Re: IOS Audio Game Hub 2.0

2017-07-26 Thread AudioGames . net Forum — New releases room : Albertfab via Audiogames-reflector


  


Re: IOS Audio Game Hub 2.0

проститутки челябинска детское порно скачать бесплатно купить огнестрельное оружие пистолет порно зоофилы бесплатно лсд наркотик купить форум купить наркотики

URL: http://forum.audiogames.net/viewtopic.php?pid=321045#p321045





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Re: IOS Audio Game Hub 2.0

2017-07-26 Thread AudioGames . net Forum — New releases room : Albertfab via Audiogames-reflector


  


Re: IOS Audio Game Hub 2.0

смотреть порно зоофилы снять проститутку детское порно аниме купить скорость наркотик проститутки иркутска купить наркотики через тор

URL: http://forum.audiogames.net/viewtopic.php?pid=321041#p321041





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Re: IOS Audio Game Hub 2.0

2017-07-26 Thread AudioGames . net Forum — New releases room : Albertfab via Audiogames-reflector


  


Re: IOS Audio Game Hub 2.0

купить наркотики красноярск купить наркотики онлайн курительные смеси купить снять проститутку зоофилы видео бесплатно зоо порно фильмы

URL: http://forum.audiogames.net/viewtopic.php?pid=321039#p321039





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Re: IOS Audio Game Hub 2.0

2017-07-22 Thread AudioGames . net Forum — New releases room : Sonnar via Audiogames-reflector


  


Re: IOS Audio Game Hub 2.0

PC is not available at the moment. Probably late this year.

URL: http://forum.audiogames.net/viewtopic.php?pid=320571#p320571





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Re: IOS Audio Game Hub 2.0

2017-07-22 Thread AudioGames . net Forum — New releases room : Green Gables Fan via Audiogames-reflector


  


Re: IOS Audio Game Hub 2.0

Is this also available in Windows? I remember going to the AudioGameHub web site to download it back in June of 2016, but I didn't see the games mentioned.

URL: http://forum.audiogames.net/viewtopic.php?pid=320494#p320494





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Re: IOS Audio Game Hub 2.0

2017-07-21 Thread AudioGames . net Forum — New releases room : Sonnar via Audiogames-reflector


  


Re: IOS Audio Game Hub 2.0

Sebby,If you have backed us you will get a promo code as we promissed Please send us your details. Your login or nickname on Kickstarter or email that you are using over there.Also , what device are you using: android or Ios.CheersJarek

URL: http://forum.audiogames.net/viewtopic.php?pid=320481#p320481





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Re: IOS Audio Game Hub 2.0

2017-07-21 Thread AudioGames . net Forum — New releases room : Sebby via Audiogames-reflector


  


Re: IOS Audio Game Hub 2.0

Damn! I missed your Blind Cricket promo survey opportunity. If it's going to be standalone after all (didn't you say it was going to be part of the Hub in your Kickstarter backers-only message?), is there some way of still getting a code as a backer? (I consider that I've more than redeemed my karma by buying all the Hub extras, as well as a bunch of coins.) Cheers.

URL: http://forum.audiogames.net/viewtopic.php?pid=320435#p320435





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Re: IOS Audio Game Hub 2.0

2017-07-20 Thread AudioGames . net Forum — New releases room : Sonnar via Audiogames-reflector


  


Re: IOS Audio Game Hub 2.0

Hello Mr. Brunete. Thank you for warm words. We are always pleased to read such feedback.Who know about the 1812  - if we do the full one it will be in Polish language... so you have time to learn it CheersJarek

URL: http://forum.audiogames.net/viewtopic.php?pid=320340#p320340





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Re: IOS Audio Game Hub 2.0

2017-07-20 Thread AudioGames . net Forum — New releases room : mr . brunete via Audiogames-reflector


  


Re: IOS Audio Game Hub 2.0

but of course i understand, for me, it is not important if you take one month or five years, i'll not be asking when or how.keep up the great work, and. those blocks... i reached level 24? i think.. have to improbe my reflexes.!

URL: http://forum.audiogames.net/viewtopic.php?pid=320331#p320331





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Re: IOS Audio Game Hub 2.0

2017-07-20 Thread AudioGames . net Forum — New releases room : crashmaster via Audiogames-reflector


  


Re: IOS Audio Game Hub 2.0

Well we have quite a few games we want continued.1812 is one of them.Please understand we can only do so much at once though.Right now this focus is on audiogamehub.After that its probably going to be whispering tunnels, then we will see.This stuff is not in concrete though and  I will leave jarek or jiong to answer the question what the actual schedual is.For myself though I'd like 1812, the game that was round before  sonnar officially started to become reality.I would also like the project that has been round 10 years before that that I looked at internally to be done as well sooner than later.If you are jarek you will know what the project stored on the hard drive as a mod to well you know what that is.I'd really like that to continue as well.

URL: http://forum.audiogames.net/viewtopic.php?pid=320311#p320311





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Re: IOS Audio Game Hub 2.0

2017-07-19 Thread AudioGames . net Forum — New releases room : mr . brunete via Audiogames-reflector


  


Re: IOS Audio Game Hub 2.0

hi,first of all, congratulations for these games! for a guy like me, who trabels everyday, playing these games is the best way to pass time and have fun!i'll buy all the games as soon as i can, not because the advertisements, because you deserve it.This is kinda off topic but, is there any possibility to see 1812 again in the future? i had that prologue, and playing it was fantastic! i'd love to see it continued

URL: http://forum.audiogames.net/viewtopic.php?pid=320189#p320189





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Re: IOS Audio Game Hub 2.0

2017-07-18 Thread AudioGames . net Forum — New releases room : Sonnar via Audiogames-reflector


  


Re: IOS Audio Game Hub 2.0

Cricket will remain a stand alone due to its big size (it uses 3D graphics).

URL: http://forum.audiogames.net/viewtopic.php?pid=320053#p320053





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Re: IOS Audio Game Hub 2.0

2017-07-18 Thread AudioGames . net Forum — New releases room : turtlepower17 via Audiogames-reflector


  


Re: IOS Audio Game Hub 2.0

I am also a bit unhappy with the similarities between Bomb Disarmer and Simon, but as there's already been a lot of great feedback on that so far, I won't harp on it. Just throwing in my two cents that I'd like to see some different sounds in Bomb Disarmer, but I do agree about having Simon soundpacks not being a great idea.Is the cricket game going to remain its own app forever, or are there plans to integrate that into the actual hub at some point? I don't mind either way, I'm just curious.I look forward to a PC version as well. I was always much better at archery and blocks on the PC than I ever was on the phone. Also, I'm having a lot of trouble getting anywhere in Cricket, and have a feeling that a PC version would be a lot less frustrating.

URL: http://forum.audiogames.net/viewtopic.php?pid=320049#p320049





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Re: IOS Audio Game Hub 2.0

2017-07-18 Thread AudioGames . net Forum — New releases room : crashmaster via Audiogames-reflector


  


Re: IOS Audio Game Hub 2.0

Hi.I guess that could work to panned sounds in the stereo field then you need to find the sound with the mouse or if on pc select it with the arrow keys and be quick about it similar to the old lworks lock breaking game I havn't fiddled with that for ages.

URL: http://forum.audiogames.net/viewtopic.php?pid=320028#p320028





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Re: IOS Audio Game Hub 2.0

2017-07-18 Thread AudioGames . net Forum — New releases room : Sebby via Audiogames-reflector


  


Re: IOS Audio Game Hub 2.0

Well, what exactly are you trying to challenge? At risk of asking a silly question. If the sounds are distinct, sound sufficiently high-tech and relate somewhat to bombs, code entry or whatever, then I shouldn't have a problem. The only condition is that the sounds have known positions, which you can either announce verbally ("this sound is the top left...") or which can be discovered, much as now.

URL: http://forum.audiogames.net/viewtopic.php?pid=32#p32





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Re: IOS Audio Game Hub 2.0

2017-07-17 Thread AudioGames . net Forum — New releases room : Sonnar via Audiogames-reflector


  


Re: IOS Audio Game Hub 2.0

Well, Dark has a point - the idea was that you are given a disarm code by a dispatcher who recorded the terrorist sequence... Adding numbers would make the game too easy? All sounds are different and played in stereo panorama. What do you think?

URL: http://forum.audiogames.net/viewtopic.php?pid=319948#p319948





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Re: IOS Audio Game Hub 2.0

2017-07-17 Thread AudioGames . net Forum — New releases room : crashmaster via Audiogames-reflector


  


Re: IOS Audio Game Hub 2.0

Hmmm.Well another guy I talk to on another podcast site that views stuff with me says the adds are not showing up.Collectibles sound interesting.As for distribution services, I have and am a current itch.io user for my renpy text adventures.They support or can support paypal.I have only used humble bundle for 1 game but I'd be happy with itch.io.I have never needed to run the itch client but I have used their website extensively.But maybe cricket and audiogamehub well bits of the hub will make it on pc.\Not all games unless they can be made keyboard accessible would really work.for simon I guess right left up and down arrow keys could be used.But for bomb disarmour while these could be used to I do wander if the numbers could be used instead and you had an actual code to put in maybe who knows.

URL: http://forum.audiogames.net/viewtopic.php?pid=319944#p319944





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Re: IOS Audio Game Hub 2.0

2017-07-17 Thread AudioGames . net Forum — New releases room : Sebby via Audiogames-reflector


  


Re: IOS Audio Game Hub 2.0

I like the black jack dealer. She sounds very amused all the time. I think you should combine "Bomb Disarmer" and Simon into the same game, as different modes of play. They are, after all, the same game! And please allow Bomb Disarmer to use sound packs; the DTMF tones are really hard for me to distinguish, not to mention uncomfortable.For "Memory" and anywhere else this applies, please try to mimmick VoiceOver. Once a box is selected by dragging, double-tap anywhere means double-tap that box. Ditto the corners; once swiped or tapped, now double-tap anywhere activates them. Otherwise you've got to carefully double-tap in the exact same spot you found them, which I find to be quite hit-and-miss.Edit: thank you Raygrote, that helped a lot re the DTFM and I can see how that makes sense, also thanks Jack for pointing out the 
 differences between this and Simon. I still struggle, and believe as it's not core to the game, there should be at least alternative types of beeps. Simple tonal sine waves would work OK for me.

URL: http://forum.audiogames.net/viewtopic.php?pid=319790#p319790





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Re: IOS Audio Game Hub 2.0

2017-07-17 Thread AudioGames . net Forum — New releases room : Sebby via Audiogames-reflector


  


Re: IOS Audio Game Hub 2.0

It's a fair point Dark--see my last edit. Great minds etc. 

URL: http://forum.audiogames.net/viewtopic.php?pid=319804#p319804





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Re: IOS Audio Game Hub 2.0

2017-07-17 Thread AudioGames . net Forum — New releases room : Sebby via Audiogames-reflector


  


Re: IOS Audio Game Hub 2.0

I like the black jack dealer. She sounds very amused all the time. I think you should combine "Bomb Disarmer" and Simon into the same game, as different modes of play. They are, after all, the same game! And please allow Bomb Disarmer to use sound packs; the DTMF tones are really hard for me to distinguish, not to mention uncomfortable.For "Memory" and anywhere else this applies, please try to mimmick VoiceOver. Once a box is selected by dragging, double-tap anywhere means double-tap that box. Ditto the corners; once swiped or tapped, now double-tap anywhere activates them. Otherwise you've got to carefully double-tap in the exact same spot you found them, which I find to be quite hit-and-miss.

URL: http://forum.audiogames.net/viewtopic.php?pid=319790#p319790





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Re: IOS Audio Game Hub 2.0

2017-07-17 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: IOS Audio Game Hub 2.0

I'm afraid I don't agree with  simon soundpacks in bomb disarmer. It's supposed to be a different game with a different atmosphere and something of a story behind it, and it would be just plane wrong to have say drumbs or animal sounds or whatever on a dangerous bomb, plus then there would be little difference in the two games. Myself, I would suggest as I said above making the bombs use something like spoken numbers or letters or something else in words to distinguish them and make the game less like Simon.

URL: http://forum.audiogames.net/viewtopic.php?pid=319797#p319797





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Re: IOS Audio Game Hub 2.0

2017-07-17 Thread AudioGames . net Forum — New releases room : Sebby via Audiogames-reflector


  


Re: IOS Audio Game Hub 2.0

I like the black jack dealer. She sounds very amused all the time. I think you should combine "Bomb Disarmer" and Simon into the same game, as different modes of play. They are, after all, the same game! And please allow Bomb Disarmer to use sound packs; the DTMF tones are really hard for me to distinguish, not to mention uncomfortable.

URL: http://forum.audiogames.net/viewtopic.php?pid=319790#p319790





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Re: IOS Audio Game Hub 2.0

2017-07-16 Thread AudioGames . net Forum — New releases room : Sonnar via Audiogames-reflector


  


Re: IOS Audio Game Hub 2.0

Hi rpgtank,Yes, we could add that in the next update - but probably only for Endless mode (after you complete campaign mode).Jarek

URL: http://forum.audiogames.net/viewtopic.php?pid=319751#p319751





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Re: IOS Audio Game Hub 2.0

2017-07-16 Thread AudioGames . net Forum — New releases room : rpgtank via Audiogames-reflector


  


Re: IOS Audio Game Hub 2.0

Thanks Sonnar. I've started playing bomb disarmour, but I find the dtmf tones confusing, would it be possible to use any soundpacks bought for simon in this game as well?

URL: http://forum.audiogames.net/viewtopic.php?pid=319736#p319736





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Re: IOS Audio Game Hub 2.0

2017-07-16 Thread AudioGames . net Forum — New releases room : Sonnar via Audiogames-reflector


  


Re: IOS Audio Game Hub 2.0

How to redeem a code?IOS - https://itunespartner.apple.com/en/apps … mo%20CodesAndroid - https://support.google.com/googleplay/a … 2659?hl=en

URL: http://forum.audiogames.net/viewtopic.php?pid=319730#p319730





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Re: IOS Audio Game Hub 2.0

2017-07-15 Thread AudioGames . net Forum — New releases room : rpgtank via Audiogames-reflector


  


Re: IOS Audio Game Hub 2.0

I am a cickstarter backer and I have recieved the unlock code, but I don't know how to enter it in the game. I play it on an iphone, could someone please tell me how to enter it?

URL: http://forum.audiogames.net/viewtopic.php?pid=319587#p319587





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Re: IOS Audio Game Hub 2.0

2017-07-15 Thread AudioGames . net Forum — New releases room : Sonnar via Audiogames-reflector


  


Re: IOS Audio Game Hub 2.0

Hi again,Thank you for your replies. PC version will be out after we will do runner and animal escape - couple of months away from now.How we will distribute it - not sure yet.Yes, we are planning to ad Poker in the future - but first things first 

URL: http://forum.audiogames.net/viewtopic.php?pid=319563#p319563





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Re: IOS Audio Game Hub 2.0

2017-07-15 Thread AudioGames . net Forum — New releases room : jack via Audiogames-reflector


  


Re: IOS Audio Game Hub 2.0

Bom disarmer is random sequences whereas simon is the classic memorization game.

URL: http://forum.audiogames.net/viewtopic.php?pid=319558#p319558





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Re: IOS Audio Game Hub 2.0

2017-07-15 Thread AudioGames . net Forum — New releases room : amerikranian via Audiogames-reflector


  


Re: IOS Audio Game Hub 2.0

i have problems with 3 of you're minigames:black jack: the game says you cant split, yet, it's a critical part to the game: it cant be played without it, simply cant! 2, when the deeler draws a card, it doesn't add up to his total, let me show you an example:i have a jack and a 7 in my hand, dealer has 6 showing. I stand. Dealer draws a 4, so now they have 10 points in total, see the problem? it doesn't take in account how much the second card in the dealers hand is worth, thus, affectively, screwing the entire strategy.2. bomb and simon: sorry, what's the difference, cause i sure as hell don't see one.an idea for a game.poker: clasic game of poker, nothing less nothing more, swipe left and right through the cards, swipe up or down on a card to hold/draw, and when you're finished double tap the screen.

URL: http://forum.audiogames.net/viewtopic.php?pid=319555#p319555





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Re: IOS Audio Game Hub 2.0

2017-07-15 Thread AudioGames . net Forum — New releases room : jack via Audiogames-reflector


  


Re: IOS Audio Game Hub 2.0

At this point I'd say just have it purchasable from a website with a trial download. There used to be a distribution platform called Desura which, unlike Steam, was not only completely accessible, but apart from giving devs a centralized distribution hub, pretty muc let devs go on their own. It was client independent as well, there was optional client software. Sadly, Desura is pretty much dead now, which is rather unfortunate because it did have a lot going for it. Personally I think Steam is, well I wouldn't say accessible, because it's not, but it is usable with some effort. However, not everyone is willing to put in the effort, either because it works best with nvda and they may use a different screenreader, or because they just don't feel like trying to get the client to work if it's not accessible. So Steam would seem to turn some potential gamers off at this point as far as the pc version is concerned. The best thing to do would probably be just to 
 purchase it from a website.

URL: http://forum.audiogames.net/viewtopic.php?pid=319481#p319481





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Re: IOS Audio Game Hub 2.0

2017-07-15 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: IOS Audio Game Hub 2.0

@Jarek I didn't know about the multiplyer for graphics off, that is a good idea. I always think unlockables and things to work towards  a great addition, particularly to arcade style games, since it means when you play your not just getting score, but working towards some achievements or pirzes so I'd be a huge fan of that. I would not recommend Steam  since the steam program itself is not friendly to screen readers and requires lots of mucking around with ocr addons to work, valve have been told about  this but don't give a dam about accessibility.of the services you mention, probably Itch.io would be reasonable to use, but any service where the game can be easily just downloaded and run with the minimum of messing with inconvenient websites or interfaces that might not be good for screen readers, heck while you might consider places like humble bundle for purposes of appealing to a wider audience the absolutely best and most frie
 ndly alternative is still just to sell the game via your own site and use paypal for payment.

URL: http://forum.audiogames.net/viewtopic.php?pid=319478#p319478





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Re: IOS Audio Game Hub 2.0

2017-07-15 Thread AudioGames . net Forum — New releases room : SLJ via Audiogames-reflector


  


Re: IOS Audio Game Hub 2.0

Sonnar wrote:Can you please comment on where could we put the PC version in the future?Steam?Itch.io?Gog.com?Humblebundle?Any other ideas?Just whatever platform which is accessible by screenreaders. Or simply purchasable from a website.

URL: http://forum.audiogames.net/viewtopic.php?pid=319475#p319475





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Re: IOS Audio Game Hub 2.0

2017-07-15 Thread AudioGames . net Forum — New releases room : asredojevic via Audiogames-reflector


  


Re: IOS Audio Game Hub 2.0

Are you planning to add a Mack os version of this game? About the darks Idea, I have to agree with  him. I know that that those games have enough levels or sounds to play, but we can still for example have more animals or to select animals at random etc. About  dojow, I agree, What's the point of the game if you can just cheet in it! And also,  can you please make this game a spetially blocks a little bit more responsive? Best regards. Aleksandar

URL: http://forum.audiogames.net/viewtopic.php?pid=319463#p319463





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Re: IOS Audio Game Hub 2.0

2017-07-15 Thread AudioGames . net Forum — New releases room : Sonnar via Audiogames-reflector


  


Re: IOS Audio Game Hub 2.0

Can you please comment on where could we put the PC version in the future?Steam?Itch.io?Gog.com?Humblebundle?Any other ideas?

URL: http://forum.audiogames.net/viewtopic.php?pid=319446#p319446





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Re: IOS Audio Game Hub 2.0

2017-07-15 Thread AudioGames . net Forum — New releases room : Sonnar via Audiogames-reflector


  


Re: IOS Audio Game Hub 2.0

Hello Dark,Cool ideas.About the logos - you can skip them by tapping the screen 5 times (or hold the screen for 1 second).Hunt - if you play any game in blind mode you get a score multiplayer (from 2 times to 6 times - depending on game).To play in blind mode change it in settings or swipe two fingers left or right.Dojo - if you tap finger to close to each other it might be counted as one tap - the challenge is to use one finger (smiley face).Bomb Disarmer - yes, we could think about the changes - for now we thought that the idea of sending code as DTMF was pretty cool.I like the idea with purchases for coins - we thought about it - we were not sure what could you get - we will think about your ideas.Thank you for your feedback!Jarek

URL: http://forum.audiogames.net/viewtopic.php?pid=319445#p319445





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Re: IOS Audio Game Hub 2.0

2017-07-15 Thread AudioGames . net Forum — New releases room : Sonnar via Audiogames-reflector


  


Re: IOS Audio Game Hub 2.0

Can you please comment on where could we put the PC version in the future?Steam?Itch.io?Gog.com?Humblebundle?Any other ideas?

URL: http://forum.audiogames.net/viewtopic.php?pid=319443#p319443





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Re: IOS Audio Game Hub 2.0

2017-07-15 Thread AudioGames . net Forum — New releases room : SLJ via Audiogames-reflector


  


Re: IOS Audio Game Hub 2.0

Hi.[[wow]] what a cool idea Dark. I agree that it would be awesome to spent money from the casino on unlockables, new sound packs etc. Maybe new themes for the different games. Items which unlocks an achievement etc.

URL: http://forum.audiogames.net/viewtopic.php?pid=319435#p319435





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Re: IOS Audio Game Hub 2.0

2017-07-14 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: IOS Audio Game Hub 2.0

Hi Jarek, good to know.Well I have taken the plunge and bought the games since I likely would've done anyway after trying them as I do love the sounds and atmosphere. Here is a little more feedback: First menus: It would be nice to skip the intro credits when starting the ap. While I appreciate the work that the various organizations have put into the game (and I love the stereo of the logo), it is a trifle long winded to hear these every time. Now about the games: First, hunting, the graphics make this one rather easy, it might be interesting to have a night time hunting version for sighted players where you have nothing but the sounds. I played the game by sounds and finished it, then looked at the screen to see if there were any graphics and finished without missing a shot.Second, samurai dojo: This is a really cool game, but sometimes my taps do not register. On one occasion I got 412 taps, on another when I was tapping faster
  and the screen was a constant red I just got 170 or so. Given it is possible to literally drumb your fingers on an IPhone screen, you might  either consider making the game a bit more sensitive or letting the player know that tapping too  quickly can confuse the game. Next when playing Simon I had a rather odd occasion when the background  for the simon menu started up mid way through the game. I am not sure if this is   intended to try and distract the player (like those occasional clanks in samurai dojo), but it was a little odd, particularly since it did not stop until I actually went back to the games menu. Bomb disarmer: I really like this game, particularly the atmosphere and quotes. one thing I did wonder though is if you considered a couple of options to make it slightly different from being essentially a random version of Simon. One idea for example might be to have the buttons have different labels depending upon the bomb. So i
 n some bombs you have a sequence of tones as you have now, in some bombs you are told letters a b c and D, in some bombs numbers 1 2 3 and 4, in some bombs Greek letters alpha beta gamma and delta, perhaps even with eccentric sequences like earth air fire and water, or Monday Tuesday Wednesday and Thursday  etc. Since it would always be a sequence of four and the four would always be in the same places, eg, first on top left, second top right, third bottom left, fourth bottom right the player  have to work out what was where according to the new sequence, thus making it an exercise in split second logic as well as memory. I'm afraid with memory I am still finding the bug related to where to touch the boxes a little problematic, especially on the final 24 box round. With the Casino games you might also consider offering a few prizes which players could buy with money. These could include Simon Soundpacks, but also other unlockables for different ga
 mes, for example some different ambience environments for Samurai showdown to put you off your swinga little more or some alternative sound schemes for memory (the animals are definitely fun but you could sort different things in boxes).You might even consider having specific collectables or little trophies to buy, just for collection freaks.Definitely a great job with the games, thanks again, I'll be looking forward to seeing new additions.

URL: http://forum.audiogames.net/viewtopic.php?pid=319405#p319405





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Re: IOS Audio Game Hub 2.0

2017-07-14 Thread AudioGames . net Forum — New releases room : Sonnar via Audiogames-reflector


  


Re: IOS Audio Game Hub 2.0

Hello Dark,Thanks for your feedback and idea - if things will not improve we will add more free tries in next update.CheersJarek

URL: http://forum.audiogames.net/viewtopic.php?pid=319397#p319397





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Re: IOS Audio Game Hub 2.0

2017-07-14 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: IOS Audio Game Hub 2.0

I'm afraid I still have seen none of these add videos at all after several tries today I keep being told adds are not available. while I am not against the adds system, a free to play system which is effectively unusable is not a good thing and might make some players feel they are being cheated extremely, even on a demo basis being asked to play a game once and once only before having to pay is rather stingy to say the least.I would suggest myself that if the current system is to remain, it needs to be made reliably usable like the bit coin adds system used in the blindfold games (which is at least possible to use).]Similarly, the blindfold games start the player with ten tries at each game, not just the one before they must start using the adds. if the current adds system cannot be made more reliable, then I  firstly suggest firstly giving   five tries at each game rather than just the one which is a much fairer amount for a player
  to determine  if they want to buy the game, and secondly, consider  the daily free gifts extra plays of games if you haven't bought them. Actually that would be a nice idea, each day, the player gets three random plays on the games, thus giving variety in the gifts, either that or allowing a player to buy extra plays at the games with large of casino game coins, say 100 per play of the game. complaint over .

URL: http://forum.audiogames.net/viewtopic.php?pid=319394#p319394





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Re: IOS Audio Game Hub 2.0

2017-07-14 Thread AudioGames . net Forum — New releases room : crashmaster via Audiogames-reflector


  


Re: IOS Audio Game Hub 2.0

Well.I am pleased people are enjoying our game.jeong did the messages I post at you help, especially the one from, well if you got that message you would know where it came from.What was the reason this time As for the pc, jarek its good the old one is coming back.To the rest and sonnar, I do think that games that can be made to work in the pc and the phones should go and stuff you can't do with shouldn't be if that ever can be.In tests simon and bomb disarmour didn't work.For bomb disarmour we do need a code or tone sequence.I'd be in favor of ditching the phone tones and like in simon have different beeps and or tunes to make up.I'd like it if you could choose what sound you have, music, chime, old phone beeps, something like that.I am happy that the old version will continue even if its all we release for pc for the hub.I'd also like cricket to go on pc mainly because it 
 seems to work well on pc.The ball sfx can be a bit low though I figured out how to hit it.Never the less your ears need to be really good to play it 

URL: http://forum.audiogames.net/viewtopic.php?pid=319377#p319377





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Re: IOS Audio Game Hub 2.0

2017-07-14 Thread AudioGames . net Forum — New releases room : Sonnar via Audiogames-reflector


  


Re: IOS Audio Game Hub 2.0

Hello all,Thank you for your feedback.There is 1 free play on each of the games - later we ask you to watch an ad or buy the game. Ads could be fuzzy sometimes - we don't have control over their availability but they should show up over time.Once a day you will get a free gift - could be some coins or a soundpack for Simon.And another thing - we had to reset all your highscores from version 1, this is because we switched to Game Center and Google Play games - this is more secured and safe and also allowed us to implement achievements. Sorry for inconvenience and thank you for understanding.Kind regardsJarek

URL: http://forum.audiogames.net/viewtopic.php?pid=319369#p319369





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Re: IOS Audio Game Hub 2.0

2017-07-14 Thread AudioGames . net Forum — New releases room : jack via Audiogames-reflector


  


Re: IOS Audio Game Hub 2.0

The unfortunate thing is they have no control over those ad screens. Ads are ads, and the screen can't really be modified in any way. They all follow a standard protocol. Come to think of it, maybe 5 or 10 free plays of each game would be a good idea because of the ads.

URL: http://forum.audiogames.net/viewtopic.php?pid=319364#p319364





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Re: IOS Audio Game Hub 2.0

2017-07-14 Thread AudioGames . net Forum — New releases room : asredojevic via Audiogames-reflector


  


Re: IOS Audio Game Hub 2.0

I also get that no advertizments message but about  3 or 4 hours later they are back. How ever, I think that it is better if you purchase athen waching advertizments. Those add screens aren't so accessible. I think I am going to do a complete Woke froo of this game but I am not so shoor.

URL: http://forum.audiogames.net/viewtopic.php?pid=319362#p319362





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Re: IOS Audio Game Hub 2.0

2017-07-14 Thread AudioGames . net Forum — New releases room : raygrote via Audiogames-reflector


  


Re: IOS Audio Game Hub 2.0

Yeah Dark, I've also had the problem of having ads not available, though admittedly I was spamming the heck out of the ads to get free playthroughs before that, so I thought maybe I just ran out of ads and would have to wait a while before trying again. It's very likely the PC version will be out soon, with the old version of Audio game Hub there was a PC version which I liked a lot better than the IOS version since it was more responsive and had better sound.If you guys would like, I can try to make an audio tutorial/demonstration for Bomb Disarmer and Simon so you can hear them in action. I'll probably do it later today.Sonnar, I'll be sending you an e-mail shortly.

URL: http://forum.audiogames.net/viewtopic.php?pid=319317#p319317





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Re: IOS Audio Game Hub 2.0

2017-07-14 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: IOS Audio Game Hub 2.0

Hi. I've finally got off my rear and tried this one out which actually I should've done a long time ago but ah well. Firstly, I'm loving the variety of  games available, the human voicing and the graphics, great job, indeed I'd be tempted for a Pc version  for a chance to play graphically on a decent sized screen.I do have a few feedback items though: FirstI have no problem paying for games,  I very much like the option to unlock everything, however it'd be nice to try the games a little first before deciding. The problem is that whenever I go to the "watch an advertisement" option I'm told "there are no advertisements available" which effectively means I have got to try the games just the once, indeed in the case  samurai dojo I slightly messed up the tutorial meaning I don't really get how the game works. I am in the Uk, and as far as I know my phone doesn't have any add bl
 ocking software or similar. Perhaps if this is likely to be a problem you could get 10 demo plays, indeed I did wonder  the coins you could get in the casino games were actually used to play the main games, but it seems not.I also noticed a miner bug in the memory game as far as clicking on boxes goes, since sometimes I was tapping on a box and the game didn't seem to register. On the other hand the games are great in gameplay terms, I particularly liked the sounds for the Sherwood forest animals. The only game I really couldn't get on with was labyrinth because it seemed I couldn't quite locate the exit sound effect correctly, but I will certainly give that another try.Lastly, you might consider changing the background in the blocks game. I have the high contrast mode turned on, but the background to the game is still white which for contrast purposes is pretty terrible, it'd be much better if it were black like some of the other games. 
 So, great job, I hope that some of the kickstarter games like the tunnels rpg  will also be available to everyone else at some time in the future since it'd be a shame to miss them. I'll update the database with information about the new games.

URL: http://forum.audiogames.net/viewtopic.php?pid=319302#p319302





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Re: IOS Audio Game Hub 2.0

2017-07-14 Thread AudioGames . net Forum — New releases room : asredojevic via Audiogames-reflector


  


Re: IOS Audio Game Hub 2.0

I think that up and down menu are good. Pages aren't so important for the blind, it can only help sighted peole like croling etc.  And also, Can we perhaps watch an advertisement in slot machines or black jack and get 100 koins or omething like that?Best regards, Aleksadnar

URL: http://forum.audiogames.net/viewtopic.php?pid=319288#p319288





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Re: IOS Audio Game Hub 2.0

2017-07-14 Thread AudioGames . net Forum — New releases room : ogomez92 via Audiogames-reflector


  


Re: IOS Audio Game Hub 2.0

I... I just don't understand these games because the tutorial does not give you enough. I would like to play one time for free before I have to purchase, otherwise I just can't get an idea of what the game is like. Bomb disarmer, super simon, tey are all the same when you play the tutorial... I dunno it just feels like lazy coding. Just like in both the samurai games. Oh let's write some code, then make two modifications and make this a new game.On the other hand audiogame hub is a great concept and, while some of the games are good, this lazy creating of two very similar games and not offering a demo play gives you a bad image as a company (especially when the price of one game is 5 euros and another very similar game is 5 euros too, unless you get access to all games...)HTH

URL: http://forum.audiogames.net/viewtopic.php?pid=319279#p319279





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Re: IOS Audio Game Hub 2.0

2017-07-13 Thread AudioGames . net Forum — New releases room : Sonnar via Audiogames-reflector


  


Re: IOS Audio Game Hub 2.0

Raygrote.Thank you for amazing feedback! We will look at the Bomb Disarmer sounds and will fix them asap.Would you like to become our tester? Please send us an email at ja...@audiogamehub.com.ThanksJarek

URL: http://forum.audiogames.net/viewtopic.php?pid=319250#p319250





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Re: IOS Audio Game Hub 2.0

2017-07-13 Thread AudioGames . net Forum — New releases room : raygrote via Audiogames-reflector


  


Re: IOS Audio Game Hub 2.0

Here are my thoughts and maybe some advice to others:For the advertisements, I've found the best way to deal with them is to tap the button at the bottom right of the screen, which brings you to the app store. Then I have to turn on Voiceover to close the app store and go back into Audiogame Hub. Not sure if there's an easier way to do this.As for the Simon and Bomb Disarmer games: Simon is a little different than the tutorial suggests, as you can use different sound packs with the Simon game. You can get more packs by playing the game and you can also buy some from the app store as well. By default, you get two packs: the first is 4 of the 5 blocks from the blocks game (I prefer this one at present), and the second is some drum sounds. I think the tutorial should use one of those packs, since the tones it does use at present are misleading, and it makes the line between the two games even narrower.Now for Bomb Disarmer. it uses dTMF tones as SLJ descr
 ibed. This is actually kinda funny, because about 10 minutes before I tried that game, a friend and I were talking about how I can improve my recognition of dTMF tones. Well here's an answer I suppose.I thinki it sort of fits too, since if you are disarming bombs, it makes more sense to be using a dial pad than it would to be using some other device. I know this may be hard for some people though, and I won't pretend to be exempt from that myself; I barely can make it to the third level in campaign mode so I'm still not that good. I do enjoy the cut scenes, and can't wait to complete the campaign mode. BTW you can skip those cut scenes by tapping and holding your finger on the screen for one second.Unfortunately there's a bug in Bomb Disarmer. In the tutorial, the layout is slightly different than it is in-game. The bottom left and the top right quadrants are reversed.For the slightly more geeky members of my metaphorical audience, I
 9;ll describe the layout of the screen using the DTMF numberings. Thinking of the tones this way helps me remember the sequences, so here goes.In the tutorial top left is number 8, bottom left is 5, top right is 6, bottom right is 1. IN the actual game, top left is still 8, but bottom left is 6. Top right is 5 and bottom right is 1. Don't sue me if I'm inaccurate, I'm still not good at DTMF recognition! In any case, I hope the discrepancy can be fixed in the next update!Admittedly, I haven't tried the other games since I assume they are largely unchanged, except of course for the improved menu system which I like. I can't wait to check out Animal Escape and Runner, they sound like arcade titles and I am a huge fan of arcade stuff. I think games like Blocks are also fun, games in which there is a strategic element and there is really no end... you keep going with the game getting harder and harder until you lose. I hope there can be more games of
  that variety in future. Something tells me at least one of the above two games will be like that, but only time will tell I guess. Regardless I am eager to check them out, especially on the PC since I find the PC version of this app to be more responsive.Keep up the awesome work!

URL: http://forum.audiogames.net/viewtopic.php?pid=319240#p319240





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Re: IOS Audio Game Hub 2.0

2017-07-13 Thread AudioGames . net Forum — New releases room : Sonnar via Audiogames-reflector


  


Re: IOS Audio Game Hub 2.0

We have just finished working on new menu in Audio Game Hub - by the way, what do you think guys? Do you like the pages and up and down lists?We will work on runner and frogger (animal escape) soon - we did concept design and started working on sound effects. Might take couple of months.

URL: http://forum.audiogames.net/viewtopic.php?pid=319175#p319175





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Re: IOS Audio Game Hub 2.0

2017-07-13 Thread AudioGames . net Forum — New releases room : Sonnar via Audiogames-reflector


  


Re: IOS Audio Game Hub 2.0

Thank you for your feedback.Difference in Simon games are small: in Bomb disarmer each sequence is randomized, in classic Simon they are extended by 1 sound each time.Regarding the phone tones - we will have a closer look and try to distinguish them a little bit more.We will bring back the old PC version soon and we will try to create a new PC version as well - however, achievements and leaderboards might not work as we use Apple Game Center and Google Play Games - they are not compatible on a PC.Best regardsJarek

URL: http://forum.audiogames.net/viewtopic.php?pid=319174#p319174





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Re: IOS Audio Game Hub 2.0

2017-07-13 Thread AudioGames . net Forum — New releases room : asredojevic via Audiogames-reflector


  


Re: IOS Audio Game Hub 2.0

Yep, have to agree with you SLJ. We have 2 simans here wich is totally needless. Those sounds are the same sound with the different pitch. About the advertizments, I just turn off voice over and tap on the screen like a maniak and hope that I will press a close button. I think that there is not going to be a pc version of this game. BTW, When are animal escape and the runner going to be available?Best regards, Aleksandar.

URL: http://forum.audiogames.net/viewtopic.php?pid=319168#p319168





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Re: IOS Audio Game Hub 2.0

2017-07-13 Thread AudioGames . net Forum — New releases room : staindaddict via Audiogames-reflector


  


Re: IOS Audio Game Hub 2.0

This may be a dumb question, but is there a way to download this game on to the PC? I know it's only for IOS and Android, and there are no plans for a PC version. I just read a tweet from one of my friends though, that said they were downloading the new audio game hub on to there PC. If this possible, I'd like to know how to do it.

URL: http://forum.audiogames.net/viewtopic.php?pid=319154#p319154





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Re: IOS Audio Game Hub 2.0

2017-07-13 Thread AudioGames . net Forum — New releases room : SLJ via Audiogames-reflector


  


Re: IOS Audio Game Hub 2.0

Hi.I just spent a lot of time on the new game while traveling by train.First a bit about what I don't like:What is the difference between the Simon game and the bomb game? When playing the tutorial, those games seem very much simuler.I'm not a music composer or anything like that, and I find it difficult to hear the difference between the 4 tones. They sounds like when pressing the numbers on a phone. More standard beep tones would be much better to hear the difference in my opinion.Now to the things I like:The new black jack game is pretty awesome. Very easy to play, but something which I could see myself keep playing again and again.All the achievements and scoreboards, just [[wow]]... Thanks a lot for all that. I'm not the kind of gamer who choose to spent all my life constantly being the best on scoreboards, but it's very nice it's there, and getting achievements is really a great way to keep people motivated.<
 br />I'm amazed that you have continued to make all the menus, achievements etc. selfvoiced. [[wow]] this guy who speaks this must have used a lot of hours on that. This is an amazing job. The voiceovers in generel is awesome.I've found a small bug, which I'm not sure on how to reproduce:I got some achievements while playing the archery game. The achievement message got repeated like three times, after each round. I'm not sure on what I did, but I might have scored the achievement twice which might have tricked that. Keep up the great job guys. This is awesome...

URL: http://forum.audiogames.net/viewtopic.php?pid=319143#p319143





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Re: IOS Audio Game Hub 2.0

2017-07-13 Thread AudioGames . net Forum — New releases room : jack via Audiogames-reflector


  


Re: IOS Audio Game Hub 2.0

Socheat, the free part can be best called adware in a sense that you can play for free but need to watch advertisements and, unfortunately, turn on voiceover/talkback to find the close button since they don't really automatically close. I just went ahead and bought them without question.

URL: http://forum.audiogames.net/viewtopic.php?pid=319142#p319142





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Re: IOS Audio Game Hub 2.0

2017-07-13 Thread AudioGames . net Forum — New releases room : Socheat via Audiogames-reflector


  


Re: IOS Audio Game Hub 2.0

Thaks for keeping this free.

URL: http://forum.audiogames.net/viewtopic.php?pid=319134#p319134





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Re: IOS Audio Game Hub 2.0

2017-07-13 Thread AudioGames . net Forum — New releases room : Sonnar via Audiogames-reflector


  


Re: IOS Audio Game Hub 2.0

Hi,Thank you all for warm words. Hope you like the new games.Kickstarter backers you will get a free code tomorrow 

URL: http://forum.audiogames.net/viewtopic.php?pid=319103#p319103





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Re: IOS Audio Game Hub 2.0

2017-07-13 Thread AudioGames . net Forum — New releases room : wlomas via Audiogames-reflector


  


Re: IOS Audio Game Hub 2.0

hi i sent you my info to unlock the hub as a backer; do we as backers pay the anual fees?

URL: http://forum.audiogames.net/viewtopic.php?pid=319100#p319100





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Re: IOS Audio Game Hub 2.0

2017-07-13 Thread AudioGames . net Forum — New releases room : wlomas via Audiogames-reflector


  


Re: IOS Audio Game Hub 2.0

hi i sent you my info to unlock the hub as a backer; do we as backers pay the anual fees?

URL: http://forum.audiogames.net/viewtopic.php?pid=319093#p319093





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Re: IOS Audio Game Hub 2.0

2017-07-13 Thread AudioGames . net Forum — New releases room : asredojevic via Audiogames-reflector


  


Re: IOS Audio Game Hub 2.0

Trying is just now, Good work Developers!!

URL: http://forum.audiogames.net/viewtopic.php?pid=319092#p319092





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Re: IOS Audio Game Hub 2.0

2017-07-12 Thread AudioGames . net Forum — New releases room : SLJ via Audiogames-reflector


  


Re: IOS Audio Game Hub 2.0

Hi.Congratulations for the new release. This sounds really great.

URL: http://forum.audiogames.net/viewtopic.php?pid=319085#p319085





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IOS Audio Game Hub 2.0

2017-07-12 Thread AudioGames . net Forum — New releases room : jeong via Audiogames-reflector


  


IOS Audio Game Hub 2.0

Hello All,Finally Apple has approved update of Audio Game Hub 2.0 (we had to wait for 1 month).Link to Appstore:https://itunes.apple.com/us/app/audio-g … 1101972684Link to Google Play:https://play.google.com/store/apps/deta … =enWhats new?3 brand new games: - black jack, Super Simon and Bomb Disarmer58 AchievementsRe-mastered menu systemLeader boards - for each game!Integrated news sectionScalable fonts High contrast modeAdded casino games sectionPerformance optimizationsEuphoric music and 40+ sound packs for Simon game For Kickstarter backers - we will send you a Google form to collect your email addresses and we will provide you with codes unlocking the full version.Starting from this update we introduced payments for most of the games. (we all love free stuff but we also love to get paid for our hard work, and this will allow us to create more games in the future). There is still a way to play for free for those who don't mind advertisements.Hope you will enjoy the update. Please share your feedback with us and keep your ears wide open.Audio Game Hub Team

URL: http://forum.audiogames.net/viewtopic.php?pid=319079#p319079





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