Re: [Audiogames-reflector] The blind swordsman - a flash audio only game

2014-05-08 Thread AudioGames.net ForumNew releases room: seal


Re: The blind swordsman - a flash audio only game

Well, you can include SAPI to read achievements and highscores sections where the rest will be spoken normally.URL: http://forum.audiogames.net/viewtopic.php?pid=174438#p174438

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[Audiogames-reflector] Narcissu 1st 2nd - An visual novel accessible for the blind!

2014-05-08 Thread AudioGames.net ForumNew releases room: seal


Narcissu 1st & 2nd - An visual novel accessible for the blind!

Hello,As today new patch arrived, I can officially post it here for You all..Narcissu 1st  2nd is an visual novel game from japan with translations to english and other languages in the future.As its visual novel only one goal of the game is read / listen the story with beautifull music, SFX and voiceacting.You can play the game on steam. Its free, so go ahead if You like great stories about the life and reflections.Game is on steam distribution so to play it, You MUST HAVE an account like with Skullgirls.LINK:http://store.steampowered.com/app/264380/Patch file:http://www.mediafire.com/download/u930a … cissu2.exeYou need to run the game from this file, copy it to steam\steamapps\content\narcissu\Right now you must use arrow keys to move in the menus and space to read the selected item, pressing enter will activate the item.During the game space is fro scrolling and reading the new text, thats it.For everyone who love reading and good VN its a MUST HAVE!URL: http://forum.audiogames.net/viewtopic.php?pid=174462#p174462
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Re: [Audiogames-reflector] The blind swordsman - a flash audio only game

2014-05-06 Thread AudioGames.net ForumNew releases room: seal


Re: The blind swordsman - a flash audio only game

Ahd I am the one who completed shank, really great game with fine combo system. I always wanted to play A devil may cry style of game in 2d!CheersURL: http://forum.audiogames.net/viewtopic.php?pid=174282#p174282

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Re: [Audiogames-reflector] The blind swordsman - a flash audio only game

2014-05-05 Thread AudioGames.net ForumNew releases room: seal


Re: The blind swordsman - a flash audio only game

Great to see sequel is coming and planning! and to see another developer here!URL: http://forum.audiogames.net/viewtopic.php?pid=174219#p174219

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Re: [Audiogames-reflector] Grail to the Thief: An Interactive Audio Adventure

2014-05-01 Thread AudioGames.net ForumNew releases room: seal


Re: Grail to the Thief: An Interactive Audio Adventure

Sadly, game will be short and as for the adventure games, too short. Most classic adventure games I know are really long and not that easy to complete. This is only one sad thing about the game.URL: http://forum.audiogames.net/viewtopic.php?pid=173728#p173728

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Re: [Audiogames-reflector] The blind swordsman - a flash audio only game

2014-05-01 Thread AudioGames.net ForumNew releases room: seal


Re: The blind swordsman - a flash audio only game

Well, how can i change the mode from 180 to 360? its unlocked after beating the story first time or what?URL: http://forum.audiogames.net/viewtopic.php?pid=173789#p173789

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Re: [Audiogames-reflector] The blind swordsman - a flash audio only game

2014-04-30 Thread AudioGames.net ForumNew releases room: seal


Re: The blind swordsman - a flash audio only game

This is ONLINE GAME without any download options, if this can be downloaded noone will be stuck with these problems probably.Hmm, what about the button to activate next level in the story mode, if you are moving with insert plus 4 and 6 its the last button on the right everytime here.You must click on the button with your mose cursor to actvate these sadly.;URL: http://forum.audiogames.net/viewtopic.php?pid=173602#p173602

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[Audiogames-reflector] The blind swordsman - a flash audio only game

2014-04-29 Thread AudioGames.net ForumNew releases room: seal


The blind swordsman - a flash audio only game

This is my todays discover and this is fairly great game. I didn;t played anything like that before. Simply you are a blind swordsman who is trying to get his sight back.you can play this game here:http://www.newgrounds.com/portal/view/636785Some warnings:Main menu and every button isnt labelled so use the mouse to click on these with jaws / nvda. Game is played with arrow keys or WSAD instead.Left/ right or A / D - move left and rightUp or W: slash with your swordDown or S: Block / parry.Thats it, you have story mode with with the levels and survival mode.Nice slashing!URL: http://forum.audiogames.net/viewtopic.php?pid=173533#p173533

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Re: [Audiogames-reflector] The blind swordsman - a flash audio only game

2014-04-29 Thread AudioGames.net ForumNew releases room: seal


Re: The blind swordsman - a flash audio only game

Hello, there are story mode, survival, credits and histores.Use OCR there to click in main meni. When playing, remember to click insert Space to play without any problems. After a level you must use NVDA revies cursor and click on the last button on the right.URL: http://forum.audiogames.net/viewtopic.php?pid=173545#p173545

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Re: [Audiogames-reflector] The blind swordsman - a flash audio only game

2014-04-29 Thread AudioGames.net ForumNew releases room: seal


Re: The blind swordsman - a flash audio only game

I am clicking on the story mode with the OCR and its working. I cant beat the 10 level, last boss, extremely hard but the game si FULLY PLAYABLE. Button mashing is totally wrong. Listen carefully and react, react fast enough.URL: http://forum.audiogames.net/viewtopic.php?pid=173576#p173576

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Re: [Audiogames-reflector] shadow rine full voice version released

2014-04-26 Thread AudioGames.net ForumNew releases room: seal


Re: shadow rine full voice version released

First of all, SR is more like story driven action game with very light RPG elements. Many of youy can argue this ofcourse, becauwse its RPG, well... Its not typical RPG.First of all, the most important part of the game is the story, if we can drop out the story line we have almost nothing really interesting or deep enough to play it again and again.RPG elements? only one, leveling your ONLY ONE sword, thats not much. Telling its complex RPG is really too much, seriously. FF VII or every FF i saw is typical RPG when we compares it. So, finally, this game is good for beating it for all secrets, difficulty levels, but nothing more. Not many items to collect, only one weapon and really SIMPLE fighting system. Multi player? well, totally bad idea which can ruin this project. Swamp style of multi player? no, it can do MORE than ruin this project, swamp is not good example how MP game should be like, [personal opinion]So, Its the best audio act
 ion game with RPG elements still, but ill never try to compare this game to mainstream one, sadly or not. I must see RPG with skill trees, great and complex fighting / blocking / dodging system, or turn based one and character creation / customisaton where Ill gain the abilities, skills and attributes.SR gave me few hours of great time but nothing more. Audio side of the game is simply okay, sounds could be much better, its not professional like effects of the envirommentals, reverbs, delays, theres nothing like that. Music? well, there are few great tracks, few bad quality tracks sounding like PSX OSTs. Voiceacting is good enough, ofcourse I can understand the cash problems and every microphone sounds differend with occasional noises and background hummings. The rest of the SFX plays just okay, ambiences are the best of the surroundings.Its hard to review the game because its trying to mix few game types, Action, story driven l
 ike visual novel, exploration and finally RPG.For me, its only 5 out of 10.URL: http://forum.audiogames.net/viewtopic.php?pid=173286#p173286

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Re: [Audiogames-reflector] shadow rine full voice version released

2014-04-18 Thread AudioGames.net ForumNew releases room: seal


Re: shadow rine full voice version released

Well, when i loaded my save after finishing the game in the bonus shop i selected double XP, I started the game with level 0 and no XP, thats ok? I though i will be earning doubled XP.URL: http://forum.audiogames.net/viewtopic.php?pid=172435#p172435

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Re: [Audiogames-reflector] Basketball

2014-04-10 Thread AudioGames.net ForumNew releases room: seal


Re: Basketball

Well, idea is cool and it will be fun if there will be online play, audio effects like reverbs of the places where you can play like, street or halls etc. Also, if there will be basketball rules it will be cool also.URL: http://forum.audiogames.net/viewtopic.php?pid=171717#p171717

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Re: [Audiogames-reflector] shadow rine full voice version released

2014-04-05 Thread AudioGames.net ForumNew releases room: seal


Re: shadow rine full voice version released

Well, I played first time on easy, beaten it finally, thanks Assault for that demo!My question is, can someone describe the extra shop after loading the save data? I think i cant understand every item there. Next thing is if ill click on start game ill start the second play on the same difficulty or ill be able to choose another one?URL: http://forum.audiogames.net/viewtopic.php?pid=171290#p171290

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Re: [Audiogames-reflector] shadow rine full voice version released

2014-04-04 Thread AudioGames.net ForumNew releases room: seal


Re: shadow rine full voice version released

I cant beat rudolph really, his last form is really hard to beat. If i am not leveld up enpugh and must start the game from the beginning... no, it will be not balanced enopugh for me lolURL: http://forum.audiogames.net/viewtopic.php?pid=171225#p171225

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Re: [Audiogames-reflector] shadow rine full voice version released

2014-04-04 Thread AudioGames.net ForumNew releases room: seal


Re: shadow rine full voice version released

I am level 8, i have trouble beating his last form where hes slashing me and throwing things. Every my attack is defended and sometimes I can hit him and it is working but dont know what I should to do.URL: http://forum.audiogames.net/viewtopic.php?pid=171231#p171231

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Re: [Audiogames-reflector] shadow rine full voice version released

2014-04-03 Thread AudioGames.net ForumNew releases room: seal


Re: shadow rine full voice version released

I am stuck in the underground temple. I found a light key but where are the door for this one? hURL: http://forum.audiogames.net/viewtopic.php?pid=171161#p171161

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Re: [Audiogames-reflector] shadow rine full voice version released

2014-04-01 Thread AudioGames.net ForumNew releases room: seal


Re: shadow rine full voice version released

ambients are really great and i am looking forward to see new ones. ALso, it will be cool if there will be night / day changes or soem other weather changes, only for well, atmosphere lolIf someone can give me a passwords it will be cool, i really dont want to play a demo when i have a full version.URL: http://forum.audiogames.net/viewtopic.php?pid=171012#p171012

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Re: [Audiogames-reflector] shadow rine full voice version released

2014-04-01 Thread AudioGames.net ForumNew releases room: seal


Re: shadow rine full voice version released

ambients are really great and i am looking forward to see new ones. ALso, it will be cool if there will be night / day changes or soem other weather changes, only for well, atmosphere lolIf someone can give me a passwords it will be cool, i really dont want to play a demo when i have a full version.URL: http://forum.audiogames.net/viewtopic.php?pid=171012#p171012

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Re: [Audiogames-reflector] shadow rine full voice version released

2014-04-01 Thread AudioGames.net ForumNew releases room: seal


Re: shadow rine full voice version released

ambients are really great and i am looking forward to see new ones. ALso, it will be cool if there will be night / day changes or soem other weather changes, only for well, atmosphere lolIf someone can give me a passwords it will be cool, i really dont want to play a demo when i have a full version.URL: http://forum.audiogames.net/viewtopic.php?pid=171012#p171012

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Re: [Audiogames-reflector] shadow rine full voice version released

2014-04-01 Thread AudioGames.net ForumNew releases room: seal


Re: shadow rine full voice version released

ambients are really great and i am looking forward to see new ones. ALso, it will be cool if there will be night / day changes or soem other weather changes, only for well, atmosphere lolIf someone can give me a passwords it will be cool, i really dont want to play a demo when i have a full version.URL: http://forum.audiogames.net/viewtopic.php?pid=171012#p171012

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Re: [Audiogames-reflector] SKULLGIRLS - fully accessible mainstream fighting game [PC]

2014-03-27 Thread AudioGames.net ForumNew releases room: seal


Re: SKULLGIRLS - fully accessible mainstream fighting game [PC]

Well, Big band isnt finished already so this is why hes missing few things. Can you put your steam ID here?URL: http://forum.audiogames.net/viewtopic.php?pid=170339#p170339

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Re: [Audiogames-reflector] SKULLGIRLS - fully accessible mainstream fighting game [PC]

2014-03-26 Thread AudioGames.net ForumNew releases room: seal


Re: SKULLGIRLS - fully accessible mainstream fighting game [PC]

You can do that from the steam client not from the website. Click on it on the login screen.URL: http://forum.audiogames.net/viewtopic.php?pid=170196#p170196

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Re: [Audiogames-reflector] SKULLGIRLS - fully accessible mainstream fighting game [PC]

2014-03-26 Thread AudioGames.net ForumNew releases room: seal


Re: SKULLGIRLS - fully accessible mainstream fighting game [PC]

My Twitter and steam ID is always under my posts for everyone who is interested.URL: http://forum.audiogames.net/viewtopic.php?pid=170236#p170236

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Re: [Audiogames-reflector] SKULLGIRLS - fully accessible mainstream fighting game [PC]

2014-03-26 Thread AudioGames.net ForumNew releases room: seal


Re: SKULLGIRLS - fully accessible mainstream fighting game [PC]

If you will follow the steam guide Everything should be okay. I dont need any OCR now to use steam.URL: http://forum.audiogames.net/viewtopic.php?pid=170274#p170274

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Re: [Audiogames-reflector] SKULLGIRLS - fully accessible mainstream fighting game [PC]

2014-03-25 Thread AudioGames.net ForumNew releases room: seal


Re: SKULLGIRLS - fully accessible mainstream fighting game [PC]

@guilevi: Can I add you on steam? or invite me if you wish.URL: http://forum.audiogames.net/viewtopic.php?pid=170129#p170129

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-11 Thread AudioGames.net ForumNew releases room: seal


Re: Swamp, zombie fps by Aprone

Well, too much for me. Swamp will be not free as its MULTI PLAYER GAME, not single player. Free game when everything is multi player is really a marketing trick!So, ill end here with playing swamp. Good luck in the project!URL: http://forum.audiogames.net/viewtopic.php?pid=168343#p168343

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Re: [Audiogames-reflector] SKULLGIRLS - fully accessible mainstream fighting game [PC]

2014-03-10 Thread AudioGames.net ForumNew releases room: seal


Re: SKULLGIRLS - fully accessible mainstream fighting game [PC]

Yep, its, completely.URL: http://forum.audiogames.net/viewtopic.php?pid=168273#p168273

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Re: [Audiogames-reflector] SKULLGIRLS - fully accessible mainstream fighting game [PC]

2014-02-27 Thread AudioGames.net ForumNew releases room: seal


Re: SKULLGIRLS - fully accessible mainstream fighting game [PC]

This is shocking, but audio gaming scene is forcing everyone to use keyboard only even with preconfigured keys without chance to change. This is what i love about video games, you can use keyboard, gamepad, you can reconfig everything what you want. Today there are people who didnt played games with controllers or even didnt saw the controllers. What I can learn from that is, audio games is the best way to close door for everyone to feel good / confortable when trying video games.Brat, gamepad is the best experience when playing SG and every game, or, every video game. You have everything under you fingers. No searching buttons on the keyboard or something like that.This terminology is typical for the fightng games where its the best to use on arcade sticks / gamepads. This is why keyboard is so hard to play with doing more complicated / advanced thngs like combos, juggles etc. Ofcourse, its not inpossible, but a lot more harder. If you have m
 ore questions go ahead. Ill do my best to answer everything I know from the years.URL: http://forum.audiogames.net/viewtopic.php?pid=166768#p166768

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Re: [Audiogames-reflector] SKULLGIRLS - fully accessible mainstream fighting game [PC]

2014-02-25 Thread AudioGames.net ForumNew releases room: seal


Re: SKULLGIRLS - fully accessible mainstream fighting game [PC]

Can I invite you, Assault?And you cant delete beta from your library if that was the question.If you mean installed beta, well, as You wish, you can test things ut you can play with main game only.CheersURL: http://forum.audiogames.net/viewtopic.php?pid=166536#p166536

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Re: [Audiogames-reflector] SKULLGIRLS - fully accessible mainstream fighting game [PC]

2014-02-25 Thread AudioGames.net ForumNew releases room: seal


Re: SKULLGIRLS - fully accessible mainstream fighting game [PC]

I think we can do it pretty easy. Ill talk to erion and maybe Well be able to give you the TT adress using PM.URL: http://forum.audiogames.net/viewtopic.php?pid=166562#p166562

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Re: [Audiogames-reflector] Introducing Crazy Bat, A game for Android, by Ghorthalon of DragonApps

2014-02-22 Thread AudioGames.net ForumNew releases room: seal


Re: Introducing Crazy Bat, A game for Android, by Ghorthalon of DragonApps

Well, do the game for IOS / PC and ill be happy lolCongrats dude!URL: http://forum.audiogames.net/viewtopic.php?pid=166312#p166312

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Re: [Audiogames-reflector] SKULLGIRLS - fully accessible mainstream fighting game [PC]

2014-02-09 Thread AudioGames.net ForumNew releases room: seal


Re: SKULLGIRLS - fully accessible mainstream fighting game [PC]

You cant see updates in the game itself. You need to go to the SG community on steamcommunity.comURL: http://forum.audiogames.net/viewtopic.php?pid=164928#p164928

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Re: [Audiogames-reflector] SKULLGIRLS - fully accessible mainstream fighting game [PC]

2014-02-04 Thread AudioGames.net ForumNew releases room: seal


Re: SKULLGIRLS - fully accessible mainstream fighting game [PC]

Ap and Respectively AK means Any punch or kick and Assault mentioned correctly. You dont need it, you can check everyones movelist ingame easily.URL: http://forum.audiogames.net/viewtopic.php?pid=164310#p164310

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Re: [Audiogames-reflector] SKULLGIRLS - fully accessible mainstream fighting game [PC]

2014-02-03 Thread AudioGames.net ForumNew releases room: seal


Re: SKULLGIRLS - fully accessible mainstream fighting game [PC]

New update is live. It fixes bug with reading problems with other languages than english, even japanese. Also it is with new and better sound for hit reset. Remember reset is after three hits and above.URL: http://forum.audiogames.net/viewtopic.php?pid=164179#p164179

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Re: [Audiogames-reflector] SKULLGIRLS - fully accessible mainstream fighting game [PC]

2014-02-01 Thread AudioGames.net ForumNew releases room: seal


Re: SKULLGIRLS - fully accessible mainstream fighting game [PC]

Saytools is installer and you must install it. Next, clicking clipreader will run in your processes so it will be running without any window. After that do everything from the guide on the first post and you should be fine.URL: http://forum.audiogames.net/viewtopic.php?pid=163853#p163853

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Re: [Audiogames-reflector] SKULLGIRLS - fully accessible mainstream fighting game [PC]

2014-01-31 Thread AudioGames.net ForumNew releases room: seal


Re: SKULLGIRLS - fully accessible mainstream fighting game [PC]

This is because you are not writng your real username and password there, Apostrophes are indicating this is only a place for YOUR real username and password to type there without these apostrophes. Its a example there. I thought its selfexplanatory...URL: http://forum.audiogames.net/viewtopic.php?pid=163680#p163680

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Re: [Audiogames-reflector] SKULLGIRLS - fully accessible mainstream fighting game [PC]

2014-01-31 Thread AudioGames.net ForumNew releases room: seal


Re: SKULLGIRLS - fully accessible mainstream fighting game [PC]

What exactly is missing? can you copy the error corectly as it is?URL: http://forum.audiogames.net/viewtopic.php?pid=163695#p163695

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Re: [Audiogames-reflector] SKULLGIRLS - fully accessible mainstream fighting game [PC]

2014-01-31 Thread AudioGames.net ForumNew releases room: seal


Re: SKULLGIRLS - fully accessible mainstream fighting game [PC]

lol, that is hmmm... well, i dont have words, really.Yeah, typical brindy comment, Everything what should be said about that was been posted here. Dont like that, dont get anything, its so easy.URL: http://forum.audiogames.net/viewtopic.php?pid=163700#p163700

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Re: [Audiogames-reflector] SKULLGIRLS - fully accessible mainstream fighting game [PC]

2014-01-31 Thread AudioGames.net ForumNew releases room: seal


Re: SKULLGIRLS - fully accessible mainstream fighting game [PC]

No offence, commenting only and this is a difference.PS. start talking and writing in other language than yours and ill tell you you are so pathetic. :-)Fun, really!URL: http://forum.audiogames.net/viewtopic.php?pid=163703#p163703

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Re: [Audiogames-reflector] SKULLGIRLS - fully accessible mainstream fighting game [PC]

2014-01-31 Thread AudioGames.net ForumNew releases room: seal


Re: SKULLGIRLS - fully accessible mainstream fighting game [PC]

Okay, not worth arguing. I am reading and i know what i am typing about so there is everything what I wanted to say.That was only my comment regarding the topic and thats all. Noone must like what i am sayng about and how i am saying something and that is okay for me. This is not a first time when someone is against something what Im saying about. I never told YOU ARE BLIND and TYPICAL PERSON, I only told this is typical blindy comment what yeah, you could get to you really. Instead of making some wars Better will be to concentrate on the main topic. Sorry to you f something sounds offensve, Maybe thats a difference between understanding / culture / languages and _expression_. As I said, I knew what I wanted to type.URL: http://forum.audiogames.net/viewtopic.php?pid=163709#p163709

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Re: [Audiogames-reflector] SKULLGIRLS - fully accessible mainstream fighting game [PC]

2014-01-31 Thread AudioGames.net ForumNew releases room: seal


Re: SKULLGIRLS - fully accessible mainstream fighting game [PC]

Did you added the parameters to the skullgirls in the properties? If yes, when you are launching the game you should be fine with that.URL: http://forum.audiogames.net/viewtopic.php?pid=163716#p163716

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Re: [Audiogames-reflector] SKULLGIRLS - fully accessible mainstream fighting game [PC]

2014-01-31 Thread AudioGames.net ForumNew releases room: seal


Re: SKULLGIRLS - fully accessible mainstream fighting game [PC]

This is something i can see first time. Try to reinstall skullgrls and see what will happen.URL: http://forum.audiogames.net/viewtopic.php?pid=163737#p163737

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Re: [Audiogames-reflector] SKULLGIRLS - fully accessible mainstream fighting game [PC]

2014-01-31 Thread AudioGames.net ForumNew releases room: seal


Re: SKULLGIRLS - fully accessible mainstream fighting game [PC]

Sneak, have you played SG already? If not give me a shot when youll willl and if can i add you on steam!CheersURL: http://forum.audiogames.net/viewtopic.php?pid=163758#p163758

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Re: [Audiogames-reflector] SKULLGIRLS - fully accessible mainstream fighting game [PC]

2014-01-31 Thread AudioGames.net ForumNew releases room: seal


Re: SKULLGIRLS - fully accessible mainstream fighting game [PC]

SLJ, thanks for the positives, this is always good to know we are doing something what is worth doing for You all. Thumbs Up!URL: http://forum.audiogames.net/viewtopic.php?pid=163659#p163659

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Re: [Audiogames-reflector] SKULLGIRLS - fully accessible mainstream fighting game [PC]

2014-01-30 Thread AudioGames.net ForumNew releases room: seal


Re: SKULLGIRLS - fully accessible mainstream fighting game [PC]

Sean: Really not sure about the solution. If you set up an account and installed steam It should run. Add the parameters to the steam icon on the desktop which you can find in my guide mentioned in this topic.Steam should update itself and log in you automatically so you will be able to move using NVDA mouse cursor.I cant do anything more for now, sorry. If there will be any news regarding that problem come on here and well try to clear things out. :-)URL: http://forum.audiogames.net/viewtopic.php?pid=163556#p163556

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Re: [Audiogames-reflector] SKULLGIRLS - fully accessible mainstream fighting game [PC]

2014-01-30 Thread AudioGames.net ForumNew releases room: seal


Re: SKULLGIRLS - fully accessible mainstream fighting game [PC]

SLJ: wel... i am not mac user, Peter mach run the steam on his mac as far as i knows virtualising / running windows there so its possible. He played Injustice on steam so I believe answer is, You can.Steam is a platform where more and more developers are putting their games. Its like XBLA or PSN and its the biggest platform for the PC / MAC [Linux] users probably.You have your games library there so, its really big platform.URL: http://forum.audiogames.net/viewtopic.php?pid=163567#p163567

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Re: [Audiogames-reflector] SKULLGIRLS - fully accessible mainstream fighting game [PC]

2014-01-30 Thread AudioGames.net ForumNew releases room: seal


Re: SKULLGIRLS - fully accessible mainstream fighting game [PC]

I updated the steam guide so it should be more friendly now.Let me know if youll have problems still.Also, Update is coming for the skullgirls.URL: http://forum.audiogames.net/viewtopic.php?pid=163569#p163569

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Re: [Audiogames-reflector] SKULLGIRLS - fully accessible mainstream fighting game [PC]

2014-01-30 Thread AudioGames.net ForumNew releases room: seal


Re: SKULLGIRLS - fully accessible mainstream fighting game [PC]

Next update is live.It fixes problems with tutorials and add online features who is fighting with who and prompt about youll be spectating when not fighting.Next update should add sound to let everyone his / her combo meter is reset to 0. This is helpfull if you want to know when your attacks stopped building one long chain.URL: http://forum.audiogames.net/viewtopic.php?pid=163578#p163578

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Re: [Audiogames-reflector] SKULLGIRLS - fully accessible mainstream fighting game [PC]

2014-01-30 Thread AudioGames.net ForumNew releases room: seal


Re: SKULLGIRLS - fully accessible mainstream fighting game [PC]

I dont care, I am customers and steam can refunds in some situations so this will be not changed anyway. These options accessible for us are in the steam from the beginning so from many years. 14 dollars isnt high price and Instead of finding negatives, ill be happy from the positives. URL: http://forum.audiogames.net/viewtopic.php?pid=163581#p163581

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Re: [Audiogames-reflector] SKULLGIRLS - fully accessible mainstream fighting game [PC]

2014-01-30 Thread AudioGames.net ForumNew releases room: seal


Re: SKULLGIRLS - fully accessible mainstream fighting game [PC]

No, this game should works fine, this has really low requirements.URL: http://forum.audiogames.net/viewtopic.php?pid=163592#p163592

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Re: [Audiogames-reflector] SKULLGIRLS - fully accessible mainstream fighting game [PC]

2014-01-29 Thread AudioGames.net ForumNew releases room: seal


Re: SKULLGIRLS - fully accessible mainstream fighting game [PC]

Today update is coming with totally accessible version we hope so.Ill give a shot on my twitter when the up will be live so remember restart steam to get it updated automatically.Features:-Accessing all menus, and options / settings-Accessing story mode, tutorials-Fully accessible character / assist / stage selection screens-Accessible command list for everycharacter [movelist]-Fully working invitation system for the friends through steam client [After making a lobby, right click on your steam friend, click send invitation, When friend will click on CLICK HERE TO ACCEPT in the chat window hell be in the lobby room]-Full online support it means: Every online mode will be readable, lobby rooms when youll be searching for those, how many people are in the rooms, Inside the lobby you can see people, their number of fights / wins, their pink.-Setting up and creating lobby.-Playing i
 n all online modes like, all play, training online, queen of the hill.-Full training settings will be accessible like: setting the level of the AI or it should be OFF, setting special bars to be infinte etc, and many more options in the training roomOptions screen is fully accessible for the blind its like: Full controller / keyboard setup - Action [GAMEPAD KEY / KEYBOARD KEY]You can configure all keys at once like: [Press the key for up, now for down, left...] And so on or change these manually.SO, wait for the new update today.You can find more on my twitter:lirin111URL: http://forum.audiogames.net/viewtopic.php?pid=163461#p163461

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Re: [Audiogames-reflector] SKULLGIRLS - fully accessible mainstream fighting game [PC]

2014-01-29 Thread AudioGames.net ForumNew releases room: seal


Re: SKULLGIRLS - fully accessible mainstream fighting game [PC]

Today update is coming with totally accessible version we hope so.Ill give a shot on my twitter when the up will be live so remember restart steam to get it updated automatically.Features:-Accessing all menus, and options / settings-Accessing story mode, tutorials-Fully accessible character / assist / stage selection screens-Accessible command list for everycharacter [movelist]-Fully working invitation system for the friends through steam client [After making a lobby, right click on your steam friend, click send invitation, When friend will click on CLICK HERE TO ACCEPT in the chat window hell be in the lobby room]-Full online support it means: Every online mode will be readable, lobby rooms when youll be searching for those, how many people are in the rooms, Inside the lobby you can see people, their number of fights / wins, their pink.-Setting up and creating lobby.-Playing i
 n all online modes like, all play, training online, queen of the hill.-Full training settings will be accessible like: setting the level of the AI or it should be OFF, setting special bars to be infinite etc, and many more options in the training roomOptions screen is fully accessible for the blind its like: Full controller / keyboard setup - Action [GAMEPAD KEY / KEYBOARD KEY]You can configure all keys at once like: [Press the key for up, now for down, left...] And so on or change these manually.SO, wait for the new update today.You can find more on my twitter:lirin111URL: http://forum.audiogames.net/viewtopic.php?pid=163461#p163461

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Re: [Audiogames-reflector] SKULLGIRLS - fully accessible mainstream fighting game [PC]

2014-01-29 Thread AudioGames.net ForumNew releases room: seal


Re: SKULLGIRLS - fully accessible mainstream fighting game [PC]

Today update is coming with totally accessible version we hope so.Ill give a shot on my twitter when the up will be live so remember restart steam to get it updated automatically.Features:-Accessing all menus, and options / settings-Accessing story mode, tutorials-Fully accessible character / assist / stage selection screens-Accessible command list for everycharacter [movelist]-Fully working invitation system for the friends through steam client [After making a lobby, right click on your steam friend, click send invitation, When friend will click on CLICK HERE TO ACCEPT in the chat window hell be in the lobby room]-Full online support it means: Every online mode will be readable, lobby rooms when youll be searching for those, how many people are in the rooms, Inside the lobby you can see people, their number of fights / wins, their pink.-You can kick users from your own lobbies.
-Setting up and creating lobby.-Playing in all online modes like, all play, training online, queen of the hill.-Full training settings will be accessible like: setting the level of the AI or it should be OFF, setting special bars to be infinite etc, and many more options in the training roomOptions screen is fully accessible for the blind its like: Full controller / keyboard setup - Action [GAMEPAD KEY / KEYBOARD KEY]You can configure all keys at once like: [Press the key for up, now for down, left...] And so on or change these manually.SO, wait for the new update today.You can find more on my twitter:lirin111URL: http://forum.audiogames.net/viewtopic.php?pid=163461#p163461 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com http://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: [Audiogames-reflector] SKULLGIRLS - fully accessible mainstream fighting game [PC]

2014-01-29 Thread AudioGames.net ForumNew releases room: seal


Re: SKULLGIRLS - fully accessible mainstream fighting game [PC]

This is on steam and will be ONLY for steam. That is something their will not change etc.Steam is ideal platform for most gamer novadays and their didnt make a game for the blind. Their did good job adding these things and their goal is to not making something typically for the blind but if their can help us playing the game fully why not.This is what mike said to me. I know the steam client isnt perfect for us but This game use steam for everything like achievements and most importantly, for online play. If you will understand how steam is working youll be fine with that after a wchile. Me and other blind people from my steam friendlist are using it so fine and its doable. What you cant do from the steam client you can always do from steam website for everything is accessible.Sorry for the difficulties but this is only one way to play the game and I can tell its doable fully.Maybe we can do something more 
 writing to the walve about steam accessibility or lighter version of their steam client. Who knows, maybe their can do something about that.URL: http://forum.audiogames.net/viewtopic.php?pid=163541#p163541

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[Audiogames-reflector] SKULLGIRLS - fully accessible mainstream fighting game [PC]

2014-01-28 Thread AudioGames.net ForumNew releases room: seal


SKULLGIRLS - fully accessible mainstream fighting game [PC]

Hello all.I am teasing you from few days about skullgirls, a fighting game developed by Lab Zero Games This is a 2d fighting game which gots full accessibility updates.When ill start dropping links, few words:Its so great people wants to do such a nice things like that. Mike Z Zaimont Main developer of the game put his time to get the game fully accessible for us, blind players. As we didnt found easiest way to access the full game, we did it in another way which, well, I hope so will be enjoyable for everyone.Game cant be self-voiced due to the cash what we can understand. Their are doing it for free for us and this is really what we should be thankfull for.Testers are me mainly and Robjoy AKA Erion from two days. As i am in contact with Mike, I am reporting / suggesting and talking about the whole proces and updates.Now, lets jump to the section, How it works.First, Youll need steam client and steam account. You can check the Steam Guide created by me there:http://forum.audiogames.net/viewforum.php?id=6#brd-mainWhen youll get steam and make account, time to get the game.Game is 13.99$ with Additionally 4.99$ for the Squigly DLC character which was free for few months.You can get the game here:http://store.steampowered.com/app/245170After installing, configuring steam, and buying the game, You need to go to the Library and from there, install Skullgirls. [You can check the downloading process in the system tray]After downloading, click on the skullgirls in your library [right mouse button, choose properties and click on set launcher properties]After that, Type these parameters there:-nomenuwrap -useclipboard OR -useclipboardsound [If you want to have sounds when text is copied to the clipboard]-nomenuwrap is if you want to have menus not wrapping.Next, youll need saysetup and you can Download it here.http://www.empowermentzone.com/saysetup.exeLast thing to read your clipboard automatically is clipreader which you can get here:https://dl.dropboxusercontent.com/u/287 … r.exe?dl=1When you install saysetup and launch clipreader Launch the game. After that You should notice the game is reading everything for you. Menus, settings, story mode, tutorials, Keyconfig, online etc.Mike is hardly trying to get online inviting easier but for now its so tricky. Well see what happens with that and ill put updates on this thread for sure.Every question ill try to answer to, but Try doing something firstly before asking and asking. Im here to help you and give you something fresh what youll like hope so. This is revolutionary this happened, but yeah, it did so... I hope EVERYONE WILL BE HAPPY LIKE ME!PS. Try to typing gottatypefast! including exclamation mark when the game logos are playing. Youll switch on the typing of the skullgirls mode!Have fun!Hope to see you online soon!URL: http://forum.audiogames.net/viewtopic.php?pid=163375#p163375
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Re: [Audiogames-reflector] SKULLGIRLS - fully accessible mainstream fighting game [PC]

2014-01-28 Thread AudioGames.net ForumNew releases room: seal


Re: SKULLGIRLS - fully accessible mainstream fighting game [PC]

Thanks for relinking the guide directly here. My sillness hahaURL: http://forum.audiogames.net/viewtopic.php?pid=163383#p163383

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Re: [Audiogames-reflector] SKULLGIRLS - fully accessible mainstream fighting game [PC]

2014-01-28 Thread AudioGames.net ForumNew releases room: seal


Re: SKULLGIRLS - fully accessible mainstream fighting game [PC]

Run the client, log out and when login screen pops up clck on retrieve password.URL: http://forum.audiogames.net/viewtopic.php?pid=163447#p163447

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Re: [Audiogames-reflector] bokurano daiboukenn 3

2013-12-26 Thread AudioGames.net ForumNew releases room: seal


Re: bokurano daiboukenn 3

Yeah, this is what we all wants to have.:)URL: http://forum.audiogames.net/viewtopic.php?pid=159704#p159704

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Re: [Audiogames-reflector] I've got a Christmas present for you, it's mod time!

2013-12-21 Thread AudioGames.net ForumNew releases room: seal


Re: I've got a Christmas present for you, it's mod time!

Atleast something is going on for this holidays. That is great to hear and nice take. Hope to see more releases, maybe christmas time will motivate someone to do suc a nice thing,URL: http://forum.audiogames.net/viewtopic.php?pid=159096#p159096

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Re: [Audiogames-reflector] Braillemon status update!

2013-12-21 Thread AudioGames.net ForumNew releases room: seal


Re: Braillemon status update!

Hi!This is so cool, I love new update. If i can try to suggests something more.1. Exploration: Can you add stereo output to the actual gameplay to have everything in fully stereo? its sticked with movement and interaction. It will be to hear the river si somewhere on the right or left, or other thing around you. Also. You can add wind sounds from left [west] / right [east]and lower from down [south] and higher from up [north] to let players where their can turn and find patches to go. This is really frustrating me i must search everything step by step and remembering the whole map. Ofcourse, i can use coordinates, which well, i hate. Numbers are mostly annoying so this is why playing with checking the position of everything and position of your character is only making me to close that type of game.2. Sounds: Adding sounds to the menues like scrolling through the menus, closing / cancelling, opening / accepting. Sounds of sc
 rolling text like in old RPGs and sounds when text will appear. Also, reediting the sounds making these more normalised to play fairly better. For now these are too loud or too quiet.Bugs:-Clicking on bed is bugged, try to click on yes multiple times.-Clicking arrow keys really fast makes fight outsde of the battle places, like, I entered the town and encountered the enemy. Also, two music tracks started playing at once.-Music is playing no matter if another music will play, and i mean these short music pieces when you gain a level for example. My suggestion is to stop the background music letting the level music plays and after that start with the previous file, or making a fade out / in.Thats everything for now, I beleve it will be usefull to post that kind of thingies here.Take care, LURL: http://forum.audiogames.net/viewtopic.php?pid=159098#p159098

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Re: [Audiogames-reflector] Rail Racer 2 cometh

2013-12-19 Thread AudioGames.net ForumNew releases room: seal


Re: Rail Racer 2 cometh

Che, did you ever considered making your car alghorithm a bit better? I mean use many small samples of car engines and play it with correct fades to have a realistic car audio?If needed, i am using good pair of microphones, or I can do something with binaural ones to bring you some engines recorded with details.I proposed that for the top speed series, but it was refused sadly so maybe we can go further and do something more better and realistic?Its fun still, but We can dream about games like NFS or granturismo where atleast, sounds are so realistic.Only my thoughts and suggestions.URL: http://forum.audiogames.net/viewtopic.php?pid=158891#p158891

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Re: [Audiogames-reflector] Rail Racer 2 cometh

2013-12-19 Thread AudioGames.net ForumNew releases room: seal


Re: Rail Racer 2 cometh

Well, its working like recording a engine which is tone up and up. After that we have a lot of small samples which we can use in algorhytm to connect these in real time when you are accelerating and doing other actions. its used in most racing tittles and for now its a standard. One question is flying in my brain, why developers arent using anything like audio effects, VST plugin DLL compiling into the projects or libraries / engines like unreal engine where audio is definitely great.URL: http://forum.audiogames.net/viewtopic.php?pid=158934#p158934

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Re: [Audiogames-reflector] Iminent death!

2013-12-17 Thread AudioGames.net ForumNew releases room: seal


Re: Iminent death!

Hello, i am interested to test it.URL: http://forum.audiogames.net/viewtopic.php?pid=158696#p158696

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Re: [Audiogames-reflector] Rail Racer 2 cometh

2013-12-17 Thread AudioGames.net ForumNew releases room: seal


Re: Rail Racer 2 cometh

Hello, i send you a email with my problem regarding Actve X object and cant run the game, help please.URL: http://forum.audiogames.net/viewtopic.php?pid=158712#p158712

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Re: [Audiogames-reflector] 2d platformer

2013-12-16 Thread AudioGames.net ForumNew releases room: seal


Re: 2d platformer

Well, I think everyone will start doing clones and take things directly from the BK game. Well, its good and bad at once.URL: http://forum.audiogames.net/viewtopic.php?pid=158575#p158575

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Re: [Audiogames-reflector] 2d platformer

2013-12-16 Thread AudioGames.net ForumNew releases room: seal


Re: 2d platformer

Do something unique, platforming beat em up can be cool. I mean similar thing to the classics like streets of rage or final fight with RPG elements, upgrading stats, or new weapons.URL: http://forum.audiogames.net/viewtopic.php?pid=158623#p158623

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Re: [Audiogames-reflector] 100% Audio MMORPG that can be played hands-free

2013-12-15 Thread AudioGames.net ForumNew releases room: seal


Re: 100% Audio MMORPG that can be played hands-free

I am not in team still. I clicked join on their site and their not accepted me... hmm. I am using iphone 3gs, maybe because that? ill change the iphone in next week to 5s so maybe...URL: http://forum.audiogames.net/viewtopic.php?pid=158493#p158493

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Re: [Audiogames-reflector] 2d platformer

2013-12-15 Thread AudioGames.net ForumNew releases room: seal


Re: 2d platformer

WHat i can suggest is to add fghting elements to t. Mix platforming with beat em up style of game, with predeined combos, you can unlock new moves or combos, load bars with especial moves etc, That would be ncredibly fun. Crashing contaners with items, weapons etc to get pipes, and other thngies. Interesting what you think about that. I am not speaking about where you must press space as fast as you can to attack faster etc.URL: http://forum.audiogames.net/viewtopic.php?pid=158519#p158519

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Re: [Audiogames-reflector] Braillemon status update!

2013-12-14 Thread AudioGames.net ForumNew releases room: seal


Re: Braillemon status update!

Nice really. As big fan of classics, retro 8-bit games / music its great information. Respect for you really and thanks for your work!Tell me only it will be supporting NVDA, I hate using SAPI haha, yeah, really.URL: http://forum.audiogames.net/viewtopic.php?pid=158438#p158438

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Re: [Audiogames-reflector] Adventure At C:

2013-12-13 Thread AudioGames.net ForumNew releases room: seal


Re: Adventure At C:

And this is why its only one negative about the game. Really, why most audio games uses that... um, silly system of attacking which is: hit space as fast as possible to attack faster. Damn, so frustrating. I think I never played a game like that in video gaming scene.No timers really, and no matter if its knife, hands, guns etc, everytimes its working like above, the same formula over and over. This is why Bokurano daiboukenn series make it much much better and closer to the normal gaming trends. Dont get me wrong or dont feel attacked, but keep in mind this is the only ONE i hate about the whole game where everything other works great and this is good product. I started playing it long time ago and after first level i gave up. Now, i am playing BK series and other mainstream games and Im trying to start Adventure at c: but.. well, i cant lolHope to see some better addictions to it in future and solution to that, but.. probably
  never will see it.Cheers!URL: http://forum.audiogames.net/viewtopic.php?pid=158262#p158262

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Re: [Audiogames-reflector] bokurano daiboukenn 3

2013-12-11 Thread AudioGames.net ForumNew releases room: seal


Re: bokurano daiboukenn 3

Use yor hook to climb on the platform, youll be saved from the fires there.URL: http://forum.audiogames.net/viewtopic.php?pid=158139#p158139

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Re: [Audiogames-reflector] Catchfish, a new game in development!

2013-12-06 Thread AudioGames.net ForumNew releases room: seal


Re: Catchfish, a new game in development!

If the game will be good, i can use my voiceact if you are interested, first, i want see it in action or better, play that one.URL: http://forum.audiogames.net/viewtopic.php?pid=157642#p157642

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Re: [Audiogames-reflector] bokurano daiboukenn 3

2013-12-05 Thread AudioGames.net ForumNew releases room: seal


Re: bokurano daiboukenn 3

Yukio added it a wchile ago.URL: http://forum.audiogames.net/viewtopic.php?pid=157525#p157525

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Re: [Audiogames-reflector] Catchfish, a new game in development!

2013-12-02 Thread AudioGames.net ForumNew releases room: seal


Re: Catchfish, a new game in development!

Well, i can voiceact that one, but I think it SHOULD be professional to have really good effect on it. What means professional for me? Well, simply, there should be GREAT and HIGH quality of microphone, this is the most important when recording. Secondly, emotions and good voice for that, if not, give me an option to turn voices down or text option included. No offence, but true.When game needs voiceacting, it must be great, if not, really no needs for that and in my opinion its waste of tme to listen that. Remember when i listened for three develocity 2 intro. Really dont know how i survived that long, crappy and boring audio.URL: http://forum.audiogames.net/viewtopic.php?pid=156992#p156992

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Re: [Audiogames-reflector] bokurano daiboukenn 3

2013-12-01 Thread AudioGames.net ForumNew releases room: seal


Re: bokurano daiboukenn 3

Totally agreed, Assault. Cheating is cheating, and in my opinion, BK3 its great game where cheating should be not allowed lolWhat about shop in 16, how can i optaing a big hunk or iron for rocked launcher? someone know that? Thanks.URL: http://forum.audiogames.net/viewtopic.php?pid=156960#p156960

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Re: [Audiogames-reflector] bokurano daiboukenn 3

2013-11-27 Thread AudioGames.net ForumNew releases room: seal


Re: bokurano daiboukenn 3

And mixed with lime balls its beatable perfectly.URL: http://forum.audiogames.net/viewtopic.php?pid=156588#p156588

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Re: [Audiogames-reflector] bokurano daiboukenn 3

2013-11-26 Thread AudioGames.net ForumNew releases room: seal


Re: bokurano daiboukenn 3

Well Keyisfull, few, theres helicopter, place with few match puzzles and hmm... this blades rain? i mean, going up on the lift and avoiding blades? dont remember if its before or not, so few areas left, three maybe.URL: http://forum.audiogames.net/viewtopic.php?pid=156488#p156488

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Re: [Audiogames-reflector] bokurano daiboukenn 3

2013-11-26 Thread AudioGames.net ForumNew releases room: seal


Re: bokurano daiboukenn 3

The best ways to pass the bombers is to stay on the ladder and move up / down shooting all of it.URL: http://forum.audiogames.net/viewtopic.php?pid=156545#p156545

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Re: [Audiogames-reflector] bokurano daiboukenn 3

2013-11-24 Thread AudioGames.net ForumNew releases room: seal


Re: bokurano daiboukenn 3

Grinding for omega shooter isnt easy, but isnt that hard. I spend few days and ive got it.URL: http://forum.audiogames.net/viewtopic.php?pid=156337#p156337

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Re: [Audiogames-reflector] bokurano daiboukenn 3

2013-11-24 Thread AudioGames.net ForumNew releases room: seal


Re: bokurano daiboukenn 3

Yep, 16.2 is the best for it. Watch out for Carla and use good weapons and youll be done with it.URL: http://forum.audiogames.net/viewtopic.php?pid=156364#p156364

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Re: [Audiogames-reflector] bokurano daiboukenn 3

2013-11-23 Thread AudioGames.net ForumNew releases room: seal


Re: bokurano daiboukenn 3

Well Assault, this is why i love individual strategies. I am forcing it really, run en gun style here works the best.URL: http://forum.audiogames.net/viewtopic.php?pid=156181#p156181

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Re: [Audiogames-reflector] bokurano daiboukenn 3

2013-11-23 Thread AudioGames.net ForumNew releases room: seal


Re: bokurano daiboukenn 3

Theres lift sensor on the left behind the door at 330 i think or 300. Switch is really needed. After that you must use lift to traver to the specific heights / doors where you must get a specfic types of stones or somnething like that.URL: http://forum.audiogames.net/viewtopic.php?pid=156189#p156189

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Re: [Audiogames-reflector] bokurano daiboukenn 3

2013-11-22 Thread AudioGames.net ForumNew releases room: seal


Re: bokurano daiboukenn 3

Yep, not working.URL: http://forum.audiogames.net/viewtopic.php?pid=156099#p156099

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Re: [Audiogames-reflector] bokurano daiboukenn 3

2013-11-22 Thread AudioGames.net ForumNew releases room: seal


Re: bokurano daiboukenn 3

Reverse it, 0 on the 0, and on height 400 3, so you did it right but you must reverse it.URL: http://forum.audiogames.net/viewtopic.php?pid=156101#p156101

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Re: [Audiogames-reflector] bokurano daiboukenn 3

2013-11-21 Thread AudioGames.net ForumNew releases room: seal


Re: bokurano daiboukenn 3

Hmm, its only me? or someone have the same? Yuko changed something or what? forgot what to do there?I mean 13.4 After defeating all of the aircrafts there are some clups on the map and i cant do anything. No land, no shoot it down etc. Weird, totally.URL: http://forum.audiogames.net/viewtopic.php?pid=156042#p156042

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Re: [Audiogames-reflector] bokurano daiboukenn 3

2013-11-20 Thread AudioGames.net ForumNew releases room: seal


Re: bokurano daiboukenn 3

Nope, first of all, really no ambiences moving in stereo. You are not stop when bumb in to a wall, and fighting isnt accessible. You can slow motion and use your sword to aim for specific parts of the body to hit many spots to win the battles.URL: http://forum.audiogames.net/viewtopic.php?pid=155930#p155930

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Re: [Audiogames-reflector] Shadow Line full voice demo released!

2013-11-20 Thread AudioGames.net ForumNew releases room: seal


Re: Shadow Line full voice demo released!

Well, you can try them. WHo knows, maybe youll get some info.URL: http://forum.audiogames.net/viewtopic.php?pid=155937#p155937

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Re: [Audiogames-reflector] bokurano daiboukenn 3

2013-11-20 Thread AudioGames.net ForumNew releases room: seal


Re: bokurano daiboukenn 3

Well, if ill go drunk maybe ill beat it with stealth mode, now its totally fine to run through it like crazy and I think its okay. I believe Yukio did it in that way. If he though about typical stealth mission, he can allways make it like assasins creed on DS, where few camera mistakes and youll have a message about mission failure. Its like its, and I think its defintely fine. I remember I played with a friend who hate stealth games, and I tried to do everything to play it atmospherically but he run through every part fo the game and killed everyone haha. I am speaking avbout assasins creed one. Basically it was possible in someway and that was fine, if someone isnt that type of person. This game uses many puzzles with match calculating and this is also bad for me, because im definitely bad at calculating. I know most of these are realy easy, but there are few where my brain tried to be bigger as 
 usual.I think theres nothing to discuss more, its case of everyones favourited things. I like stealth things, but in my opinion its bad realised here to play it and enjoyed, so i am running through it because thats easier for me, and better.URL: http://forum.audiogames.net/viewtopic.php?pid=155963#p155963

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Re: [Audiogames-reflector] bokurano daiboukenn 3

2013-11-19 Thread AudioGames.net ForumNew releases room: seal


Re: bokurano daiboukenn 3

Maybe it will sounds rude or offensive, no cares, but its going to be more and more frustrating. I am reading it to find news, experiences etc, ut every post is what to do there and thereSoon, entire topic will change to ruin definitely, and finding goodies here will be near the inpossible.URL: http://forum.audiogames.net/viewtopic.php?pid=155801#p155801

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Re: [Audiogames-reflector] bokurano daiboukenn 3

2013-11-19 Thread AudioGames.net ForumNew releases room: seal


Re: bokurano daiboukenn 3

Hmm, okay, so for every mode is the same medal? damn, I though there will be others, and maybe some extra rewards... comfused.URL: http://forum.audiogames.net/viewtopic.php?pid=155819#p155819

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Re: [Audiogames-reflector] bokurano daiboukenn 3

2013-11-19 Thread AudioGames.net ForumNew releases room: seal


Re: bokurano daiboukenn 3

I believe its life burners attack. Run from it as fast as possible. Before that you can hear the fires around you. The best idea is to climb up from it to the platform. If you will hear that fires run, and avoid as fast as you can. Generally i beaten everything from platforms. I used lime balls to stun master battery and massacred souls, destroyed the unknown energy with my omega shooter. After that, use your hook to climb up / down. I used my energy balls when life burner or extenguisher is near you. Balls will attack these things when youll be save at the top and still you will be getting Exp from it.URL: http://forum.audiogames.net/viewtopic.php?pid=155857#p155857

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Re: [Audiogames-reflector] bokurano daiboukenn 3

2013-11-19 Thread AudioGames.net ForumNew releases room: seal


Re: bokurano daiboukenn 3

Well, theres an error. I tried to climb at maximum height and game dropped an error lol. So maybe it was not fixed.What about the cameras, i hatnt that much of patience, in my opinion cameras should have sounds and not only when turning, but its my opinion only. I did it in another way, brutal way. I crossed the level with speed potions and it worked. Completed it without many problems.URL: http://forum.audiogames.net/viewtopic.php?pid=155888#p155888

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Re: [Audiogames-reflector] Shadow Line full voice demo released!

2013-11-19 Thread AudioGames.net ForumNew releases room: seal


Re: Shadow Line full voice demo released!

Me neither, SR is really one of the greatest audio RPGs, and i am definytely watching for it. I am not trying demo too much, because ill wait for full experience.URL: http://forum.audiogames.net/viewtopic.php?pid=155890#p155890

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Re: [Audiogames-reflector] Shadow Line full voice demo released!

2013-11-19 Thread AudioGames.net ForumNew releases room: seal


Re: Shadow Line full voice demo released!

Interesting if hes using twitter still. Morokuma gaves me his twitter, and no tweets from him definitely.URL: http://forum.audiogames.net/viewtopic.php?pid=155917#p155917

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Re: [Audiogames-reflector] bokurano daiboukenn 3

2013-11-19 Thread AudioGames.net ForumNew releases room: seal


Re: bokurano daiboukenn 3

Assault, your point of view si totally right. Bladestorm360, totally understand you. MGS games are entire stealth games, and comparing these isnt the best option.Everyone can beat it on his own strategy, and thats fine definitely. If you like stealth, thats fine. You can play hotman for example and stealth, or reload the guns and run and shoot and that will be fine also, believe me. MSG isnt only one game with sleathy elements and whle its great game, latest MG game, which is slasher wth sleath elements can be beatable with a lot of strategies..URL: http://forum.audiogames.net/viewtopic.php?pid=155919#p155919

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Re: [Audiogames-reflector] bokurano daiboukenn 3

2013-11-19 Thread AudioGames.net ForumNew releases room: seal


Re: bokurano daiboukenn 3

Assault, your point of view si totally right. Bladestorm360, totally understand you. MGS games are entire stealth games, and comparing these isnt the best option.Everyone can beat it on his own strategy, and thats fine definitely. If you like stealth, thats fine. You can play hitman for example and stealth, or reload the guns and run and shoot and that will be fine also, believe me. MSG isnt only one game with sleathy elements and whle its great game, latest MG game, which is slasher wth sleath elements can be beatable with a lot of strategies..URL: http://forum.audiogames.net/viewtopic.php?pid=155919#p155919

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Re: [Audiogames-reflector] bokurano daiboukenn 3

2013-11-18 Thread AudioGames.net ForumNew releases room: seal


Re: bokurano daiboukenn 3

That wall is breakable, you must shoot many bullets at the wall. So keep shooting, turning, and shooting. Strategy and youll be done with it.URL: http://forum.audiogames.net/viewtopic.php?pid=155727#p155727

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Re: [Audiogames-reflector] bokurano daiboukenn 3

2013-11-16 Thread AudioGames.net ForumNew releases room: seal


Re: bokurano daiboukenn 3

Lol, that is really ridiculous and bad but...After updating my BK3 from the site, because updater said i must, loaded my save file, and after that, i hat over 4000 allocatable SP. I am on level 140 and hat actual points grouped to the everything.That is so bad.URL: http://forum.audiogames.net/viewtopic.php?pid=155539#p155539

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Re: [Audiogames-reflector] bokurano daiboukenn 3

2013-11-12 Thread AudioGames.net ForumNew releases room: seal


Re: bokurano daiboukenn 3

Because youve got it from carlas father if i remember correctly.Also, what about lift sensor, you must go to the 330 height i think and though the door. Destroy this ship, but watch out to not destroy the sensor.URL: http://forum.audiogames.net/viewtopic.php?pid=155184#p155184

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