Re: All Things Blazblue Central Fiction

2016-11-16 Thread AudioGames . net Forum — General Game Discussion : pulseman45 via Audiogames-reflector


  


Re: All Things Blazblue Central Fiction

So, I finished the story mode, makes me even more sad it didn't got dubbed. The chances of it getting dubbed are probably thinner and thinner if they aren't already gone, but really, better late then never.

URL: http://forum.audiogames.net/viewtopic.php?pid=286018#p286018





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Re: All Things Blazblue Central Fiction

2016-11-12 Thread AudioGames . net Forum — General Game Discussion : pulseman45 via Audiogames-reflector


  


Re: All Things Blazblue Central Fiction

It does sound quite like the previous entries in some ways, but still many sound effects were replaced. Many from CP were, and the only I remember from CS that is still in Cf is the sound effect when you map a button to a certain command. As for stereo, I didn't play with headphones yet, but the console version may still be in mono. The arcade version had stereo but it was very narrow, and if its till there in the console version I don't really expect it to be better, though at least it would still be a good thing.In my opinion, resetting parameters to default in a Blazblue game doesn't require sighted help, because there is that option in each option menu and there is a special sound effect when you validate it. But I understand if you prefer doing it with sighted help.

URL: http://forum.audiogames.net/viewtopic.php?pid=285598#p285598





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Re: All Things Blazblue Central Fiction

2016-11-12 Thread AudioGames . net Forum — General Game Discussion : pulseman45 via Audiogames-reflector


  


Re: All Things Blazblue Central Fiction

It does sound quite like the previous entry, but still many sound effects were replaced. Many from CP were, and the only I remember from CS that is still in Cf is the sound effect when you map a button to a certain command. As for stereo, I didn't play with headphones yet, but the console version may still be in mono. The arcade version had stereo but it was very narrow, and if its till there in the console version I don't really expect it to be better, though at least it would still be a good thing.In my opinion, resetting parameters to default in a Blazblue game doesn't require sighted help, because there is that option in each option menu and there is a special sound effect when you validate it. But I understand if you prefer doing it with sighted help.

URL: http://forum.audiogames.net/viewtopic.php?pid=285598#p285598





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Re: All Things Blazblue Central Fiction

2016-11-12 Thread AudioGames . net Forum — General Game Discussion : SLJ via Audiogames-reflector


  


Re: All Things Blazblue Central Fiction

Accept for the storyline, the game sounds simular to the previous games. Or am I wrong? Yes, this is me who are having issues with the previous game. I haven't found any sighted help to help me fix this yet.

URL: http://forum.audiogames.net/viewtopic.php?pid=285570#p285570





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Re: All Things Blazblue Central Fiction

2016-11-11 Thread AudioGames . net Forum — General Game Discussion : assault_freak via Audiogames-reflector


  


Re: All Things Blazblue Central Fiction

Yep... different playing styles is definitely one way to put it. Crazy! And I haven't had time to really touch the story mode yet, other than the first hour of scenes or so.

URL: http://forum.audiogames.net/viewtopic.php?pid=285567#p285567





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Re: All Things Blazblue Central Fiction

2016-11-11 Thread AudioGames . net Forum — General Game Discussion : pulseman45 via Audiogames-reflector


  


Re: All Things Blazblue Central Fiction

@assault_freak: Ah OK, I am sorry for my previous post, I thought maybe you were farther in the story but I should have figured out you weren't as far yet.@SLJ: As said abov, you can enjoy it as you would enjoy other fighting games. There are more than 30 characters with very different playstyles so that's quite a lot to explore, and you may find the character(s) that fit your style.Even though Blazblue puts quite a bit of importance on it's story, to me it is a fighting game before anything else.I don't remember if you were the one who had a problem of controler layout with a Blazblue game, but if you are interested in CF and you are affraid to change the layout unintentionally, I think I could help you with it if it ever happened.

URL: http://forum.audiogames.net/viewtopic.php?pid=285485#p285485





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Re: All Things Blazblue Central Fiction

2016-11-11 Thread AudioGames . net Forum — General Game Discussion : pulseman45 via Audiogames-reflector


  


Re: All Things Blazblue Central Fiction

@assault_freak: Ah OK, I am sorry for my previous post, I thought maybe you were farther in the story but I should have figured out you weren't as far yet.@SLJ: As said abov, you can enjoy it as you would enjoy other fighting games. There are more than 30 characters with very different playstyles so that's quite a lot to explore, and you may find the character(s) that fit your style.Even though Blazblue puts quite a bit of importance on it's story, to me it is a fighting game before anything else.I don't remember if you were the one who had a problem of controler layout with a Blazblue game, but if you are interested in it and you are affraid to change the layout unintentionally, I think I could help you with it if it ever happened.

URL: http://forum.audiogames.net/viewtopic.php?pid=285485#p285485





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Re: All Things Blazblue Central Fiction

2016-11-11 Thread AudioGames . net Forum — General Game Discussion : pulseman45 via Audiogames-reflector


  


Re: All Things Blazblue Central Fiction

@assault_freak: Ah OK, I am sorry for my previous post, I thought maybe you were farther in the story but I should have figured out you weren't as far yet.@SLJ: As said abov, you can enjoy it as you would enjoy other fighting games. There are more then 30 characters with very different playstyles so that's quite a lot to explore, and you may find the character(s) that fit your style.Even though Blazblue puts quite a bit of importance on it's story, to me it is a fighting game before anything else.I don't remember if you were the one who had a problem of controler layout with a Blazblue game, but if you are interested in it and you are affraid to change the layout unintentionally, I think I could help you with it if it ever happened.

URL: http://forum.audiogames.net/viewtopic.php?pid=285485#p285485





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Re: All Things Blazblue Central Fiction

2016-11-11 Thread AudioGames . net Forum — General Game Discussion : pulseman45 via Audiogames-reflector


  


Re: All Things Blazblue Central Fiction

@assault_freak: Ah OK, I am sorry for my previous post, I thought maybe you were farther in the story but I should have figured out you weren't as far yet.@SLJ: As said abov, you can enjoy it as you would enjoy other fighting games. There are more then 30 characters with very different playstyles so that's quite a lot to explore, so you may find the character(s) that fit your style.Even though Blazblue puts quite a bit of importance on it's story, to me it is a fighting game before anything else.

URL: http://forum.audiogames.net/viewtopic.php?pid=285485#p285485





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Re: All Things Blazblue Central Fiction

2016-11-11 Thread AudioGames . net Forum — General Game Discussion : assault_freak via Audiogames-reflector


  


Re: All Things Blazblue Central Fiction

Well, you could enjoy the gameplay, similar to other fighting games that don't all have story modes... the arcade mode is fun to see if you can beat increasing difficulty, as are the challenges and other single player modes.

URL: http://forum.audiogames.net/viewtopic.php?pid=285462#p285462





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Re: All Things Blazblue Central Fiction

2016-11-10 Thread AudioGames . net Forum — General Game Discussion : SLJ via Audiogames-reflector


  


Re: All Things Blazblue Central Fiction

Hi.So, when not being able to enjoy the storymode that much, what else can we enjoy, compared to the previous games? The game is really pricy here, and I'm wandering if it's worth it or not when not being able to follow the storyline.

URL: http://forum.audiogames.net/viewtopic.php?pid=285451#p285451





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Re: All Things Blazblue Central Fiction

2016-11-10 Thread AudioGames . net Forum — General Game Discussion : assault_freak via Audiogames-reflector


  


Re: All Things Blazblue Central Fiction

Ah ok. I clearly just haven't gotten there yet... lol

URL: http://forum.audiogames.net/viewtopic.php?pid=285450#p285450





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Re: All Things Blazblue Central Fiction

2016-11-10 Thread AudioGames . net Forum — General Game Discussion : pulseman45 via Audiogames-reflector


  


Re: All Things Blazblue Central Fiction

Yes but there is a part in story mode that apparently represents the first act from Ragna's point of view, with fights in similar order.

URL: http://forum.audiogames.net/viewtopic.php?pid=285439#p285439





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Re: All Things Blazblue Central Fiction

2016-11-10 Thread AudioGames . net Forum — General Game Discussion : pulseman45 via Audiogames-reflector


  


Re: All Things Blazblue Central Fiction

Yes but there is a part in story mode that apparently represetns the first act from Ragna's point of view, with fights in similar order.

URL: http://forum.audiogames.net/viewtopic.php?pid=285439#p285439





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Re: All Things Blazblue Central Fiction

2016-11-10 Thread AudioGames . net Forum — General Game Discussion : assault_freak via Audiogames-reflector


  


Re: All Things Blazblue Central Fiction

Ah you're talking about arcade mode... story mode in this game doesn't have acts, not that I've noticed. lol

URL: http://forum.audiogames.net/viewtopic.php?pid=285428#p285428





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Re: All Things Blazblue Central Fiction

2016-11-10 Thread AudioGames . net Forum — General Game Discussion : pulseman45 via Audiogames-reflector


  


Re: All Things Blazblue Central Fiction

PossibleSpoilerWell, I guess it was the scenario from act 1, especially as Ragna fights against Nine after Nu-13. Just reminded me of CT with Ragna fighting Hakumen, Noel fighting Nu before Ragna arrives and fights Nu himself.

URL: http://forum.audiogames.net/viewtopic.php?pid=285419#p285419





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Re: All Things Blazblue Central Fiction

2016-11-10 Thread AudioGames . net Forum — General Game Discussion : pulseman45 via Audiogames-reflector


  


Re: All Things Blazblue Central Fiction

PossibleSpoilerWell, I guess it was the scenario from act 1, especially as you fight against Nine after Nu-13. Just reminded me of CT with Ragna fighting Hakumen, Noel fighting Nu before Ragna arrives and fights Nu himself.

URL: http://forum.audiogames.net/viewtopic.php?pid=285419#p285419





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Re: All Things Blazblue Central Fiction

2016-11-10 Thread AudioGames . net Forum — General Game Discussion : assault_freak via Audiogames-reflector


  


Re: All Things Blazblue Central Fiction

The colamity trigger scenario doesn't repeat unless you choose the option to have Kokonoe explain everything. I don't remember if that's what she says exactly, but it's about right.

URL: http://forum.audiogames.net/viewtopic.php?pid=285415#p285415





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Re: All Things Blazblue Central Fiction

2016-11-10 Thread AudioGames . net Forum — General Game Discussion : pulseman45 via Audiogames-reflector


  


Re: All Things Blazblue Central Fiction

At least I got some of it thanks to the Dustloop forum, and even though I can't understand what is being said I still want to know how it's done in the game.So far, I believe I only got one small thing by myself.SMALLSPOILERI am pretty sure Nu says Noel "You are me. I am you." That's at the beginning of the story, when the Calamity Trigger scenario seems to partially repeat itself.But well, that's about the only thing I understood by myself, so clearly it's nothing.

URL: http://forum.audiogames.net/viewtopic.php?pid=285412#p285412





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Re: All Things Blazblue Central Fiction

2016-11-10 Thread AudioGames . net Forum — General Game Discussion : pulseman45 via Audiogames-reflector


  


Re: All Things Blazblue Central Fiction

At least I got some of it thanks to the Dustloop forum, and even though I can't understand what is being said I still want to know how it's done in the game.So far, I believe I only got one small thing by myself.SMALLSPOILERI am pretty sure Nu says to Noel "You are me. I am you." That's at the beginning of the story, when the Calamity Trigger scenario seems to partially repeat itself.But well, that's about the only thing I understood by myself, so clearly it's nothing.

URL: http://forum.audiogames.net/viewtopic.php?pid=285412#p285412





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Re: All Things Blazblue Central Fiction

2016-11-10 Thread AudioGames . net Forum — General Game Discussion : assault_freak via Audiogames-reflector


  


Re: All Things Blazblue Central Fiction

True that. I also get some of it.

URL: http://forum.audiogames.net/viewtopic.php?pid=285411#p285411





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Re: All Things Blazblue Central Fiction

2016-11-10 Thread AudioGames . net Forum — General Game Discussion : pulseman45 via Audiogames-reflector


  


Re: All Things Blazblue Central Fiction

There is a character you can unlock by completing story mode.

URL: http://forum.audiogames.net/viewtopic.php?pid=285379#p285379





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Re: All Things Blazblue Central Fiction

2016-11-09 Thread AudioGames . net Forum — General Game Discussion : Orin via Audiogames-reflector


  


Re: All Things Blazblue Central Fiction

What's the purpose of doing story when you won't get it?

URL: http://forum.audiogames.net/viewtopic.php?pid=285367#p285367





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Re: All Things Blazblue Central Fiction

2016-11-09 Thread AudioGames . net Forum — General Game Discussion : assault_freak via Audiogames-reflector


  


Re: All Things Blazblue Central Fiction

Well, now I'm hoping for some way to figure out the training menu. I want to practice astral heat motions for all the characters... but have no idea how to set the settings properly needed to do that.

URL: http://forum.audiogames.net/viewtopic.php?pid=285348#p285348





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Re: All Things Blazblue Central Fiction

2016-11-09 Thread AudioGames . net Forum — General Game Discussion : pulseman45 via Audiogames-reflector


  


Re: All Things Blazblue Central Fiction

So, I have to say my first experience with the game was pretty good. I manage to do cool things in training mode, though when it comes to doing it in a match it is more difficult, especially depending on the character I'm facing. At least in training mode all is preset as it should be, no need to find all the parameters and modify them like in Continuum Shift.The only bad thing that happened is that the session during which I did some story mode ended with the sound being mute, though apparently it came from the TV. Still I lost quite a bit of progress, but apparently there's a way to quickly skip between fights, so it shouldn't be to long to get it all back.

URL: http://forum.audiogames.net/viewtopic.php?pid=285286#p285286





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Re: All Things Blazblue Central Fiction

2016-11-09 Thread AudioGames . net Forum — General Game Discussion : pulseman45 via Audiogames-reflector


  


Re: All Things Blazblue Central Fiction

So, I have to say my first experience with the game was pretty good. I manage to do cool things in training mode, though when it comes to doing it in a match it is more difficult, especially depending on the character I'm facing. At least in training mode all is preset as it should be, no need to find all the parameters and modify them like in Continuum Shift.The only bad thing that happened that the session during which I did some story mode ended with the sound being mute, thought apparently it came from the TV. Still I lost quite a bit of progress, but apparently there's a way to quickly skip between fights, so it shouldn't be to long to get it all back.

URL: http://forum.audiogames.net/viewtopic.php?pid=285286#p285286





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Re: All Things Blazblue Central Fiction

2016-11-03 Thread AudioGames . net Forum — General Game Discussion : assault_freak via Audiogames-reflector


  


Re: All Things Blazblue Central Fiction

It's the very last screen that pops up after selecting a character in arcade mode.

URL: http://forum.audiogames.net/viewtopic.php?pid=285095#p285095





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Re: All Things Blazblue Central Fiction

2016-11-03 Thread AudioGames . net Forum — General Game Discussion : mr . brunete via Audiogames-reflector


  


Re: All Things Blazblue Central Fiction

for those who have the game, can you answer me a rather stupid question?arcade mode has three acts, sinze the arcade release, i wonder how do you select them.do you have an act selection menu just after choosing arcade mode or what?.yes yes, i don't have the game but i wanna know haha.

URL: http://forum.audiogames.net/viewtopic.php?pid=285076#p285076





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Re: All Things Blazblue Central Fiction

2016-11-03 Thread AudioGames . net Forum — General Game Discussion : Draq via Audiogames-reflector


  


Re: All Things Blazblue Central Fiction

At least it got an anime. Lol.

URL: http://forum.audiogames.net/viewtopic.php?pid=285070#p285070





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Re: All Things Blazblue Central Fiction

2016-11-02 Thread AudioGames . net Forum — General Game Discussion : assault_freak via Audiogames-reflector


  


Re: All Things Blazblue Central Fiction

True. but remember how old those games are... that was back in the day when video game stories typically got novelized, and that was for a big hit RPG. Blazblue series I would hardly consider in that league of fame... Resident Evil also had great novelizations. check those out. I'd be curious to know what the most current game is that's had its story turned into a book.

URL: http://forum.audiogames.net/viewtopic.php?pid=285063#p285063





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Re: All Things Blazblue Central Fiction

2016-11-02 Thread AudioGames . net Forum — General Game Discussion : devinprater via Audiogames-reflector


  


Re: All Things Blazblue Central Fiction

Well, there's a Chrono Trigger, Final Fantasy 6, and Final Fantasy 7 novelization out there, so...

URL: http://forum.audiogames.net/viewtopic.php?pid=285033#p285033





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Re: All Things Blazblue Central Fiction

2016-11-02 Thread AudioGames . net Forum — General Game Discussion : Draq via Audiogames-reflector


  


Re: All Things Blazblue Central Fiction

I think some of the complexity comes from the whole time loop thing in Calamity Trigger and Continuum Shift. Chrono Phantasma had some story elements that explained what went on in the past, but the main story pretty much focused on a single timeline unlike the previous two. Speaking of confusing though, To this day, I still don't quite get what Nu meant in the original CT story about having a body this time. Just... what? How did she meet/fight Ragna without a body last time?Anyhow, hopefully an English dub will be in an extend version or a patch or something. I know of the story through playthroughs, so hopefully someone somewhere will do one for this one once an English dub is done.

URL: http://forum.audiogames.net/viewtopic.php?pid=284973#p284973





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Re: All Things Blazblue Central Fiction

2016-11-02 Thread AudioGames . net Forum — General Game Discussion : assault_freak via Audiogames-reflector


  


Re: All Things Blazblue Central Fiction

That's wishing for a lot, isn't it? lol Even text walkthroughs aren't that common anymore. Would be nice, though.

URL: http://forum.audiogames.net/viewtopic.php?pid=285012#p285012





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Re: All Things Blazblue Central Fiction

2016-11-02 Thread AudioGames . net Forum — General Game Discussion : devinprater via Audiogames-reflector


  


Re: All Things Blazblue Central Fiction

Gosh, I hope someone does a novelization of the whole story.

URL: http://forum.audiogames.net/viewtopic.php?pid=285006#p285006





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Re: All Things Blazblue Central Fiction

2016-11-02 Thread AudioGames . net Forum — General Game Discussion : pulseman45 via Audiogames-reflector


  


Re: All Things Blazblue Central Fiction

I tried to find if someone made a summary of the story but I didn't find it for the moment, even Blazblue wiki doesn't go further then what is shown in the arcade version. In only know some important elements from the end but that's all.And regarding Ragna vs. Nu, they even say at a point they encoutered three times before, but this was never clarified I believe.

URL: http://forum.audiogames.net/viewtopic.php?pid=284987#p284987





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Re: All Things Blazblue Central Fiction

2016-11-02 Thread AudioGames . net Forum — General Game Discussion : pulseman45 via Audiogames-reflector


  


Re: All Things Blazblue Central Fiction

I tried to find if someone made a summary of the story but I didn't find it for the moment, even Blazblue wiki doesn't go further then what is shown in the arcade version. In only know some important elements from the end but that's all.And for regarding Ragna vs. Nu, they even say at a point they encoutered four times before, but this was never clarified I believe.

URL: http://forum.audiogames.net/viewtopic.php?pid=284987#p284987





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Re: All Things Blazblue Central Fiction

2016-11-02 Thread AudioGames . net Forum — General Game Discussion : Draq via Audiogames-reflector


  


Re: All Things Blazblue Central Fiction

I think some of the complexity comes from the whole time loop thing in Calamity Trigger and Continuum Shift. Chrono Phantasma had some story elements that explained what went on in the past, but the main story pretty much focused on a single timeline unlike the previous two. Speaking of confusing though, To this day, I still don't quite get what Nu meant in the original CS story about having a body this time. Just... what? How did she meet/fight Ragna without a body last time?Anyhow, hopefully an English dub will be in an extend version or a patch or something. I know of the story through playthroughs, so hopefully someone somewhere will do one for this one once an English dub is done.

URL: http://forum.audiogames.net/viewtopic.php?pid=284973#p284973





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Re: All Things Blazblue Central Fiction

2016-11-02 Thread AudioGames . net Forum — General Game Discussion : assault_freak via Audiogames-reflector


  


Re: All Things Blazblue Central Fiction

I do understand the frustration though. It's always preferable to have the option there, even if you don't need it. all the afore-mentioned games have at least English or Spanish dubs, which makes it a little easier, I suppose. Sometimes, honestly, I take speaking Japanese a little for granted... especially when it comes to games and understanding them. I don't understand 100%, not nearly that... but enough to know what's going on in very general terms. Blazblue's story, ironically, was one I never really got into... I thought it tried to be way too complex for its own good, and all the characters having their individual stories made it a little hard to piece it all together, imo.

URL: http://forum.audiogames.net/viewtopic.php?pid=284958#p284958





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Re: All Things Blazblue Central Fiction

2016-11-01 Thread AudioGames . net Forum — General Game Discussion : mr . brunete via Audiogames-reflector


  


Re: All Things Blazblue Central Fiction

i'll pass this time, i'm very frustrated about the lack of english dub.don't missunderstand me, i think the game is great and i'll gladly play it if a friend of mine decides to buy it, but my japanese knowledge isn't remotely enough for understanding the final chapter of the story.to be onest, i play japanese games regularly, dragon ball, Street fighter, King of fighters, i love the japanese voices for those games, and for others like saint seiya, yuu yuu hakusho.i think it is a matter of ... how to say it, i started playing bb using the english va, it was the only way i could understand the story, and now, when the story is ending officially, we get no dubbing.i like the game, but not enough for paying to have a story witch i'll never understand. for me at least, blaz blue was not only about the fighting system, i always loved the story as much, if not more.as i've said previously, i don't want to be ofensi
 ve here, far from that.Those of you who bought the game, enjoy it!!!

URL: http://forum.audiogames.net/viewtopic.php?pid=284943#p284943





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Re: All Things Blazblue Central Fiction

2016-11-01 Thread AudioGames . net Forum — General Game Discussion : pulseman45 via Audiogames-reflector


  


Re: All Things Blazblue Central Fiction

Making the opponent recover in training mode actually has it's importance, as in Blazblue there's a notion called unvalid combo, which is basically a ccombo that can be escaped from if the opponent recovers when possible. It is mentionned in Continuum Shift's tutorial along with the fact you can hit an opponent when he's on the ground, and though we of course don't see it there's an indication on the screen when a combo is unvalid, but I don't remember how it's done, I may do continuum shift's tutorial once more.Edit: Apparently the number of hits your combo does appears red when it's valid, and blue when it's unvalid. Should the combo be unvalid another number appears which is the number of hits you inflicted after your opponent missed it's chance to escape.That's why it's preferable to make the opponent recover in training. Even sighted gamers do so instead of looking if the number of hits appears 
 red or blue, as all the training sessions I saw on youtube were done with recovery turned on.

URL: http://forum.audiogames.net/viewtopic.php?pid=284913#p284913





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Re: All Things Blazblue Central Fiction

2016-11-01 Thread AudioGames . net Forum — General Game Discussion : pulseman45 via Audiogames-reflector


  


Re: All Things Blazblue Central Fiction

Making the opponent recover in training mode actually has it's importance, as in Blazblue there's a notion called unvalid combo, which is basically a ccombo that can be escaped from if the opponent recovers when possible. It is mentionned in Continuum Shift's tutorial along with the fact you can hit an opponent when he's on the ground, and though we of course don't see it there's an indication on the screen when a combo is unvalid, but I don't remember how it's done, I may do continuum shift's tutorial once more.Edit: Apparently the number of hits your combo does appears red when it's valid, and blue when it's unvalid. Should the combo be unvalid another number appears which is the number of hits you inflicted after your opponent missed it's chance to escape.That's why it's preferable to make the opponent recover in training. Even sighted gamers do so instead of lookiing if the number of hits appears
  red or blue, as all the training sessions I saw on youtube were done with recovery turned on.

URL: http://forum.audiogames.net/viewtopic.php?pid=284913#p284913





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Re: All Things Blazblue Central Fiction

2016-11-01 Thread AudioGames . net Forum — General Game Discussion : pulseman45 via Audiogames-reflector


  


Re: All Things Blazblue Central Fiction

Making the opponent recover in training mode actually has it's importance, as in Blazblue there's a notion called unvalid combo, which is basically a ccombo that can be escaped from if the opponent recovers when possible. It is mentionned in Continuum Shift's tutorial along with the fact you can hit an opponent when he's on the ground, and though we of course don't see it there's an indication on the screen when a combo is unvalid, but I don't remember how it's done, I may do continuum shift's tutorial once more.Edit: Apparently the number of hits your combo does appears red when it's valid, and blue when it's unvalid. Should the combo be unvalid another number appears which is the number of hits you inflicted after your opponent missed it's chance to escape.That's why it's preferable to make the opponent recover in training. Even sighted games do so instead of lookiing if the number of hits appear r
 ed or blue, as all the training sessions I saw on youtube were done with recovery turned on.

URL: http://forum.audiogames.net/viewtopic.php?pid=284913#p284913





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Re: All Things Blazblue Central Fiction

2016-11-01 Thread AudioGames . net Forum — General Game Discussion : pulseman45 via Audiogames-reflector


  


Re: All Things Blazblue Central Fiction

Making the opponent recover in training mode actually has it's importance, as in Blazblue there's a notion called unvalid combo, which is basically a ccombo that can be escaped from if the opponent recovers when possible. It is mentionned in Continuum Shift's tutorial along with the fact you can hit an opponent when he's on the ground, and though we of course don't see it there's an indication on the screen when a combo is unvalid, but I don't remember how it's done, I may do continuum shift's tutorial once more.Edit: Apparently the number of hits your combo does appears red when it's valid, and blue when it's unvalid. Should the combo be unvalid another number appears which the number of hits you inflicted after your opponent missed it's chance to escape.That's why it's preferable to ake the opponent recover in training. Even sighted games do so instead of lookiing if the number of hits appear red o
 r blue, as all the training sessions I saw on youtube were done with recovery turned on.

URL: http://forum.audiogames.net/viewtopic.php?pid=284913#p284913





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Re: All Things Blazblue Central Fiction

2016-11-01 Thread AudioGames . net Forum — General Game Discussion : pulseman45 via Audiogames-reflector


  


Re: All Things Blazblue Central Fiction

Making the opponent recover in training mode actually has it's importance, as in Blazblue there's a notion called unvalid combo, which is basically a ccombo that can be escaped from if the opponent recovers when possible. It is mentionned in Continuum Shift's tutorial along with the fact you can hit an opponent when he's on the ground, and though we of course don't see it there's an indication on the screen when a combo is unvalid, but I don't remember how it's done, I may do continuum shift's tutorial once more.Edit: Apparenly the number of hits your combo does appears red when it's valid, and blue when it's unvalid. Should the combo be unvalid another number appears which the number of hits you inflicted after your opponent missed it's chance to escape.That's why it's preferable to ake the opponent recover in training. Even sighted games do so instead of lookiing if the number of hits appear red or
  blue, as all the training sessions I saw on youtube were done with recovery turned on.

URL: http://forum.audiogames.net/viewtopic.php?pid=284913#p284913





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Re: All Things Blazblue Central Fiction

2016-11-01 Thread AudioGames . net Forum — General Game Discussion : assault_freak via Audiogames-reflector


  


Re: All Things Blazblue Central Fiction

I've always known air recovery was a thing and I knew that combos can be escaped, I just never bothered to learn what it was called. Interesting info though... thanks. Never been a serious blazblue fan, but I like the series.

URL: http://forum.audiogames.net/viewtopic.php?pid=284921#p284921





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Re: All Things Blazblue Central Fiction

2016-11-01 Thread AudioGames . net Forum — General Game Discussion : pulseman45 via Audiogames-reflector


  


Re: All Things Blazblue Central Fiction

Making the opponent recover in training mode actually has it's importance, as in Blazblue there's a notion called unvalid combo, which is basically a ccombo that can be escaped from if the opponent recovers when possible. It is mentionned in Continuum Shift's tutorial along with the fact you can hit an opponent when he's on the ground, and though we of course don't see it there's an indication on the screen when a combo is unvalid, but I don't remember how it's done, I may do continuum shift's tutorial once more.

URL: http://forum.audiogames.net/viewtopic.php?pid=284913#p284913





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Re: All Things Blazblue Central Fiction

2016-11-01 Thread AudioGames . net Forum — General Game Discussion : pulseman45 via Audiogames-reflector


  


Re: All Things Blazblue Central Fiction

Making the opponent recover in training mode actually has it's importance, as in Blazblue there's a notion called unvalid combo, which is basically a ccombo that can be escaped from if the opponent recovers when possible. It is mentionned in Continuum Shift's tutorial along with the fact you can hit and opponent when he's on the ground, and though we of course don't see it there's an indication on the screen when a combo is unvalid, but I don't remember how it's done, I may do continuum shift's tutorial once more.

URL: http://forum.audiogames.net/viewtopic.php?pid=284913#p284913





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Re: All Things Blazblue Central Fiction

2016-11-01 Thread AudioGames . net Forum — General Game Discussion : pulseman45 via Audiogames-reflector


  


Re: All Things Blazblue Central Fiction

Making the opponent recover in training mode actually has it's importance, as in Blazblue there's notion called uvalid combo, which is basically a ccombo that can be escaped from if the opponent recovers when possible. It is mentionned in Continuum Shift's tutorial along with the fact you can hit and opponent when he's on the ground, and though we of course don't see it there's an indication on the screen when a combo is unvalid, but I don't remember how it's done, I may do continuum shift's tutorial once more.

URL: http://forum.audiogames.net/viewtopic.php?pid=284913#p284913





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Re: All Things Blazblue Central Fiction

2016-11-01 Thread AudioGames . net Forum — General Game Discussion : assault_freak via Audiogames-reflector


  


Re: All Things Blazblue Central Fiction

You don't have to make sure the opponent recovers in the air... as for game options, I'm not sure about that, either. I don't generaly mess with difficulty unless it's going up... and lately in fighting games they show up either in a specific menu for arcade mode, or on the character selection screen itself. As for that screen, can't help you there... since it's not a typical character selection screen. good luck.

URL: http://forum.audiogames.net/viewtopic.php?pid=284895#p284895





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Re: All Things Blazblue Central Fiction

2016-11-01 Thread AudioGames . net Forum — General Game Discussion : pulseman45 via Audiogames-reflector


  


Re: All Things Blazblue Central Fiction

Thanks.When I play fighting games I always assume the options menu is the last option in the main menu, then that the first option of this menu is game options, and then that the first option in game options is difficulty. Seems to work most of the time.I fell like the one thing I am going to struggle with is the character selection screen, especially since I didn't play Chronophantasma at all and there are many characters I would like to try. But make sure that the opponent recovers in the air in training mode to make sure I don't practice unvalid combos, etc.Also   I was going to play on PS3 but will play it on PS4, I hope the directionnal pad won't give me much trouble, thought it is quite close to the one found on Dualshock 3.

URL: http://forum.audiogames.net/viewtopic.php?pid=284888#p284888





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Re: All Things Blazblue Central Fiction

2016-11-01 Thread AudioGames . net Forum — General Game Discussion : pulseman45 via Audiogames-reflector


  


Re: All Things Blazblue Central Fiction

Thanks.When I play fighting games I always assume the options menu is the last option in the main menu, then that the first option of this menu is game options, and then that the first option in game options is difficulty. Seems to work most of the time.I feel like the one thing I am going to struggle with is the character selection screen, especially since I didn't play Chronophantasma at all and there are many characters I would like to try. Plus make sure that the opponent recovers in the air in training mode so I don't practice unvalid combos, etc.Also   I was going to play on PS3 but will play it on PS4, I hope the directionnal pad won't give me much trouble, though it seems quite close to the one found on Dualshock 3.

URL: http://forum.audiogames.net/viewtopic.php?pid=284888#p284888





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Re: All Things Blazblue Central Fiction

2016-11-01 Thread AudioGames . net Forum — General Game Discussion : pulseman45 via Audiogames-reflector


  


Re: All Things Blazblue Central Fiction

Thanks.When I play fighting games I always assume the options menu is the last option in the main menu, then that the first option of this menu is game options, and then that the first option in game options is difficulty. Seems to work most of the time.I feel like the one thing I am going to struggle with is the character selection screen, especially since I didn't play Chronophantasma at all and there are many characters I would like to try. But make sure that the opponent recovers in the air in training mode to make sure I don't practice unvalid combos, etc.Also   I was going to play on PS3 but will play it on PS4, I hope the directionnal pad won't give me much trouble, thought it is quite close to the one found on Dualshock 3.

URL: http://forum.audiogames.net/viewtopic.php?pid=284888#p284888





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Re: All Things Blazblue Central Fiction

2016-11-01 Thread AudioGames . net Forum — General Game Discussion : pulseman45 via Audiogames-reflector


  


Re: All Things Blazblue Central Fiction

Thanks.When I play fighting games I alway assume the options menu is the last option in main menu, then that the first option of this menu is game options, and then that the first option in game options is difficulty. Seems to work most of the time.I fell like the one thing I am going to struggle with is the character selection screen, especially since I didn't play Chronophantasma at all and there are many characters I would like to try. But make sure that the opponent recovers in the air in training mode to make sure I don't practice unvalid combos, etc.Also   I was going to play on PS3 but will play it on PS4, I hope the directionnal pad won't give me much trouble, thought it is quite close to the one found on Dualshock 3.

URL: http://forum.audiogames.net/viewtopic.php?pid=284888#p284888





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Re: All Things Blazblue Central Fiction

2016-11-01 Thread AudioGames . net Forum — General Game Discussion : assault_freak via Audiogames-reflector


  


Re: All Things Blazblue Central Fiction

All blazblue games have that option... it's to decide whether you will be player 1 or 2, and it works in all the fighting modes outside of story, tutorial, and online. And to be honest, as someone who's played video games without vision for years and used consoles without vision for a similar amount of time, I'm not afraid to click and guess where things are. Options menus are generally last in the main menu of a game, but of course there are exceptions. lol Central Fiction's menu is similar to Chrono Phantasma, just vertical instead of horrizontal. The battle menu is two down from the top, which is tutorial, followed by story. First option in there is arcade.

URL: http://forum.audiogames.net/viewtopic.php?pid=284877#p284877





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Re: All Things Blazblue Central Fiction

2016-11-01 Thread AudioGames . net Forum — General Game Discussion : pulseman45 via Audiogames-reflector


  


Re: All Things Blazblue Central Fiction

@SLJ: Yes, there is no English dub for this one.@assault_freak: I must say I am impressed you figured it out so far without knowing how the menus were done exactly. Not that I never did so myself, but in this game you have to validate three times in the menu just to get to Arcade mode, though I assume the third thing you validate is the side of the screen where you want to start by default.

URL: http://forum.audiogames.net/viewtopic.php?pid=284843#p284843





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Re: All Things Blazblue Central Fiction

2016-11-01 Thread AudioGames . net Forum — General Game Discussion : pulseman45 via Audiogames-reflector


  


Re: All Things Blazblue Central Fiction

@SLJ: Yes, there is no English dub for this one.@assault_freak: I must say I am impressed you figured it out so far without knowing how the menus were done exactly. Not that I never did so myself, but in this game you have to validate three times in the menu just to get to Arcade mode, and I assume the third thing you validate is the side of the screen where you want to start by default.

URL: http://forum.audiogames.net/viewtopic.php?pid=284843#p284843





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Re: All Things Blazblue Central Fiction

2016-11-01 Thread AudioGames . net Forum — General Game Discussion : pulseman45 via Audiogames-reflector


  


Re: All Things Blazblue Central Fiction

@SLJ: Yes, there is no English dub for this one.@assault_freak: I must say I am impressed you figured it out so far without knowing how the menu was done exactly. Not that I never did so myself, but in this game you have to validate three times in the menu just to get to Arcade mode, and I assume the third thing you validate is the side of the screen where you want to start by default.

URL: http://forum.audiogames.net/viewtopic.php?pid=284843#p284843





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Re: All Things Blazblue Central Fiction

2016-11-01 Thread AudioGames . net Forum — General Game Discussion : SLJ via Audiogames-reflector


  


Re: All Things Blazblue Central Fiction

Hi.Is this the game where the voices aren't translated into english?I haven't still got the other Blazblue game to work after I've messed it up. The game is starting to annoy me so much, so I'll consider writing a menu guide of the game, and properly the other games as well, to make it easier for everyone.

URL: http://forum.audiogames.net/viewtopic.php?pid=284830#p284830





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All Things Blazblue Central Fiction

2016-10-31 Thread AudioGames . net Forum — General Game Discussion : assault_freak via Audiogames-reflector


  


All Things Blazblue Central Fiction

Online match requests, videos, audio clips, discussion... anything goes! The game has officially unlocked on my ps4... and other than the fact that the opening movie is for some reason in mono, everything else is fantastic! No menus yet, unfortunately, so if anyone else can find them or is able to figure out a few, that'd be great as well!

URL: http://forum.audiogames.net/viewtopic.php?pid=284827#p284827





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