Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"

2018-12-20 Thread AudioGames . net Forum — New releases room : Wastelander via Audiogames-reflector


  


Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"

@aaron, it doesn't, if you get the same or similar weapon in a game to one you saw in the generator it's just pure luck as they use the same generator so the same stuff could be generated

URL: http://forum.audiogames.net/post/399646/#p399646




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Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"

2018-12-18 Thread AudioGames . net Forum — New releases room : aaron via Audiogames-reflector


  


Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"

I don't know if it's just me, but I think it sometimes adds the generated weapons to the random loot.

URL: http://forum.audiogames.net/post/399415/#p399415




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Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"

2018-12-18 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"

Sadly no, they're just their for amusement value and to show some of the coding that went into creating the game,  as well as what has since been used in Warsim.

URL: http://forum.audiogames.net/post/399390/#p399390




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Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"

2018-12-18 Thread AudioGames . net Forum — New releases room : darkblade 98 via Audiogames-reflector


  


Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"

Is it possible to select it and have it in your inventory for your next game?Thanks.

URL: http://forum.audiogames.net/post/399389/#p399389




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Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"

2018-12-18 Thread AudioGames . net Forum — New releases room : KenshiraTheTrinity via Audiogames-reflector


  


Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"

They generate a random name for said item.

URL: http://forum.audiogames.net/post/399321/#p399321




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Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"

2018-12-17 Thread AudioGames . net Forum — New releases room : darkblade 98 via Audiogames-reflector


  


Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"

Hi. I decided to dig this game out again, I forgot how fun it is. I have one question. IN the main menu, why do I see a weapon generator and a monster genorator but they don't seem to be doing anything. What are they for?Thanks.

URL: http://forum.audiogames.net/post/399303/#p399303




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Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"

2018-12-14 Thread AudioGames . net Forum — New releases room : Lucas1853 via Audiogames-reflector


  


Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"

For like the past year I've been meaning to create something like this game, with scriptable events instead of hardcoded like in the original game. I keep getting sidetracked from it however, like I do with most things I do in my spare time, so I have no idea if this will ever see the light of day. Maybe someone who won't get sidetracked quite as much will do this before I do, in which case I'd happily play it.

URL: http://forum.audiogames.net/post/398724/#p398724




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Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"

2018-12-14 Thread AudioGames . net Forum — New releases room : aaron via Audiogames-reflector


  


Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"

awww, shame about the crash. Always liked this project.

URL: http://forum.audiogames.net/post/398670/#p398670




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Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"

2018-12-14 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"

I'll always have a soft spot for the wastes, indeed I still have it on my hd and fire it up occasionally when I fancy fighting zombie albino midgit ant demons with a set of dirty well made military platinum nunchuks .

URL: http://forum.audiogames.net/post/398631/#p398631




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Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"

2018-12-14 Thread AudioGames . net Forum — New releases room : keyIsFull via Audiogames-reflector


  


Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"

The Wastes traveled through 80 places in the wasteland, he died at level 86.0 and the last thing he saw was a huge hard drive crash in the region known as wastelanderhome craters

URL: http://forum.audiogames.net/post/398624/#p398624




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Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"

2018-12-14 Thread AudioGames . net Forum — New releases room : Wastelander via Audiogames-reflector


  


Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"

Same 

URL: http://forum.audiogames.net/post/398618/#p398618




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Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"

2018-12-13 Thread AudioGames . net Forum — New releases room : KenshiraTheTrinity via Audiogames-reflector


  


Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"

I really wish this thing wasn't dead :[

URL: http://forum.audiogames.net/post/398588/#p398588




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Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"

2018-12-13 Thread AudioGames . net Forum — New releases room : Wastelander via Audiogames-reflector


  


Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"

RIP Wastes

URL: http://forum.audiogames.net/post/398497/#p398497




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Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"

2017-12-04 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"

Thanks lukas, I forgot about the various cheats in the game, good to know them.;

URL: http://forum.audiogames.net/viewtopic.php?pid=341013#p341013





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Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"

2017-12-03 Thread AudioGames . net Forum — New releases room : Lucas1853 via Audiogames-reflector


  


Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"

For cheats, in the main menu, you can enter numbers that aren't listed in the options and it unlocks special modes and stuff.• 13 - welp edition - sets players hp to 50 and stats to 1• 26 - iguana bill edition - turns the player into iguana bill• 31 - coward edition - sets players hp and stats higher• 66 - deadman edition - sets players hp to 10 and stats all to 1• 33 - Perky edition - 10• 35 - super perky edition - 100 perks per level• 78 - Colour Selector - Dev tool that allows you to force any colour• 101 - level 1 forever edition - pretty much impossible to level up• 108 - Garry Edition - All npcs are named garry• 404 - Encounter Selector - Dev tool that allows you to force any encounter• 999 - drugged test - runs the drugged effect• 1337 - LEET edition - sets players hp and stats super high• 1007 - LOOT edition - lots more loot• 555 - $$$ edition - gives you $1'000'000•  -  edition - gives you $100'000'000

URL: http://forum.audiogames.net/viewtopic.php?pid=340990#p340990





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Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"

2017-12-03 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"

I'm afraid reloading saved games was a  mechanic that was never finished owing to the code crash that sostopped development unfortunately.

URL: http://forum.audiogames.net/viewtopic.php?pid=340938#p340938





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Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"

2017-12-02 Thread AudioGames . net Forum — New releases room : danang137 via Audiogames-reflector


  


Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"

hello. I have 2 questions about this game.1. How doo I load the saved games? I click the load game from the mane menu but I got returned to the mane menu again.2. What is cheate codes for this game?

URL: http://forum.audiogames.net/viewtopic.php?pid=340835#p340835





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Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"

2017-11-13 Thread AudioGames . net Forum — New releases room : Wastelander via Audiogames-reflector


  


Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"

@Defender, I'll have a look and see if I can find the old mod guides I wrote, I'd have trouble remembering which numbers mean what now haha

URL: http://forum.audiogames.net/viewtopic.php?pid=338184#p338184





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Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"

2017-11-12 Thread AudioGames . net Forum — New releases room : defender via Audiogames-reflector


  


Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"

I've found how to make misc items and books, but it would be very, very nice to know how to do all the other stuff, food companies, misc conditions, etc.I've seen people do it so I feel like I must be missing something, maybe it's all in comments somewhere because their are only two actual topics that tell you how to mod on the subreddit.

URL: http://forum.audiogames.net/viewtopic.php?pid=338153#p338153





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Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"

2017-11-12 Thread AudioGames . net Forum — New releases room : Wastelander via Audiogames-reflector


  


Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"

Well, all sorts of horrors exist in the wasteland, including That Tacky Stained Vase you found in an old lab in the desert

URL: http://forum.audiogames.net/viewtopic.php?pid=338133#p338133





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Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"

2017-11-12 Thread AudioGames . net Forum — New releases room : aaron via Audiogames-reflector


  


Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"

Lol, tacky items? I do not know why, but I am now sat here laughing my head off. I'm even re-reading that sentence and laughing still! Thanks for the laugh.

URL: http://forum.audiogames.net/viewtopic.php?pid=338088#p338088





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Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"

2015-11-20 Thread AudioGames . net Forum — New releases room : stirlock via Audiogames-reflector


  


Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"

Well here's hoping you decide to make something else in the future. Would gladly host a campaign to maybe start a group effort to rebuild the game.

URL: http://forum.audiogames.net/viewtopic.php?pid=239299#p239299





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Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"

2015-11-20 Thread AudioGames . net Forum — New releases room : GeneWarner via Audiogames-reflector


  


Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"

YeOuch! That friggin' hurts!Well, it was a fun game and although not yet complete, it will still be fun to play again from time to time.Here's a great big thanks for the game!And here's hoping we see you here again with another great game for us to play with.irregardless of whether you come up with a new game or not, you're always welcome here.

URL: http://forum.audiogames.net/viewtopic.php?pid=239318#p239318





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Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"

2015-11-04 Thread AudioGames . net Forum — New releases room : jesseleivo via Audiogames-reflector


  


Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"

Hi, about studded skin, does it mean, for eaxmple, because it reads +5 dmg when attacked, that if someone was giving me 1 damage for example, with studded skin, would i get 5 more added resulting 6 damage, or how does that work

URL: http://forum.audiogames.net/viewtopic.php?pid=237350#p237350





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Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"

2015-11-04 Thread AudioGames . net Forum — New releases room : Wastelander via Audiogames-reflector


  


Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"

@Jesseleivo, It means when someone attacks you they take five damage, though it's a lie, it's not five but some figure based on your current strength and level I believe, it ends up being pretty hefty and worthwhile

URL: http://forum.audiogames.net/viewtopic.php?pid=237351#p237351





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Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"

2015-11-04 Thread AudioGames . net Forum — New releases room : jesseleivo via Audiogames-reflector


  


Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"

ahaa

URL: http://forum.audiogames.net/viewtopic.php?pid=237353#p237353





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Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"

2015-10-28 Thread AudioGames . net Forum — New releases room : mata via Audiogames-reflector


  


Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"

make a db page for it dark. this game deserves a page for sure

URL: http://forum.audiogames.net/viewtopic.php?pid=236479#p236479





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Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"

2015-10-28 Thread AudioGames . net Forum — New releases room : Wastelander via Audiogames-reflector


  


Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"

@Dark, thanks for everything, I've found audiogames to be one of the friendliest places and always enjoyed keeping everyone up to date, everyone here had good suggestions and great visions for the game, many of which ended up in the game. It seems unlikely the code will be able to be restored at this point so I've given up on it now, I'm still playing the game but It saddens me knowing I cant change much anymore.I had my paypal link up on the subreddit and got a few donations over the course of the games development, nothing crazy, I wouldn't want to plug it here now anyways because I wouldn't want to profiteer over the loss of the game.I'm glad to hear you'll still play it though!There are new modpacks released that add new content too!The Food and Art Modpack (that adds new food companies and conditions as well as a few little items) (https://www.dropbox.com/s/melrqwteqkf9l … 9.zip?dl=1)

URL: http://forum.audiogames.net/viewtopic.php?pid=236494#p236494





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Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"

2015-10-28 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"

@Wastelander, that is bloody aweful! I'm incredibly sorry this happened. You have done some truly amazing work and created a really landmark game, whatever happens in the future. Just over the time I've been playing from July onwards I've seen the thing grow hugely into a massive project that is still an amazing experience to play. If you can get the code back somehow from keystroke logs or file recovery software or whatever method, that would of course rock, however even if this is indeed the final and last build of the wastes, that doesn't take away from what the game is now and what you've achieved.Btw, I didn't know you accepted donations otherwise I'd have sent one.I hope you can take care of yourself , sinse losing this amount of work is a major blow,  believe me, I know where of I speak on that score. But really it's not your faullt at all. At the end of the day you've made an amazing game, a
 nd have the potential to make more amazing stuff later, indeed I've seen far crappier games than The wastes sold commercially on Ios (don't kno about steam due to it's lack of accessibility), but for the time being, please don't beat yourself up, the wastes will always be a great game that myself and others will come back to, indeed I've archived a copy of the latest build myself.

URL: http://forum.audiogames.net/viewtopic.php?pid=236454#p236454





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Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"

2015-10-28 Thread AudioGames . net Forum — New releases room : Soul Keeper via Audiogames-reflector


  


Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"

No no no no, this has to be a nightmare, it's too horrible to be true. Not even the wastes could be so cruel. Maybe if I just drink enough half-irradiated frozen top-secret raspberry soda it will all go away..Or maybe all I have to do is wake up. Yes, that's it, just gotta wake up. Cmon me, wake up! Up!...Or, perhaps. Perhaps..I think I'll just go do some Conciliatory wasting. That'll make all my troubles go away. Maybe, maybe if I just play the wastes long enough, this will just go away.*much time passes**looks back towards audiogames**even more time passes, time punctuated by the pfch of swinging weapons and the howling of wind through deserted wastes*Well... well maybe I can survive long enough to look at this thread now. I mean it can't be that bad, right? (who am I kidding, this game was the best thing that  ever happened to audiogames.)but... but...But an amazing game needs an amazing
  programmer! And amazing programmers don't give up! Because amazing programmers are amazing! The loss of such code must only make you stronger! The wastes may be evil and have a mind of their own, but what kind of wastelander would you be if you let the wastes grind you down!*holds up fist*Today, my friends, we fight for something much greater than the history of audiogames...we fight for the right to eat suspiciously branded chocolate! And so that our descendants can live in happiness! Because if we don't fight for it, then no-one will!Souls for the waste-lord!Skulls for the skull throne!...Charge!

URL: http://forum.audiogames.net/viewtopic.php?pid=236534#p236534





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Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"

2015-10-27 Thread AudioGames . net Forum — New releases room : Wastelander via Audiogames-reflector


  


Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"

Hey guys, today was going to be the day of a kickass update but unfortunately due in part to my idiocy, the game code was wiped by a crash in the program I use to code the game and there were no backups. I am the king of all fools.I've been working on this game since 2014, I picked it back up about 5-6 months ago and worked on it Alot... daily in fact, between two jobs where I was working 16 hours a day, I still was able to release daily updates for the game, because I was enthusiatic, I loved this game and it became a part of me.It was the first project I've ever had where people actually sent me money and kind messages, people actually enjoyed something I had made, a truly gratifying feeling, I feel very low at the moment knowing half a years worth of work is gone, there are games that take a lot longer but I feel like all the sleepless nights staying up until 6am to find those pesky bugs was a little fruitless, Again to those of you who've invested your time into my game I appologize with all my heart.I hope that the beta build that is available for download is still fun to play for you all but of course there will be no more updates, I was attempting to create a new save feature in the latest version and was planning tonight to unveil my newest feature, dynamic merchants with tons of reactions to the player based on random personalities and if they were a mutant, loads of personalities ectThe problem is the save feature wasn't completed and a bugged thing at the start of each region asks you if you want to save and will freeze if you click save game, it's avoidable but unfortunately makes the final release of the game overshadowed by this issue...Again I can't appologise enough, I feel like an idiot and I can't put into words how much of a loss this feels like, the game was my bridge into being a real developer, I planned in the future for a remastered version to go on steam and I genuinely thought I could make something of myself with it.Although it's not the most stable I will be sharing the last build and all my notes, plans and game related stuff so you can all see what was planned for the game and check out some of the archived versions.There's no reason why the sub can't stay up but the wastes is gone, thank you for your time and support, for anyone who's interested [here](https://www.dropbox.com/s/jk6ekik0qwnqo … d.zip?dl=1) is the final build of the game and [here](https://www.dropbox.com/s/s4nubnqqm33bu … s.zip?dl=1) is the game plans, archived notes and plans.

URL: http://forum.audiogames.net/viewtopic.php?pid=236330#p236330





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Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"

2015-10-27 Thread AudioGames . net Forum — New releases room : firefly82 via Audiogames-reflector


  


Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"

Heey Wastelander! Dont be so harsh and hard with your self! You made a nice job! And we all had a lot of fun with this! Please please remember! You are a one man team so it was all up to you! And you also have a real life out of all this computer stuff! So again, dont be so harsh with your self! The Concept was realy realy great and something realy new in this days! I like your sense of fantasy very very much! And if you will put your hands on a new project, please please let us know and we will again have a lot of fun with it and with talking and duscussing with you! I am absolutely not pissed or angry or whatever! I had some very very nice sunday afternones with this nice pice of gaming! So i have to tell you  thanks thanks thanks and another thanks!Get you something nice to eat and to drink and celebrate the fact you made some people very happy! Thats what matters,, OK?Very best wishes and sorry for my sometimes bad english!:-)

URL: http://forum.audiogames.net/viewtopic.php?pid=236337#p236337





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Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"

2015-10-27 Thread AudioGames . net Forum — New releases room : mata via Audiogames-reflector


  


Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"

you've done a great work man. don't go hard on yourself!

URL: http://forum.audiogames.net/viewtopic.php?pid=236343#p236343





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Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"

2015-10-27 Thread AudioGames . net Forum — New releases room : speeder via Audiogames-reflector


  


Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"

I'm sorry for your massive loss.I wish that donating 10 or so dollars or some such would get you just a little of your code back... I know what a frustrating loss this must be, but don't give up, there's got to be a way to get the code back. there's got to be. I refuse to accept that the waists is gone, a part of me died with posts 435 and 439.but even if this particular code is gone, what prevents you from even making something better? or if you get even a partial bit of your code back, what prevents you from continuing? I once lost a sound project I had been working on for 2 years in a computer wipe, and in my foolishness had no backups either. while I know programming is considerably harder than sound design, I didn't let defeat rule me and made something better in a matter of weeks. Don't give up on this truely wonderful game. I know it must be a bitter pill to swallow but as my English teacher once said, make that pill sweeter! do som
 ething, anything to turn that horrible news into something you can profit from!With hope for the future,

URL: http://forum.audiogames.net/viewtopic.php?pid=236363#p236363





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Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"

2015-10-27 Thread AudioGames . net Forum — New releases room : john via Audiogames-reflector


  


Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"

Damn man, that really, really sucks.I don't want to imagine what it'd be like for me to lose my project in progress, and its certainly not as large as yours.Have you tried file recovery software? It might be possible to get the code back that way.

URL: http://forum.audiogames.net/viewtopic.php?pid=236354#p236354





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Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"

2015-10-27 Thread AudioGames . net Forum — New releases room : Wastelander via Audiogames-reflector


  


Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"

Thanks for the replies guys, and yeah john I've tried rollbacks, two recovery softwares and tons of other stuff, it's gone

URL: http://forum.audiogames.net/viewtopic.php?pid=236360#p236360





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Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"

2015-10-27 Thread AudioGames . net Forum — New releases room : Sean-Terry01 via Audiogames-reflector


  


Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"

I know this might sound like a stupid question, but is there anyway that you can retrieve the code by  decrypting the  executable file? I didn't know if that might be possible or not.

URL: http://forum.audiogames.net/viewtopic.php?pid=236373#p236373





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Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"

2015-10-27 Thread AudioGames . net Forum — New releases room : Wastelander via Audiogames-reflector


  


Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"

@sean, don't think its possible, if that were the case people could get the source code of any project by just having the .exe

URL: http://forum.audiogames.net/viewtopic.php?pid=236376#p236376





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Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"

2015-10-27 Thread AudioGames . net Forum — New releases room : catfish1953 via Audiogames-reflector


  


Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"

wastelander don't be hard on your self man like others said you did a great job on this game and like I said in a early post awhile back I said that my wife thought I loved this game more than her lol like I said I thought you did a fantastic job on the game and I still will enjoy playing the game. god bless you my friend.

URL: http://forum.audiogames.net/viewtopic.php?pid=236412#p236412





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Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"

2015-10-27 Thread AudioGames . net Forum — New releases room : mata via Audiogames-reflector


  


Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"

what about getting the code back through what you've program in the last beta of the game? you might be able to resume it from there

URL: http://forum.audiogames.net/viewtopic.php?pid=236413#p236413





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Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"

2015-10-27 Thread AudioGames . net Forum — New releases room : Wastelander via Audiogames-reflector


  


Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"

@catfish, thanks I appreciate the support, I'm just sorry I can't see the game go where it was headed , if you check out the downloads I put up you can see the 1000s of ideas I had written down, I would go to that list daily and work away at clearing as many features as possible @Mata, the only place that holds code is the thing that got wiped, all of the game builds aren't the code they are the result of it, I can't get any code from them 

URL: http://forum.audiogames.net/viewtopic.php?pid=236424#p236424





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Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"

2015-10-27 Thread AudioGames . net Forum — New releases room : Mirage via Audiogames-reflector


  


Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"

I'm so sorry for this huge loss of code.But don't give up!If game development is something you truly love, take time to grieve this loss so to speak, and then start again.It sounds like a lot of people really love this game, and you have a lot to offer if this is your passion.Again, I'm sorry. I'm a writer, and I would be devastated if I lost one of my books.  I can truly empathize.

URL: http://forum.audiogames.net/viewtopic.php?pid=236434#p236434





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Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"

2015-10-27 Thread AudioGames . net Forum — New releases room : Wastelander via Audiogames-reflector


  


Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"

Thanks speeder, I really hope I can but honestly I've been trying to remake the basics of a new project and I'm struggling to do alot of things, the wastes was a learning experience but I did so much in it that will be such hard work trying to do again... I feel purposeless and I can't even look at the game anymore knowing I can't do a thing with it... there is nothing that can be done according to all the computer people I've spoken too, I feel very ill over all this.

URL: http://forum.audiogames.net/viewtopic.php?pid=236365#p236365





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Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"

2015-10-23 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"

Awesome idea on the mod capabilities, actually it reminds me strongly of Eamon, I'll probably be rather busy for the next few days but will have a bash at inserting an item or two to see how the system works. Rumours would be cool, both rumours about colours of vials related to harm, and also rumours about the strength of creatures or about what caused the appocalypse, also it'd be a nice way to get some friendlier npcs into the game, sinse manifestly there must be caravans of goods or slaves wandering around, as well as nomads and refugees, and maybe even some colonists trying to setup new settlements.Even if  we've not got the hole town system yet, perhaps some friendly encounters with camps of refugees or caravans where you spend a night by the fire, share some stewed stinking half dead striped wounded wild dire badger, and hear what's been going on, you could even recover some hp at the time as well.

URL: http://forum.audiogames.net/viewtopic.php?pid=235893#p235893





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Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"

2015-10-23 Thread AudioGames . net Forum — New releases room : Wastelander via Audiogames-reflector


  


Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"

@Firefly, I love making the game more moddable but to be honest you can change the sounds yourself, all you need to do is pick a sound effect you want to change, get the new one and rename it to the old one,Also actually working on savegames and stuff right now because I want to get it out of the way! 

URL: http://forum.audiogames.net/viewtopic.php?pid=235890#p235890





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Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"

2015-10-23 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"

Eamon were a series of adventure games for the Apple Ii computer that were mainly produced in the eighties and nineties. Unlike most interactive fiction though, Eamon were definitely combat rpgs, so though there were some games with puzzle elements, the parser was limited, and you had a character with actual stats that fought. The really cool thing was that the system was made to be modable ad to let you take one character through multiple games. So you started in the main hall of the guild of free adventurers where you could train stats, learn some generic magic and buy some basic weapons, however then you could start any adventure with that character, so could have your barbarian wandering through the deathstar with a broadsword or the like. I  never played the originals, but there's a rather nice windows port called Eamon delux which ports about thirty of the original 250 odd games and an enhanced version of the main hall, (more games were going to 
 be added but sadly the developer seems to have fallen off the map sinse we've not heard from him for a while). The item creation system you've got in the wastes reminded me of that used in Eamon, though Eamon's being far older was much more clunky and to get stuff like character dialogue and special conditions people had to essentially add their own code. See The Eamon adventurer's guild site  for more info on Eamon. Actually you might want to leave them a few words about The Wastes, sinse I imagine fans of Eamon would enjoy the game as well. Npc interactions would be cool, and a random rumour system sounds like a great start. What I'd suggest myself is that each rumour has a truth factor. Some rumours, such as how the apocalypse started or some legends about Iguana bill or other things in the wastes have a truth rating of zero, ie, they're complete speculation. <
 p>Others have a positive or negative truth rating to decide whether they're true or false, and based on how useful the information is, the truth rating is higher or lower. For example "My cousin drank an X colour vial and got sick" would have a truth rating of either 3 or minus 3, while "X colour vials will cause your teeth to grow" has a truth rating of either 5 or minus 5. Your character's intelligence is then compared to the truth rating, and for every ten points of intelligence, you can be sure of whether the rumour is true or false, however for every 5 points of intelligence you can make a guess that is likely to be 50 percent correct.For example, the above rumour "My cousin drank an x coloured vial and is sick" if you had int 15 you'd get the message "Your not exactly sure but you think this is a lie" however this hunch would be %50 likely to be incorrect. iff on the other hand you had int 30 you'd
  get the message "You know this is the truth" That's why I suggest progressive truth ratings, which is another use for intelligence, at least until a perception stat is added,  though perhaps if your considering as mentioned on the subreddit also having int used for avoiding ambushes, maybe intelligence should be renamed whits or perception. Anyway, lets say I think the rumours idea is awesome! .

URL: http://forum.audiogames.net/viewtopic.php?pid=235934#p235934





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Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"

2015-10-23 Thread AudioGames . net Forum — New releases room : Wastelander via Audiogames-reflector


  


Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"

@Dark, What's Eamon?I'd love to see what new items you could come up with!And random dialogue and rumors and things would be awesome, it'll be tough to implement though but I'm want there to be alot of choice, to the point meeting another person will be more than a single line of text but a whole heap of options and things to do, flip a coin with them, beg them, ask them for rumors, play music for them, chat about local factions, learn skills or information from them

URL: http://forum.audiogames.net/viewtopic.php?pid=235926#p235926





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Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"

2015-10-22 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"

@Wastelander, thanks, I'll admit it's as much a surprise to me as anyone else. That book sounds useful, but I've certainly not seen it. You might consider making the information easier to get by having some encounters in labs or military bunker dungeons that reveal it, eg, "You find a rotting desk, breaking open the wormy draw you find what looks like a lab jernal"  You could also consider encounters that give the information, or at least possibly give the information, for example you encounter a mutant with a certain mutation who tells you what sort of vial she/he/it drank, or a rambling insane scientist who woffles about a test, though of course being The wastes and being as random mutants and half nuts lab technitions aren't exactly reliable, they might be lying completely.

URL: http://forum.audiogames.net/viewtopic.php?pid=235726#p235726





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Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"

2015-10-22 Thread AudioGames . net Forum — New releases room : firefly82 via Audiogames-reflector


  


Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"

Hey hey Wastelander! I bsolutely like the fact you can make your own items for the game. Thats a nice pice of modding!There is another question wich is flying through my mind for a long time. Could you maybe add something like a Soundtriggerfile so that we could create our own Soundpacks?For example in a trigger.txt where you got one line looking like this:"you swing for * but miss" = swingmiss.wavIt's only an idea!Keep up this realy nice work!I decided to make a break till savegames will work. But i am checking it out from time to time and i still love what you are doing!Very best wishes from germany!HAHA and i am still dreaming of the day you maybe will go back to finish warsim! This would be so great!

URL: http://forum.audiogames.net/viewtopic.php?pid=235783#p235783





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Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"

2015-10-22 Thread AudioGames . net Forum — New releases room : Wastelander via Audiogames-reflector


  


Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"

**Changelog 21/10/15** *Version 0.8.6.6*-Today's update doesn't look so big, but it was a ton of work, I'm happy to announce that the random crash bug is now eliminated, two of them infact which I hope accounts for all of them! Today is pretty much a huge dungeon update with a few other additions, I've added the Raider Outpost dungeons which are unique to all other dungeons with their own encounter set, and then tons of factory dungeons, they are dungeons where the loot inside is all based on the factory, for example a toy factory will be full of toys! I've added a few new items and also a tutorial on how to make items and books, if any of you guys create your own items feel free to share them! they may end up in the game**BUGFIXES**- Fixed rad power no pause bug- Fixed infitie rad power bug- Fixed the annoying but that randomly crashes the game when generating loot (been happening for a while)- Fixed second crash bug- Fixed Rad Absorption mutation text not showing**MAJOR NEW FEATURES**- Added Raider Outpost Dungeons (custom dungeon with tons of encounters)- Added Cardboard Factory Dungeon- Added Toy Factory Dungeon- Added Bong Factory Dungeon- Added Snowglobe Factory Dungeon- Added Gnome Factory Dungeon- Added Die Factory Dungeon- Added Whistle Factory Dungeon- Added Cog Factory Dungeon- Added Music Box Factory Dungeon- Added Sprocket Factory Dungeon- Added Ornament Factory Dungeon- Added Chopsticks Factory Dungeon- Added Bracelet Charm Factory Dungeon- Added Belt Buckle Factory Dungeon- Added Bust Factory Dungeon- Added The Three-Eyed Sheep Book**NEW ENCOUNTER**- Added item fanatic dungeon encounter**NEW CHANGES**- Added numerous new dungeon tiles (for factories)- Added numerous new dungeon loot encounters (for factories)- Nerfed ridiculously overpowered blood weapons- Wrote up Misc item mod guide- Wrote up Book writing mod guide**NEW ITEMS**- Added Cogswell's Cog Item- Added Skull and Crossbones Silver Bracelet Charm Item- Added Skull Silver Bracelet Charm Item- Added Finger Silver Bracelet Charm Item- Added Arrow Silver Bracelet Charm Item- Added Sword Silver Bracelet Charm Item- Added 75kg Barbell Item*Build 0.8.6.6 now Available for [download](https://www.dropbox.com/s/9n35ijmbh8gkv … 6.zip?dl=1)*

URL: http://forum.audiogames.net/viewtopic.php?pid=235774#p235774





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Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"

2015-10-22 Thread AudioGames . net Forum — New releases room : Wastelander via Audiogames-reflector


  


Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"

@Dark, can't argue with you on that, they are far too rare, there needs to be more possiblity for the player to find it, the places where that could be implemented, Mutant Tollgate (if you're a mutant), Merchants (through rumours?), Labs, Science Labs, those sort of placesI really do want to look into a dialogue thing, like the ability to ask traders rumors and various other things, Also there are now modding tutorials

URL: http://forum.audiogames.net/viewtopic.php?pid=235769#p235769





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Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"

2015-10-22 Thread AudioGames . net Forum — New releases room : Wastelander via Audiogames-reflector


  


Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"

HOW TO ADD A MISC ITEMfor this tutorial we're going to look at an item thats already in the misc item file, we are going to add an item we have to go into the items folder, open the file Misc.txt and create a new line, here is where our new item will go.Getting StartedPerhaps one of the first things you will notice is the numerous numbers and fullstops, the numbers are the items stats, the first thing we need is an item name, this is going to be a broken bottle and we will name it the same, the second number is the value of the item in $, the lowest value we can have is $1 and the maximum is $2147483647 though it is not recommended to price an item that highBeing as the item is broken we are going to price it at $2, it's not a very valuable item but it will have its uses as you will soon see,So far your item should look like this, Broken Bottle.2.Material IdentifiersNotice the fullstops, used to separate important values, t
 he next thing we need is the material identifier, the bottle will be made of glass but there are many materials to select each with their own bonuses to the items, metal items for example are usually always able to be turned into scrap, here is a list of material identifiers.1 = Metal2 = Plastic3 = Wood4 = Ceramics5 = Remains6 = N/A7 = Stone8 = Glass9 = UNUSED10 = PaperMagnitudesFor this item we are going to choose 8 because it is a glass item, so now we move on to the third number in the item, this is known as the magnitude, the magnitude has mutliple uses, for metal items it is used to define how much scrap a player will get from the item, we are going to be using the magnitude as we want the broken bottle be usable as a weilded weapon, so the magnitude counts as both the weapon durability and damage, 7 should suffice as the it will be sharp and do some damage but not enough to make it a worth while weapon.
 Now your item should look something like this, Broken Bottle.2.8.7.FunctionsNow for the next step, item function, this is an important step, for most items this number is 0, this signifies that the item has no special function and is just a standard misc item, there are numerous functions items can have which I will list below.1 = The item can be converted into a weapon (Magnitude is durability and damage)2 = Weapon Repair Kit (Magnitude is the amount it will repair the weapon by)3 = Lockpick (Magnitude is the amount of lockpicks the item gives)4 = Dice (Magnitude is the maximum number the dice can land on, min is always 1)5 = The item is a bong and can be used to smoke plants (Magnitude is bong durability)6 = Medical Item (Magnitude is the amount of health it gives)7 = Weapon Durability Upgrade Kit (Magnitude is the amount of durability it adds)8 = Weapon Damage Upgrade Kit (Magnitude is the amount of damage it a
 dds)9 = Mystery Box (Magnitude is how many items it holds)10 = Magic 8 Ball (Magnitude should be 1-4, 1 is working magic 8 ball, 2-4 are defunct in some way)11 = Whistle (Magnitude should be greater than 0 to work, if 0 then the whistle is broken)12 = Weight (Magnitude is the size of the weight in KGs)13 = Music Box (Magnitude should be greater than 0 to work, if 0 then the music box is broken)14 = Guitar (Magnitude should be greater than 0 to work, if 0 then the guitar is broken)0 = Default for all items with no functionFor this item we are going to be using 1, which is the most common, to signify that the misc item can also be converted to a weapon, items can only have one special function so pick wisely.ConditionsNow we have the function there is only one number left, condition allowance, this number will only ever be 0 or 1, if it's 0 it means the item cannot be given any conditions such as, for example, smashed
 , cracked, smelly, pristine, it will instead remain standalone as it is, if the number is 1, then the item can be given conditions like most loot, it makes things more dynamic when the number is set to 1 as the item can be found in many different conditions however you may wish to disable it for certain items, in this case we are setting it to 1 because this item can have conditions attached to it.DescriptionsWe have completed the items stats and settings and have only one part left, the description, describe an item how you like, my recomendation is not to write an essay but also don't write a single word, we will keep it short and sweet with this description, when writing a description always write it as if the words 'it is' come before it, for example 'it is' A little half broken dark glass bottle, it's sharp and dangerousThat's everything done, your finished item should look something like this,Broken Bottle.2.8.7.1.1
 .A little half broken dark glass bottle, it's sharp and dangerousA few tips, don't skip out the numbers, there should be five numbers separated by dots! With all that done you should now be able to easily add your own misc items to the game, have fun!

Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"

2015-10-21 Thread AudioGames . net Forum — New releases room : Xoren via Audiogames-reflector


  


Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"

Interface: Is there any way the skill and perk point assignment screens could accept arguments? Lets say I have 25 skill points and want to assign them all to health. Right now, I have to press 4, enter 25 times, and this just escalates as you acquire more points. It'd be nice if you could do something like 4 * 25 to apply 25 points to it. There would of course need to be some checks to make sure you couldn't do 4 * 100 and apply points you didn't really have, but boy would this save me from carpel tunnel while playing this game. lol. Especially while assigning perks that are double digit... typing 18, enter, multiple times, is so tedious.

URL: http://forum.audiogames.net/viewtopic.php?pid=235666#p235666





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Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"

2015-10-21 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"

@Wastelander,  actually  I should've done a db page for the wastes earlier, the same as I should've done a db page for lots of games. In fairness for once I do have a rather better excuse than "I'm a lazy so and so who would rather play games than write about them even if it's supposed to be his job" sinse I've not even been playing much by way of games recently. The reason for this is more of a who than a what, a who who happens to be the most wonderful individual on the planet and who loves me for some reason,  okay I'll stop this before I eradiate everyone with general sunny goodwill and ridiculous sweetness. Suffice it to say that pretty much three out of every five thoughts I've had sinse the start of September have not exactly been my own .I have however today manage to actually stop thinking a
 bout my lady for a little time and have begun a db description page for The wastes, which I'll stick up along with dev info when it's done, and I'll add your dev name as huw2k8. Warsim will need a page too  as well, even if the game's not being worked on.Hopefully I should get the entry done fairly soon, in the next couple of days, though working out how much information and what to describe is fun, sinse I want there to be enough info for people to get a good overview of what the wastes is all about, but not a step by step instruction guide. Oh and yes I'll add more things later when more gets added to the game. About Vials, I do seem to have gotten the wrong end of the stick sinse I assumed the old system of different vials with chances was still in place but with randomized colours. While I do see the point in things being less predictable, sinse vials do have such a major chance of screwing you over if you hit the wrong one, perh
 aps some sort of ability to gain some information might be helpful so that you can make an educated guess rather than a stab in the dark. What I mean is something like you find a science jernal listing a given project and the success rates of five compounds corresponding to the five colours of vials, however sinse you don't know what the project was trying to do or which vial is which you have to make a guess. For example: "Project Chimera. Compound A, variable results. Compound B, a steady but unhelpful result. Compound C, a %50 success rate. Compound D, most efficacious. Compound E,  harmful results to subjects but no use to the project" Of course you don't know what project chimera or any other project does, and it might be the project was to develop a virus or mutigen, or to develop super soldiers. Still this tells you the variation rates of the vials and gives an idea, particularly if you could fi
 nd a vial with a letter on it.@Xoren, it'd be nice to have a generalized "how many" command when dealing with many choices in the game, for example getting items, indeed it might be nice if on the rare occasions you find a stack of items they could be dealt with in a pile rather than having 28 identical stacks.Perhaps a simple way of doing this would be a "h for how many" on the numeric menus, eg h5 and then your asked how many times to activate item 5,  on the menu, though obviously with the proviso that you can't take more items than there are in a pile or spend too many skill points at once.This might also be useful when we have guns and amo, sinse then you could for example have a shotgun with 12 shots and decide how many to fire in a burst while attacking.

URL: http://forum.audiogames.net/viewtopic.php?pid=235691#p235691





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Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"

2015-10-21 Thread AudioGames . net Forum — New releases room : Wastelander via Audiogames-reflector


  


Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"

@Dark, Awesome news, and as for the vials there is a book about them that tells you pretty much what your example did, it's a book called on Agent-x and is generated every new game as the vial effects are made, I am working to make it easier to find that just in casual loot because I've only managed to find it twice across many playthoughs

URL: http://forum.audiogames.net/viewtopic.php?pid=235703#p235703





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Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"

2015-10-20 Thread AudioGames . net Forum — New releases room : Wastelander via Audiogames-reflector


  


Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"

**Changelog 19/10/15** *Version 0.8.6.4*-Today has been a fair few bugfixes, new books, two new dev tools that are accessible to everyone though the encounter selector can reject the encounter if it isn't fit for the region or subregion you are in, also added some new radiation based mutations, a few items and although I can't list it as a new perk the scrap master perk has been redone to work now, it stopped working after the inventory system came in a while back and has been ignored since but now it works though you have to have a fairly high skill in it to avoid losing the weapon. A lot of changes and roughly 84 new book variants**BUGFIXES**- Fixed door ascii art not showing bug- Fixed medbay door error- Fixed naming weapon nothing bug (thanks datatriny)- Fixed gets gets text bug on studded skin (thanks datatriny)- Fixed fleeing merchant guard bug- Fixed second page perk text spacing**MAJOR NEW FEATURES**- Added Mysterious Codex book- Added How to Juggle book- Added new dev tool encounter selector (404 in the main menu)- Added the colour selector game mode (78 in the main menu)- Added rad absorption mutation- Added rad expulsion mutation**NEW CHANGES**- Reworked scrap master perk to work with inventory weapons- Nerfed and limited super mutation- Added Destroyed and completely unreadable copies of books (adds 42 new book variants)- Added Brittle and Damaged copies of books (adds 42 new book variants)- Added Dinki-di food company- Added heavy lift perk that gives extra strength for weight lifting- buffed weight lift max- reduced dungeon encounter frequency- Added more than just grey color for medical items- changed weights system to be based on weight you've lifted**NEW ITEMS**- Added 6 shark tooth items*Build 0.8.6.4 now Available for [download](https://www.dropbox.com/s/81g4tus4yjpqn … 4.zip?dl=1)*

URL: http://forum.audiogames.net/viewtopic.php?pid=235509#p235509





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Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"

2015-10-20 Thread AudioGames . net Forum — New releases room : Wastelander via Audiogames-reflector


  


Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"

@Soul Keeper,Already planned barding in towns, though I may begin to try and implement it further such as being able to play for a merchant for a discount or free item, there is another thing I've been trying for a while but its very difficult, I wanted to have something within the code (that will most likely require me to use an engine) so that I can have a special number randomly generated and asigned to all instruments that defines their pitch, so one guitar might have 0001 and another might have 0292, the 0001 guitar might sound really high pitched whereas 0292 would sound lower and different, it would mean that each guitar (or other intrsument) you find would have a totally different sound and you could look around and try and find the one that sounded best to you.The problem is I've yet to be able to get sound to be able to be pitch changed while being played, because it would have to be done as the sound was being played instead of having 100s
  of pitch altered sound files for each type of pitch, once I manage to breakthrough that technological issue barrier I will also be implementing it to drugs, where the pitch of the region theme music will go really slowly to show that you are tripping balls! 

URL: http://forum.audiogames.net/viewtopic.php?pid=235506#p235506





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Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"

2015-10-20 Thread AudioGames . net Forum — New releases room : Soul Keeper via Audiogames-reflector


  


Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"

Would be neat if there were different instruments that you could get that would give you bonuses when playing music with the bard perk, and depending on quality of the instrument etc, you could get bonuses when trying to, say, charm a dancing titan into following you around or leaving you alone, or making some coin at a town's bar. (flutes, guitars, drums, trumpets... xylophones?

URL: http://forum.audiogames.net/viewtopic.php?pid=235497#p235497





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Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"

2015-10-20 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"

Hi. Awesome! One thing I'm noticing which is a bit whacky is that for some reason, every black vial gave me rad expultion, which is okay but I'm not sure if that is how vials work, indeed I'm not %100 sure of what the system currently is sinse it seemed several vials of the same colour gave the same bennifit but on one occasion one vial gave me two different effects. I know it's somewhat random which colour is assigned to which type of vial, but it'd be nice to know some of what the rules are so as to make educatied guesses, albeit the nasty effects I got of drinking bad vials there weren't too bad. It also seemed weerd to me that three dungeons I entered were labs and not one gave a clue on radiation? I  do however really like the new weights system and indeed it's great to see the new item descriptions in place, as well as trading which is cool, I also like the idea of  secret cods in books like the iguana 
 bill one which I found as a bonus, though at least if the game is having secret perks you need to discover by engaging in actions eg doing lots of weight lifting for the weith lifter perk, maybe a list of those might be good, or perhaps some mad old mr. Myogi type of hermit who would tell you about them . One thing I would like to see in the game is the ability to check inventory after you've picked up a bunch of loot, sinse it seems really odd to pick up items from a corpse or from the ground and not be able to look at them once you have them or have to wait until you enter a dungeon or the like. I also am wondering where the plants are, sinse I'm not seeing many, then again I haven't checked a desert region yet and I'm guessing until forest, farmland and other more botanical sort of areas are added as region types we won't be seeing any, 
 still maybe an "overgrown" region subtype might be fun, with lots of plants and of course lots of mutant plant monsters of various nasty flavours,  and maybe some psychotic wicker man type cultists too sinse hay, those plants need fertilizer . Not my best game sinse a bad case of mutant blood poisoning at the wrong moment made me go squish, but not too bad either.Cuttus headsoff the Wasteland Wanderer travelled through 96 places in the wasteland, he died at level 8 and the last thing he saw was a Spotted Shambing CowRat in the region known as Windboro Commune CraterCuttus headsoff travelled through Alfreda's Craterham into the far expanding wastes of Windboro Commune Crater Where his journey ended.---SKILLSHealth             
   - 130Strength             - 15Agility              - 10Intelligence         - 10Lockpick             - 10-OTHER STATS-Times Mutated        - 14Mutation Level       - 38Money                - 1346.63Kills                - 40Regions Cleared      - 1Dungeons Cleared     - 4Settlements Visited  - 0CURRENT WEAPON---Weapon Name          - Well Forged Cobalt Razor NunchucksWeapon Damage        - 30Weapon Durability    - 65Weapo
 n Value         - 186--                       Rest In Peace Cuttus headsoff(built in version 0.8.6.4)

URL: http://forum.audiogames.net/viewtopic.php?pid=235550#p235550





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Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"

2015-10-20 Thread AudioGames . net Forum — New releases room : Xoren via Audiogames-reflector


  


Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"

Regarding differing instruments based on pitches, why not code the game to output to the MIDI interface? That gives you a huge library of instruments, without having to include any samples, and you can then just assign different instrument numbers to different octaves and presets, such as guitar 1 to nylon guitar at C4, while guitar 6 could be nylon guitar, at C2, and so on. It'd also give you access to flutes and various other instruments as well, and the pitch shifting would be all done via midi notes, rather than having to alter in-memory audio.

URL: http://forum.audiogames.net/viewtopic.php?pid=235583#p235583





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Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"

2015-10-20 Thread AudioGames . net Forum — New releases room : Wastelander via Audiogames-reflector


  


Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"

**Changelog 20/10/15** *Version 0.8.6.5*-Today's been an interesting day, a fair few bug fixes, a new mutation that makes your rads a weapon, monsters with rads in their name such as rad-fox, rad-wolf ect will now do rads damage to you, adding to your rads level when they attack, also the black bloods now do alot more than just take blood and you can't attack one of them and get away with it, added a fair few plant names and a few other changes and new items**BUGFIXES**- Fixed Radiation poisoning text not showing up- Fixed duplicate perk point text bug- Fixed rusty coin text bug- Fixed toll gate raider boss bug- Fixed faction patroll raider boss bug- Fixed sinkhole raider boss bug- Fixed baseball pitch raider boss bug- Fixed unique item description error- Fixed numerous maxed perk spacing errors**MAJOR NEW FEATURES**- Added New five ranked mutation called rad power that turns radiation into damage (rads / 10) or /9 for rank 2 ect**NEW ENCOUNTER**- Added new reworked black blood encounter- Added Homerun boss to baseball pitch encounter**NEW CHANGES**- Added rad attacks, monsters with rad- in their names will now give you rads when they hit you- Added 10 new member names for cultist factions (not all brothers now)- Added Decorated item description- Added 5 new dungeon exploration tiles- Added blood weapons- Added Die of Disgrace- Added 1400 new plant names in total- Added Third page of perks (currently blank)- Added two more blood for $ options to black blood cultist- Added consisteny and global black blood faction relationship**NEW ITEMS**- Added ruined sack item- Added frisbee misc item- Added 2 boomerang misc items*Build 0.8.6.5 now Available for [download](https://www.dropbox.com/s/zpchwthexqzf5 … 5.zip?dl=1)*

URL: http://forum.audiogames.net/viewtopic.php?pid=235592#p235592





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Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"

2015-10-20 Thread AudioGames . net Forum — New releases room : Sean-Terry01 via Audiogames-reflector


  


Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"

The midi options sounds good, but as for windows, the midi instruments sound really terrible. I wish I could change the midi engine to a much more realistic sounding one. I know it's a bit off-topic, but does anyone have any ideas how I might do that or how I might obtain a better sounding engine? Thanks a lot.

URL: http://forum.audiogames.net/viewtopic.php?pid=235586#p235586





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Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"

2015-10-20 Thread AudioGames . net Forum — New releases room : Wastelander via Audiogames-reflector


  


Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"

Hey dark, must be completely random chance of getting that result from the vials haha, since the update a while ago that muddled up vials they don't all have to fit the previous criteria of black = good, in this case, you could find that every vial is the equivelant of a black vial, or maybe one is the equvelant of purple and the rest are like greens, it's random each time.Your inventory check idea does make sense, will be considering putting that in somehow, plants are rareish, they can currently be found in... random loot piles of all kinds including merchants inventories and more specifically, strange piles of dirt, herbalists who sell nothing but plants and desert oasises.Glad you're enjoying it all though, also I don;t know if you saw my earlier message in response to your question about the database of developers on here , I'd love to be on it@Xoren, I'll be honest I have no idea what the MIDI interface is, I know MIDI files are sound files but that's about as far as it goes, the pitch shift idea was meant to allow completely random sounding guitars at a multitude of pitches instead of presetting a few, and also using the pitch shift method on drug trips with the region theme music

URL: http://forum.audiogames.net/viewtopic.php?pid=235593#p235593





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Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"

2015-10-18 Thread AudioGames . net Forum — New releases room : Wastelander via Audiogames-reflector


  


Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"

**Changelog 18/10/15** *Version 0.8.6.3*-Getting back into the flow of things now, been messing around with new stuff all day and decided to finish off the half assedly implemented rad system, there is a little more to do, such as rad-removal perk, rad removal mutation and rad removing items and foods but hopefully it won't be too instrusive at the moment, it will however add a new element to eating food and will make you think before scoffing a bunch of irradiated foods with 20 rads and only 1hp value. Aside from rads a few bugs have been fixed including the annoying money being beyond two decimal points bug and also a fair few new items have been added, three new books, a few new perks, guitar items, library rooms full of books, some new graphics changes and encounters, overall a decent little update for you.**BUGFIXES**- Fixed tobacco tins being used as weapons- Fixed forced misc in vaults bug- Fixed loot them text bug- Fixed shell item description spacing bug- Fixed merchant trade money in decimals annoying bug- Fixed loot money in decimals annoying bug- Fixed mad scientist shack text- Fixed mad scientist encounter in dead and nomans- Fixed mutated freak in dead and nomans- Fixed bombed oasis text not showing- Fixed cleared oasis text not showing**MAJOR NEW FEATURES**- Added libraries to bunkers- Added playable guitar misc item- Added Rads to the game- Added Rad Tank Perk- Added Radiation negative effects- Added Rads to the inv food screen- Added The 11 Laws of the Black-Bloods of Quezlar book- Added the Man-Atop the Mountain Poem book- Added To Serve Man cannibal book- Added Durabong perk for smoking 100 times- Added Ultrabong perk for smoking 1000 timeS**NEW ENCOUNTERS**- Added beast lair car frame encounter- Added pile of loot car frame encounter- Added Hellzone charred building encounter- Added loot corpse car frame encounter- Added bones car frame encounter- Added empty car frame encounter**NEW CHANGES**- Added ascii graphics for all bunker room doors- Added 3 new rad based effects to plants- Added 3 new rad based effects to bonging plants- Changed stormy region text- Added traps region text to region choice- Added two Ornate conditions- Added two stately conditions- Added petrified condition- Added three new fortified conditions- Added magnificent misc item condition- Updated all poker chip item descriptions**NEW ITEMS**- Added 12 Heirloom items to the game- Added 4 working guitar items- Added 3 rockstar guitar items- Added 4 broken guitar items- Added 4 unstrung broken guitar items- Added Peach food- Added Mixed white and milk chocolate bar food- Added 3 Crunchy Atomic-Os food items- Added Horseshoe item*Build 0.8.6.3 now Available for [download](https://www.dropbox.com/s/fdn5874ssopbw … 3.zip?dl=1)*

URL: http://forum.audiogames.net/viewtopic.php?pid=235343#p235343





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Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"

2015-10-18 Thread AudioGames . net Forum — New releases room : Wastelander via Audiogames-reflector


  


Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"

@dark, sorry for the late response but I'd like to go down on the developer database as huw2k8 (aka "wastelander") or huw2k8, thanks

URL: http://forum.audiogames.net/viewtopic.php?pid=235245#p235245





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Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"

2015-10-17 Thread AudioGames . net Forum — New releases room : Wastelander via Audiogames-reflector


  


Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"

Its been a while, but here's a new update, towns are going slow, I have been reading your comments but I've been quite inactive, though still working on the game daily just not as much! will try and get back into it and make a dent into towns development

URL: http://forum.audiogames.net/viewtopic.php?pid=235102#p235102





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Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"

2015-10-17 Thread AudioGames . net Forum — New releases room : Wastelander via Audiogames-reflector


  


Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"

**Changelog 17/10/15** *Version 0.8.6.2*-Towns development has gone slow and I've had a few things to deal with in real life (as always) but that aside I have been almost daily working on the game and have recently realized that there's lots of new stuff added that I need to share with you all so here's a new fresh update, most notable additions are bongs now work and allow you to smoke plants for different effects to eating them, inventory rarity meter with colors, completely rewritten item descriptions (that took two days to write) working whistles and music boxes, undroppable cursed items, new perks and the ability to weight lift!**BUGFIXES**- Fixed up ship in a bottle item description- Fixed up mirror shard item descriptions- Fixed and made undroppable items really work- Fixed a few things single item bug- Fixed footprint trader kill bug- Fixed all item descirptions to be longer and better- Fixed up glassware descriptions- Fixed footprint sand encounter attack crash bug- Fixed a black screen battle bug- Fixed witches hut no region advancement- Fixed region count bug- Fixed gold room crash- Fixed storefront loottype bug- Fixed few things only one bug- Fixed rusty coin pil bug- Fixed bandit boss generator not working**MAJOR NEW CHANGES AND FEATURES**- Added Explorer perk- Added Five ranked life giver perk- Expanded weapon names- Added item inventory colors and rarity meter- Added working bongs (with new spectrum for each plant and potencys)- Added limit to the drug trip- Added ridiculous mystery crate- Added undroppable cursed items- Added 100s of new items- Added weight lifting and made all weights work with it- Added new perk from blowing a whistle 999 times- Added working music box**NEW ENCOUNTERS AND CHANGES**- Added no corpse battle encounter- Added witch cackle encounter- Added lonely rock encounter- Changed lurking encounter code- Added pile of bones trap encounter- Buffed shop ruins merchant- Added storefront bomb trap- Added storefront inspection menu- Added storefront gang encounter- Added trap exploding shell- Nerfed Storms again- Added single coin pick up menu- Added pile of coins pick up menu- Added single coin trap- Added pile of coins trap- Buffed titans generation limit scale- Added new menu for raiderblood letting you pass- Added ability to attack bandits who let you pass- Changed raider outpost encounter- Removed bugged hellzone town encounter- Added weapon pile dialogue- Added pair weapon dialogue- Added single weapon dialogue- Added weapon pile trap- Added pair weapin trap- Added single weapon trap- change search his corpse text- Overhauled ant nest encounter- Added ant nest trap encounter- Added ant nest not real encounter- Added ant nest loot pile encounter- Added scorched ant nest encounter- Added herb pile ant nest encounter- Added hellzone ant nest encounter- Renamed large cog- made pouch of lockpicks a menu encounter- Added pouch of lockpicks trap- added trapped chest- Added vial in the pile encounter- added crate of vials in the pile encounter- added mad scientist encounter- added mutant vial encounter**NEW MONSTER**- Added Amoeba- Added Blob**NEW ITEMS**- Added quaterstaff weapon- Added training quaterstaff weapon- Added practice quaterstaff weapon- Added bearded-axe weapon- Added four cardboard boxes to misc items- Added broken bottle- Added broken music box- Added pingpong ball- Added nine ship in a bottle types- Added razor sharp mirror shard- Added small mirror shard- Added business card- Added stone figurenes- Added stone arrowheads- Added two new misc item paint conditions for misc items- Added extra undroppable condition for misc items- Added five new glittering conditions for misc items- Added long broken mirror shard item- Added four new shell items- Added mutilated fingertip item- Added dart weapon- Added tribal idol item- Added broken urn shard- Added four new bone items- Added three new cogs- Added six sprockets- Added stone and wooden challace and goblet- Added four new teeth- Added skull keyring*Build 0.8.6.2 now Available for [download](https://www.dropbox.com/s/xsn5zodvkxizr … 2.zip?dl=1)*

URL: http://forum.audiogames.net/viewtopic.php?pid=235101#p235101





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Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"

2015-10-13 Thread AudioGames . net Forum — New releases room : threeblacknoises via Audiogames-reflector


  


Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"

Hay wastelander, a small text bug I found a while back, but forgot to post...You find the remnants an old rail track that seems to have once lead towards a mine,it's currently in the process of being picked clean by a lone scavengerShould beYou find the remnants of an old rail track that seems to have once lead towards a mine,it's currently in the process of being picked clean by a lone scavenger

URL: http://forum.audiogames.net/viewtopic.php?pid=234718#p234718





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Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"

2015-10-07 Thread AudioGames . net Forum — New releases room : keyIsFull via Audiogames-reflector


  


Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"

Yeah, I was hoping to get a high level titan region or hellzone but the best I got was a titan in a level 9 desert region that wasn't a titans region already. I also visited a level 3 titan region, but those were 1 hit kills for my character. I finally got bored.

URL: http://forum.audiogames.net/viewtopic.php?pid=234189#p234189





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Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"

2015-10-07 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"

I've noticed that in the wastes generally, every lady obviously looks like a dood :d.

URL: http://forum.audiogames.net/viewtopic.php?pid=234146#p234146





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Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"

2015-10-07 Thread AudioGames . net Forum — New releases room : keyIsFull via Audiogames-reflector


  


Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"

Also I had an idea about the levels of regions generated. To keep the risk up, higher level areas should become available as the character levels up. I elect that regions level 1-5 should always be available (except for the first regions, which are always 1-3 to be fair to the newbie), but once the player levels up past 10, the maximum region level would always be half the player's current level. So my level 84 character would have the possibility of playing areas leveled 1 to 42. He had gained so many skill and perk points that he was able to level up studded skin to about 110, aand even if he didn't damage the enemy it took over 21000 damage on his studded skin and instantly died, making him basically invincible even in the toughest areas. He also had over 7000 health making him able to fight it out even with the toughest titans that had 5 or more hp. Though this might be kind of unusual because he had drank a lot of mutation vials, but I still would like that extr
 a risk.

URL: http://forum.audiogames.net/viewtopic.php?pid=234151#p234151





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Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"

2015-10-07 Thread AudioGames . net Forum — New releases room : john via Audiogames-reflector


  


Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"

I don't have the time right now to dig up my earlier log, but let's just say there are an awful lot of creatures that will do 5 damage a hit and have millions of health.You're never truly invulnerable, and never truly safe.As a contrast, I've had hundreds of thousands of health (that is plural) and done millions of damage per hit with studded skin, but I find it hard to believe there wouldn't be something that could take that character out.

URL: http://forum.audiogames.net/viewtopic.php?pid=234183#p234183





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Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"

2015-10-07 Thread AudioGames . net Forum — New releases room : Giovani via Audiogames-reflector


  


Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"

I agree with this fascinating idea. It'll be very good.

URL: http://forum.audiogames.net/viewtopic.php?pid=234169#p234169





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Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"

2015-10-06 Thread AudioGames . net Forum — New releases room : keyIsFull via Audiogames-reflector


  


Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"

All I have to say isyou killed the Mutated Giant Evolved Warty Dire Rad-Deer KingWolf---[+1764430 xp]Here is the adventure log! This is hundreds of times better than iguana bill! New edition perhaps?crup the King of the Wastes travelled through 518 places in the wasteland, he died at level 84 and the last thing he saw was a An Unexploded Nuke in the region known as Fester Wells Valleycrup travelled through Andham into the sizeable wastes of Southroad Valley, from there he passed into the expansive wastes of Blissnan Craters, from there he passed into the sizeable wastes of Great Endfalls Waste, from there he passed into the far expanding wastes of Thea's Crater Wells Barrens, from there he passed into the small stretched waste of Pigkeep Commune Craterstown City, from there he passed into the expansive wastes of Soloton Mountain, from there he passed into the expansive wastes of Mou
 nt Elishablack Waste, from there he passed into the far expanding wastes of Great Hellfalls Desert the sizeable wastes of Mount Cassnanland Valley, from there he fled into the far expanding wastes of Southroost, from there he fled into the sizeable wastes of Fester Wells Valley Where his journey ended.---SKILLSHealth               - 7928Strength             - 280100Agility              - 650Intelligence         - 238Lockpick             - 62-OTHER STATS-Times Mutated        - 42Mutation Level       - 289Money                - 13351.8Kills
 p;               - 655Regions Cleared      - 8Dungeons Cleared     - 30Settlements Visited  - 8CURRENT WEAPON---Weapon Name          - Glowing Glowing Reforged Chrome TantoWeapon Damage        - 2676Weapon Durability    - 414Weapon Value         - 1740NOTABLE KILLScrup Killed Shaylynn the Merchant in Blissnan Craterscrup Killed Genevive the Roving Merchant in Blissnan Craterscrup Killed Lib the Roving Merchant in Thea's Crater Wells Barrenscrup Killed Lahoma The Calming Mutant Bane in Thea's Crater Wells Barrenscrup Killed Kiley The Mutant Hunter in Thea's Crater Wells Barrenscrup Killed Crater Titan in Thea
 39;s Crater Wells Barrenscrup Killed Master Minni in Soloton Mountaincrup Killed Master Ellene in Soloton Mountaincrup Killed Master Joli in Soloton Mountaincrup Killed Striped Albino Three-Headed Super-Ghoul Goliath Titan in Mount Elishablack Wastecrup Killed Wild Tri-Horned Rad-Alligator-Man Goliath Titan in Mount Elishablack Wastecrup Killed Enraged Raging Headless Beast QueenEagle Goliath in Mount Elishablack Wastecrup Killed Dolora Master Mutant Hunter in Great Hellfalls Desertcrup Killed Warrior of Great Hellfalls Desert Bandits in Great Hellfalls Desertcrup Killed Raging Whispering Three-Eyed Horror Titan in Southroostcrup Killed Master Eloisa in Southroostcrup Killed Warty Heavily Armoured Deranged CobraEagle Titan in Southroostcrup Killed Mortally Wounded Angry Dying Psycho Ash LizardMole Titan in Southroostcrup Killed Hellish Albino Blind Ash Coyote Titan in Southroostcrup Killed Dire Flyin
 g Wounded Beast Titan in Fester Wells Valleycrup Killed Angry Hybrid Slow Bloat Brained Purple HawkHawk Titan King in Fester Wells Valley--                       Rest In Peace crup(built in version 0.8.6)

URL: http://forum.audiogames.net/viewtopic.php?pid=233998#p233998





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Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"

2015-10-06 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"

[[wow]] keyisful, that is awesome! I'll say this version seems to be less insane in difficulty terms, ie, an insane region doesn't mean instant death but you still are best not taking too many chances as this game proves, it was all going quite well until I unfortunately ate some food that recovered 60 damage with the idea to slay my enemy (and level up), on the next round, but then got hit for one more hp than I had :d. Oh well, not an auspicious end for a character named after the protagonist of Dinner at devient's palace, but such is the way in the wastes. Oh, love the trading and the descriptions, both rock! \I'll try to get off my lazy behind and do the wastes a db entry before long. Btw, to Wastelander, what would you like your developer name to be listed as on the site database? wastelander? Your actual name? huw2k8 as on the reddit? or something else, sinse I need to fill in developer info on the database entry page, and by t
 he time I've also done an entry for warzone you'll have a couple of entries attributed to you. anyway, here is the unfortunate fate of Mr. reevus: Gregorio reevus the Wasteland Rover travelled through 117 places in the wasteland, he died at level 5 and the last thing he saw was a Sick Whispering Tamed Fragile Rad-Weasel MotherCaterpillar in the region known as Sig Mountain Springs ValleyGregorio reevus travelled through New Smokeing Wasteland into the expansive wastes of St Westham Side, from there he passed into the sizeable wastes of Goraud's Crater, from there he passed into the small stretched waste of Festerstead, from there he passed into the little patch of wastes known as New Dieland Wasteland, from there he passed into the far expanding wastes of Sig Mountain Springs Valley Where his journey ended.---SKILLSHealth            
 ;  - 130Strength             - 7Agility              - 7Intelligence         - 7Lockpick             - 16-OTHER STATS-Times Mutated        - 0Mutation Level       - 0Money                - 2463.34Kills                - 12Regions Cleared      - 5Dungeons Cleared     - 3Settlements Visited  - 1CURRENT WEAPON---Weapon Name          - Filthy Combat Elite Pinewood Barbed Wire Baseball BatWeapon Damage        - 76Weapon Durability    
 - 105Weapon Value         - 340NOTABLE KILLSGregorio reevus Killed Ximenez the Roving Merchant in Goraud's CraterGregorio reevus Killed Alasteir the Roving Weapons Merchant in Festerstead--                       Rest In Peace Gregorio reevus(built in version 0.8.6)

URL: http://forum.audiogames.net/viewtopic.php?pid=234026#p234026





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Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"

2015-10-06 Thread AudioGames . net Forum — New releases room : keyIsFull via Audiogames-reflector


  


Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"

By the way, small problem, even when you get a trader with a female name it is always referenced as a "he" or a "man".

URL: http://forum.audiogames.net/viewtopic.php?pid=234055#p234055





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Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"

2015-10-06 Thread AudioGames . net Forum — New releases room : keyIsFull via Audiogames-reflector


  


Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"

All I have to say isyou killed the Mutated Giant Evolved Warty Dire Rad-Deer KingWolf---[+1764430 xp]P

URL: http://forum.audiogames.net/viewtopic.php?pid=233998#p233998




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Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"

2015-10-05 Thread AudioGames . net Forum — New releases room : keyIsFull via Audiogames-reflector


  


Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"

Another bug i found, if you somehow lose enough agility to get 0 or below, ,which is possible if you eat the wrong plant, you can't attack anything because the game crashes when you try. I bet it's a divide by 0 error.

URL: http://forum.audiogames.net/viewtopic.php?pid=233926#p233926




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Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"

2015-10-03 Thread AudioGames . net Forum — New releases room : keyIsFull via Audiogames-reflector


  


Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"

That's skin rot, once you drink it you are basically screwed.

URL: http://forum.audiogames.net/viewtopic.php?pid=233709#p233709




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Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"

2015-10-03 Thread AudioGames . net Forum — New releases room : csm120 via Audiogames-reflector


  


Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"

First I have to say that my wife and I have had a lot of fun and entertainment playing the Wastes. I eagerly await the updates! I do have one question though. Sometimes I will drink a vile and I'll notice my health continually decrease even when I'm not getting attacked. What causes it, and is there a cure?Thanks

URL: http://forum.audiogames.net/viewtopic.php?pid=233693#p233693




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Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"

2015-10-03 Thread AudioGames . net Forum — New releases room : Wastelander via Audiogames-reflector


  


Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"

yup, there are a few mutations that can royally screw you, still what you may not know is that plants can cure them! if you find one's with the right effects

URL: http://forum.audiogames.net/viewtopic.php?pid=233726#p233726




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Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"

2015-10-03 Thread AudioGames . net Forum — New releases room : threeblacknoises via Audiogames-reflector


  


Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"

Hay wastelander, I like some of the new editions you've added that we can load at the start of a game.I would like to request something like an almost perky edition; or something like that; where you start with 3 to 5 perks a level until you reach the point where you'd get 6; if that happens at some point.The reason is that I've used the perky edition to test some things and thing that; while it does give the player a hand up at the beginning, I feel that something like I just described could help players out without making them to OP.Thanks for reading.Later!PS: good work so far, Can't wait for the full version; as in 1.0.

URL: http://forum.audiogames.net/viewtopic.php?pid=233727#p233727




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Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"

2015-10-02 Thread AudioGames . net Forum — New releases room : keyIsFull via Audiogames-reflector


  


Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"

The game seems to crash when, in dungeons, you get a vault and gold bars are generated. I just lost a level 31 charracter due to this. It was very sad! I had been playing for aobut 3 hr!

URL: http://forum.audiogames.net/viewtopic.php?pid=233570#p233570




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Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"

2015-10-02 Thread AudioGames . net Forum — New releases room : Wastelander via Audiogames-reflector


  


Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"

@Keyisfull, shit... just checked it out and the bug is because the vault uses internally preset gold bar loot but they were made for the old misc item framework and with the new misc items it messed it up, I'm so sorry for the character loss! If it's any consolation the bug is going to be fixed because of your character so it didn't die in vain! it fixed part of the gameand for further consolation here's a  random fat load of stuff you can paste into your inventory.txt while playing to beef up your next gameCan of Noob Juice.1.10.25.0.Stone Arrowhead.3.10.7.10.0.A strange old stone arrowheadPurple Vial.7.100.4.Mega Weapon Durability Upgrade Kit.3.2500.1.600.7.A mega weapon durability upgrade kit that adds six-hundred DURARed Vial.7.100.3.Wooden D5 (Triangular Prism Die).3.3.2.5.4.A wooden five sided diceSupe
 r Mart Pale Ale.1.27.3.6.Engraved 10kg Kettlebell.3.13.1.10.1.A 10kg kettlebell weight, it has been engraved with a dot patternNoble Six of Spades Playing Card.3.1.10.1.0.A six of spades playing card, it was likely in the possetion of a noble familySmelling Uber Mart Smoked Thick Cut Bacon.1.225.60.5.Raw Armok Thick Cut Bacon.1.210.60.5.Chipped Wooden D20 (Icosahedron Die).3.4.2.20.4.A wooden twenty sided dice, it's slightly chippedChipped Stone Plate.3.0.4.1.0.A stone made plate, it's slightly chippedIce Cold Large Can of Pete the Butcher Fruit Cola.1.80.16.4.Rancid Happy Mart Pack of Plums.1.25.9.6.Premium Ragnar Joint of Gammon.1.1.2.5.Infamous Dirty Mutilated Tongue.3.0.5.1.0.A mutilated human tongue, it's a little bit dirty and it's known and infamous locallyPremium Genetically Modified Fruit Cola.1.1.2.20.Bent Chipped Wooden D6 (Cube Die).3.0.2.6.4.A wooden six sided dice, it has a few 
 chips missing and it has been heavily bentRadiated Glowing Jack of Clubs Playing Card.3.1.10.1.0.A jack of clubs playing card, it has a strong pink glow and it seems to be a little bit radiatedPristine Copy of 'Oh Mutants'.5.112.Oh Mutants.0.Lil' Weapon Repair Kit.3.5.1.5.2.A lil' weapon repair kit that fixes up five durabilityPremium Fargoth Roast Steak.1.1.2.4.Green Vial.7.100.1.Rotten King Haralus Joint of Smoked Bacon.1.183.36.3.Armok Chicken Breast.1.70.40.5.Premium Soylent Organic Pear.1.1.2.2.Bruised Mega Store Dried Pear.1.7.1.2.Premium Top Secret Pineapple Cola.1.1.2.0.Dirty Value Mart Can of Peeled Tomatoes.1.1.2.5.Happy Mart Minty Dark Chocolate Buttons.1.20.3.6.Nuka Brown Ale.1.46.10.10.Extra-Sugar Chocotastica White Chocolate Bar with Rasins.1.40.10.1.Nuka Wheat Beer.1.44.10.10.Light New Slightly Bent Pewter Bokken.2.35.7.26.Red Vial.7.100.3.Co
 st Brand Hot Sauce.1.11.1.2.Luminous Bent Ten of Hearts Playing Card.3.0.10.1.0.A ten of hearts playing card, it has been bent a little bit and it appears to have a feint luminous black glowPremium Hyper Shopper Chicken Breast.1.1.2.7.Rhubarb.1.20.10.5.Bent Cursed Lightly Scratched Pure-Silver Police Baton.2.3.2.12.Red Vial.7.100.3.Weapon Damage Upgrade Kit.3.120.1.25.8.A weapon damage upgrade kit that adds twenty-five DMGScratched Carved Tooth Pick.3.0.3.1.3.A thin wooden toothpick, it has a smiley face carved into it and it has a large scratch across itElectric Melted Gold Straight Razor.2.1029.59.6.Stone Figurene.3.15.7.15.0.A strange old stone figureneBurned Copy of 'Iguana Bill'.5.18.Iguana Bill.8.Fargoth Roast Steak.1.75.20.4.Bust of Zeus.3.60.4.5.0.A large ceramic bust of Zeus the greek king of gods and god of the sky, law, order and justiceSugar-Free Super Mart Dark Chocolate Bar with Ras
 ins.1.28.6.6.Glass Elephant Ornament.3.15.8.15.0.A sizeable glass ornament moulded into the shape of an ElephantDirty Happy Mart Can of Chunky Vegetable Beef.1.1.2.6.Rotten Black Water Joint of Smoked Honey Gammon Loin.1.375.225.3.Good Copy of 'Rusken Fullton II - The Incredibly Slow Adventures'.5.242.Rusken Fullton II - The Incredibly Slow Adventures.0.Dirty Atomica Can of Sardines.1.1.2.1.Chumbre Apple Cola.1.18.3.5.State-of-the-art Dented Drink Can.3.0.1.2.0.A metal drink can, it's heavily dented and it was produced out of the highest level of development before the doom cameMega Store Can of Bean and Ham Soup.1.22.6.2.Military Grade Blackberry.1.22.1.0.China Bowl.3.2.4.2.0.A china bowlIce Cold Large Can of Top Secret Citron Cola.1.4056.800.0.Good Copy of 'Bagbeard'.5.123.Bagbeard.0.Curled Needle Daisy.6.14.9.8.Glowing Legendary Train Ticket.3.7.10.1.0.A train ticket, it


Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"

2015-10-01 Thread AudioGames . net Forum — New releases room : Wastelander via Audiogames-reflector


  


Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"

@Dark, nah I would do it so that player would have to go back for as many regions as he has gone, it makes more sense than a player going through 100 regions that returning home, it would be much better having to make a huge mission home, and it would be ridiculously easy to track, I would just have a variable active once the player leaves his home region to count up each time he enters a new region until he chooses to return home, then it would count down until 0 and at 0 load up the saved variables for his home regions.@Threeblacknoises, yup effects that don't clash with eachother can be mixed and matched, for example loading perky and then super perky, super perky would be the active one, it will simply overwrite whatever the old effects were

URL: http://forum.audiogames.net/viewtopic.php?pid=233494#p233494




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Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"

2015-09-30 Thread AudioGames . net Forum — New releases room : threeblacknoises via Audiogames-reflector


  


Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"

Recending last bug report.It was my mistake.Appairently, you scrap mast or something to be able to use the workbench.sorry for any misleadeing info...Later!

URL: http://forum.audiogames.net/viewtopic.php?pid=233373#p233373




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Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"

2015-09-29 Thread AudioGames . net Forum — New releases room : keyIsFull via Audiogames-reflector


  


Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"

Good to see it's working aga.

URL: http://forum.audiogames.net/viewtopic.php?pid=233294#p233294




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Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"

2015-09-29 Thread AudioGames . net Forum — New releases room : Wastelander via Audiogames-reflector


  


Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"

Hey guys! I apologise for this mess, as I was uploading the game file I missed the new names folder, if you just redownload the game from this link it will include the new moddable names folder, thanks for understanding!https://www.dropbox.com/s/cpkiyc4i3w4cy … 6.zip?dl=1

URL: http://forum.audiogames.net/viewtopic.php?pid=233289#p233289




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Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"

2015-09-29 Thread AudioGames . net Forum — New releases room : threeblacknoises via Audiogames-reflector


  


Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"

Hay where is the names folder, and do you have to have names in it to run the game?I have all of the game except that part, and I can't download it from my current location do to security issues.

URL: http://forum.audiogames.net/viewtopic.php?pid=233306#p233306




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Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"

2015-09-29 Thread AudioGames . net Forum — New releases room : threeblacknoises via Audiogames-reflector


  


Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"

Hat all. Just an fYI.You can stack editions.so you could load loot plus leet plus perky.I don't know how far this goes, but I mannaged to load...super perky, leet, loot and $$$ all ontop of each other.

URL: http://forum.audiogames.net/viewtopic.php?pid=233311#p233311




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Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"

2015-09-29 Thread AudioGames . net Forum — New releases room : threeblacknoises via Audiogames-reflector


  


Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"

Hay Wastelander, I found a bug.For some reason, in towns, I can no longer use the workbench in weapon shops; specifically, armories.Hay all. Just fYI.You can stack editions.so you could load loot plus leet plus perky.I don't know how far this goes, but I mannaged to load...super perky, leet, loot and $$$ all ontop of each other.I didn't really play the game that way, I just wanted to see if I could load editions that way.I did however play with coward and perky.The looter perk is capt at lv 4 in normal games, but in the looter edition, it's set to 100.

URL: http://forum.audiogames.net/viewtopic.php?pid=233311#p233311




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Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"

2015-09-29 Thread AudioGames . net Forum — New releases room : mata via Audiogames-reflector


  


Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"

[[wow]], can't wait to try it out! Let's see what's new!

URL: http://forum.audiogames.net/viewtopic.php?pid=233340#p233340




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Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"

2015-09-28 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"

Funny Devin, I've been running The wastes on xp ever sinse it first came out and not had any errors like this, indeed I would assume such an error probably isn't an xp one.I'll download the latest version today and have a look.

URL: http://forum.audiogames.net/viewtopic.php?pid=233186#p233186




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Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"

2015-09-28 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"

Funny Devin, I've been running The wastes on xp ever sinse it first came out and not had any errors like this, indeed I would assume such an error probably isn't an xp one.I'll download the latest version today and have a look.Edit: Okay, this is very bad, i also cannot get past the region choice screen now I get:You have a choice of2regions to start inERROR LOADING FEMALE NAMESPress any key to continue . . .

URL: http://forum.audiogames.net/viewtopic.php?pid=233186#p233186




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Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"

2015-09-27 Thread AudioGames . net Forum — New releases room : devinprater via Audiogames-reflector


  


Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"

I'm sorry, I got it to work. Run as, uncheck that box there that wants to mother you... I mean protect your computer.

URL: http://forum.audiogames.net/viewtopic.php?pid=233126#p233126




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Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"

2015-09-27 Thread AudioGames . net Forum — New releases room : connor142 via Audiogames-reflector


  


Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"

where is that check box?

URL: http://forum.audiogames.net/viewtopic.php?pid=233129#p233129




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Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"

2015-09-27 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"

@Wastelander  awesome, I look forward to trying the updated version, though sinse I'm about to travel back to my flat in the north I can't download it now. With going out into the wastes and returning home, obviously it would be good to track the number of regions you'd gone out and the number back, however sinse the game generates new regions each time, in practice what most players would do would be leave your home town's region, get a random pick, then go back and get another random pick so they  always have only one region to go back home. As this is the case, I'd suggest as I said making the return trip after an expedition always be one region, albeit a region you had! to clear and couldn't run away from to make expeditions out into the wastes still be a risky business. that would probably also be easier coding wise, sinse instead of tracking how many regions the player had gone from her/his home, you'd just need to hav
 e a basic bullian "if player not in home region, provide choice of one region go home" ie, everytime the player cleared a region they'd always get the "Go home across the insert name of generated region" option on the menu. Hope this makes sense.

URL: http://forum.audiogames.net/viewtopic.php?pid=233116#p233116




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Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"

2015-09-27 Thread AudioGames . net Forum — New releases room : devinprater via Audiogames-reflector


  


Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"

I'm sorry, I got it to work. Run as, uncheck that box there that wants to mother you... I mean protect your computer.edit, still happening, and still freezes the game. Having passed through Andwells Waste you now have a choice of three regions   1) Hackwalk Barrens (Level 5 Warzone-Desert Region) (43 Areas)ERROR LOADING FEMALE NAMES'\\vmware-host\Shared Folders\Documents\Downloads\TheWastes 0.8.6'CMD.EXE was started with the above path as the current directory.UNC paths are not supported.  Defaulting to Windows directory.Press any key to continue . . .

URL: http://forum.audiogames.net/viewtopic.php?pid=233126#p233126




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Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"

2015-09-27 Thread AudioGames . net Forum — New releases room : devinprater via Audiogames-reflector


  


Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"

Hi, I'm running Windows xp. When I set my name, Devin, and press enter, I get this.You have a choice of 5 regions to start inERROR LOADING FEMALE NAMES'\\vmware-host\Shared Folders\Documents\Downloads\TheWastes 0.8.6'CMD.EXE was started with the above path as the current directory.UNC paths are not supported.  Defaulting to Windows directory.Press any key to continue . . .Pressing "any key" does nothing.

URL: http://forum.audiogames.net/viewtopic.php?pid=233125#p233125




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Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"

2015-09-26 Thread AudioGames . net Forum — New releases room : BlindJay via Audiogames-reflector


  


Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"

Look forward to playing new update. I am getting the same error messages.

URL: http://forum.audiogames.net/viewtopic.php?pid=233031#p233031




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