Re: Scarlet Shells, concept demo 1!

2020-12-17 Thread AudioGames . net ForumNew releases room : dennybuster via Audiogames-reflector


  


Re: Scarlet Shells, concept demo 1!

small idea kind of thing. in stage 1 2, you should be able to partially destroy the wooden crates with punches / shoot the metal ones till they break. would add that little fun to the game, with some stuf that can be demolished.

URL: https://forum.audiogames.net/post/599534/#p599534




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Re: Scarlet Shells, concept demo 1!

2020-12-14 Thread AudioGames . net ForumNew releases room : dennybuster via Audiogames-reflector


  


Re: Scarlet Shells, concept demo 1!

and also, the mine beeps faster. i'm not sure about the other weapons that you get in the stage, but i'm pretty sure that probably the first 2 of them turn in to mines if you get them and die

URL: https://forum.audiogames.net/post/598696/#p598696




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Re: Scarlet Shells, concept demo 1!

2020-12-14 Thread AudioGames . net ForumNew releases room : dennybuster via Audiogames-reflector


  


Re: Scarlet Shells, concept demo 1!

just some quick ideas. instead of the kick that sends people flying, wich... probably is possible but not totally realistik, how about a grab sequence? like, you grab the guy and throw him?and some bug thingy i've found in stage 2 2.how to get the bug 1. when you start the stage, get the weapon really close to that mine, i think it's past 60.2. die by any thing, be it mine, drone, or turret.3. the weapon now turned in to a mine.it happens only with that weapon

URL: https://forum.audiogames.net/post/598695/#p598695




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Re: Scarlet Shells, concept demo 1!

2020-12-13 Thread AudioGames . net ForumNew releases room : dennybuster via Audiogames-reflector


  


Re: Scarlet Shells, concept demo 1!

also, but this might just be my crap comp, in stage 1 3, the first times i played it, when you had an overload of soldiers between the trucks, you would get down and the thing would start lagging as hell. is it possible to add a max amount of soldiers that can spawn in a small area? i got that lag after getting something like 30 guys with guns i think... generally i think it isn't the soldiers that make the thing but the huge ass amount of bullets flying around...

URL: https://forum.audiogames.net/post/598221/#p598221




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Re: Scarlet Shells, concept demo 1!

2020-12-13 Thread AudioGames . net ForumNew releases room : dennybuster via Audiogames-reflector


  


Re: Scarlet Shells, concept demo 1!

ok, little suggestion here, hope you could consider it.what about adding some rambdom stuf you can pick up and use to kill those soldiers? to say, in the area with crates, you could take a rambdom bar of metal lieing around and smash your whay through with it, or just add some improvised melee weapons that you can get.explosives... why not? maybe not the classic big ass grenade or stuf like that, but an explosive that you throw and explodes with one of the enemies it hits? for some sort of insta kill?an other idea i had is. if the clips in stage 1 1 are clips that can go for any weapon, if i pick them up while i'm holding the pistol thing, then get the other laser pistol, they're general clips, from the name of it it looks like they would fit any weapon. so possibly finding around clips that can go for any weapon that remain in your inv might be a thing.

URL: https://forum.audiogames.net/post/598219/#p598219




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Re: Scarlet Shells, concept demo 1!

2020-12-10 Thread AudioGames . net ForumNew releases room : dennybuster via Audiogames-reflector


  


Re: Scarlet Shells, concept demo 1!

thot would work too. as you continue doing combos in general, be it the rage it self, the 6 punches kick or the flying kick you build up the rage meter, and lets say, after 4 combos more if you do the flying kick, you get your stat increase.but then again, this makes you use just melee instead of guns, cause guns don't raise your stats.a cool thing would be ducking, if you do it on grass or stuf like that you would be allmost invisible, if you do it on concrete or whatever tile you would avoid just a small burst, to say 1.5 seconds? just an idea of some sort.also, there should be a whay in wich, if you jump and are one tile lower than the platform, you can grab on to it... would make things more realistic.

URL: https://forum.audiogames.net/post/597144/#p597144




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Re: Scarlet Shells, concept demo 1!

2020-12-09 Thread AudioGames . net ForumNew releases room : dennybuster via Audiogames-reflector


  


Re: Scarlet Shells, concept demo 1!

or you get stat points that you can place where you want at the end of the stage, to say 1 1 2 and 3 give you 1 statpoint, 2 1 2 3 give you 2 and so on.

URL: https://forum.audiogames.net/post/597005/#p597005




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Re: Scarlet Shells, concept demo 1!

2020-12-09 Thread AudioGames . net ForumNew releases room : dennybuster via Audiogames-reflector


  


Re: Scarlet Shells, concept demo 1!

FOR THE STAT INCREASE, I WOULD SUGGEST, INSTEAD OF JUST THE RAGE METER, You could make it so if you do any combo such as the bie bie flight kick or the jump kick, although not as much as the other combo, but as you do combo's you earn something like a value. ones you get it up to 10 you earn a stat point that you can place where you want. i think it would get your char to be more customizable, to say if you're good at dodging enemie fire you go in with attack only, or with high defense if you aren't good at dodging shots and want to tank your whay through

URL: https://forum.audiogames.net/post/597002/#p597002




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Re: Scarlet Shells, concept demo 1!

2020-12-08 Thread AudioGames . net ForumNew releases room : dennybuster via Audiogames-reflector


  


Re: Scarlet Shells, concept demo 1!

huge, ass, spoiler, carrier truck, ahead!1.3, how to finish it with out getting even touched4 stepsstep 1.go to the left truck, build some rage. 2 or 3 succesfull combo things work2. get the minigun kind of thing.3. jump off the truck, and start shooting till you cleared all out.4. stand in the middle of the stage, shooting left and right till there's no more enemies.tips1. what if you're out of ammo? usually there's the bigger gun with scatter shot around, and there's some enemies dropping it.2. what if i get swarmed?in that case, just run backwards, spray and pray till it's all cleared out and there ya go again.about mines, the blow up some times when you jump them, not sure how it works though.

URL: https://forum.audiogames.net/post/596524/#p596524




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Re: Scarlet Shells, concept demo 1!

2020-12-07 Thread AudioGames . net ForumNew releases room : dennybuster via Audiogames-reflector


  


Re: Scarlet Shells, concept demo 1!

and by the whay, i forgot to say, in the 1 2 3 keys idea, while in melee 1 could be left punch, 2 could be right punch and 3 could be left kick, 4 right kick and idk, you could throw 5 as the grab key? with that you could do a combo sistem to say a 5 1 3 would grab the enemie, punch it and then kicks it in the air? just an idea that i hope ya can pick up

URL: https://forum.audiogames.net/post/596240/#p596240




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Re: Scarlet Shells, concept demo 1!

2020-12-07 Thread AudioGames . net ForumNew releases room : dennybuster via Audiogames-reflector


  


Re: Scarlet Shells, concept demo 1!

tryed this thing out, and gosh!awesome music, nice combos, a bit easy going a i but i'm sure ya can fix it.ok, now, here comes the idea cargo:1. combos. combos could be done with the combination of the numbers 1 2 3 to say, while tab switches to fire arm mode or what ever, and 1 2 and 3 become something like, one shot, small burst and full magazine, wich you could stop by pressing again the 3 key for example.about clips and such, soldiers should probably drop more loot, to say, ammo, medkits so you can heal up, or just rambdom stuf that you could hurl / throw / whatever.2. more possibities in melee. you could get some weapons that would break after a while... idk, a baseball bath with wich you could do a upper swing or a low swing? a knife or sword that could insta kill somebody if you are in rage mode?3. invincibility: instead of having full invincibility so you can fight a whole freakin swarm of a 200 enemies, you could have a maximum amount of enemies that can swarm you, and ya could either jump or duck / dive and slide dowards your enemie to trip it, or disarm it, wich would be really cool.4. explosives: we all know that something like this, where ya find soldiers, trucks, machineguns and lots of fast patched action, has to get  something that goes boom. be it a grenade, a bomb, a mine, or a tank of noss. even making the crates, or some of them have explosive material and when you shoot them they explode and throw shrapnel around? or have the old good beer bottle with alcohol and a cloth, ya all know where i'm going.5. stage 1.3: in stage 1.3 the swarming and need of rage combo is more prominent. instead of having the enemies spawning like crazy wich gets the lag up to crazy levels sometimes, you could have a limit of mobs that can be on screen, cause after a bit while i was on the first truck fending of those poor unarmed buddys down from that the situation was basically crazy witha  crazy amount of lag... talking about 400 ms, 250 at best.6. grappling, throwing, making things go airborn to their death: i know there's that kick thing that goes after 6 hits. but would be fun having a tackle ability, if you run and as soon as you're in range of an enemie you punch it and the momentum you have sends it sky high, that could be a thing. or, making it like in bk where there was friendly fire among the enemies. i mean, having a 2d thing can be difficult to improove, but have enemie fire occasionally hit the enemies them selfes... i mean, 30 people fireing at the same time can hit each other by mistake...8. an idea for something that probably anibody would like: human shield. yes, i've sayd it, human shield. how nice was in those bar fights where you usually see the guy take an other and use it to basically knock the other down? in other words, hurling an enemie against an other to possibly kill the hurled one and knock the other down, could be a nice whay of making melee combat more interesting.9. the punching the air noises. if possible, would like to have some louder swing noises, would make the o crap i just messed up a combo more clear.and finally,10 the enemie sight range. no, not like in b z where it was like enemie saw me, ki, enemie out of sight range, o there's nobody in this world lets just stand here. basically, enemies after you're out of sight range start patrolling the area or something. of course we could talk about a 70 / 80 tiles for sight range, so it isn't just your stereo field.and after that shipment of ideas that i have...11? or not... this is the end of the post acttually.feel free to tell me if this stuf was good, or if my ideas were useless. and best of all, good luck with s s, i'm liking what i heared till now!good day to ya all

URL: https://forum.audiogames.net/post/596235/#p596235




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Re: Scarlet Shells, concept demo 1!

2020-12-07 Thread AudioGames . net ForumNew releases room : dennybuster via Audiogames-reflector


  


Re: Scarlet Shells, concept demo 1!

tryed this thing out, and gosh!awesome music, nice combos, a bit easy going a i but i'm sure ya can fix it.ok, now, here comes the idea cargo:1. combos. combos could be done with the combination of the numbers 1 2 3 to say, while tab switches to fire arm mode or what ever, and 1 2 and 3 become something like, one shot, small burst and full magazine, woch you could stop by pressing again the 3 key for example.about clips and such, soldiers should probably drop more loot, to say, ammo, medkits so you can heal up, or just rambdom stuf that you could hurl / throw / whatever.2. more possibities in melee. you could get some weapons that would break after a while... idk, a baseball bath with wich you could do a upper swing or a low swing? a knife or sword that could insta kill somebody if you are in rage mode?3. invincibility: instead of having full invincibility so you can fight a whole freakin swarm of a 200 enemies, you could have a maximum amount of enemies that can swarm you, and ya could either jump or duck / dive and slide dowards your enemie to trip it, or disarm it, wich would be really cool.4. explosives: we all know that something like this, where ya find soldiers, trucks, machineguns and lots of fast patched action, has to get  something that goes boom. be it a grenade, a bomb, a mine, or a tank of noss. even making the crates, or some of them have explosive material and when you shoot them they explode and throw shrapnel around? or have the old good beer bottle with alcohol and a cloth, ya all know where i'm going.5. stage 1.3: in stage 1.3 the swarming and need of rage combo is more prominent. instead of having the enemies spawning like crazy wich gets the lag up to crazy levels sometimes, you could have a limit of mobs that can be on screen, cause after a bit while i was on the first truck fending of those poor unarmed buddys down from that the situation was basically crazy witha  crazy amount of lag... talking about 400 ms, 250 at best.6. grappling, throwing, making things go airborn to their death: i know there's that kick thing that goes after 6 hits. but would be fun having a tackle ability, if you run and as soon as you're in range of an enemie you punch it and the momentum you have sends it sky high, that could be a thing. or, making it like in bk where there was friendly fire among the enemies. i mean, having a 2d thing can be difficult to improove, but have enemie fire occasionally hit the enemies them selfes... i mean, 30 people fireing at the same time can hit each other by mistake...8. an idea for something that probably anibody would like: human shield. yes, i've sayd it, human shield. how nice was in those bar fights where you usually see the guy take an other and use it to basically knock the other down? in other words, hurling an enemie against an other to possibly kill the hurled one and knock the other down, could be a nice whay of making melee combat more interesting.9. the punching the air noises. if possible, would like to have some louder swing noises, would make the o crap i just messed up a combo more clear.and finally,10 the enemie sight range. no, not like in b z where it was like enemie saw me, ki, enemie out of sight range, o there's nobody in this world lets just stand here. basically, enemies after you're out of sight range start patrolling the area or something. of course we could talk about a 70 / 80 tiles for sight range, so it isn't just your stereo field.and after that shipment of ideas that i have...11? or not... this is the end of the post acttually.feel free to tell me if this stuf was good, or if my ideas were useless. and best of all, good luck with s s, i'm liking what i heared till now!good day to ya all

URL: https://forum.audiogames.net/post/596235/#p596235




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Re: The Blank Game 3 is now here!

2020-11-09 Thread AudioGames . net ForumNew releases room : dennybuster via Audiogames-reflector


  


Re: The Blank Game 3 is now here!

hi, i tryed running your games, but i can't seem to play them.basically, it says something like, after girl and boy learned about math... or controlled, idk...probably i'm playing the blank game 2, but i don't know where that topik is. it's the same thing with the blank game 3 though.when i try playing it, it opens up a totally black window, says the title of the game and then a few lines of text. no music, no sounds.what do i do?thanks

URL: https://forum.audiogames.net/post/588122/#p588122




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Re: Komandoe 2 has arrived!

2020-11-04 Thread AudioGames . net ForumNew releases room : dennybuster via Audiogames-reflector


  


Re: Komandoe 2 has arrived!

hi there!i just got this new update for kommando 2! v 1.17... it downloaded nromally and anything works, i just wanted to know, how to get the new key word?

URL: https://forum.audiogames.net/post/586420/#p586420




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Re: Komandoe 2 has arrived!

2020-11-03 Thread AudioGames . net ForumNew releases room : dennybuster via Audiogames-reflector


  


Re: Komandoe 2 has arrived!

ok, what's the new key word for kommando 2?

URL: https://forum.audiogames.net/post/586086/#p586086




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Re: Bullet Haven, a new shooting game!

2020-11-02 Thread AudioGames . net ForumNew releases room : dennybuster via Audiogames-reflector


  


Re: Bullet Haven, a new shooting game!

agree with 76 here, i prefere having to aim with left right up down arrows than with a mouse.and by the whay mohamed, you should make it so you can get the weapons around the map instead of having anything, thus giving you the possibility of making sets of say, 5 weapons, while the others are stored in your inv.that would give you the possibility to ad a fuck ton load of weapons.also, to give you an idea, you should add more stuf, like aircrafts. ok we have that, bue we should get other stuf liek idk, a tank? an armored truk? a race car? an armored police car with a small machinegun mounted on it?those are some ideas to make the game less... ya know, same as all the other games that have been released. and about the lag, well, i didn't have any. sure it lags when you have 4 or 5 bots on you, but we all know bgt.hope you can implement some more weapons, and can make it be more of a dead match mode thing than a run and kill.

URL: https://forum.audiogames.net/post/585814/#p585814




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Re: CrimeHunter version 1.3.1 is out!

2020-10-25 Thread AudioGames . net ForumNew releases room : dennybuster via Audiogames-reflector


  


Re: CrimeHunter version 1.3.1 is out!

hi there, i know this is kinda off topik, but is the builder ever going to be a thing in t h?

URL: https://forum.audiogames.net/post/583189/#p583189




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Re: q c...

2020-10-22 Thread AudioGames . net ForumNew releases room : dennybuster via Audiogames-reflector


  


Re: q c...

thanks, and sorry for making an useless topic

URL: https://forum.audiogames.net/post/582251/#p582251




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q c...

2020-10-22 Thread AudioGames . net ForumNew releases room : dennybuster via Audiogames-reflector


  


q c...

ok, don't know if this is totally right to post here since i didn't see any topic about it in general discussion or new releases, if it's posted in the wrong section, just move it.here it goes.i thought of making this topic for qc, for possibly writing down ideas and don't know, probably sending them to the devs of qc? tell me guys what do you think...

URL: https://forum.audiogames.net/post/582179/#p582179




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Re: Tiflo space, a social network and a gaming client

2020-10-22 Thread AudioGames . net ForumNew releases room : dennybuster via Audiogames-reflector


  


Re: Tiflo space, a social network and a gaming client

ok i got an idea... would it be possible to have a monopoly on t s? possibly with a board maker or something? that would be cool...

URL: https://forum.audiogames.net/post/582177/#p582177




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Re: Tiflo space, a social network and a gaming client

2020-10-19 Thread AudioGames . net ForumNew releases room : dennybuster via Audiogames-reflector


  


Re: Tiflo space, a social network and a gaming client

ok, i have a question. both on on toys and tiflo space, how to know info about games and shortkuts? i played a few things but had to understand them myself, would be nice to know if there's any command that could tell me at least basic rules and commands...

URL: https://forum.audiogames.net/post/581325/#p581325




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Re: Tiflo space, a social network and a gaming client

2020-10-19 Thread AudioGames . net ForumNew releases room : dennybuster via Audiogames-reflector


  


Re: Tiflo space, a social network and a gaming client

ok, i have a question. both on on toys and tiflo space, how to know info about games and shortkuts? i played a few things but had to understand them myself, would be nice to know if there's any command that could tell me at least basik rules and commands...

URL: https://forum.audiogames.net/post/581325/#p581325




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Re: Revenge Of The Undead, a new zombie shooter

2020-10-16 Thread AudioGames . net ForumNew releases room : dennybuster via Audiogames-reflector


  


Re: Revenge Of The Undead, a new zombie shooter

i'm sorry for saying it, but i'm still asking my self how the hell you betatested that lag pile.again, sorry tunmi since i guess that took some work, but again. too much lag, and now that you removed the thing undead from main the lag didn't solve.sorry, but this time it skrewed bad time.

URL: https://forum.audiogames.net/post/580774/#p580774




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Re: Revenge Of The Undead, a new zombie shooter

2020-10-16 Thread AudioGames . net ForumNew releases room : dennybuster via Audiogames-reflector


  


Re: Revenge Of The Undead, a new zombie shooter

1. cool consept, but man:1. bloody lag2. bloody lag3. bloody lag!and guess what?4. what could that be? fucking lag!i would play it only on a local host to see what the fuck this looks like

URL: https://forum.audiogames.net/post/580772/#p580772




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Re: Revenge Of The Undead, a new zombie shooter

2020-10-16 Thread AudioGames . net ForumNew releases room : dennybuster via Audiogames-reflector


  


Re: Revenge Of The Undead, a new zombie shooter

hmmm... going to give this a shot...

URL: https://forum.audiogames.net/post/580733/#p580733




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Re: The Blank Game 3 is now here!

2020-10-09 Thread AudioGames . net ForumNew releases room : dennybuster via Audiogames-reflector


  


Re: The Blank Game 3 is now here!

ok never played this series of games and i wasn't sure if i wanted to for 2 main reasons, now if anybody could proove me wrong i would gladly reconsider this statement.1. do these games have sounds?2. is it just text and menues or do you get something else?i usually like text based games, but if it is something like dungeon of... i don't remember the name of that game but it's pretty recent, the one that runs on the console thing.anywhay. if it has something like a big story with choices to do and so on i would gladly play this thing. if it's just a linear story line with you going through some menues like blind quest...sorry for posting this and being... i d k, some what annoying or kinda rude, hope no body got offended or whatever else i forgot to mension. if any body can give me a little description on how this game works, i would be happy of trying it out.

URL: https://forum.audiogames.net/post/578788/#p578788




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Re: Chosen, an erotic text rpg for those who miss corruption of champions.

2020-10-01 Thread AudioGames . net ForumNew releases room : dennybuster via Audiogames-reflector


  


Re: Chosen, an erotic text rpg for those who miss corruption of champions.

are there mods that fix the bug with the wizard?

URL: https://forum.audiogames.net/post/575981/#p575981




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Re: Chosen, an erotic text rpg for those who miss corruption of champions.

2020-09-29 Thread AudioGames . net ForumNew releases room : dennybuster via Audiogames-reflector


  


Re: Chosen, an erotic text rpg for those who miss corruption of champions.

tryed this thing out, it's quite funny, taking in consideration the totally rambdom stuf you entounter on the journey thing...a pretty  nice game to play around for a 20 minutes...

URL: https://forum.audiogames.net/post/575357/#p575357




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Re: Build to Survive, version 5.0.5

2020-09-22 Thread AudioGames . net ForumNew releases room : dennybuster via Audiogames-reflector


  


Re: Build to Survive, version 5.0.5

again. the problem isn't desperation here, it's complete bordum and nothing else to play.when i started to play audiogames i had some thing to play around with. shadow rine, a h c, kommandoh the first and now 2, but those aren't games that capture you for a long time.bts does that cause appart playing the game you socialize. you can do that on sbyw ok, but 1. lag, 2. nofights.

URL: https://forum.audiogames.net/post/573141/#p573141




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Re: Build to Survive, version 5.0.5

2020-09-22 Thread AudioGames . net ForumNew releases room : dennybuster via Audiogames-reflector


  


Re: Build to Survive, version 5.0.5

what i'm saying is, we really have nothing to play!give me 2 or 3 god dam games to play, that are multiplayer and are stable, and then i can say, yes fuck bts, yes fuck any clone that might come if that thing dies.but for now, all you do is saying  that's why we need this, we need that...the problem is, needing is different than having. right now we have this. b, t, s. it's the only thing we have. you say that we shouldn't continue playing it but then, what, in, the, world, should, we, play?i'm just asking. i probably got an answer to that question too, but you know, constant waffle is a clone so woopsy. just give me, one single title that is online and isn't pay to play or pay to winn like stw or swamp and i'm going to be deleting my previous statement in post 1033, but then again.you say you can't understant how we can go for the (i don't have anything to play mentality) it's simple and easy. when you can't play muds for x reasons and when you don't have money to afford to buy games or better, you don't have the means to do it, you rely on freeware arkades, small games and basically any free thing you can put your hands on.i'm saying it now, when ever i had to buy a game ( only manamon 2) i had to get it through secondary whays. that meaning ask to a friend that might or might not borrow you his paypall account.so as you see, the i don't have anything to play mentality stands up pretty well.also. and here i'm not saying devs should do something cause i am becoming one and i know the hard work behind a game but.if we exclude manamon 2, a h c, kommandoh 2 and some other rpg games, yup  all we have is arkade games, basically timewasters, things that you play for 20 minutes and then leave alone.now, before saying i don't understand how you can think i have nothing to play and in that case i'm going on a game with immature devs, think of the state of that part of the comunity.good day

URL: https://forum.audiogames.net/post/573129/#p573129




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Re: Komandoe 2 has arrived!

2020-09-22 Thread AudioGames . net ForumNew releases room : dennybuster via Audiogames-reflector


  


Re: Komandoe 2 has arrived!

thanks!by the whay... chocolate parts? i don't think  they're going to last long... roflflfl

URL: https://forum.audiogames.net/post/573093/#p573093




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Re: Komandoe 2 has arrived!

2020-09-22 Thread AudioGames . net ForumNew releases room : dennybuster via Audiogames-reflector


  


Re: Komandoe 2 has arrived!

thanks!by the whay... chocolate parts? i dought they're going to last long... roflflfl

URL: https://forum.audiogames.net/post/573093/#p573093




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Re: New Game From Galaxy Laboratory, Komandoh!

2020-09-22 Thread AudioGames . net ForumNew releases room : dennybuster via Audiogames-reflector


  


Re: New Game From Galaxy Laboratory, Komandoh!

there's the black class, and if you complete that you get a secret word for kommandoh 2

URL: https://forum.audiogames.net/post/573019/#p573019




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Re: Komandoe 2 has arrived!

2020-09-22 Thread AudioGames . net ForumNew releases room : dennybuster via Audiogames-reflector


  


Re: Komandoe 2 has arrived!

ok, would you be so kind to post the secret words? just cause i can't get around that web site.also, a thing that i found was. you just unloked green class? continue to clobber the white lider. it gives you more experience than a normal battle in green, i d k if it gives more money as well. same with the other classes. a good one to rak up levels is the purple leader.

URL: https://forum.audiogames.net/post/573018/#p573018




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Re: Build to Survive, version 5.0.5

2020-09-22 Thread AudioGames . net ForumNew releases room : dennybuster via Audiogames-reflector


  


Re: Build to Survive, version 5.0.5

and also.if you come to think of it, in means of 2d fighters we have only bts right now. wish we had the old sbp, yes, old sbp. where rank meant something and where you died and had fun, even when getting spam killed by a player with lotts of health.sbp wasn't unbalanced with the ranks. if you were a soldier and you could kill a very high ranked player you were1. very luky2. a fucking pro3. a very chilly player.on sbp i didn't give a shit if i was killed.  i got a kill... o nice. the second after that i got killed? don't care.but some think that a game where rank gives you some advantage is horrible, noob killing.well, it's not. this isn't the right place to talk about sbp, but since bts is bornd from blood storm and that's basically modern sbp...and last but not least. a suggestion for the wand. you should make it so that you can equip spells to the wand and if you press, idk, b or idk what, it will use that spell and you can open up the spells menu with v and choose one, but if you press shift enter on it that spell would be selected.hope i was usefull or gave you a second thought on this game...

URL: https://forum.audiogames.net/post/573016/#p573016




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Re: Build to Survive, version 5.0.5

2020-09-22 Thread AudioGames . net ForumNew releases room : dennybuster via Audiogames-reflector


  


Re: Build to Survive, version 5.0.5

totally agree with 1032

URL: https://forum.audiogames.net/post/573013/#p573013




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Re: Sequence Storm Rhythm Racing Game

2020-09-21 Thread AudioGames . net ForumNew releases room : dennybuster via Audiogames-reflector


  


Re: Sequence Storm Rhythm Racing Game

i don't have the latest version, i d k why i can't update, but to get the timing right, you should whait for the bleep bleep noise the robots make. in sneaky missions, listen where the thing is, then boost and steer to the opposite direction with d and f.

URL: https://forum.audiogames.net/post/572828/#p572828




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Re: Crazy Party: mini-games and card battle! (beta73)

2020-09-21 Thread AudioGames . net ForumNew releases room : dennybuster via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta73)

o great! so guess i'm going to have something to play when the next beta comes out!

URL: https://forum.audiogames.net/post/572826/#p572826




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Re: Komandoe 2 has arrived!

2020-09-21 Thread AudioGames . net ForumNew releases room : dennybuster via Audiogames-reflector


  


Re: Komandoe 2 has arrived!

just build up some heavy ass deck, some high endurance deck and a very defensive deck and you should pull it off.i don't remember in wich order you have to play them but that's how i beated it up.also, if you have level 100 decks, make sure to have allmost all the stats over 30 or so. if you want to build a good deck, make sure to apply paint to the parts so you get some extra bonuses, white and the last ones are pretty bad ass.also you might want to combine the double parts you have so you can get the super parts. they are a little stronger and might get very powerfull if you apply the right painting.

URL: https://forum.audiogames.net/post/572821/#p572821




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Re: New Game From Galaxy Laboratory, Komandoh!

2020-09-21 Thread AudioGames . net ForumNew releases room : dennybuster via Audiogames-reflector


  


Re: New Game From Galaxy Laboratory, Komandoh!

an advice.don't make full sets. having full sets is good on kommandoh 2, not in the first one.2. never get negative stats in kommandoh, since they affect you harshly, extremely harder than kommandoh 2.and3. try to keep up blow, power and defense. you can do the trik if you have the parts, mainly the turtle things.4. you can easily  get parts if you spin the thing for 23 parts. it's better than spinning for one and you have more chances. i ones got 6 new parts in a 23 spin and i tryed spinning the same amount with 1 by 1 and i got only 2 new parts.also, just keep an eye on your major stats and you should be good. if you get a stat over 10 it's pretty good. over 20 it's devastating.

URL: https://forum.audiogames.net/post/572820/#p572820




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Re: Komandoe 2 has arrived!

2020-09-21 Thread AudioGames . net ForumNew releases room : dennybuster via Audiogames-reflector


  


Re: Komandoe 2 has arrived!

to beat up that guy... not sure what you need but i think you need wheight and endurance mainly, plus a whole bunch of defense

URL: https://forum.audiogames.net/post/572818/#p572818




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Re: Build to Survive, version 5.0.5

2020-09-21 Thread AudioGames . net ForumNew releases room : dennybuster via Audiogames-reflector


  


Re: Build to Survive, version 5.0.5

ok guys, i don't write much in the forum, mainly to avoid drama and shit.yes, drama. i just hate that, and when ever there is some i try to get the hell out.anywhay, back to what i wanted to say.what multyplayer games we have?cp, swamp wich is payed, sbyw wich lags as hell, sorry for saying it, and... the game that i call survive the  *** just quess what's behind that line of stars.so, if bts goes down, we have to choose from the following list. a payed fps wich from what i heared doesn't have much players, a pretty laggy sbyw wich doesn't have fighting for god's sake cause that would cause even more lag, and a minigame / battle card game. the fighting online would be limited to clones, totally.so coming to think of it guys, if you don't want constant waffle to grow up even more, just think twice before saying this game should die.i don't know a thing about the developer status of tunmi, and i don't want to get envolved in to more drama than i'm throwing my self in.but if you come to think of it, clones came for one reason. redpots and the driller left a hole in the comunity, a hole that was imediately filled by nothing more than clones wich for now we're trying to stop.i'm not a saint, i played clones and for now i am not playing them cause i have bts to play around with. but take all the 12 / 15 year old guys in this comuniti, remove the only fighting game they have and what do you think they're going to play?this is what i had to say, and again. i'm not on tunmi's side nor on mohamed's side. i'm just viewing the situation from above, as a rambdom gamer.hope this was some how usefull / made you think a bit, if not and if i've offended anybody i'm sorry.

URL: https://forum.audiogames.net/post/572803/#p572803




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Re: Crazy Party: mini-games and card battle! (beta73)

2020-09-21 Thread AudioGames . net ForumNew releases room : dennybuster via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta73)

ok guys, i have a question. i played the battle quest, collected the rabbit, the cat, the bard, the castle guard thing, the butterfly, the mosquito... that's all i got i think.any other maps / whays of unlocking bots?

URL: https://forum.audiogames.net/post/572796/#p572796




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Re: RS Battle is accessible

2020-09-20 Thread AudioGames . net ForumNew releases room : dennybuster via Audiogames-reflector


  


Re: RS Battle  is  accessible

ok what's this game about? is it something to play in the  web browser or what?

URL: https://forum.audiogames.net/post/572520/#p572520




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Re: Komandoe 2 has arrived!

2020-09-20 Thread AudioGames . net ForumNew releases room : dennybuster via Audiogames-reflector


  


Re: Komandoe 2 has arrived!

k, any body has any idea if this thing will get updates or anything_ i completed the game 100% i think so i can-t seem to find anything new to play.this game looked like an awesome thing, but it alwhays seemed like it could have a little more to it. idk, a story_ more sound effects_ tell me if you feel the same about it.

URL: https://forum.audiogames.net/post/572450/#p572450




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Re: Sequence Storm Rhythm Racing Game

2020-09-20 Thread AudioGames . net ForumNew releases room : dennybuster via Audiogames-reflector


  


Re: Sequence Storm Rhythm Racing Game

still not getting how to update this thing. am i doing something wrong_i have v 1.9f i think and i can-t seem to update it. steam doesn-t work for me, i don-t have any body who could help me out.any body has any idea on how in the hell i could update it_

URL: https://forum.audiogames.net/post/572449/#p572449




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Re: Komandoe 2 has arrived!

2020-09-19 Thread AudioGames . net ForumNew releases room : dennybuster via Audiogames-reflector


  


Re: Komandoe 2 has arrived!

ok, rage coming.i played commando 1, to get the key word. 300 and something battles to unlock the black class. it says the password has been generated in your folder directory.i opened up gift.txt, copied the english password and guess what? doesn't work.tryed pasting what looked like the japanese password and again, nothing.so. is the password working for any of you ir you had the same problem.sorry for my rage on this post but it was like an afternoon of kommando just to see what that password would have unloked, since the previous one gave me some parts that i never saw again.

URL: https://forum.audiogames.net/post/572208/#p572208




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Re: Sequence Storm Rhythm Racing Game

2020-09-19 Thread AudioGames . net ForumNew releases room : dennybuster via Audiogames-reflector


  


Re: Sequence Storm Rhythm Racing Game

i bought it from steam but apparently i can't navigate that thing.any other whay that i can update it?

URL: https://forum.audiogames.net/post/572151/#p572151




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Re: Sequence Storm Rhythm Racing Game

2020-09-19 Thread AudioGames . net ForumNew releases room : dennybuster via Audiogames-reflector


  


Re: Sequence Storm Rhythm Racing Game

ok i have bought sequence storm a long while ago, when it was at version 1.9.something, still have to check. but how in the world do i update it?

URL: https://forum.audiogames.net/post/572130/#p572130




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Re: Komandoe 2 has arrived!

2020-09-19 Thread AudioGames . net ForumNew releases room : dennybuster via Audiogames-reflector


  


Re: Komandoe 2 has arrived!

just use parts with huge ass speed and blow, then paint them so you get more blow and speed. trust me you get a war machine

URL: https://forum.audiogames.net/post/572128/#p572128




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Re: Komandoe 2 has arrived!

2020-09-19 Thread AudioGames . net ForumNew releases room : dennybuster via Audiogames-reflector


  


Re: Komandoe 2 has arrived!

rooofl just found out something.if you have a deck with both speed and blow over 100 you can beat up anything, literally

URL: https://forum.audiogames.net/post/572110/#p572110




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Re: Komandoe 2 has arrived!

2020-09-19 Thread AudioGames . net ForumNew releases room : dennybuster via Audiogames-reflector


  


Re: Komandoe 2 has arrived!

just updated, the bug is finally fixed

URL: https://forum.audiogames.net/post/572108/#p572108




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Re: Komandoe 2 has arrived!

2020-09-18 Thread AudioGames . net ForumNew releases room : dennybuster via Audiogames-reflector


  


Re: Komandoe 2 has arrived!

well a thing could be having different spinning sounds that are different from part to part... for example the lightning set would make some kinda of electrik noise while spinning and so on...that whay battles would be a little more interesting, especially if the impact sounds were different. to say a small burst of flames from a deck with the blazing weapon, a zap from the lightning sword... that whay parts wouln't be just data for your decks they become parts for good. and also, a very neet feature would be weacknesses and strengths...for example, a bubble sword would do much more damage to a deck wich parts are in majority flame based...what do you think?

URL: https://forum.audiogames.net/post/571906/#p571906




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Re: Komandoe 2 has arrived!

2020-09-18 Thread AudioGames . net ForumNew releases room : dennybuster via Audiogames-reflector


  


Re: Komandoe 2 has arrived!

i bet i am tripping so much on this game but heck yeah, why not?i mean. it's the only game of that kind...

URL: https://forum.audiogames.net/post/571907/#p571907




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Re: Komandoe 2 has arrived!

2020-09-18 Thread AudioGames . net ForumNew releases room : dennybuster via Audiogames-reflector


  


Re: Komandoe 2 has arrived!

well a thing could be having different spinning sounds that are different from part to part... for example the lightning set would make some kinda of electrik noise while spinning and so on...that whay battles would be a little more interesting, especially if the impact sounds were different. to say a small burst of flames from a deck with the blazing weapon, a zap from the lightning sword... that whay barts wouln't be just data for your decks they become parts for good. and also, a very neet feature would be weacknesses and strengths...for example, a bubble sword would do much more damage to a deck wich parts are in majority flame based...what do you think?

URL: https://forum.audiogames.net/post/571906/#p571906




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Re: Komandoe 2 has arrived!

2020-09-18 Thread AudioGames . net ForumNew releases room : dennybuster via Audiogames-reflector


  


Re: Komandoe 2 has arrived!

well a thing could be havving different spinning sounds that are different from part to part... for example the lightning set would make some kinda of electrik noise while spinning and so on...that whay battles would be a little more interesting, sepecially if the impact sounds were different. to say a small burst of flames from a deck with the blazing weapon, a zap from the lightning sword... that whay barts wouln't be just data for your decks they become parts for good. and also, a very neet feature would be weacknesses and strengths...for example, a bubble sword would do much more damage to a deck wich parts are in majority flame based...what do you think?

URL: https://forum.audiogames.net/post/571906/#p571906




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Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

2020-09-18 Thread AudioGames . net ForumNew releases room : dennybuster via Audiogames-reflector


  


Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

ok, this is bothering me a lot. is it normal that the dragons in the graveyard are overpowered? as well as the dam wiverns, the fully grown ones.

URL: https://forum.audiogames.net/post/571856/#p571856




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Re: 'The blood rain from ch-games - 2nd topic

2020-09-17 Thread AudioGames . net ForumNew releases room : dennybuster via Audiogames-reflector


  


Re: 'The blood rain from ch-games - 2nd topic

so, i was wandering. is this game going to be developed any further or not?i used to play it and it received a few updates a while ago. but now the web site is down.

URL: https://forum.audiogames.net/post/571600/#p571600




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Re: New Game From Galaxy Laboratory, Komandoh!

2020-09-17 Thread AudioGames . net ForumNew releases room : dennybuster via Audiogames-reflector


  


Re: New Game From Galaxy Laboratory, Komandoh!

ok guys i found a bug? i don't know but here's the thingi've made my whay up to the multiplayer class and for some reason i can't play online. i have a connection, a pretty good one too but if i use the rambdom opponent it freezes the game remaining on the menu music. if i choose my opponent for some weird ass reason i t says this mode is unavailable.can i progress in any whay or i have to get the victories on the online class?or is there any whay to fix that thing?thanks

URL: https://forum.audiogames.net/post/571590/#p571590




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Re: Komandoe 2 has arrived!

2020-09-17 Thread AudioGames . net ForumNew releases room : dennybuster via Audiogames-reflector


  


Re: Komandoe 2 has arrived!

also, would be awesome to have a more customized part, for example you can build your own part warning huge ass trip comingto say you have a material and you can customize the body for example, putting sharp edges or blade parts on it to get more attack power, a flat surface for more defense... and all of that would affect your stability, or endurance and so on. for example having blade like edges would give you more speed since the thing is aero dinamik but would cut down your weight...again this is me taking huge ass trips with my nostalgia of bay blades from when i was 10 and you used to exchange parts roflflfl.

URL: https://forum.audiogames.net/post/571584/#p571584




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Re: DeadFright - A Survival Horror Audio Game (DEMO)

2020-09-17 Thread AudioGames . net ForumNew releases room : dennybuster via Audiogames-reflector


  


Re: DeadFright - A Survival Horror Audio Game (DEMO)

ok played the game again and i encountered the same death. problem was, that i just entered the building next to where i knocked out the corpse and when i got out after about 20 seconds i stepped on it or something (the sound was like the swamp tile in s b y w) and it made that strange gorry death  sound.although, how am i supposed to find help? that's my main question since when you get in a fight you basically lose all of your abilities, making it sound like (ok if you get cought you basically have to smash the e key and then no matter what you get injoured).i would make that a little different, like if you don't kill / knock out the thing fast enough you get injoured and if you take more time it kills you.with that sayd, this thing is awesome.

URL: https://forum.audiogames.net/post/571509/#p571509




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Re: Komandoe 2 has arrived!

2020-09-17 Thread AudioGames . net ForumNew releases room : dennybuster via Audiogames-reflector


  


Re: Komandoe 2 has arrived!

i know this isn't based of bay blade, but since  we already have the emergency avoidance thing why not a special move based on an emblem type of part?again this is just an idea and i don't know if the devs might take it in consideration but it would be awesome if the tap might get  a special move that can be influenced by level and could be i d k, equipped? like you can unlock 3 moves and can have only one active...it's just me trying to imagine stuf and this is probably my huge ass nostalgia going up to the start cause bay blade made up my childhood but still...

URL: https://forum.audiogames.net/post/571508/#p571508




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Re: DeadFright - A Survival Horror Audio Game (DEMO)

2020-09-16 Thread AudioGames . net ForumNew releases room : dennybuster via Audiogames-reflector


  


Re: DeadFright - A Survival Horror Audio Game (DEMO)

tryed it out. the concept of the kid with wich you play hide and seek isn't bad at the beginning.i got killed after a while by a corpse or what looked like it. basically i killed one and then it popped back up for no reason, probably cause i've stepped on it roflflflfl.the sound design isn't bat though.what is cinda buggy is the wall sound that when you turn disappears.hope this game evolves since i didn't see much horror games around here.

URL: https://forum.audiogames.net/post/571255/#p571255




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Re: Komandoe 2 has arrived!

2020-09-16 Thread AudioGames . net ForumNew releases room : dennybuster via Audiogames-reflector


  


Re: Komandoe 2 has arrived!

hi there.i got an idea for this game / a future sequel?normally a bay blade is formed by the 4 parts in a deck in komando, and a simbol / image that gives the thing the special move thing.i thought that we could add that fifth part that would give you the possibility to get a special move, depending on the type of simbol.for example you could have offensive simbols that would do some extra damage when activated or would throw a special attack that can reach anywhere on the field... those are just ideas.and the special move could be influenced by the parts that you have on that deck. for example you could have a part that increases your attack but when the move activates it could make a different sound if you have the lightning set on or the aqua set...what do you guys think?

URL: https://forum.audiogames.net/post/571228/#p571228




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