Re: Golden Crayon, a new building game!

2021-03-09 Thread AudioGames . net ForumNew releases room : sightlessHorseman via Audiogames-reflector


  


Re: Golden Crayon, a new building game!

At Julian one can't delete his posts anymore.Greetings Moritz.

URL: https://forum.audiogames.net/post/621403/#p621403




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Re: Serania - Path of the Scion is out now

2021-02-14 Thread AudioGames . net ForumNew releases room : sightlessHorseman via Audiogames-reflector


  


Re: Serania - Path of the Scion is out now

Something that I am not really a fan off is that new text is slowly scroling in when you swipe to it, this gets quite tedious when you return to a previously visited arria and you need to scrol through that slow scroling text again.It would be awesome if this could be changed to the normal behaviour that text is already there in fullGreetings Moritz.

URL: https://forum.audiogames.net/post/615472/#p615472




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Re: World Empire 2027 has been released! Confirmed for Android only.

2021-02-10 Thread AudioGames . net ForumNew releases room : sightlessHorseman via Audiogames-reflector


  


Re: World Empire 2027 has been released! Confirmed for Android only.

I playd the game when I had an android device for testing purposes and I quite liked it, a shame that it isn't available on iOS though.Ah well, I guess I can get my hands on an android phone probably, wanted to try out other things with it anyway.Greetings Moritz.

URL: https://forum.audiogames.net/post/614265/#p614265




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Re: Revenge Of The Undead, a new zombie shooter

2021-02-01 Thread AudioGames . net ForumNew releases room : sightlessHorseman via Audiogames-reflector


  


Re: Revenge Of The Undead, a new zombie shooter

Yeah yeah hacked, haven't heard that one before.Greetings Moritz.

URL: https://forum.audiogames.net/post/611966/#p611966




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Re: Hell Hunter - Anti-Nomen demo release

2021-01-29 Thread AudioGames . net ForumNew releases room : sightlessHorseman via Audiogames-reflector


  


Re: Hell Hunter - Anti-Nomen demo release

At 18 if they wouldn't produce the same game again and again and if they wouldn't have the same problems over and over again, I would agree with you.But it's always the same with those guys.Greetings Moritz.

URL: https://forum.audiogames.net/post/610901/#p610901




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Re: Orna.

2021-01-26 Thread AudioGames . net ForumNew releases room : sightlessHorseman via Audiogames-reflector


  


Re: Orna.

Well at the place where I live now it's basically useless to play the game. I have no shops, blacksmiths or anything around me to get new or upgrade my equipment.Greetings Moritz.

URL: https://forum.audiogames.net/post/609870/#p609870




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Re: Orna.

2021-01-16 Thread AudioGames . net ForumNew releases room : sightlessHorseman via Audiogames-reflector


  


Re: Orna.

Lol the moving around part is anoying sometimes, I have a blacksmith randomly appearing and disappearing from my active map, so it's a hunt sometimes to get my equipment back.Do you actually know if my warrior can fuse into other classes? I have seen paladins in the Arena, or do I need to start a completely new character to play as one of the other classes?The Arena really helps when it comes to XP.Greetings Moritz.

URL: https://forum.audiogames.net/post/607271/#p607271




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Re: bloodstorm returns!

2021-01-16 Thread AudioGames . net ForumNew releases room : sightlessHorseman via Audiogames-reflector


  


Re: bloodstorm returns!

Well it depends on the machine gun. One thing that I am always missing with those guns is that you don't have any form of weapon sway while aiming or shooting or especially with automatic weapons the effect that it loses it's acuracy when shooting for a long time, I don't currently know the english term for that.Greetings Moritz.

URL: https://forum.audiogames.net/post/607210/#p607210




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Re: Orna.

2021-01-13 Thread AudioGames . net ForumNew releases room : sightlessHorseman via Audiogames-reflector


  


Re: Orna.

Well I am a level 38 warrior by now.you know, this game but without the location based concept and it would be fun to play.You see, there is a blacksmith sometimes appearing on my map, but it's not consistent. So i brought my stuff there and I can fetch it, but I can't find the blacksmith anymore. So I am standing here without any equipment.Greetings moritz.

URL: https://forum.audiogames.net/post/606495/#p606495




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Re: Orna.

2021-01-09 Thread AudioGames . net ForumNew releases room : sightlessHorseman via Audiogames-reflector


  


Re: Orna.

Ok so I might be missing some things here, but regarding combat on iOS, it seams that if you want to attack, you need to turn Voiceover off. The first attack interestingly works with VO enabled, if you then turn it off and tap the attack link, it works and doesn't stop responding as it does with VO enabled.Someone else mensioned there beeing 2 attack buttons, that sadly isn't the case on iOS.The same goes with the map screen, you sometimes need to shut down the app completely and restart it so you can click on the shop or enemys again.

URL: https://forum.audiogames.net/post/605453/#p605453




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Re: Orna.

2021-01-07 Thread AudioGames . net ForumNew releases room : sightlessHorseman via Audiogames-reflector


  


Re: Orna.

Well, clicking defend worked actually once, then this didn't work as well, neither did attack. I am confused by that battle system, or is there anything I am missing?Greetings Moritz.

URL: https://forum.audiogames.net/post/605076/#p605076




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Re: Orna.

2021-01-07 Thread AudioGames . net ForumNew releases room : sightlessHorseman via Audiogames-reflector


  


Re: Orna.

any chance you guys figured out the fighting part?I can attack once, I get the message that I or my enemy has attackked, but then the link for the next attack doesn't work anymore.any hints what that could be?Greetings Moritz.

URL: https://forum.audiogames.net/post/604971/#p604971




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Re: Orna.

2021-01-07 Thread AudioGames . net ForumNew releases room : sightlessHorseman via Audiogames-reflector


  


Re: Orna.

I checked real quick and it's also available in the iOS appstore, maybe you could also put that in the first post Greetings Moritz.

URL: https://forum.audiogames.net/post/604948/#p604948




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Re: Legend Of The Moon: A new Chinese Martial Arts RPG

2020-12-28 Thread AudioGames . net ForumNew releases room : sightlessHorseman via Audiogames-reflector


  


Re: Legend Of The Moon: A new Chinese Martial Arts RPG

At Nuno well it depends on if I can get the game to run in the first place. i know how to use locale emulator, it worked fine with 1942, so i will see if I can pull this off somehow.BTW. your link to the chinese games guide is still broken, I don't know if you new about this.Greetings Moritz

URL: https://forum.audiogames.net/post/602558/#p602558




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Re: Legend Of The Moon: A new Chinese Martial Arts RPG

2020-12-28 Thread AudioGames . net ForumNew releases room : sightlessHorseman via Audiogames-reflector


  


Re: Legend Of The Moon: A new Chinese Martial Arts RPG

Hmm, the recordings do sound quite nice, the music does have a pritty awesome vibe to it. But generally, and i am assuming from here on out, combat still sounds like, mash a key till your enemy goes down, rince and repeat.Depending on how story driven the game is, a large portion will be not really in depth for the western audience due to crappy translation. I will give the game a go, if I can get it to work and see for myself.Greetings Moritz.

URL: https://forum.audiogames.net/post/602538/#p602538




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Re: A christmas gift from Fire Gaming, Yellow Sky

2020-12-25 Thread AudioGames . net ForumNew releases room : sightlessHorseman via Audiogames-reflector


  


Re: A christmas gift from Fire Gaming, Yellow Sky

Well the music is the invincibility music from the mario games, wondering if that music was opteined legally.Greetings Moritz.

URL: https://forum.audiogames.net/post/601936/#p601936




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Re: A christmas gift from Fire Gaming, Yellow Sky

2020-12-25 Thread AudioGames . net ForumNew releases room : sightlessHorseman via Audiogames-reflector


  


Re: A christmas gift from Fire Gaming, Yellow Sky

Well, playing it for about 10 minutes.It's nothing really new, what you see is what you get. You run, duck and jump over and under enemys that aren't really new or inovative and still finer jumping controls are missing.i guess for the usual audiogamer, good to waste a few minutes on.Greetings Moritz.

URL: https://forum.audiogames.net/post/601741/#p601741




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Re: Fara, a new browser or downloadable roguelike

2020-12-21 Thread AudioGames . net ForumNew releases room : sightlessHorseman via Audiogames-reflector


  


Re: Fara, a new browser or downloadable roguelike

Isn't there a way to implement the tolk library in the game so it can output to NVDA? Or is there a problem with that that I don't see here.Greetings Moritz.

URL: https://forum.audiogames.net/post/600744/#p600744




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Re: Scarlet Shells, concept demo 1!

2020-12-13 Thread AudioGames . net ForumNew releases room : sightlessHorseman via Audiogames-reflector


  


Re: Scarlet Shells, concept demo 1!

Yeah i'd also for an automatic save after each act in one of the levels, especially before bosses.regarding the difficulty, good choice that you are implementing levels, I already wanted to ask because the demo could be abit more spicier regarding difficulty.Greetings Moritz.

URL: https://forum.audiogames.net/post/598314/#p598314




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Re: Scarlet Shells, concept demo 1!

2020-12-11 Thread AudioGames . net ForumNew releases room : sightlessHorseman via Audiogames-reflector


  


Re: Scarlet Shells, concept demo 1!

Something that would be good to have is multiple save slots in case you have more than 1 player at the same computer or you want to do some experimentation and not mess up your existing save.Greetings Moritz.

URL: https://forum.audiogames.net/post/597639/#p597639




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Re: Scarlet Shells, concept demo 1!

2020-12-09 Thread AudioGames . net ForumNew releases room : sightlessHorseman via Audiogames-reflector


  


Re: Scarlet Shells, concept demo 1!

Hi.At Phantom is there already a date when we will receive the link to the testing branch discord? I donated my 20 dollars but haven't received further info. Will we get access when the kickstarter has ended or how is this planned out?Greetings Moritz.

URL: https://forum.audiogames.net/post/596802/#p596802




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Re: Scarlet Shells, concept demo 1!

2020-12-07 Thread AudioGames . net ForumNew releases room : sightlessHorseman via Audiogames-reflector


  


Re: Scarlet Shells, concept demo 1!

Why would you need to charge the MG? Just rage through the enemys and take the weapon when it's almost over, well, if you raised your stats before that is.Greetings Moritz.

URL: https://forum.audiogames.net/post/596354/#p596354




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Re: Scarlet Shells, concept demo 1!

2020-12-07 Thread AudioGames . net ForumNew releases room : sightlessHorseman via Audiogames-reflector


  


Re: Scarlet Shells, concept demo 1!

Yeah you can sorta go under them, if you run to the right and try jumping, you will notice that you jump against the truck, so you can stay there, enemys can just attack from the left then.Greetings Moritz.

URL: https://forum.audiogames.net/post/596332/#p596332




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Re: Scarlet Shells, concept demo 1!

2020-12-07 Thread AudioGames . net ForumNew releases room : sightlessHorseman via Audiogames-reflector


  


Re: Scarlet Shells, concept demo 1!

Ok, little help for 1.3. When the level starts, go to the right truck,jump on it and clear the thing. If truck is clear, jump down and eliminate the people standing there. Then hide under the truck so the enemys can only come from the left.Build up rage and continue in the rage rhythm so the bullets cant hit you. do that till you have no more enemys, so the level ends. If you want, check the object scanner and if you have only one enemy left, get out of your hiding place, run over to the left truck, get the machine gun and punch out the last soldier.Greetings Moritz.

URL: https://forum.audiogames.net/post/596300/#p596300




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Re: Scarlet Shells, concept demo 1!

2020-12-06 Thread AudioGames . net ForumNew releases room : sightlessHorseman via Audiogames-reflector


  


Re: Scarlet Shells, concept demo 1!

To be honest I am more a fan of the 3 button attack system. I have the feeling that creating combos or different attacks with directional inputs might be better with a multy button system. Sure, you could use one button with different hold times or tapping it multiple times, but I really like the 3 button system together with possible directional inputs for more attack variation.Greetings Moritz.

URL: https://forum.audiogames.net/post/596078/#p596078




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Re: Scarlet Shells, concept demo 1!

2020-12-05 Thread AudioGames . net ForumNew releases room : sightlessHorseman via Audiogames-reflector


  


Re: Scarlet Shells, concept demo 1!

lol I finally made it, found a little tric with the rage meter and good positioning, still was intense though. Now for level 2.Greetings moritz.

URL: https://forum.audiogames.net/post/595652/#p595652




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Re: Scarlet Shells, concept demo 1!

2020-12-05 Thread AudioGames . net ForumNew releases room : sightlessHorseman via Audiogames-reflector


  


Re: Scarlet Shells, concept demo 1!

At Connor the trick is to punch in a slower rhythm, 1 to 1.5 seconds. When you are in rage mode, you can continue in this rhythm and you will extend your rage. This will raise your stats.I am at first boss and have about 48 attack and 33 defence.Greetings Moritz.

URL: https://forum.audiogames.net/post/595645/#p595645




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Re: Scarlet Shells, concept demo 1!

2020-12-05 Thread AudioGames . net ForumNew releases room : sightlessHorseman via Audiogames-reflector


  


Re: Scarlet Shells, concept demo 1!

At Blind Ninja any ideas on how many waves are on the trucks?You see, I cleared the right truck, jumped down and got rid of some enemys there. Then I jumped back onto the right truck and cleared another few off there. how many times do those guys respawn?Greetings Moritz.

URL: https://forum.audiogames.net/post/595644/#p595644




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Re: Scarlet Shells, concept demo 1!

2020-12-05 Thread AudioGames . net ForumNew releases room : sightlessHorseman via Audiogames-reflector


  


Re: Scarlet Shells, concept demo 1!

At Blind Ninja, hmm, I never considerated the PMC to be that powerfull, given that you find it in the first level. So I just stand there and kill those guys? At least on the left truck, they constantly respawn.Greetings Moritz.

URL: https://forum.audiogames.net/post/595624/#p595624




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Re: Scarlet Shells, concept demo 1!

2020-12-05 Thread AudioGames . net ForumNew releases room : sightlessHorseman via Audiogames-reflector


  


Re: Scarlet Shells, concept demo 1!

Hmm, I also run into problems with that first boss. I have the feeling that the soldiers keep regenerating and I can't get their numbers down. Any hints there?Greetings Moritz.

URL: https://forum.audiogames.net/post/595618/#p595618




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Re: Scarlet Shells, concept demo 1!

2020-12-05 Thread AudioGames . net ForumNew releases room : sightlessHorseman via Audiogames-reflector


  


Re: Scarlet Shells, concept demo 1!

At Blackdog it's a bit tricky because you have to watch out for the momentum that carries you in the direction in which you jumped. When you jump from the tree to the platforms, always calculate that you will move one or 2 steps forward after landing. So, either let go off the left arrow a bit earlier if you like tight jumping, or do a longer run up till you jump.Greetings Moritz.

URL: https://forum.audiogames.net/post/595611/#p595611




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Re: Scarlet Shells, concept demo 1!

2020-12-05 Thread AudioGames . net ForumNew releases room : sightlessHorseman via Audiogames-reflector


  


Re: Scarlet Shells, concept demo 1!

Well, I restarted my run and buffed Dalia up to 10 attack and defence power, guess things will go a little easier from now on.Greetings Moritz.

URL: https://forum.audiogames.net/post/595604/#p595604




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Re: Scarlet Shells, concept demo 1!

2020-12-05 Thread AudioGames . net ForumNew releases room : sightlessHorseman via Audiogames-reflector


  


Re: Scarlet Shells, concept demo 1!

Hey.At Phantom wow, I never had that much fun with any other game than this one in the last few years, dang good work, expect my 20 dollar backing at the start of next week. Here are some things that I have noticed.The story is very wel written and detailed. I like that the characters act as normal human beeings and not the super hero type characters we often see in those games. You can really feel the connection between the peple and the small details in their conversations make this a really pleasant experience.Sounds and music, well, i don't have to say anything about that I guess, awesome music, cracking sounds although I would love some more variation in the punching and kicking noises, but generally speaking, sounds awesome.The platforming is also quite awesome, you need a lot of skill to get this weapon in lvl 1 act 1, I died multiple times trying to reach it.Some comments about the game play, the momentum system when running or jumping is very well and something we haven't seen that often, only toom hunter rewrite had a basic system like that in place, platforming becomes an all new challenge with that system. The difficulty is also very good, it's quite hard at some points of the game which might keep some players away, but I like a good challenge in the games that I play, so I am also positive about that.Although I have to say that I would like to see health packs or things like grenades and items that assist you next to weapons and ammo.The biggest issue I'm having is one of the central systems of the game, the fighting mechanic. Don't get me wrong, the switch between maylay and weapons and the fact that you carefully have to look what weapon you pick up are awesome, but the maylay part needs to be redone in my opinion.The enemys feel like tanks when you punch them and you need quite a lot of time to defeat them, sometimes it seams to me that only in rage mode you can kill those guys. Here is an idea. Rewrite the fighting system so you have a three button system. A button for light, medium and heavy attacks. This would open up the way for combos to be introduced, or knock back enemys into walls or objects behind them  for example this than having a stunning or damaging effect for them. For example, in lvl 1.2, you could knock an enemy into one of the storage containers of which he crawled out of, so you cause some stunn when you fling him against the container.The way how rage works could be tweaked abit. Possibly, if the new fighting system gets introduced, rage could be build up by certain attack strings instead of rhythmic punching. Now, the rythm is quite easy to master, but still you take a lot of damage when you build up the meter. If you keep the current system, i would increase the speed you have to punch an enemy. I get that this would most likely end up in you having rage active all the time, but if it's just aa faster rhythm, that might help things.Blocking attacks, especially punches or kicks would be good to have, including something like a counter system. So, you bloc an enemys punch and if you are lucky, you can directly counter and inflict more damage or stunn the enemy.Some small issues. In story sequences I would like to have a key to read the last spoken line of text. For example in one of the levels, when i walked over a trigger that announced the storage containers, which I skipped by accident, so I would like to read it again.Another issue, in my saved game, I don't get my 4 continues back, when I now die, I have to restart the game and land at the start of the level.Also, aiming your weapon up and down would be a neat adition, so you could aim at enemys coming to you from above or if you are standing on a platform yourself, you could shoot down and pick of some enemys from a top position.Also, controler support would be awesome to have, I love playing those games with a gamepad.But generally speaking, keep it up, the thing is awesome already.Greetings Moritz.

URL: https://forum.audiogames.net/post/595589/#p595589




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Re: Scarlet Shells, concept demo 1!

2020-12-05 Thread AudioGames . net ForumNew releases room : sightlessHorseman via Audiogames-reflector


  


Re: Scarlet Shells, concept demo 1!

Hey.At Phantom wow, I never had that much fun with any other game than this one in the last few years, dang good work, expect my 20 dollar backing at the start of next week. Here are some things that I have noticed.The story is very wel written and detailed. I like that the characters act as normal human beeings and not the super hero type characters we often see in those games. You can really feel the connection between the peple and the small details in their conversations make this a really pleasant experience.Sounds and music, well, i don't have to say anything about that I guess, awesome music, cracking sounds although I would love some more variation in the punching and kicking noises, but generally speaking, sounds awesome.The platforming is also quite awesome, you need a lot of skill to get this weapon in lvl 1 act 1, I died multiple times trying to reach it.Some comments about the game play, the momentum system when running or jumping is very well and something we haven't seen that often, only toom hunter rewrite had a basic system like that in place, platforming becomes an all new challenge with that system. The difficulty is also very good, it's quite hard at some points of the game which might keep some players away, but I like a good challenge in the games that I play, so I am also positive about that.Although I have to say that I would like to see health packs or things like grenades and items that assist you next to weapons and ammo.The biggest issue I'm having is one of the central systems of the game, the fighting mechanic. Don't get me wrong, the switch between maylay and weapons and the fact that you carefully have to look what weapon you pick up are awesome, but the maylay part needs to be redone in my opinion.The enemys feel like tanks when you punch them and you need quite a lot of time to defeat them, sometimes it seams to me that only in rage mode you can kill those guys. Here is an idea. Rewrite the fighting system so you have a three button system. A button for light, medium and heavy attacks. This would open up the way for combos to be introduced, or knock back enemys into walls or objects behind them  for example this than having a stunning or damaging effect for them. For example, in lvl 1.2, you could knock an enemy into one of the storage containers of which he crawled out of, so you cause some stunn when you fling him against the container.The way how rage works could be tweaked abit. Possibly, if the new fighting system gets introduced, rage could be build up by certain attack strings instead of rhythmic punching. Now, the rythm is quite easy to master, but still you take a lot of damage when you build up the meter. If you keep the current system, i would increase the speed you have to punch an enemy. I get that this would most likely end up in you having rage active all the time, but if it's just aa faster rhythm, that might help things.Some small issues. In story sequences I would like to have a key to read the last spoken line of text. For example in one of the levels, when i walked over a trigger that announced the storage containers, which I skipped by accident, so I would like to read it again.Another issue, in my saved game, I don't get my 4 continues back, when I now die, I have to restart the game and land at the start of the level.But generally speaking, keep it up, the thing is awesome already.Greetings Moritz.

URL: https://forum.audiogames.net/post/595589/#p595589




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Re: Cosmic Rage, a futuristic MUD unlike any other

2020-12-02 Thread AudioGames . net ForumNew releases room : sightlessHorseman via Audiogames-reflector


  


Re: Cosmic Rage, a futuristic MUD unlike any other

At 930 my name was in fact spelled Loki and at 928 had said, Thor is apparently accepted as a legitimate name. So either the admins don't know their job or they are dumb as a pile of bricks.Greetings Moritz.

URL: https://forum.audiogames.net/post/594755/#p594755




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Re: shooter extreme, python rewrite

2020-11-28 Thread AudioGames . net ForumNew releases room : sightlessHorseman via Audiogames-reflector


  


Re: shooter extreme, python rewrite

Well and this kids is exactly why you should never set up exclusions for your BGT games because shit like that can happen and possibly will. And we have already seen that developers in the blind comunity actively spread viruses, Multy Extra anyone.at 84 well ossibly because of the same reason as they use skype instead of discord.We are poor blindys, we did it all the years like that, so why should we change methods. Funnily a typical german behaviour if I might say so.Greetings Moritz.

URL: https://forum.audiogames.net/post/593468/#p593468




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Re: hi all, i like to make friends

2020-11-25 Thread AudioGames . net ForumNew releases room : sightlessHorseman via Audiogames-reflector


  


Re: hi all, i like to make friends

At 4 would you pleaase translate the message you just posted?Greetings Moritz.

URL: https://forum.audiogames.net/post/592579/#p592579




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Re: Cosmic Rage, a futuristic MUD unlike any other

2020-11-25 Thread AudioGames . net ForumNew releases room : sightlessHorseman via Audiogames-reflector


  


Re: Cosmic Rage, a futuristic MUD unlike any other

I gave an exact reason in my profile how my character ggot his name, as I said before and ´ in the profile text, he doesn't remember his real name. So what is this supposed to be? We want role play, but please don't get creative and experiment around with names that might not follow normal human naming procedures? Want me to compile a list of people with unusual names?I know a person called Thor as his first name, so don't give me the, that name doesn't fit a human crap.Greetings Moritz

URL: https://forum.audiogames.net/post/592562/#p592562




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Re: Cosmic Rage, a futuristic MUD unlike any other

2020-11-22 Thread AudioGames . net ForumNew releases room : sightlessHorseman via Audiogames-reflector


  


Re: Cosmic Rage, a futuristic MUD unlike any other

Hi.I have the problem that the mail activation server seams to be down. I tryed registering and verifying my email. I tried with multiple addresses by different providers, but nor in the inbox or the spam folder was anything.Please fix this if possible.account designator, Loki.Greetings Moritz

URL: https://forum.audiogames.net/post/591734/#p591734




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Re: Artus' "Extended Clok mod"! Mush-z and mushclient.

2020-11-18 Thread AudioGames . net ForumNew releases room : sightlessHorseman via Audiogames-reflector


  


Re: Artus' "Extended Clok mod"! Mush-z and mushclient.

Hey all. so, I never played the mud and would love to get into it, is there something like a new players discord or group where I can ask questions? Or rather, are there informational sources appart from the ingame help?The only mud I stayed with was alter eon, so I do have mudding experiences,although not that many.Greetings Moritz.

URL: https://forum.audiogames.net/post/590781/#p590781




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Re: Audio Gaming in Linux - audiogame-managerhhh

2020-11-18 Thread AudioGames . net ForumNew releases room : sightlessHorseman via Audiogames-reflector


  


Re: Audio Gaming in Linux - audiogame-managerhhh

Hi, wow, this works like a charm, even for a total Linux noob like me.If this could be somehow ported over to Mac OS, that would be a dream come true.Greetings Moritz.

URL: https://forum.audiogames.net/post/590764/#p590764




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