Re: [Audiogames-reflector] Adventure At C:

2014-05-06 Thread AudioGames.net ForumNew releases room: Haramir


Re: Adventure At C:

Thanks.Best regards, Haramir.URL: http://forum.audiogames.net/viewtopic.php?pid=174239#p174239

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Re: [Audiogames-reflector] Adventure At C:

2014-05-05 Thread AudioGames.net ForumNew releases room: Haramir


Re: Adventure At C:

Hey folks! Is the last version available the one found on the first post? Best regards, Haramir.URL: http://forum.audiogames.net/viewtopic.php?pid=174203#p174203

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Re: [Audiogames-reflector] Braillemon status update!

2014-05-05 Thread AudioGames.net ForumNew releases room: Haramir


Re: Braillemon status update!

Hello folks. Good to see you back again Rachel. I really hope you're doing well in your personal life. I know that me and the majority of the forum users here doesn't know you well enough and because of this we tend to be shy when the subject turn to personal issues. By the way if you wish to talk about games and accessibility or just whatever you want to talk, feel free to contact me.Best regards, Haramir.URL: http://forum.audiogames.net/viewtopic.php?pid=174153#p174153

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Re: [Audiogames-reflector] shadow rine full voice version released

2014-05-03 Thread AudioGames.net ForumNew releases room: Haramir


Re: shadow rine full voice version released

Hey folks. Thanks Bladestorm, I was wondering what is the the determinant of wich save points we can and can not use. This clarifies alot.Best regards, Haramir.URL: http://forum.audiogames.net/viewtopic.php?pid=173933#p173933

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Re: [Audiogames-reflector] Dice roller online

2014-05-03 Thread AudioGames.net ForumNew releases room: Haramir


Re: Dice roller online

Hey folks! Very nice tool indeed. But it doesn't allow us to roll different dice than the 6 sided ones. I've found another tool for skype. It's instructions are in portuguese, but you can ask me if needed. The link is:https://dl.dropboxusercontent.com/u/613 … roller.rarBest regards, Haramir.URL: http://forum.audiogames.net/viewtopic.php?pid=173932#p173932
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Re: [Audiogames-reflector] shadow rine full voice version released

2014-05-03 Thread AudioGames.net ForumNew releases room: Haramir


Re: shadow rine full voice version released

Ambro86, as far as I know you should pick the items that allow you to teleport between save points from someone in the inn. Then it should appear below the load option. But I also couldn't use it in any save points.Best regards, Haramir.URL: http://forum.audiogames.net/viewtopic.php?pid=173928#p173928

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Re: [Audiogames-reflector] shadow rine full voice version released

2014-05-01 Thread AudioGames.net ForumNew releases room: Haramir


Re: shadow rine full voice version released

Hey folks. Thanks for the password pointers but I get an error after atenpting to write it down without using the app locally thing. Any hintsBest regards, Haramir.URL: http://forum.audiogames.net/viewtopic.php?pid=173768#p173768

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Re: [Audiogames-reflector] shadow rine full voice version released

2014-05-01 Thread AudioGames.net ForumNew releases room: Haramir


Re: shadow rine full voice version released

Hey folks. Can someone post a link for the demo version of the game for me to catch that password? If someone can post the password directly I would appreciate it, but I do not want to get a direct link if the demo need that quick survey. I've writen that about two or three time so far accidentally cause I forgot about the updater links. Best regards, Haramir.URL: http://forum.audiogames.net/viewtopic.php?pid=173745#p173745

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Re: [Audiogames-reflector] shadow rine full voice version released

2014-04-27 Thread AudioGames.net ForumNew releases room: Haramir


Re: shadow rine full voice version released

Hey folks. Yeah Bladestorm, the game as it is can not, or at least should not have an online multiplayer version. But I can see a final result being like the game called Perfect World. Be reading the dialogs during the game I could imagine how would be to live as a simple person in that world without a magical sword that carries the fate of everything. Len for example is another good example of that. She could fight some monsters by herself without the need of the Lasthope. But, like some people said before, it is not going to happen so soon, or not going to happen at all since the developers has other projects to work on.Best regards, Haramir.URL: http://forum.audiogames.net/viewtopic.php?pid=173395#p173395

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Re: [Audiogames-reflector] shadow rine full voice version released

2014-04-26 Thread AudioGames.net ForumNew releases room: Haramir


Re: shadow rine full voice version released

Hey folks. Just to clean some things out. When I said about creating something online based on Shadow Rine, I never said that the game itself should add online content into it. I understand, agree and ask that the original game continue following this line. What I was trying to say is that the world created in the game has a nice potential to be used for something else, perhaps an online game set in there. Neither I'm telling that everyone has to carry their own Lasthope. We do have normal people in the game to focus on, the soldiers in the Fermat Castle for example. Sorry if I'm going far with this idea, but I just wanted to be as clear as I can since it looks like I wasn't in my previous posts regarding this.Best regards, Haramir.URL: http://forum.audiogames.net/viewtopic.php?pid=173352#p173352

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Re: [Audiogames-reflector] Braillemon status update!

2014-04-25 Thread AudioGames.net ForumNew releases room: Haramir


Re: Braillemon status update!

It should take a good time of audio edition and perhaps some changes in the code. Also, it wont affect much of the gameplay at all. I'd vote for major updates before investing time in this kind of stuff, but, just my opinion.Best regards, Haramir.URL: http://forum.audiogames.net/viewtopic.php?pid=173255#p173255

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Re: [Audiogames-reflector] shadow rine full voice version released

2014-04-24 Thread AudioGames.net ForumNew releases room: Haramir


Re: shadow rine full voice version released

That's what I'm saying. Instead of an online version of the game, I'd suggest a game wich uses the same background for an online game. Just like World of Warcraft did to Warcraft.Best regards, Haramir.URL: http://forum.audiogames.net/viewtopic.php?pid=173153#p173153

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Re: [Audiogames-reflector] shadow rine full voice version released

2014-04-24 Thread AudioGames.net ForumNew releases room: Haramir


Re: shadow rine full voice version released

Hey folks. I recall reading some ideas about online stuff for Shadow Rine. I agree that it wont be a good idea to make a multiplayer thing out of the game directly. But if you guys think it would be cool, I have another approach for this. What about an online game using the same world, some places and creatures from the original game? It would be like the relation between Warcraft and World of Warcraft.Can someone send the idea to Kyo please? I'm not sure if he would understand if I send it in english.Best regards, Haramir.URL: http://forum.audiogames.net/viewtopic.php?pid=173129#p173129

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Re: [Audiogames-reflector] Braillemon status update!

2014-04-24 Thread AudioGames.net ForumNew releases room: Haramir


Re: Braillemon status update!

Well, as far as I know, the game is not suported on windows xp in the current version. Maybe Daigonite is going to change it in the future.Best regards, Haramir.URL: http://forum.audiogames.net/viewtopic.php?pid=173126#p173126

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Re: [Audiogames-reflector] Basketball

2014-04-11 Thread AudioGames.net ForumNew releases room: Haramir


Re: Basketball

Testing it now. I have no knowledge of the rules, but I really look forward to see it like a realistic game in the near future. It sounds really cool so far.Best regards, Haramir.URL: http://forum.audiogames.net/viewtopic.php?pid=171866#p171866

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Re: [Audiogames-reflector] rithm thing released by DARK studios!

2014-04-11 Thread AudioGames.net ForumNew releases room: Haramir


Re: rithm thing released by DARK studios!

What is the game about?Best regards, Haramir.URL: http://forum.audiogames.net/viewtopic.php?pid=171833#p171833

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-04-11 Thread AudioGames.net ForumNew releases room: Haramir


Re: Swamp, zombie fps by Aprone

I usually use private messages for my deals, so it is not much like a problem to me.Best regards, Haramir.URL: http://forum.audiogames.net/viewtopic.php?pid=171832#p171832

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-04-11 Thread AudioGames.net ForumNew releases room: Haramir


Re: Swamp, zombie fps by Aprone

Hey folks. Meghcap, so I'm joining the chorus, ok? Yes! I also agree with the kind of board in case it is possible for Aprone to add. If not we can live with the current system, can't we? Best regards, Haramir.URL: http://forum.audiogames.net/viewtopic.php?pid=171824#p171824

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Re: [Audiogames-reflector] First person shooter for the blind - working title "Nightfall"

2014-04-10 Thread AudioGames.net ForumNew releases room: Haramir


Re: First person shooter for the blind - working title "Nightfall"

Hey there. I woud try the game for sure. I can not give suggestions though since I don't know what is done and how is the current stuff working besides your description. I'll give you feed back as soon as you direct us to a testing client of some sort.Best regards, Haramir.URL: http://forum.audiogames.net/viewtopic.php?pid=171764#p171764

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Re: [Audiogames-reflector] Basketball

2014-04-10 Thread AudioGames.net ForumNew releases room: Haramir


Re: Basketball

Yeah, the basics of the game sounds cool so far. With some rules and game modes this game would rock!.Best regards, Haramir.URL: http://forum.audiogames.net/viewtopic.php?pid=171766#p171766

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-04-08 Thread AudioGames.net ForumNew releases room: Haramir


Re: Swamp, zombie fps by Aprone

I'm not going to play as hc neither, but I wont say anything about how hard it is. It was made to be hardcore, isn't it?Best regards, Haramir.URL: http://forum.audiogames.net/viewtopic.php?pid=171552#p171552

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-04-08 Thread AudioGames.net ForumNew releases room: Haramir


Re: Swamp, zombie fps by Aprone

That's right Bee, I agree 100% with you. If levelling is so important ask a friend to help you with missions and there you go: a high level who doesn't know how to play. Sorry if I'm being rude, but that's what I saw happening sometimes.Best regards, Haramir.URL: http://forum.audiogames.net/viewtopic.php?pid=171535#p171535

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Re: [Audiogames-reflector] GLTech Studio's first release is finally here! Town of Peril!

2014-04-08 Thread AudioGames.net ForumNew releases room: Haramir


Re: GLTech Studio's first release is finally here! Town of Peril!

Well, I don't know, perhaps we can go on with the context and then form a team with the winners.Best regards, Haramir.URL: http://forum.audiogames.net/viewtopic.php?pid=171533#p171533

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-04-07 Thread AudioGames.net ForumNew releases room: Haramir


Re: Swamp, zombie fps by Aprone

Musicman, I agree with you. I was able to make a char and level it to 60 in two weeks or so last version. I'm whilling to do so again to test things out if it still possible to level this fast.Best regards, Haramir.URL: http://forum.audiogames.net/viewtopic.php?pid=171502#p171502

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-04-07 Thread AudioGames.net ForumNew releases room: Haramir


Re: Swamp, zombie fps by Aprone

I do agree that the trading system is an extra feature. New players need this less than high level players since the zombies wont hit them as hard as they hit players above level 80. And as said before, it can be a kind of goal to be reached. One may want to reach level 80 for being able to trade, since the highest map is level 60. I think we wont have new maps, zombies or weapons for a long time now. So the rewards for leveling are being even non existent.Best regards, Haramir.URL: http://forum.audiogames.net/viewtopic.php?pid=171473#p171473

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Re: [Audiogames-reflector] GLTech Studio's first release is finally here! Town of Peril!

2014-04-07 Thread AudioGames.net ForumNew releases room: Haramir


Re: GLTech Studio's first release is finally here! Town of Peril!

Well, what about instead of a context, if we all try to make it. Since it will be the game for this comunity, we can try to do something that includes more than one person's ideas. I do understand that working in teams would be harder though, but if we can form a team choosen by Guilevi himself, we can make something more complete.Best regards, Haramir.URL: http://forum.audiogames.net/viewtopic.php?pid=171471#p171471

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Re: [Audiogames-reflector] Grail to the Thief: An Interactive Audio Adventure

2014-04-07 Thread AudioGames.net ForumNew releases room: Haramir


Re: Grail to the Thief: An Interactive Audio Adventure

Hello! I did wait for about 5 mins and I'm using the latest google chrome with no extentions.Best regards, Haramir.URL: http://forum.audiogames.net/viewtopic.php?pid=171455#p171455

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Re: [Audiogames-reflector] GLTech Studio's first release is finally here! Town of Peril!

2014-04-07 Thread AudioGames.net ForumNew releases room: Haramir


Re: GLTech Studio's first release is finally here! Town of Peril!

Right sir! I'll think about something.Best regards, Haramir.URL: http://forum.audiogames.net/viewtopic.php?pid=171454#p171454

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Re: [Audiogames-reflector] GLTech Studio's first release is finally here! Town of Peril!

2014-04-06 Thread AudioGames.net ForumNew releases room: Haramir


Re: GLTech Studio's first release is finally here! Town of Peril!

Good point. I am afraid of sending practically a movie when what we need could be actually enough for a serie episody.Best regards, Haramir.URL: http://forum.audiogames.net/viewtopic.php?pid=171406#p171406

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Re: [Audiogames-reflector] Grail to the Thief: An Interactive Audio Adventure

2014-04-05 Thread AudioGames.net ForumNew releases room: Haramir


Re: Grail to the Thief: An Interactive Audio Adventure

It sounds interesting. I tryed both using google chrome and mozila and none of them worked. Any tips?Best regards, Haramir.URL: http://forum.audiogames.net/viewtopic.php?pid=171342#p171342

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-04-04 Thread AudioGames.net ForumNew releases room: Haramir


Re: Swamp, zombie fps by Aprone

The Mad Violinist, I'm 100% with you. If the game turned into a brutal game where diing is an integrant part of it, it was because we wanted so. Aprone barely play Swamp and most of the time the changes in the game were suggested by the comunity. It would be a matter of getting used to it. Honestly I liked the game in this version. It is better than I expected.Best regards, Haramir.URL: http://forum.audiogames.net/viewtopic.php?pid=171217#p171217

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-04-01 Thread AudioGames.net ForumNew releases room: Haramir


Re: Swamp, zombie fps by Aprone

Oh yes! Are you guys talking about the random events that Aprone used in the testing of 3.0 to 3.1? I miss that global messages telling that a powerful zombie was seen at a location and we had to run and kill the super zombie. It would be cool to have it back as a random automatic event.Best regards, Haramir.URL: http://forum.audiogames.net/viewtopic.php?pid=170967#p170967

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-31 Thread AudioGames.net ForumNew releases room: Haramir


Re: Swamp, zombie fps by Aprone

Aprone. I would suggest the trading to be a real trading system one thing in exchange for another without the need for the friends list. I'd like to ask for a give command where we can do like many people already said about giving itens in the middle of a mission or any other situation they wish. This give feature should need the friends list. What do you think?I imagine this working as follows:/give AR15 Aprone/offer field kit SneakIf he is interested, we can use something like/offer 50 9mm Haramir.to conclude the transaction the /trade can be an idea of command.Best regards, Haramir.URL: http://forum.audiogames.net/viewtopic.php?pid=170875#p170875

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-31 Thread AudioGames.net ForumNew releases room: Haramir


Re: Swamp, zombie fps by Aprone

Hey Chow, I think you didn't get my point. I mean we have to add a person on the friends list in order to give this person a gift and not for this person to trade with you. I'd like to have a gift command and a trade command too. You can only give gifts to your friends, but you can trade with any player.Best regards, Haramir.URL: http://forum.audiogames.net/viewtopic.php?pid=170870#p170870

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-31 Thread AudioGames.net ForumNew releases room: Haramir


Re: Swamp, zombie fps by Aprone

Hey folks. I agree with Sneak regarding the trade thing. And about the ability to give itens, it could use the friends thing. If you have a certain person in your friends list you can give it a gift. I do agree with Mehgcap that the minimum level for this to become available should be equal to the highest map in the game. So, in short terms, we can possible add a gifting and a trading features to the game if you guys agree, since Aprone said that it can be done if we think it can improve the gaming experience.Best regards, Haramir.URL: http://forum.audiogames.net/viewtopic.php?pid=170866#p170866

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-30 Thread AudioGames.net ForumNew releases room: Haramir


Re: Swamp, zombie fps by Aprone

Sorry for the double post, but I wanted to bring back something that was discussed in the past, and I don't remember the reasons for it not being considered before.I'd like to talk about a trade system. Since Aprone is working on the game once more to solve some minor bugs, why not try this topic again?Well, my reasons are. It would be useful to trade unwanted itens with players, mainly when we get more than one of the same item.I do know though, that people would abuse it by trading a box of 9mm ammo for a vulcan minigun. But to avoid it we can filter the trades by reputation values.For example, if a vulcan would cost 1400 reputation for purchasing, then I must offer one item or several items to match a close value. Following this line, I would trade two pieces of unused armor, and perhaps some ammo for this vulcan. Again, just an idea.Best regards, Haramir.URL: h
 ttp://forum.audiogames.net/viewtopic.php?pid=170769#p170769

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-30 Thread AudioGames.net ForumNew releases room: Haramir


Re: Swamp, zombie fps by Aprone

Hey folks. As usual, you should know what I'm about to say  But I'll say it anyway.Yes, I'm against the unlimited resets, but I do agree with one per day. The game is far from a roleplay perspective in the latest versions. Although choices was a integrant part of the game since the beginning, and I particularly don't want to miss this feeling.Best regards, Haramir.URL: http://forum.audiogames.net/viewtopic.php?pid=170767#p170767

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-29 Thread AudioGames.net ForumNew releases room: Haramir


Re: Swamp, zombie fps by Aprone

and if it still fails, you should register those files like you did to the dlls. And remember to use the entire path for the files. Not sure why, but the brief path wont work.Best regards, Haramir.URL: http://forum.audiogames.net/viewtopic.php?pid=170644#p170644

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-28 Thread AudioGames.net ForumNew releases room: Haramir


Re: Swamp, zombie fps by Aprone

Hey folks, if the scs dropbox folder is still up, can someone invite me again? I was part of it once, but left due to lack of free space and perhaps interest on the game. But, things change, and I now have free space, and am interested on playing again! So untill I mess around with paypal and a valid credit card in order to pay for my own account, I'd like to practice a bit with some campaigns.Best regards, Haramir.P.S. OOps, I forgot to write down my email:aanderson.carva...@hotmail.comThanks.URL: http://forum.audiogames.net/viewtopic.php?pid=170501#p170501

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-28 Thread AudioGames.net ForumNew releases room: Haramir


Re: Swamp, zombie fps by Aprone

Hey folks, if the scs dropbox folder is still up, can someone invite me again? I was part of it once, but left due to lack of free space and perhaps interest on the game. But, things change, and I now have free space, and am interested on playing again! So untill I mess around with paypal and a valid credit card in order to pay for my own account, I'd like to practice a bit with some campaigns.Best regards, Haramir.URL: http://forum.audiogames.net/viewtopic.php?pid=170501#p170501

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Re: [Audiogames-reflector] Braillemon status update!

2014-03-27 Thread AudioGames.net ForumNew releases room: Haramir


Re: Braillemon status update!

Well, in my opinion, that evolution process is part of the original games, so it would be great if we can experience it too. Instead of asking if we want to interrupt the evolution, a simple press of the z key while the pokemon is evolving could stop it like in the gameboy.Best regards, Haramir.URL: http://forum.audiogames.net/viewtopic.php?pid=170412#p170412

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-26 Thread AudioGames.net ForumNew releases room: Haramir


Re: Swamp, zombie fps by Aprone

Eclipse, I had the same error. I solved it by registering the file manually. Note that you should provide the whole path to the file otherwise it is likely to fail. Hope it helps.Ah, another little thing. How to access the chat prompt in offline mode? We can not chat offline it is clear, but most campaigns have commands using the slash metod. I tryed to load a campaign and it said that I can not chat offline. Any ideas besides changing the code?Best regards, Haramir.URL: http://forum.audiogames.net/viewtopic.php?pid=170199#p170199

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-25 Thread AudioGames.net ForumNew releases room: Haramir


Re: Swamp, zombie fps by Aprone

Yes, sorry for the lack of information on my part.Best regards, Haramir.URL: http://forum.audiogames.net/viewtopic.php?pid=170131#p170131

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-25 Thread AudioGames.net ForumNew releases room: Haramir


Re: Swamp, zombie fps by Aprone

Mehgcap, please include me in the credits too..Char name: Haramir.Real name: Anderson.Voice number: 47.Thanks.Best regards, Haramir.URL: http://forum.audiogames.net/viewtopic.php?pid=170126#p170126

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-22 Thread AudioGames.net ForumNew releases room: Haramir


Re: Swamp, zombie fps by Aprone

Hey folks, what about the link for that old Swamp version? I really want to take a look at that, please.Best regards, Haramir.URL: http://forum.audiogames.net/viewtopic.php?pid=169762#p169762

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-22 Thread AudioGames.net ForumNew releases room: Haramir


Re: Swamp, zombie fps by Aprone

Thanks for the clarifications. And Cae, may I have it too?Best regards, Haramir.URL: http://forum.audiogames.net/viewtopic.php?pid=169705#p169705

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-22 Thread AudioGames.net ForumNew releases room: Haramir


Re: Swamp, zombie fps by Aprone

Eclipse. Not sure if Aprone liked the little monster he created, but if he doesn't, may I have the cake instead? Best regards, Haramir.URL: http://forum.audiogames.net/viewtopic.php?pid=169692#p169692

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-21 Thread AudioGames.net ForumNew releases room: Haramir


Re: Swamp, zombie fps by Aprone

I do understand that Aprone has been overloaded with all those requests, but I also agree with Harison that we should have at least a week to see what's new in the game. I liked the game much more in the past than I like it now. If I can not find a significant change in the game, so I'll wait for new games to come before buying an account. I feel that Swamp has lost alot of it's challenging features, that's why I want to see what's new. When I say challenging, I am not talking about 500 zombies all together coming after you. In the end, if you have ammo and a overpowered minigun you can kill virtually anything. I really don't mean to be rude, but that's my point of view.Best regards, Haramir.URL: http://forum.audiogames.net/viewtopic.php?pid=169534#p169534

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-20 Thread AudioGames.net ForumNew releases room: Haramir


Re: Swamp, zombie fps by Aprone

Your old character still exits, it is if it didn't get deleted due to inactive time. And yes, everyone that wants to play online will have to pay for an account. The account will allow access to any online creations from Aprone though.Best regards, Haramir.URL: http://forum.audiogames.net/viewtopic.php?pid=169474#p169474

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Re: [Audiogames-reflector] Braillemon status update!

2014-03-19 Thread AudioGames.net ForumNew releases room: Haramir


Re: Braillemon status update!

Strange, I've played after using the bat file and talked to everybody. I found wild pokemon in a good rate, it just take a little time for it to start appearing.Best regards, Haramir.URL: http://forum.audiogames.net/viewtopic.php?pid=169366#p169366

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Re: [Audiogames-reflector] Braillemon status update!

2014-03-19 Thread AudioGames.net ForumNew releases room: Haramir


Re: Braillemon status update!

Hmm, bad feedback this time. The game doesn't load me previous save.Best regards, Haramir.URL: http://forum.audiogames.net/viewtopic.php?pid=169314#p169314

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Re: [Audiogames-reflector] Braillemon status update!

2014-03-19 Thread AudioGames.net ForumNew releases room: Haramir


Re: Braillemon status update!

Don't know about the other guys, but I'm fine with the volume. I've spent so many time playing the original games, so it doesn't bother me at all. Well, any chance of making it adjustable?Best regards, Haramir.URL: http://forum.audiogames.net/viewtopic.php?pid=169304#p169304

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Re: [Audiogames-reflector] Braillemon status update!

2014-03-19 Thread AudioGames.net ForumNew releases room: Haramir


Re: Braillemon status update!

As promised, here's the feedback. Yay! At first glance it is all working fine, with battles and all the stuff. I'm gona catch them all! Best regards, Haramir.URL: http://forum.audiogames.net/viewtopic.php?pid=169293#p169293

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Re: [Audiogames-reflector] Braillemon status update!

2014-03-19 Thread AudioGames.net ForumNew releases room: Haramir


Re: Braillemon status update!

Downloading, feedback comes soon. Best regards, Haramir.URL: http://forum.audiogames.net/viewtopic.php?pid=169291#p169291

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Re: [Audiogames-reflector] Braillemon status update!

2014-03-19 Thread AudioGames.net ForumNew releases room: Haramir


Re: Braillemon status update!

Oh sorry. I did put it in my post in case someone wants to try it out.Best regards, Haramir.URL: http://forum.audiogames.net/viewtopic.php?pid=169277#p169277

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-19 Thread AudioGames.net ForumNew releases room: Haramir


Re: Swamp, zombie fps by Aprone

Hello all! Thanks Eclipse. Yes, I'm really a brasilian. I studied english for a long time in the past. I'm not as good as I'd like to be, perhaps due to lack of practice. My speaking skills for example aren't so good, since most of english stuff I have access to are in fact writen.Best regards, Haramir.URL: http://forum.audiogames.net/viewtopic.php?pid=169261#p169261

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-19 Thread AudioGames.net ForumNew releases room: Haramir


Re: Swamp, zombie fps by Aprone

You'll surely be running the whole game in no time. I felt completely lost when I started, but then I begun to draw the maps on my mind and set markers to help me keep track of where I am.Best regards, Haramir.URL: http://forum.audiogames.net/viewtopic.php?pid=169252#p169252

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Re: [Audiogames-reflector] Braillemon status update!

2014-03-19 Thread AudioGames.net ForumNew releases room: Haramir


Re: Braillemon status update!

Hey Deng, you can grab it here:https://dl.dropboxusercontent.com/s/imz … Clet79Bo4wBest regards, Haramir.URL: http://forum.audiogames.net/viewtopic.php?pid=169248#p169248
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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-19 Thread AudioGames.net ForumNew releases room: Haramir


Re: Swamp, zombie fps by Aprone

Hey Eclipse, if you ever need help in the game, look for Haramir there. I'll be glad to give you a hand, and perhaps some navigating tips and cover fire.Best regards, Haramir.URL: http://forum.audiogames.net/viewtopic.php?pid=169247#p169247

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-18 Thread AudioGames.net ForumNew releases room: Haramir


Re: Swamp, zombie fps by Aprone

Good! So now I know it! Yes! Best regards, Haramir.URL: http://forum.audiogames.net/viewtopic.php?pid=169211#p169211

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Re: [Audiogames-reflector] Braillemon status update!

2014-03-18 Thread AudioGames.net ForumNew releases room: Haramir


Re: Braillemon status update!

Ok, in the correct order, if my memory is not tricking me:I just typed my name, and due to lack of creativity I left the rival's name blank. The I wandered the house a bit, talked with the mother and went to Oak's lab to check something I can not remember right now. Then I talked with the rival, tryed to exit the town in order to pick my pokemon, and before leaving the town again I talked with the man south of the lab. After this I found no pokemon at all on route 1. So I decided to check out the other outes and the forest and the results were the same, no wild pokemons.Best regards, Haramir.URL: http://forum.audiogames.net/viewtopic.php?pid=169184#p169184

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Re: [Audiogames-reflector] Braillemon status update!

2014-03-18 Thread AudioGames.net ForumNew releases room: Haramir


Re: Braillemon status update!

No, I have saved a few times since start, but never tryed to load the game so far.Best regards, Haramir.URL: http://forum.audiogames.net/viewtopic.php?pid=169137#p169137

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Re: [Audiogames-reflector] Braillemon status update!

2014-03-18 Thread AudioGames.net ForumNew releases room: Haramir


Re: Braillemon status update!

Daigonite, I've wandered around for a while and it seems that it's not a route one only bug. I found no wild pokemon at all, even in the Veridian forest.Best regards, Haramir.URL: http://forum.audiogames.net/viewtopic.php?pid=169133#p169133

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Re: [Audiogames-reflector] Braillemon status update!

2014-03-18 Thread AudioGames.net ForumNew releases room: Haramir


Re: Braillemon status update!

Sorry, no messages or anything. Don't know what I did, but I managed to run the game somehow. Speaking of the game. I can not find any wild pokemons in route one. I tryed to run in the grass for about two minuts and nothing.Best regards, Haramir.URL: http://forum.audiogames.net/viewtopic.php?pid=169126#p169126

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Re: [Audiogames-reflector] Braillemon status update!

2014-03-18 Thread AudioGames.net ForumNew releases room: Haramir


Re: Braillemon status update!

Hmm, I'm having a strange issue. I run the game, and during the initial dialog the game simply crashes. I also tryed to run as an administrator. I'm currently using win 7 64.Best regards, Haramir.URL: http://forum.audiogames.net/viewtopic.php?pid=169120#p169120

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Re: [Audiogames-reflector] Braillemon status update!

2014-03-18 Thread AudioGames.net ForumNew releases room: Haramir


Re: Braillemon status update!

Many thanks Daigonite! Downloading the game now, I'll send any feedback soon.Best regards, Haramir.URL: http://forum.audiogames.net/viewtopic.php?pid=169118#p169118

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Re: [Audiogames-reflector] GLTech Studio's first release is finally here! Town of Peril!

2014-03-18 Thread AudioGames.net ForumNew releases room: Haramir


Re: GLTech Studio's first release is finally here! Town of Peril!

Right sir. Downloading, feedback swill come soon.Best regards, Haramir.URL: http://forum.audiogames.net/viewtopic.php?pid=169109#p169109

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-17 Thread AudioGames.net ForumNew releases room: Haramir


Re: Swamp, zombie fps by Aprone

Well to be honest I really expect Aprone to let Swamp bbe for a long while after this update and work on the new games. Swamp is the best audiogame ever so far, but what else can he do with other game themes?Best regards, Haramir.URL: http://forum.audiogames.net/viewtopic.php?pid=169063#p169063

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Re: [Audiogames-reflector] Braillemon status update!

2014-03-17 Thread AudioGames.net ForumNew releases room: Haramir


Re: Braillemon status update!

Well, Digimon World 3 is not the only game that presents a tcg within the main game. Just make a quick research and you see. For a few titles we have Final Fantasy 8 nad Sayuki, Journey to the West.Best regards, Haramir.URL: http://forum.audiogames.net/viewtopic.php?pid=169037#p169037

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-17 Thread AudioGames.net ForumNew releases room: Haramir


Re: Swamp, zombie fps by Aprone

Well, it seems that the server still running. I was able to play a few hours ago.Best regards, Haramir.URL: http://forum.audiogames.net/viewtopic.php?pid=169006#p169006

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Re: [Audiogames-reflector] Braillemon status update!

2014-03-16 Thread AudioGames.net ForumNew releases room: Haramir


Re: Braillemon status update!

Yeah, I guess you're right.Best regards, Haramir.URL: http://forum.audiogames.net/viewtopic.php?pid=168953#p168953

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Re: [Audiogames-reflector] Braillemon status update!

2014-03-16 Thread AudioGames.net ForumNew releases room: Haramir


Re: Braillemon status update!

Or just items or pokedollars. Or even a rank to beat, like the best pokemon watcher in the world or something.Best regards, Haramir.URL: http://forum.audiogames.net/viewtopic.php?pid=168947#p168947

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Re: [Audiogames-reflector] GLTech Studio's first release is finally here! Town of Peril Beta 1!

2014-03-16 Thread AudioGames.net ForumNew releases room: Haramir


Re: GLTech Studio's first release is finally here! Town of Peril Beta 1!

"Are we there yet?" Hey guys, take it easy. Let's just wait and see.Best regards, Haramir.URL: http://forum.audiogames.net/viewtopic.php?pid=168946#p168946

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Re: [Audiogames-reflector] Braillemon status update!

2014-03-16 Thread AudioGames.net ForumNew releases room: Haramir


Re: Braillemon status update!

Well, you can always add new stuff to the game when you have time. I just wanted to remind you of some possibilities.Regarding the snap series, you can add the camera to the items menu. This way the player can take pictures from the middle of a battle for example. It would be like a pokedex thing, but instead of giving information, it would generate an item in the inventory. You can also use it on the pokemons that appear on the map, like the sleeping snorlax.Now to the Trading card stuff. I'll look for more info in the internet, like card database and such. For now I have two links.http://en.wikipedia.org/wiki/Pok%C3%A9m … _Card_GameThe above refers to the card game.http://en.wikipedia.org/wiki/Pok%C3%A9m … ideo_game)And this last one is regarding the videogame TCG stuff.Best regards, Haramir.P.S. I found a site that might contain stuff related to the card database:http://www.pokepedia.net/URL: http://forum.audiogames.net/viewtopic.php?pid=168942#p168942
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Re: [Audiogames-reflector] Braillemon status update!

2014-03-16 Thread AudioGames.net ForumNew releases room: Haramir


Re: Braillemon status update!

Well, you can always add new stuff to the game when you have time. I just wanted to remind you of some possibilities.Regarding the snap series, you can add the camera to the items menu. This way the player can take pictures from the middle of a battle for example. It would be like a pokedex thing, but instead of giving information, it would generate an item in the inventory. You can also use it on the pokemons that appear on the map, like the sleeping snorlax.Now to the Trading card stuff. I'll look for more info in the internet, like card database and such. For now I have two links.http://en.wikipedia.org/wiki/Pok%C3%A9m … _Card_GameThe above refers to the card game.http://en.wikipedia.org/wiki/Pok%C3%A9m … ideo_game)And this last one is regarding the videogame TCG stuff.Best regards, Haramir.URL: http://forum.audiogames.net/viewtopic.php?pid=168942#p168942
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Re: [Audiogames-reflector] Braillemon status update!

2014-03-16 Thread AudioGames.net ForumNew releases room: Haramir


Re: Braillemon status update!

Hey Daigonite. Something less known between blind folks just popped in my mind now. This porting of Pokemon you're working on has proven to be a nice way for us to access most of classic games of the series of games from Nintendo, right? So for something to add in the future, have you considered to post stuff related to the Pokemon Trading Card games? There are, if I'm not wrong, two versions for Gameboy, one of those being in japanese, but the other one, wich I owned for a time is completely in english. If you're going to think about a way to put it into the game. You can place shops that sells cards scattered around the cities and the possibility to purchase card packs. For the battles themselves, you can put either a place specific for it in some cities or an option to challenge some of the npcs. And if you really want to cover all pokemon game aspects, there is also the safari game for Nintendo 64. This one is all about going in wild areas taking photos of pokem
 ons. You can add it as a side quest given by the professors. You receive a camera and a given list of pokemons you must locate and collect some nice pictures and turn it back. Phew! I think this time I really went far with my crazy ideas. Best regards, Haramir.URL: http://forum.audiogames.net/viewtopic.php?pid=168934#p168934

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-16 Thread AudioGames.net ForumNew releases room: Haramir


Re: Swamp, zombie fps by Aprone

Well, you want it or not, you are the dude Aprone. Hope you get better soon.Best regards, Haramir.URL: http://forum.audiogames.net/viewtopic.php?pid=168908#p168908

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-15 Thread AudioGames.net ForumNew releases room: Haramir


Re: Swamp, zombie fps by Aprone

No worries Aprone, I'll not check your site like a crazy guy, just the forum. And regarding the payment thing, you've recruited many of us already, so I can assure you'll have most of your fellow players with or without a charge. Except, unfortunately for the guys who can't pay due to some limitations. But yet, it is a natural process. Even the games being totally free to play you can not expect to make it so everyone can play it. Some wont play due to computer limitations, others because the mouse is a big bad monster and so on. So take your time, turn on your pc and watch us playing around in your little big worlds.Best regards, Haramir.URL: http://forum.audiogames.net/viewtopic.php?pid=168850#p168850

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-14 Thread AudioGames.net ForumNew releases room: Haramir


Re: Swamp, zombie fps by Aprone

At Nuno: It will be payed in the next update. Take a look on the previous posts and you will probably find the reasons.Best regards, Haramir.URL: http://forum.audiogames.net/viewtopic.php?pid=168754#p168754

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Re: [Audiogames-reflector] GLTech Studio's first release is finally here! Town of Peril Beta 1!

2014-03-13 Thread AudioGames.net ForumNew releases room: Haramir


Re: GLTech Studio's first release is finally here! Town of Peril Beta 1!

I'm not sure about the other guys, but I'd like to take a look on the game as it is now. Just to help you ensure that we can go to the next stage. Once the item handling and fighting mechanisms are working fine, it would be alot easier to go on.Best regards, Haramir.URL: http://forum.audiogames.net/viewtopic.php?pid=168574#p168574

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Re: [Audiogames-reflector] Braillemon status update!

2014-03-13 Thread AudioGames.net ForumNew releases room: Haramir


Re: Braillemon status update!

Yay Daigonite, you rock! Can't wait to grab a copy. Best regards, Haramir.URL: http://forum.audiogames.net/viewtopic.php?pid=168571#p168571

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-11 Thread AudioGames.net ForumNew releases room: Haramir


Re: Swamp, zombie fps by Aprone

Hey folks. Don't forget that the account system is not valid only for Swamp. If an agreement hast to be mmade, it must remain in the general site, or in every single game's package to make sure everyone read it.Best regards, Haramir.URL: http://forum.audiogames.net/viewtopic.php?pid=168315#p168315

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-10 Thread AudioGames.net ForumNew releases room: Haramir


Re: Swamp, zombie fps by Aprone

I'm glad you decided to take off this weight off your shoulders Aprone. You have more than the right to make something out of your hardwork. I'll have to create a paypaw account somehow. But I'll surely enroll myself into the  army against the undead, or whatever foe we come across in your creative worlds. Just one thing, do we have to have a international credit card in order to make a paypaw account?Best regards, Haramir.URL: http://forum.audiogames.net/viewtopic.php?pid=168227#p168227

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-10 Thread AudioGames.net ForumNew releases room: Haramir


Re: Swamp, zombie fps by Aprone

He know how to keep us curious, doesn't him? Best regards, Haramir.URL: http://forum.audiogames.net/viewtopic.php?pid=168193#p168193

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-07 Thread AudioGames.net ForumNew releases room: Haramir


Re: Swamp, zombie fps by Aprone

Yeah dude, take care about yourself and don't worry about your projects regarding games. They can wait, we can wait as we always did. Take your time and hope to see you back in the scene soon.Best regards, Haramir.URL: http://forum.audiogames.net/viewtopic.php?pid=167799#p167799

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Re: [Audiogames-reflector] Braillemon status update!

2014-03-06 Thread AudioGames.net ForumNew releases room: Haramir


Re: Braillemon status update!

I honestly prefer to be able to hold it. Now let's wait for some other opinions. Best regards, Haramir.URL: http://forum.audiogames.net/viewtopic.php?pid=167734#p167734

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Re: [Audiogames-reflector] Braillemon status update!

2014-03-05 Thread AudioGames.net ForumNew releases room: Haramir


Re: Braillemon status update!

Yes, if you update you'll probably miss the save since the current version doesn't suport save yet. The new versions already uses some of the actual maps for the Nintendo games though.Best regards, Haramir.URL: http://forum.audiogames.net/viewtopic.php?pid=167593#p167593

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Re: [Audiogames-reflector] Braillemon status update!

2014-03-05 Thread AudioGames.net ForumNew releases room: Haramir


Re: Braillemon status update!

Daigonite, it is a great idea!Best regards, Haramir.URL: http://forum.audiogames.net/viewtopic.php?pid=167570#p167570

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Re: [Audiogames-reflector] GLTech Studio's first release is finally here! Town of Peril Beta 1!

2014-03-05 Thread AudioGames.net ForumNew releases room: Haramir


Re: GLTech Studio's first release is finally here! Town of Peril Beta 1!

With the help of a friend, I noticed a little issue that causes the game to crash. If you do the game play many sounds at once the game usually freezes and crashes. Hope it helps in some way.Best regards, Haramir.URL: http://forum.audiogames.net/viewtopic.php?pid=167569#p167569

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Re: [Audiogames-reflector] GLTech Studio's first release is finally here! Town of Peril Beta 1!

2014-03-05 Thread AudioGames.net ForumNew releases room: Haramir


Re: GLTech Studio's first release is finally here! Town of Peril Beta 1!

With the help of a friend, I noticed a little issue that causes the game to crash. If you you do the game play many sounds at once the game usually freezes and crashes. Hope it helps in some way.Best regards, Haramir.URL: http://forum.audiogames.net/viewtopic.php?pid=167569#p167569

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Re: [Audiogames-reflector] GLTech Studio's first release is finally here! Town of Peril Beta 1!

2014-03-05 Thread AudioGames.net ForumNew releases room: Haramir


Re: GLTech Studio's first release is finally here! Town of Peril Beta 1!

Yes, indeed! This game has a huge potential. We just need some way to take items and stuff. Is a history line planned for the game? Regarding types of enemies, one easy solution would be to define several variations of damage and health for each one and add some random taunt with different voices to make them really different in the player's point of view.Keep up the nice work!Best regards, Haramir.URL: http://forum.audiogames.net/viewtopic.php?pid=167533#p167533

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Re: [Audiogames-reflector] 2d adventure

2014-03-03 Thread AudioGames.net ForumNew releases room: Haramir


Re: 2d adventure

Hey folks, I just got a copy of the demo. Indeed it have potential. Are the key available all described in the readme file? I've heard about a scan thing. Is it automatically activated? In the 4th and 5th stages I can not figure out when I am near a pit.Best regards, Haramir.URL: http://forum.audiogames.net/viewtopic.php?pid=167323#p167323

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Re: [Audiogames-reflector] Scrolling Battles

2014-03-03 Thread AudioGames.net ForumNew releases room: Haramir


Re: Scrolling Battles

I agree folks. I was able to download and play it. In no time I made my safe zones bigger than the  map itself and increased the damage to about 1. Unfairly unbalanced. Also I think the upgrades should be limited, otherwise one can do like I did and upgrade the range of the knife to be larger than the machinegun. In little more than 2 hours I had my player status as maximum.Best regards, Haramir.URL: http://forum.audiogames.net/viewtopic.php?pid=167256#p167256

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Re: [Audiogames-reflector] Scrolling Battles

2014-03-02 Thread AudioGames.net ForumNew releases room: Haramir


Re: Scrolling Battles

Hey folks. For some reason, I can not download the downloader. It get stuck in about 90%. Don't know why though.Best regards, Haramir.URL: http://forum.audiogames.net/viewtopic.php?pid=167169#p167169

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-02 Thread AudioGames.net ForumNew releases room: Haramir


Re: Swamp, zombie fps by Aprone

And I might add, yes, this is just a game. A good one, but still, a game.Best regards, Haramir.URL: http://forum.audiogames.net/viewtopic.php?pid=167165#p167165

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-02 Thread AudioGames.net ForumNew releases room: Haramir


Re: Swamp, zombie fps by Aprone

Same happened to me a few days ago. The only thing different I did is log out out of a safe zone. I didn't post here before telling about this because there's a new version on the way so it would probably be fixed.Best regards, Haramir.URL: http://forum.audiogames.net/viewtopic.php?pid=167096#p167096

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-02-21 Thread AudioGames.net ForumNew releases room: Haramir


Re: Swamp, zombie fps by Aprone

No worries Aprone. Real life always comes first. A game is designed to be fun for the public it was intended for. It includes the developer. Best regards, Haramir.URL: http://forum.audiogames.net/viewtopic.php?pid=166118#p166118

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-02-20 Thread AudioGames.net ForumNew releases room: Haramir


Re: Swamp, zombie fps by Aprone

Hello all! Pitbull, when something simillar happened to me I had to register all the files manually and most important, I had to past the complete path for the files. Don't know why this happened to my anyway and also don't know why inputting the full path for the files worked while the most common ways don't. Hope it helps.Best regards, Haramir.URL: http://forum.audiogames.net/viewtopic.php?pid=165997#p165997

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-02-14 Thread AudioGames.net ForumNew releases room: Haramir


Re: Swamp, zombie fps by Aprone

Yes, it is corret, otherwise it wouldn't be hardcore. Also, sorry if it sounds rude, but let's give Aprone as much time as he needs to complete the update. We must consider the fact that he has a personal life to tend to and other projects besides Swamp.Best regards, Haramir.URL: http://forum.audiogames.net/viewtopic.php?pid=165494#p165494

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-02-12 Thread AudioGames.net ForumNew releases room: Haramir


Re: Swamp, zombie fps by Aprone

[[wow]] Aprone, you rock! As always. Best regards, Haramir.URL: http://forum.audiogames.net/viewtopic.php?pid=165275#p165275

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