 to be my box of choice to begin the game. Then the game started opening boxes at random. I noticed that box 12 was opened after the first round, but that was my box that I had picked. I then decided to take the deal on the next offer to see what happend. When it opened the box that i had kept, it was not box 12, but box 7 or something like that. Has anyone else found this to be the case? Also, box 12 always seems to have 100 points in it when it is opened.

URL: https://forum.audiogames.net/post/572627/#p572627




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Re: Crazy Party: mini-games and card battle! (beta73)

2020-09-07 Thread AudioGames . net ForumNew releases room : bryant via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta73)

glad you had a chat with him, and I hope something will be put in place soon.

URL: https://forum.audiogames.net/post/568287/#p568287




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Re: Crazy Party: mini-games and card battle! (beta73)

2020-09-07 Thread AudioGames . net ForumNew releases room : bryant via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta73)

no, because everyone gets the same map in that game. Everyone that finished the game got 10 points except for that person.

URL: https://forum.audiogames.net/post/568218/#p568218




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Re: Crazy Party: mini-games and card battle! (beta73)

2020-09-06 Thread AudioGames . net ForumNew releases room : bryant via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta73)

I don't think so, because I had time after I picked all the plums. I had time left to spare. Sometimes there are enough trees to get 20 points, but this is not often the case. in this case, there were only enough trees to get 10 points, because the game ended.

URL: https://forum.audiogames.net/post/567937/#p567937




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Re: Crazy Party: mini-games and card battle! (beta73)

2020-09-06 Thread AudioGames . net ForumNew releases room : bryant via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta73)

hi eeryone.I have something to report. I just got finished playing a crazy party game with about 20 other people. Someone got 20 on a game that it was literally impossible to get 20 on. This was the harvesting plums game. There were only enough trees to get 10 points, but somehow someone got 20. This also occurred on destroy the small cars, where someone got 22 points when you can only get 20.Either someone knows about loopholes in these games and are taking advantage of them, or somehow they are using cheat programs to modify their scores.I think it is extremely unfair and rude to cheat on online games to get a better score than everyone else. If this was a case of cheating, then I think crazy party needs to have something built into it that blocks cheating programs.

URL: https://forum.audiogames.net/post/567914/#p567914




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Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem

2020-08-14 Thread AudioGames . net ForumNew releases room : bryant via Audiogames-reflector


  


Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem

Hi.Here is some general training advice that I follow.If possible, when you capture a manamon and you have a tonic (whether it be life tonics, silver tonics, or sweet tonics), use them. This is because the Manamon you capture are not going to have all the training points available to them. For example, if you catch a manamon that is level 5, it will not have all the training points available to it, because it did not start out at level 1. Also, use the stat checker. This will help you know which stats you should focus on traning, and can also be great for breeding, as often no 2 copies of the same manamon have the same stats.Another thing I do is if I know that a manamon who is very very slow and is probably not going to get much faster, I don't invest as many training points into speed. Same holds true for any other stats.You also need to take into account the Manamon's typing and try to figure out what moves it gets. If it gets a lot of physical moves but very few special based moves, it's probably a good idea to put more points into physical attack. I've made this mistake before, where I put points into magic attack, when my manamon doesn't even use it.Hope this helps.

URL: https://forum.audiogames.net/post/561583/#p561583




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Re: The last of us part ii discussion

2020-06-19 Thread AudioGames . net ForumNew releases room : bryant via Audiogames-reflector


  


Re: The last of us part ii discussion

Hi, just curious, would flagging the video as 18 or older have helped it not get removed? Maybe this is what should’ve happened.

URL: https://forum.audiogames.net/post/543131/#p543131




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Re: Crazy Party: mini-games and card battle! (beta73)

2020-04-28 Thread AudioGames . net ForumNew releases room : bryant via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta73)

OK good to know. It’s weird though because it seems to happen no matter what server I connect to.

URL: https://forum.audiogames.net/post/523887/#p523887




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Re: Crazy Party: mini-games and card battle! (beta73)

2020-04-27 Thread AudioGames . net ForumNew releases room : bryant via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta73)

is anyone having issues where the server randomly disconnects you and kicks you out or is it just me?

URL: https://forum.audiogames.net/post/523670/#p523670




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Re: Crazy Party: mini-games and card battle! (beta73)

2020-04-27 Thread AudioGames . net ForumNew releases room : bryant via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta73)

So here is something to consider. On those games that you have to press the arrow keys rapidly in a clockwise direction, I wonder if people using joysticks have an advantage over keyboard users. I feel like it would be faster. In that case, maybe people that are getting higher scores are just using joysticks instead of keyboards. I’ve always wondered if people using joystick sort of have an unfair advantage.

URL: https://forum.audiogames.net/post/523413/#p523413




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Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem

2020-04-24 Thread AudioGames . net ForumNew releases room : bryant via Audiogames-reflector


  


Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem

hi everyone.Ok, I am going to attempt to say what i'm about to say as constructively as possible, without coming across as harsh or judgmental, as it is not my intention to do so.Let's rewind to when manamon 2 was released. I had actually heard about this game when liam said he was going to stream it on a twitter post. I had not yet checked the forum that day, so had no idea this was released. The reason I was so hesitant to buy this game, as fun as it sounded, was because I knew what aron's previous paterns were; he would release games, update them for a little while, and then shelf them and stay silent for a long time, even if there were bugs in the games which needed to be addressed. However, I noticed that manamon 2 was getting much more periodic updates than manamon 1 ever did, so I went ahead and bought the game. I played it once and enjoyed it, and will likely play it again. However, soon after I bought the game, I began to notice aron's old paterns setting in again. Now, fastforward to today. Once again, aron has suddenly vanished, without any indication where he is, or indeed what he is up to. I very much hoped that this would not be the case again, as manamon 2 was showing very positive signs that aron was actually changing his habits and was going to devote more atention to updating his projects. Now before any of you say that products don't last forever, I get that. I'm not expecting manamon 2 to last forever. Nothing can. WHat I am expecting is more professionalism on aron's part, whether that be giving us updates about what he's doing with his games, addressing bugs, etc. I think manamon 2 was honestly the last straw for me. Aron, if you are reading this, I want you to know that I think your games are fun, and I have enjoyed many hours of fun with both manamon and amamon 2. However, I cannot support a person who works on a project for a few months, shelves it, and never comes back to it again. I can't spend my money on someone who does not respond to people's emails of bug reports, or other related issues. I expect long-term support for products, and more professional customer support. I expect more frequent updates, whether it be adding new features, or fixing bugs. Thanks for reading.

URL: https://forum.audiogames.net/post/522346/#p522346




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Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem

2020-04-24 Thread AudioGames . net ForumNew releases room : bryant via Audiogames-reflector


  


Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem

hi everyone.Ok, I am going to attempt to say what i'm about to say as constructively as possible, without coming across as harsh or judgmental, as it is not my intention to do so.Let's rewind to when manamon was released. I had actually heard about this game when liam said he was going to stream it on a twitter post. I had not yet checked the forum that day, so had no idea this was released. The reason I was so hesitant to buy this game, as fun as it sounded, was because I knew what aron's previous paterns were; he would release games, update them for a little while, and then shelf them and stay silent for a long time, even if there were bugs in the games which needed to be addressed. However, I noticed that manamon 2 was getting much more periodic updates than manamon 1 ever did, so I went ahead and bought the game. I played it once and enjoyed it, and will likely play it again. However, soon after I bought the game, I began to notice aron's old paterns setting in again. Now, fastforward to today. Once again, aron has suddenly vanished, without any indication where he is, or indeed what he is up to. I very much hoped that this would not be the case again, as manamon 2 was showing very positive signs that aron was actually changing his habits and was going to devote more atention to updating his projects. Now before any of you say that products don't last forever, I get that. I'm not expecting manamon 2 to last forever. Nothing can. WHat I am expecting is more professionalism on aron's part, whether that be giving us updates about what he's doing with his games, addressing bugs, etc. I think manamon 2 was honestly the last straw for me. Aron, if you are reading this, I want you to know that I think your games are fun, and I have enjoyed many hours of fun with both manamon and amamon 2. However, I cannot support a person who works on a project for a few months, shelves it, and never comes back to it again. I can't spend my money on someone who does not respond to people's emails of bug reports, or other related issues. I expect long-term support for products, and more professional customer support. I expect more frequent updates, whether it be adding new features, or fixing bugs. Thanks for reading.

URL: https://forum.audiogames.net/post/522346/#p522346




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Re: VGStorm Presents Manamon, a new fully featured RPG!

2020-01-27 Thread AudioGames . net ForumNew releases room : bryant via Audiogames-reflector


  


Re: VGStorm Presents Manamon, a new fully featured RPG!

so I just had something very od happen to me today.I was playing manamon last night and exited the game. I decided to go play it again this morning, only to find that windows defender suddenly decided to delete the exicutible because it said it had a virus. The weird thing is i've had this particular manamon version on my computer for quite a while and nothing had happend before. I didn't even shut down and restart my computer between last night and this morning, and I ended up having to add an exclusion. I'm just glad it didn't mess with my save file or I would have been beyond mad. Does anyone know why this suddenly started to happen, especially considering that i've had this version on my computer for a while without any trouble. I would have thought that if windows defender thought it was a virus it would have just deleted it the moment I installed it?

URL: https://forum.audiogames.net/post/496261/#p496261




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Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem

2020-01-07 Thread AudioGames . net ForumNew releases room : bryant via Audiogames-reflector


  


Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem

thank you for taking the time to figure it out. I actually figured it as well, so don't need the save. It's a little hard to find which is why I couldn't find it before.

URL: https://forum.audiogames.net/post/491227/#p491227




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Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem

2020-01-06 Thread AudioGames . net ForumNew releases room : bryant via Audiogames-reflector


  


Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem

Hi guys.So I need some urgent help here. I think I did something that may have broken my game. I am pasting an email I sent to aaron where I have documented the issue.hi.I am having a serious problem in eternity studios. I found the lazerprotector and got through all the lazers. Then, I saved my game andcontinued. However, I do not believe I saved and as a result, Istepped in to a teleporter. so I had to do the puzzle again. Upondoing so, I noticed that the lazer protector did not come back, evenafter leaving the entire and coming back. unless I am doing somethingwrong, i'm pretty sure there is no laser protector. I seem to remembersaving after the puzzle was complete, but I could be wrong. If I didsave, there appears to be nowhere else to go. Could you take a look atmy save and make sure it isn't bugged? If not, could you give me somepointers on where to go? I have attached my save here.Thanks.So long story short, I saved my game after getting the lazer protector, but later had to reload. When I did, I discovered I was next to the convater belt with all the lazers again. Upon going back and trying to get the protector, I discovered, mch to my surprise, that there was no protector there. So I left the entire area and came all the way back to the third floor and tried to look for the protector then, but no go. There is no way i can get passed this point without it. I am putting a link to my save file in dropbox. if someone wouldn't mind taking a look at it and seeing what is going on, that would be great. I am about 90 percent certain that I am not doing anything wrong, and that there is simply no protector there for some reason. Here is the link:https://www.dropbox.com/s/z79xn5eft2uby15/data.dat?dl=1

URL: https://forum.audiogames.net/post/491028/#p491028




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Re: Alter Aeon January 2020 Update

2020-01-06 Thread AudioGames . net ForumNew releases room : bryant via Audiogames-reflector


  


Re: Alter Aeon January 2020 Update

Wait, does this mean there will be two new levels this year? That is cool, but also off schedule. Usually two levels don’t come out within the space of the year.

URL: https://forum.audiogames.net/post/490884/#p490884




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Re: Crazy Party: mini-games and card battle! (beta69)

2019-12-19 Thread AudioGames . net ForumNew releases room : bryant via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta69)

the nice thing about the wall tones is that you don't run into walls nearly as often now when can actually save you a lot of time. Though I do think there needs to be an option for turning off for people who don't like them. I personally like them because i'm not running into walls nearly as much and am noticing a speed increase in my mini game performance

URL: https://forum.audiogames.net/post/486862/#p486862




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Re: Crazy Party: mini-games and card battle! (beta68)

2019-12-18 Thread AudioGames . net ForumNew releases room : bryant via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta68)

@mitch: can you tell me exactly what you see when you go into the program?

URL: https://forum.audiogames.net/post/486626/#p486626




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Re: Crazy Party: mini-games and card battle! (beta68)

2019-12-18 Thread AudioGames . net ForumNew releases room : bryant via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta68)

I have another bug to report. It appears that the mini game scores are not working properly. It seems to report the scores differently than they are. For example, I get 14 on a mini game, and instead it will tell me I got 10 when the actual mini game finishes. It also reports crazy numbers like 100 million points when it's not even possible to score that much. Seems like the server has some issues in this beta. Pressing c does report the total score correctly, but pressing c is problematic especially when there are a lot of people in the party

URL: https://forum.audiogames.net/post/486609/#p486609




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Re: Crazy Party: mini-games and card battle! (beta68)

2019-12-18 Thread AudioGames . net ForumNew releases room : bryant via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta68)

I have another bug to report. It appears that the mini game scores are not working properly. It seems to report the scores differently than they are. For example, I get 14 on a mini game, and instead it will tell me I got 10 when the actual mini game finishes. It also reports crazy numbers like 100 million points when it's not even possible to score that much. Seems like the server has some issues in this beta. Pressing c does report the total score correctly, but pressing c is problemiatic especially when there are a lot of people in the party

URL: https://forum.audiogames.net/post/486609/#p486609




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Re: Crazy Party: mini-games and card battle! (beta68)

2019-12-18 Thread AudioGames . net ForumNew releases room : bryant via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta68)

I have another bug to report. It appears that the mini game scores are not working properly. It seems to report the scores differently than they are. For example, I get 14 on a mini game, and instead it will tell me I got 10 when the actual mini game finishes. It also reports crazy numbers like 100 million points when it's not even possible to score that much. Seems like the server has some issues in this beta.

URL: https://forum.audiogames.net/post/486609/#p486609




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Re: Crazy Party: mini-games and card battle! (beta68)

2019-12-18 Thread AudioGames . net ForumNew releases room : bryant via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta68)

I have another bug to report. It appears that the mini game scores are not working properly. It seems to report the scores differently than they are. For example, I get 14 on a mini game, and instead it will tell me I got 10 when the actual mini game finishes. It seems like the serve has some stability issues.

URL: https://forum.audiogames.net/post/486609/#p486609




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Re: Crazy Party: mini-games and card battle! (beta68)

2019-12-18 Thread AudioGames . net ForumNew releases room : bryant via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta68)

@dark: have you also tried copying your save.bin file as well? There should be a .dat and a .bin file. Not sure if this will fix your issue, but just a suggestion.

URL: https://forum.audiogames.net/post/486598/#p486598




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Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem

2019-11-03 Thread AudioGames . net ForumNew releases room : bryant via Audiogames-reflector


  


Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem

so a couple things.I only have the demo right now, but I am noticing that a lot of my manamon don't seem to be getting moves that match their types until a lot higher level than they did in the original game. For example, I currently have some types that are still relying on standard type moves even though they are level 10 already.Also, if I understand correctly, old manamon from the original game have gotten some overhauls, is this correct?

URL: https://forum.audiogames.net/post/472426/#p472426




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Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem

2019-11-03 Thread AudioGames . net ForumNew releases room : bryant via Audiogames-reflector


  


Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem

So I have only been playing the game a little and have only just gotten my tamer license, but I am extremeley impressed with this game. I liked manamon, despite the problems I saw in it, but I think this was a huge step up from the former game. I want to thank arron for all his hard work in bringing a great game to us.To the person who was asking about where to get their tamer license:SPOILERYou need to go to the research facility and talk to the first person you see there. There is also the stat checker who you might want to visit.

URL: https://forum.audiogames.net/post/472252/#p472252




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Re: Bokurano Daibouken 3 : secondary topic

2019-10-31 Thread AudioGames . net ForumNew releases room : bryant via Audiogames-reflector


  


Re: Bokurano Daibouken 3 : secondary topic

in the chaos version, there are some notable differences. For example, enemys hit much harder and attack faster. You also run faster. Some weapons have different modes to them and you are able to get some weapons sooner than you'd otherwise be able to. Some maps are also layed out differently. One that comes to mind is stage 7 where you have to get the crystals. Those levels are actually much easier in chaos version. The other nice thing is that your weapons cannot hit carla when she is fighting with you. One of the other intresting things i've noticed, and i'm not sure whether or not this is a bug, but normally if you take too much damage from magic bariers in the normal version your sky racer will crash. What i've found in this version is that you can actually plow through them and take endless amounts of damage. Even though you hear the crashing sound, your health will reach the negatives but you will never lose the stage.

URL: https://forum.audiogames.net/post/471382/#p471382




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Re: Bokurano Daibouken 3 : secondary topic

2019-10-31 Thread AudioGames . net ForumNew releases room : bryant via Audiogames-reflector


  


Re: Bokurano Daibouken 3 : secondary topic

in the chaos version, there are some notable differences. For example, enemys hit much harder and attack faster. You also run faster. Some weapons have different modes to them and you are able to get some weapons sooner than you'd otherwise be able to. Some maps are also layed out differently. One that comes to mind is stage 7 where you have to get the crystals. Those levels are actually much easier in chaos version. The other nice thing is that your weapons cannot hit carla when she is fighting with you.

URL: https://forum.audiogames.net/post/471382/#p471382




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Re: Bokurano Daibouken 3 : secondary topic

2019-10-31 Thread AudioGames . net ForumNew releases room : bryant via Audiogames-reflector


  


Re: Bokurano Daibouken 3 : secondary topic

unfortunately, the chaos version of this game is really hard to find. I'm not even sure it's on the audio games archive. I'm not even sure where I found it. If you want I can upload the file to dropbox, I think I still have it.

URL: https://forum.audiogames.net/post/471359/#p471359




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Re: Bokurano Daibouken 3 : secondary topic

2019-10-31 Thread AudioGames . net ForumNew releases room : bryant via Audiogames-reflector


  


Re: Bokurano Daibouken 3 : secondary topic

unfortunately, the chaos version of this game is really hard to find. I'm not even sure it's on the audio games archive. If you want I can upload the file to dropbox, I think I still have it.

URL: https://forum.audiogames.net/post/471359/#p471359




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Re: Bokurano Daibouken 3 : secondary topic

2019-10-29 Thread AudioGames . net ForumNew releases room : bryant via Audiogames-reflector


  


Re: Bokurano Daibouken 3 : secondary topic

hi guys.So I am playing the chaos version of this game and was wondering if anyone could tell me how to get some weapons.I already have the super yoyo, but was wondering how to get the hyper one. Also, how do I get the magical edge if there is one? Also, is there a water master in this game? I don't see it in the list of things to craft.

URL: https://forum.audiogames.net/post/471184/#p471184




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Re: VGStorm Presents Manamon, a new fully featured RPG!

2019-10-20 Thread AudioGames . net ForumNew releases room : bryant via Audiogames-reflector


  


Re: VGStorm Presents Manamon, a new fully featured RPG!

so I have had playing experience with 5 out of the 6 manamon on your team. The one I haven't personally used is eksponge, and to be quite honest i'm not that impressed by it when I come across it and fight it. There are better water types out there in my opinion. If you want a water type i'd go with fontazore or something like that.

URL: https://forum.audiogames.net/post/469728/#p469728




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Re: VGStorm Presents Manamon, a new fully featured RPG!

2019-10-08 Thread AudioGames . net ForumNew releases room : bryant via Audiogames-reflector


  


Re: VGStorm Presents Manamon, a new fully featured RPG!

so i'm curious about this, and would like people's opinions on what I am about to say, particularly jade's, as he knows a lot about this game. I find it rather funny that the people you fight, particularly octoris say that they are going to kill you, when all that's really getting defeated is your manamon. I mean how can you die? It's just your manamon, not you. You can't die in this game and really all you have to do is sleep and all your manamon will be healed again. Does anyone else find that rather funny, because I do.

URL: https://forum.audiogames.net/post/466977/#p466977




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Re: VGStorm Presents Manamon, a new fully featured RPG!

2019-10-05 Thread AudioGames . net ForumNew releases room : bryant via Audiogames-reflector


  


Re: VGStorm Presents Manamon, a new fully featured RPG!

the thing I don't understand about the stat checker is that according to jade's guide which I use a lot, he says that no matter how much you train those manamon, the stats may never change. So what's the point of using the stat checker in the first place if it's just going to tell you the same thing no matter how much you train them?

URL: https://forum.audiogames.net/post/466361/#p466361




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Re: Crazy Party: mini-games and card battle! (beta68)

2019-08-21 Thread AudioGames . net ForumNew releases room : bryant via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta68)

@jade: I see your point, but I really think it would let you last longer and be more fair if the damage was split between your team members. While I understand to a point the bots focusing specificly on 1 target, i'm not sure I agree with it. It's the same thing some people do in a normal battle, and that particular thing is beyond anyone's control. I get focusing on someone who you are extremely effective against, but I don't think you need to do it every single turn you have.

URL: https://forum.audiogames.net/post/457076/#p457076




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Re: Crazy Party: mini-games and card battle! (beta68)

2019-08-21 Thread AudioGames . net ForumNew releases room : bryant via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta68)

@jade: I see your point, but I really think it would let you last longer and be more fair if the damage was split between your team members. While I understand to a point the bots focusing specificly on 1 target, i'm not sure I agree with it.

URL: https://forum.audiogames.net/post/457076/#p457076




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Re: Crazy Party: mini-games and card battle! (beta68)

2019-08-21 Thread AudioGames . net ForumNew releases room : bryant via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta68)

hi guys.I have a suggestion about cooperative battles. One thing I have noticed about the bots is that they tend to gang up on one player specificly, especially if the other people don't choose a type that those bots can do much damage to. I really think it would make things easier and more fair if the bots focused their atention on more than one player and didn't exclusively target one player the whole time. I was playing earlyer and I was literaly the only one who was not getting hurt. We ended up loosing, but I think we would have lasted longer if those bots hadn't been focusing on one person.I do understand that if people play regular battles they probably would do the same thing, which really isn't how battles should be played in my opinion, but I think this is still something that really needs to be looked into.

URL: https://forum.audiogames.net/post/456887/#p456887




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Re: Crazy Party: mini-games and card battle! (beta68)

2019-08-19 Thread AudioGames . net ForumNew releases room : bryant via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta68)

ok guys, so for those of you who play the battle quest, I need some help.I have managed to unlock about 5 or 6 bots so far, however I am trying to go back and do the quests again. I pick up all the keys to all the doors, open all of them, kill everything, but there are no more doors and I cannot continue. I've checked and tripple checked to make sure i've picked up everything, and it appears that I have. I've tried this battle quest now 2 or 3 times with the same results. I cannot unlock anymore bots because there are no more doors to be found.

URL: https://forum.audiogames.net/post/456459/#p456459




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Re: Crazy Party: mini-games and card battle! (beta68)

2019-08-17 Thread AudioGames . net ForumNew releases room : bryant via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta68)

that might be what it is, thanks for clarifying.

URL: https://forum.audiogames.net/post/456213/#p456213




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Re: Crazy Party: mini-games and card battle! (beta68)

2019-08-17 Thread AudioGames . net ForumNew releases room : bryant via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta68)

ok guys, so I need a bit of help concerning modifying decks.I have figured out how to modify my existing decks, however as I move through the available cards, I sometimes hear a beeping noise, but my screen reader says nothing. Sometimes I have to arrow several times until it actually speeks a card. What does this beeping noise mean? I'm really confused because I know I have all the cards unlocked.

URL: https://forum.audiogames.net/post/456201/#p456201




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Re: Crazy Party: mini-games and card battle! (beta68)

2019-08-09 Thread AudioGames . net ForumNew releases room : bryant via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta68)

so what exactly does unlocking bots in the battle quest mode do? It doesn't appear to do anything special. Can you play with these bots or something?

URL: https://forum.audiogames.net/post/454351/#p454351




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Re: Crazy Party: mini-games and card battle! (beta68)

2019-08-09 Thread AudioGames . net ForumNew releases room : bryant via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta68)

I noticed the same thing. I hope the server comes back online soon.

URL: https://forum.audiogames.net/post/454174/#p454174




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Re: VGStorm Presents Manamon, a new fully featured RPG!

2019-04-14 Thread AudioGames . net ForumNew releases room : bryant via Audiogames-reflector


  


Re: VGStorm Presents Manamon, a new fully featured RPG!

while I understand that erin might have a job, I really don't understand why that should keep him from popping in every once in a while to let us know he is still here but that he is busy. If he's not planning on working on the game anymore I think he sshould just make it free.

URL: https://forum.audiogames.net/post/426884/#p426884




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Re: Alter Aeon April 2019 Update

2019-04-11 Thread AudioGames . net ForumNew releases room : bryant via Audiogames-reflector


  


Re: Alter Aeon April 2019 Update

hey shadowfax.Thanks for the update. I had a question: are you planning on adding any new level 38 mage spells? I would love greater ice elementals. I feel that mages really need this, because they are squishy enough as it is, and they can really benefit from those minions. Ice elementals are ok, but they're not amazing, but greater ones I think would be better. i heard that you weren't planning to add this until maybe level 39, but i really feel that this needs to be added sooner rather than later.

URL: https://forum.audiogames.net/post/426170/#p426170




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Re: The super Liam 2 Alpha has Arrived!

2019-04-01 Thread AudioGames . net ForumNew releases room : bryant via Audiogames-reflector


  


Re: The super Liam 2 Alpha has Arrived!

liam you just made my day, this is awesome!To those of you who are mad that there wasn't an actual game released, can you just have a sense of humor for a minute? I'm serious, I feel like all people want is new games, new games all the time. While I like new games, today is also April 1, and saying you'll never listen to liam's streams again just because an actual game wasn't released is going way over the top.

URL: https://forum.audiogames.net/post/424242/#p424242




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Re: Alter Aeon March 2019 Update

2019-03-04 Thread AudioGames . net ForumNew releases room : bryant via Audiogames-reflector


  


Re: Alter Aeon March 2019 Update

Hi shadowfax:Thank you for the update. I just have 1 question: does the hiding change effect arenas as well?

URL: https://forum.audiogames.net/post/416388/#p416388




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Re: Scrolling Battles Pro (SBP) Final Online Version 1.96 with server

2019-03-03 Thread AudioGames . net ForumNew releases room : bryant via Audiogames-reflector


  


Re: Scrolling Battles Pro (SBP) Final Online Version 1.96 with server

first of all, I want to thank you for making this choice. I assure you that it was a good one. Have you decided what you are going to do about the custom servers thing yet, whether or not that client will receive puriodic updates? I don't know how something like sound rts receives updates and those updates seem to reflect custom servers. Then again I don't think there is a main server for that game in the first place.

URL: https://forum.audiogames.net/post/416009/#p416009




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Re: Scrolling Battles Pro (SBP) Final Online Version 1.96 with server

2019-03-02 Thread AudioGames . net ForumNew releases room : bryant via Audiogames-reflector


  


Re: Scrolling Battles Pro (SBP) Final Online Version 1.96 with server

what version is that?

URL: https://forum.audiogames.net/post/415783/#p415783




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Re: Scrolling Battles Pro (SBP) Final Online Version 1.96 with server

2019-03-02 Thread AudioGames . net ForumNew releases room : bryant via Audiogames-reflector


  


Re: Scrolling Battles Pro (SBP) Final Online Version 1.96 with server

a lot of people I have talked to are unhappy with the newer versions simply because custom servers are goine. I'm sure you would have more of a player base had you kept those in the game.

URL: https://forum.audiogames.net/post/415781/#p415781




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Re: Scrolling Battles Pro (SBP) Final Online Version 1.96 with server

2019-03-02 Thread AudioGames . net ForumNew releases room : bryant via Audiogames-reflector


  


Re: Scrolling Battles Pro (SBP) Final Online Version 1.96 with server

ok, you can do that, but it's my choice as to whether or not I want to distribute the version privately. You can't stop me from doing that.

URL: https://forum.audiogames.net/post/415770/#p415770




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Re: Scrolling Battles Pro (SBP) Final Online Version 1.96 with server

2019-03-01 Thread AudioGames . net ForumNew releases room : bryant via Audiogames-reflector


  


Re: Scrolling Battles Pro (SBP) Final Online Version 1.96 with server

the thing is, how are we supposed to play the game if the main server went down? What are we supposed to do the, just not play the game? Don't say it will never go down, because things happen. And you say this game was never really meant to have custom servers? What is it exactly about this game that makes it not designed for custom servers? I am playing on a custom server with an older version and will continue to do so. I see no problems with custom servers, and it should be easy enough to add them back in. Not leaving custom servers in the game is, in my mind, a huge disservice to to the player base, which is why I am sticking to this old version and will continue to do so. If anyone would like the version that has custom servers in it, let me know.

URL: https://forum.audiogames.net/post/415546/#p415546




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Re: Scrolling Battles Pro (SBP) Final Online Version 1.96 with server

2019-02-27 Thread AudioGames . net ForumNew releases room : bryant via Audiogames-reflector


  


Re: Scrolling Battles Pro (SBP) Final Online Version 1.96 with server

I have no entention of updating to the most recent version. I am going to stay on chris's server. i will not update until it is possible to have custom servers again. What are we supposed to do if the main server goes down? That is what custom servers are for. I am very disappointed with this change and hope that you will seriously consider bringing back custom servers.

URL: https://forum.audiogames.net/post/415073/#p415073




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Re: Crazy Party: mini-games and card battle! (beta63)

2019-02-17 Thread AudioGames . net ForumNew releases room : bryant via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta63)

yes, I have more than 100, almost 200 infact. I'll have to see if it shows up when I have 25 gems, but my friend can't see it in the rewards room and I know that he has more than 25.

URL: https://forum.audiogames.net/post/412502/#p412502




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Re: Crazy Party: mini-games and card battle! (beta63)

2019-02-17 Thread AudioGames . net ForumNew releases room : bryant via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta63)

hi.SO I have beaten all the worlds including the space world but I do not see an option to try to unlock mini games. Has this option been removed?

URL: https://forum.audiogames.net/post/412474/#p412474




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Re: Crazy Party: mini-games and card battle! (beta63)

2019-02-08 Thread AudioGames . net ForumNew releases room : bryant via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta63)

hi.I was wondering how you create mini game list. Once I create the list where do I put the file? Do I just put it in my crazy party directory? Can someone give me a complete guide on how to do this?

URL: https://forum.audiogames.net/post/410516/#p410516




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Re: Crazy Party: mini-games and card battle! (beta61)

2018-12-16 Thread AudioGames . net ForumNew releases room : bryant via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta61)

hi.Because a new world was added, you're going to have to beet that world for that option to become available again. It only shows up when you've completed all the worlds.

URL: http://forum.audiogames.net/post/399113/#p399113




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Re: Treasure Hunt is now open source!

2018-11-15 Thread AudioGames . net ForumNew releases room : bryant via Audiogames-reflector


  


Re: Treasure Hunt is now open source!

anyone else having problems with the auto updater? When I launch it it gives me an error.

URL: http://forum.audiogames.net/post/393372/#p393372




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Re: Crazy Party: mini-games and card battle! (beta58)

2018-04-09 Thread AudioGames . net ForumNew releases room : bryant via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta58)

well at least you got your game to work. I, meanwhile, can't even download it because it's blocked on my school internet. Really miss playing online and was very upset that I couldn't play with laim when he did his stream yesterday.

URL: http://forum.audiogames.net/viewtopic.php?pid=359036#p359036




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Re: Crazy Party: mini-games and card battle! (beta58)

2018-04-08 Thread AudioGames . net ForumNew releases room : bryant via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta58)

hi.Ok, this is frustrating me. Could someone please either invite me to a dropbox folder where they have crazy party beta 58 or post a dropbox link to it? My internet blocks the download because it thinks it's a virus, and I really don't think it's a good idea to use my hotspot to download it.

URL: http://forum.audiogames.net/viewtopic.php?pid=358858#p358858




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Re: Crazy Party: mini-games and card battle! (beta57)

2018-04-02 Thread AudioGames . net ForumNew releases room : bryant via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta57)

hi.I can't download this new version at my school, it says it's blocked because it contains a virus. Can anyone suggest anything to do?

URL: http://forum.audiogames.net/viewtopic.php?pid=357982#p357982




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Re: Bokurano Daibouken 3 : secondary topic

2017-12-12 Thread AudioGames . net ForumNew releases room : bryant via Audiogames-reflector


  


Re: Bokurano Daibouken 3 : secondary topic

@chrisThe mega tun hamer worked good for me on those boxes, but be careful how close you get to them as they can actually hurt you quite a bit.

URL: http://forum.audiogames.net/viewtopic.php?pid=341884#p341884





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Re: Bokurano Daibouken 3 : secondary topic

2017-11-30 Thread AudioGames . net ForumNew releases room : bryant via Audiogames-reflector


  


Re: Bokurano Daibouken 3 : secondary topic

in 18-3, if you land, you will find a dial that you can turn. I believe it goes from like 0 to 10. Then, if you go back to 18-2 and land, stuff will start falling for you to pick up. You can spend as much time as you want collecting stuff in there. I don't remember what the best number for getting metal is though, but that is where you get a lot of the items to make all these secret weapons.

URL: http://forum.audiogames.net/viewtopic.php?pid=340607#p340607





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Re: Bokurano Daibouken 3 : secondary topic

2017-11-30 Thread AudioGames . net ForumNew releases room : bryant via Audiogames-reflector


  


Re: Bokurano Daibouken 3 : secondary topic

@blindninja thanks a lot. I will try that next time I play. I was playing on the no future difficulty. @chris: there may be a way for you to actually destroy the cameras. It's an easy way out, but if you have a powerful enough weapon, it is possible. Try making the tripple yoyo for example. That might do it. I think you need metal and 3 yoyos. I'm not sure where you get the metal from, however. I don't remember what number to set the dial to to get it.

URL: http://forum.audiogames.net/viewtopic.php?pid=340582#p340582





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Re: Bokurano Daibouken 3 : secondary topic

2017-11-30 Thread AudioGames . net ForumNew releases room : bryant via Audiogames-reflector


  


Re: Bokurano Daibouken 3 : secondary topic

hi blindninja:Thank you for your walkthrough. I just have 1 problem:To get the gravity killer: I tried killing the battleship on 20-4 with the dial set to 3, but nothing happend. I see no gravity killer. Am I doing something wrong?

URL: http://forum.audiogames.net/viewtopic.php?pid=340473#p340473





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Re: Crazy Party: mini-games and card battle! (beta51)

2017-11-05 Thread AudioGames . net ForumNew releases room : bryant via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta51)

anyone else having issues connecting to servers? Seems like it's really having issues tonight.

URL: http://forum.audiogames.net/viewtopic.php?pid=336910#p336910





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Re: Bokurano Daibouken 3 : secondary topic

2017-08-29 Thread AudioGames . net ForumNew releases room : bryant via Audiogames-reflector


  


Re: Bokurano Daibouken 3 : secondary topic

hi gryfIf I remember correctly, you need to play the game on the normal difficulty, and when you play it next on the difficulty of your choice, just get through stage 16, go back to the crafting shop which you unlock after beating stage 16. In the collection items menu, you should see a hook or something similar. Press enter to craft it. What this does is lets you hook down in addition to hooking up. Hope this helps.

URL: http://forum.audiogames.net/viewtopic.php?pid=326870#p326870





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Re: Crazy Party: mini-games and card battle! (beta49)

2017-08-28 Thread AudioGames . net ForumNew releases room : bryant via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta49)

Hi. So I am wondering how to unlock more than 10 turned in online mode. I heard that it was after you unlock 100 many games, but I don't see an option for more than 10 turns.

URL: http://forum.audiogames.net/viewtopic.php?pid=326680#p326680





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Re: VGStorm Presents Manamon, a new fully featured RPG!

2017-07-29 Thread AudioGames . net ForumNew releases room : bryant via Audiogames-reflector


  


Re: VGStorm Presents Manamon, a new fully featured RPG!

i'm going to have to agree with jade on this. While I love manamon so far and am currently in the process of leveling my party so that I can attempt shadow kingdom, Jade has a point. I'm not trying to start anything here, but it seems to me like once aron releases a game, it gets either no updates or very few. He just releases a game and says i'm done with it. No new updates or content. If he does release updates, they seem to be mostly fixing bugs and adding no new content. Again, I love manamon for what it is, but this is just my opinion on this matter.

URL: http://forum.audiogames.net/viewtopic.php?pid=321600#p321600





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Re: VGStorm Presents Manamon, a new fully featured RPG!

2017-06-20 Thread AudioGames . net ForumNew releases room : bryant via Audiogames-reflector


  


Re: VGStorm Presents Manamon, a new fully featured RPG!

hi all:So I am currently in the tower where I have to spell the words with all the stones. I've managed to do 1 stone puzzle, but am stuck on spelling the word next. I've tried lining up the stones correctly, but I can't seem to get it to work. I'm not good at these types of puzzles, so could someone give me exact directions as to how they completed the puzzle or a recording of them doing it?Thanks.

URL: http://forum.audiogames.net/viewtopic.php?pid=316134#p316134





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Re: Bokurano Daibouken 3 : secondary topic

2017-05-07 Thread AudioGames . net ForumNew releases room : bryant via Audiogames-reflector


  


Re: Bokurano Daibouken 3 : secondary topic

hi.I believe I tried endless mode yesterday and I set it to give me 20 coins, however, when I press enter I get a message that I can't understand, and it won't let me proceed.

URL: http://forum.audiogames.net/viewtopic.php?pid=310011#p310011





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Re: Bokurano Daibouken 3 : secondary topic

2017-05-06 Thread AudioGames . net ForumNew releases room : bryant via Audiogames-reflector


  


Re: Bokurano Daibouken 3 : secondary topic

ok, so I got to level 1500 and have unlocked the gold coin collecting stage.However, I have a question. It appears that only a few options work in this stage. When I try to press enter on some options, they appear to be locked or something. Do I have to do something before I can unlock more modes for that game?

URL: http://forum.audiogames.net/viewtopic.php?pid=309891#p309891





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Re: Bokurano Daibouken 3 : secondary topic

2017-04-26 Thread AudioGames . net ForumNew releases room : bryant via Audiogames-reflector


  


Re: Bokurano Daibouken 3 : secondary topic

hi.Pay close attention to your objects list, and press enter on the tree you see to climb it. Once you are at the same high as the large evil fish, use your weapon to knock it out of the tree, and the level should end.

URL: http://forum.audiogames.net/viewtopic.php?pid=308773#p308773





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Re: Bokurano Daibouken 3 : secondary topic

2017-03-10 Thread AudioGames . net ForumNew releases room : bryant via Audiogames-reflector


  


Re: Bokurano Daibouken 3 : secondary topic

ok, I figured it out, I was doing it wrong.

URL: http://forum.audiogames.net/viewtopic.php?pid=301498#p301498





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Re: Bokurano Daibouken 3 : secondary topic

2017-03-10 Thread AudioGames . net ForumNew releases room : bryant via Audiogames-reflector


  


Re: Bokurano Daibouken 3 : secondary topic

hi.I can't seem to get to it with that. The level just ends without me getting the weapons. I can get the iron balls and stuff, but not those.

URL: http://forum.audiogames.net/viewtopic.php?pid=301455#p301455





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Re: Bokurano Daibouken 3 : secondary topic

2017-03-10 Thread AudioGames . net ForumNew releases room : bryant via Audiogames-reflector


  


Re: Bokurano Daibouken 3 : secondary topic

Could you tell me how you get those weapons without using the cats? I can't seem to figure out how to get them without blowing up the walls with the cats.

URL: http://forum.audiogames.net/viewtopic.php?pid=301447#p301447





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Re: Bokurano Daibouken 3 : secondary topic

2017-03-10 Thread AudioGames . net ForumNew releases room : bryant via Audiogames-reflector


  


Re: Bokurano Daibouken 3 : secondary topic

Could the fact that I am using the cats to close the walls up make a difference? That is the only way I have found to get those weapons.

URL: http://forum.audiogames.net/viewtopic.php?pid=301394#p301394





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Re: Bokurano Daibouken 3 : secondary topic

2017-03-09 Thread AudioGames . net ForumNew releases room : bryant via Audiogames-reflector


  


Re: Bokurano Daibouken 3 : secondary topic

no, it isn't. I think there is a bug in that level. I've tried everything I can think of, but it's not beeping. Has anyone else managed to do this level?

URL: http://forum.audiogames.net/viewtopic.php?pid=301383#p301383





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Re: Bokurano Daibouken 3 : secondary topic

2017-03-09 Thread AudioGames . net ForumNew releases room : bryant via Audiogames-reflector


  


Re: Bokurano Daibouken 3 : secondary topic

okay guys, so I need some help.Today, in stage 20-1, I discovered a hiden area where I could hook up. I was able to find the 2 secret weapons, the super lazer blade and the red paint launcher. However, the level does not end. There is nothing else to blow up or anything like that. I have blown up all the walls and stuff. What do I need to do for the level to end? I'd really like to get these weapons, but end up having to quit the level and just move on.Thanks for any help.

URL: http://forum.audiogames.net/viewtopic.php?pid=301370#p301370





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Re: Bokurano Daibouken 3 : secondary topic

2017-02-22 Thread AudioGames . net ForumNew releases room : bryant via Audiogames-reflector


  


Re: Bokurano Daibouken 3 : secondary topic

hi.Ok, so just to clarify:There is also a hyper sniper rifle. Those instructions weren't for that, right? There's a hyper one and an ultra one.

URL: http://forum.audiogames.net/viewtopic.php?pid=298946#p298946





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Re: Bokurano Daibouken 3 : secondary topic

2017-02-20 Thread AudioGames . net ForumNew releases room : bryant via Audiogames-reflector


  


Re: Bokurano Daibouken 3 : secondary topic

hi all.So I am currently on the very hard difficulty, but I have a few questions as to where to get some weapons and items.First of all, does anyone know how to get the ultra sniper rifle or the huge iron?Secondly, I am wondering about both companion cards. I know you have to play the game for a certain amount of time, but once they show up, where will they be in the game? Also wondering about gravity killer and paint launcher.Thanks for any help.

URL: http://forum.audiogames.net/viewtopic.php?pid=298648#p298648





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Re: Bokurano Daibouken 3 : secondary topic

2017-01-15 Thread AudioGames . net ForumNew releases room : bryant via Audiogames-reflector


  


Re: Bokurano Daibouken 3 : secondary topic

ok guys, I need some urgent help.Earlyer today I uninstalled bk3 because I was haing an issue with it, and installed it again. It didn't fix my issue, and for the time being I have found a way around it. However, I am having another issue now.For some reason, nvda is not working properly with the game. All the translations seem to be working properly for the stages and levels and objects, but it is reading some stuff weirdly and not working as it used to with the game. I have made a recording demonstrating this. Please give it a listen and let me know if there is anything I can do to fix this.https://dl.dropboxusercontent.com/u/149 … ording.mp3Thanks for any help.

URL: https://audiogamesforum.creativehero.es/viewtopic.php?pid=293622#p293622





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Re: Bokurano Daibouken 3 : secondary topic

2017-01-12 Thread AudioGames . net ForumNew releases room : bryant via Audiogames-reflector


  


Re: Bokurano Daibouken 3 : secondary topic

ok guys, I need some urgent help.Earlyer today I uninstalled bk3 because I was haing an issue with it, and installed it again. It didn't fix my issue, and for the time being I have found a way around it. However, I am having another issue now.For some reason, nvda is not working properly with the game. All the translations seem to be working properly for the stages and levels and objects, but it is reading some stuff weirdly and not working as it used to with the game. I have made a recording demonstrating this. Please give it a listen and let me know if there is anything I can do to fix this.https://dl.dropboxusercontent.com/u/149 … ording.mp3Thanks for any help.

URL: https://forum.audiogames.net/viewtopic.php?pid=293622#p293622





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Re: Slide 1.2 Released

2017-01-12 Thread AudioGames . net ForumNew releases room : bryant via Audiogames-reflector


  


Re: Slide 1.2 Released

In my opinion, five dollars is very reasonable. He could have charged more, but he didn't. All he is asking is for our support to continue to develop games.

URL: https://forum.audiogames.net/viewtopic.php?pid=293584#p293584





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Re: Bokurano Daibouken 3 : secondary topic

2016-12-13 Thread AudioGames . net ForumNew releases room : bryant via Audiogames-reflector


  


Re: Bokurano Daibouken 3 : secondary topic

Hi, is anyone else having problems updating to the latest version? When I start the game it tells me that there is an update available, however when I click yes it sits there making the updating sound and then gives me some sort of error that I cannot read.

URL: http://forum.audiogames.net/viewtopic.php?pid=289564#p289564





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Re: Bokurano Daibouken 3 : secondary topic

2016-10-13 Thread AudioGames . net ForumNew releases room : bryant via Audiogames-reflector


  


Re: Bokurano Daibouken 3 : secondary topic

Hello. Well, as of two days ago I have beaten the game for the first time. This is a big accomplishment. Right now I am doing some grinding so that I can play the next difficulty. I have gotten for needle launchers through needle want your five, and   They are getting better each time. I am also trying to get gold so that I can buy things. I am using stage 18 level one to do this. I can get go very quickly by killing the soldiers. Does anyone know of a quicker way to get gold?

URL: http://forum.audiogames.net/viewtopic.php?pid=282670#p282670





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Re: Bokurano Daibouken 3 : secondary topic

2016-10-11 Thread AudioGames . net ForumNew releases room : bryant via Audiogames-reflector


  


Re: Bokurano Daibouken 3 : secondary topic

ok, one more question:Currently, I am having to use energy balls to kill the burners and stuff in 25-5, because it seems that I do not have a powerful enough weapon. The triple yoyo is not cutting it for me. Is there something better than that I should have by now? If so, what are the steps I should take to get it? I want to make sure I am well equipped for the next difficulty I try. I should be able to breeze through it, given that my stats are high enough. But I need to know what weapon/weapons I should have by now. I've only made a few so far, like the electric stick, high jump shoes, and the triple yoyo. It seems that most of them require a higher difficulty level to unlock. @kratos: If I am thinking of the door you are thinking of, it is not possible to unlock it from that stage, as that is the door to the north building, which you will be able to enter at a later stage. I don't believe you can enter it from that level. What stage have you made it 
 to?

URL: http://forum.audiogames.net/viewtopic.php?pid=282547#p282547





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Re: Bokurano Daibouken 3 : secondary topic

2016-10-11 Thread AudioGames . net ForumNew releases room : bryant via Audiogames-reflector


  


Re: Bokurano Daibouken 3 : secondary topic

I am so close to beeting the game for the first time, but I am having 1 problem:I cannot get out of the building alive. I am running right and eventually either Carla or I die every time. What am I doing wrong? I wish I could move a little faster.

URL: http://forum.audiogames.net/viewtopic.php?pid=282539#p282539





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Re: Another nice accessible roguelike

2016-09-25 Thread AudioGames . net ForumNew releases room : bryant via Audiogames-reflector


  


Re: Another nice accessible roguelike

Hi.Ok, so I decided to download this game and check it out. However, I am having problems. When I launch the game, or whenever I execute any commands, jaws reads every single thing on the screen and I can't move around or interact with the game very well because of this. Also, it doesn't appear to work with nvda, because I try to enter commands and when I press enter nothing happens. Any help on this issue? Thanks.

URL: http://forum.audiogames.net/viewtopic.php?pid=280345#p280345





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Re: clok

2016-09-17 Thread AudioGames . net ForumNew releases room : bryant via Audiogames-reflector


  


Re: clok

hi.This game sounds really interesting, and I would like to check it out. I have 1 question though:once I download the soundpack for mush client, where do I put it? I see no sounds folder under the mush z folder, the only one I have is under worlds and the alter aeon sounds. Thanks for any help.

URL: http://forum.audiogames.net/viewtopic.php?pid=279365#p279365





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Re: newsflash: judgement day released as freeware!

2016-09-05 Thread AudioGames . net ForumNew releases room : bryant via Audiogames-reflector


  


Re: newsflash: judgement day released as freeware!

Hello.This is excelent news! I am glad that liam is going to continue working on games. I was sad when he said he might close l works a while ago and just put all his games up for free, but i'm glad he hasn't. I really enjoy his games and his streams and playthroughs he has done, particularly the bk3 ones.

URL: http://forum.audiogames.net/viewtopic.php?pid=277842#p277842





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Re: RSGames for IOS

2016-07-30 Thread AudioGames . net ForumNew releases room : bryant via Audiogames-reflector


  


Re: RSGames for IOS

@musicalprofessor: The IOS version just got released. Let's be patient and see what happens. Also, it can be a little hard to develop for android if you don't have the resources or own an android yourself.

URL: http://forum.audiogames.net/viewtopic.php?pid=271574#p271574





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Re: RSGames for IOS

2016-07-26 Thread AudioGames . net ForumNew releases room : bryant via Audiogames-reflector


  


Re: RSGames for IOS

hi.[[wow]], this is so amazing! This is something I've been wanting for a long time, and it's finally here! You guys have done an amazing job.I just have 2 questions. I sent an email to rs games yesterday but haven't gotten a reply yet so thought I'd post here as well.First, I've noticed that sometimes while playing the games the voice will make these funny clicking sounds when it speeks. Is this something on my end or is it a problem with the ap?Also, while playing monopoly, I noticed that there are no dice rolling sounds, as well as no winning sounds. Is this intentional or something on my end? I notice that every time I log into that game, it always says downloading sounds but then it says all sounds have been downloaded successfully right away, but it wants to do this every time I launch the game, which is why I'm wondering if it's a problem on my end. Thanks once again for an amazing application. I look forward 
 to future updates, and i'll certainly be buying these games when I get a little more money.

URL: http://forum.audiogames.net/viewtopic.php?pid=270658#p270658





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Re: VGStorm Presents Manamon, a new fully featured RPG!

2016-07-23 Thread AudioGames . net ForumNew releases room : bryant via Audiogames-reflector


  


Re: VGStorm Presents Manamon, a new fully featured RPG!

@gryff thanks for the information. I will try that when I play it next.

URL: http://forum.audiogames.net/viewtopic.php?pid=269881#p269881





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Re: VGStorm Presents Manamon, a new fully featured RPG!

2016-07-23 Thread AudioGames . net ForumNew releases room : bryant via Audiogames-reflector


  


Re: VGStorm Presents Manamon, a new fully featured RPG!

hi.Ok, I want to first start out by saying that I appreciate the work that has been put into this game, because I am having a lot of fun with it.However, there are a couple of things that put me off slightly.First, I want to make the suggestion that all of your nanamon can take part in a battle, instead of just 1. This would make things easier, instead of just having 1 do all the damage.Also, I've been doing some thinking and think it would be really great if the experience you gain could either be given to all your creatures in your party, or else split between them. Currently, because I am only focusing on 1 creature, it is extremely hard to level up my other one, because only 1 is focusing on the battle, thus not gaining experience for the other one. The only way I can get experience for it is to switch to it, take part in a battle, and level it up. But I don't want to do this, because the other one I have sucks, and I don't want him takin
 g part in any battles yet, because he'll die.This are just my suggestions. I don't know what to think of the game yet and am questioning rather or not the 40 dollar price tag is worth it, based on what I've seen so far.

URL: http://forum.audiogames.net/viewtopic.php?pid=269877#p269877





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