Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-07 Thread AudioGames.net ForumNew releases room: thetruegamer


Re: Swamp, zombie fps by Aprone

@meghcap, you said: yeah its my dog that is sick, Im just here for funURL: http://forum.audiogames.net/viewtopic.php?pid=167790#p167790

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-05 Thread AudioGames.net ForumNew releases room: thetruegamer


Re: Swamp, zombie fps by Aprone

CAE, I Think youre right. Its the same for the sniper mission, theres a fence if you spawn outside it.I have a bug to report with your map editor. When Reading off the coordinates I know it speaks 1 1 even though in the Array youre at 0 0, but it doesnt do that with the marker, and when jumping I Think.Also, the map editor seem to Place the ambience incorrectly, one right and down from the tile I pick. I can not confirm this 100 %, check it out.URL: http://forum.audiogames.net/viewtopic.php?pid=167517#p167517

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Re: [Audiogames-reflector] The Road To Rage I: Fires Of War -- First Person Shooter

2014-02-06 Thread AudioGames.net ForumNew releases room: thetruegamer


Re: The Road To Rage I: Fires Of War -- First Person Shooter

Ive talked to Ghorthalon about that, and of course he would, anyone would, if it wasnt because of rl / technical issues.Im not gonna explain why he cant run a server, hell have to explain it himself, or not at all.Omar: I got your invite. My internets down, and heck I dont even have a mouse, just a trackpad. Ill join anytime I can, though.Edit:this is post 666 ... raa!URL: http://forum.audiogames.net/viewtopic.php?pid=164562#p164562

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Re: [Audiogames-reflector] The Road To Rage I: Fires Of War -- First Person Shooter

2014-01-28 Thread AudioGames.net ForumNew releases room: thetruegamer


Re: The Road To Rage I: Fires Of War -- First Person Shooter

Hi.This message is entended for Omar.In the beginning, I would jump on trtr and get owned. I wouldnt know what to do. THen I just shot like crazy and got some kills. And now, Id like you to play against me so I could kill you over, and over, and over ...Even though I havent played in a long while, I am quite Confident I could beat you.My Point is, what the hell is your problem? That wasnt a Point but anyway.URL: http://forum.audiogames.net/viewtopic.php?pid=163339#p163339

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Re: [Audiogames-reflector] The Road To Rage I: Fires Of War -- First Person Shooter

2014-01-23 Thread AudioGames.net ForumNew releases room: thetruegamer


Re: The Road To Rage I: Fires Of War -- First Person Shooter

Hi.Sure I could, but usually I have different types of doors, for example a front gate, the main door, and several doors inside. Thats just in my house and to make it easier Ive only mentioned Three of the doors. There are also a back door, and a huge window. So unless you are going to have the same sound for every door, that isnt a viable solution. Also when the player is going to play on Another map, theyll have to keep changing between the original door sound and my replacement sound which just isnt convenient.URL: http://forum.audiogames.net/viewtopic.php?pid=162819#p162819

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Re: [Audiogames-reflector] The Road To Rage I: Fires Of War -- First Person Shooter

2014-01-22 Thread AudioGames.net ForumNew releases room: thetruegamer


Re: The Road To Rage I: Fires Of War -- First Person Shooter

Hi.Yes there is, but I cant remember how.Fortunately, Id say ...Sadly, I wish the map maker could get updated ... I wish we could have room descriptions and different wall and door types.URL: http://forum.audiogames.net/viewtopic.php?pid=162709#p162709

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Re: [Audiogames-reflector] The Road To Rage I: Fires Of War -- First Person Shooter

2014-01-21 Thread AudioGames.net ForumNew releases room: thetruegamer


Re: The Road To Rage I: Fires Of War -- First Person Shooter

Hi.Well, it was actually intended to be rather rude, but I guess I can apologize. Now an apology never comes alone, so Ill say why I do ...Its true, I shouldnt judge people because I dont know what they are capable of. The main reason for my rant was because your post above was rather, laughable? Well Point.Oh and about the server things, your server doesnt get added automatically to the sever list, youll have to go and ask Ghorthalon to do that. But you need to specify an IP, you can find it by going to:www.whatsmyip.comOr org, I dont remember.THen have that IP. Im not sure if SLJs solution works, but it should, if he says so.Peace!URL: http://forum.audiogames.net/viewtopic.php?pid=162587#p162587

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Re: [Audiogames-reflector] The Road To Rage I: Fires Of War -- First Person Shooter

2014-01-21 Thread AudioGames.net ForumNew releases room: thetruegamer


Re: The Road To Rage I: Fires Of War -- First Person Shooter

Hi.Well, it was actually intended to be rather rude, but I guess I can apologize. Now an apology never comes alone, so Ill say why I do ...Its true, I shouldnt judge people because I dont know what they are capable of. The main reason for my rant was because your post above was rather, laughable? Well Point.Oh and about the server things, your server doesnt get added automatically to the sever list, youll have to go and ask Ghorthalon to do that. But you need to specify an IP, you can find it by going to:www.whatsmyip.comOr org, I dont remember.THen have that IP. Im not sure if SLJs solution works, but it should, if he says so.Peace!Edit:You need to distribute your IP and port, and make sure that other people can connect, or else, as you know, theyll be blocked from reaching the server if the port is closed.URL: http://forum.audiogames.net/viewtopic.php?pid=162587#p162587

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Re: [Audiogames-reflector] The Road To Rage I: Fires Of War -- First Person Shooter

2014-01-21 Thread AudioGames.net ForumNew releases room: thetruegamer


Re: The Road To Rage I: Fires Of War -- First Person Shooter

Oh one more thing, I can invite you to the db folder, I need your e-mail. Send me a pm with it if you dont want it public.URL: http://forum.audiogames.net/viewtopic.php?pid=162588#p162588

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-01-21 Thread AudioGames.net ForumNew releases room: thetruegamer


Re: Swamp, zombie fps by Aprone

I can invite anyone to the folder, just send me your e-mail via pm.URL: http://forum.audiogames.net/viewtopic.php?pid=162590#p162590

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Re: [Audiogames-reflector] The Road To Rage I: Fires Of War -- First Person Shooter

2014-01-20 Thread AudioGames.net ForumNew releases room: thetruegamer


Re: The Road To Rage I: Fires Of War -- First Person Shooter

severestormsteve1 wrote:thetruegamer wrote:Heh from the quotes Ive seen your tone when you asked for a walkthrough was rather demanding. The comunity has no obligation to teach you how to play.And what exactly do you wanna know about the map editor? I cant remember everything at the top of my head, but if theres anything you want explained, go ahead and ask.Actually thetruegamer, who are you to judge someones tone by what they write on a forum? I was a bit frustrated, and sure I might have used a bit of a harsh tone, but it was in no way demanding. I said that I had posted asking for a review, and hadnt got one. As a result, I said I was going to abanden the game all together if I didnt get one, basically implying that I would need a review before I could play this game, and expressing some frustration for not having gott
 en it after asking for it. And maybe, like I said, I mightve put a little too much harsh tone in what I wrote--I couldve reworded it, but it isnt your place to decide that my post conveys a tone that it actually doesnt, and then call me out on something completely untrue. so if I were you, Id just keep your mouth shut for a while, get your thoughts together, and then post a genuin post regarding either road to rage, or a valid comment on what I said in my previous posts.Hi.That question is rather interesting, that one about who I am to judge what you write on this forum. If you want to know the answer of that question, Ill point you to my presentation somewhere on this forum, though Id have to go search it first since you cant do that on your own, it seems.Sarcasm aside, to answer what I Think you really ment:I presume that you are Writing this on a forum for people to read, eh? You wrote you
 r message on a forum, we are gonna read the message as you write it,and not in any other way (because no one here can read minds), so what you actually intended is beyond me.Also, you practically told me to shut up, after asking for my help. Now, do you want my help or my silence?However, I am not gonna respond to idiots, so if you have some specific questions in mind, please post them. I like helping out, but I want people to try first.For example I Believe someone asked if there was a map maker included with trtr. Well I will just say, if you have trtr installed, go check the dang folder.Also, how to get it to work ... search the forums, search on google, read the instructions. If you arent a complete moron youll have a map down in half an hour.But by any chance, if you have something particular in mind, ask. In fact do not be afraid to ask, but please dont be an overlazy bastard or a complete idiot.URL: http://forum.audiogames.net/viewtopic.php?pid=162457#p162457

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Re: [Audiogames-reflector] The Road To Rage I: Fires Of War -- First Person Shooter

2014-01-20 Thread AudioGames.net ForumNew releases room: thetruegamer


Re: The Road To Rage I: Fires Of War -- First Person Shooter

severestormsteve1 wrote:thetruegamer wrote:Heh from the quotes Ive seen your tone when you asked for a walkthrough was rather demanding. The comunity has no obligation to teach you how to play.And what exactly do you wanna know about the map editor? I cant remember everything at the top of my head, but if theres anything you want explained, go ahead and ask.Actually thetruegamer, who are you to judge someones tone by what they write on a forum? I was a bit frustrated, and sure I might have used a bit of a harsh tone, but it was in no way demanding. I said that I had posted asking for a review, and hadnt got one. As a result, I said I was going to abanden the game all together if I didnt get one, basically implying that I would need a review before I could play this game, and expressing some frustration for not having gott
 en it after asking for it. And maybe, like I said, I mightve put a little too much harsh tone in what I wrote--I couldve reworded it, but it isnt your place to decide that my post conveys a tone that it actually doesnt, and then call me out on something completely untrue. so if I were you, Id just keep your mouth shut for a while, get your thoughts together, and then post a genuin post regarding either road to rage, or a valid comment on what I said in my previous posts.Hi.That question is rather interesting, that one about who I am to judge what you write on this forum. If you want to know the answer of that question, Ill point you to my presentation somewhere on this forum, though Id have to go search it first since you cant do that on your own, it seems.Sarcasm aside, to answer what I Think you really ment:I presume that you are Writing this on a forum for people to read, eh? You wrote you
 r message on a forum, we are gonna read the message as you write it,and not in any other way (because no one here can read minds), so what you actually intended is beyond me.Also, you practically told me to shut up, after asking for my help. Now, do you want my help or my silence?However, I am not gonna respond to idiots, so if you have some specific questions in mind, please post them. I like helping out, but I want people to try first.For example I Believe someone asked if there was a map maker included with trtr. Well I will just say, if you have trtr installed, go check the dang folder.Also, how to get it to work ... search the forums, search on google, read the instructions. If you arent a complete moron youll have a map down in half an hour.But by any chance, if you have something particular in mind, ask. In fact do not be afraid to ask, but please dont be an overlazy bastard or a complete idiot.EditHeres
  why you should avoid asking for Reviews as much as possible.The answer for any of this, for example, can you give me the download link for it? Can you create and upload a Review for it? Can you Clean my house and Cook my food?Why should someone else do your work, and hold your hand? There are plenty of ways to get started. The download link to somewhere? Why cant you find it?URL: http://forum.audiogames.net/viewtopic.php?pid=162457#p162457

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Re: [Audiogames-reflector] Alter Aeon New Areas and Anniversary Event

2014-01-17 Thread AudioGames.net ForumNew releases room: thetruegamer


Re: Alter Aeon New Areas and Anniversary Event

This will be fun ...Cant wait to get on. Hmm I wonder if my level 28 mage can do it.Oh and the new ash mountain areas are quite insane. The random leaps from those snowborn elves are annoying, especially if youre bringing people with less hp. They also kill ghouls quite nicely Ill have to say ...URL: http://forum.audiogames.net/viewtopic.php?pid=162128#p162128

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Re: [Audiogames-reflector] Alter Aeon New Areas and Anniversary Event

2014-01-17 Thread AudioGames.net ForumNew releases room: thetruegamer


Re: Alter Aeon New Areas and Anniversary Event

Uh what the hell Dentin?Are you so damn hungry for cash that you had to remove one year of solid work on my account? By merging mine and Emrebabas account, you screwed up a lot of things.So did I break the rules? Yes I did. Are the rules idiotic and did you act inhumane and riddiculous? I think so.Come on, the point of the game is to have fun ... I and Nerri, well who shared his account with the original Emrebaba, switched chars for fun because I was tired of my necro with a name that wanted me to throw up.Now the bottom line here is, yes, its your game and you can do what you so desire with it, and I should be glad Alter Aeon exists in the first place, bla bla bla. That doesnt change the fact that youre a dick.URL: http://forum.audiogames.net/viewtopic.php?pid=162175#p162175

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-01-17 Thread AudioGames.net ForumNew releases room: thetruegamer


Re: Swamp, zombie fps by Aprone

Meghcap ...Since when did shots matter? A zombie can take multiple shots to kill, so you could hit it in the center, and you can be off target ... Though youll end up saving rep by not wasting ammo. Correct me if Im wrong.URL: http://forum.audiogames.net/viewtopic.php?pid=162176#p162176

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Re: [Audiogames-reflector] The Road To Rage I: Fires Of War -- First Person Shooter

2014-01-17 Thread AudioGames.net ForumNew releases room: thetruegamer


Re: The Road To Rage I: Fires Of War -- First Person Shooter

Heh from the quotes Ive seen your tone when you asked for a walkthrough was rather demanding. The comunity has no obligation to teach you how to play.And what exactly do you wanna know about the map editor? I cant remember everything at the top of my head, but if theres anything you want explained, go ahead and ask.URL: http://forum.audiogames.net/viewtopic.php?pid=162184#p162184

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-01-17 Thread AudioGames.net ForumNew releases room: thetruegamer


Re: Swamp, zombie fps by Aprone

Will standing still increase the likelyhood of getting shot increase? It seems like running in the shootout zone might decrease the chance of getting shot. But Ive been too scared to experiment, cause as Aprone said, getting shot is nothing fun.URL: http://forum.audiogames.net/viewtopic.php?pid=162186#p162186

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-01-16 Thread AudioGames.net ForumNew releases room: thetruegamer


Re: Swamp, zombie fps by Aprone

[[wow]], I cant Believe what has happened since I last checked, which quite francly was months ago. Congratulations an keep it up. Oh and by the way, from the swamp website ... I did not know the latest version was 1.9 You should update it with some of the later Reviews (anyone mind having mine there?). Well they do, the quality sucked, so ... Anyway Im Writing this while my teacher is having a lecture about the Caroline times ... I should probably listen Have fun, Anaconda out.URL: http://forum.audiogames.net/viewtopic.php?pid=161999#p161999

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Re: [Audiogames-reflector] The Road To Rage I: Fires Of War -- First Person Shooter

2014-01-16 Thread AudioGames.net ForumNew releases room: thetruegamer


Re: The Road To Rage I: Fires Of War -- First Person Shooter

Well Ill just have to say something.From the beginning, when theres no playthrough, what will the first people playing the game do?Ill give an old example, might be erelevant but whatever. Remember Swamp 1.6? Well it took me, Im not kidding, about 45 minutes to get out of the schack and get my first kill the first time I tried. From that, and soon enough I considered myself one of the better players in Swamp ... lolThe thing is, you sit down, you try the game, you learn. Thats the thing. I can pull the same thing with trtr. In the beginning, I used to log onto the server and get pwnd. But I didnt take that for a no. When I got banned from Swamp I hung out on the different rtr servers and from being someone who usually had 5 kills and 30 Deaths it Went to being 30 kills and 5 Deaths.Sorry if this sounds harsch, but asking for a walkthrough of the game in my opinion is just ... uhhURL: http://forum.audiogames.net/viewtopic.php?pid=162116#p162116

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-01-16 Thread AudioGames.net ForumNew releases room: thetruegamer


Re: Swamp, zombie fps by Aprone

Well if it comes down to sighted people having to read maps, Id say no.I have a Little vision left, but Id be better off using my hearing if I can.A question about Swamp: how does the shootout zone work from a technical perspective? And its a shame that god mode wont protect against it ...Cant wait to have raiders that I can snipe. Ooo I want to make a full out war between my AI and theirs ... roflSo Ill make a wearhouse map this weekend which Ive had in mind for quite some time now.Also, if you ask me, the mall map makes no god damn sense at all. Or its just me ... I cant seem to get the hang of it.URL: http://forum.audiogames.net/viewtopic.php?pid=162119#p162119

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-01-16 Thread AudioGames.net ForumNew releases room: thetruegamer


Re: Swamp, zombie fps by Aprone

Well if it comes down to sighted people having to read maps, Id say no.I have a Little vision left, but Id be better off using my hearing if I can.A question about Swamp: how does the shootout zone work from a technical perspective? And its a shame that god mode wont protect against it ...Cant wait to have raiders that I can snipe. Ooo I want to make a full out war between my AI and theirs ... roflSo Ill make a wearhouse map this weekend which Ive had in mind for quite some time now.Also, if you ask me, the mall map makes no god damn sense at all. Or its just me ... I cant seem to get the hang of it.Edit:Nikos, the rep given depends what weapon you use and what zombie you kill. Killing a dire will give more rep than killing a normal. Or using a shotgun to kill a tyrant would give more reputation than it would by shooting a dog with a sniper, which is rather cruel by the way ...
 I dont know if other factors has been added, such as level and map ...Hint for the team wearhouse:Have a bunch of people dedicated to blasting, have a one people on heals and the best people on crate finding ... uh yeah that was obvious ...Buzz on heals, Elvina blasts ... rofl no!!! This aint AA ...Well just a Quick question. When the server opens up, would anyone object if I got on the fun? Ill try to not curse as much ... URL: http://forum.audiogames.net/viewtopic.php?pid=162119#p162119

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-10-25 Thread AudioGames.net ForumNew releases room: thetruegamer


Re: Swamp, zombie fps by Aprone

Blademan, the problem with your setup is that the info to the servers could spread fast to people who shouldnt have it. No, Aprone is right, make servers and invite people you know online, or in rl. Thats the way to go. Itd also be fun to run Campaigns and events on the servers. And problem with a record server is that, well, people could hack that, and wed be back at the start, but with a bigger issue since the server hosters who are being attacked are just the average computer user and woulod have no sufficient method of sealing off the attacks. If anyone has Aprone would have made his server waterproof a long time ago.URL: http://forum.audiogames.net/viewtopic.php?pid=153126#p153126

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Re: [Audiogames-reflector] Alter Aeon Updates

2013-09-17 Thread AudioGames.net ForumNew releases room: thetruegamer


Re: Alter Aeon Updates

Hi there.I dont know why its saying that AA is version x, and I dont know how to fix your problem. But the version thing is a client feature, not an AA feature. Your client wont affect your characters in Alter.URL: http://forum.audiogames.net/viewtopic.php?pid=148899#p148899

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-09-15 Thread AudioGames.net ForumNew releases room: thetruegamer


Re: Swamp, zombie fps by Aprone

Hi.Yeah SLJ I totally suck now And if the game was too easy then, ... wouldnt you say there has been quite a few changes ever since?And if not for my sake, but for all others, the game shouldnt be as difficult. Theres a fine line with being a challenging and entertaining game, and to being a total nightmare. I think Swamp has crossed that line, but what do I know since I havent played it in a long long time and my char only got to level 30 or something.Yes I will have my radio turned off ... hmm ... yeah fine ...Keep in mind Im not the same person as I was back in October. Lots of things has happened. Hell, Ive been expelled from a school, Ive spent half a year being home alone, Ive been totally heart-broken on Alter, Ive fallen in love and changed my attitude just so I could get closer to
  her, Ive started using facebook and Ive started a new college ... and Ive quit gaming ... at least for the last couple of weeks URL: http://forum.audiogames.net/viewtopic.php?pid=148654#p148654

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-09-15 Thread AudioGames.net ForumNew releases room: thetruegamer


Re: Swamp, zombie fps by Aprone

Well if I can avoid it its all good.Id rather work with something else, music, etc etc.Im not avoiding gaming because the gaming, I just know how an addiction feels.The addiction was what got me kicked from school in the first place. Im wondering if I hadnt been kicked out, would all of the other things have happened?Ive learned what its like to be lonely ... but anyway back to Swamp.I am a fine sniper, Id say. As I said before, Ive never lost a single sniper. The first sniper I was on, CAE was the second best and he had 39 kills, it was my first sniper and I had 50 kills.Ive only lost one sniper, according to logs. But if you check the logs youll also see that I let the other guy win because I needed to step away from the computer.Mom: We need to go now!Me: Yeah let me just finnish this Sniper!URL: http://forum.audiogames.net/viewtopic.php?pid=148660#p148660

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Re: [Audiogames-reflector] Alter Aeon Updates

2013-09-15 Thread AudioGames.net ForumNew releases room: thetruegamer


Re: Alter Aeon Updates

Hi.Cool, Dentin. Is there a web version of those books as well?Speaking of web, did you get my e-mail with the suggestion for the changelog?As I said as soon as I try to open the complete list of changes, naturally my computer freezes, and its a very powerful computer with a quite good internet connection. I suggested that you split the complete list up into chapters, like with some of the articles. With a next and previous, showing maybe 50 changes at a time.URL: http://forum.audiogames.net/viewtopic.php?pid=148661#p148661

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-09-15 Thread AudioGames.net ForumNew releases room: thetruegamer


Re: Swamp, zombie fps by Aprone

Yeah I have to agree on that.Or if youre soloing a mission, a pause mission and later resume would be great. For example, you hit pause mission, The mission you are currently on has been saved to the server. You can later use the safe zone menu to resume the mission.SLJ, the thing about the snipers and all other things is how much you try. During my first sniper, I was almost certain Id loose, and while the other people were occassionally using the radio to chat, I focused so intensively it was ... well, sweaty.I dont know, I dont consider myself a good Swamp player anymore. I guess Im above average, though. Lately Ive just messed it up, well at least the last times I played swamp a long time ago.As we know, shotgun in scatter mode is awesome to cheat your way to a 250% accuracy, but it also makes you very very lazy.I used to have an aiming of about 80%, give or take. Some days it was over 95 percent, other d
 ays it was down to 60 percent so. But with the shotgun, aiming wasnt really an issue. So I started to be careless and I started to miss with other weapons.This is slightly off topic, but its the same in Alter Aeon. As we all know cases in alter is very situation-based, for example going to the ice fort without a good amount of cold and breath saves is suicide. I was so lazy, I never bothered to create another set besides my necro set. Actually at one point I created a mageset but I used it so rarely I threw it away.(btw my AA char is a real mess, well I have multiple chars hahaha)URL: http://forum.audiogames.net/viewtopic.php?pid=148683#p148683

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-09-15 Thread AudioGames.net ForumNew releases room: thetruegamer


Re: Swamp, zombie fps by Aprone

Hi there ...A few things to note, firstly, the amount of ammo you had in the mission would be saved too, so buying more ammo from the sz and then resume the mission would give you the same amount of ammo as you had in the mission before you bought ammo. Firstly, this takes rep away for cheating, secondly it prevents you from buying more ammo for a mission. Anyway, if Im going to do a hard mission I always buy like 200 medkits so I pretty much never run out ... well back when I played ... Also I said that this would be a solo feature only. And a safe zone where zombies cant get at you would be great, however maybe experience and rep should be taken away the longer you stood there, as to prevent people from standing there like truck sitting. I can easily see a safe area in a mission be badly abused, if youre being chased by a hord of zombies, np, t
 heres a safe area and problem solved ... I dont know how to resolve that.URL: http://forum.audiogames.net/viewtopic.php?pid=148688#p148688

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Re: [Audiogames-reflector] Alter Aeon Updates

2013-09-15 Thread AudioGames.net ForumNew releases room: thetruegamer


Re: Alter Aeon Updates

A mudmail? I sent it via normal mail ...URL: http://forum.audiogames.net/viewtopic.php?pid=148698#p148698

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-09-15 Thread AudioGames.net ForumNew releases room: thetruegamer


Re: Swamp, zombie fps by Aprone

Sorry for double posting but Ill have to add this: a safe area in a mission could be abused, yes, but so what? We have the conveniant kick command if we have people whos hanging out in the safe area. Its just a safer form of truck sitting but on the other hand ... It also would make perfect sense from a zombie apocolips perspective. You can hide in an armored truck while the zombies pound on the reinforced doors and through themselves against the reinforced windows ... yeah guys, think this through.Therere a lot of things Aprone has to do --- and I havent even seen him on Skype lately, and he hasnt responded to anything. I suspect he might have gotten some issues ...But yeah itd be great if he could add it ... after all, its your choice if they want to cheat.I mean, we have the means of dealing with these people, as I already pointed out. Theres the loosers, and the kick commands, and the mute command. 
 Whats the deal?URL: http://forum.audiogames.net/viewtopic.php?pid=148701#p148701

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Re: [Audiogames-reflector] Alter Aeon Updates

2013-09-15 Thread AudioGames.net ForumNew releases room: thetruegamer


Re: Alter Aeon Updates

Hi.Ive heard that there was a problem with sea navigation, but it should have been fixed now shouldnt it? Saw it in the changes on the AA websight.URL: http://forum.audiogames.net/viewtopic.php?pid=148704#p148704

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-09-15 Thread AudioGames.net ForumNew releases room: thetruegamer


Re: Swamp, zombie fps by Aprone

THe problem with kicking oneself from a mission is that it could be abused ... sigh, the lovely days when we didnt have to reconsider every suggestion because it could be abused ...Mehgcap ... what if you have to go, for a long while. And youll loose your connection. Solution to this would be to automatically resume the mission once you log back into the server, of course.Well I am aware that Swamp is in bug-fix mode, but it just seems to keep getting messier and messier and quite honestly Im getting sick of the whole thing --- so Im wondering why Im still here in the swamp topic lolURL: http://forum.audiogames.net/viewtopic.php?pid=148705#p148705

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-09-15 Thread AudioGames.net ForumNew releases room: thetruegamer


Re: Swamp, zombie fps by Aprone

Ahh shit, Im about to die, I cant complete this god damn mission. /kick myselfURL: http://forum.audiogames.net/viewtopic.php?pid=148707#p148707

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-09-15 Thread AudioGames.net ForumNew releases room: thetruegamer


Re: Swamp, zombie fps by Aprone

Dude, just fyi I dont even play Swamp anymore, so itd benefit me like nothing if he so decided to shut down the game for good. Im just giving a piece of my brain so that it may be put into good use, based on Aprones judgement. Im just waiting for him to come on here and tell us all that hes quitting the developement of ongoing and future projects. Id not be surprised one single bit ...URL: http://forum.audiogames.net/viewtopic.php?pid=148713#p148713

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Re: [Audiogames-reflector] Alter Aeon Updates

2013-09-15 Thread AudioGames.net ForumNew releases room: thetruegamer


Re: Alter Aeon Updates

Um, what version? Since when did AA start keeping track of a version?I will tell you though, it was just the recent changes. If the bug is still there, it should be fixed in no time. Also make sure that you spell it right. Sea navigationURL: http://forum.audiogames.net/viewtopic.php?pid=148714#p148714

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-09-15 Thread AudioGames.net ForumNew releases room: thetruegamer


Re: Swamp, zombie fps by Aprone

Yes, Ive seen them. Ive seen a bull load of them. Ive seen people suggest lots of great things after these posts as well. The reason I keep suggesting and supporting various ideas is so that Aprone can make his own calls if he wants to implement them or not, thats his judgement, its his game, and hes old enough to decide what he wants and hes not going to care if you want him to be done with developement or not. If he wants to add any of the features weve suggested, its his choice.URL: http://forum.audiogames.net/viewtopic.php?pid=148721#p148721

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-09-14 Thread AudioGames.net ForumNew releases room: thetruegamer


Re: Swamp, zombie fps by Aprone

Hi there fellow Swamp players.I want to play Swamp again, of course. Just saying that. I could, I guess, since Im on a new computer and a new network, but I wont ... because Ive quit gaming ...Still, but Im addicted still.Anyway I just came on here to write a few things for Aprone to keep in mind.Ive played 2.9, like 2.9A or something, and I have to make a few comments. Some of it might not be relevant anymore but still ...I gotta say I love the new zombie speed, and the new AI in missions. However, now that you have more points put into speed, you can outrun the zombies again.I seriously dislike the zombie scaling thing. Introduce new zombies, and maybe scale the zombies up a little, like 1 percent for every 50 level or so.What do you want? A fun Swamp, or a hard Swamp?I know weve been requesting that Swamp got harder but its been taken too far.The hc mode seems to be a disappo
 intment, it seems as though youre putting things too hard on the players.If you were going to quit Swamp all of a sudden, and if its possible, Id love to revert back to 2.8. Or at least how things were in 2.8.Oh and for those complaining about dying in suicide missions, remember its called suicide for a reason.But yeah it seems as if new players has it easier than high level players.An idea could be to scale zombie speed and strength and that based on which map youre on.People already are afraid of map 4 so why not make that place even harder? But if the high level players so desired, they could back to map 1.Of course, experience and reputation awards should be increased based on zombie strength, itd be unfair otherwise.So if youre feeling extra good that day, and need to rack up s
 ome exp, just go to map 4 and blast away.The other day, you might just want to relax, so you go to map 2 ...You get what I mean. I really like Swamp, but Im oldschool URL: http://forum.audiogames.net/viewtopic.php?pid=148527#p148527

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-09-14 Thread AudioGames.net ForumNew releases room: thetruegamer


Re: Swamp, zombie fps by Aprone

If Aprone has to delete all the items to solve the item disappearing bug, do you really anyone would give a fuck if you want to keep your weapons?URL: http://forum.audiogames.net/viewtopic.php?pid=148551#p148551

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-09-14 Thread AudioGames.net ForumNew releases room: thetruegamer


Re: Swamp, zombie fps by Aprone

I dont think Aprone is using body part specific health system.URL: http://forum.audiogames.net/viewtopic.php?pid=148585#p148585

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-09-14 Thread AudioGames.net ForumNew releases room: thetruegamer


Re: Swamp, zombie fps by Aprone

@Musicman, that, or you had put a lot of points into health.As for the armor, maybe the extra hitpoints, if it works that way, are being added according to what armor you equip.For example wearing sholder protection would raise your hp with maybe 5 to 15 hp, while wearing body protection would raise maybe between 35 to 50 hp ...I dont know if the armor system works that way.Yeah the whole armor thing, when Aprone talked about it. I thought that hed allow a menu from the very beginning to let you switch armor on the fly. When I saw the armor menu in the sz, I already predicted the issues, as outlined earlier.URL: http://forum.audiogames.net/viewtopic.php?pid=148616#p148616

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-09-13 Thread AudioGames.net ForumNew releases room: thetruegamer


Re: Swamp, zombie fps by Aprone

---Swamp---Run-time error 52:Bad file name or number---OK ---URL: http://forum.audiogames.net/viewtopic.php?pid=148360#p148360

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-09-12 Thread AudioGames.net ForumNew releases room: thetruegamer


Re: Swamp, zombie fps by Aprone

I hope he does. At least the rockets (RPG, Scorpion) and a new sniper rifle (WA2000?)I dont really care for more handguns, and also I wish we had a better sound for some of the assolt rifles. The sounds for, say, the AK-47 isnt running smoothly right now. It sounds terrible, sorry to say.URL: http://forum.audiogames.net/viewtopic.php?pid=148212#p148212

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Re: [Audiogames-reflector] Swamp Tide, PvP mini game set in the Swamp universe

2013-09-12 Thread AudioGames.net ForumNew releases room: thetruegamer


Re: Swamp Tide, PvP mini game set in the Swamp universe

Im gonna ask someone for a favor ...Anyone mind making a little recording of this mini game?Id prefer if it was someone pretty good on it, though of course Im not to judge if youre good at the game or not.URL: http://forum.audiogames.net/viewtopic.php?pid=148256#p148256

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-09-12 Thread AudioGames.net ForumNew releases room: thetruegamer


Re: Swamp, zombie fps by Aprone

The donation button is at the bottom of Aprones gaming sight, I believe. Its not a link, its actually a button. Um ... did I just make a fool out of myself? I havent actually proof tested my statement so ...URL: http://forum.audiogames.net/viewtopic.php?pid=148262#p148262

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-09-08 Thread AudioGames.net ForumNew releases room: thetruegamer


Re: Swamp, zombie fps by Aprone

I dreamed about an awesome idea for Swamp ... unfortunately I cant remember.URL: http://forum.audiogames.net/viewtopic.php?pid=147698#p147698

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-09-07 Thread AudioGames.net ForumNew releases room: thetruegamer


Re: Swamp, zombie fps by Aprone

Hi there.I just went back and listened to Drews mission recording for version 1.9 and I gotta say, its still a very, very epic recording.Id say it should be the official trailer for Swamp, seriously.Oh and on a related note, about recordings ... I sent you a skype message and asked if my Swamp tutorials might be linked to on your websight.Cheers!URL: http://forum.audiogames.net/viewtopic.php?pid=147623#p147623

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-09-06 Thread AudioGames.net ForumNew releases room: thetruegamer


Re: Swamp, zombie fps by Aprone

Well I have a suggestion too.Instead of making the hunting rifle more powerful, you could increase the load chance for both the rifle itself and .30 Calibure.At one point it was actually my favourite weapon ... back when there was no missions and just one map.The time when people didnt have millions of rep to buy thousands of ammo, when you had to carefully spend your rep.I used to move around the map boarders, sniping zombies and looting, and helping people.URL: http://forum.audiogames.net/viewtopic.php?pid=147462#p147462

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-09-06 Thread AudioGames.net ForumNew releases room: thetruegamer


Re: Swamp, zombie fps by Aprone

Sorry for double posting ... but I saw a message about a subscript bug or something ...Maybe I can help with this one.I might actually have experienced something similar a while ago. On one computer it worked fine, on the other it didnt. One of them was running Windows 7 and was more powerful, the other was an old laptop with Vista.I also believe that the Laptop was running Jaws and the Windows 7 machine was running NVDA.Just some hints for you.URL: http://forum.audiogames.net/viewtopic.php?pid=147465#p147465

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-09-06 Thread AudioGames.net ForumNew releases room: thetruegamer


Re: Swamp, zombie fps by Aprone

No Kain ... youre just not a diesent player, youre the king.Or ... well, at least his servent :DNo we ruled together at one point.I remember the time when I was trying to get me some killstreak, bought like 30k 7.62 ammo, a bunch of medkits and full armor, oh and a vulcan. You kept whispering to me and asking how the heck my killstreak could go up so fast.That parking lot was a mass slaughter ...Something else which was mass slaughter, which I unfortunately lost the recording of, was the bloodiest strip mall mission ever made. I think we had like 20 people, and everyone was told to use heavy fire in the parking lot. It was quite awesome.Or ... later in that 9 hour long recording, long after the strip had ended, I made another mission and brought some nice people with me.It wasnt as much firefight, but the battle was interesting.I remember at one point when I walked out on the east parking lot, behind the truck, to
  do some shooting. I heard a lot of footsteps, but kept running. Suddenly I ran into a huge freakin swarm.With only a few percent of my health left, I backed off, shooting my bow at them. But they just kept coming. I grabbed my field kit, healed me a little, then took out my vulcan and sent about 50 7.62 into the hord, completely annihilating them.Or, but this was with me and Orjan, I was running into parts to grab a crate, but of course the bloody room was overran by a hord of zombies. The other windows in the storage area thats east of parts --- or is it west? Anyway, they were broke, but I didnt realize that there was a hord of zombies coming in. I took out my vulcan, and the thrett in parts was easily taken care of. Then, I grabbed my trusty mp5 with suppressor, and walked forward. THen, I was rushed by the zombie hord from the left. I tried to switch to my vulcan, but was too slow. And I was eaten alive ...The last one is with Flyby and is incred
 ibly awesome.Flyby had just gotten one of the quests you get at map 3, and he needed the papers from the managers office.I had a can of fuel so I said, you want the fun or the hard part?I must have had two cans obviously, since we ended up on the 35 camping, which, IMO, is one of the hardest missions, well, since the new AI and the processings were introduced.Anyway, while he was defending the wearhouse, I crept around, sneakingly grabbing crates with my awesome riot shield.I never dropped them off, which we all know now is very stupid. Wel, different times, kids. I was confident I could drag them with me and not die. Then there was parts again ...Imagine this. Im fully equipped, with over 10k ammo for every weapon, all the armor, and god knows, it was a lot. I was the invinsible zombie slayer. So parts ... overrun, but no problem, I had my shield.Halfway in parts, as the crate was on the very far end near the windows, I de
 cided, for some reason, that it needed cleaning up.So ... I took out my axe and started swinging it around like a madman ...In the background I can hear a minigun firing ... but its quickly covered up with the sound of me being clawed on.With 27 crates ... I was eaten ... and Flyby lost his quest item.URL: http://forum.audiogames.net/viewtopic.php?pid=147457#p147457

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Re: [Audiogames-reflector] Swamp Tide, PvP mini game set in the Swamp universe

2013-09-06 Thread AudioGames.net ForumNew releases room: thetruegamer


Re: Swamp Tide, PvP mini game set in the Swamp universe

Someone should make a recording of it.URL: http://forum.audiogames.net/viewtopic.php?pid=147472#p147472

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-09-04 Thread AudioGames.net ForumNew releases room: thetruegamer


Re: Swamp, zombie fps by Aprone

Hi peeps.I wrote this in the general games discussion, but figured it wouldnt hurt if I reposted them here.I used to be a hardcore Swamp player back before hardcore was even implemented. Well lol I mean I was one of the best.I thought that Id record a tutorial for them. I did, they got uploaded but theyve been down now for a while.Since Dropbox isnt working for me, I asked Kain or Almaric if he could rehost them for me, and he kindly did.This is for version 2.8. A full series was planned, but I got myself a nice ban before I could do that. Here you go:https://dl.dropboxusercontent.com/u/109 … 20Kain.rarTake care!URL: http://forum.audiogames.net/viewtopic.php?pid=147210#p147210
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