Re: Muds based on mainstream games

2021-02-05 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: Muds based on mainstream games

@Bookrage, Waddle don't? that's funny. I amusingly enough made a reploid character called Tao, given the amount of characters in the Mega man x series who are named after Greek letters.I found that even in areas I didn't recognise, like the earthbound ones, I found mechanics I liked, like the question mark blocks, however there just wasn't a clear indicator of showing what in the games was actually unique and where to go, so I wound up playing four or so levels of basic monster fighting, with no real abilities to speak of to distinguish things, and even the newbie quests like the community service one seeming impossible. it's a shame, since the introduction with the nes and super punchout was absolutely fantastic, and I suspect if there is more to do than walk around, typing "kill monster, then using generic practices," this is one I'd enjoy.

URL: https://forum.audiogames.net/post/613193/#p613193




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Re: Muds based on mainstream games

2021-02-05 Thread AudioGames . net Forum — General Game Discussion : bookrage via Audiogames-reflector


  


Re: Muds based on mainstream games

I created a character in cleft of dimensions but not sure if I'm going to stick around. I created a kirby dancer called Waddle Don't (all one word without the apostrophe"  as a joke on the game series. There was this little red guy in the kirby games who basically had kirby's build but he had a huge honking eye in front of him and he could use the beam whip power. He was called Waddle Doo. Honestly, I'm not a big enough person to know a lot of the game worlds I would be visiting. I looked at a list of areas and don't know what a lot of them refer to.  I recognize several of the megaman, mario, and a couple pokemon ones. I also find it hard to manage my character and it doesn't hold your hand as well as some other games.  I've seen a few Earthbound and Zelda worlds as well but a large number of them just don't work for me. I think I might try this one or give it a pass, I haven't decided. Fandom games don't really usually work for me but this one is not without its charms.

URL: https://forum.audiogames.net/post/613171/#p613171




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Re: Muds based on mainstream games

2021-02-05 Thread AudioGames . net Forum — General Game Discussion : moaddye via Audiogames-reflector


  


Re: Muds based on mainstream games

so, about the venyard.haus thing, I didn't really play. was going to make a character but I couldn't find helpfiles for most to all classes or races! Maybe I missed them but pretty sure not

URL: https://forum.audiogames.net/post/613139/#p613139




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Re: Muds based on mainstream games

2021-02-05 Thread AudioGames . net Forum — General Game Discussion : JasonBlaze via Audiogames-reflector


  


Re: Muds based on mainstream games

the last time I was there, there were quite a few player playing and offering their help. so yeah. but honestly it's a bit boring at the start. it's pritty diku-ish yeah, almost like erion or ard wolf even with the same exp amount to level thingy. there is also a soundpack for mush but I think it is half customize for vi player.

URL: https://forum.audiogames.net/post/613126/#p613126




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Re: Muds based on mainstream games

2021-02-05 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: Muds based on mainstream games

@Firefly, it wasn't so much that the mud was difficult, more that I couldn't find what to do other than walk around and kill monsters in a very generic dicu way. Even the newbie quests seemed really obscure, and there was nobody else around I could ask for hints. Though as we did have the dev on this forum at one point, and the game had a lot of interesting looking mechanics and locations, I probably ought to give it another try.

URL: https://forum.audiogames.net/post/613120/#p613120




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Re: Muds based on mainstream games

2021-02-05 Thread AudioGames . net Forum — General Game Discussion : shane via Audiogames-reflector


  


Re: Muds based on mainstream games

Sorry for the double post but, i just logged on and there was only one player.Hopefuly more players arive.

URL: https://forum.audiogames.net/post/613039/#p613039




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Re: Muds based on mainstream games

2021-02-05 Thread AudioGames . net Forum — General Game Discussion : shane via Audiogames-reflector


  


Re: Muds based on mainstream games

I'm not sure how much content it has, but here's the address and port.oblisgr.vineyard.haus : 1979Hope you all enjoy it.

URL: https://forum.audiogames.net/post/613038/#p613038




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Re: Muds based on mainstream games

2021-02-05 Thread AudioGames . net Forum — General Game Discussion : Computergamer via Audiogames-reflector


  


Re: Muds based on mainstream games

I started playing the unofficial squaresoft mud yesterday and it is great. I really like the sounds. I am still in the newbie school.

URL: https://forum.audiogames.net/post/613006/#p613006




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Re: Muds based on mainstream games

2021-02-05 Thread AudioGames . net Forum — General Game Discussion : firefly82 via Audiogames-reflector


  


Re: Muds based on mainstream games

@Dark: It looks like cleft of dimensions is still being updated.maybe it just got easier now.Someone should check this out again.

URL: https://forum.audiogames.net/post/613001/#p613001




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Re: Muds based on mainstream games

2021-02-05 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: Muds based on mainstream games

I really liked the ethos behind cleft of dimensions, but I just found the quests %100 impossible, and ended up wandering around pointlessly. I loved some of the classes and the chance to fight off goombas and the like, and would've loved to get to some of the mega man and metroid themed areas, but I just wish the game had been a bit more welcomeing. Though maybe I should give it another try. for me, I'd love to see a full scale metroid mud, since the locations in the metroid universe are so well put together, with so many monsters, creatures missions etc, that they'd be perfect to explore and have missions in, whether on planet zeebs, sr388, or the research station from metroid fusion. Mortal kombat would also be pretty cool with all the extra world locations and so on, as well as the fighting system.

URL: https://forum.audiogames.net/post/612992/#p612992




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Re: Muds based on mainstream games

2021-02-04 Thread AudioGames . net Forum — General Game Discussion : Orin via Audiogames-reflector


  


Re: Muds based on mainstream games

Cleft of Dimensions is also a mud based on video games.

URL: https://forum.audiogames.net/post/612747/#p612747




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Re: Muds based on mainstream games

2021-02-04 Thread AudioGames . net Forum — General Game Discussion : firefly82 via Audiogames-reflector


  


Re: Muds based on mainstream games

Yes please please please, haha.

URL: https://forum.audiogames.net/post/612741/#p612741




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Re: Muds based on mainstream games

2021-02-04 Thread AudioGames . net Forum — General Game Discussion : shane via Audiogames-reflector


  


Re: Muds based on mainstream games

there is one for elder scrolls.I played it a while ago and it was accessible as far as i could see.I'll have a look to see if i can find the info.

URL: https://forum.audiogames.net/post/612738/#p612738




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Re: Muds based on mainstream games

2021-02-04 Thread AudioGames . net Forum — General Game Discussion : firefly82 via Audiogames-reflector


  


Re: Muds based on mainstream games

You mean unofficial squaresoft mud?Yeah! Thats definitely a damn great one!

URL: https://forum.audiogames.net/post/612734/#p612734




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Re: Muds based on mainstream games

2021-02-04 Thread AudioGames . net Forum — General Game Discussion : KenshiraTheTrinity via Audiogames-reflector


  


Re: Muds based on mainstream games

A mortal kombat mud would be great. I'm happy to habe uossmyd, which is exactly what this topic represents.

URL: https://forum.audiogames.net/post/612730/#p612730




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