Re: Looking for MOO coders, builders, and ideas!

2018-03-26 Thread AudioGames . net Forum — Developers room : nightshade via Audiogames-reflector


  


Re: Looking for MOO coders, builders, and ideas!

Hi all,Development is chugging along quite nicely. We have a few great coders, and may be possibly open to a few more.We really need builders. We need folks who can build planets, moons, space stations, and the like.We are open to training folks who are interested but have never built on a MOO before.We want areas well developed and thought out.If you think you would like to code or build head on over to seranis.net port 2018 and we'll have a chat.Nightshade

URL: http://forum.audiogames.net/viewtopic.php?pid=356470#p356470





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Re: Looking for MOO coders, builders, and ideas!

2018-03-09 Thread AudioGames . net Forum — Developers room : hurstseth405 via Audiogames-reflector


  


Re: Looking for MOO coders, builders, and ideas!

I have never seen a submarine based moo only space but never a underwater mud.1 you could build domes for buildings2. using algae for fuel. This could be put into a activity gather algae for fuel.3 you could have single person subs all the way up to your modern day attack subs.4. sonar this would be like scanning on other muds.5. the oceans could be made up of five grids each 6000 up 6000 down and 6000 whide.I'm not sure what else to add. Hope everyone likes my idea. This mud would be based off of seequest.

URL: http://forum.audiogames.net/viewtopic.php?pid=355071#p355071





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Re: Looking for MOO coders, builders, and ideas!

2018-03-09 Thread AudioGames . net Forum — Developers room : SBGgamer via Audiogames-reflector


  


Re: Looking for MOO coders, builders, and ideas!

I'd love to admin your games. I'm an awesome builder, I love muds, and can't wait to try out your mmo's. I'm extremely young, enthusiastic, and know how to spell:xd.I can come up with some concepts, and help out with some scripts;, I'm good with game mechanics, I prefer not to use my email wlmfao. pm me if you wish to get in  contact, I won't be able to devote 100 percent of my time in, proably around say 4/5 days a week, depends on if I have lousy homework to finish up on; Don't wanna get in trouble xd.I'm learning how to program moo, and I'm getting into it. I'll certainly help with concepts, ideas, admining, building, and grammar, spelling, etc fixes. PM me and alert me in this topic. I'd Love to see this sky rocket. Just curious, why did you choose moo? wlmfao you could have done an audiogame, I would have looved that. anyways, take care yall, and hope to get this shiznick sky rocketing.

URL: http://forum.audiogames.net/viewtopic.php?pid=355057#p355057





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Re: Looking for MOO coders, builders, and ideas!

2018-02-24 Thread AudioGames . net Forum — Developers room : nightshade via Audiogames-reflector


  


Re: Looking for MOO coders, builders, and ideas!

We would be glad to, amerikranian and anyone else who would like to try!

URL: http://forum.audiogames.net/viewtopic.php?pid=353635#p353635





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Re: Looking for MOO coders, builders, and ideas!

2018-02-24 Thread AudioGames . net Forum — Developers room : amerikranian via Audiogames-reflector


  


Re: Looking for MOO coders, builders, and ideas!

So if you haven't noticed, english is not my first language. I'd say I'm a decent writer, but having someone go and check for grammer issues in what I create would be nice. I know the general rules and I do spellcheck anything that will get viewed by the public, or rather, spellcheck anything that my teachers/other players in a game would see. My point is, if you're willing to work with me and my writing I'll be glad to do it on weekends as those are the time when I'm actually home. I am willing to learn how to improve my writing, too, that is, if you want to teach me.

URL: http://forum.audiogames.net/viewtopic.php?pid=353620#p353620





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Re: Looking for MOO coders, builders, and ideas!

2018-02-23 Thread AudioGames . net Forum — Developers room : nightshade via Audiogames-reflector


  


Re: Looking for MOO coders, builders, and ideas!

This is the information we've posted in several places. We are still looking for coders, builders, and people with ideas. We want to know what you like with the currently existing games, what you wish they'd change, but they won't, new features you'd like to see that no one has. Anyone can connect, and let us know if you are there to code, build, or to just give ideas for features, events, changes, etc.Hello to all and thank you in advance for your attention:We have a project in the works we would sincerely appreciate your assistance with. for quite some time we have wanted to build a futuristic game set some 150 years from now. We have story ideas, a fairly sizable to-do list which includes a ton of features and content, a myriad of possible plans to generate a modest income, and a ton of desire to continue working toward an end goal that satisfies the reasonable and rational. the end result, we truly believe, can be achieved with your help and devotion. Instead of asking for a monetary donation, however, we're asking for a bit of your time.While we have 2 spectacular programmers working on our security, account system and other back-end features that have helped get our system up and running more efficiently than we otherwise could have done, we want someone to dedicate themselves to enriching our environment with actual game mechanics and features. At present our system is coded in moo and we'd like to keep it that way. While we currently can't offer you any financial reward for your services, we do hope to be able to do so and believe we can accomplish this as we enter a beta stage. We're being upfront about this aspect in particular, because we want no one to feel like they've been suckered into a scam or cheated somewhere along the way. We desire your time and talents, your understanding, and your generosity, as a group of gamers that want to make a game that blends both old and new concepts, creates a world that is enjoyable, and lives up to high expectations and always keeps giving its fan base more and more.Given all of the above, we intend to make no profit off of this platformI can't stress this enough. Any cent earned will first be put to server costs and the like, then to our coders. We walk away with nothing other than the public relations management, dealing with the devil, and encouraging you as much as we can, all the while giving you no time constraint, deadline or unreasonable request. All we want is willing hearts and open minds.Apart from coders, we also want to take on a team of buildersthese would be volunteers who are willing to put together content and drive the story a little further in doing so. there immediate task would include coming up with and building areas which could contain any number of things from non-player characters to shops, to the objects sold in said shops, to heavily described planets with roads and parks and houses and anything else imaginable. If you're a writer and you enjoy the various Sci-Fi worlds or simply want to take a stab at building one, this is your chance, as this part of the game requires no prior coding experience.If you feel you're who we're looking for, feel free to connect to seranis.net port 2018 with your mudding client of choice, create an account, and give us a shout! We hope to see you soon, and thank you once again for reading!

URL: http://forum.audiogames.net/viewtopic.php?pid=353503#p353503





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Re: Looking for MOO coders!

2018-02-18 Thread AudioGames . net Forum — Developers room : stirlock via Audiogames-reflector


  


Re: Looking for MOO coders!

Yeah I didn't receive anything, my email is stirlock at gmail dot com

URL: http://forum.audiogames.net/viewtopic.php?pid=352842#p352842





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Re: Looking for MOO coders!

2018-02-18 Thread AudioGames . net Forum — Developers room : stirlock via Audiogames-reflector


  


Re: Looking for MOO coders!

Hmm, PM or email? I didn't see it, I'll look again.

URL: http://forum.audiogames.net/viewtopic.php?pid=352841#p352841





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Re: Looking for MOO coders!

2018-02-17 Thread AudioGames . net Forum — Developers room : nightshade via Audiogames-reflector


  


Re: Looking for MOO coders!

@stirlock I replied. Note we are still looking for more coders and builders. We do not mind teaching building at all.

URL: http://forum.audiogames.net/viewtopic.php?pid=352632#p352632





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Re: Looking for MOO coders!

2018-02-16 Thread AudioGames . net Forum — Developers room : stirlock via Audiogames-reflector


  


Re: Looking for MOO coders!

Hi nightshade I sent you an email.

URL: http://forum.audiogames.net/viewtopic.php?pid=352541#p352541





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Re: Looking for MOO coders!

2018-02-11 Thread AudioGames . net Forum — Developers room : nightshade via Audiogames-reflector


  


Re: Looking for MOO coders!

We'll also be taking some builders at this time. We're still open to more coders as well. If your interested, send me a forum email as I don't check PM's offen.

URL: http://forum.audiogames.net/viewtopic.php?pid=351777#p351777





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Re: Looking for MOO coders!

2018-02-07 Thread AudioGames . net Forum — Developers room : Nocturnus via Audiogames-reflector


  


Re: Looking for MOO coders!

@Lucas1853,You're missing the mark; if you got paid you'd get paid for being a coder who contributes something, not for being available every day of the week.  I'm not interested in how many hours you put in, but how much you put in every hour and how interested one is in the project overall.  It's been my experience that most devs end up getting burned out on a project and losing interest, which is what ends up killing the project for devs and players alike.Something I never seem to get across as well to everyone I talk to with perhaps the exception of one individual now, is that we don't care how long it takes to release a quality product; we'd rather release something good than release something that claims to be great and has tons  of features that need ironed out.

URL: http://forum.audiogames.net/viewtopic.php?pid=351290#p351290





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Re: Looking for MOO coders!

2018-02-07 Thread AudioGames . net Forum — Developers room : Lucas1853 via Audiogames-reflector


  


Re: Looking for MOO coders!

Hi,I know MOO as well, however have not worked on anything really with it for a while, so would have to refresh myself on it. However, if you guys are still looking for coders I'd be willing to help. I don't need to be payed though, and in fact would feel bad accepting payment if it were offered because I'm in school, not working, so no matter how much money I couldn't really devote much more of my time to it than I already could because here I think you legally have to go to school .

URL: http://forum.audiogames.net/viewtopic.php?pid=351289#p351289





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Re: Looking for MOO coders!

2018-02-07 Thread AudioGames . net Forum — Developers room : Nocturnus via Audiogames-reflector


  


Re: Looking for MOO coders!

got a website up and running; we're freaking serious!  We're gonna make this entirely different from all you've seen in the past, because we're not going to fall into the same mistake of encorporating the past.

URL: http://forum.audiogames.net/viewtopic.php?pid=351237#p351237





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Re: Looking for MOO coders!

2018-02-06 Thread AudioGames . net Forum — Developers room : blindncool via Audiogames-reflector


  


Re: Looking for MOO coders!

I'm also a good MOO builder, although I'm still learning. So best of luck. Hopefully it'll be awesome. 

URL: http://forum.audiogames.net/viewtopic.php?pid=351216#p351216





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Re: Looking for MOO coders!

2018-02-01 Thread AudioGames . net Forum — Developers room : nightshade via Audiogames-reflector


  


Re: Looking for MOO coders!

@Ironcross32We may be looking for builders down the road yes, and if so we will definitely keep you in mind.

URL: http://forum.audiogames.net/viewtopic.php?pid=350429#p350429





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Re: Looking for MOO coders!

2018-01-31 Thread AudioGames . net Forum — Developers room : Jason SW via Audiogames-reflector


  


Re: Looking for MOO coders!

Hi,I've had years of experience coding in MOO, and I've even compiled my own custom version of LambdaMOO. I'd be glad to help however I can. Just let me know.

URL: http://forum.audiogames.net/viewtopic.php?pid=350352#p350352





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Re: Looking for MOO coders!

2018-01-31 Thread AudioGames . net Forum — Developers room : Guitarman via Audiogames-reflector


  


Re: Looking for MOO coders!

Hi.I see, yes this does sound good, however I don't know MOO or how to build muds in general. However, if you want to develop a regular audiogame someday, I'd be happy to code that, I have experience with python and some ruby, and with a little work I can do java and _javascript_ as well. And if your looking to develop for mac or iOs I think I could do that too. I don't have anything to show you, but I've been coding for a long while now.If you happen to PM me though, please let me know here as I don't check PM's that often.Hth.

URL: http://forum.audiogames.net/viewtopic.php?pid=350275#p350275





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