Re: Please help, Recovery files after shift+delete.

2018-02-09 Thread AudioGames . net ForumOff-topic room : SoundMUD via Audiogames-reflector


  


Re: Please help, Recovery files after shift+delete.

I tell this just in case, because it's probably exceptional: I don't know why but sometimes the system makes a backup before the deletion. I know because it happened to me in Windows 10. I discovered the backup after having spent the previous night recovering most files from a live CD. From Windows, by right clicking the parent folder (I think) and selecting the tab "previous versions" I found a backup just before the deletion. I didn't ask for a backup. Maybe it was because the deleted files were relatively big. I don't know. This auto-backup didn't happen again.I avoid using shift delete and also I empty the trash from time to time, because once I have accidentally restored a huge trash bin and it was quite messy...As long as you try and research, use a live CD and consider your drive as a read-only data drive.From https://www.howtogeek.com/169344/how-to … ate-guide/ :"If you deleted a file on a magnetic hard drive and you’re still using that computer, the safest thing to do is shut down the computer immediately. If you continue using the computer—even if you’re just installing file-recovery software—it’s possible that a program on your computer could write data that overwrites the deleted file’s data on your hard drive.With the computer shut down, you should boot from a file-recovery live CD or USB drive, or remove the hard drive from the computer entirely and place it in another computer as a secondary drive. The key is to avoid writing to the drive entirely. Use file-recovery software to scan the drive, and hopefully you’ll find the deleted file. If you deleted the file recently and haven’t written to the drive much, you have a fairly good chance of recovering it. If you deleted the file two weeks ago, and have written to the drive quite a bit, it’s very unlikely that you’ll recover the file."

URL: http://forum.audiogames.net/viewtopic.php?pid=351532#p351532





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Re: Microsoft to end support for Windows 7 in 2015

2014-07-21 Thread AudioGames . net ForumOff-topic room : SoundMUD via Audiogames-reflector


  


Re: Microsoft to end support for Windows 7 in 2015

The title is misleading: "users will continue to get security updates till 2020".

URL: http://forum.audiogames.net/viewtopic.php?pid=181541#p181541




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Re: Microsoft to end support for Windows 7 in 2015

2014-07-21 Thread AudioGames . net ForumOff-topic room : SoundMUD via Audiogames-reflector


  


Re: Microsoft to end support for Windows 7 in 2015

burak wrote:Fully agree with you sebi. Damnit, xp has been released in 2001 and they cut support for it in 2014, and 7 was released in 2009 and they're cutting support for it in 2015? That hardly seems fare.Not 2015: "users will continue to get security updates till 2020".

URL: http://forum.audiogames.net/viewtopic.php?pid=181535#p181535




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Re: Sound Libraries in python

2014-06-26 Thread AudioGames . net ForumOff-topic room : SoundMUD via Audiogames-reflector


Re: Sound Libraries in python

OK, here is what is happening: (4, 5) is considered to be slightly behind the listener so the result is divided by 2. The code is correct but a bit brutal: it's 0.5 instead of 1.0 if you cross the line. Something smoother can be done.To have a less surprising behavior while keeping the brutal transition:if math.cos(a) < -.1: # behindEdit: removed one of the solutions.URL: http://forum.audiogames.net/viewtopic.php?pid=178394#p178394

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Re: Sound Libraries in python

2014-06-26 Thread AudioGames . net ForumOff-topic room : SoundMUD via Audiogames-reflector


Re: Sound Libraries in python

OK, here is what is happening: (4, 5) is considered to be slightly behind the listener so the result is divided by 2. The code is correct but a bit brutal: it's 0.5 instead of 1.0 if you cross the line. Something smoother can be done.To have a less surprising behavior while keeping the brutal transition:if math.cos(a) < -.1: # behindURL: http://forum.audiogames.net/viewtopic.php?pid=178394#p178394

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Re: Sound Libraries in python

2014-06-26 Thread AudioGames . net ForumOff-topic room : SoundMUD via Audiogames-reflector


Re: Sound Libraries in python

OK, here is what is happening: (4, 5) is considered to be slightly behind the listener so the result is divided by 2. The code is correct but a bit brutal: it's 0.5 instead of 1.0 if you cross the line. Something smoother can be done.To have a less surprising behavior while keeping the brutal transition:if int(math.cos(a)) < 0: # behindorif math.cos(a) < -.1: # behindURL: http://forum.audiogames.net/viewtopic.php?pid=178394#p178394

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Re: Sound Libraries in python

2014-06-26 Thread AudioGames . net ForumOff-topic room : SoundMUD via Audiogames-reflector


Re: Sound Libraries in python

>>> set_listener(5, 5, 90)
>>> stereo(6, 5)
(0.0, 1.0)
>>> stereo(4, 5)
(0.5, 0.0)You're right, something is wrong. I'll check what happened.I realize that a simple way of managing a third dimension might be useful for several simple cases: footsteps (z=0) versus shout (z=1.8), or in SoundRTS when the player is slightly above the map... This simple way would just use the distance, no above or below distinction since it would require sound processing.The attenuation is a bit strong but it's not necessarily a problem. The distances are in "meters". I should add a function to allow the designer to tune the attenuation for each source. And maybe something is wrong here too. I'll check.URL: http://forum.audiogames.net/viewtopic.php?pid=178352#p178352

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