Re: Announcement from Blastbay Studios

2019-10-15 Thread AudioGames . net Forum — General Game Discussion : Ethin via Audiogames-reflector


  


Re: Announcement from Blastbay Studios

@41, this is a common issue that I suffered; you can't launch any VMs other than Hyper-V while suffering this issue. Its this messed-up feature that Windows (for some god-offle reason) enables for peoples "security". Sadly it interfears with all virtualization technologies other that of MSes (how surprising is that? Something that interfears with all virtualization technologies? From MS? Impossible!). This can be fixed by following the below instructions:1) Disable everything to do with hyper-v from windows features. That includes features like windows sandbox.2) Go into command prompt as admin and run systeminfo. Look through it. If you see something about a hypervisor being detected, then Hyper-V is still there and has not been disabled completely.Note: if you have secure boot enabled, stop here. You will not be able to continue with that on, so shut dat off.3) Run the following command (still in the previous command window) to permanently disable hyper-v:bcdedit /set hypervisorlaunchtype off4) Reboot.5) Run bcdedit in an administrative command prompt and verify that it is actually off. You should see something like this:Windows Boot Manager

identifier  {bootmgr}
device  partition=\Device\HarddiskVolume3
path\EFI\MICROSOFT\BOOT\BOOTMGFW.EFI
description Windows Boot Manager
locale  en-US
inherit {globalsettings}
default {current}
resumeobject{1a7ee00d-6f03-11e9-b35e-b8ab119ad61f}
displayorder{current}
toolsdisplayorder   {memdiag}
timeout 30

Windows Boot Loader
---
identifier  {current}
device  partition=C:
path\WINDOWS\system32\winload.efi
description Windows 10
locale  en-US
inherit {bootloadersettings}
recoverysequence{1a7ee010-6f03-11e9-b35e-b8ab119ad61f}
displaymessageoverride  Recovery
recoveryenabled Yes
isolatedcontext Yes
allowedinmemorysettings 0x1575
osdevicepartition=C:
systemroot  \WINDOWS
resumeobject{1a7ee00d-6f03-11e9-b35e-b8ab119ad61f}
nx  OptIn
bootmenupolicy  Standard
hypervisorlaunchtypeOff
safebootalternateshell  No

URL: https://forum.audiogames.net/post/468589/#p468589




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Re: Announcement from Blastbay Studios

2019-10-15 Thread AudioGames . net Forum — General Game Discussion : lukas via Audiogames-reflector


  


Re: Announcement from Blastbay Studios

I agree with Draq (post 39) in that ease of use was one of BGT's main selling points and intentions from the beginning. Of course this approach had its fair share of drawbacks as the community had witnessed. Well, nobody could actually have forced anyone to learn a mainstream language if that individual didn't want to, anyway. From now on, once the day comes when BGT games start producing more problems, compatibility or security wise, on modern Windows 10 builds than they are worth, and people stop wanting to play BGT games because getting them to even run would simply be a pain in the neck, these guys, including myself actually, will have no other option. They will either have to give up on the thought of game development altogether because it would require them to invest more time and energy than they are willing to or than they have available, or they will have to just try to move on to something more mainstream.Speaking of virtual machines, I really wish there was one of Windows XP with NVDA already configured to launch on startup made for Hyper-V. I would really love to play BSC Games again out of nostalgia but no matter what I tried, I couldn't get them to run on my Windows 10 Pro 64-bit. I tried several VmWare machines with screen readers but even if I disable Hyper-V in optional Windows features, VmWare still complains about Hyper-V and VmWare being incompatible and wants me to remove the Hyper-V role from the system. Having searched the net, I found some way to disable it completely, because something about Windows Defender's application safeguard is said to be using the Hyper-V technology as well. However, turning that off involves a pretty complex and not exactly accessible modification of UEFI. I'm really not doing that, spending so much time and effort, just to be able to run a VMWare machine of XP. Besides, I'm not sure what this would or wouldn't do to my system's security.There used to be like 3 ancient XP laptops lying around the household of my parents, all of them so slow, overheating, with broken displays or keyboards and also probably full of viruses as I haven't been maintaining them for the last couple of years, that they were no longer being used by anyone. So I downloaded the Starwind Converter software and wanted to come over for like an afternoon to take one of these and create a VHD image of its hard drive, but unfortunately I was told that they were no longer there. My mom has either given away or even trashed them all. Even after having successfully converted some of the screen-reader-enabled XP VMWare machines into the VHDX format with Starwind and run the machines, I was not able to get a single screen reader to run no matter what. I would need a VM of an already working and configured XP installation that has a screen reader configured to launch on startup. And since I don't have any access to any old XP physical computers any more, I'm running out of options. I don't want to build one out of an ISO image or something like that. A) the XP installer doesn't talk, and b) who knows where the images floating around the internet come from and how reliable or secure they are. I'd actually be willing to pay a reasonable amount of money to anyone willing to create a Hyper-V XP VM with an autostarting screen reader, preferably NVDA, for me. Nothing else needs to be on the system, just the bare essentials of XP and NVDA is fine. I know I could get like sighted help to build the machine or anything but I simply don't have the time and energy to do that right now. If I do have time and energy, I want to spend them in a more useful way, like writing my novels or developing my games.I'd do that preferably over Paypal. Apple Pay's send cash feature doesn't currently work in my area, I don't use Google Pay and I don't know of any other method that would be as user-friendly, readily available and comfortable to use for both the recipient and the sender.Let's say I'd pay 15 to 20 bucks if you just have a VMWare VM already lying around somewhere, that would only need to be converted over to VHDX and tested to verify that NVDA does in deed start up on its own, or that the ctrl+alt+n keystroke works without any issues, right after booting.I'd pay 30 to 40 bucks if you had to build and test the machine from scratch using an XP image.And I'd pay 50 to 60 bucks if you actually had to take an old physical laptop and build the VM using a program like Starwind.Lukas

URL: https://forum.audiogames.net/post/468580/#p468580




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Re: Announcement from Blastbay Studios

2019-10-15 Thread AudioGames . net Forum — General Game Discussion : monkey999 via Audiogames-reflector


  


Re: Announcement from Blastbay Studios

I think the day that bgt wil stop working wil not come because there are virtual machines of windows 7 or lower, that means that we can stil run bgt games and the engine it self on them.

URL: https://forum.audiogames.net/post/468524/#p468524




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Re: Announcement from Blastbay Studios

2019-10-15 Thread AudioGames . net Forum — General Game Discussion : Draq via Audiogames-reflector


  


Re: Announcement from Blastbay Studios

From what I understand about all the clones, and someone can correct me if I'm mistaken, the problem was mostly people sharing source code with the wrong individuals. I've heard something about BGT being easy to decompile, but I know nothing about that sort of thing. It doesn't matter what language you use. If you share your code with the wrong people and they know how to make use of it, they will. If Sam and the people he shared code with all knew how to code in Python for example, I'm almost 100% certain that we'd still have the cloning problems. It's not the fault of the language. Any language can be decompiled if someone is bored or determined enough.Ironcross said in post 3 that part of the problem was how easy it was for someone to grab BGT and work with it. This may be true; however ease of use was the whole point of BGT. It allowed a potential developer to focus on the creation of audiogames instead of learning an entire mainstream programming language and possibly getting discouraged along the way due to how much work has to be done.While I do agree that a serious developer should probably strive to learn a mainstream language once they've grasped the basics of programming, I don't agree with attempting to force people to do so. Not everyone has the time or desire to learn a language like Python just so they can create an audiogame or 3, and if they want to stick to something like BGT, that's really their business alone. If they want to make more complex games, they'll have to learn something new.Just wanted to put that out there. 

URL: https://forum.audiogames.net/post/468520/#p468520




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Re: Announcement from Blastbay Studios

2019-10-14 Thread AudioGames . net Forum — General Game Discussion : rwbeardjr via Audiogames-reflector


  


Re: Announcement from Blastbay Studios

For a lot of us, one positive side of this is the fact that with BGT no longer being available from blastbay.com, and if what people say about BGT eventually not being supported at all, we could hopefully reduce and or eliminate the amount of clones out there

URL: https://forum.audiogames.net/post/468484/#p468484




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Re: Announcement from Blastbay Studios

2019-10-14 Thread AudioGames . net Forum — General Game Discussion : nidza07 via Audiogames-reflector


  


Re: Announcement from Blastbay Studios

Well honestly I can't see what will change with Crazy party. It is the same as before, and probably nothing will change until time comes when BGT games simply stop working in a future Windows update. If I was the developer, I would probably start to consider a rewrite at this point and start working on it as time permits, but since it is obviously a free project it may or may not happen at all.Regarding BGT, it was definitely an awesome tool for it's time, and thanks for taking the time to bring such a huge project. As somebody already said, the first thought which came to my mind is that it is the end of an era for audio gaming, but hopefully a beginning of a new, even better era.

URL: https://forum.audiogames.net/post/468433/#p468433




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Re: Announcement from Blastbay Studios

2019-10-14 Thread AudioGames . net Forum — General Game Discussion : bookrage via Audiogames-reflector


  


Re: Announcement from Blastbay Studios

I fully understand your decision and agree with it, this is a fully understandable and reasonable and logical choice.My only selfish worry is for Crazyparty which I am a huge fan of, and I worry for its future. That said, even a game like that doesn't have enough going to justify you changing your mind and I'm with you all the way. There's some reassurance too from the others, so maybe things will work out for Crazyparty, I hope so, but kudos to you whatever happens for all you've done.

URL: https://forum.audiogames.net/post/468413/#p468413




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Re: Announcement from Blastbay Studios

2019-10-14 Thread AudioGames . net Forum — General Game Discussion : monkey999 via Audiogames-reflector


  


Re: Announcement from Blastbay Studios

sad that bgt is discontinued, but I wil keep the program, I wil keep the bgt audiogames for nostalgic stuf.this is a butiful piece of history that never has to be fergotten by the comunity, wish you luck with your next projects.

URL: https://forum.audiogames.net/post/468389/#p468389




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Re: Announcement from Blastbay Studios

2019-10-14 Thread AudioGames . net Forum — General Game Discussion : aaron via Audiogames-reflector


  


Re: Announcement from Blastbay Studios

Hi Philip,Much respect to you, and while I never developed in BGT, I loved the memories it created. I think it's also for the best, and I've always enjoyed your work over the years. I look forward to your future projects.

URL: https://forum.audiogames.net/post/468387/#p468387




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Re: Announcement from Blastbay Studios

2019-10-14 Thread AudioGames . net Forum — General Game Discussion : lukas via Audiogames-reflector


  


Re: Announcement from Blastbay Studios

Oh, well. This is deeply saddening but expectable. Since the language never had a huge user community and universal application possibilities as general programming languages do, which could in turn inspire the creation of commercial tools like IDE's which would subsequently fuel and pay for its continued support and maintenance, this decision is only logical. I do respect it, and if someone doesn't, then it's their problem and ignorance, not yours. :-)Like countless others said, I also have to express my endless gratitude for BGT. Without it, I don't think I would ever have gotten the hang of fundamental coding concepts and especially the motivation to code. It only sucks that my other hobbies, pursuits and duties delayed me so much that my still ongoing and unfinished BGT projects haven't seen the light of day up until now. They most certainly will, at some point, at least two or three of them are definitely well worth the effort in my opinion, even if the language is abandoned and will inevitably stop working on new builds of Windows 10 sooner or later. I'm not throwing at least 5 years of hard work which was being done in my spare time away into the trash. And I am already planning future 2.0 versions, anyway, which will be ported to another language that would allow for cross-platform compatibility.But I just wanted to say BGT was my Bible, my deity, my prayers and my ultimate tool of enlightenment when it comes to programming. Basically, this tool made me fall in love with programming. So, even if my games will arrive only after their parent has already been buried, so to speak, they will at least be a kind of in memoriam homage to the engine. After all, I don't think we've seen truly original, innovative and unique games written in BGT that would not more or less derive from, or even directly clone, the basic principles of other games. The BGT scene over the last few years felt like the same game genre and style template being re-released over and over again, just with different names, developers, and some text strings. The only exceptions to this rule were perhaps Survive the Wild, at least in its initial stages before it turned into another FPS, more or less, some smaller games by Aprone (smaller, but with incredibly intriguing unique ideas), and Super Egg Hunt Plus. Yeah, think whatever you want about me, that game is original, unique and innovative cause it's not just another zombie apocalypse FPS.Lukas

URL: https://forum.audiogames.net/post/468386/#p468386




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Re: Announcement from Blastbay Studios

2019-10-14 Thread AudioGames . net Forum — General Game Discussion : dardar via Audiogames-reflector


  


Re: Announcement from Blastbay Studios

@30 fair enough. I wasn't sure, thanks for clearing that up.

URL: https://forum.audiogames.net/post/468362/#p468362




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Re: Announcement from Blastbay Studios

2019-10-14 Thread AudioGames . net Forum — General Game Discussion : Liam via Audiogames-reflector


  


Re: Announcement from Blastbay Studios

I have to imagine what ever these said libraries are, if people want to use them they will create python bindings for them.

URL: https://forum.audiogames.net/post/468359/#p468359




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Re: Announcement from Blastbay Studios

2019-10-14 Thread AudioGames . net Forum — General Game Discussion : philip_bennefall via Audiogames-reflector


  


Re: Announcement from Blastbay Studios

@26 Not directly for Python, but C libraries can be wrapped in Python fairly easily. Someone else will have to do that part, however.@27 The music has never been sold directly through Blastbay, and so if it is not available from the resellers anymore then it is not available for purchase at this time. I haven't made a final decision regarding what to do with it yet.@28 The music we are talking about is a set of commercial royalty free tracks that have been sold via a few resellers for about 10 years. It is not the same tracks as the BGT music pack, but it is by the same composer (Quinten Pendle).Kind regards,Philip Bennefall

URL: https://forum.audiogames.net/post/468358/#p468358




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Re: Announcement from Blastbay Studios

2019-10-14 Thread AudioGames . net Forum — General Game Discussion : Liam via Audiogames-reflector


  


Re: Announcement from Blastbay Studios

I suppose the answer is. We can't?

URL: https://forum.audiogames.net/post/468357/#p468357




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Re: Announcement from Blastbay Studios

2019-10-14 Thread AudioGames . net Forum — General Game Discussion : dardar via Audiogames-reflector


  


Re: Announcement from Blastbay Studios

Hi, guys.What music are we talking about here?If it is the orchestral pack, and things like that, then with Phillip's permission I have copies of them and can host them over on nathantech.net.I am already in talks with him about taking over palace punch up.HTH

URL: https://forum.audiogames.net/post/468354/#p468354




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Re: Announcement from Blastbay Studios

2019-10-14 Thread AudioGames . net Forum — General Game Discussion : Vulcan_Raven via Audiogames-reflector


  


Re: Announcement from Blastbay Studios

So what about the music?  where can we find the lib if it is not available through blastbay and the other distributers?

URL: https://forum.audiogames.net/post/468347/#p468347




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Re: Announcement from Blastbay Studios

2019-10-14 Thread AudioGames . net Forum — General Game Discussion : ashleygrobler04 via Audiogames-reflector


  


Re: Announcement from Blastbay Studios

I just have a question: will there be any libraries released for python programming also?

URL: https://forum.audiogames.net/post/468324/#p468324




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Re: Announcement from Blastbay Studios

2019-10-14 Thread AudioGames . net Forum — General Game Discussion : BryanP via Audiogames-reflector


  


Re: Announcement from Blastbay Studios

I still have BGT, but I've thought of uninstalling it simply because while I would still love to develop games I realized after several years of trying that I just don't have the sort of mathematical mind you need for coding. But I'm glad for this official announcement and I look forward to future Blastbay products.

URL: https://forum.audiogames.net/post/468318/#p468318




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Re: Announcement from Blastbay Studios

2019-10-14 Thread AudioGames . net Forum — General Game Discussion : electro via Audiogames-reflector


  


Re: Announcement from Blastbay Studios

I agree with all of what has been sed here. and @18 also agree. Some development is also going on Python. I've learned some of them just starting in university.

URL: https://forum.audiogames.net/post/468317/#p468317




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Re: Announcement from Blastbay Studios

2019-10-14 Thread AudioGames . net Forum — General Game Discussion : Dan_Gero via Audiogames-reflector


  


Re: Announcement from Blastbay Studios

Crazy Party isn’t necessarily over. Pragma has – to my knowledge – developed for Python before, so I’m sure he’d recode it if it was an absolute necessity. Let’s hope it never comes down to that though, because this is something I’m unsure of and if he did choose to do this, it would be a living hell to recode. Although, if it did come down to it I’m sure he could utilize the help of Fiver to help get the job done.  As for the topic at hand, I’m sad to see Palace Punch-up go.  Just kidding. BGT did give us a lot of awesome projects, so it saddens me to see it go. I guess this kind of signals the end of an era. I wait in anticipation for whatever lies in the future for us as an audio gaming community.

URL: https://forum.audiogames.net/post/468307/#p468307




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Re: Announcement from Blastbay Studios

2019-10-14 Thread AudioGames . net Forum — General Game Discussion : Dan_Gero via Audiogames-reflector


  


Re: Announcement from Blastbay Studios

Crazy Party isn’t necessarily over. Pragma has – to my knowledge – developed for Python before, so I’m sure he’d recode it if it was an absolute necessity. Let’s hope it never comes down to that though, because this is something I’m unsure of and if he did choose to do this, it would be a living hell to recode. Although, if it did come down to it I’m sure he could utilize the help of Fiver to help get the job done.  As for the topic at hand, I’m sad to see Palace Punch-up go. :lol Just kidding. BGT did give us a lot of awesome projects, so it saddens me to see it go. I guess this kind of signals the end of an era. I wait in anticipation for whatever lies in the future for us as an audio gaming community.

URL: https://forum.audiogames.net/post/468307/#p468307




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Re: Announcement from Blastbay Studios

2019-10-14 Thread AudioGames . net Forum — General Game Discussion : Dan_Gero via Audiogames-reflector


  


Re: Announcement from Blastbay Studios

Crazy Party isn’t necessarily over. Pragma has – to my knowledge – developed for Python before, so I’m sure he’d recode it if it was an absolute necessity. Let’s hope it never comes down to that though, because this is something I’m unsure of and if he did choose to do this, it would be a living hell. Although, if it did come down to it I’m sure he could utilize the help of Fiver to help get the job done.  As for the topic at hand, I’m sad to see Palace Punch-up go. :LOL Just kidding. BGT did give us a lot of awesome projects, so it saddens me to see it go. I guess this kind of signals the end of an era. I wait in anticipation for whatever lies in the future for us as an audio gaming community.

URL: https://forum.audiogames.net/post/468307/#p468307




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Re: Announcement from Blastbay Studios

2019-10-14 Thread AudioGames . net Forum — General Game Discussion : connor142 via Audiogames-reflector


  


Re: Announcement from Blastbay Studios

Hi, I'm sure a lot of people who are now developing in other languages, or who have made history in audio games, wouldn't have gotten started if it hadn't been for BGT. I myself probably wouldn't have made so many attmpts at learning to code, and while I never actually started work on anything, BGT is what helped me figure out the basic concepts behind programming, so I could move on to fiddling with python a bit. The only sad thing is that when the day comes when BGT games stop working on windows entirely, crazy party will be gone.

URL: https://forum.audiogames.net/post/468296/#p468296




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Re: Announcement from Blastbay Studios

2019-10-14 Thread AudioGames . net Forum — General Game Discussion : rory-games via Audiogames-reflector


  


Re: Announcement from Blastbay Studios

do not be so sad, we could run them and bgt also on a windows xp or 7 virtual machine.

URL: https://forum.audiogames.net/post/468297/#p468297




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Re: Announcement from Blastbay Studios

2019-10-14 Thread AudioGames . net Forum — General Game Discussion : connor142 via Audiogames-reflector


  


Re: Announcement from Blastbay Studios

Hi, I'm sure a lot of people who are now developing in other languages, or who have made history in audio games, wouldn't have gotten started if it hadn't been for BGT. I myself probably wouldn't have made so many attmpts at learning to code, and while I never actuall started work on anything, BGT is what helped me figure out the basic concepts behind programming, so I could move on to fiddling with python a bit. The only sad thing is that when the daycomes when BGT games stop working on windows entirely, crazy party will be gone.

URL: https://forum.audiogames.net/post/468296/#p468296




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Re: Announcement from Blastbay Studios

2019-10-14 Thread AudioGames . net Forum — General Game Discussion : dardar via Audiogames-reflector


  


Re: Announcement from Blastbay Studios

As I have just outlined in an email to Phillip privately, this developer has nothing but my greatest respect, and this decision merely outlines his keen business awareness in dedicating his time more fully to products he enjoys.It is a definite shame to see BGT go, and I definitely credit the engine with getting me on the path to development.

URL: https://forum.audiogames.net/post/468291/#p468291




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Re: Announcement from Blastbay Studios

2019-10-13 Thread AudioGames . net Forum — General Game Discussion : mongoo_4044 via Audiogames-reflector


  


Re: Announcement from Blastbay Studios

agree with 18I know that a lot of games have been developed in bgt; and i hope the best of luck for your next projects: best all of all; peraless harts: I really loved that game; so much that i play it everyday smily facethanks for reading

URL: https://forum.audiogames.net/post/468271/#p468271




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Re: Announcement from Blastbay Studios

2019-10-13 Thread AudioGames . net Forum — General Game Discussion : Erick via Audiogames-reflector


  


Re: Announcement from Blastbay Studios

Well, looks like it is time to switch over to Python. I like python because it is cross platform so you can use it for windows and mac. However, BGT is gone. I deeply have respect for you. Was trying to learn it myself, however the manual didn't really help. Ahh well.

URL: https://forum.audiogames.net/post/468253/#p468253




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Re: Announcement from Blastbay Studios

2019-10-13 Thread AudioGames . net Forum — General Game Discussion : audioracer via Audiogames-reflector


  


Re: Announcement from Blastbay Studios

Well Philip. I do respect your decision. It makes me a little sad because I had some Ideas to use with BGT. But it is indeed for the better. The one positive thing I can say is that with tonesynth and Soundtrack Objects, I have worked so much with those that I am two tracks away from a full album of my BGT Soundtrack Pieces. So I want to thank you for that and Lord willing if the album is completed and released, you will certainly get credit for it.

URL: https://forum.audiogames.net/post/468245/#p468245




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Re: Announcement from Blastbay Studios

2019-10-13 Thread AudioGames . net Forum — General Game Discussion : jack via Audiogames-reflector


  


Re: Announcement from Blastbay Studios

JSquared wrote:Including the Shut the Box example game, among others.

URL: https://forum.audiogames.net/post/468240/#p468240




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Re: Announcement from Blastbay Studios

2019-10-13 Thread AudioGames . net Forum — General Game Discussion : jsquared via Audiogames-reflector


  


Re: Announcement from Blastbay Studios

Philip,Thank you for all of the time you put into BGT. it was a great way to create certain types of rapid prototype audiogames and I enjoyed creating several over the years, a couple of which were released. Thanks for developing and supporting this platform, and I look forward to your future projects and the libraries you released.

URL: https://forum.audiogames.net/post/468236/#p468236




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Re: Announcement from Blastbay Studios

2019-10-13 Thread AudioGames . net Forum — General Game Discussion : philip_bennefall via Audiogames-reflector


  


Re: Announcement from Blastbay Studios

@13 Thank you very much. That really does mean a lot.Kind regards,Philip Bennefall

URL: https://forum.audiogames.net/post/468229/#p468229




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Re: Announcement from Blastbay Studios

2019-10-13 Thread AudioGames . net Forum — General Game Discussion : bryant via Audiogames-reflector


  


Re: Announcement from Blastbay Studios

hi Philip.While I never used BGT myself, I want to thank you for such a great programing language for its time. It is thanks to BGT that we have so many great games to play today. I completely respect and understand your decision and agree that it is probably the best choice going forward. I look forward to your future projects and want you to know that I have enormous respect for you and what you have done.

URL: https://forum.audiogames.net/post/468227/#p468227




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Re: Announcement from Blastbay Studios

2019-10-13 Thread AudioGames . net Forum — General Game Discussion : Sean-Terry01 via Audiogames-reflector


  


Re: Announcement from Blastbay Studios

I always wanted to get that big 60 track collection. But, never had the money to purchase it. I wish It could be found for sale somewhere now.

URL: https://forum.audiogames.net/post/468219/#p468219




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Re: Announcement from Blastbay Studios

2019-10-13 Thread AudioGames . net Forum — General Game Discussion : jack via Audiogames-reflector


  


Re: Announcement from Blastbay Studios

@Draq: I don't recall any of the loops being based off of prior released tracks from the collection. The only thing I do remember is that Q9's menu music, and possibly other music from the game, was definitely derived from tracks that made it into the Film Score Themes collection.

URL: https://forum.audiogames.net/post/468214/#p468214




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Re: Announcement from Blastbay Studios

2019-10-13 Thread AudioGames . net Forum — General Game Discussion : jack via Audiogames-reflector


  


Re: Announcement from Blastbay Studios

@Philip: Unfortunately, it looks like it is out of print on sounddogs and Sonomic. Sounddogs pulled up a no results found, and Sonomic just did not pull up a page. I was using the direct links to the package on resellers from an archived version of the site.If indeed it is no longer actively promoted/sold, do you think putting it under a Creative Commons Attribution license would be a possibility? No pressure if that isn't in the cards, but just a thought so they can legally use it if the resellers aren't still carrying it.

URL: https://forum.audiogames.net/post/468211/#p468211




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Re: Announcement from Blastbay Studios

2019-10-13 Thread AudioGames . net Forum — General Game Discussion : jack via Audiogames-reflector


  


Re: Announcement from Blastbay Studios

@Philip: Unfortunately, it looks like it is out of print on sounddogs and Sonomic. Sounddogs pulled up a no results found, and Sonomic just did not pull up a page. I was using the direct links to the package on resellers from an archived version of the site.

URL: https://forum.audiogames.net/post/468211/#p468211




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Re: Announcement from Blastbay Studios

2019-10-13 Thread AudioGames . net Forum — General Game Discussion : Draq via Audiogames-reflector


  


Re: Announcement from Blastbay Studios

Speaking of that music, were there ever any longer versions of those loops? Some of them, especially loop2, are awesome and sound like they could definitely be made into full tracks.As for BGT itself, I never really got into it. I do have all the projects and the installer, though. So, if I ever want to mess with it just for fun I can.

URL: https://forum.audiogames.net/post/468212/#p468212




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Re: Announcement from Blastbay Studios

2019-10-13 Thread AudioGames . net Forum — General Game Discussion : jack via Audiogames-reflector


  


Re: Announcement from Blastbay Studios

@Philip: It looks like it is out of print on sounddogs. I'll check sonomic, though.

URL: https://forum.audiogames.net/post/468211/#p468211




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Re: Announcement from Blastbay Studios

2019-10-13 Thread AudioGames . net Forum — General Game Discussion : jack via Audiogames-reflector


  


Re: Announcement from Blastbay Studios

BGT has served the community well and churned out a host of creativity and games in its 9 years of existence, so thank you for that! Even though I never released anything substantial (at least not yet officially) I will say that it has been a key factor in my beginnings of coding given the comprehensiveness of the manual and tutorials. Even given the oodles of community resources for mainstream programming languages, you just don't get that direct focus anywhere else, so that is definitely unique. Perhaps it influenced newer developments like the GDE for this new upcoming Sonus console, or the numerous attempts at dev toolkits. BEcause BGT definitely kickstarted the simplification of low-level tasks, allowing one to focus on game logic more.Looking forward to what the future holds and upcoming projects.I also noticed that the royalty free music is no longer on the page, and I can't seem to find it on sounddogs anymore on Sounddogs. Incidentally was actually looking to buy some of the tracks to expand my collection, so if you could provide information on the licensing regarding that and whether it's still in circulation I would appreciate it.Thanks!

URL: https://forum.audiogames.net/post/468208/#p468208




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Re: Announcement from Blastbay Studios

2019-10-13 Thread AudioGames . net Forum — General Game Discussion : jack via Audiogames-reflector


  


Re: Announcement from Blastbay Studios

BGT has served the community well and churned out a host of creativity and games in its 9 years of existence, so thank you for that! Even though I never released anything substantial (at least not yet officially) I will say that it has been a key factor in my beginnings of coding given the comprehensiveness of the manual and tutorials. Even given the oodles of community resources for mainstream programming languages, you just don't get that direct focus anywhere else, so that is definitely unique. Perhaps it influenced newer developments like the GDE for this new upcoming Sonus console, or the numerous attempts at dev toolkits. BEcause BGT definitely kickstarted the simplification of low-level tasks, allowing one to focus on game logic more.Looking forward to what the future holds and upcoming projects.

URL: https://forum.audiogames.net/post/468208/#p468208




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Re: Announcement from Blastbay Studios

2019-10-13 Thread AudioGames . net Forum — General Game Discussion : philip_bennefall via Audiogames-reflector


  


Re: Announcement from Blastbay Studios

@7 I have not taken it down from the resellers, so Sounddogs should still have it available, but I took it away from the blastbay.com website as I won't be promoting or actively selling it anymore. If you can find it on Sounddogs, you are more than welcome to buy it from them under the same licensing terms as before.Kind regards,Philip Bennefall

URL: https://forum.audiogames.net/post/468209/#p468209




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Re: Announcement from Blastbay Studios

2019-10-13 Thread AudioGames . net Forum — General Game Discussion : jack via Audiogames-reflector


  


Re: Announcement from Blastbay Studios

BGT has served the community well and churned out a host of creativity and games in its 9 years of existence, so thank you for that! Looking forward to what the future holds and upcoming projects.I also noticed that the royalty free music is no longer on the page, and I can't seem to find it on sounddogs anymore on Sounddogs. Incidentally was actually looking to buy some of the tracks to expand my collection, so if you could provide information on the licensing regarding that and whether it's still in circulation I would appreciate it.Thanks!

URL: https://forum.audiogames.net/post/468208/#p468208




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Re: Announcement from Blastbay Studios

2019-10-13 Thread AudioGames . net Forum — General Game Discussion : The Dwarfer via Audiogames-reflector


  


Re: Announcement from Blastbay Studios

Agreed with all that's been said here. Plus, it's nice that there's finally an official, not just floating around on a forum somewhere, notice of discontinuation. Someone won't have to dig through a million posts to find that out.

URL: https://forum.audiogames.net/post/468206/#p468206




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Re: Announcement from Blastbay Studios

2019-10-13 Thread AudioGames . net Forum — General Game Discussion : philip_bennefall via Audiogames-reflector


  


Re: Announcement from Blastbay Studios

Thanks guys for your understanding. I did have a lot of fun making it some 10 odd years ago, but I definitely agree that it is time to move forward.Kind regards,Philip Bennefall

URL: https://forum.audiogames.net/post/468205/#p468205




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Re: Announcement from Blastbay Studios

2019-10-13 Thread AudioGames . net Forum — General Game Discussion : Liam via Audiogames-reflector


  


Re: Announcement from Blastbay Studios

I'm sad to see it go. me and BGT made a lot of good memorys together, but the fact remains that it hasn't been updated in a very long time, and Philip himself had even stated previously he had no plans to make updates. I think it's the right thing to do.

URL: https://forum.audiogames.net/post/468203/#p468203




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Re: Announcement from Blastbay Studios

2019-10-13 Thread AudioGames . net Forum — General Game Discussion : ironcross32 via Audiogames-reflector


  


Re: Announcement from Blastbay Studios

I think this is probably for the best. BGT certainly had it's place, but it kind of died a while back. It seemed like the entire audiogames.net forum went into this all-out effort to resuscitate it, because they didn't want to learn to code in another language.For back in the day though, BGT was great. The manual was well-written, and we had a lot of good games come from it. I do just think it's time to come on, and well all collectively need to grow up - as it were - and move onto greener pastures.I would just like to thank you for your work on BGT, even though I didn't really release anything under it, but I did have some tools and so forth I kept for myself. Without it, we would have missed out on some great games. However, I do think the cons are starting to outweigh the pros, especially with how easy it is to grab code and start working with it. Not that this is the fault of your or the language, but I think the entire unauthorized forking that's gone on with a lot of the games was helped along with just how simple it is to get up and running with BGT.

URL: https://forum.audiogames.net/post/468202/#p468202




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Re: Announcement from Blastbay Studios

2019-10-13 Thread AudioGames . net Forum — General Game Discussion : Ty via Audiogames-reflector


  


Re: Announcement from Blastbay Studios

Well it's sad that BGT will have no updates, but I wish you luck in your next projects.

URL: https://forum.audiogames.net/post/468199/#p468199




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