Re: [Audiogames-reflector] Grail to the Thief: An Interactive Audio Adventure

2014-05-08 Thread AudioGames.net ForumNew releases room: SLJ


Re: Grail to the Thief: An Interactive Audio Adventure

What, no? I only donated 30 dollars, or 35 dollars because I live outside the US. I wander why you believed I donated 250 dollars? Contracted braille, hmm, I dont know how to explain what it is. But its a shorter way of writing things, like special characters for words.URL: http://forum.audiogames.net/viewtopic.php?pid=174440#p174440

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Re: [Audiogames-reflector] Grail to the Thief: An Interactive Audio Adventure

2014-05-07 Thread AudioGames.net ForumNew releases room: SLJ


Re: Grail to the Thief: An Interactive Audio Adventure

Thank you for your great answers, as always. URL: http://forum.audiogames.net/viewtopic.php?pid=174340#p174340

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-05-07 Thread AudioGames.net ForumNew releases room: SLJ


Re: Swamp, zombie fps by Aprone

mattymc2:Here is my answer:http://forum.audiogames.net/viewtopic.php?id=12292Pay attention to the last section I have wrote regarding to swamp, but you might find it all worth reading. enjoy, and please let me know if you have more questions. URL: http://forum.audiogames.net/viewtopic.php?pid=174357#p174357

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Re: [Audiogames-reflector] Grail to the Thief: An Interactive Audio Adventure

2014-05-07 Thread AudioGames.net ForumNew releases room: SLJ


Re: Grail to the Thief: An Interactive Audio Adventure

Hi.Im surprised how many questions people are fireing at you. Some of them better than others.  I really like your pationce and the nice way youre answering all those questions. I have a question regarding to the Braille copy which I dont expect you to answer as soon as possible, but keep in mind when youre going to make them: Can we choose if we want a contracted copy or a non-contracted copy? I learned the english contracted Braille many years ago, but havent used that since then, and I cant remember most of it. So I would prefer a copy in plain text without contraction Braille. English is not my default language, and I dont think many people outside the UK and US learn the english contracted Braille. Just something to have i
 n mind when making the Braille copies.URL: http://forum.audiogames.net/viewtopic.php?pid=174358#p174358

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-05-06 Thread AudioGames.net ForumNew releases room: SLJ


Re: Swamp, zombie fps by Aprone

Hi.I would give HC mode a try again, if there is a better chance of finding food in the newer version. The only reason for I dont like HC mode, is because you constantly need to run around searching for food, and you can run around for hours without finding anything at all. Then you get stuck because you run out of food, and you can just sit there, spamming the chat or ask one of your friends if someone is kind enough to give you some. If you then get 10 or 20 food, you can run around again, and if you dont find any food, youre stuck again!URL: http://forum.audiogames.net/viewtopic.php?pid=174234#p174234

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Re: [Audiogames-reflector] Grail to the Thief: An Interactive Audio Adventure

2014-05-06 Thread AudioGames.net ForumNew releases room: SLJ


Re: Grail to the Thief: An Interactive Audio Adventure

I assume the voice message will be mailed to you. URL: http://forum.audiogames.net/viewtopic.php?pid=174235#p174235

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Re: [Audiogames-reflector] Grail to the Thief: An Interactive Audio Adventure

2014-05-05 Thread AudioGames.net ForumNew releases room: SLJ


Re: Grail to the Thief: An Interactive Audio Adventure

Hi.Congratulations! I look very, very much forward to the release of the game.I have an idea for trophies and secrets which wouldnt be fair for all people, but here goes:It would be awesome if you could find diferent secrets and trophies depending on what device youre playing on. Special secrets and trophies in the mac version, Windows version and all the different mobile platforms and tablets. that would get people to replay the game on all their devices, and people would pay for the game twice or more to get the game on their devices to get the trophies. What do you think about this?In the mini games: They should be worth playing. How do you make people find it worth playing? By giving random trophies and secrets just by luck by keep playing it, or by reaching a highscore to unlock secrets.Again, I look sooo much forward to see this. Keep up the good work guys.URL: http://forum.audiogames.net/viewtopic.php?pid=174093#p174093

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-05-05 Thread AudioGames.net ForumNew releases room: SLJ


Re: Swamp, zombie fps by Aprone

[[wow]]! What an awesome update! URL: http://forum.audiogames.net/viewtopic.php?pid=174094#p174094

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Re: [Audiogames-reflector] Grail to the Thief: An Interactive Audio Adventure

2014-05-05 Thread AudioGames.net ForumNew releases room: SLJ


Re: Grail to the Thief: An Interactive Audio Adventure

How should difficulty levels fit into this game? Press one of the menu choices as fast as possible, otherwise, the game automatically choose that for you, on the highest difficulty level! I dont see how difficulty levels should fit into this game.URL: http://forum.audiogames.net/viewtopic.php?pid=174113#p174113

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Re: [Audiogames-reflector] Grail to the Thief: An Interactive Audio Adventure

2014-05-05 Thread AudioGames.net ForumNew releases room: SLJ


Re: Grail to the Thief: An Interactive Audio Adventure

Lol, Phil. URL: http://forum.audiogames.net/viewtopic.php?pid=174118#p174118

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Re: [Audiogames-reflector] Theta Poker Pro: Best iPhone Accessible Poker App Ever

2014-05-01 Thread AudioGames.net ForumNew releases room: SLJ


Re: Theta Poker Pro: Best iPhone Accessible Poker App Ever

Hi.Thanks for letting us know about the totally accessible poker app.Im not a poker player myself, but its nice there is something accessible for pro players out there.URL: http://forum.audiogames.net/viewtopic.php?pid=173698#p173698

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Re: [Audiogames-reflector] The Road To Rage I: Fires Of War -- First Person Shooter

2014-05-01 Thread AudioGames.net ForumNew releases room: SLJ


Re: The Road To Rage I: Fires Of War -- First Person Shooter

Hi.Im totally behind on this topic, because so many other things than games has kept me busy for quite a while.I have a Mac running as a server. If I can set up a RTR server pretty easily using terminal, Im willing to do that. I dont have windows on the server yet. URL: http://forum.audiogames.net/viewtopic.php?pid=173699#p173699

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Re: [Audiogames-reflector] Grail to the Thief: An Interactive Audio Adventure

2014-04-30 Thread AudioGames.net ForumNew releases room: SLJ


Re: Grail to the Thief: An Interactive Audio Adventure

Hi.He means selecting the choices from a menu by using the arrow keys instead pressing the numbers.URL: http://forum.audiogames.net/viewtopic.php?pid=173596#p173596

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-04-28 Thread AudioGames.net ForumNew releases room: SLJ


Re: Swamp, zombie fps by Aprone

I find this trailer damn awesome! URL: http://forum.audiogames.net/viewtopic.php?pid=173458#p173458

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Re: [Audiogames-reflector] New MOO Between Danny, Kyle and I

2014-04-28 Thread AudioGames.net ForumNew releases room: SLJ


Re: New MOO Between Danny, Kyle and I

Hi.This sounds very interesting, especially that you can build your own ships.Ill follow the topic here, but a lot of things is going on in my life, so i dont have as much time for gaming as I wish.  I hope I get time to chime in soon. Is there also ground combat and weapons?URL: http://forum.audiogames.net/viewtopic.php?pid=173459#p173459

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Re: [Audiogames-reflector] Grail to the Thief: An Interactive Audio Adventure

2014-04-28 Thread AudioGames.net ForumNew releases room: SLJ


Re: Grail to the Thief: An Interactive Audio Adventure

Thats really, really awesome news. the game is not the longest audio adventure game out there, but all those money will hopefully bring more audiogames in the future. Im also looking very much forward to this.URL: http://forum.audiogames.net/viewtopic.php?pid=173460#p173460

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-04-23 Thread AudioGames.net ForumNew releases room: SLJ


Re: Swamp, zombie fps by Aprone

FlyByChow: The system has been reinstalled lots of times. I cant change the harddrive without braking the warranty.URL: http://forum.audiogames.net/viewtopic.php?pid=173012#p173012

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Re: [Audiogames-reflector] Grail to the Thief: An Interactive Audio Adventure

2014-04-23 Thread AudioGames.net ForumNew releases room: SLJ


Re: Grail to the Thief: An Interactive Audio Adventure

[[wow]], sounds awesome!URL: http://forum.audiogames.net/viewtopic.php?pid=173013#p173013

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Re: [Audiogames-reflector] Grail to the Thief: An Interactive Audio Adventure

2014-04-22 Thread AudioGames.net ForumNew releases room: SLJ


Re: Grail to the Thief: An Interactive Audio Adventure

Hi.I dont remember if this has been mentioned before, but will the game have unlockables and secrets? Are you planning to make simular and longer games in the future? I really enjoy playing games which even takes days to complete, and I know it takes a while to make long games. URL: http://forum.audiogames.net/viewtopic.php?pid=172879#p172879

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-04-22 Thread AudioGames.net ForumNew releases room: SLJ


Re: Swamp, zombie fps by Aprone

Speaking about fuel, has the missions been fixed yet or is there still the bug which wont let the missions launge?URL: http://forum.audiogames.net/viewtopic.php?pid=172882#p172882

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-04-22 Thread AudioGames.net ForumNew releases room: SLJ


Re: Swamp, zombie fps by Aprone

Oh, awesome! So, I thought all my computer issues was fixed last time I was logged into Swamp a while ago. All issues were gone, until a week later, and it all began again. I need my computer the rest of the week, and then Im sending it to the repair center again. getting new ram into the machine fixed my issues for only one week.  I dont know what to say and dont know what to do. the issues are not happening all the time, and my computer of course worked normally then I wanted to demonstrate the issues in the Apple shop. there is nothing which can cause the issues to happen all the time, so I cant make sure I can demonstrate it next time I take the computer to the shop. Its hopeless!URL: http://forum.audiogames.net/viewtopic.php?pid=172910#p172910

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Re: [Audiogames-reflector] Grail to the Thief: An Interactive Audio Adventure

2014-04-20 Thread AudioGames.net ForumNew releases room: SLJ


Re: Grail to the Thief: An Interactive Audio Adventure

hanif wrote:hi all!a good news!finally, I have backed this project for $35!kickstarter say that now I am the oficial backer!I am so happy for that!Nice that you finally have donated. But there are very long up to that much money you said you would donate. Try 5000 dollars first if you are that serious regarding to how much money you wanna donate. I think countries are blocking more than 5000 dollars for each pay, but I think the people behind this awesome project will travel to your country, knock on your door, shake your hands and give you a massive hug for donating that much as said previously. URL: http://forum.audiogames.net/viewtopic.php?pid=172667#p172667

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Re: [Audiogames-reflector] Grail to the Thief: An Interactive Audio Adventure

2014-04-19 Thread AudioGames.net ForumNew releases room: SLJ


Re: Grail to the Thief: An Interactive Audio Adventure

Oh thank you very much. Now Im more relaxed. Hanif: Are you sure this is your country which blocks the payment and not because your mastercard only is limited to your country? Some cards does only work inside the country and is being blocked when trying to pay outside the country.If you are sure this is your country which blocks for payment outside your country, you can easily hide yourself and get an other IP address from an other country on the following website:www.hidemyass.comI have used that site to access things which my country have blocked.If your card is the issue and you really wanna donate that much to the project, you still have time to contact your bank about the issue. May I ask: You are sure how much 4000 dollars is, right? Damn you must have a lot of money. URL: http://forum.audiogames.net/viewtopic.php?pid=172508#p172508

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Re: [Audiogames-reflector] Grail to the Thief: An Interactive Audio Adventure

2014-04-18 Thread AudioGames.net ForumNew releases room: SLJ


Re: Grail to the Thief: An Interactive Audio Adventure

Hi.Hanif: are you sure that youre using a visa card?I have finally donated 35 dollars. I had a lot of trouble with my Amazon account which finally got fixed. Its very easy to donate when your Amazon account works. Right after I send my donation, I noticed I had forgot to enter something in the address field on my Amazon account. Thats not good because I have selected to get a phicically copy of the game. Who can I contact with the correct information? Im sorry for this trouble...URL: http://forum.audiogames.net/viewtopic.php?pid=172434#p172434

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Re: [Audiogames-reflector] Time of conflict 2.0 major upgrade!

2014-04-15 Thread AudioGames.net ForumNew releases room: SLJ


Re: Time of conflict 2.0  major upgrade!

So, Im working myself through the help file for the game, and all the information seems pretty overwhelming. After Ive read through the help file, Ill start in the practice map and hopefully things will start to make sence. I will not give up this time. If I can get used to Sound RTS, I can also get used to Time of conflict. URL: http://forum.audiogames.net/viewtopic.php?pid=172118#p172118

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Re: [Audiogames-reflector] Time of conflict 2.0 major upgrade!

2014-04-15 Thread AudioGames.net ForumNew releases room: SLJ


Re: Time of conflict 2.0  major upgrade!

Hi.So, I got tired of reading the manual, and de sighted to start the game and give it a try.As soon as I started a new game, I got stuck, like I didnt know what to do. I was just very confused, and didnt seemed to have any choices. This is one of the very few times I have tried this, giving up on reading the manual and then get stuck when playing a game.So, I went to the GMAGames website and downloaded the first tutorial, made by David Greenwood. This guy is amazing! I listened through the first tutorial, and was amazed on how easy he explains and shows how it works. I was really motivated to give the game a try again, so I created a new game, and chose the small practice map instead.I have just completed my very first game a few minutes ago, and I enjoy the game. It took me a lot of time to figure out how to winn the game, and I feel so stupid for having spent that much time on such an easy tasc, which is take over the enemy town! I tried lots
  of combinations like shooting at the city, but nothing worked. I then keep failed when sending people to the city to overtake it. It was like nothing happened. I then realized all the people ran out of movements before they reached the city, and I could have kicked myself.  So I changed the production in the nearest city and sended a guy to the enemy city, and wann the game as easy so I got pretty much surprised!  Yeah, well, we all learn each day, but I still feel pretty stupid. Lol.Im so glad I finally have got used to the game, and I cant wait to play it some more after having taking a brake from it.What are the limits in the demo version? Where comes the realtime in the game? I havent looked at the multiplayer stuff yet because I would get used to the game
  first.URL: http://forum.audiogames.net/viewtopic.php?pid=172147#p172147

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Re: [Audiogames-reflector] Time of conflict 2.0 major upgrade!

2014-04-14 Thread AudioGames.net ForumNew releases room: SLJ


Re: Time of conflict 2.0  major upgrade!

Hi.[[wow]] this is great news. I remember myself trying to get used to the game long time ago when the first version was released. I found the game very confusing, but Ill give it an other try again for sure. Now I dont remember: What limitations does the demo version have? It would suck if it expires a few hours after Ive got used to the game. Now, you can both use turn based mode and realtime mode. That sounds confusing. Can you then in multiplayer mode go crazy in realtime mode while your enemy is doing stuff in the turn based mode? Sounds pretty unfair. Ill see if I can get the game up and running tonight and give it a serious try, because it sounds really cool.URL: http://forum.audiogames.net/viewtopic.php?pid=172051#p172051

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Re: [Audiogames-reflector] rithm thing released by DARK studios!

2014-04-14 Thread AudioGames.net ForumNew releases room: SLJ


Re: rithm thing released by DARK studios!

Hi.I havent checked it out yet, but congratulations man on creating something which works, because you were bored!  I dont hope that was the only reason for you made the drumkit.  Keep up the good work.URL: http://forum.audiogames.net/viewtopic.php?pid=172053#p172053

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Re: [Audiogames-reflector] First person shooter for the blind - working title Nightfall

2014-04-11 Thread AudioGames.net ForumNew releases room: SLJ


Re: First person shooter for the blind - working title "Nightfall"

Hi.[[wow]], this sounds fantastic! I look forward to hear more about the game.URL: http://forum.audiogames.net/viewtopic.php?pid=171802#p171802

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Re: [Audiogames-reflector] Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2

2014-04-10 Thread AudioGames.net ForumNew releases room: SLJ


Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2

I know, but I dont think Im allowed to say anything about it yet. URL: http://forum.audiogames.net/viewtopic.php?pid=171711#p171711

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Re: [Audiogames-reflector] Grail to the Thief: An Interactive Audio Adventure

2014-04-09 Thread AudioGames.net ForumNew releases room: SLJ


Re: Grail to the Thief: An Interactive Audio Adventure

Thank you very much for your answer.  Ill let you know if I run into more trouble on donating.Im sorry to go a bit off-topic. I have some interesting information for all other screenreader users:Yesterday I gave it a try again. Something was messed up on my Amazon account or maybe it never got activated I dont know, so I tried to create a new account.I logged into my Kickstarter account, went through the donation steps and got told a Amazon account was required. So, I tried to create one. On this website I got redirected to, I had to enter a capture to registre my account. Webvisum couldnt solve the capture, and there was a text saying if youre blind or visually impaired, contact Amazon for any help to create your account.So, i contacted Amazon and wrote some pretty strong words about accessibility and how annoyed I was reg
 arding to not being able to create my account. A few hours later, I got a pretty weird reply back with instructions on how to create an Amazon account, and the capture wasnt mentioned at all.So, here is the confusion:If you create an amazon account from the Kickstarter website, youre prompted to enter a capture. If you go to amazon.com and create a new account, you dont have to enter a capture. I dont know if that has changed already after I replied back with an excuse, and said what I had noticed.Just for your information if you need to create an Amazon account.URL: http://forum.audiogames.net/viewtopic.php?pid=171584#p171584

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-04-09 Thread AudioGames.net ForumNew releases room: SLJ


Re: Swamp, zombie fps by Aprone

Hi.I agree regarding to the hardcore mode. This is not the harder difficulty which is my issue, but the fact that you constantly have to run around searching for food to keep moving. I have never liked the idea that you just get stuck, not being able to move when you run out of food. This is not hard, but very annoying in my oppinion.I dont know what other effects food could have on the character than just getting stuck and not be able to move. It could maybe be something regarding to weapon restrictions, so you could only use the axe if youre out of food. That wouldnt make much sence.  Its mainly because how food works I dont play any hardcore characters.URL: http://forum.audiogames.net/viewtopic.php?pid=171611#p171611

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-04-08 Thread AudioGames.net ForumNew releases room: SLJ


Re: Swamp, zombie fps by Aprone

mehgcap wrote:SLJ, thats the setting I have. VoiceOver reports that I am using item 4 in the table, called auto detect. The text after the table says The virtual machine appears as an additional computer on the same physical network connection as your Mac. Per Sauls suggestion, I also set the network adapter to bridge rather than NAT. I cant find anyone on Google who has this particular problem. Under Bootcamp, this never happened, and my networking hardware has not changed, so it is almost certainly something in VMWare.Maybe your router cant handle that many IP addresses? what happens if you go back to the setting where your virtual machine uses the same IP as your Mac? My parents router is bad, really bad, and it starts to react weird when more than 5 devices are connected to it. URL: http://forum.audiogames.net/viewtopic.php?pid=171515#p171515

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Re: [Audiogames-reflector] Grail to the Thief: An Interactive Audio Adventure

2014-04-08 Thread AudioGames.net ForumNew releases room: SLJ


Re: Grail to the Thief: An Interactive Audio Adventure

Ive just completed the prototype twice because I enjoy it so much.Ill give the kickstarter donation an other try. So, can you tell me what to do after Ive created an Amazon account? Do I have to link the account to a new paypal account? Can I use a visa credit card, since Im not from the US, but I have a visa credit card? I really hope I can get this to work, because I wanna donate.URL: http://forum.audiogames.net/viewtopic.php?pid=171534#p171534

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Re: [Audiogames-reflector] Grail to the Thief: An Interactive Audio Adventure

2014-04-07 Thread AudioGames.net ForumNew releases room: SLJ


Re: Grail to the Thief: An Interactive Audio Adventure

Hi.I havent tried the prototype yet, but look very much forward to do so.I wish I could donate, and this is not money which is my issue. my issue is that a Amazon account is required to be able to donate to Kickstarter, and the last few times Ive tried to donate to any project, I got stuck after having created my Amazon account. I dont want an Amazon account. Its Kickstarter I need, not Amazon.  Are there other ways we can donate to you? Paypal?URL: http://forum.audiogames.net/viewtopic.php?pid=171422#p171422

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-04-07 Thread AudioGames.net ForumNew releases room: SLJ


Re: Swamp, zombie fps by Aprone

Hi.really nice update aprone. thanks so much for that.Mehgcap: Regarding your issues with the connection drops, you can try the following:Go into the preferences of your virtual machine, look in the network settings and set your network to use a sepret connection instead sharing your Macs connection. this can give you a more stable connection.URL: http://forum.audiogames.net/viewtopic.php?pid=171424#p171424

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Re: [Audiogames-reflector] GLTech Studio's first release is finally here! Town of Peril!

2014-04-07 Thread AudioGames.net ForumNew releases room: SLJ


Re: GLTech Studio's first release is finally here! Town of Peril!

Just a small correction to clear up a bit confusion: The 12th of april is not next friday, but next saturday!  Im not tallent enough to write a great story. My english isnt simply good enough to do that. Keep up the good work man.URL: http://forum.audiogames.net/viewtopic.php?pid=171426#p171426

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Re: [Audiogames-reflector] Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2

2014-04-07 Thread AudioGames.net ForumNew releases room: SLJ


Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2

So, Im sorry for the confusion. No, they are properly not making a second round of beta testing which means accepting more beta testers, but that doesnt mean they wont release any newer beta versions of the game to us who already are beta testers to do some more bug fixing.Again, sorry for the confusion. Lol.URL: http://forum.audiogames.net/viewtopic.php?pid=171428#p171428

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Re: [Audiogames-reflector] Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2

2014-04-03 Thread AudioGames.net ForumNew releases room: SLJ


Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2

AstralAudio wrote:They arent doing a second beta test. Says just as much in the same email you were referencing SLJ.If thats the case, then I have totally misunderstood the mail. I have to read it again though. It wouldnt make any sense at all if theyre not running a second beta test because of lots of bugs. the game cant be released as it is now, so Im not sure on where you get this information from, that they are not going to run a second beta test.URL: http://forum.audiogames.net/viewtopic.php?pid=171130#p171130

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Re: [Audiogames-reflector] Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2

2014-04-02 Thread AudioGames.net ForumNew releases room: SLJ


Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2

No one knows when the game comes. they havent started the second beta testing round yet, because they are still fixing bugs in the first beta version. Last friday, the small team got even smaller, because the game designer has finnished his work, which I think means all the design of the game is finnished. So now they just need to fix lots of bugs, maybe add more features and go through lots of beta testing.Im sure the people behind the project will announce for sure when the game is out. If not, the beta testers will! URL: http://forum.audiogames.net/viewtopic.php?pid=171052#p171052

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Re: [Audiogames-reflector] Audio/Visual Game - Work Together

2014-04-01 Thread AudioGames.net ForumNew releases room: SLJ


Re: Audio/Visual Game - Work Together

Hi.I would give it a try if I had someone to play the game with. Nice idea though.URL: http://forum.audiogames.net/viewtopic.php?pid=170962#p170962

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-31 Thread AudioGames.net ForumNew releases room: SLJ


Re: Swamp, zombie fps by Aprone

Hi.I like the idea of unlimited resets. That would be an awesome way to switch between play styles.I also like the trading idea. Level 100 would be a great level to unlock this.URL: http://forum.audiogames.net/viewtopic.php?pid=170801#p170801

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Re: [Audiogames-reflector] Alter Aeon March Update

2014-03-31 Thread AudioGames.net ForumNew releases room: SLJ


Re: Alter Aeon March Update

Hi.[[wow]], keep up the awesome work!May I ask: At which level are players not counted as a newbie anymore? Im asking because players which I wouldnt count as newbies are shown on the newbie list. URL: http://forum.audiogames.net/viewtopic.php?pid=170802#p170802

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-31 Thread AudioGames.net ForumNew releases room: SLJ


Re: Swamp, zombie fps by Aprone

Hi.An other thought:I wish you would unlock something or be able to use any special items or weapons when being a high level character. Im level 280 I think, but I dont find any reason to get in higher level. I can use every item and weapon in the game, and I can go everywhere. It would be awesome if you unlock a special weapon when you reach level 100, and other weapon when you reach level 200 etc. until you reach level 1000 or 2000. Yeah I know people would be pretty angry if that got implemented for the already eksisting weapons and items, but what do you think about this idea?URL: http://forum.audiogames.net/viewtopic.php?pid=170834#p170834

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Re: [Audiogames-reflector] Alter Aeon March Update

2014-03-31 Thread AudioGames.net ForumNew releases room: SLJ


Re: Alter Aeon March Update

Interesting. Thanks for your reply.URL: http://forum.audiogames.net/viewtopic.php?pid=170885#p170885

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Re: [Audiogames-reflector] elemental combat and demonic invasion: Victorious's demon wars cycle

2014-03-29 Thread AudioGames.net ForumNew releases room: SLJ


Re: elemental combat and demonic invasion: Victorious's demon wars cycle

[[wow]], Victorious. Sounds really, really awesome!URL: http://forum.audiogames.net/viewtopic.php?pid=170597#p170597

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Re: [Audiogames-reflector] Swamp Tide, PvP mini game set in the Swamp universe

2014-03-28 Thread AudioGames.net ForumNew releases room: SLJ


Re: Swamp Tide, PvP mini game set in the Swamp universe

The good news should be that the server is open for those who have a paied gamer account. URL: http://forum.audiogames.net/viewtopic.php?pid=170447#p170447

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-28 Thread AudioGames.net ForumNew releases room: SLJ


Re: Swamp, zombie fps by Aprone

adiluralbaev:You can create a paypal account, enter your name, choose your country, type in your address, add your credit card and then pay very easily without linking your paypal account to your bank account.URL: http://forum.audiogames.net/viewtopic.php?pid=170448#p170448

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Re: [Audiogames-reflector] elemental combat and demonic invasion map pack: The demon wars cycle

2014-03-28 Thread AudioGames.net ForumNew releases room: SLJ


Re: elemental combat and demonic invasion map pack: The demon wars cycle

Hi.Sounds pretty cool. Whats the scripts for? Features which arent in the game already?URL: http://forum.audiogames.net/viewtopic.php?pid=170449#p170449

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Re: [Audiogames-reflector] Swamp Tide, PvP mini game set in the Swamp universe

2014-03-28 Thread AudioGames.net ForumNew releases room: SLJ


Re: Swamp Tide, PvP mini game set in the Swamp universe

Ah I see.  However, a lot of people really enjoyed playing Tide as it is now, so I think people would enjoy it if you chose to put the released version up again.URL: http://forum.audiogames.net/viewtopic.php?pid=170459#p170459

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-27 Thread AudioGames.net ForumNew releases room: SLJ


Re: Swamp, zombie fps by Aprone

Tapper:Some systems dont like hotmails. Have you checked if there is any spam folder?URL: http://forum.audiogames.net/viewtopic.php?pid=170316#p170316

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-27 Thread AudioGames.net ForumNew releases room: SLJ


Re: Swamp, zombie fps by Aprone

blindndangerous wrote:I cant even get the thing to download. It just stops and Firefox reports that its done when its actually not. Ill wait a bit and try again. I got to about 145 MB before it quit.A while ago, maybe a few months, I asked here in the topic for peoples opinions on if I should host the game as an alternative download or not. sadly, I didnt get any reply at all, so I dropped the idea again. I could look into that in the future though if people are interested.URL: http://forum.audiogames.net/viewtopic.php?pid=170318#p170318

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Re: [Audiogames-reflector] Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2

2014-03-27 Thread AudioGames.net ForumNew releases room: SLJ


Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2

The game is comming for sure. Ive recieved a mail because Im one of the beta testers, telling that they wont properly get all the money from Kickstarter, but theyll still keep working on the game for sure.Things are going great. People are reporting lots of positive feedback and the guys behind the project are interested in fixing as many bugs as possible, which means the second test round hasnt started yet as planned. Well, thats only good news I think. Keep working until all the bugs are fixed instead rrush out and release something which is full of bugs!So, just be patient and look forward to the most epic action packed zombie shooter for IOS, ever! URL: http://forum.audiogames.net/viewtopic.php?pid=170319#p170319

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-26 Thread AudioGames.net ForumNew releases room: SLJ


Re: Swamp, zombie fps by Aprone

Hi.Aprone, you rock!  My computer is finally being send to a repair center today. Ive finally come to the conclution that one of the rams is having issues... So Ill do what i can to get the guys there to put some new ram in my computer as soon as possible. Because, this machine is starting to giving me a headegg, and have frustrated the heck out of me!  I cant wait to play the new version of Swamp! Mehgcap: Have you looked at the mouse settings I mentioned? the reason for youre loosing focus when clicking the mouse is mainly because your virtual machine is playing a trick on you. Try to go back to the single window, and switch the mouse set
 ting as described in my earlier post to see if thatll make things to react better.The issue regarding to full screen and loosing focus is that the full screen mode works differently regarding to what computer you have. On some computers, full screen works best, and on others, single window works best.If you have Voiceover turned on and do command tab away from Fusion and go back to Fusion again, does that also loose the focus away from the virtual machine? if thats the case, you need to switch back to single window to keep the focus.Does you sometimes get the message saying: Press to release the mouse?Fusion can be quite tricky sometimes, and the most tricky thing is that it works differently on every computer. But dont give up. Oh by the way, regarding Aprones website:this is Safari which screws things up! either simulate th
 at youre using Internet Explorer, or enable so you can navigate to the next link by pressing the tab key, and then youll find the donate button on his website. Yeah, sometimes, I hate Safari! Just let me know if you have more questions.URL: http://forum.audiogames.net/viewtopic.php?pid=170163#p170163

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Re: [Audiogames-reflector] Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2

2014-03-26 Thread AudioGames.net ForumNew releases room: SLJ


Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2

Well Aaron: Im not sure if Ive allowed to say anything because the developers havent said anything about that at all. So, Im not saying anything untill Ive clarified if Im allowed to say anything or not.  The only thing Ill say though is: This game is going to be the best zombie sloughter game ever, and there will be a lot of things to work on regarding to highscores, upgrates and a number of other things in the game. There is both something for hardcore gamers and for normal players.URL: http://forum.audiogames.net/viewtopic.php?pid=170167#p170167

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-26 Thread AudioGames.net ForumNew releases room: SLJ


Re: Swamp, zombie fps by Aprone

Eclipse wrote:Im not seeing the download link for the zip folder that he mentioned. Am I missing it or did he delete his original post?Look at the first post in the topic.URL: http://forum.audiogames.net/viewtopic.php?pid=170178#p170178

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-26 Thread AudioGames.net ForumNew releases room: SLJ


Re: Swamp, zombie fps by Aprone

I have just read the whole website which explains all about how the new accounts works. Damn, this is awesome!I have two questions:1: If a person who only can pay two dollars each month get someone to buy the first subscription for him and forwards the mail so he take over the ownership of his account, can the person then add months to his account even when the playing time runs out?2: If someone gets banned from Swamp, is that person also being banned from the other games as well?I must say this is the most awesome account system Ive ever seen!  Now, i hate to send my computer to a repair center because I want my account now, but I need to send it to the center to be able to play Swamp again! Lol. URL: http://forum.audiogames.net/viewtopic.php?pid=170181#p170181

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-26 Thread AudioGames.net ForumNew releases room: SLJ


Re: Swamp, zombie fps by Aprone

Eclipse wrote:[[wow]]. I never wouldve thought to look there. Note to self. And SLJ, good luck getting the computer repaired. Im sorry for the timing!Thanks a lot.  Yeah, I hope the repair will go very fast and all those issues will be fixed.URL: http://forum.audiogames.net/viewtopic.php?pid=170182#p170182

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-26 Thread AudioGames.net ForumNew releases room: SLJ


Re: Swamp, zombie fps by Aprone

Hi all.I am so, sooo happy! Ive reasonly returned from the computer repairing center, where I kind of forced the guys there to put some new ram into my computer. It was pretty expensive, but worth it for 16 gb of ram. I took the computer home, hooked it up, and got shocked! The guys have broke the left speaker, which I have to speak to them about tomorrow! I then tried to run Swamp, and got a crash. However, my machine crashed in an other way which I quickly ghot fixed.Later on, right before the free server went down, I could confirm that it all worked as it should. So, Im crossing my fingers and hope the best.I have just bought my KG account, and if my computer works as it should, Ill continue to be so damn happy. Aprone, you rock!  Im sorry I couldnt test swamp more than I did. I got those issues a few days later I became a tester...Mehgcap: Thank you so much for your kind words. Im glad you find my article on gaming on virtual machines that much helpful. Thank you so much for putting the link in the readme. Ill check out the readme very soon. Keep up the good work dude.Damn Im late. I have to run... Laters all!URL: http://forum.audiogames.net/viewtopic.php?pid=170235#p170235

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-25 Thread AudioGames.net ForumNew releases room: SLJ


Re: Swamp, zombie fps by Aprone

Mehgcap:Just a quick message for now cause Im a bit busy:See if it makes any difference if youre running the virtual machine in full screen or in single window. That can make a very huge difference for Swamp. Why, I dont know.Start Voiceover when Swamp is running and see if it says: Press to release the mouse. If you get this message, press either ctrl command if I remember correctly, or do VO Shift spacebar to release the mouse.check your direction in Swamp by keep pressing the W key to see if your character is spinning around. If thats the case, check your mouse settings in the preferences for VM Ware. Close the virtual machine, press command comma and look for the mouse settings in the generel tab. There are 3 choices there, and its different what works best on the computers.If that wont work either, try to restore the file where you changed the sound card, to see if its only the sounds which is messe
 d up. This file can easily be changed by axident if you hit any wrong character while editing this.Try to turn off the graphics in Swamp.The last tip for now: Shut down your virtual machine, go into the machines preferences by pressing command E, and somewhere in there, you can clean up your virtual machine which sometimes can improve the virtual machine a lot.I look forward to hear if some of this helps. I have had so many issues with my Mac lately, but itll take a few weeks before I can send it to the repair center again! I miss Swamp, s much! URL: http://forum.audiogames.net/viewtopic.php?pid=170063#p170063

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Re: [Audiogames-reflector] Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2

2014-03-25 Thread AudioGames.net ForumNew releases room: SLJ


Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2

Hi guys.if they didnt planned to keep working on the game if they dont get all the money from Kickstarter, I dont think they would have released the beta version for the testers. The beta version does already have a lot, and I mean, a lot of stuff to do. This would have been totally waist of time if theyl just drop the project if they dont reach the goal on Kickstarter. So, Im pretty much sure theyll keep working on the game, otherwise it wont make sense at all! URL: http://forum.audiogames.net/viewtopic.php?pid=170064#p170064

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-24 Thread AudioGames.net ForumNew releases room: SLJ


Re: Swamp, zombie fps by Aprone

The changelog is really really awesome! So many cool bug fixes, adjustments and new features! [[wow]]! URL: http://forum.audiogames.net/viewtopic.php?pid=169945#p169945

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-24 Thread AudioGames.net ForumNew releases room: SLJ


Re: Swamp, zombie fps by Aprone

Eclipse wrote:Can we get a progress report on the update? Id really love to give you my money...Aprone is working as fast as possible... In the meantime, donations are always welcome in his pocket. URL: http://forum.audiogames.net/viewtopic.php?pid=169952#p169952

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-23 Thread AudioGames.net ForumNew releases room: SLJ


Re: Swamp, zombie fps by Aprone

Congratulations Flyby chow! Youre the damn awesome hardcore Swamp player! I look so much forward to hear what happens when you go through the door in the factory...URL: http://forum.audiogames.net/viewtopic.php?pid=169850#p169850

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-21 Thread AudioGames.net ForumNew releases room: SLJ


Re: Swamp, zombie fps by Aprone

As soon as the new update is ready, Aprone will announce it here on the forum for sure! So no reason for just sit there and check the game for any new updates. Check the forum, and youll know if there is any news or not. URL: http://forum.audiogames.net/viewtopic.php?pid=169541#p169541

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-20 Thread AudioGames.net ForumNew releases room: SLJ


Re: Swamp, zombie fps by Aprone

Thank you Mehgcap for the suggestions regarding to the issues with my Mac. Ill see what I can do.The Blasting GD: Sorry, lol! Well, my point was that you speak german. URL: http://forum.audiogames.net/viewtopic.php?pid=169398#p169398

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Re: [Audiogames-reflector] How to use Chead engine on Audiogames

2014-03-19 Thread AudioGames.net ForumNew releases room: SLJ


Re: How to use Chead engine on Audiogames

It should indeed be in the general games discussion room, but only the moderators can move the topic after it has been created.URL: http://forum.audiogames.net/viewtopic.php?pid=169231#p169231

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-19 Thread AudioGames.net ForumNew releases room: SLJ


Re: Swamp, zombie fps by Aprone

Hi.To those who wander why I havent been on Swamp for ages, I can tell you that I have some seriously issues with my computer which makes me unable to play Swamp at all. Im trying to figure out if Im having hardware issues, because reinstalling the OS and repartitioning the harddrive doesnt fix my issues. I miss Swamp and all the great people so much...URL: http://forum.audiogames.net/viewtopic.php?pid=169232#p169232

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-19 Thread AudioGames.net ForumNew releases room: SLJ


Re: Swamp, zombie fps by Aprone

Genisis wrote:first i have some friends who dont have an account yet, because you opend and closed new acounts on last christmas. you close them all. why cant i visite friends take my laptop with me, and play swamp. Firstly: The accounts got closed because of a very big security issue. You can blaim the hackers for this.Secondly: You can take your laptop with you everywhere, get on the internet and play Swamp. This will work if youre playing on your account from your own computer. Dont share your account or log onto your friends computer.Genisis wrote:you banned 1 of them and banned a whole 3 or 4 people who are visiting each other and play swamp at 1 table. they are eating together sleeping in 1 building buy things together and spend a good time. together.and they never haked your sistem. they have writen you a message, and asked you to open them your answer was, no, you maid be a hacker it was my mistake and so they do
  not play swamp anymore. This is the majour issue. If people arent pretty good at english or are not pretty good when it comes to explain themselves, Aprone dont have other choices than think that those guys are troublemakers, hackers and cheaters. You know why? Aprone is getting stormmed each day by troublemakers who constantly are saying that they are not cheaters and hackers and they wanna get into swamp again.The only way to get into Swamp again after having been banned, is to get in touch with someone who speaks english pretty good, and whos willing to figure out why people have been banned and maybe what they have done wrong. People shouldnt be banned without any reason, so write to Aprone on skype or mail or whatever, to at leased figure out why your friends has been banned.Genisis wrote:here in germany we have rumors that you aprone dont like german players is that right? and if this is trough i wont pay for an acc
 ount.Aprone likes all people who are not hackers and troublemakers, and he is even nice to chat with as well. the rumors about Aprone dont like people from any spicific country is just a bad rumor.So, write to Aprone again, and get the reason for your friends has ben banned. Only Aprone can tell why people have been banned. Out from your post, it sounds like your friends has shared their accounts with other people who have been cheating.However, remember: when the new update comes, all people have a chance to play Swamp again if they wanna pay. So, all your friends who have been banned can play Swamp again, if they wanna pay. However, Ill highly recommend you to figure out why your friends has been banned, so they dont make any mistake again without knowing theyll get banned again.if you have more questions or need more clarifications, please let us know here on the forum.I hope this post helps a lot to get rid of bad rumors and 
 miscommunication.URL: http://forum.audiogames.net/viewtopic.php?pid=169257#p169257

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-19 Thread AudioGames.net ForumNew releases room: SLJ


Re: Swamp, zombie fps by Aprone

Genisis wrote:first i have some friends who dont have an account yet, because you opend and closed new acounts on last christmas. you close them all. why cant i visite friends take my laptop with me, and play swamp. Firstly: The accounts got closed because of a very big security issue. You can blaim the hackers for this.Secondly: You can take your laptop with you everywhere, get on the internet and play Swamp. This will work if youre playing on your account from your own computer. Dont share your account or log onto your friends computer.Genisis wrote:you banned 1 of them and banned a whole 3 or 4 people who are visiting each other and play swamp at 1 table. they are eating together sleeping in 1 building buy things together and spend a good time. together.and they never haked your sistem. they have writen you a message, and asked you to open them your answer was, no, you maid be a hacker it was my mistake and so they do
  not play swamp anymore. This is the majour issue. If people arent pretty good at english or are not pretty good when it comes to explain themselves, Aprone dont have other choices than think that those guys are troublemakers, hackers and cheaters. You know why? Aprone is getting stormmed each day by troublemakers who constantly are saying that they are not cheaters and hackers and they wanna get into swamp again.The only way to get into Swamp again after having been banned, is to get in touch with someone who speaks english pretty good, and whos willing to figure out why people have been banned and maybe what they have done wrong. People shouldnt be banned without any reason, so write to Aprone on skype or mail or whatever, to at leased figure out why your friends has been banned.Genisis wrote:here in germany we have rumors that you aprone dont like german players is that right? and if this is trough i wont pay for an acc
 ount.Aprone likes all people who are not hackers and troublemakers, and he is even nice to chat with as well. the rumors about Aprone dont like people from any spicific country is just a bad rumor.So, write to Aprone again, and get the reason for your friends has ben banned. Only Aprone can tell why people have been banned. Out from your post, it sounds like your friends has shared their accounts with other people who have been cheating.However, remember: when the new update comes, all people have a chance to play Swamp again if they wanna pay. So, all your friends who have been banned can play Swamp again, if they wanna pay. However, Ill highly recommend you to figure out why your friends has been banned, so they dont make any mistake again without knowing theyll get banned again.if you have more questions or need more clarifications, please let us know here on the forum.I hope this post helps a lot to get rid of bad rumors and 
 miscommunication.Oh by the way: You might want to talk to the blasting GD here on the forum or GD on Swamp to get some help to clear out any miscommunications. Hes from Germany as well, and his english is really good. I wish you the best luck.URL: http://forum.audiogames.net/viewtopic.php?pid=169257#p169257

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-19 Thread AudioGames.net ForumNew releases room: SLJ


Re: Swamp, zombie fps by Aprone

Sorry to go off-topic for a bit:Flyby chow:Thank you for the offer. I need some help from someone who can tell me why a Macbook running the latest version of Mavericks randomly crashes, especially running Fusion and a virtual machine. When it crashes, it fails to use the harddrive at all. It wont boot, it wont boot into recovery and it wont boot up on external discs as well. After the machine has been restarted like 20 times, itll randomly boot again like if something has never happened!All this still happens after I have formatted the harddrive, removed the partission, and created the partission again. Repairing the harddrive says it works as it should. Those crashes does also happens randomly when Im not using Fusion, but not very often.So, if anyone have any clue on what the heck is going on, I would love to hear from you!URL: http://forum.audiogam
 es.net/viewtopic.php?pid=169268#p169268

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-19 Thread AudioGames.net ForumNew releases room: SLJ


Re: Swamp, zombie fps by Aprone

Eclipse:People can give you a thumbs up for each post you write if they like it. So its a good thing to have many user karmas. Well, I dont really care that much about it, but having many user karma just means people likes your posts. URL: http://forum.audiogames.net/viewtopic.php?pid=169275#p169275

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-18 Thread AudioGames.net ForumNew releases room: SLJ


Re: Swamp, zombie fps by Aprone

You can walk up the stairs to the roof on some buildings. thats all. URL: http://forum.audiogames.net/viewtopic.php?pid=169102#p169102

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-17 Thread AudioGames.net ForumNew releases room: SLJ


Re: Swamp, zombie fps by Aprone

Hi.After being away from the internet the whole weekend, the last thing I read now here in the topic is that the server is down. Lol. So, does that mean something good or bad? we had a heavy storm here in Denmark where the power was gone in one of the countries for almost one day, and the same could also happen in Aprones place. URL: http://forum.audiogames.net/viewtopic.php?pid=169004#p169004

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-13 Thread AudioGames.net ForumNew releases room: SLJ


Re: Swamp, zombie fps by Aprone

themadviolinist: [[wow]], awesome post.  Keep up the awesome writing!Im so sorry to hear the sad news about Magoo. I remember him very well from Swamp´, and he was an awesome and funny guy who Ill never forget. the scary thing is I remember some weeks ago, we were a few people on the Swamp chat who was really worried for magoo, because he just suddenly randomly disappeared. Someone know he have been at the hospital, and an other had heard he was home again and he was quite okay, so Im pretty shocked to hear he died a few weeks ago. Magoo didnt said anything about poor health, not that I remember. I think he mentioned being at the hospital once, and then joked about the hospital in Swamp, which made a lot of people laugh.R I P, Magoo!URL: http://forum.audiogames.net/viewtopic.php?pid=168569#p168569

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-12 Thread AudioGames.net ForumNew releases room: SLJ


Re: Swamp, zombie fps by Aprone

[[wow]], awesome Angarag. What kind of job can you get?Sneak: [[wow]]! I seriously have your respect for paying for someone who cant get the money because of low incom in their country. Youre awesome! I like all those kinds of comments, both from people who like that Swamp is going to cost money for online gameplay, comments from those who cant pay, and from those who simply dont find Swamp worth the money. Its good to hear peoples different opinions.Itll take a while for me to be able to play Swamp again because of critical computer issues which Ive fighted forever for trying to fix, but thats an other story.URL: http://forum.audiogames.net/viewtopic.php?pid=168458#p168458

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Re: [Audiogames-reflector] Rundercover - an audio game that gets you in shape!

2014-03-12 Thread AudioGames.net ForumNew releases room: SLJ


Re: Rundercover - an audio game that gets you in shape!

Hi.Yep, the bone conduction headsets are totally awesome, but it would still be dangerous to run outside alone, even without any headset at all. I should start a topic about the bone conduction headsets, but Im quite busy at the moment.URL: http://forum.audiogames.net/viewtopic.php?pid=168459#p168459

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-11 Thread AudioGames.net ForumNew releases room: SLJ


Re: Swamp, zombie fps by Aprone

Hi.[[wow]], so much news I woke up to. Aprone: Im totally behind you as well, and thats said from someone who have both bought a sea munkey and donated like 200 dollars. Yes you heard right, 200, dollars!there will be many people who cant pay the money. The thing we have to understand is that 24 dollars in some contries is like what people have to live for each month. Its like 200 dollars for us or even more. I really, really feel sorry for all those players, but you can all blame the hackers and trouble makers for this. Many friendships has been made in Swamp, and a lot of people will lose contact to each other. So, time to grab a lot of mail addresses and skype names. For those who are able to pay the 24 dollars each year but dont fi
 nd it worth it, thats a madder of priority. Remember those 24 dollars are not just for being able to play Swamp, but all other multiplayer games. Guys, where do you get such a cheep price for being able to play great multiplayer games? 24 dollars is extremely cheep when thinking of what you get for those moneys.Kids who are underage and simply are unable to pay for Swamp can write a gamer account on their wishlist for christmas or birthday. Yes, believe me, I have ben through the same fight with my parents who didnt trusted paying over the internet and all that crab. Just because payment systems wasnt in my language they didnt trusted the website, but I finally changed that after having fighted for at leased two years! I remember those old days, where I got my parents to transfer the money to GMA games through their bank, and we talk to the bank regarding to how to transfer money outside the country! [[wow]], those good old days.  Ill never forget those days where I played through the full version of Shades of doom the first time. Sorry to get off-topic, but you got my point. So, kids, do yourself a favor and take this fight with your parents, now, because paying over the internet is the future, it is not difficult, and people are not going to take all the money from your parents bank account.I feel really sorry for those who seriously arent able to pay. I hope you can find a solution in the future.Looking at this situration more possitive, I look so much forward to paying for Swamp, getting my own gamer account, and enjoy Swamp full of people who love Swamp so much, so they are willing to pay for the game. That can only make the best Swamp community ever! Im looking so much forward to the future, where Aprone hopefully not have to deal with hackers and troublemakers, and finally start to focus on the thi
 ngs he really enjoy, making audiogames for us blind folk. If this new payment system will blow all the fuckers away, the life will be so great and shiny, and Im sure many, many new things will be released in the future! So guys and girls: Welcome to the future of gaming, where you have to pay to get what you deserve! URL: http://forum.audiogames.net/viewtopic.php?pid=168307#p168307

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-11 Thread AudioGames.net ForumNew releases room: SLJ


Re: Swamp, zombie fps by Aprone

Something I forgot to write in my previous post:aprone, a big suggestion: When this new account is released, Ill recommend an expanded licens agreement so people understand whats allowed and whats not allowed. Then, this licens agreement should be translated into so many languages as possible by people who speaks the languages who are willing to translate the agreement. Then, all those agreements should be thrown into the Swamp folder, and then, people cant complain about they didnt know they shouldnt share accounts, they didnt know they cheated bla bla bla! Any thoughts?URL: http://forum.audiogames.net/viewtopic.php?pid=168308#p168308

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Re: [Audiogames-reflector] Alter Aeon Updates

2014-03-11 Thread AudioGames.net ForumNew releases room: SLJ


Re: Alter Aeon Updates

Sorry for my confusion, but what can I use a potion for when a liquid container is what I need? I wanna try to brew a poison for my weapon.URL: http://forum.audiogames.net/viewtopic.php?pid=168309#p168309

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-11 Thread AudioGames.net ForumNew releases room: SLJ


Re: Swamp, zombie fps by Aprone

goran yasin: can you explain more about why you cant save up for 24 dollars to play Swamp and the other games each year? It would be nice to hear this from the right peoples perspectives.What country are you from, and what makes it impossible for you to get the money.No, you are not born in the wrong country. Im sure your culture is different than ours, and Im sure you know a lot of things which we dont. So, which country is the right country to be born in?  All countries have both good and bad things.URL: http://forum.audiogames.net/viewtopic.php?pid=168328#p168328

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-11 Thread AudioGames.net ForumNew releases room: SLJ


Re: Swamp, zombie fps by Aprone

goran yasin: can you explain more about why you cant save up for 24 dollars to play Swamp and the other games each year? It would be nice to hear this from the right peoples perspectives.What country are you from, and what makes it impossible for you to get the money.No, you are not born in the wrong country. Im sure your culture is different than ours, and Im sure you know a lot of things which we dont. So, which country is the right country to be born in?  All countries have both good and bad things.Edit: I just read youre from Iraq, which I think is Irac in english. If youre able to explain all this, it would be interesting to hear it all from your perspective.URL: http://forum.audiogames.net/viewtopic.php?pid=168328#p168328

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Re: [Audiogames-reflector] Rundercover - an audio game that gets you in shape!

2014-03-11 Thread AudioGames.net ForumNew releases room: SLJ


Re: Rundercover - an audio game that gets you in shape!

Hi.Sounds very interesting. However, I would find it to dangerous to play the game outdoors here in my area. being blind and wearing a headset while running and do what an audiogame tells you to do without warning you about any obsticles in the real world is not a good combination.  I love the idea and I cant wait to hear more about this project.URL: http://forum.audiogames.net/viewtopic.php?pid=168329#p168329

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-11 Thread AudioGames.net ForumNew releases room: SLJ


Re: Swamp, zombie fps by Aprone

goran yasin: Thanks for your interesting reply. Getting a job when being blind is very difficult in all countries. Also countries who have a lot of money. Ill talk to a friend of mine from Irac, who might be able to help you. I cant promise anything. If I figure out anything, Ill send you a private mail.Adel: Have you contacted your bank and asked if they supports paypal? I remember back in 2006, my bank didnt supported Paypal, untill I requested it.Do you have an international credit card, or is that something you can get in your contry? If you can get an international credit card like a visa card, you dont need to get in touch with your bank. Then you can even use Paypal without creating any account, but only use your credit card. Thats how I used Paypal before I could bind Paypal to my bank account. However, I have no idea on how banks works in all countries.  I just hope people find this information helpful.URL: http://forum.audiogames.net/viewtopic.php?pid=168335#p168335

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-11 Thread AudioGames.net ForumNew releases room: SLJ


Re: Swamp, zombie fps by Aprone

[[wow]], Adel. So youre telling me that the chances of sending money outside your contry is better now, since hassan rouhani became the president? Sounds interesting. Well, i have no idea on what those restrictions means. The only thing I hope is that those people who wanna send money to other countries can do it when they want it, without any restrictions. I mean, money are money, no madder where they come from. It can be difficult to send money outside a country, but I think that can be done, if the bank is willing to help of course.URL: http://forum.audiogames.net/viewtopic.php?pid=168344#p168344

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Re: [Audiogames-reflector] GLTech Studio's first release is finally here! Town of Peril Beta 1!

2014-03-10 Thread AudioGames.net ForumNew releases room: SLJ


Re: GLTech Studio's first release is finally here! Town of Peril Beta 1!

Hi.I finally tried the game yesterday, and its really cool.The idea in post 27 sounds amazing! Keep up the good work man.URL: http://forum.audiogames.net/viewtopic.php?pid=168150#p168150

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Re: [Audiogames-reflector] Alter Aeon Updates

2014-03-10 Thread AudioGames.net ForumNew releases room: SLJ


Re: Alter Aeon Updates

Hi.Im also interested in brewing poison. My only problem is that I cant find a liquid container, and ive been a lot of places, and searched in the donation rooms.URL: http://forum.audiogames.net/viewtopic.php?pid=168174#p168174

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-06 Thread AudioGames.net ForumNew releases room: SLJ


Re: Swamp, zombie fps by Aprone

[[wow]], Aprone! This is going to be so fantastic! I hope youll feel better very soon. Not because of Swamp, because feeling sick is just crab! Damn so many who are sick here in my country.[[wow]] Mehgcap. Some people are just kind of weird. I dont hope you were at the hospital for any critical reasons, and I hope you feel well again.URL: http://forum.audiogames.net/viewtopic.php?pid=167784#p167784

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Re: [Audiogames-reflector] snow race beta released!

2014-03-05 Thread AudioGames.net ForumNew releases room: SLJ


Re: snow race beta released!

Oh, I see that the 39 gb mentioning was about the server.  Damn, if the game was that big! URL: http://forum.audiogames.net/viewtopic.php?pid=167505#p167505

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Re: [Audiogames-reflector] Stem Stumper Is On The Interwebs

2014-03-05 Thread AudioGames.net ForumNew releases room: SLJ


Re: Stem Stumper Is On The Interwebs

Hi.Thanks for sharing this. I havent tried it yet in any browser, but Im looking forward to see how it works.It seems like something went wrong then you wrote the subject on the topic.URL: http://forum.audiogames.net/viewtopic.php?pid=167551#p167551

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Re: [Audiogames-reflector] snow race beta released!

2014-03-04 Thread AudioGames.net ForumNew releases room: SLJ


Re: snow race beta released!

Hi.Congratulations on the beta. Sounds really awesome! Im currently having some critical issues which means Im pretty much blocked from using Windows at the moment. [[wow]], is 39 gb of disk space required?URL: http://forum.audiogames.net/viewtopic.php?pid=167488#p167488

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Re: [Audiogames-reflector] GLTech Studio's first release is finally here! Town of Peril Beta 1!

2014-03-04 Thread AudioGames.net ForumNew releases room: SLJ


Re: GLTech Studio's first release is finally here! Town of Peril Beta 1!

Hi.[[wow]], great news. So, have you taken over the Danger city project?URL: http://forum.audiogames.net/viewtopic.php?pid=167489#p167489

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-03 Thread AudioGames.net ForumNew releases room: SLJ


Re: Swamp, zombie fps by Aprone

Im sorry to say this, but only Aprone can do something about those who have been banned. People can be unbanned, but there have to be a reason to do so. Likewise, there is a reason for people have been banned, and Ill say all those people deserve at leased to know why they have been banned. I have seen so many posts from people who have been banned who dont understand why they have been banned. I dont think its fair that all those people dont get any reason for why they have been banned.Gece:is there anyone in your country who have told you about Swamp? Who have introduced you to the game and teached you how to play it? If someone from your country who speaks your language can help you to explain it all to us in english, we should be able to figure out why you have been banned.there have been so many troublemakers who have tried to get into Swamp again, which is one of the reasons for all this mess.What language do you sp
 eak? Then, some of the people here on the forum might be able to comunicate better with you on your language.URL: http://forum.audiogames.net/viewtopic.php?pid=167231#p167231

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Re: [Audiogames-reflector] flyby chow

2014-03-03 Thread AudioGames.net ForumNew releases room: SLJ


Re: flyby chow

Hi.Gece: FlyByChow got your message in the Swamp topic, so you should delete this one. FlyByChow cant do anything about it. Only Aprone can do something about it.URL: http://forum.audiogames.net/viewtopic.php?pid=167232#p167232

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-03 Thread AudioGames.net ForumNew releases room: SLJ


Re: Swamp, zombie fps by Aprone

Gece:Here we have the problem. You have been banned, because you have logged in on one of your friends account to Swamp. This is not allowed. I understand that you just wanna help your friends.Well, I dont understand why so many people are logging into each others account. Not just on Swamp, but in general.Aprone:I totally understand all this mess. I have an idea, which maybe can clear up some frustration for some of them who have been banned: Would it be possible to add a individuel short message after the youve been banned message, saying: For cheating, for logging into others accounts, for spamming the chat or something simular, so people at leased know why they have been banned? Just a suggestion. URL: http://forum.audiogames.net/viewtopic.php?pid=167296#p
 167296

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-01 Thread AudioGames.net ForumNew releases room: SLJ


Re: Swamp, zombie fps by Aprone

Regarding to campaigns, you can only save and load if those features are made in the campaign youre playing.URL: http://forum.audiogames.net/viewtopic.php?pid=166986#p166986

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Re: [Audiogames-reflector] Sengoku Jidai 2.6 (+Kamikaze map)

2014-03-01 Thread AudioGames.net ForumNew releases room: SLJ


Re: Sengoku Jidai 2.6 (+Kamikaze map)

Hi.I hate to say this, but I still find the game extremely confusing.  Im not sure on how to make it less confusing. Maybe a good training tutorial would be the key? I have pretty much given up on this game. But well, games are not made to be enjoyed by everyone. there should be games for different people, so Im slowly accepting that I just cant get into the game very well. Thats one of the very few games Ive given up on, but Im pretty much okay with that, because there should be games for everyone.So, keep up the good work, and I really hope a lot of people enjoys the new update. the game still sounds really cool, and I hope Im one of the few who find the game that much confusing.URL: http://forum.audiogames.net/viewtopic.php?pid=166989#p166989

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Re: [Audiogames-reflector] Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2

2014-03-01 Thread AudioGames.net ForumNew releases room: SLJ


Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2

[[wow]], nice video!URL: http://forum.audiogames.net/viewtopic.php?pid=166991#p166991

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Re: [Audiogames-reflector] my first game: numbers

2014-02-28 Thread AudioGames.net ForumNew releases room: SLJ


Re: my first game: numbers

[[wow]], congratulations on making your first game!URL: http://forum.audiogames.net/viewtopic.php?pid=166842#p166842

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Re: [Audiogames-reflector] Audio Defence, papa sangre with zombies and weapons

2014-02-27 Thread AudioGames.net ForumNew releases room: SLJ


Re: Audio Defence,papa sangre with zombies and weapons

[[wow]]! The game modes sounds really amazing! Im looking so much forward to this.URL: http://forum.audiogames.net/viewtopic.php?pid=166794#p166794

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