Re: Hello, I introduce myself!

2017-04-01 Thread AudioGames . net Forum — Off-topic room : DEKYO-Nec2608 via Audiogames-reflector


  


Re: Hello, I introduce myself!

I will repeat it again.Many thanks to all, really!I never thought this would happen, it's really exciting to meet more people on this great website.

URL: http://forum.audiogames.net/viewtopic.php?pid=304889#p304889





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Re: Hello, I introduce myself!

2017-03-31 Thread AudioGames . net Forum — Off-topic room : ashleygrobler04 via Audiogames-reflector


  


Re: Hello, I introduce myself!

welcome to this forumI hope that you enjoy your time here on the forum

URL: http://forum.audiogames.net/viewtopic.php?pid=304758#p304758





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Re: Hello, I introduce myself!

2017-03-30 Thread AudioGames . net Forum — Off-topic room : raygrote via Audiogames-reflector


  


Re: Hello, I introduce myself!

DEKYO-Nec2608 wrote:You've surprised me a lot about how well you know about sound chips, I did not know there were people who had that kind of knowledge on this website.There aren't many who do, you and I are a few of the odd ones out I will not ask any more questions, because this is just a topic for presentation, maybe another time.That is what the PM feature is for, or some other contact method such as Skype. I wouldn't mind if you were interested. Unfortunately I wouldn't be able to talk much about Touhou or any other game for that matter. I've ashamedly never even heard Touhou's music but people seem to almost universally say it is good.

URL: http://forum.audiogames.net/viewtopic.php?pid=304623#p304623





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Re: Hello, I introduce myself!

2017-03-30 Thread AudioGames . net Forum — Off-topic room : Jaseoffire via Audiogames-reflector


  


Re: Hello, I introduce myself!

Hello. Hmm. Touhou. That's not a game I see around here often. I have seen some videos, but I mostly  enjoy the music. Anyway, I'd welcome you to the forum, but I think you've been here longer than I have.

URL: http://forum.audiogames.net/viewtopic.php?pid=304585#p304585





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Re: Hello, I introduce myself!

2017-03-29 Thread AudioGames . net Forum — Off-topic room : DEKYO-Nec2608 via Audiogames-reflector


  


Re: Hello, I introduce myself!

Many thanks to everyone for welcoming me!@raygrote, You've surprised me a lot about how well you know about sound chips, I did not know there were people who had that kind of knowledge on this website.I will not ask any more questions, because this is just a topic for presentation, maybe another time.Many thanks to all!

URL: http://forum.audiogames.net/viewtopic.php?pid=304561#p304561





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Re: Hello, I introduce myself!

2017-03-29 Thread AudioGames . net Forum — Off-topic room : DEKYO-Nec2608 via Audiogames-reflector


  


Re: Hello, I introduce myself!

Many thanks to everyone for welcoming me!@raygrote, You've surprised me a lot about how well you know about sound chips, I did not know there were people who had that kind of knowledge on this website.I will not ask any more questions, because this is just a forum for presentation, maybe another time.Many thanks to all!

URL: http://forum.audiogames.net/viewtopic.php?pid=304561#p304561





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Re: Hello, I introduce myself!

2017-03-29 Thread AudioGames . net Forum — Off-topic room : DEKYO-Nec2608 via Audiogames-reflector


  


Re: Hello, I introduce myself!

Many thanks to everyone for welcoming me!@raygrote, You've surprised me a lot about how well you know about sound chips, I did not know there were people who had that kind of knowledge on this website.I will not ask any more questions, because this is just a forum for presentation, maybe another time. I thank you again!

URL: http://forum.audiogames.net/viewtopic.php?pid=304561#p304561





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Re: Hello, I introduce myself!

2017-03-29 Thread AudioGames . net Forum — Off-topic room : raygrote via Audiogames-reflector


  


Re: Hello, I introduce myself!

[[wow]], that's a lot of points. Probably because I made a lot of points in my post  I'm pretty tired so I'll respond to them all as best as I can.Firstly, iirc FM synthesis isn't as visual as it is mathematical, though no doubt some visual displays can make it easier to see what you're doing. I'm not good at it myself but I'd like to learn more about how to make cool sounds with it like in the Sonic the Hedgehog series, Streets of Rage, shining Force, Contra Hardcore, and Rocket Night Adventures,, just to name a few of my favorite Genesis compositions. What's even more visual is wavetable synthesis, such as that on the Nes's FDS and N163 expantion slots, and also on the PC Engine and Konami KSS chip iirc. Sighted people have it easy with those chips, they can copy the waveform shape from a waveform display into a wavetable slot, or 
 can memorise the shape of it and draw it and a wavetable is generated. We can't do that, but I've found a way to use Gold Wave to make wavetables. It's complicated and annoying, but it does work. At some point, I might make a tool for this task if I get enough programming knowledge. Right now my programming skills are dismal.Last I used PPMCK, it didn't require any hexadecimal numbers. XPMCK might, I haven't tried it much. The problem with XPMCK is that some of the sound chips are not well supported or are annoyingly limited. But others, I think, have fairly decent support. Again I haven't actually played a whole lot with it, but one of these days I will, as it would still be loads of fun.The program I use to create SPC700 stuff is called AddmusicK, which you can find in the tools section of SMW Central. It allows you to create music for Super Mario World but with a bit of modification it can be used just to do SPC music. I have a version 
 of addmusicK lying around that empties out all the SMW preloaded data, leaving me maximal space within the SPC700's ram to work in, and that is what I use for ambitious projects. The ones I intend to submit properly are made with the default configs. I also make my own brr samples for the most part, since I am a sampelr geek as well and feel sorta wrong ripping samples from games.I admit I haven't played much with midi to mml tools or anything like that. Maybe I'm spoiled or something but I find it easier to do the mml by hand, even if it takes longer.Your process with working with the ym2608 is interesting, but I'm not that adventurous to start doing stuff in Dos. Maybe one day I'll be bored/intrigued enough to wanna do it though. Lol

URL: http://forum.audiogames.net/viewtopic.php?pid=304484#p304484





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Re: Hello, I introduce myself!

2017-03-28 Thread AudioGames . net Forum — Off-topic room : seb2314 via Audiogames-reflector


  


Re: Hello, I introduce myself!

Welcome to the forum!

URL: http://forum.audiogames.net/viewtopic.php?pid=304457#p304457





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Re: Hello, I introduce myself!

2017-03-28 Thread AudioGames . net Forum — Off-topic room : DEKYO-Nec2608 via Audiogames-reflector


  


Re: Hello, I introduce myself!

@raygrote.At last I find someone else who shares these interests!I make MML for the NEC PC-9801. I really like the style of Touhou, which was a long time ago for that computer.I do not understand the FM synthesis, because it is visual with respect to sound waves, operators and modulators.I got the sound patches that are used in Touhou, just as I can get those that have been used in other games for the NEC PC-9801 (if they are available on the web)I would like to do MML with PPMCK, XPMCK, but more would like to learn MML in XPMCK; As it offers many sound chips to work with, even with the YM2612 (output to VGM files if I'm not mistaken)What is very difficult, is that to program sounds in the PPMCK, it is necessary to know the Hexadecimal system, and since I have very little knowledge (But I know the numbers from 0 to FF) I am very difficult and there is no guide for Beginners that is easy to follow.I know the basics of MML (musical no
 tes, metadata) the only thing that can change with respect to MML in old computers and old video game consoles, is how to define channels, how to define the instruments, macros and much more.The software I use to write MML files is the Notepad.And the software I use to compile MML files to YM2608 data, is the PMD98 (Professional Music Driver)The files are compiled with a command-line application called MC (Music Compiler) that runs under MS-DOS.The program I use to run Command Line Applications is the MS-DOS Player, which is accessible.The output files have the extension * .M (YM2203 OPN Format) * .M2 (YM2608 OPNA Format) and several sound cards. They are played with a software called FMPMD2000.The software I use to make MIDIs, is the MidiText, made by QuentinC, which is the most effective tool in my opinion to work with MIDI.I'm not good at keyboards for doing MIDIs, so my alternative is text.I would l
 ike to know something.What software do you compile the MML files made for the SPC700?Or you convert them from MIDI to SPC (I do not know if it is possible) but if there is a tool, the limitations of the SPC700 must be respected (it has 8 channels)I have several SPC files that I use to listen, and experiment with them (extract * .BRR files, convert them to MIDI as accurately as possible)In the SMW Hack community, there are several touhou songs, so you can hear some of them.

URL: http://forum.audiogames.net/viewtopic.php?pid=304441#p304441





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Re: Hello, I introduce myself!

2017-03-28 Thread AudioGames . net Forum — Off-topic room : DEKYO-Nec2608 via Audiogames-reflector


  


Re: Hello, I introduce myself!

@raygrote.At last I find someone else who shares these interests!I make MML for the NEC PC-9801. I really like the style of Touhou, which was a long time ago for that computer.I do not understand the FM synthesis, because it is visual with respect to sound waves, operators and modulators.I got the sound patches that are used in Touhou, just as I can get those that have been used in other games for the NEC PC-9801 (if they are available on the web)I would like to do MML with PPMCK, XPMCK, but more would like to learn MML in XPMCK; As it offers many sound chips to work with, even with the YM2612 (output to VGM files if I'm not mistaken)What is very difficult, is that to program sounds in the PPMCK, it is necessary to know the Hexadecimal system, and since I have very little knowledge (But I know the numbers from 0 to FF) I am very difficult and there is no guide for Beginners that is easy to follow.I know the basics of MML (musical no
 tes, metadata) the only thing that can change with respect to MML in old computers and old video game consoles, is how to define channels, how to define the instruments, macros and much more.The software I use to write MML files is the PMD98 (Professional Music Driver) used to create music for the YM2608 sound chip.The files are compiled with a command-line application called MC (Music Compiler) that runs under MS-DOS.The program I use to run Command Line Applications is the MS-DOS Player, which is accessible.The output files have the extension * .M (YM2203 OPN Format) * .M2 (YM2608 OPNA Format) and several sound cards. They are played with a software called FMPMD2000.The software I use to make MIDIs, is the MidiText, made by QuentinC, which is the most effective tool in my opinion to work with MIDI.I'm not good at keyboards for doing MIDIs, so my alternative is text.I would like to know something.What
  software do you compile the MML files made for the SPC700?Or you convert them from MIDI to SPC (I do not know if it is possible) but if there is a tool, the limitations of the SPC700 must be respected (it has 8 channels)I have several SPC files that I use to listen, and experiment with them (extract * .BRR files, convert them to MIDI as accurately as possible)In the SMW Hack community, there are several touhou songs, so you can hear some of them.

URL: http://forum.audiogames.net/viewtopic.php?pid=304441#p304441





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Re: Hello, I introduce myself!

2017-03-28 Thread AudioGames . net Forum — Off-topic room : DEKYO-Nec2608 via Audiogames-reflector


  


Re: Hello, I introduce myself!

@raygrote.At last I find someone else who shares these interests!I make MML for the NEC PC-9801. I really like the style of Touhou, which was a long time ago for that computer.I do not understand the FM synthesis, because it is visual with respect to sound waves, operators and modulators.I got the sound patches that are used in Touhou, just as I can get those that have been used in other games for the NEC PC-9801 (if they are available on the web)I would like to do MML with PPMCK, XPMCK, but more would like to learn MML in XPMCK; As it offers many sound chips to work with, even with the YM2612 (output to VGM files if I'm not mistaken)What is very difficult, is that to program sounds in the PPMCK, it is necessary to know the Hexadecimal system, and since I have very little knowledge (But I know the numbers from 0 to FF) I am very difficult and there is no guide for Beginners that is easy to follow.I know the basics of MML (musical no
 tes, metadata) the only thing that can change with respect to MML in old computers and old video game consoles, is how to define channels, how to define the instruments, macros and much more.The software I use to write MML files is the PMD98 (Professional Music Driver) used to create music for the YM2608 sound chip.The files are compiled with a command-line application called MC (Music Compiler) that runs under MS-DOS.The program I use to run Command Line Applications is the MS-DOS Player, which is accessible.The output files have the extension * .M (YM2203 OPN Format) * .M2 (YM2608 OPNA Format) and several sound cards. They are played with a software called FMPMD2000.The software I use to make MIDIs, is the MidiText, made by QuentinC, which is the most effective tool in my opinion to work with MIDI.I'm not good at keyboards for doing MIDIs, so my alternative is text.Here's a Touhou song for the NEC PC-98https://www.youtube.com/watch?v=yuOkeTMoCggI would like to know something.What software do you compile the MML files made for the SPC700?Or you convert them from MIDI to SPC (I do not know if it is possible) but if there is a tool, the limitations of the SPC700 must be respected (it has 8 channels)I have several SPC files that I use to listen, and experiment with them (extract * .BRR files, convert them to MIDI as accurately as possible)In the SMW Hack community, there are several touhou songs, so you can hear some of them.

URL: http://forum.audiogames.net/viewtopic.php?pid=304441#p304441





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Re: Hello, I introduce myself!

2017-03-28 Thread AudioGames . net Forum — Off-topic room : DEKYO-Nec2608 via Audiogames-reflector


  


Re: Hello, I introduce myself!

@raygrote.At last I find someone else who shares these interests!I make MML for the NEC PC-9801. I really like the style of Touhou, which was a long time ago for that computer.I do not understand the FM synthesis, because it is visual with respect to sound waves, operators and modulators.I got the sound patches that are used in Touhou, just as I can get those that have been used in other games for the NEC PC-9801 (if they are available on the web)I would like to do MML with PPMCK, XPMCK, but more would like to learn MML in XPMCK; As it offers many sound chips to work with, even with the YM2612 (output to VGM files if I'm not mistaken)What is very difficult, is that to program sounds in the PPMCK, it is necessary to know the Hexadecimal system, and since I have very little knowledge (But I know the numbers from 0 to FF) I am very difficult and there is no guide for Beginners that is easy to follow.I know the basics of MML (musical no
 tes, metadata) the only thing that can change with respect to MML in old computers and old video game consoles, is how to define channels, how to define the instruments, macros and much plus.The software I use to write MML files is the PMD98 (Professional Music Driver) used to create music for the YM2608 sound chip.The files are compiled with a command-line application called MC (Music Compiler) that runs under MS-DOS.The program I use to run Command Line Applications is the MS-DOS Player, which is accessible.The output files have the extension * .M (YM2203 OPN Format) * .M2 (YM2608 OPNA Format) and several sound cards. They are played with a software called FMPMD2000.The software I use to make MIDIs, is the MidiText, made by QuentinC, which is the most effective tool in my opinion to work with MIDI.I'm not good at keyboards for doing MIDIs, so my alternative is text.Here's a Touhou song for the NEC PC-98https://www.youtube.com/watch?v=yuOkeTMoCgg

URL: http://forum.audiogames.net/viewtopic.php?pid=304441#p304441





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Re: Hello, I introduce myself!

2017-03-27 Thread AudioGames . net Forum — Off-topic room : ironcross32 via Audiogames-reflector


  


Re: Hello, I introduce myself!

welcome to the forum.

URL: http://forum.audiogames.net/viewtopic.php?pid=304256#p304256





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Re: Hello, I introduce myself!

2017-03-27 Thread AudioGames . net Forum — Off-topic room : brian . kurosawa via Audiogames-reflector


  


Re: Hello, I introduce myself!

Hello and welcome to the forum!

URL: http://forum.audiogames.net/viewtopic.php?pid=304253#p304253





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Re: Hello, I introduce myself!

2017-03-27 Thread AudioGames . net Forum — Off-topic room : raygrote via Audiogames-reflector


  


Re: Hello, I introduce myself!

Hello Dekyo-nec2608 and welcome to the forums!I also enjoy video games, though I can't play them and don't have the patience to really sit down and try without guidance. Then again I have no useful vision so even the simplest of video games would be difficult for me without adequate auditory feedback.I do share your interest with sound chips. I play around with the Nes (2a03), and Snes (SPC700), and am learning how to use open mpt to make module files (.mod, .it, .xm, etc.) I want to play more with the YM2608 and 2612 and also want to explore the TG16/PC Engine, or C64, though accessible good tools for those formats are currently difficult to come by. I am on a few boards such as SMw Central, a community for SMW hackers, and I contribute to the custom music section on thereI also make midi files, sometimes with a midi keyboard, sometimes just with the computer keyboard. To do this, I use a program called QWS which has an on-screen keyboard, and I'v
 e gotten quite good at sequencing with that alone on my laptop.So, I'm curious, what programs do you use for MML? I've probably at least downloaded most of them since I'm a pretty big collector of that stuff. As you can tell, I'm a huge geek.  It'd be interesting to compare a few notes (no pun intended).

URL: http://forum.audiogames.net/viewtopic.php?pid=304196#p304196





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Re: Hello, I introduce myself!

2017-03-27 Thread AudioGames . net Forum — Off-topic room : DEKYO-Nec2608 via Audiogames-reflector


  


Re: Hello, I introduce myself!

Touhou is a vertical shooting game developed by ZUN, and distributed by Amusement Makers.It is very famous because of bullet patterns or also called "Danmaku" which means bullet hell, where skipping bullets is much more important than attacking the enemy.It is famous for its excellent music, and because almost the vast majority of the characters are female (Fairies, Youkais, Gods, and more)The main games of this saga, were for the computer NEC PC-9801 (extra data, the PC-98 uses the sound chip YM2608, that's why its number in my username)And it is currently developed for the Windows platform.Touhou Started as a series of danmaku games, it has expanded to create fighting games, music CDs, light novels and a wide range of fan-made products, including music videos, visual novels, 3D games, manga, anime and The unofficial convention Reitaisai (reitaisai is a kind of festival) for content only of Touhou, both official and fan.<
 br />Touhou is not accessible, I like it for its content, history and music.Touhou led me to the knowledge of the sound chips, thanks to PC-98, since I was so interested in creating the songs PC-98 FM, that was when I discovered the MML (Music Macro Language) system and thanks to that , I have known several sound chips.Here's a Touhou PC-98 song for you to enjoy:https://www.youtube.com/watch?v=yuOkeTMoCgg

URL: http://forum.audiogames.net/viewtopic.php?pid=304193#p304193





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Re: Hello, I introduce myself!

2017-03-26 Thread AudioGames . net Forum — Off-topic room : SLJ via Audiogames-reflector


  


Re: Hello, I introduce myself!

Hi.Welcome to the forum. Nice interests you have. I'm sure you'll enjoy the time very much here on the forum.What is Touhou? Is it accessible?

URL: http://forum.audiogames.net/viewtopic.php?pid=304191#p304191





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