Re: 6 Swords - Fantasy Adventure game for Amazon Echo

2018-02-18 Thread AudioGames . net ForumNew releases room : supermalavox via Audiogames-reflector


  


Re: 6 Swords - Fantasy Adventure game for Amazon Echo

As far as I have tested, you can play 6 Swords through Google Assistant in Android 6 or above, any Alexa-compatible app - official or not like Alexa Listens - or as a last alternative, with Google Assistant for PC, which is a bit tedious to get to work but it is doable.

URL: http://forum.audiogames.net/viewtopic.php?pid=352728#p352728





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Re: TextSpaced sci-fi text-based MMO

2017-10-20 Thread AudioGames . net ForumNew releases room : supermalavox via Audiogames-reflector


  


Re: TextSpaced sci-fi text-based MMO

@caio,Did you try using the "helm_enter" option as an alternative to access the menus? As a user's point of view, this is the help I can give. As for reporting bugs, how about doing it in the official channel for it, since they can look for reports more quickly there?http://textspaced.com/bug

URL: http://forum.audiogames.net/viewtopic.php?pid=334312#p334312





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Re: TextSpaced sci-fi text-based MMO

2017-10-13 Thread AudioGames . net ForumNew releases room : supermalavox via Audiogames-reflector


  


Re: TextSpaced sci-fi text-based MMO

I am not sure if this will work for you, but when I was experiencing a bug that dealt with the game's main menu, typing helm_enter would help, as suggested to me when I submitted a bug report directly in the game's page:http://textspaced.com/bug

URL: http://forum.audiogames.net/viewtopic.php?pid=333292#p333292





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Re: TextSpaced sci-fi text-based MMO

2017-10-10 Thread AudioGames . net ForumNew releases room : supermalavox via Audiogames-reflector


  


Re: TextSpaced sci-fi text-based MMO

@Caio,By what I've understood your idea, it is the same as mercenaries, and it is unlockable at level 20. However, there is certainly no reference to mercenaries that would explore individual planets on landing. However, since I am not na admin of the game, I cannot guarantee that there is no exploring mercenary. Anyway, here is the link to the information:https://textspaced.zendesk.com/hc/en-us … 5000963174@TextSpaced,I would certainly like to join the Q, after being informed about its date and time. Thanks in advance!

URL: http://forum.audiogames.net/viewtopic.php?pid=332840#p332840





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Re: TextSpaced sci-fi text-based MMO

2017-10-04 Thread AudioGames . net ForumNew releases room : supermalavox via Audiogames-reflector


  


Re: TextSpaced sci-fi text-based MMO

Actually, Orin, the game measures how long you played based not in actual playtime but in number of clicks/taps/enter presses that Interact with it. One click advances, if I am not mistaken, 3 seconds, but I think I have to re-read the games FAQ to confirm that one. About the things you can buy in the Merchant station, which includes, but is not limited to, overcharges, (books also have this rule applied) change every real time hour. By the way, even though this one was already answered, you cannot make your character read the books. You buy them and your character reads a random one when he or she is bored. They are good to raise your skills or give your character knowledge about various things. Also, don't forget that if you find bugs (typos count too), you can get a few extra credits by reporting them! This might help in buying better ships...

URL: http://forum.audiogames.net/viewtopic.php?pid=331918#p331918





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Re: 6 Swords - Fantasy Adventure game for Amazon Echo

2017-09-18 Thread AudioGames . net ForumNew releases room : supermalavox via Audiogames-reflector


  


Re: 6 Swords - Fantasy Adventure game for Amazon Echo

Just would like to revive the topic about 6 Swords and ask if it is still being developed. By the way, is its development for Google Assistant the same level as Alexa's version?Thanks!

URL: http://forum.audiogames.net/viewtopic.php?pid=329989#p329989





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Re: TextSpaced sci-fi text-based MMO

2017-09-06 Thread AudioGames . net ForumNew releases room : supermalavox via Audiogames-reflector


  


Re: TextSpaced sci-fi text-based MMO

After my last post, I've learned, in practical terms, what the articles warned me about but I did not listen:Never, unless you want to have your ship destroyed, leave your ship hanging around inside a sector and leave the game. It is much harder to be attacked in null space than while mining. I lost 2 ships because I went to sleep and left my ship unattended. Even being totally weaponless, someone engaged into combat with me. However, it seems like, and I might regret saying this because it gives ideas (lol), except for the Money you spent buying your ship and equipment, you lose nothing from having it destroyed if you don't die and get rescued by the escape pods and even get a free new shuttle, without owing to TransGov, the government, for that present. However, since I am a natural tester (and typo Hunter!!!), I am still trying to earn money to buy an engineering and a capital ship...

URL: http://forum.audiogames.net/viewtopic.php?pid=328511#p328511





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Re: TextSpaced sci-fi text-based MMO

2017-09-03 Thread AudioGames . net ForumNew releases room : supermalavox via Audiogames-reflector


  


Re: TextSpaced sci-fi text-based MMO

If I am not mistaken, you can get the link for the game in the first post of this topic. It is a link to open up a chat window with the bot itself, then you just say "hi" and start playing! However, I don't have iOS, so cannot say anything about it. It Works ok on Android, but some people say that the buttons to operate the ship and buying and selling stuff are not working right on said system. I don't know if you can remedy this using Safari instead of the Facebook Messenger, but via PC it Works ok via browser on the normal, not the M, version of Facebook. And you can level up by mining, crafting, buying books related to the things you want to level up at, etc. Your character reads a random book once in a while!

URL: http://forum.audiogames.net/viewtopic.php?pid=328120#p328120





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Re: TextSpaced sci-fi text-based MMO

2017-09-03 Thread AudioGames . net ForumNew releases room : supermalavox via Audiogames-reflector


  


Re: TextSpaced sci-fi text-based MMO

@caio,The game is sort of like a multiplayer space-themed MUD, only for the Facebook chat instead of having to access it via Telnet. I know this means no soundpacks, but despite this, noone can strand you in empty sectors like people commonly would do in Miriani-style games. And, by what I have noticed, even when a player gets imprisoned, you are rewarded for rescuing, not injuring, that player.Also, you can mine for resources, but you, yourself, can sell stuff to buy crafting componentes - a feature I have not found in other space-themed MUDs/MOOs, except for the already closed down Wayfar MOO.

URL: http://forum.audiogames.net/viewtopic.php?pid=328068#p328068





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Re: TextSpaced sci-fi text-based MMO

2017-09-02 Thread AudioGames . net ForumNew releases room : supermalavox via Audiogames-reflector


  


Re: TextSpaced sci-fi text-based MMO

By what I remember, since I am still playing TextSpaced, they sent a notification about its reset that is scheduled for next month, with some News and even rewards for the ones who stayed with them in the Alpha stage. However, considering that I am not in the developer team, the best we can do is to wait for more News!

URL: http://forum.audiogames.net/viewtopic.php?pid=327981#p327981





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Re: TextSpaced sci-fi text-based MMO

2017-08-04 Thread AudioGames . net ForumNew releases room : supermalavox via Audiogames-reflector


  


Re: TextSpaced sci-fi text-based MMO

I will certainly continue playing Textspaced as long as there are News and improvements. That and, of course, as long as the game continues accessible which, considering your support given to us, it will be Always. Thanks again by the way! About the changelog, well, taking into account the fact that it is very easy to follow both the FAQs and announcements, there is no real need to post it here. Polls, however, could be interesting to have posted or, at least, their links!

URL: http://forum.audiogames.net/viewtopic.php?pid=322871#p322871





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Re: TextSpaced sci-fi text-based MMO

2017-05-15 Thread AudioGames . net ForumNew releases room : supermalavox via Audiogames-reflector


  


Re: TextSpaced sci-fi text-based MMO

Now one question: When known planets where I've landed before say that there is a type of shield preventing my landing, how can I remove that shield? Only capturing the planet?Thanks!

URL: http://forum.audiogames.net/viewtopic.php?pid=311120#p311120





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Re: TextSpaced sci-fi text-based MMO

2017-05-15 Thread AudioGames . net ForumNew releases room : supermalavox via Audiogames-reflector


  


Re: TextSpaced sci-fi text-based MMO

Would it give you all too much work if the game accepted typed input and not only menu input for the options? That way, instead of needing to go through "Helm." -> "Dock", you could only type in "Dock" and the game would understand it and do it if possible or say that you cannot do it if not. That way, you all could even give an alternative play method to people who don't like the Facebook Messenger, such as Firefly82. Note that this is not my case, but it could be something to think about...

URL: http://forum.audiogames.net/viewtopic.php?pid=311055#p311055





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Re: 6 Swords - Fantasy Adventure game for Amazon Echo

2017-05-15 Thread AudioGames . net ForumNew releases room : supermalavox via Audiogames-reflector


  


Re: 6 Swords - Fantasy Adventure game for Amazon Echo

Hello,I should probably open a new topic for this question, but since a card game was mentioned on this one, I thought about asking, and this of course when the disconnection problem gets solved, how about a card game in the same style that the developer(s) of Crazy Party made? There are no trap cards, but there are reaction cards that play without the practical intervention (or choice) of the AI since when there is a reaction card in your hand, it plays automatically. Of course you would have to talk to Crazy Party's developer(s) to see if there would not be a problem if the game was ported to a voice version, but aside from that, it could be easier to program...?

URL: http://forum.audiogames.net/viewtopic.php?pid=311053#p311053





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Re: TextSpaced sci-fi text-based MMO

2017-05-11 Thread AudioGames . net ForumNew releases room : supermalavox via Audiogames-reflector


  


Re: TextSpaced sci-fi text-based MMO

I am not sure if this would be the best place to post my issue or in TextSpaced's oficial "bugs" section, but it seems like after I damaged my ship, when I tried to repair it, it started going crazier than I thought! At the day it happened, I was able to mine and repair the ship at the same time. It seems like this was fixed, but now I am stuck in FTL because when I arrive at a certain location, the ship starts counting ETA upwards!!!Any idea of a way to fix that?Thanks!

URL: http://forum.audiogames.net/viewtopic.php?pid=310576#p310576





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Re: TextSpaced sci-fi text-based MMO

2017-05-08 Thread AudioGames . net ForumNew releases room : supermalavox via Audiogames-reflector


  


Re: TextSpaced sci-fi text-based MMO

@Dark It is the least I can do considering that many of the audiogames I have played were heard from in this site!

URL: http://forum.audiogames.net/viewtopic.php?pid=310135#p310135





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Re: TextSpaced sci-fi text-based MMO

2017-05-08 Thread AudioGames . net ForumNew releases room : supermalavox via Audiogames-reflector


  


Re: TextSpaced sci-fi text-based MMO

Hello everyone,I was the one who found the game and suggested about the posting of it in audiogames.net.Well, on Android, Talkback is Reading the options perfectly and, in the PC version with Internet Explorer, Jaws reads it quite well too. In the rare occasions it does not, I send "help" to the bot and refresh the screen with insert+escape and the options appear.Another hint I can think of is: try, instead of the m.me version (mobile), use the complete page's version:http://www.messenger.com/t/TextSpacedand see if that Works! You can even send the first message through that interface and then use Facebook itself and check your incoming messages to continue playing!

URL: http://forum.audiogames.net/viewtopic.php?pid=310115#p310115





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Re: 6 Swords - Fantasy Adventure game for Amazon Echo

2017-05-08 Thread AudioGames . net ForumNew releases room : supermalavox via Audiogames-reflector


  


Re: 6 Swords - Fantasy Adventure game for Amazon Echo

Well, continuing since the message was cut off:Imagine someone having to say, "I don't believe in God!" to interpret a text from the bible:Does that person really mean it or is he/she only telling the story as it is written?So what I'd say is: "Don't worry, be happy!" and roleplay, because this isn't what you really are! And to the developer, keep up the good work and make the game as best as you can!

URL: http://forum.audiogames.net/viewtopic.php?pid=310031#p310031





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Re: 6 Swords - Fantasy Adventure game for Amazon Echo

2017-05-08 Thread AudioGames . net ForumNew releases room : supermalavox via Audiogames-reflector


  


Re: 6 Swords - Fantasy Adventure game for Amazon Echo

First of all, I'd like to congratulate the developer for the game. It is, as far as I remember, my first experience with a voice-controlled game. (Have not found one for Android yet and don't have Echo here, so the web version was my choice, even it sometimes saying it is having trouble accessing the skill.)Second of all, I will try not to be too rude in my argument, but I find it interesting how people don't mind playing a character who runs around killing and even stealing Money from their kills, but are all uncomfortable to play a character who gets a blessing from alternative gods. Isn't killing one of the things you shall not do if you follow the tem commandments? (Considering you are christian, of course.) How about stealing?And no, I am in no position to judge others' behaviors, but I have a good argument for playing a character without guilt:Imagine someone who needs to interpret, in an audio story related to the bible, a person w
 ho has to say

URL: http://forum.audiogames.net/viewtopic.php?pid=310030#p310030





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Re: Crazy Party: mini-games and card battle! (beta39)

2016-06-07 Thread AudioGames . net ForumNew releases room : supermalavox via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta39)

Hello everyone,In version beta-37 of Crazy-Party, Haramir and I were able to play online after redirecting ports with the MiniUPNP feature. However, after beta-39, this is no longer possible. Any hints? I know other people are being able to host the games. After all, I was able to connect to some of them, but neither Haramir nor I are hosting them.Thanks in advance,André.

URL: http://forum.audiogames.net/viewtopic.php?pid=263371#p263371





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Re: shadow rine full voice version released

2016-05-01 Thread AudioGames . net ForumNew releases room : supermalavox via Audiogames-reflector


  


Re: shadow rine full voice version released

Thanks, Kyo, for listening to us. Installation of 3.04 worked fine for me as well now!

URL: http://forum.audiogames.net/viewtopic.php?pid=258911#p258911





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Re: shadow rine full voice version released

2016-04-17 Thread AudioGames . net ForumNew releases room : supermalavox via Audiogames-reflector


  


Re: shadow rine full voice version released

Well, I even tried to create the folder manually and before I press "Install", it says that the folder already exists and if I want to install the game there anyway. Well, the problem only comes when I press the already refferred button. I even tried to stop the program from creating a desktop icon just to test things, but even that did not work... I guess with more and more information about it something might come to light.Thanks for trying to help anyway.

URL: http://forum.audiogames.net/viewtopic.php?pid=257310#p257310





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Re: shadow rine full voice version released

2016-04-16 Thread AudioGames . net ForumNew releases room : supermalavox via Audiogames-reflector


  


Re: shadow rine full voice version released

I am running Windows 8.1, but had the same problem as Mata. Note that I just pressed enter on the "Next" button til the end of the installation. However, I ended up copying the error message. Before sending this post, I even spelled the name of the folder various times, to check if something was wrong or if the refferred symbols were realy there, but no!!! Well, here goes:ErrorThe folder name cannot include any of the following characters:/ : * ? " < > |OKThanks in advance for any help:André L. Baldo

URL: http://forum.audiogames.net/viewtopic.php?pid=257260#p257260





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Re: 3 Kingdoms Mud

2015-05-04 Thread AudioGames . net ForumNew releases room : supermalavox via Audiogames-reflector


  


Re: 3 Kingdoms Mud

Well, since the last posts were from November, I thought Id ask: Did someone make a soundpack for 3K? And also, 4 Dimensions was also mentioned here. Does that one has sound packs as well?ThanksAndré.

URL: http://forum.audiogames.net/viewtopic.php?pid=214796#p214796




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Re: blind runner for android

2015-04-15 Thread AudioGames . net ForumNew releases room : supermalavox via Audiogames-reflector


  


Re: blind runner for android

Blindscape is another game. That one, I found a bit harder to play. Blind Runner, on the other hand is, as Shao Kahn would say, Oh... Too easy!!!

URL: http://forum.audiogames.net/viewtopic.php?pid=212357#p212357




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Re: blind runner for android

2015-04-07 Thread AudioGames . net ForumNew releases room : supermalavox via Audiogames-reflector


  


Re: blind runner for android

Honestly they could have made Blind Runner better: you can go directly to the last level without going through the previous ones, the maze is short, they keep throwing you back at the options menu instead of having a continue button... Id give a 0-star review for it on Google, but sadly, thats impossible...

URL: http://forum.audiogames.net/viewtopic.php?pid=211343#p211343




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Re: Pirates and traders accesible game for android

2015-02-13 Thread AudioGames . net ForumNew releases room : supermalavox via Audiogames-reflector


  


Re: Pirates and traders accesible game for android

I thank you for your effort in making the game accessible and playable for everyone, sighted or not. And as the game, and its sequel, progress(es), and if you wish, I can even voluntarily help with translation to Portuguese Br. I know that turning a game into more accessible when it was not made it that way originally is a bit more tricky, so I thank you even more, since you probably were not contacted by blind game players before and are willing to accomodate the game to our needs as soon as you hear about them.

URL: http://forum.audiogames.net/viewtopic.php?pid=204646#p204646




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Re: Pirates and traders accesible game for android

2015-02-12 Thread AudioGames . net ForumNew releases room : supermalavox via Audiogames-reflector


  


Re: Pirates and traders accesible game for android

I did not find a way to choose the city to where I am going. Like, I even found the place to get a job, the guy told me where he wanted me to go, but I did not find the way to manipulate the map precisely. Any help?!

URL: http://forum.audiogames.net/viewtopic.php?pid=204556#p204556




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Re: Pirates and traders accesible game for android

2015-02-12 Thread AudioGames . net ForumNew releases room : supermalavox via Audiogames-reflector


  


Re: Pirates and traders accesible game for android

So you have to touch on the screen where Talkback does not speak? Is that what you tried to say? Because every spoken button just says: northern continent travel 12 hours or something like that. Can you make a quick audio tutorial of the game?Thanks,André.

URL: http://forum.audiogames.net/viewtopic.php?pid=204572#p204572




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