Re: A question about GMA games

2020-07-02 Thread AudioGames . net Forum — General Game Discussion : cyco via Audiogames-reflector


  


Re: A question about GMA games

I don't know if the contact form works. I sent a message to them about a problem I was having and no one return my message.

URL: https://forum.audiogames.net/post/548142/#p548142




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Re: A question about GMA games

2020-07-02 Thread AudioGames . net Forum — General Game Discussion : jack via Audiogames-reflector


  


Re: A question about GMA games

Their phone number has been inactive for a long time now, so that's no cause for alarm. I'd say no one really does phone service anymore ever since handling sales/orders via check became less necessary, broadband becamse the norm and games stopped being distributed on cd.

URL: https://forum.audiogames.net/post/548141/#p548141




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Re: A question about GMA games

2020-07-02 Thread AudioGames . net Forum — General Game Discussion : Draq via Audiogames-reflector


  


Re: A question about GMA games

I see Shades of Doom 2.0 listed on the games page. Also maybe try the contact form instead of the number. From the support page:Some games still list our old telephone number. This number is no longer in service. If GMA Games feels that telephone support is necessary, GMA Games will initiate the process. Use the Contact link on the top or bottom Navigation Bars to forward your technical questions or problems, and we will get back to you by email, or telephone if necessary.

URL: https://forum.audiogames.net/post/548122/#p548122




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Re: A question about GMA games

2020-07-02 Thread AudioGames . net Forum — General Game Discussion : Draq via Audiogames-reflector


  


Re: A question about GMA games

I see Shades of Doom 2.0 listed on the games page. Also maybe try the contact form instead of the number.

URL: https://forum.audiogames.net/post/548122/#p548122




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A question about GMA games

2020-07-02 Thread AudioGames . net Forum — General Game Discussion : jimmy69 via Audiogames-reflector


  


A question about GMA games

I just looked on their website and it doesn’t seem that they have shades of doom updated. Are all of these games still priced? Or can I get them for free. I also tried to use the contact number they had and it says it’s out of service. Are there doors closed?

URL: https://forum.audiogames.net/post/547999/#p547999




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Re: A question about GMA games

2019-09-21 Thread AudioGames . net Forum — General Game Discussion : Phil via Audiogames-reflector


  


Re: A question about GMA games

I finally had a chance to look in the sod 2.0 instructions so here is what David wrote:You can press Control-W to produce a map of the rooms and passages you have explored in an area.  The map is written to a file in the Shades of Doom directory with the name "MAP" plus the area number and the file-type of "DAT".  For example, if you create a map on level one, it will most likely be found in c:\users\\documents\Shades of Doom 2.0\map1.dat".  The maps are in a format suitable to be sent to a Braille printer, or read on any other Braille output device. They still may be read in an editor like Notepad.  The G indicates walls, spaces indicate unexplored areas, and the X indicates where you were located when you produced the map.

URL: https://forum.audiogames.net/post/463099/#p463099




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Re: A question about GMA games

2019-09-20 Thread AudioGames . net Forum — General Game Discussion : dardar via Audiogames-reflector


  


Re: A question about GMA games

That's... Actually pretty dang clever.

URL: https://forum.audiogames.net/post/463039/#p463039




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Re: A question about GMA games

2019-09-20 Thread AudioGames . net Forum — General Game Discussion : Phil via Audiogames-reflector


  


Re: A question about GMA games

Ethin,I worked on the Shades of Doom map. The map shows walls as a line of g's and where you have been a line of a's.Spaces are where you have not been.The x is where you are located at the time you generated the map.It is designed to be brailled with a braille printer so a blind person could feel the walls.

URL: https://forum.audiogames.net/post/463020/#p463020




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Re: A question about GMA games

2019-09-04 Thread AudioGames . net Forum — General Game Discussion : Guitarman via Audiogames-reflector


  


Re: A question about GMA games

Huh, I never gave this much thought. I'll have to play shades, and see what I come up with. Thanks for posting.

URL: https://forum.audiogames.net/post/459674/#p459674




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A question about GMA games

2019-09-04 Thread AudioGames . net Forum — General Game Discussion : Ethin via Audiogames-reflector


  


A question about GMA games

So I never asked this before and tried to find an answer via forum search becahse I thought someoen else had; apparently not (or I mis-searched). Anyway, most GMA-based games have a keystroke to send the map of the current level to a file. I did this and tried opening it and found a curious structure (for level 1 of SOD):19 ggg
18 gag
17 gag
16 gag  a   ag
15 gag gag
14 ga 
13 gX 
12 g  
11
10
9 
8 
7 
6 
5 
4 
3 
2 
1 I am assuming that each number in the left column is an X coordinate. (Correct me if I am wrong.) As I write this I am playing the game, so am retracing my steps back to the original starting point.So now I'm there, right up against the (bottom left?) corner of the map. According to the W key, that's coordinates 18, 18. Checking the map file on the 18th x coordinate, I see that the 19th character is a 'g', and so is the first. This must logically mean that 'a' is an 'open passage'. Sidestepping to the bottom right brings me to coordinates 18, 18, again. (That does make me wonder if passages are a row of coordinates; the X or left/right axis seems to be ignored when sidestepping left and right, whereas the Y axis seems to be acknowledged by the game.)Taking a few steps forward, I have just determined that a single coordinate is exactly 5 steps in the Y axis. Strangely, the game lists the coordinates backwards as a (y, x) pare, and not as an (x, y) pare (I think).Now for the first door in this passageway. Its at 9, 18. Checking on the 18 coordinate in the file, I see an 'a', so that must not be right. Scrolling down to the line starting with 9, I see all spaces.This is where I am confused. Mu questions ultimately boil down to:1) A 'g' (lowercase) means a wall. An 'a' (lowercase) means an open area. What does a space mean?2) Is the file organized with the left-hand column being X coordinates?3) What does a 'X' indicate?Checking on this level, the elevator is at 15, 2. However, scanning that row of the file, I (again) see all spaces. I am quite confused. I would appreciate it if someone could help me figure this file out -- it would be awesome to build a parser/generator for them just for the hell of it.

URL: https://forum.audiogames.net/post/459671/#p459671




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