Re: Any new happenings, unique games to play?

2018-04-02 Thread AudioGames . net Forum — General Game Discussion : simba via Audiogames-reflector


  


Re: Any new happenings, unique games to play?

Heh, and I thought that I was the only one having this problem with the voice not changing, good to see that this isn't the case. but, at leased for me, the voice isn't unbearable to listen too, there could be more pleasant option, but it works for me.Greetings Moritz.

URL: http://forum.audiogames.net/viewtopic.php?pid=357940#p357940




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Any new happenings, unique games to play?

2018-04-02 Thread AudioGames . net Forum — General Game Discussion : ironcross32 via Audiogames-reflector


  


Re: Any new happenings, unique games to play?

I like code 7 a lot. My only gripe, and it is sort of a major one, is that you can't choose your own voice to use with it, and it doesn't respect your choice if you change it, no matter where you change it, there are three places I know of you can make changes to the voice, the windows settings under language and speech, the 32 bit sapi control panel, and the 64 bit one. Thankfully, it will respect the rate, just not the voice, and that is good because by default, it talks so painfully slow you can't get anything done.

URL: http://forum.audiogames.net/viewtopic.php?pid=357896#p357896




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Any new happenings, unique games to play?

2018-04-02 Thread AudioGames . net Forum — General Game Discussion : simba via Audiogames-reflector


  


Re: Any new happenings, unique games to play?

Hi.Well, something came to my mind yesturday, it can't be considered an audio game at it's core, but the developer was very keen on making the game accessible for us.I am talking about code 7, which is a hacking and techno adventure. You play the roll of a hacker. You can't move on your own, but you can hack into computers and networks, gather information throughout the reading of mails and listening to audio files, and solve puzzles.The basic story is that you wake up on a space station, without any knolledge how you came here. You have to work together with Sam. She can move through the station and you have to guide her through difficult situations and clear her way of obstacles.The story doesn't sound like much as I said it, but the story instantly grabbed me when I played the game, and the voice acting also is on point for this one.You can get the game on steam or through this link, it's an accessible shop.http://code7-game.com/accessiblebuy.htmlFurther information can be picked up in this topic in the new releases room.http://forum.audiogames.net/viewtopic.php?id=23729Greetings Moritz.

URL: http://forum.audiogames.net/viewtopic.php?pid=357876#p357876




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Any new happenings, unique games to play?

2018-04-02 Thread AudioGames . net Forum — General Game Discussion : simba via Audiogames-reflector


  


Re: Any new happenings, unique games to play?

Hi.Well, something came to my mind yesturday, it can't be considered an audio game at it's core, but the developer was very keen on making the game accessible for us.I am talking about code 7, which is a hacking and techno adventure. You play the roll of a hacker. You can't move on your own, but you can hack into computers and networks, gather information throughout the reading of mails and listening to audio files, and solve puzzles.The basic story is that you wake up on a space station, without any knolledge how you came here. You have to work together with Sam. She can move through the station and you have to guide her through difficult situations and clear her way of obstacles.The story doesn't sound like much as I said it, but the story instantly grabbed me when I played the game, and the voice acting also is on point for this one.If you are willing to install steam or get the game from another site, it's definatelly worth checking out.Greetings Moritz.

URL: http://forum.audiogames.net/viewtopic.php?pid=357876#p357876




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Any new happenings, unique games to play?

2018-04-01 Thread AudioGames . net Forum — General Game Discussion : zakc93 via Audiogames-reflector


  


Re: Any new happenings, unique games to play?

The developer of park boss and tube sim recently announced their intention to create a city sim game, although given how recent that was the game is probably still a long way off. Besides for that, like others have said AHC is probably the most revolutionary thing lately, it seems to be as popular as swamp was back in the day.I haven't really been following the forum as much so there are probably a lot of games that I'm not aware of, and not sure how long you haven't been around, but you might want to try survive the wild as something that hasn't been done before it. I would also add soundRTS, tactical battle and swamp to the list of games that were pretty innovative. I'm also not really into playing the eurofly missions, I know some people love it but I just don't find it that interesting. But I still have it for the world map you can navigate without playing, that is pretty unique.

URL: http://forum.audiogames.net/viewtopic.php?pid=357870#p357870




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Any new happenings, unique games to play?

2018-04-01 Thread AudioGames . net Forum — General Game Discussion : Munawar via Audiogames-reflector


  


Re: Any new happenings, unique games to play?

burak wrote:You might have a look at tube sim too. I don't think a train simulation game has been made with stops and rules to obey etc before.Hi Burak,Thanks man, you nailed it, this is exactly the kind of thing I was looking for, and instantly fel in love with both Tube Sim and more so Park Boss! I'm having a blast with them both. It's been years since I've played something where I go "this actually has me addicted," LOL. Thanks for the pointer. You've made someone's day today. nyanchan wrote:TDV is one of the games which a large number of people involved in, and I'm really interested to know how the journey of the development project was.This is a great question and I'll explain the best I can. I would draft up actual contracts for testers, sound designers and voice actors and actresses to sign. These contracts would detail when and how the person would get paid and all that. From the beginning I avoided creating a culture where the person worked for free; instead, he or she understood that they'd get paid when the project generated revenue. The benefit to having actual contracts is twofold; firstly, both the employee and entity are put at ease because for the employee, he or she knows that the entity has a legal obligation to pay, and the entity knows that in turn, the employee must deliver their work to hold their side of the deal; and secondly, it helps to draw a clear picture of what's to come. No one's left floundering and guessing, and there's a clear path ahead.The issue with most commercial titles and probably why they aren't successful is that the developer thinks too much about the end goal: releasing the product, and doesn't focus that much time on the moving parts of the project, namely how to reward those who participated. Giving a free copy is fine, but what if the person doesn't want to play the game; they're just contributing their time and energy to see the developer succeed?If we want innovation and to be taken seriously, we must treat our projects seriously. For example, when BPC shut down, I began the painstaking process of refunding all the people who had asked for a refund on account of the closure, within the specified deadline. I write "painstaking" because some of the Email addresses were outdated, so I had to hunt some people down. The people on contract were actually getting paid before the project shut down, and they clearly understood that these payments would stop on account of the closure, because their payments were a function of income.In other words, if we want to thrive, we have to start treating what we do as businesses and not just hobby projects; that is, if we want to go commercial. Of course free and open-source titles are a different story, but what I'm writing here applies to commercial titles only. Too many times I've known developers to literally bank off of sales from their games, while their employees get a nice little mention in the credits. And while that might work for people who are tight, it tends to have a demoralizing effect overall, because the industry heads into a crash. You lose good talent because you don't pay for it; and yet, no one has come out and said that developing audiogames makes you no money, because it's not true. Audiogames can, and do, make you money. (I flew to Reno, Nevada in 2011 purely funding by BPCPrograms as part of a business trip, for example.) But to realize that funding, you have to, at some point, treat your commercial project as what it is: commercial.

URL: http://forum.audiogames.net/viewtopic.php?pid=357697#p357697




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Any new happenings, unique games to play?

2018-04-01 Thread AudioGames . net Forum — General Game Discussion : Munawar via Audiogames-reflector


  


Re: Any new happenings, unique games to play?

burak wrote:You might have a look at tube sim too. I don't think a train simulation game has been made with stops and rules to obey etc before.Hi Burak,Thanks man, you nailed it, this is exactly the kind of thing I was looking for, and instantly fel in love with both Tube Sim and more so Park Boss! I'm having a blast with them both. It's been years since I've played something where I go "this actually has me addicted," LOL. Thanks for the pointer. You've made someone's day today. nyanchan wrote:TDV is one of the games which a large number of people involved in, and I'm really interested to know how the journey of the development project was.This is a great question and I'll explain the best I can. I would draft up actual contracts for testers, sound designers and voice actors and actresses to sign. These contracts would detail when and how the person would get paid and all that. From the beginning I avoided creating a culture where the person worked for free; instead, he or she understood that they'd get paid when the project generated revenue. The benefit to having actual contracts is twofold; firstly, both the employee and entity are put at ease because for the employee, he or she knows that the entity has a legal obligation to pay, and the entity knows that in turn, the employee must deliver their work to hold their side of the deal; and secondly, it helps to draw a clear picture of what's to come. No one's left floundering and guessing, and there's a clear path ahead.The issue with most commercial titles and probably why they aren't successful is that the developer thinks too much about the end goal: releasing the product, and doesn't focus that much time on the moving parts of the project, namely how to reward those who participated. Giving a free copy is fine, but what if the person doesn't want to play the game; they're just contributing their time and energy to see the developer succeed?If we want innovation and to be taken seriously, we must treat our projects seriously. For example, when BPC shut down, I began the painstaking process of refunding all the people who had asked for a refund on account of the closure, within the specified deadline. The people on contract were actually getting paid before the project shut down, and they clearly understood that these payments would stop on account of the closure, because their payments were a function of income.In other words, if we want to thrive, we have to start treating what we do as businesses and not just hobby projects; that is, if we want to go commercial. Of course free and open-source titles are a different story, but what I'm writing here applies to commercial titles only. Too many times I've known developers to literally bank off of sales from their games, while their employees get a nice little mention in the credits. And while that might work for people who are tight, it tends to have a demoralizing effect overall, because the industry heads into a crash. You lose good talent because you don't pay for it; and yet, no one has come out and said that developing audiogames makes you no money, because it's not true. Audiogames can, and do, make you money. (I flew to Reno, Nevada in 2011 purely funding by BPCPrograms as part of a business trip, for example.) But to realize that funding, you have to, at some point, treat your commercial project as what it is: commercial.

URL: http://forum.audiogames.net/viewtopic.php?pid=357697#p357697




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Any new happenings, unique games to play?

2018-03-31 Thread AudioGames . net Forum — General Game Discussion : jack via Audiogames-reflector


  


Re: Any new happenings, unique games to play?

I honestly didn't think it was bad. Was it award-winning? No, but all things considered it wasn't half-bad. Can it be called a side-project game-wise, yeah, I'm just gonna be honest and say that it probably was considering he theoretically would've been working on the bigger project that was Manamon at the time of The Gate's release. After all, he did say he was working on Manamon for about a year and a half. Which means that within that same time-frame The Gate came out. That being said that certainly isn't a put-down in fact it's more of a justification as to why the game might'v e been a little rough around the edges. But despite a fairly unsatisfying ending story-wise, it was a pretty good game. IT would be nice if folks kept in mind that this was a project being worked on within the time-frame of another major game, and when you have a full cast of actors that you have to pay with your own budget *while you're in college* mind you, you certainly have not much choice other than to charge a little higher for the game in hopes of getting the investment back.But I digress. My point is that I don't think The Gate's voice acting was bad at all, to answer Nyanchan's question.

URL: http://forum.audiogames.net/viewtopic.php?pid=357665#p357665




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Any new happenings, unique games to play?

2018-03-31 Thread AudioGames . net Forum — General Game Discussion : nyanchan via Audiogames-reflector


  


Re: Any new happenings, unique games to play?

Sorry for a bit of off topic, but does the voice acting of The Gate really sound bad? I thought they did much better than the gatekeeper of the dragon shrine in Shadow Rine. But I might be having different opinions because I'm not a native speaker and don't watch movies or play fully voiced games in English as much as most people here would do.

URL: http://forum.audiogames.net/viewtopic.php?pid=357664#p357664




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Any new happenings, unique games to play?

2018-03-31 Thread AudioGames . net Forum — General Game Discussion : CAE_Jones via Audiogames-reflector


  


Re: Any new happenings, unique games to play?

If I could upvote post 19 twice, I would. I heard about a website, originally for recruiting voice actors, which recently expanded to other roles, like writer/animator/etc. I think it might have been Casting Call Club, but I'm not entirely sure. I haven't checked to see how well these new options could apply to game development specifically.Industry standards for professional studios require rather high paychecks, on the order of $1 / month per developer. I read something somewhere (about 5 years ago) which implied $400 is an acceptable starting fee for a small voiced part (emphasis on small), but the actor / their agent can adjust their asking price based on how much demand there is (fame generally means a higher price, but we kinda knew we were going to focus on amateurs). Pro development software is often expensive (the cheap stuff might be in the 3 digits, but the best stuff will generally add a 0 or two).Pro studios generally have an actual, physical studio for the local team to work in, and that's a whole other mess.If you're going pro, keeping it small, and working fast, you'd still be lucky to keep it under $100. If we cut corners that a game for the sighted can't get away with cutting, can manage with one or two programmers willing to work for way below industry wages, and use volunteers and the creative commons as much as possible, the sort of thing everyone asks for might be doable for a budget under $10. I think Philip Bennefall put under $1 into Perilous Hearts (I don't remember exactly; $2000-9000?), and VGStorm's titles managed something cheaper (and people complain about recycled sounds and acting quality in The Gate... this is what you get for a game cheaper than a notetaker, folks).I think we can do SNES type innovation with the resources we have, except see my previous post for why that's not happening. Anything beyond that requires lots of resources that most of us frankly don't have a means of obtaining in the short-term.

URL: http://forum.audiogames.net/viewtopic.php?pid=357631#p357631




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Any new happenings, unique games to play?

2018-03-31 Thread AudioGames . net Forum — General Game Discussion : nyanchan via Audiogames-reflector


  


Re: Any new happenings, unique games to play?

I think that the most difficult part is how to manage larger teams including the chief, programmer(s), sound designer(s), voice actors and actresses, script author(s) or advisor(s). Lots of devs including me, in most cases, have to do them all by themselves, because they're unable to reach out to those who may be able to help or simply do not know what is needed to work smoothly as a team and complete the objective, while not losing their creativity and future possibilities of changes / expansions.How would you find and ask for help / employ people? How much would you pay for how much work? How would you make sure that everyone would do what you had requested? How would you handle the situation if something unexpected would happen? How much would you predetermine the goal and how much change would you allow for yourself and other members? If there were documents that explained such things, they'd be very helpful for many audiogame devs, since most things we can read from business books are just beyond our financial or time constraints.TDV is one of the games which a large number of people involved in, and I'm really interested to know how the journey of the development project was.

URL: http://forum.audiogames.net/viewtopic.php?pid=357619#p357619




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Any new happenings, unique games to play?

2018-03-31 Thread AudioGames . net Forum — General Game Discussion : CAE_Jones via Audiogames-reflector


  


Re: Any new happenings, unique games to play?

Most everyone who can is busy with better things, so we're left primarily with those who can't. There are exceptions, but they are just that.I don't think BGT has much, if anything to do with it, since the same would apply without it: everyone who can do better is busy puting those skills to use professionally, and everyone who can't just wouldn't.I think the same applies with Kickstarter, tbh. If you're resourceful enough to make one, you're probably busy with real life stuff. So in practice, we're still where we've always been: mostly nowhere with the occasional AHC or BK or Swamp. Since AHC came out last year, we're probably not going to see anything worthwhile until deep into 2019, given the past rate of innovation.

URL: http://forum.audiogames.net/viewtopic.php?pid=357616#p357616




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Any new happenings, unique games to play?

2018-03-31 Thread AudioGames . net Forum — General Game Discussion : ironcross32 via Audiogames-reflector


  


Re: Any new happenings, unique games to play?

I think BGT plays a big part in why there are not a lot of really good, innovative games out there. Every blind 12 year old and up grabs this thing and starts fiddling around with it, ends up not being able to code their own classes, etc. and either finds publicly available code and throws it in their project, or in some unfortunate cases, steals code and uses it in their project. But, even if nothing nefarious has happened with a particular game, most of these games are not great. They tend to have a lot of bugs, the gameplay isn't that great, if its an online game, now you have children, literally children moderating it and administrating it, which leads to problems. BGT has made the entry barrier so low to game development, anyone thinks they can do it now, and the fantasies rolling around in their head, now they see an outlet to do this, but they don't have the patience at that age to learn to code properly, so they cut corners. We know what BGT can do, and while it does have limits, it can do more than a lot of people give it credit for, but BGT in the right hands can turn out a good game.Space MUDS, yeah, not really unless you roleplay as well. If you do, I can give you several examples. The first one is called Star Trek: Phoenix rising, it is relatively new. I'll list some pros and cons. Pros: newbie friendly, friendly staff and players; very good RP, full space system. Cons: Scenes happen every few days, not every day, perhaps 2 to 3 times a week; limited playerbase, usually about 12 connected at once, sometimes up to 16 or so if literally everyone is on; you can't do whatever you want, you're part of a crew, and you need to be in that role. Let me expand and the last one is not just a con, its a bit of both. Everyone right now is going to be on one ship, the USS Phoenix. Each person takes a crew slot, and fills that role. There are a number of slots open on the roster, and you can fill any of those. I also didn't put this under pros or cons because I think it could be subjective and vary, but you are required to write a bio. I did mine in meh, about two hours, I was kind of distracted, I spelll checked and proof read it, submitted it and it was approved the next day. They do not want a list of criteria like SC, they give you a few guidelines, and that's it. This one also has a style of RP I honestly haven't been involved with before, and I don't quite know how I feel about it. I like it, and I have my reservations too. It's basically moderated RP, like you will say, pose that you've started a scan and an admin might page you with what you found, or someone might ask you a question, something that you cannot just find by looking at your instruments, such as, can we beam a torpedo away without it detonating the crippled ship? You would then page the admin and ask if it could be done, to which they would reply with an answer that you'd paraphrase, working it into your pose. This one also uses the MUSH style of RP, not common to all MUSH's but that's where I've seen it most. An order is maintained, so someone sets and everyone poses, until it rotates back around, and that order is usually kept, the only time where it can get kind of hectic and people jump it is when heated stuff is going on on the bridge. The game has coded systems to support the RP, like hyposprays and medkits for the doctors, for the ship, the engineer can allocate power to various systems, assign repair teams, operations can control shuttle launches, tractor beams, etc. Helm navigates, sets course, etc. Science does detailed scans, tactical is obvious. The ship has a fully functional transporter system and you might find yourself beaming down to a planet on an away team at some point. They have EVA suits for missions to places with no atmosphere that are smart and filter in external air while there is atmo, and will automatically switch to the internal supply when there is none, then back when you get back, etc. Security personnel can get phasers from the security lockers, once you're on the roster, you can use the replicators down in the replimat to get equipment, like your uniform, a tricorder, your commbadge. Though, just starting out, someone might get you these things as you wouldn't have access until you've talked with the first officer or captain, or your department head. Also each person gets their own individual quarters they can describe for themselves.Another one is trekmush Among the Stars. This one has been around forever, it too requires RP, but it is very different. For one thing, you can get your own ship right off, now it won't be very fast, or very good, but you can send in a ticket and get one within a couple of days. You can also crew up with people on their ships. There's a lot to do from role play to battling pirates to trading, making latinum, etc. The ship systems are very very advanced, just to give you an idea, you can allocate power to each

Re: Any new happenings, unique games to play?

2018-03-31 Thread AudioGames . net Forum — General Game Discussion : burak via Audiogames-reflector


  


Re: Any new happenings, unique games to play?

Hello,You might have a look at tube sim too. I don't think a train simulation game has been made with stops and rules to obey etc before.

URL: http://forum.audiogames.net/viewtopic.php?pid=357601#p357601




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Any new happenings, unique games to play?

2018-03-31 Thread AudioGames . net Forum — General Game Discussion : Juliantheaudiogamer via Audiogames-reflector


  


Re: Any new happenings, unique games to play?

Hi,I, as other People already have, strongly recommend A hero's call.Otherwise, I think you should check out Park Boss by Nick Adamson if you are into Management games because that game is really good.On a sidenote, upcoming games that are definetely worth looking Forward to are Sound of Magic and Echoes from Levia: Soulbound.Hope this helpsJulian

URL: http://forum.audiogames.net/viewtopic.php?pid=357597#p357597




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Any new happenings, unique games to play?

2018-03-31 Thread AudioGames . net Forum — General Game Discussion : MasterChief via Audiogames-reflector


  


Re: Any new happenings, unique games to play?

Munawar wrote:This is what I mean when I mention "uniqueness." Is there anything that's taken AG by shock to where people are like [[wow]], this has truly, truly never been done before? It's why I'm looking for things like Sim City. I want that same feeling I got when playing Lone Wolf or that same feeling people would get when they would play TDV.Truthfully speaking, I've only seen this reaction you're talking about with A Hero's Call.Everyone was excited for the game before it got released, hell I swear I even remember some people were counting the days for the release date, I mean literally counting, day by day .The fact that it's been funded of an amount of over $1 is enough to tell you that everyone was really looking forward for it, their goal was only $2500 or $2800 I can't remember honestly, and yet they have gotten over $1 for it.The goal was reached in no time.Personally speaking, I liked the idea of the game when I saw their kickstarter project and all that, but I never expected them to reach the goal, or if they did, it would be in the last day or 2 of the month that is allowed for people to back the project up.This is mainly because of the well known history of pre-ordering with audio games.But thankfully, they have reached the goal and more, and one year later they gave us this masterpiece.

URL: http://forum.audiogames.net/viewtopic.php?pid=357588#p357588




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Any new happenings, unique games to play?

2018-03-31 Thread AudioGames . net Forum — General Game Discussion : kianoosh via Audiogames-reflector


  


Re: Any new happenings, unique games to play?

at Munawar you might want to check out the articals room i think there's a post there discrybing a heros call.But i totally agreed that the blind comunity needs something different. I haven't played lunwolf or shade's of doom(although i think i gave a try to this one) but tank commander and tdv, They were the first of their kind and i still haven't seen any titles like them. I could try tdv's source code and i kind of did but there's a problem with setting the sound oriantation which here is not the place to talk about it i think otherwise i'd put my hand on some creation maybe i could get something out of it haha 

URL: http://forum.audiogames.net/viewtopic.php?pid=357582#p357582




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Any new happenings, unique games to play?

2018-03-31 Thread AudioGames . net Forum — General Game Discussion : connor142 via Audiogames-reflector


  


Re: Any new happenings, unique games to play?

hi, from what I know nick adamson might be working on a city builder type of game. Also aprone is working on a fast food restaurant management simulator type thing.

URL: http://forum.audiogames.net/viewtopic.php?pid=357578#p357578




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Any new happenings, unique games to play?

2018-03-31 Thread AudioGames . net Forum — General Game Discussion : Munawar via Audiogames-reflector


  


Re: Any new happenings, unique games to play?

jack wrote:A hero's call is said to be story-first. That being said combat does play a significant role, but it isn't as much a level grinder as Manamon was.Hi @Jack,Thanks for the tip. I need to make it fully through the Main Menu demonstration I think to really get a good feel for the game. So far though, it seems to be a winner.It's amazing now the funding possibilities with Kickstarter and all that. I remember just seven years ago or so, we had to fund all of our ambitions from our own pockets, so we'd mostly "phone a friend" to do volunteer work for us to create games.What I'm really looking for though is innovation. For example, Lone Wolf was the first of its kind, Shades of Doom was the first of its kind, Tank Commander was the first of its kind, and TDV was the first of its kind.I remember playing Lone Wolf and being blown away that me, a blind person, could pilot a submarine; and, indeed, most of the emails I got concerning TDV were along the lines of "never thought I could play the actual Top Gun movie!"This is what I mean when I mention "uniqueness." Is there anything that's taken AG by shock to where people are like [[wow]], this has truly, truly never been done before? It's why I'm looking for things like Sim City. I want that same feeling I got when playing Lone Wolf or that same feeling people would get when they would play TDV.I've listened to reviews of Manamon and got bored within five minutes... It was like releasing a game for SNES when we have Playstation, LOL.Orin wrote:Keep in mind that Eurofly probably isn't the flight simulator you'd be expecting.also, as far as SciFi MUDs go, check out the upcoming MUD Starmourn. Iron Realms or not, the game will have class way beyond what any Star Conquest classic clone has. It *sounds* like the closest to a Galaxy Web: Stellar Epoch we're going to get.Hi @Orin,Can you explain what you mean by this comment about Eurofly? Indeed, I found Eurofly to not be too immersive myself and got bored rather quickly.I'll keep my eye on this new MUD you're talking about, thanks for the heads-up!Thanks everyone else for the continuing suggestions; I hope I can find something eventually where I can just go "[[wow]], this is actually bad-ass!" Because, keep in mind, we went from battleship type games (with all respect to Joker Dog and Accessible Chat) to full-blown FPS's (David Greenwood's Shades of Doom) to simulations like lone Wolf and TDV to online interaction (Joker Dog and Che Martin.) And I'm sure we can do that again. I was disappointed at the state of AG when I left a few years ago and am hoping that things are starting to turn around again for the second innovative climax of AG.

URL: http://forum.audiogames.net/viewtopic.php?pid=357575#p357575




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Any new happenings, unique games to play?

2018-03-31 Thread AudioGames . net Forum — General Game Discussion : connor142 via Audiogames-reflector


  


Re: Any new happenings, unique games to play?

personally I can't really recommend paladin, its story is flawed in so many levels, there are quite literally no sounds for just about anything, and for what you get its way overpriced. But yeah, as people said bd3 and a heros call are definitely things to get.

URL: http://forum.audiogames.net/viewtopic.php?pid=357573#p357573




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Any new happenings, unique games to play?

2018-03-31 Thread AudioGames . net Forum — General Game Discussion : simba via Audiogames-reflector


  


Re: Any new happenings, unique games to play?

Hi.Manamon is a pretty grind fest if I might say so, I had the feeling that 70 percent of the game play was in fact grinding and not any story progression.People have mensioned A heroes call, which is also in my opinion a quite awesome game.Also, if you like side scrollers with well, a bit wierd story, flight and stealth missions, things to collect and puzles to solve, check out BK3, personally, i had a lot of fun playing that one.Greetings Moritz.

URL: http://forum.audiogames.net/viewtopic.php?pid=357571#p357571




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Any new happenings, unique games to play?

2018-03-30 Thread AudioGames . net Forum — General Game Discussion : MasterChief via Audiogames-reflector


  


Re: Any new happenings, unique games to play?

You have also manamon, and Paladin of the Sky, all from vgstorm.com.As for euro fly, I find it so repetitive.It is enjoyable for awhile, but then you will find your self doing the same thing over and over and over, sure you can unlock more airplanes and such, but what you do never changes.Manamon is basicly a Pokemon clone, that says a lot.I played the game and enjoyed it, you will spend a lot of time playing it.Paladin of the Sky is  rpg game, it has a story line of course, not the best, but good enough.

URL: http://forum.audiogames.net/viewtopic.php?pid=357554#p357554




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Any new happenings, unique games to play?

2018-03-30 Thread AudioGames . net Forum — General Game Discussion : jack via Audiogames-reflector


  


Re: Any new happenings, unique games to play?

A hero's call is said to be story-first. That being said combat does play a significant role, but it isn't as much a level grinder as Manamon was.

URL: http://forum.audiogames.net/viewtopic.php?pid=357533#p357533




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Any new happenings, unique games to play?

2018-03-30 Thread AudioGames . net Forum — General Game Discussion : shotgunshell via Audiogames-reflector


  


Re: Any new happenings, unique games to play?

No, the game isn't really centered on combat. I'd say it's centered more around the story and exploration. As stated in the review though, there are over 20 side characters to talk to with their own story in one way or another. Combat is just one of the factors that play into this game. I can't say much on the subject without giving spoilers, all I can say is you definitely won't be disappointed if you buy the game, and I strongly recommend it.

URL: http://forum.audiogames.net/viewtopic.php?pid=357532#p357532




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Any new happenings, unique games to play?

2018-03-30 Thread AudioGames . net Forum — General Game Discussion : Orin via Audiogames-reflector


  


Re: Any new happenings, unique games to play?

Keep in mind that Eurofly probably isn't the flight simulator you'd be expecting.also, as far as SciFi MUDs go, check out the upcoming MUD Starmourn. Iron Realms or not, the game will have class way beyond what any Star Conquest classic clone has. It *sounds* like the closest to a Galaxy Web: Stellar Epoch we're going to get.HTH.

URL: http://forum.audiogames.net/viewtopic.php?pid=357529#p357529




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Any new happenings, unique games to play?

2018-03-30 Thread AudioGames . net Forum — General Game Discussion : Munawar via Audiogames-reflector


  


Re: Any new happenings, unique games to play?

@Giovani, I never cared much for Eurofly but I'll probably give it a look again, thanks for the suggestion!@shotgunshell, thanks! You had me when you said this new game is a gig in size. I'm listening to your Main Menu demonstration now and actually like it. At first, I was sad when the game mentioned that combat is turn-based, but then when you started walking around the city I realized it is actually real-time. I'm impressed with what I see so far. Are there other things that happen besides turn-based combat? I mean, the dialogue is cool and all...but so far it seems like a glorified hack-and-slash. Does this change later on? From what I'm hearing, it's combat-centered.

URL: http://forum.audiogames.net/viewtopic.php?pid=357525#p357525




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Any new happenings, unique games to play?

2018-03-30 Thread AudioGames . net Forum — General Game Discussion : shotgunshell via Audiogames-reflector


  


Re: Any new happenings, unique games to play?

@Giovani But that's his point, is there anything new, meaning original. And yes, there is. About 3 months ago, a new company called Out of Sight games released their first title, A Hero's Call. You can buy it for $20 from outofsightgames.comIn a nutshell, you're a traveler who came into a city called Farhaven. It's under attack, and you have to find out the cause of their monster problem. Based on the description I gave it doesn't look like much, but it's a lot more than how I've described it so far. The game is a little over a gig in size, and most of it has to do with the overwhelming amount of story dialogue. As you might be able to guess, the story is fully voice acted. I believe the project razed over $1 on Kickstarter, and the names of the supporters are all listed in the credits at the end of the game. One thing's for sure, you absolutely will not regret your purchase.@Giovani But that's his point, is there anything new, meaning original. And yes, there is. About 3 months ago, a new company called Out of Sight games released their first title, A Hero's Call. You can buy it for $20 from outofsightgames.comIn a nutshell, you're a traveler who came into a city called Farhaven. It's under attack, and you have to find out the cause of their monster problem. Based on the description I gave it doesn't look like much, but it's a lot more than how I've described it so far. The game is a little over a gig in size, and most of it has to do with the overwhelming amount of story dialogue. As you might be able to guess, the story is fully voice acted. I believe the project razed over $1 on Kickstarter, and the names of the supporters are all listed in the credits at the end of the game. One thing's for sure, you absolutely will not regret your purchase. If you want more info about the game, you can find my review for main menu on this page:http://mainmenu.acbradio.org/shows.phpBTW for anyone curious, my last name is Brown, not Smith.

URL: http://forum.audiogames.net/viewtopic.php?pid=357521#p357521




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Any new happenings, unique games to play?

2018-03-30 Thread AudioGames . net Forum — General Game Discussion : Giovani via Audiogames-reflector


  


Re: Any new happenings, unique games to play?

There is for example Eurofly, a flight simulator.

URL: http://forum.audiogames.net/viewtopic.php?pid=357519#p357519




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector