Re: Accessible Sound Design Course - Set up Reaper Now, Before the Course

2019-04-04 Thread AudioGames . net Forum — General Game Discussion : daisyalesoundworks via Audiogames-reflector


  


Re: Accessible Sound Design Course - Set up Reaper Now, Before the Course

@82 I did not know that. I really appreciate your insights into this stuff, keep them coming and thank you!

URL: https://forum.audiogames.net/post/424970/#p424970




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Re: Accessible Sound Design Course - Set up Reaper Now, Before the Course

2019-04-04 Thread AudioGames . net Forum — General Game Discussion : daisyalesoundworks via Audiogames-reflector


  


Re: Accessible Sound Design Course - Set up Reaper Now, Before the Course

Lesson 1: https://youtu.be/kSTfi1J_HaEAssignment 1:Download the following file. It's me talking. Don't listen to it like it's instruction, it's just audio to work with. https://www.dropbox.com/s/znlnozfzs1gf0 … 1.wav?dl=0Open Reaper. Press control T for a new trackPress Alt V and scroll down, selecting FX browserWhen you hear "tree view" find "EQ" and press enter. That effect is now applied to the track.Press Alt I and select media file. Find the file you downloaded by navigating through your OS, probably downloads folder. Press tab until you hear "frequency slider" or "frequency HZ edit" Set the frequency to anywhere between 20 and 2000. You'll need to come back to tweak this setting later.Press tab. Set the type to "band" in the combo box. Press tab. Set the band gain slider to anything below 0. You'll need to come back to tweak this setting. Press tab. Set the bandwidth somewhere between 0.2 and 3. You'll need to come back to tweak this setting. Your task is to tweak those three settings to produce the following effects on my voice: DO NOT. DO NOT. DO NOT increase gain at all above 0. 1. Make my voice sound like I'm talking to you through a radio. Experiment with different hZ.2. Make my voice sound like I'm talking underwater. Experiment with different hZ. 3. Challenge. Make my voice optimised. There is no set formula here, as EQing depends on each voice.Use a high pass filter in the combo box mentioned earlier, and remove everything below 60hZ. This will cut out the "muddiness" of the sound.Leave tab 1 alone now! When you hear "bands tab control" press right and move to tab 2.Make the band type "band". Make the band gain around 3dB. Make the band width slider around 0.3, something nice and skinny. Make the band frequency around 2,000 hZ. Experiment here. Move on to band 3!Lower the gain to -3dB. Set the frequency around 400hZ. Set the band width around 0.8These are the basic settings for voice optimisation. They cut down on the low muddiness in the male voice, they lower the frequency of the middle of the band, and slightly emphasize the consonants. Play the file back, pressing B to bypass the effects you've just created, to hear the difference.

URL: https://forum.audiogames.net/post/424945/#p424945




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Re: Accessible Sound Design Course - Set up Reaper Now, Before the Course

2019-04-04 Thread AudioGames . net Forum — General Game Discussion : daisyalesoundworks via Audiogames-reflector


  


Re: Accessible Sound Design Course - Set up Reaper Now, Before the Course

@81 The recording was just put up. See #79.

URL: https://forum.audiogames.net/post/424969/#p424969




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Re: Accessible Sound Design Course - Set up Reaper Now, Before the Course

2019-04-04 Thread AudioGames . net Forum — General Game Discussion : ironcross32 via Audiogames-reflector


  


Re: Accessible Sound Design Course - Set up Reaper Now, Before the Course

OK will do that when the course is recorded.About workflows, yeah I could see how sighted people could be annoyed with that tab and shift tab stuff. I do also think that sighted people who became hybrid mouse and keyboard users could become much faster. A lot of stuff you do with a screen reader that uses the keyboard isn't even screen reader specific, and is part of the OS.I do have a shortcut tip to get the tracks imported and the fx in them for your assignments. NVDA users can double tap insert, which will cause NVDA to allow the insert through if that makes any sense, since insert is the NVDA key, a second tap will tell NVDA you actually wanted to hit insert. N.b. Jaws users cannot do this to my knowledge and would have to hit inser + 3 to enable pass through then tap insert (if my Jaws key knowledge is still correct after 10 years of not using it). This will let you select a file or files, new tracks will be created when you do this. This is the same as the insert media item on new track from the insert menu. For the FX browser, hit F, then type reaeq, down arrow, enter.

URL: https://forum.audiogames.net/post/424967/#p424967




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Re: Accessible Sound Design Course - Set up Reaper Now, Before the Course

2019-04-04 Thread AudioGames . net Forum — General Game Discussion : black_mana via Audiogames-reflector


  


Re: Accessible Sound Design Course - Set up Reaper Now, Before the Course

is this setion going to be recorded?

URL: https://forum.audiogames.net/post/424963/#p424963




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Re: Accessible Sound Design Course - Set up Reaper Now, Before the Course

2019-04-04 Thread AudioGames . net Forum — General Game Discussion : black_mana via Audiogames-reflector


  


Re: Accessible Sound Design Course - Set up Reaper Now, Before the Course

is this sation going to be recorded?

URL: https://forum.audiogames.net/post/424963/#p424963




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Re: Accessible Sound Design Course - Set up Reaper Now, Before the Course

2019-04-04 Thread AudioGames . net Forum — General Game Discussion : daisyalesoundworks via Audiogames-reflector


  


Re: Accessible Sound Design Course - Set up Reaper Now, Before the Course

Instructional audio being recorded right now. Don't start yet.Assignment 1:Download the following file. It's me talking. Don't listen to it like it's instruction, it's just audio to work with. https://www.dropbox.com/s/znlnozfzs1gf0 … 1.wav?dl=0Open Reaper. Press control T for a new trackPress Alt V and scroll down, selecting FX browserWhen you hear "tree view" find "EQ" and press enter. That effect is now applied to the track.Press Alt I and select media file. Find the file you downloaded by navigating through your OS, probably downloads folder. Press tab until you hear "frequency slider" or "frequency HZ edit" Set the frequency to anywhere between 20 and 2000. You'll need to come back to tweak this setting later.Press tab. Set the type to "band" in the combo box. Press tab. Set the band gain slider to anything below 0. You'll need to come back to tweak this setting. Press tab. Set the bandwidth somewhere between 0.2 and 3. You'll need to come back to tweak this setting. Your task is to tweak those three settings to produce the following effects on my voice: DO NOT. DO NOT. DO NOT increase gain at all above 0. 1. Make my voice sound like I'm talking to you through a radio. Experiment with different hZ.2. Make my voice sound like I'm talking underwater. Experiment with different hZ. 3. Challenge. Make my voice optimised. There is no set formula here, as EQing depends on each voice.Use a high pass filter in the combo box mentioned earlier, and remove everything below 60hZ. This will cut out the "muddiness" of the sound.Leave tab 1 alone now! When you hear "bands tab control" press right and move to tab 2.Make the band type "band". Make the band gain around 3dB. Make the band width slider around 0.3, something nice and skinny. Make the band frequency around 2,000 hZ. Experiment here. Move on to band 3!Lower the gain to -3dB. Set the frequency around 400hZ. Set the band width around 0.8These are the basic settings for voice optimisation. They cut down on the low muddiness in the male voice, they lower the frequency of the middle of the band, and slightly emphasize the consonants. Play the file back, pressing B to bypass the effects you've just created, to hear the difference.

URL: https://forum.audiogames.net/post/424945/#p424945




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Re: Accessible Sound Design Course - Set up Reaper Now, Before the Course

2019-04-04 Thread AudioGames . net Forum — General Game Discussion : daisyalesoundworks via Audiogames-reflector


  


Re: Accessible Sound Design Course - Set up Reaper Now, Before the Course

Space reserved for file linking here.Assignment 1:Download the following file. It's me talking. Don't listen to it like it's instruction, it's just audio to work with. https://www.dropbox.com/s/znlnozfzs1gf0 … 1.wav?dl=0Open Reaper. Press control T for a new trackPress Alt V and scroll down, selecting FX browserWhen you hear "tree view" find "EQ" and press enter. That effect is now applied to the track.Press Alt I and select media file. Find the file you downloaded by navigating through your OS, probably downloads folder. Press tab until you hear "frequency slider" or "frequency HZ edit" Set the frequency to anywhere between 20 and 2000. You'll need to come back to tweak this setting later.Press tab. Set the type to "band" in the combo box. Press tab. Set the band gain slider to anything below 0. You'll need to come back to tweak this setting. Press tab. Set the bandwidth somewhere between 0.2 and 3. You'll need to come back to tweak this setting. Your task is to tweak those three settings to produce the following effects on my voice: DO NOT. DO NOT. DO NOT increase gain at all above 0. 1. Make my voice sound like I'm talking to you through a radio. Experiment with different hZ.2. Make my voice sound like I'm talking underwater. Experiment with different hZ. 3. Challenge. Make my voice optimised. There is no set formula here, as EQing depends on each voice.Use a high pass filter in the combo box mentioned earlier, and remove everything below 60hZ. This will cut out the "muddiness" of the sound.Leave tab 1 alone now! When you hear "bands tab control" press right and move to tab 2.Make the band type "band". Make the band gain around 3dB. Make the band width slider around 0.3, something nice and skinny. Make the band frequency around 2,000 hZ. Experiment here. Move on to band 3!Lower the gain to -3dB. Set the frequency around 400hZ. Set the band width around 0.8These are the basic settings for voice optimisation. They cut down on the low muddiness in the male voice, they lower the frequency of the middle of the band, and slightly emphasize the consonants. Play the file back, pressing B to bypass the effects you've just created, to hear the difference.

URL: https://forum.audiogames.net/post/424945/#p424945




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Re: Accessible Sound Design Course - Set up Reaper Now, Before the Course

2019-04-04 Thread AudioGames . net Forum — General Game Discussion : daisyalesoundworks via Audiogames-reflector


  


Re: Accessible Sound Design Course - Set up Reaper Now, Before the Course

Assignment 2:Download the following file. https://freesound.org/people/nickcath/sounds/176680/ Open Reaper. Press control T for a new trackPress Alt I and select media file. Find the file you downloaded by navigating through your OS, probably downloads folder. Press Alt V and scroll down, selecting FX browserWhen you hear "tree view" find "EQ" and press enter. That effect is now applied to the track and the EQ window is open.Press tab until you hear "frequency slider" or "frequency HZ edit" Set the frequency to anywhere between 20 and 200. You'll need to come back to tweak this setting later.Press tab. Set the type to "band" in the combo box. Press tab. Set the band gain slider to anything below 0. You'll need to come back to tweak this setting. Press tab. Set the bandwidth somewhere between 0.2 and 3. You'll need to come back to tweak this setting. Your task is to tweak those three settings until the low rumbling wind noise is gone, but the rest of the recording is NOT affected.

URL: https://forum.audiogames.net/post/424946/#p424946




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Re: Accessible Sound Design Course - Set up Reaper Now, Before the Course

2019-04-04 Thread AudioGames . net Forum — General Game Discussion : daisyalesoundworks via Audiogames-reflector


  


Re: Accessible Sound Design Course - Set up Reaper Now, Before the Course

Space reserved for file linking here.Assignment 1:Download the following file. Open Reaper. Press control T for a new trackPress Alt V and scroll down, selecting FX browserWhen you hear "tree view" find "EQ" and press enter. That effect is now applied to the track.Press Alt I and select media file. Find the file you downloaded by navigating through your OS, probably downloads folder. Press tab until you hear "frequency slider" or "frequency HZ edit" Set the frequency to anywhere between 20 and 2000. You'll need to come back to tweak this setting later.Press tab. Set the type to "band" in the combo box. Press tab. Set the band gain slider to anything below 0. You'll need to come back to tweak this setting. Press tab. Set the bandwidth somewhere between 0.2 and 3. You'll need to come back to tweak this setting. Your task is to tweak those three settings to produce the following effects on my voice: DO NOT. DO NOT. DO NOT increase gain at all above 0. 1. Make my voice sound like I'm talking to you through a radio. Experiment with different hZ.2. Make my voice sound like I'm talking underwater. Experiment with different hZ. 3. Challenge. Make my voice optimised. There is no set formula here, as EQing depends on each voice.Use a high pass filter in the combo box mentioned earlier, and remove everything below 60hZ. This will cut out the "muddiness" of the sound.Leave tab 1 alone now! When you hear "bands tab control" press right and move to tab 2.Make the band type "band". Make the band gain around 3dB. Make the band width slider around 0.3, something nice and skinny. Make the band frequency around 2,000 hZ. Experiment here. Move on to band 3!Lower the gain to -3dB. Set the frequency around 400hZ. Set the band width around 0.8These are the basic settings for voice optimisation. They cut down on the low muddiness in the male voice, they lower the frequency of the middle of the band, and slightly emphasize the consonants. Play the file back, pressing B to bypass the effects you've just created, to hear the difference.

URL: https://forum.audiogames.net/post/424945/#p424945




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Re: Accessible Sound Design Course - Set up Reaper Now, Before the Course

2019-04-04 Thread AudioGames . net Forum — General Game Discussion : daisyalesoundworks via Audiogames-reflector


  


Re: Accessible Sound Design Course - Set up Reaper Now, Before the Course

Space reserved for file linking here.Assignment 1:Download the following file. Open Reaper. Press control T for a new trackPress Alt V and scroll down, selecting FX browserWhen you hear "tree view" find "EQ" and press enter. That effect is now applied to the track.Press Alt I and select media file. Find the file you downloaded by navigating through your OS, probably downloads folder. Press tab until you hear "frequency slider" or "frequency HZ edit" Set the frequency to anywhere between 20 and 2000. You'll need to come back to tweak this setting later.Press tab. Set the type to "band" in the combo box. Press tab. Set the band gain slider to anything below 0. You'll need to come back to tweak this setting. Press tab. Set the bandwidth somewhere between 0.2 and 3. You'll need to come back to tweak this setting. Your task is to tweak those three settings to produce the following effects on my voice: DO NOT. DO NOT. DO NOT. Increase gain at all above 0. 1. Make my voice sound like I'm talking to you through a radio. Experiment with different hZ.2. Make my voice sound like I'm talking underwater. Experiment with different hZ. 3. Challenge. Make my voice optimised. There is no set formula here, as EQing depends on each voice.Use a high pass filter in the combo box mentioned earlier, and remove everything below 60hZ. This will cut out the "muddiness" of the sound.Leave tab 1 alone now! When you hear "bands tab control" press right and move to tab 2.Make the band type "band". Make the band gain around 3dB. Make the band width slider around 0.3, something nice and skinny. Make the band frequency around 2,000 hZ. Experiment here. Move on to band 3!Lower the gain to -3dB. Set the frequency around 400hZ. Set the band width around 0.8These are the basic settings for voice optimisation. They cut down on the low muddiness in the male voice, they lower the frequency of the middle of the band, and slightly emphasize the consonants. Play the file back, pressing B to bypass the effects you've just created, to hear the difference.

URL: https://forum.audiogames.net/post/424945/#p424945




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Re: Accessible Sound Design Course - Set up Reaper Now, Before the Course

2019-04-04 Thread AudioGames . net Forum — General Game Discussion : daisyalesoundworks via Audiogames-reflector


  


Re: Accessible Sound Design Course - Set up Reaper Now, Before the Course

Assignment 2:Download the following file. https://freesound.org/people/nickcath/sounds/176680/ Open Reaper. Press control T for a new trackPress Alt V and scroll down, selecting FX browserWhen you hear "tree view" find "EQ" and press enter. That effect is now applied to the track.Press Alt I and select media file. Find the file you downloaded by navigating through your OS, probably downloads folder. Press tab until you hear "frequency slider" or "frequency HZ edit" Set the frequency to anywhere between 20 and 200. You'll need to come back to tweak this setting later.Press tab. Set the type to "band" in the combo box. Press tab. Set the band gain slider to anything below 0. You'll need to come back to tweak this setting. Press tab. Set the bandwidth somewhere between 0.2 and 3. You'll need to come back to tweak this setting. Your task is to tweak those three settings until the low rumbling wind noise is gone, but the rest of the recording is NOT affected.

URL: https://forum.audiogames.net/post/424946/#p424946




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Re: Accessible Sound Design Course - Set up Reaper Now, Before the Course

2019-04-04 Thread AudioGames . net Forum — General Game Discussion : daisyalesoundworks via Audiogames-reflector


  


Re: Accessible Sound Design Course - Set up Reaper Now, Before the Course

Space reserved for the specifications of lesson 1.Assignment 1:Download the following file. Open Reaper. Press control T for a new trackPress Alt V and scroll down, selecting FX browserWhen you hear "tree view" find "EQ" and press enter. That effect is now applied to the track.Press Alt I and select media file. Find the file you downloaded by navigating through your OS, probably downloads folder. Press tab until you hear "frequency slider" or "frequency HZ edit" Set the frequency to anywhere between 20 and 2000. You'll need to come back to tweak this setting later.Press tab. Set the type to "band" in the combo box. Press tab. Set the band gain slider to anything below 0. You'll need to come back to tweak this setting. Press tab. Set the bandwidth somewhere between 0.2 and 3. You'll need to come back to tweak this setting. Your task is to tweak those three settings to produce the following effects on my voice: DO NOT. DO NOT. DO NOT. Increase gain at all above 0. 1. Make my voice sound like I'm talking to you through a radio. Experiment with different hZ.2. Make my voice sound like I'm talking underwater. Experiment with different hZ. 3. Challenge. Make my voice optimised. There is no set formula here, as EQing depends on each voice.Use a high pass filter in the combo box mentioned earlier, and remove everything below 60hZ. This will cut out the "muddiness" of the sound.Leave tab 1 alone now! When you hear "bands tab control" press right and move to tab 2.Make the band type "band". Make the band gain around 3dB. Make the band width slider around 0.3, something nice and skinny. Make the band frequency around 2,000 hZ. Experiment here. Move on to band 3!Lower the gain to -3dB. Set the frequency around 400hZ. Set the band width around 0.8These are the basic settings for voice optimisation. They cut down on the low muddiness in the male voice, they lower the frequency of the middle of the band, and slightly emphasize the consonants. Play the file back, pressing B to bypass the effects you've just created, to hear the difference.

URL: https://forum.audiogames.net/post/424942/#p424942




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Re: Accessible Sound Design Course - Set up Reaper Now, Before the Course

2019-04-04 Thread AudioGames . net Forum — General Game Discussion : daisyalesoundworks via Audiogames-reflector


  


Re: Accessible Sound Design Course - Set up Reaper Now, Before the Course

Space reserved for the specifications of lesson 1.

URL: https://forum.audiogames.net/post/424942/#p424942




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Re: Accessible Sound Design Course - Set up Reaper Now, Before the Course

2019-04-04 Thread AudioGames . net Forum — General Game Discussion : daisyalesoundworks via Audiogames-reflector


  


Re: Accessible Sound Design Course - Set up Reaper Now, Before the Course

Relevant shortcuts, full list here: https://github.com/jcsteh/osaraControl T: New trackZoom in current track: =Zoom out: -This sounds visual, but it effects how quickly we scroll through a track with the next set of shortcutsGenerally, zoom in until it's around 40 pixels per secondScroll through track: left and right arrowsSelect different tracks: up and downAlt F: fileAlt E: editAlt V: viewAlt I: insertAlt M: ItemAlt T: Track (this is a broken binding - OSARA has it as toggling on the master tempo track. You'll have to press ALT M and then right to get to the track listing.)Alt O: OptionsAlt A: ActionsAlt H: HelpToggle FX Bypass (ignore) on current track: BBypass on Master track: Shift BNudge track volume up/down: Alt+Up Arrow/Down arrowIf you've added an effect (like EQ in the first lesson), select the track and press F. The window will pop up letting you manipulate the effect. Press escape to get rid of it.

URL: https://forum.audiogames.net/post/424940/#p424940




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Re: Accessible Sound Design Course - Set up Reaper Now, Before the Course

2019-04-04 Thread AudioGames . net Forum — General Game Discussion : daisyalesoundworks via Audiogames-reflector


  


Re: Accessible Sound Design Course - Set up Reaper Now, Before the Course

Relevant shortcuts, full list here: https://github.com/jcsteh/osaraControl T: New trackZoom in current track: =Zoom out: -This sounds visual, but it effects how quickly we scroll through a track with the next set of shortcutsGenerally, zoom in until it's around 40 pixels per secondScroll through track: left and right arrowsSelect different tracks: up and downAlt F: fileAlt E: editAlt V: viewAlt I: insertAlt M: ItemAlt T: TrackAlt O: OptionsAlt A: ActionsAlt H: HelpToggle FX Bypass (ignore) on current track: BBypass on Master track: Shift BNudge track volume up/down: Alt+Up Arrow/Down arrowIf you've added an effect (like EQ in the first lesson), select the track and press F. The window will pop up letting you manipulate the effect. Press escape to get rid of it.

URL: https://forum.audiogames.net/post/424940/#p424940




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Re: Accessible Sound Design Course - Set up Reaper Now, Before the Course

2019-04-04 Thread AudioGames . net Forum — General Game Discussion : daisyalesoundworks via Audiogames-reflector


  


Re: Accessible Sound Design Course - Set up Reaper Now, Before the Course

@76 THANK YOU.Oh my god I WAS READY TO MURDER SOMEONE.

URL: https://forum.audiogames.net/post/424939/#p424939




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Re: Accessible Sound Design Course - Set up Reaper Now, Before the Course

2019-04-04 Thread AudioGames . net Forum — General Game Discussion : amerikranian via Audiogames-reflector


  


Re: Accessible Sound Design Course - Set up Reaper Now, Before the Course

The opposite of tab is shift+tab.

URL: https://forum.audiogames.net/post/424936/#p424936




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Re: Accessible Sound Design Course - Set up Reaper Now, Before the Course

2019-04-04 Thread AudioGames . net Forum — General Game Discussion : ironcross32 via Audiogames-reflector


  


Re: Accessible Sound Design Course - Set up Reaper Now, Before the Course

Yeah, plus, anyone who joins later sees all prior information, so catching up is easy. I have thought about it, and I don't think there is another platform that does what Discord does in the way it does to organize thigns. I'll write out my thought processesDiscord:Pros:* Offers text and voice chat.* Allows great flexibility for the organization of information into different channels.* Server admins can create and assign roles, and decide what those roles have access to, which could lead to an announcement only channel others cannot post in, so relevant information stays in view.* Servers are easy to moderateCons:*Notifications on high traffic servers can become annoying - though server admins can turn those off, and users can probably customize what to receive as well.* Various access issues, which makes the experience not great, but is within the realm of possibility - some users choose to use the site rather than the app, and say this works better.Skype:Pros:* Groups are easy to create* It is easy to add a lot of people to a group at once.* Skype is universally accessible across PC, Android and iOS.* It is easy to mute a group should it become too obtrusive.Cons:* The group creator and all the admins they assign have virtually no control over the group.* Anyone who is in the group can add anyone else, even if the join link is set to disabled - all the admins can do is remove that person, but they can be re-added.* It is easy to spam a skype group, and the admins are left with little recourse for dealing with this.* Skype groups do not use rooms, or channels; all information is in the group. While a user can scroll up to see the history of the group prior to joining - if allowed by the admins - it is rather cumbersome to do.* Relevant information to the course will not stay in view for long.TeamTalk:Pros:* Offers high quality voice chat.* Creating channels and sub-channels is possible.* Sharing desktops and video is possible.* Files can be uploaded to the server.* Channels can be set as class room, in which case, permissions need to be granted to allow people to speak, rather than allowing everyone open mic by default.Cons:* Purchasing a VPS or some hosting plan for team talk servers is required. There are free options within the community, but these tend to be rather unreliable and dodgy at best.* TeamTalk can be rather demanding of bandwidth and will not handle poor connectivity gracefully.* The chat is not persistent across client restarts, or disconnects and reconnects if done manually. This means that information posted there is very ephemeral.Zoom:Pros:* Extremely easy for the end-user to access a meeting; simply click on the link you're given, and regardless if you have the app or not, you can join.* It's easy to configure the app, and set things up as needed.Cons:* Zoom is a paid service, free plans allow only limited participants for a short time.* As far as I know, only audio plans get a text chat.

URL: https://forum.audiogames.net/post/424935/#p424935




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Re: Accessible Sound Design Course - Set up Reaper Now, Before the Course

2019-04-04 Thread AudioGames . net Forum — General Game Discussion : daisyalesoundworks via Audiogames-reflector


  


Re: Accessible Sound Design Course - Set up Reaper Now, Before the Course

I'm preparing for recording. In NVDA, can you go BACK in navigating? Like the opposite of tab?

URL: https://forum.audiogames.net/post/424933/#p424933




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Re: Accessible Sound Design Course - Set up Reaper Now, Before the Course

2019-04-04 Thread AudioGames . net Forum — General Game Discussion : daisyalesoundworks via Audiogames-reflector


  


Re: Accessible Sound Design Course - Set up Reaper Now, Before the Course

@70 and @72 I will still be active here, in this thread. I will copy and paste any relevant information into this thread. Discord is not required. It is simply there to organise information. If a tip is shared about how to properly layer an explosion sound effect, if we put it in here, when the thread expands to 10+ pages long, each person interested is going to have to spend a minimum 5 minutes searching for that specific tip. I don't have that kind of time. I assume you don't either. Discord will organise all of the information into different categories, that's all. If it's too inaccessible I respect that - you can ask your question in here and we'll answer it when we can.

URL: https://forum.audiogames.net/post/424928/#p424928




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Re: Accessible Sound Design Course - Set up Reaper Now, Before the Course

2019-04-04 Thread AudioGames . net Forum — General Game Discussion : daisyalesoundworks via Audiogames-reflector


  


Re: Accessible Sound Design Course - Set up Reaper Now, Before the Course

@70 and @72 I will still be active here, in this thread. I will copy and paste any relevant information into this thread. Discord is not required. It is simply there to organise information. If a tip is shared about how to properly layer an explosion sound effect, if we put it in here, each person interested is going to have to spend a minimum 5 minutes searching for it. I don't have that kind of time. I assume you don't either. Discord will organise all of the information into different categories, that's all. If it's too inaccessible I respect that - you can ask your question in here and we'll answer it when we can.

URL: https://forum.audiogames.net/post/424928/#p424928




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Re: Accessible Sound Design Course - Set up Reaper Now, Before the Course

2019-04-03 Thread AudioGames . net Forum — General Game Discussion : black_mana via Audiogames-reflector


  


Re: Accessible Sound Design Course - Set up Reaper Now, Before the Course

can't stick to Discord

URL: https://forum.audiogames.net/post/424731/#p424731




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Re: Accessible Sound Design Course - Set up Reaper Now, Before the Course

2019-04-03 Thread AudioGames . net Forum — General Game Discussion : ironcross32 via Audiogames-reflector


  


Re: Accessible Sound Design Course - Set up Reaper Now, Before the Course

Well, it's not our decision, the way I see it, it's the instructor's decision and he's been very accommodating thus far.

URL: https://forum.audiogames.net/post/424728/#p424728




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Re: Accessible Sound Design Course - Set up Reaper Now, Before the Course

2019-04-03 Thread AudioGames . net Forum — General Game Discussion : tmstuff000 via Audiogames-reflector


  


Re: Accessible Sound Design Course - Set up Reaper Now, Before the Course

Skype is out of the picture, since Skype 7 no longer works and I'm not using Skype 8. I would prefer TeamTalk. I'm not fiddeling with something like Discord unless I have a good reason for it. We should just continue with this thread if TeamTalk is not what you want.Best regardsT-m

URL: https://forum.audiogames.net/post/424723/#p424723




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Re: Accessible Sound Design Course - Set up Reaper Now, Before the Course

2019-04-03 Thread AudioGames . net Forum — General Game Discussion : burak via Audiogames-reflector


  


Re: Accessible Sound Design Course - Set up Reaper Now, Before the Course

I think Discord is good enough on pc to send and read messages.

URL: https://forum.audiogames.net/post/424705/#p424705




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Re: Accessible Sound Design Course - Set up Reaper Now, Before the Course

2019-04-03 Thread AudioGames . net Forum — General Game Discussion : ironcross32 via Audiogames-reflector


  


Re: Accessible Sound Design Course - Set up Reaper Now, Before the Course

I tend to agree. Anyone who connects at a later time will be able to see all prior messages on all the channels. It's great, easy to moderate, etc. The access issues are somewhat of an annoyance, but haven't we all gone through issues like that to get the things we wanted. I mean, just the other day, it took me 3 and a half hours to install the Ravenscroft 275. This ain't gonna take no 3 and a half hours, I assure you, and the benefits of having the information organized like Discord lets you do it will mean anyone at any time will be able to get the information. Whether that be links to literature on the subject, assignments, etc.

URL: https://forum.audiogames.net/post/424701/#p424701




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Re: Accessible Sound Design Course - Set up Reaper Now, Before the Course

2019-04-03 Thread AudioGames . net Forum — General Game Discussion : daisyalesoundworks via Audiogames-reflector


  


Re: Accessible Sound Design Course - Set up Reaper Now, Before the Course

Alright Team Speak is out. Running a server will require a rental fee, or my computer being online all the time (higher electricity bill) using up our limited, terrible Australian internet bandwidth which struggles already. Still looking. Discord is the only one that meets our needs right now in terms of how we organise the information you'll need to refer to.

URL: https://forum.audiogames.net/post/424684/#p424684




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Re: Accessible Sound Design Course - Set up Reaper Now, Before the Course

2019-04-03 Thread AudioGames . net Forum — General Game Discussion : daisyalesoundworks via Audiogames-reflector


  


Re: Accessible Sound Design Course - Set up Reaper Now, Before the Course

Simba, looking up Team Speak now - it hadn't been mentioned yet. I looked into Team Talk but the rooms aren't connected. It looks like they are in Team Speak? This could definitely be the best choice for us. I'm going to poke around in it now. Team Speak and Discord are the only ones that have a connected set of rooms for different topics but under one banner/account/mod.

URL: https://forum.audiogames.net/post/424676/#p424676




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Re: Accessible Sound Design Course - Set up Reaper Now, Before the Course

2019-04-03 Thread AudioGames . net Forum — General Game Discussion : simba via Audiogames-reflector


  


Re: Accessible Sound Design Course - Set up Reaper Now, Before the Course

Well, only stating that it is doable won't help those who struggle with it, at these we should write up a setting up and hints guide for those who want to take part in the course and are not familiar with Discord.Also, what is the issue with team speak? At leased from my perception more people are familiar with that one.Greetings Moritz.

URL: https://forum.audiogames.net/post/424669/#p424669




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Re: Accessible Sound Design Course - Set up Reaper Now, Before the Course

2019-04-03 Thread AudioGames . net Forum — General Game Discussion : simba via Audiogames-reflector


  


Re: Accessible Sound Design Course - Set up Reaper Now, Before the Course

Well, only stating that it is doable won't help those who struggle with it, at these we should write up a setting up and hints guide for those who want to take part in the course and are not familiar with Discord.Greetings Moritz.

URL: https://forum.audiogames.net/post/424669/#p424669




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Re: Accessible Sound Design Course - Set up Reaper Now, Before the Course

2019-04-03 Thread AudioGames . net Forum — General Game Discussion : ironcross32 via Audiogames-reflector


  


Re: Accessible Sound Design Course - Set up Reaper Now, Before the Course

As I've said, it's doable, I wouldn't call it accessible, but it's doable.

URL: https://forum.audiogames.net/post/424661/#p424661




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Re: Accessible Sound Design Course - Set up Reaper Now, Before the Course

2019-04-02 Thread AudioGames . net Forum — General Game Discussion : omer via Audiogames-reflector


  


Re: Accessible Sound Design Course - Set up Reaper Now, Before the Course

i have never used discord before, and from the people's eprience almost 80 percent of the people says its inaccessable

URL: https://forum.audiogames.net/post/424618/#p424618




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Re: Accessible Sound Design Course - Set up Reaper Now, Before the Course

2019-04-02 Thread AudioGames . net Forum — General Game Discussion : ironcross32 via Audiogames-reflector


  


Re: Accessible Sound Design Course - Set up Reaper Now, Before the Course

Yeah its definitely worth getting all that stuff onto a platform, and Discord provides the flexibility for this.

URL: https://forum.audiogames.net/post/424566/#p424566




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Re: Accessible Sound Design Course - Set up Reaper Now, Before the Course

2019-04-02 Thread AudioGames . net Forum — General Game Discussion : daisyalesoundworks via Audiogames-reflector


  


Re: Accessible Sound Design Course - Set up Reaper Now, Before the Course

@60 No. We will still have lots of dialogue here, in this thread. Discord (or if there's a better choice) will be organised into rooms: Reaper Questions, NVDA Shortcuts, Sound Design tips, EQ Questions, Assignment 1, Assignment 2, etc.It will make information and your education much easier to manage - honestly it will save you time. Instead of searching through this thread, you'll be able to look up material by topic.

URL: https://forum.audiogames.net/post/424547/#p424547




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Re: Accessible Sound Design Course - Set up Reaper Now, Before the Course

2019-04-02 Thread AudioGames . net Forum — General Game Discussion : omer via Audiogames-reflector


  


Re: Accessible Sound Design Course - Set up Reaper Now, Before the Course

do we need to  join those things?

URL: https://forum.audiogames.net/post/424544/#p424544




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Re: Accessible Sound Design Course - Set up Reaper Now, Before the Course

2019-04-02 Thread AudioGames . net Forum — General Game Discussion : ironcross32 via Audiogames-reflector


  


Re: Accessible Sound Design Course - Set up Reaper Now, Before the Course

Well, last I tried the mobile app, yeah just forget about that entirely, at least on iOS. I know people who use the site, I use the desktop app. It is doable, there are some weirdnesses. Like the deafen, mute, and settings buttons used to not have labels, if they do not, I don't know, I haven't opened the app in months. Let me check into that as I write this. OK now I just don't even see them, but there are keyboard shortcuts for that stuff so its not a big deal. One thing to note is that for us, if we have to do a right click, the traditional context menu that we're used to working with does not pop up, instead, a menu of options appears, but it is at the bottom of the screen. Connecting to a server isn't difficult, just give the link and anyone with their discord open can just click the link and it will work, they might have to sign in on the website if they haven't in a while, but once that's done, bam, you're on. The voice chats, the only way I know of to actually leave one is to close Discord for 3 minutes, then re-open it. I don't know if there is a way for us to do that accessibly, and since I've only used the voice chat on Discord like once, I've not had a great opportunity to test it and try to find a solution. Oh, I found the deafen and mute buttons, they're in different places now and seem to be labeled. For NVDA users, using stuff like shift B and shift D and shift H to havigate backwards will have discord focus you on the input box for typing a message and putting NVDA in focus mode. Two ways to deal with this, either go into browse settings with control NVDA B and check the box that says, "Automatic focus mode for focus changes". This will still put you on the edit box, but not in it, so is not ideal. The second way is through Discord itself. While actually in a server window, hit control slash (/) and the overlay will open, now, this won't happen. However, a warning, if you go into that overlay, put NVDA in focus mode, or NVDA is already in focus mode and you hit the arrow keys, it will make these like guitar delayed thingies at you and it is loud and will scare the bajesus out of you. It did to me just now and I knew it would do it.

URL: https://forum.audiogames.net/post/424542/#p424542




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Re: Accessible Sound Design Course - Set up Reaper Now, Before the Course

2019-04-02 Thread AudioGames . net Forum — General Game Discussion : daisyalesoundworks via Audiogames-reflector


  


Re: Accessible Sound Design Course - Set up Reaper Now, Before the Course

Okay @56 and @57, you're right.I'm looking into Riot Matrix as mentioned in post 54. It still isn't as good as Discord for organization, and all the others mentioned do not allow for different rooms for different topics. Riot allows rooms but they are all separate - it's like each topic having its own house, whereas Discord is one house with separate rooms for different topics. I'll change the course of discussion: what is inaccessible in Discord, and how can we overcome it?

URL: https://forum.audiogames.net/post/424528/#p424528




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Re: Accessible Sound Design Course - Set up Reaper Now, Before the Course

2019-04-02 Thread AudioGames . net Forum — General Game Discussion : nolan via Audiogames-reflector


  


Re: Accessible Sound Design Course - Set up Reaper Now, Before the Course

Agreed, you're just going to have to pick something and folks will either live with the choice or not. I'd personally prefer Riot, but as I get older I find myself caring less and less about what tools I use to do a thing, as long as I can use them somewhat. I participate in a few active Discord groups even though I really don't like Discord, but I have better things to do in those groups than give them hell because I can't use Discord so well. 

URL: https://forum.audiogames.net/post/424525/#p424525




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Re: Accessible Sound Design Course - Set up Reaper Now, Before the Course

2019-04-02 Thread AudioGames . net Forum — General Game Discussion : ironcross32 via Audiogames-reflector


  


Re: Accessible Sound Design Course - Set up Reaper Now, Before the Course

I don't think it's possible to come to a consensus over this though. I'm fine with whatever, but I know other people will have their issues with one over the other. The thing is, all these are viable, so I would suggest choosing one, or creating a strawpoll and gathering a vote that way or something, but if we just talk about it here, it will just go back and forth endlessly.

URL: https://forum.audiogames.net/post/424521/#p424521




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Re: Accessible Sound Design Course - Set up Reaper Now, Before the Course

2019-04-02 Thread AudioGames . net Forum — General Game Discussion : daisyalesoundworks via Audiogames-reflector


  


Re: Accessible Sound Design Course - Set up Reaper Now, Before the Course

I'm happy to let you all decide this. I'll use whatever format you like - I'm not pushing Discord, at all. We'll just need to come to a consensus. Zoom, teamtalk, skype are all fine with me. Ideally, I'd love to have different rooms in the group, such as "Current assignment", "Reaper Shortcuts" etc

URL: https://forum.audiogames.net/post/424518/#p424518




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Re: Accessible Sound Design Course - Set up Reaper Now, Before the Course

2019-04-02 Thread AudioGames . net Forum — General Game Discussion : nolan via Audiogames-reflector


  


Re: Accessible Sound Design Course - Set up Reaper Now, Before the Course

Matrix/Riot (https://riot.im) is a fairly good option. I wouldn't say it's *completely* accessible, but I and a few other folks have submitted patches to make the web and Android clients fairly usable. Some things like threaded replies don't quite work, and I wouldn't call it a completely painless experience, but it's night and day compared to Discord. Matrix also has voice chat options, though I think the group chats use Jitsi which I think has its own accessibility issues. I'm in a bunch of Matrix rooms and basically use it as a modern IRC replacement. Wish I could get more Slack groups using it. You'll need an account either on matrix.org or on your own server, but that isn't hard to set up--certainly no more difficult than signing up for a Slack group or something.If you wanted a voice meeting, you could always just paste a Zoom link into a Matrix room and do it that way.

URL: https://forum.audiogames.net/post/424494/#p424494




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Re: Accessible Sound Design Course - Set up Reaper Now, Before the Course

2019-04-02 Thread AudioGames . net Forum — General Game Discussion : ironcross32 via Audiogames-reflector


  


Re: Accessible Sound Design Course - Set up Reaper Now, Before the Course

@50 I wouldn't say it's hard to use, believe me, I've encountered apps that are hard to use. It's annoying, I'll grant you that. It's not pleasant, but it's doable. I can use it without hating the fact that I have to use it, but would prefer friendlier things for purely blind related things if that makes sense. In other words, I will use discord to interact with mainstream communities, or something like this course, but don't expect me to be on every discord server out there, because unless I have a purpose, I'm content to have the app closed. This course gives me a purpose though, so I have no problem using it for that. It's not scary or unmanageable for me.

URL: https://forum.audiogames.net/post/424483/#p424483




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Re: Accessible Sound Design Course - Set up Reaper Now, Before the Course

2019-04-02 Thread AudioGames . net Forum — General Game Discussion : ironcross32 via Audiogames-reflector


  


Re: Accessible Sound Design Course - Set up Reaper Now, Before the Course

No, it's really not.

URL: https://forum.audiogames.net/post/424481/#p424481




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Re: Accessible Sound Design Course - Set up Reaper Now, Before the Course

2019-04-02 Thread AudioGames . net Forum — General Game Discussion : daisyalesoundworks via Audiogames-reflector


  


Re: Accessible Sound Design Course - Set up Reaper Now, Before the Course

I might make a google poll or something. I'm happy staying here if that's what people want but it isn't as conducive to text chat as others.

URL: https://forum.audiogames.net/post/424477/#p424477




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Re: Accessible Sound Design Course - Set up Reaper Now, Before the Course

2019-04-02 Thread AudioGames . net Forum — General Game Discussion : AlirezaNosrati via Audiogames-reflector


  


Re: Accessible Sound Design Course - Set up Reaper Now, Before the Course

well aparantly most of the blind community hate discord, because it is, **hard to use**

URL: https://forum.audiogames.net/post/424475/#p424475




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Re: Accessible Sound Design Course - Set up Reaper Now, Before the Course

2019-04-02 Thread AudioGames . net Forum — General Game Discussion : ironcross32 via Audiogames-reflector


  


Re: Accessible Sound Design Course - Set up Reaper Now, Before the Course

I think there wouldn't be much talking, probably text though. That's why Discord is so good though, because it lets you set up a server the way you want and keeps things under control. You can't keep Skype groups under control. You just have the access issues to contend with, but it is doable with some frustration, but doable.

URL: https://forum.audiogames.net/post/424474/#p424474




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Re: Accessible Sound Design Course - Set up Reaper Now, Before the Course

2019-04-02 Thread AudioGames . net Forum — General Game Discussion : AlirezaNosrati via Audiogames-reflector


  


Re: Accessible Sound Design Course - Set up Reaper Now, Before the Course

i suggest skype for texting and teamtalk for talking.

URL: https://forum.audiogames.net/post/424453/#p424453




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Re: Accessible Sound Design Course - Set up Reaper Now, Before the Course

2019-04-02 Thread AudioGames . net Forum — General Game Discussion : wightfall via Audiogames-reflector


  


Re: Accessible Sound Design Course - Set up Reaper Now, Before the Course

I would suggest teamtalk it has accessible most blind people are able to use quite easily

URL: https://forum.audiogames.net/post/424452/#p424452




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Re: Accessible Sound Design Course - Set up Reaper Now, Before the Course

2019-04-02 Thread AudioGames . net Forum — General Game Discussion : saqib mir via Audiogames-reflector


  


Re: Accessible Sound Design Course - Set up Reaper Now, Before the Course

hi, is zoom free software?

URL: https://forum.audiogames.net/post/424450/#p424450




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Re: Accessible Sound Design Course - Set up Reaper Now, Before the Course

2019-04-02 Thread AudioGames . net Forum — General Game Discussion : kristijan via Audiogames-reflector


  


Re: Accessible Sound Design Course - Set up Reaper Now, Before the Course

We could use zoom, it is accessible. Download it from: www.zoom.us

URL: https://forum.audiogames.net/post/424422/#p424422




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Re: Accessible Sound Design Course - Set up Reaper Now, Before the Course

2019-04-02 Thread AudioGames . net Forum — General Game Discussion : ironcross32 via Audiogames-reflector


  


Re: Accessible Sound Design Course - Set up Reaper Now, Before the Course

Discord is not accessible, though it is usable with some patience. You can't call an app accessible if it has unlabeled graphics and buttons all over the UI. I don't like it much, but would be down to use it. Also, I'm super hype for this.

URL: https://forum.audiogames.net/post/424413/#p424413




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Re: Accessible Sound Design Course - Set up Reaper Now, Before the Course

2019-04-01 Thread AudioGames . net Forum — General Game Discussion : grryfindore via Audiogames-reflector


  


Re: Accessible Sound Design Course - Set up Reaper Now, Before the Course

Hi, this thread might be better so as to keep a record of questions answers people can view later on for any questions they may have but to answer your question, yes, discord is accessibleGrryf

URL: https://forum.audiogames.net/post/424385/#p424385




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Re: Accessible Sound Design Course - Set up Reaper Now, Before the Course

2019-03-23 Thread AudioGames . net Forum — General Game Discussion : defender via Audiogames-reflector


  


Re: Accessible Sound Design Course - Set up Reaper Now, Before the Course

If you want good free sound resources, their is a stickied post at the top of the dev room that's being expanded as we speak, but already has allot of good stuff.

URL: https://forum.audiogames.net/post/421863/#p421863




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Re: Accessible Sound Design Course - Set up Reaper Now, Before the Course

2019-03-23 Thread AudioGames . net Forum — General Game Discussion : ironcross32 via Audiogames-reflector


  


Re: Accessible Sound Design Course - Set up Reaper Now, Before the Course

Signal processing, yeah I got that on lock, brain wants a cocktail, signals body, body goes and makes one, and drinks it down, brain is happy.

URL: https://forum.audiogames.net/post/421808/#p421808




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Re: Accessible Sound Design Course - Set up Reaper Now, Before the Course

2019-03-22 Thread AudioGames . net Forum — General Game Discussion : kaigoku via Audiogames-reflector


  


Re: Accessible Sound Design Course - Set up Reaper Now, Before the Course

I'm really looking forward to this course. @37, I completely get where you're coming from. I have degrees in Electrical Engineering and blah blah, but I've never really had the courage to dive into practical sound design myself. This is really going to give me the motivation I need. Thanks to OP for doing something like this.

URL: https://forum.audiogames.net/post/421595/#p421595




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Re: Accessible Sound Design Course - Set up Reaper Now, Before the Course

2019-03-22 Thread AudioGames . net Forum — General Game Discussion : Socheat via Audiogames-reflector


  


Re: Accessible Sound Design Course - Set up Reaper Now, Before the Course

35, thank you so much for answering my question. I probably gonna join the course for sure!

URL: https://forum.audiogames.net/post/421556/#p421556




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Re: Accessible Sound Design Course - Set up Reaper Now, Before the Course

2019-03-22 Thread AudioGames . net Forum — General Game Discussion : Origine via Audiogames-reflector


  


Re: Accessible Sound Design Course - Set up Reaper Now, Before the Course

Yeah bit depth and resolution thing was just gravy, I hated when my teachers simplified things for me to find out later that it wasn't exactly true, so I have difficulties when it comes down to simplification myself. If you didn't understand that part, it's because I deliberately went fast over it just so you know it exists and that you can search on it later if you're interested. I could've been writing for hours, signal processing is one of the things I'm really good at and understand well. Glad that helped.What I'm not good at though is sound design and I'm really excited for this course! I'm also not pro with reaper yet, though I'm currently making my first project to get the hang of it.

URL: https://forum.audiogames.net/post/421554/#p421554




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Re: Accessible Sound Design Course - Set up Reaper Now, Before the Course

2019-03-22 Thread AudioGames . net Forum — General Game Discussion : defender via Audiogames-reflector


  


Re: Accessible Sound Design Course - Set up Reaper Now, Before the Course

Thanks so much Origine!That was very helpful and extremely detailed, awesome write up.I am confused about amplitude and bit depth still but, I think that may come later in the course  anyway.

URL: https://forum.audiogames.net/post/421532/#p421532




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Re: Accessible Sound Design Course - Set up Reaper Now, Before the Course

2019-03-22 Thread AudioGames . net Forum — General Game Discussion : daisyalesoundworks via Audiogames-reflector


  


Re: Accessible Sound Design Course - Set up Reaper Now, Before the Course

@23 and @29, it won't be a livestream, and that's for your benefit. I'm going to stumble, navigating only with the keyboard and NVDA. It's really going to take me some time to get moving at as quick a speed as I am with my native DAW Cubase which is completely inaccessible. I'm going to record videos, edit out all the parts that are me figuring things out, and post them to YouTube. They'll stay there forever so you don't have to stress about catching the course during the time it runs. @27 @30 @31 @34This is exactly what I want this course to be, thank you. I want everyone helping each other understand, and I really appreciate you guys answering a question while I'm in an inactive period. (I have the PAX East convention coming up and I'm stressing out preparing two games and a talk on blind accessibility in gaming) Thank you guys for helping everyone out, keep it up, you are among the best parts of this community.

URL: https://forum.audiogames.net/post/421512/#p421512




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Re: Accessible Sound Design Course - Set up Reaper Now, Before the Course

2019-03-22 Thread AudioGames . net Forum — General Game Discussion : Origine via Audiogames-reflector


  


Re: Accessible Sound Design Course - Set up Reaper Now, Before the Course

@Defender and others, I'll clear up the db thing, but don't worry, I will not talk about the math formulas behind that, I'll give you an intuitive understanding as well as maybe clearing up some misconceptions.First, what does dB measure? Nothing. That's right, dB is not a unit, it measures nothing. If you tell me that something is 4 dB, I'll ask you compared to what. This is because dB is a ratio. It is used in a lot of fields when you need to have close numbers for things that can be magnitudes apart, like earthquakes, power, electricity, sound, etc.Ok, now that we know that dB are a ratio and are useless on their own, how could we make it so it's convenient to use? By setting a reference point of course. This way, we can have consistent ratios, because it will always be compared to the same reference. So there are multiple dB scales out there. What makes them different is the reference point which can be of a different value and unit. But there is one thing they all have in common, the scaling.A dB scale will always obey this rule: every +10 means times 10. Why +10 = times 10? Because they are decibels. If we were talking about bels, then it would be +1 = times 10. Actually it was like that before, but the numbers were too small, so we said hey, let's use decibels instead. It's just how we decide to use centimeters to measure smaller stuff.Ok, let's have some fun. Let's create a dB scale together. It's really easy, you will see, because all we need is a reference, remember, that's the only thing that changes between dB scales. So our scale will measure excitement in a game. We need to name that scale, so let's say it's the dB Origine scale, measured in dB O. Now let's set our reference of 0 dB O to the level of excitement while configuring the speech options in a game.That's it, we've created a dB scale, the dB Origine scale. Now, let's say someone comes and say "you should try that game, the first level is an overall 10 dB O garanteed". This means that playing the level 1 of that game will give me 10 times more excitement than configuring speech options.Now I might reply "10 dB O isn't much, you sure I should try this game?". If he says "trust me, the first level is only a tutorial, level 2 and onwards is a 20 dB O minimum!".Now what does it mean? Does it mean that level 2 is twice as exciting as level 1? No! It's 10 times! This means that playing level 2 will give me at least 100 times more excitement than configuring speech options. Just to make sure it's clear, here are some key points in the dB O scale:Minus 30 dB O: staring at a computer screen, doing nothing. This is 1000 times less exciting than configuring speech options.Minus 20 dB O: dieing for the 50th time at the exact same place in a level. This is 100 times less exciting than configuring speech options.0 dB O: Configuring speech options.60 dB O: Beating a game for the first time, unlocking a new character, ending up first on the online leaderboard and receiving an e-mail congratulations from the developer. This is a million times more exciting than configuring speech options.Now let's get back to sound. There are two main dB scales for sound. First one is dB SPL and the other one is dB FS which stands for full scale.dB SPL is perhaps the most known one. The reference point is 0 dB SPL = the quietest sound we can possibly hear. It is measured in sound pressure which have watts equivalents, but let's not care about that. Here are some key points on the dB SPL scale:0 dB SPL: the quietest we can hear30 dB SPL: your bedroom at night40 dB SPL: inside a library60 dB SPL: Conversation 1m distance120 dB SPL: treshold of discomfort130 dB SPL: treshold of pain140 dB SPL: a jet engine, 15m awayThe dB SPL scale measures acoustic power. This is different than loudness because of how our brain treats the sound. While + 10 = 10 times acoustic power, it is generally said that +10 = twice the perceived loudness. This means that a library will seem twice as loud as our bedroom at night.Say there is one person shouting 10m away from you. Let's say it's 70 dB. How many people does it take for you to hear them shouting twice as loud? While you might think it would take 2 people, it actually takes 10. This is because 10 people will produce 10 times more acoustic power which will be perceived as twice as loud: It would take 100 people to hear it four times as loud. It's quite fortunate it works like that if you think about it or else we would never go in a concert or go see a sports game.Ok, we're almost done here. The other scale for sound is dB FS or dB Full-Scale. The reference point is 0 dB = the maximum a sound can be without distortion.This is the scale you see in Reaper, in any DAW, in any recording instrument. Over 0 dBFS, there will be clipping, the sound will saturate. Now reaper can normalize the sound when rendering it to avoid clipping

Re: Accessible Sound Design Course - Set up Reaper Now, Before the Course

2019-03-22 Thread AudioGames . net Forum — General Game Discussion : ironcross32 via Audiogames-reflector


  


Re: Accessible Sound Design Course - Set up Reaper Now, Before the Course

@32 let me cook up a demo of how you can do that same thing in Reaper regarding surgical selection. I'll edit this post with the link when complete.

URL: https://forum.audiogames.net/post/421408/#p421408




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Re: Accessible Sound Design Course - Set up Reaper Now, Before the Course

2019-03-22 Thread AudioGames . net Forum — General Game Discussion : nolan via Audiogames-reflector


  


Re: Accessible Sound Design Course - Set up Reaper Now, Before the Course

Hey, this sounds great but I have a few quick questions. Sorry if the answers are obvious somewhere and I haven't found them.In reading this thread, it sounds like you'll be including tips on sourcing good-quality free or low-cost sounds and improving them. I'm interested in that, along with getting quickly up to speed on being productive with Reaper. Unfortunately I don't have a lot of time at the moment, as I'm currently neck-deep building a game, building my website, figuring out a CI solution for cross-platform builds and a delivery infrastructure for same...for better or worse, non-placeholder sounds have to wait for now. Will an archived version be available for later? I understand I'll miss the interactivity and the benefits thereof, but realistically I probably wouldn't have much time for that anyway.Also, what will be the cost for this, and will it apply to the archived version any differently?Thanks for doing this, seems like an amazing offer.

URL: https://forum.audiogames.net/post/421391/#p421391




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Re: Accessible Sound Design Course - Set up Reaper Now, Before the Course

2019-03-22 Thread AudioGames . net Forum — General Game Discussion : musicalman via Audiogames-reflector


  


Re: Accessible Sound Design Course - Set up Reaper Now, Before the Course

This sounds interesting to me as well, though I feel a little out of place because I already know a lot of techy stuff about sound design. I've done alot of editing in a program called Gold Wave. I am also a math and audio nerd, so a lot of relationships I can't explain very well can still come together well in my head. For instance I can navigate the world of frequency and musical notes and things far better than I can talk about it. However using Gold Wave has its downsides if you want to do serious sound design.I really want to get away from using it for sound design because A, it's not meant for big projects, it's main purpose is to edit voice and music recordings (apply some effects, split tracks, maybe do some mixing, but it's destructive so it's far from a DAW). B, half of its effects are not very good, and its VST support is odd. It works but it works the way it wants to. For instance I don't think standard VST FXP dumps are supportede, they're instead stored as Gold Wave presets (unless I'm missing something). And C, because it's not a DAW, there are no projects or sessions or anything like that. you load and save audio files only. Again, fine for the stuff it's meant for, but not ideal for other things.With Reaper, I am really pleased with how I can chain and adjust effects with Osara in realtime. I also know how to do basic routing for sidechaining and stuff. Only on the software side, though. I needed help to get there, but now I understand how it works. I used to have all my VSTs in Gold Wave, and when I wanted to apply effects, I'd apply them one-at-a-time. It'd basically be the equivalent of processing each effect offline to a new item in Reaper (I forget the term). However I'm so pleased with Reaper's online realtime way of doing things that I often just save an initial recording with Gold Wave, process it with a Reaper FX chain, tweak parameters and render, and continue editing with Gold Wave. It makes me cringe every time I do it, but it makes me really want to use Reaper full time, or at least, any time I need to do professional things. I need to get that SWS extension because I've heard about a dozen times that it has stuff I would find interesting and useful!Editing in Reaper is something I struggle with because I have trouble getting the audio feedback I like, and to get the program to respond in a way I can instinctively follow. I can't really explain it because it's hard to describe and I'd almost have to show it. But I'll try to explain one example. .Let's say I want to delete part of a sound on a track. In Gold Wave I can place my markers with left and right brackets. Then I can press shift J to slow the playback rate down by a huge amount if needed, and a combination of Gold Wave playback and preview features to hear precisely where my selection is, and I can pretty much turn it into a surgical operation to move my markers precisely where I want them before I cut.In Reaper, I often do it by splitting items and deleting the item I no longer need, while changing the ripple editing setting if I need to change it. Problem is, when I split items, I am sort of blindly splitting them as the file plays. I haven't yet really looked into whether you can move item splits around, nor have I looked into ways to get surgical. This is partially because I am wondering if splitting items is even what I should be doing in the first place. I've played around with time selections but they apply to all tracks to my knowledge. Reaper is such a beast that every time I try something new, I always wonder if this is the right way or most efficient way I could be doing this. And I don't want to teach myself bad habits. Gold Wave has spoiled me a great deal, so I know the transition to Reaper is going to be just as tough as it is rewarding. The best thing I can do is try to learn good practices from the outset.I'm really hopeful that I will learn a lot about Reaper from this course. Though how much I should participate is something I don't really know, since I think my background is different from a lot of people who will be coming.I once was looking at a course that taught Gold Wave as a starting point, and then moved on to Reaper. I think it was a 12-week course. I'm not sure. One of my friends sent an archive of it to me, and the first 6 weeks were talking about things which I knew well, with only the occasional piece of information that was new to me, and the other 6 were, I felt, falling on diminishing returns because the instructors were still dealing with how to teach people who were true beginners in sound editing. For instance, they were trying to compare Gold Wave to Reaper, saying that x in Gold Wave was Y in Reaper, and so forth, which is exceedingly helpful for me. But I think the comparisons were lost on a lot of the students, or at least it was just information overload. I imagine most of them were just barely

Re: Accessible Sound Design Course - Set up Reaper Now, Before the Course

2019-03-22 Thread AudioGames . net Forum — General Game Discussion : stewie via Audiogames-reflector


  


Re: Accessible Sound Design Course - Set up Reaper Now, Before the Course

@defenderThe decibel scale is logarithmic. I  don't know how the formula for decibels works specifically, but in  general since it is based on exponents, the change between two numbers for larger numbers on a logarithmic scale increases significantly.(edit) @ironcross32 I think we  posted nearly simultaneously.(/edit)

URL: https://forum.audiogames.net/post/421381/#p421381




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Re: Accessible Sound Design Course - Set up Reaper Now, Before the Course

2019-03-22 Thread AudioGames . net Forum — General Game Discussion : stewie via Audiogames-reflector


  


Re: Accessible Sound Design Course - Set up Reaper Now, Before the Course

@defenderThe decibel scale is logarithmic. I  don't know how the formula for decibels works specifically, but in  general since it is based on exponents, the change between two numbers for larger numbers on a logarithmic scale increases significantly.

URL: https://forum.audiogames.net/post/421381/#p421381




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Re: Accessible Sound Design Course - Set up Reaper Now, Before the Course

2019-03-22 Thread AudioGames . net Forum — General Game Discussion : ironcross32 via Audiogames-reflector


  


Re: Accessible Sound Design Course - Set up Reaper Now, Before the Course

@28 decibels are a logarithmic scale, so like, I suck at math and don't ask me to elaborate, I can just tell you it isn't linear.

URL: https://forum.audiogames.net/post/421378/#p421378




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Re: Accessible Sound Design Course - Set up Reaper Now, Before the Course

2019-03-22 Thread AudioGames . net Forum — General Game Discussion : Socheat via Audiogames-reflector


  


Re: Accessible Sound Design Course - Set up Reaper Now, Before the Course

This is sounds really cool. Looking forward to this. After the live stream, do you setup like an archived version of the tutorial?

URL: https://forum.audiogames.net/post/421339/#p421339




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Re: Accessible Sound Design Course - Set up Reaper Now, Before the Course

2019-03-22 Thread AudioGames . net Forum — General Game Discussion : defender via Audiogames-reflector


  


Re: Accessible Sound Design Course - Set up Reaper Now, Before the Course

@daisyalesoundworksI'm kinda confused about the DB thing. Why would going from -30 to -40DB make barely any difference, but -10 to -5 would be allot. And why does having a better recorded sound change this, or maybe I should be asking, what do you mean exactly by (a better recording)?Is it mostly do to our ear's limitations? or the limitations of the hardware/sound format.And I just want to be sure; pitch and octave are not mutually exclusive, but are as a smooth ramp is to a set of stairs right? Octaves are just incremental, musical notation based measurements of predefined pitches.

URL: https://forum.audiogames.net/post/421327/#p421327




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Re: Accessible Sound Design Course - Set up Reaper Now, Before the Course

2019-03-22 Thread AudioGames . net Forum — General Game Discussion : tmstuff000 via Audiogames-reflector


  


Re: Accessible Sound Design Course - Set up Reaper Now, Before the Course

The Montage has stereo jack connectors to connect it to an audio interface.

URL: https://forum.audiogames.net/post/421321/#p421321




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Re: Accessible Sound Design Course - Set up Reaper Now, Before the Course

2019-03-21 Thread AudioGames . net Forum — General Game Discussion : Origine via Audiogames-reflector


  


Re: Accessible Sound Design Course - Set up Reaper Now, Before the Course

@tmstuff000, I don't have an audio interface. I didn't buy one, because there is already a good one in the montage, but that was when I routed my audio differently, mainly for overdubbing songs on the montage. But I don't see how I would connect my montage to an audio interface, they usually have analog ins, not usb connection? I want to record midi, and then render the midi to sound.I can select the sound on the montage with the physical buttons. I don't know if you were asking because there is a touch screen, but pretty much anything can be done without using it, there are physical buttons to navigate in the UI, but there is no documentation to my knowledge on that made by bllind users. To select a preset, I press two buttons, then I choose the category with one of 16 category buttons, then I scroll in the sounds to find the one I'm looking for.

URL: https://forum.audiogames.net/post/421170/#p421170




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