Re: Shades of Doom Version 2.0 Public Beta Released

2015-05-14 Thread AudioGames . net Forum — New releases room : musical professor via Audiogames-reflector


  


Re: Shades of Doom Version 2.0 Public Beta Released

I have a question. I once owned both this title and tank commander but had a lot of system changes, and all including email changes and no longer have the info to those games and all. is it possible that any one knows of to get key replacements? I dont think I ever had an account persay.

URL: http://forum.audiogames.net/viewtopic.php?pid=216390#p216390




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Re: Shades of Doom Version 2.0 Public Beta Released

2014-09-12 Thread AudioGames . net Forum — New releases room : Phil via Audiogames-reflector


  


Re: Shades of Doom Version 2.0 Public Beta Released

David is back from vacation and has posted the latest beta on September 6:Download Shades of Doom v 2.0.21 September 6, 2014http://www.GMAGames.com/sod20021.exe

URL: http://forum.audiogames.net/viewtopic.php?pid=188931#p188931




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Re: Shades of Doom Version 2.0 Public Beta Released

2014-09-12 Thread AudioGames . net Forum — New releases room : cw via Audiogames-reflector


  


Re: Shades of Doom Version 2.0 Public Beta Released

I just downloaded it. I will install and play when I can. Just another bug fix release right? Anyway, it will be interesting where the bugs are this time...

URL: http://forum.audiogames.net/viewtopic.php?pid=188934#p188934




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Re: Shades of Doom Version 2.0 Public Beta Released

2014-08-05 Thread AudioGames . net Forum — New releases room : welshweyr via Audiogames-reflector


  


Re: Shades of Doom Version 2.0 Public Beta Released

So is this still in beta testing or is the release now stable?

URL: http://forum.audiogames.net/viewtopic.php?pid=183641#p183641




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Re: Shades of Doom Version 2.0 Public Beta Released

2014-08-05 Thread AudioGames . net Forum — New releases room : Phil via Audiogames-reflector


  


Re: Shades of Doom Version 2.0 Public Beta Released

David wrote that for most of August he is gone fishing.He may be working on the level changing bug but probably will not update the beta until he is back from his Summer vacation and is home.He also wrote that the Time of Conflict on-line game surver crashed and will have to wait until he is home to get fixed.

URL: http://forum.audiogames.net/viewtopic.php?pid=183684#p183684




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Re: Shades of Doom Version 2.0 Public Beta Released

2014-08-05 Thread AudioGames . net Forum — New releases room : kamochek via Audiogames-reflector


  


Re: Shades of Doom Version 2.0 Public Beta Released

hi.just questions:david i blind?if yes, how can he fish?and now on-topic.phil: your sarah update is close to finish and relese or still far from it?kamchek.

URL: http://forum.audiogames.net/viewtopic.php?pid=183690#p183690




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Re: Shades of Doom Version 2.0 Public Beta Released

2014-08-05 Thread AudioGames . net Forum — New releases room : Phil via Audiogames-reflector


  


Re: Shades of Doom Version 2.0 Public Beta Released

Yes David is blind and blind folks can fish.I have done it myself. You can feel the fish biting the bate by the slight pulls on the rod. When this happens you pull the rod up strongly to set the hook, and then reel in the fish.I am planning the london level for the Sarah game but need Davids help to move the castle ground floor to another level if possible.I am not sure how much time that would take.David just posted this message:I think I found the problem. My worry is that it may be more than one issue. Could you please send me your error.log file found in the SOD data folder so that I can check if you have the error I have fixed. Regards,David GreenwoodGMA Gamesdavidgreenw...@rogers.comhttp://www.GMAGames.com

URL: http://forum.audiogames.net/viewtopic.php?pid=183712#p183712




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Re: Shades of Doom Version 2.0 Public Beta Released

2014-08-05 Thread AudioGames . net Forum — New releases room : welshweyr via Audiogames-reflector


  


Re: Shades of Doom Version 2.0 Public Beta Released

I am blind and have also been fishing successfully a number of times.

URL: http://forum.audiogames.net/viewtopic.php?pid=183715#p183715




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Re: Shades of Doom Version 2.0 Public Beta Released

2014-08-05 Thread AudioGames . net Forum — New releases room : kamochek via Audiogames-reflector


  


Re: Shades of Doom Version 2.0 Public Beta Released

hi.i dont have this error, and dont have any error with this game.

URL: http://forum.audiogames.net/viewtopic.php?pid=183723#p183723




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Re: Shades of Doom Version 2.0 Public Beta Released

2014-08-05 Thread AudioGames . net Forum — New releases room : SLJ via Audiogames-reflector


  


Re: Shades of Doom Version 2.0 Public Beta Released

Fishing is very nice and relaxing. But, fishing for at leased one month? [[wow]]!  I have also successfully gone fishing a number of times.

URL: http://forum.audiogames.net/viewtopic.php?pid=183763#p183763




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Re: Shades of Doom Version 2.0 Public Beta Released

2014-08-05 Thread AudioGames . net Forum — New releases room : Phil via Audiogames-reflector


  


Re: Shades of Doom Version 2.0 Public Beta Released

Actually the term gone fishing really means away on vacation in the US about 100 years ago.If anyone gets a crash with the Shades of Doom beta they should always send David the error.log file.It is actually a text file and if you want to read it you can change the .log word to .txt and then read it.

URL: http://forum.audiogames.net/viewtopic.php?pid=183786#p183786




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Re: Shades of Doom Version 2.0 Public Beta Released

2014-07-26 Thread AudioGames . net Forum — New releases room : audioracer via Audiogames-reflector


  


Re: Shades of Doom Version 2.0 Public Beta Released

I never thaught that there would be support for SAPI and Screenreaders in this game. Grate Idea. So if you dont like the EVA Voices, just use your screenreader or Sapi. I find when using NVDA and Elliquence or ESpeak, the game is very snappy fast. Now that David has implemented SAPI and Screenreader support, maybe a level editor where we can create our own maps, monsters, weapons, story campaines, custom players to fit a campaines, etc. Who knows. But I feel like the SAPI and Screenreader support just opened alot of doors here.Ill have to post to the email list about this.

URL: http://forum.audiogames.net/viewtopic.php?pid=182233#p182233




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Re: Shades of Doom Version 2.0 Public Beta Released

2014-07-26 Thread AudioGames . net Forum — New releases room : Phil via Audiogames-reflector


  


Re: Shades of Doom Version 2.0 Public Beta Released

Audioracer,By changing the english.txt file you can modify the monsters names to:nblob.wavGiant octopusnmonster1.wavwerewolfnmonster2.wavzombienmonster3.wavBansheenmonster4.wavPoltergeist nmonster5.wavGhoul NMONSTER6.WAVVampirenrat.wavWomp Ratnrobot.wavMegatronntemper.wavSpace Warp Tornadonturret.wavSentinel Robot

URL: http://forum.audiogames.net/viewtopic.php?pid=182243#p182243




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Re: Shades of Doom Version 2.0 Public Beta Released

2014-07-23 Thread AudioGames . net Forum — New releases room : Phil via Audiogames-reflector


  


Re: Shades of Doom Version 2.0 Public Beta Released

Hi Folks,In the most recent beta version, 20018, the SAPI default volume is very low.Until David gets the next version out, the easiest fix is to hit enter until you hear the warning alarm in the passage, Press F12, and then up arrow several times to increase the volume, then press Enter. You could also copy sodDefault.ini from the installation folder to sod.ini in your data folder.Regards,David Greenwooddavidgreenw...@gmagames.comhttp://www.GMAGames.com

URL: http://forum.audiogames.net/viewtopic.php?pid=181747#p181747




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Re: Shades of Doom Version 2.0 Public Beta Released

2014-07-23 Thread AudioGames . net Forum — New releases room : Phil via Audiogames-reflector


  


Re: Shades of Doom Version 2.0 Public Beta Released

From David July 23:Hi all,Shades of Doom 2.0.19 is ready to download. It has most of the things mentioned on this list fixed.http://www.GMAGames.com/sod20019.exe Regards,David Greenwooddavidgreenw...@gmagames.comhttp://www.GMAGames.com

URL: http://forum.audiogames.net/viewtopic.php?pid=181791#p181791




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Re: Shades of Doom Version 2.0 Public Beta Released

2014-07-22 Thread AudioGames . net Forum — New releases room : Sebby via Audiogames-reflector


  


Re: Shades of Doom Version 2.0 Public Beta Released

I love the way it pans slightly as you fall dead. That always impressed me since it was originally released, as an alpha, but its now fairly convincing.

URL: http://forum.audiogames.net/viewtopic.php?pid=181625#p181625




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Re: Shades of Doom Version 2.0 Public Beta Released

2014-07-22 Thread AudioGames . net Forum — New releases room : Phil via Audiogames-reflector


  


Re: Shades of Doom Version 2.0 Public Beta Released

Sebby,I didnt detect any panning when you die.I thought there should be more than a guy screaming so I added a bit of equipment crashing.Sometimes David likes what I suggest and sometimes he doesnt.David did write that the method of using less computer cycles is causing some fast moving sounds to stutter so he is adjusting it for the next release.

URL: http://forum.audiogames.net/viewtopic.php?pid=181655#p181655




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Re: Shades of Doom Version 2.0 Public Beta Released

2014-07-22 Thread AudioGames . net Forum — New releases room : Sebby via Audiogames-reflector


  


Re: Shades of Doom Version 2.0 Public Beta Released

Bleh, maybe thats it. Sorry to hear that. But, Im sure it was once the case. Try dying while an armed mine is nearby; you should get the mine armed sound panning. Or you did--Ill try and recreate it.

URL: http://forum.audiogames.net/viewtopic.php?pid=181683#p181683




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Re: Shades of Doom Version 2.0 Public Beta Released

2014-07-21 Thread AudioGames . net Forum — New releases room : Phil via Audiogames-reflector


  


Re: Shades of Doom Version 2.0 Public Beta Released

Hi Folks,David Greenwood just posted this on July 21, 2014:Hi all,Another release of Shades of Doom:http://www.GMAGames.com/sod20018.exeMajor changes include:- saved files from any previous 2.0 version should work now.-SOD now uses less computer cycles.- If you save in options, it now saves your Sapi settings that were made with F10, F11, and F12.- Menus speech is interrupted in MS Sapi as you move through the list.- Some speech files were trimmed of excess silence.-Attempt to make the monsters directional sound when very close to you even more accurate. Youll need to be the judge. Hopefully this doesnt effect the volume appreciably.   Regards,David Greenwooddavidgreenw...@gmagames.comhttp://www.GMAGames.com

URL: http://forum.audiogames.net/viewtopic.php?pid=181570#p181570




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Re: Shades of Doom Version 2.0 Public Beta Released

2014-07-19 Thread AudioGames . net Forum — New releases room : Sebby via Audiogames-reflector


  


Re: Shades of Doom Version 2.0 Public Beta Released

Mmm, its been three days now, and the link for the newest version is still not on the main page. Check.

URL: http://forum.audiogames.net/viewtopic.php?pid=181223#p181223




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Re: Shades of Doom Version 2.0 Public Beta Released

2014-07-17 Thread AudioGames . net Forum — New releases room : Phil via Audiogames-reflector


  


Re: Shades of Doom Version 2.0 Public Beta Released

patjk,Probably, as I think hundreds of people are downloading and trying it out.Just remember that your old saved games will not work, and your english.txt file will be overwritten as David added some new words at the end.

URL: http://forum.audiogames.net/viewtopic.php?pid=180950#p180950




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Re: Shades of Doom Version 2.0 Public Beta Released

2014-07-17 Thread AudioGames . net Forum — New releases room : patjk via Audiogames-reflector


  


Re: Shades of Doom Version 2.0 Public Beta Released

Hi Phil,Not sure if you did the design of the eva voice, but theres a bit of silence in the file that says the room terminates abruptly, as well as the menu files with built in speech. I emailed David about the first one, but figured Id post the rest here.

URL: http://forum.audiogames.net/viewtopic.php?pid=181009#p181009




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Re: Shades of Doom Version 2.0 Public Beta Released

2014-07-17 Thread AudioGames . net Forum — New releases room : Phil via Audiogames-reflector


  


Re: Shades of Doom Version 2.0 Public Beta Released

patjk,No, I didnt do the new EVA voice.You should write David directly with those kinds of corrections.

URL: http://forum.audiogames.net/viewtopic.php?pid=181060#p181060




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Re: Shades of Doom Version 2.0 Public Beta Released

2014-07-17 Thread AudioGames . net Forum — New releases room : patjk via Audiogames-reflector


  


Re: Shades of Doom Version 2.0 Public Beta Released

I just did. Nice job on the intro. I think it goes along with the story well, and the voice acting in the transmission is awesome.

URL: http://forum.audiogames.net/viewtopic.php?pid=181065#p181065




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Re: Shades of Doom Version 2.0 Public Beta Released

2014-07-17 Thread AudioGames . net Forum — New releases room : BryanP via Audiogames-reflector


  


Re: Shades of Doom Version 2.0 Public Beta Released

Im noticing a possible bug in the first level where sometimes a couple data wafers dont show up. Ill kill every enemy I comeacross (which is pretty much standard practice with me anyway), and collect every objectI find. Yet at the end of that level Ill sometimes check the wafer count anditll still show up with oneor two wafers as not found, and this after I backtrack through the level. So far this is th only level Ive had this happen on. Other than that the game seems to work just fine, particularly now that the ending is back where it belongs.

URL: http://forum.audiogames.net/viewtopic.php?pid=181084#p181084




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Re: Shades of Doom Version 2.0 Public Beta Released

2014-07-16 Thread AudioGames . net Forum — New releases room : Phil via Audiogames-reflector


  


Re: Shades of Doom Version 2.0 Public Beta Released

From David, July 16:Hi all,Yet another release:http://www.GMAGames.com/sod20016.exe The changes and bug fixes are:- The game now completes correctly. For sure this time.- The special teleporter on Level 8 works properly.- The clearer EVA voices are in place.- Control interrupts all three speech types.- When MS Sapi is in use, you can use F10, F11, and F12 to adjust sapi voice, rate, and volume respectively.- New intro by Phil Vlasak.- a dozen or so new and improved sounds.- several small bug fixes.As with all upgrades, whether they be betas or fully tested versions, backup your Shades of Doom 2.0 data folder. Note that Keystrokes.ini is overwritten in your SOD data folder. English.txt, found under Shades of Doom 2.0 in the Program Files folder is also overwritten. If you make changes to this file, you should always keep 
 a backup since it will be clobbered in every new release. If no major problems are reported, Ill put this version up on the web site tomorrow or the next day. Regards,David Greenwooddavidgreenw...@gmagames.comhttp://www.GMAGames.com

URL: http://forum.audiogames.net/viewtopic.php?pid=180884#p180884




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Re: Shades of Doom Version 2.0 Public Beta Released

2014-07-16 Thread AudioGames . net Forum — New releases room : patjk via Audiogames-reflector


  


Re: Shades of Doom Version 2.0 Public Beta Released

Hi Phil,Im getting about 60 kb per second when downloading this. Am able to download from other sites at about 1.3 megabytes per second. Is the server just being slammed?

URL: http://forum.audiogames.net/viewtopic.php?pid=180923#p180923




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Re: Shades of Doom Version 2.0 Public Beta Released

2014-07-12 Thread AudioGames . net Forum — New releases room : camlorn via Audiogames-reflector


  


Re: Shades of Doom Version 2.0 Public Beta Released

A few things:I notice no difference with the sound as compared to the old version; whatever was changed in terms of sounding 3D is something I cant notice. I cant quote the specific equations off the top of my head, but the entire panning algorithm in both versions feels odd for lack of a better word. I cant aim manually with it and I used to be pretty good at Swamp. Perhaps the weapons are too unforgiving or something; nevertheless.I also dislike the new voice greatly. Bring the old one back-it fit the atmosphere much, much better.And one thing that Shades of Doom needs is navigational info. Carpet some of the hallways for example. Name some of the rooms (office b5, maintenance corridor), maybe even add text descriptions. The environment is empty. Completely empty. Im in a military base, not an oddly square cave system with random fans and coffee machines (
 ;you are in a maze of twisty little passages, all alike comes to mind and is really quite accurate). I should not need the visited keystroke to navigate a military base-there should be enough variety that I can remember Ive already been to the missile silo on this level, and [[wow]] I just hit the main corridor again-look at the carpet-or the atrium-say hello to the fountain. Maybe Im too critical, but this is my first thought related to content rather than interface when playing Shades of Doom.

URL: http://forum.audiogames.net/viewtopic.php?pid=180481#p180481




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Re: Shades of Doom Version 2.0 Public Beta Released

2014-07-11 Thread AudioGames . net Forum — New releases room : Phil via Audiogames-reflector


  


Re: Shades of Doom Version 2.0 Public Beta Released

Try to follow these instructions:To turn on your SAPI or Screen Reader voice,Play the game and after David says hit f1 for help,do that.Note the default built in voice will be used until you change it.After hitting f1 use up arro to get to optionsThen right arrow to open them,then up arrow two times to get to speech setting.To change it use the space barWhen you have the correct setting hit down arrow to save settings and hit enter.If your computer doesnt allow changing files in c:\program files\Shades of Doom 2.0, the default location,You need to uninstall the game and install it in a safe location,I would try,c:\users\kamochek\downloadsor c:\users\kamocheck\gamesIf the folder doesnt exist, you need to create it.

URL: http://forum.audiogames.net/viewtopic.php?pid=180342#p180342




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Re: Shades of Doom Version 2.0 Public Beta Released

2014-07-11 Thread AudioGames . net Forum — New releases room : kamochek via Audiogames-reflector


  


Re: Shades of Doom Version 2.0 Public Beta Released

hi.thanks, now it is working.kamochek.

URL: http://forum.audiogames.net/viewtopic.php?pid=180348#p180348




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Re: Shades of Doom Version 2.0 Public Beta Released

2014-07-11 Thread AudioGames . net Forum — New releases room : cw via Audiogames-reflector


  


Re: Shades of Doom Version 2.0 Public Beta Released

I sent off and got my key replacements for all the games I have. Now to see about getting that update. Is there anything I need to know before attempting to buy 2.0 of SOD? Sence it is in beta, do I have to type anything different into one of the fields? Oh us if david is reading this topic, I want to thank him for the replacements.

URL: http://forum.audiogames.net/viewtopic.php?pid=180397#p180397




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Re: Shades of Doom Version 2.0 Public Beta Released

2014-07-11 Thread AudioGames . net Forum — New releases room : Phil via Audiogames-reflector


  


Re: Shades of Doom Version 2.0 Public Beta Released

Hi,Level 10 appears to worked as intended in the development engine, but not in the game play engine. The helicopter never arrives. Im still looking into this.Regards,David Greenwooddavidgreenw...@gmagames.comhttp://www.GMAGames.com

URL: http://forum.audiogames.net/viewtopic.php?pid=180403#p180403




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Re: Shades of Doom Version 2.0 Public Beta Released

2014-07-11 Thread AudioGames . net Forum — New releases room : kamochek via Audiogames-reflector


  


Re: Shades of Doom Version 2.0 Public Beta Released

hi.[[wow]], now he changed the sound to helicopter?i have a russian mod, which insted of:come to me, help me!steps, doors opening, doors closing,tired self in?good work! im sure youve get a meddal for this.insted of that, the russian mod is:who understand, understanding.ok, here it is:возвращаемся на базу!шаги, дверь открываеця, дверь закрываеця.обстановка в норме.спасибо, вы отлично справились.and did david changed the also the ending speach of these 2 men?kamochek.

URL: http://forum.audiogames.net/viewtopic.php?pid=180408#p180408




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Re: Shades of Doom Version 2.0 Public Beta Released

2014-07-10 Thread AudioGames . net Forum — New releases room : SLJ via Audiogames-reflector


  


Re: Shades of Doom Version 2.0 Public Beta Released

Hi.Nice update.Regarding to speech interrupt, commands to review the last text would be very useful.

URL: http://forum.audiogames.net/viewtopic.php?pid=180223#p180223




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Re: Shades of Doom Version 2.0 Public Beta Released

2014-07-10 Thread AudioGames . net Forum — New releases room : Phil via Audiogames-reflector


  


Re: Shades of Doom Version 2.0 Public Beta Released

For those who want to use the SAPI voice in Shades of Doo, you need to pick the voice volume and pitch in your Windows control panel.It is under Text to Speech.I adjusted my pitch from 50 percent to 75 percent which sounds better in the game.In Vista there is an apply button to hit first before leaving the TTS feature.

URL: http://forum.audiogames.net/viewtopic.php?pid=180254#p180254




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Re: Shades of Doom Version 2.0 Public Beta Released

2014-07-10 Thread AudioGames . net Forum — New releases room : Phil via Audiogames-reflector


  


Re: Shades of Doom Version 2.0 Public Beta Released

For those who want to use your SAPI voices in Shades of Doom, you need to pick the voice, volume and pitch in your Windows control panel.It is under Text to Speech.I adjusted my pitch from 50 percent to 75 percent which sounds better in the game.In Windows Vista, there is an apply button to hit first before leaving the TTS feature.

URL: http://forum.audiogames.net/viewtopic.php?pid=180254#p180254




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Re: Shades of Doom Version 2.0 Public Beta Released

2014-07-10 Thread AudioGames . net Forum — New releases room : kamochek via Audiogames-reflector


  


Re: Shades of Doom Version 2.0 Public Beta Released

hi phil.why dont you release a beta of sarah 1.2, and then continu to write these new levels, and then give us the full version?kamochek.

URL: http://forum.audiogames.net/viewtopic.php?pid=180257#p180257




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Re: Shades of Doom Version 2.0 Public Beta Released

2014-07-10 Thread AudioGames . net Forum — New releases room : cw via Audiogames-reflector


  


Re: Shades of Doom Version 2.0 Public Beta Released

And get the same reactions that this topic got? Im betting hes might be thinking yeh right. LOL. Anyway, Im thinking about getting the update to try to be where I can help test this beta. I sent david a message on the contact forem to see if I cant get the games I have under the account that I set up the other day. Then, we shall see what we shall see. Im going to need a key replacement when ever I get my new computer bought paid for and on my desk. LOL. I think I forgot to ask him to put vipmud into my account. Oops.

URL: http://forum.audiogames.net/viewtopic.php?pid=180263#p180263




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Re: Shades of Doom Version 2.0 Public Beta Released

2014-07-10 Thread AudioGames . net Forum — New releases room : Phil via Audiogames-reflector


  


Re: Shades of Doom Version 2.0 Public Beta Released

Kamochek,Yeah, I think Ill wait until the dust settles and the bugs are good and squashed.Since it is now part of the GMA game engine, I might put the same SAPI and Screen reader support into my Sarah game if it isnt too dificult.I know I already put in SAPI support with the v key but it only works for the tarot card game.I like the idea of the English file that holds the text that can be changed like changing feet to meters.

URL: http://forum.audiogames.net/viewtopic.php?pid=180269#p180269




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Re: Shades of Doom Version 2.0 Public Beta Released

2014-07-10 Thread AudioGames . net Forum — New releases room : kamochek via Audiogames-reflector


  


Re: Shades of Doom Version 2.0 Public Beta Released

hi.and this can be the first game, i mean shades of doom, translated to hebrew.by me.kamochek.

URL: http://forum.audiogames.net/viewtopic.php?pid=180271#p180271




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Re: Shades of Doom Version 2.0 Public Beta Released

2014-07-10 Thread AudioGames . net Forum — New releases room : patjk via Audiogames-reflector


  


Re: Shades of Doom Version 2.0 Public Beta Released

Hi,I like sapi support, however, is it possible that you could have interruptions when arrowing through menus, but not when walking, or is this not doable?

URL: http://forum.audiogames.net/viewtopic.php?pid=180274#p180274




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Re: Shades of Doom Version 2.0 Public Beta Released

2014-07-10 Thread AudioGames . net Forum — New releases room : patjk via Audiogames-reflector


  


Re: Shades of Doom Version 2.0 Public Beta Released

Also, theres a couple of misspellings that I could see from the sapi voice I used. Arrow isnt said correctly, and I dont think there is a space between control and f1 so it says controlf1

URL: http://forum.audiogames.net/viewtopic.php?pid=180278#p180278




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Re: Shades of Doom Version 2.0 Public Beta Released

2014-07-10 Thread AudioGames . net Forum — New releases room : Phil via Audiogames-reflector


  


Re: Shades of Doom Version 2.0 Public Beta Released

Patjk,Yes in the english.txt file that contains all the words in the game for SAPI and screen reader support it says:controlf1instead of control f1I opened that file into a word processer and changed it and now it is correct.Of course if the file is in c:\program files\sod2\english.txtyour computer will try to stopyou from changing it. I also changed mutant human to zombie.I couldnt find any miss-spelled arrows.

URL: http://forum.audiogames.net/viewtopic.php?pid=180306#p180306




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Re: Shades of Doom Version 2.0 Public Beta Released

2014-07-10 Thread AudioGames . net Forum — New releases room : patjk via Audiogames-reflector


  


Re: Shades of Doom Version 2.0 Public Beta Released

Must be Ivona Sallis issue then. Thanks for the info about the file, that helps. If you can have sapi interrupt in menus, its be great.Patrick

URL: http://forum.audiogames.net/viewtopic.php?pid=180309#p180309




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Re: Shades of Doom Version 2.0 Public Beta Released

2014-07-10 Thread AudioGames . net Forum — New releases room : kamochek via Audiogames-reflector


  


Re: Shades of Doom Version 2.0 Public Beta Released

hi.i pressing f1, going to the options menu, changing to screen reader, but nothing hapening.it still self voicing.why?kamochek.

URL: http://forum.audiogames.net/viewtopic.php?pid=180317#p180317




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Re: Shades of Doom Version 2.0 Public Beta Released

2014-07-10 Thread AudioGames . net Forum — New releases room : kamochek via Audiogames-reflector


  


Re: Shades of Doom Version 2.0 Public Beta Released

ah.when i installing that, i geting the following message:[Window Title]RegSvr32[Content]DllRegisterServer in ScreenReaderAPI.dll succeeded.[OK]it is good or bad?or it is only for windows 7, 32bit?i have 64bit.kamochek.

URL: http://forum.audiogames.net/viewtopic.php?pid=180319#p180319




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Re: Shades of Doom Version 2.0 Public Beta Released

2014-07-09 Thread AudioGames . net Forum — New releases room : Phil via Audiogames-reflector


  


Re: Shades of Doom Version 2.0 Public Beta Released

From David on 7 July:Hi all,Fixed many of the problems mentioned such as the toilet that doesnt give up its ammo, or even give up its blob, the problem with the crate and several other things. They were all related.A few people asked to have the monster sounds in the sound help, but this does not seem to be necessary since all you need to do is press Control-M when you encounter a monster and its name is given.From 8 July:What would people think if instead of having a built-in voice, we use your choice of MS Sapi or your screen reader. In this way I can be sure of having a consistent, easily understood voice, since you have selected it yourself. Also, I can expand Shades of Doom and not worry about matching voice tamber, pitch, and volume. Voice actors have been suggested, but sometimes you lose track of them, or they might not be interested in continuing when you make changes at a later date. There is another reason. I
  need the speech to be flexible. For example, to be able to say someones name, and to eventually translate all the speech to other languages.There is another issue. What about keyinterrupt? When Jaws, and maybe other screen readers are speaking, you press any key and it interrupts the current speech. You can miss important information that way, and you may not even know that you do. This does not happen with MS Sapi.

URL: http://forum.audiogames.net/viewtopic.php?pid=180173#p180173




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Re: Shades of Doom Version 2.0 Public Beta Released

2014-07-09 Thread AudioGames . net Forum — New releases room : burak via Audiogames-reflector


  


Re: Shades of Doom Version 2.0 Public Beta Released

Hi, the screen reader choice is good. A way to avoid speech interrupting would be to put our screen readers to sleep.

URL: http://forum.audiogames.net/viewtopic.php?pid=180174#p180174




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Re: Shades of Doom Version 2.0 Public Beta Released

2014-07-09 Thread AudioGames . net Forum — New releases room : Phil via Audiogames-reflector


  


Re: Shades of Doom Version 2.0 Public Beta Released

From David,Hi all,Sod version 2.0.15 is ready for download, but before I put it on the website, I thought it might be good for a few experienced players to give it a try. Lots of suggestions were included, and it can be played using the built-in voice, your screen reader, or MS Sapi.From Phil:To turn on your SAPI or Screen Reader voice,Play the game and after David says hit f1 for help,do that.Note the default built in voice will be used until you change it.After hitting f1 use up arro to get to optionsThen right arrow to open them,then up arrow two times to get to speech setting.To change it use the space barWhen you have the correct setting hit down arrow to save settings and hit enter.http://www.GMAGames.com/sod20015.exeAs with all betas, backup any SOD data you do not want to lose. For example, the folder:c:\users\&
 lt;your name\documents\Shades of Doom 2.0should be backed up. This name varies depending on the version of Windows. Other possibilities could be:c:\users\your name\my documents\Shades of Doom 2.0orc:\documents and settings\your name\my documents\Shades of Doom 2.0In the program folder there is a file called English.txt. For those who might be interested in translating the speech text to another language, you may be interested in this file. Of course you will need to set Speech in the options menu to MS Sapi or screen reader to take advantage of any changes. Regards,David Greenwooddavidgreenw...@gmagames.comhttp://www.GMAGames.com

URL: http://forum.audiogames.net/viewtopic.php?pid=180209#p180209




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Re: Shades of Doom Version 2.0 Public Beta Released

2014-07-04 Thread AudioGames . net Forum — New releases room : arjan via Audiogames-reflector


  


Re: Shades of Doom Version 2.0 Public Beta Released

Interesting, I always expected Tank Commander to be the next multiplayer game if any such game were to be developed. Making Shades multiplayer doesnt seem to fit with the nature of the game as well, although it looks like itll be an entirely different game. And I will admit that these feelings are entirely personal, I definitely would very much consider paying for a multi-player version.I think the disappointment is justified but that now we should just all move on. Besides, Robjoy explained it better than I probably ever could, also fair points about VB6 and such being highly out of date. So we probably should stop repeating ourselves and wait until someone can bring something new to the table.

URL: http://forum.audiogames.net/viewtopic.php?pid=179434#p179434




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Re: Shades of Doom Version 2.0 Public Beta Released

2014-07-04 Thread AudioGames . net Forum — New releases room : welshweyr via Audiogames-reflector


  


Re: Shades of Doom Version 2.0 Public Beta Released

I agree that Tank Commander would work far better online than SOD. Then again, I rarely enjoy competative online games since I have very little time to play them and usually get owned by people who do nothing else but get extremely good and then dont stop telling you how much you suck.On another point, is it worth paying for the current version of the game or waiting until the beta is completely worked? Im not getting errors so far in the version Ive downloaded but Id rather have the most up-to-date and best-worked code.

URL: http://forum.audiogames.net/viewtopic.php?pid=179438#p179438




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Re: Shades of Doom Version 2.0 Public Beta Released

2014-07-04 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: Shades of Doom Version 2.0 Public Beta Released

Interesting about the multiplayer. I confess multiplayer is less my thing sinse I tend to prefer exploring and single player plot than competing against others, for all Id probably give it a try, btw, this is why i liked swamp sinse it was possible to effectively play as a single player game. I actually also agree with Arjan that Gma tank commander would probably work more effectively in terms of setting as a multiplayer game, sinse I did always like the impression of being one lone surviver stuck in a very dark and hostile place shades gave, which would not be the same in a frantic, multiplayer melee, then again i freely admit Im more a single player sort of bod anyway.The major things i was hoping for in the update were more plot sequences and objects to play with, sinse some of those levels are pretty empty (especially compared to Sarah), and more variety in enemies, sinse I always found myself getting a bit tir
 ed of seeing the same mutants and cyborgs again by level 5 or 6 so, extra background ambience and a bit of variety in setting wouldve been nice too. Actual extra levels, or some sort of map designer might have been fun, though I was not entirely holding out for this. Regarding buying the upgrade, as I said though i do feel disappointed Im personally happy to support Gma to the tune of 5 usd, especially because more is obviously on the way, and I look forward to hearing the new sounds. I would also be a little concerned that if too many people didnt show an interest in the upgrade we may not see more work on Shades in the future.That being said I may contact David once I have bought he upgrade and express some of these concerns.However, as Arjan said perhaps its now time to move on.

URL: http://forum.audiogames.net/viewtopic.php?pid=179452#p179452




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Re: Shades of Doom Version 2.0 Public Beta Released

2014-07-04 Thread AudioGames . net Forum — New releases room : keba via Audiogames-reflector


  


Re: Shades of Doom Version 2.0 Public Beta Released

hi guys. just thought id thorw in some stuff here.firstly, not being funny here, but if you dont want to buy the upgrade, .. then dont? stop having a go at somebody for doing work, and then selling that work. if you already have version 1.2, or what ever, and are happy with that, then thats fine. i how ever, did buy the game. no, not an upgrade, as i never even had version 1.2. lol. so i spent the 20 US dollars to grab it while i could, in stead of buying it at a higher price. i take every chance i can to get games on cheap. wether that be 5 bucks for an upgrade, or 20 bucks for a full purchase. so from the point of view of the people who have version 1.2 and dont like the fact that this new / remade version, costs money, i can see where you are coming from. but think about it in these terms. what about the hundreds of people, who were perhaps young children at the time version 1.2 came out, and yes, its really been that long, might now bu
 y version 2 outright if they never had version 1.2. so from that point of view, this move makes sense, as there is potentially a hole new gaming generation out there, that have never had shades of doom, and want it, specially for newer operating systems.now, on with a couple things beta wise.firstly, ive only played levels 1, and part of level 2 in this new version. how ever, i noticed that there is a problem when going in the elevator, from level 1 to 2. the game freezes up, for quite a while, before unlocking and dropping you suddenly on level 2. and by quite a while, i mean around 20 seconds. now, if i were on a slower computer, this might be expected. however, i am not. i am on a core i7 quad core running at 2.4 ghz, with turbo up to 3.4, and 8 gb of ram. so i dont see why this is happening. but it bares looking into.it appears to go into a not responding state while its locked up, then resumes normal functionality once it sorts itself out.sounds:i must agree with several people here. i really dont like the new EVA voice. its to put it bluntly, horrible. please, david, go to a better voice.as is the menu voice. speaking from the experience of knowing a couple people with hearing problems, the new voices are horrible, and hard to hear. even for me, at nearly perfect hearing levels still.I also, noticed the monster sounds are kinda quiet, and there seems to be very little difference in volume, from being 50 feet away, and 0 feet away. its hard to tell if the monster is a long way away from me, or about to beat my brains in.as is the sounds for objects to pick up. they also seem to be a bit hard to tell distance with.music:now this is where its lagging. yeah, it brings back memories of version 1.2, but really, we need newer music, at better quality, and a totally different sound. we need music that gets your blood pumping, and ready to take on the world. 
 not this boring kind of droning sound. this is one area we could see a lot of improvement. either some kind of trance like, electronic like music, or some rock of some type.looking forward to see what else comes to this new version. hopefully, we havent seen everything yet.dallas

URL: http://forum.audiogames.net/viewtopic.php?pid=179453#p179453




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Re: Shades of Doom Version 2.0 Public Beta Released

2014-07-04 Thread AudioGames . net Forum — New releases room : welshweyr via Audiogames-reflector


  


Re: Shades of Doom Version 2.0 Public Beta Released

I think Id have liked maybe another level or 2, or a reworking of the existing ones, because some of the maps are really familiar. There are certain monsters in certain places which it all came flooding back to fight in a certain way. I suppose there are no new monsters after the temporal disturbance so all you get for the last half of the game is just bigger guns facing you. Maybe a new monster later on would be good but I think that the ranged abilities of the monsters at that stage are enough of a challenge for me.I wholeheartedly agree that it would be good to be able to interact with the environment a bit more though. So few of the pieces of ambient equipment do anything and that seems a shame.

URL: http://forum.audiogames.net/viewtopic.php?pid=179461#p179461




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Re: Shades of Doom Version 2.0 Public Beta Released

2014-07-04 Thread AudioGames . net Forum — New releases room : BryanP via Audiogames-reflector


  


Re: Shades of Doom Version 2.0 Public Beta Released

We can hope for plot development in a future version of SOD or, failing that, a outright sequel. I have a lot of respect for SOD since it was one of the very first audio games I ever played and, back in 2004 whenI bought my copy of version 1.0, it was probably one of the most sophisticated titles we had.

URL: http://forum.audiogames.net/viewtopic.php?pid=179467#p179467




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Re: Shades of Doom Version 2.0 Public Beta Released

2014-07-04 Thread AudioGames . net Forum — New releases room : arjan via Audiogames-reflector


  


Re: Shades of Doom Version 2.0 Public Beta Released

I have to disagree on the music. While the music could definitely see some improvement I definitely would not want to see rock/electronic because it doesnt fit with the atmosphere. Being alone in a lab full of potentially dangerous things requires more of a drone sound, which is kind of what we have now although the quality is a little disappointing. So something similar but better would is something Id prefer to see. Besides, in real life if youre alone and have no idea what youre facing you probably want something that enables you to hear any unusual activity rather than loud music that allows you to be attacked without even hearing it..

URL: http://forum.audiogames.net/viewtopic.php?pid=179472#p179472




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Re: Shades of Doom Version 2.0 Public Beta Released

2014-07-04 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: Shades of Doom Version 2.0 Public Beta Released

@Bryan, I agree on that, it was shades of doom that actually convinced me audiogames were worth playing and not just something simple made for the poor denuded blindies. As to new versions and money Keba, I for one never said the new version shouldnt happen and david shouldnt charge, only that I was disappointed with the lack of upgrades as compared to 1.2. If youve not played the previous version, that doesnt change the fact that shades is itself a completely awsome game, a fact that nothing can change. Its an absolute classic everyone whos a fan of audiogames should play at some point, indeed its Shades very cult status that is likely the reason for the negativity and the hopes for more of it from gamers who already know the original game backwards.@Welshweyer, in terms of monsters, I wouldnt disagree that the current challenge of the game isnt fine, however I do think a great
 er variety in monsters would break things up a little more. For example, instead of gun wielding mutants as the primary ranged attackers, how about acid spitting lizards? creatures firing poinoned spines? How about a giant scorpian style enemy with weak armour but a medium ranged sting attack. How about some creatures with attacks to slow or effect the player, like say a  mutant plant with grasping tendrils that held the player still while other nasties homed in? How about some floor hazards like pools of acid or molten metal that damaged the player, or some slippery floor tiles that altered the players movement speed.All of these would be possible judging by what weve seen in Sarah, and would create more variety and tactics required in the game by changing the situation, also meaning that the player was more frequently presented with new enemies rather than the same old ones, albeit in more challenging positio
 ns. @keba, regarding the music, while I agree some more music might have been nice, especially different music for different stages of the game, at the same time I dont like the idea of high action, rock type stuff. Part of what always attracted me to shades was the horror atmosphere. The fact that the first few times you play the game you dont know when something nasty is going to creep up on you, emphasised by the gorey death sounds, and the survival horror theme of the game. While Id personally like more music, Id much prefer it to stay within this survival horror theme and not turn the game into a monster slaughter action fest, sinse after all we have other games for that. The original shades music was quite okay for this imho, however after a while it does become more monotonous than creepy.

URL: http://forum.audiogames.net/viewtopic.php?pid=179473#p179473




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Re: Shades of Doom Version 2.0 Public Beta Released

2014-07-04 Thread AudioGames . net Forum — New releases room : arjan via Audiogames-reflector


  


Re: Shades of Doom Version 2.0 Public Beta Released

I have to disagree on the music. While the music could definitely see some improvement I really would not want to see rock/electronic because it doesnt fit with the atmosphere. Being alone in a lab full of potentially dangerous things requires more of a drone sound, which is kind of what we have now although the quality is a little disappointing. So something similar but better is something Id prefer to see. Besides, in real life if youre alone and have no idea what youre facing you probably want something that enables you to hear any unusual activity rather than loud music that allows you to be attacked without even hearing it..

URL: http://forum.audiogames.net/viewtopic.php?pid=179472#p179472




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Re: Shades of Doom Version 2.0 Public Beta Released

2014-07-04 Thread AudioGames . net Forum — New releases room : dd via Audiogames-reflector


  


Re: Shades of Doom Version 2.0 Public Beta Released

okay so actually just tried this myself, just want to point out that the new sounds are as far as I can see all from locutuss first mod for SOD, which was actually pretty good imo

URL: http://forum.audiogames.net/viewtopic.php?pid=179513#p179513




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Re: Shades of Doom Version 2.0 Public Beta Released

2014-07-04 Thread AudioGames . net Forum — New releases room : Sebby via Audiogames-reflector


  


Re: Shades of Doom Version 2.0 Public Beta Released

I think that SOD is a very pure audio experience, in the sense that there is no ambiguous sound representation, and the game is designed as such for the player to be on fair terms throughout. In other words, SOD emphasises funness over reality. This I think is what people find so charming about it, and I agree.But how this would work in a multiplayer mode, I dont know. From Davids notes, it seems hes just as fastidious about that as his single-player mode, and notwithstanding any effect multiplayer would have on the general atmosphere of the game world (which, again, contributes substantially to its charm) it seems likely that the game would be very different to any of the existing FPSs we can play.Now I think about it, I probably havent thought this through very well, because my idea of multiplayer SOD was essentially that of turning everybody into silent walkers, but realising as I do now that this would actually make for a fairly dull and c
 hallenging experience, I can see how Davids ideas do make more sense. Although, if it were me, Id work on removing the limitation on eight players.

URL: http://forum.audiogames.net/viewtopic.php?pid=179532#p179532




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Re: Shades of Doom Version 2.0 Public Beta Released

2014-07-04 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: Shades of Doom Version 2.0 Public Beta Released

Yep, a swarm would be good. You sort of got the same effect with the mutant birds, however it was easy enough to pick those off with the automatic weapons, or even manually provided you could aim fast enough.

URL: http://forum.audiogames.net/viewtopic.php?pid=179568#p179568




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Re: Shades of Doom Version 2.0 Public Beta Released

2014-07-03 Thread AudioGames . net Forum — New releases room : assault_freak via Audiogames-reflector


  


Re: Shades of Doom Version 2.0 Public Beta Released

Well, the new version still isnt working. The game still says that a game DM file is corrupted.

URL: http://forum.audiogames.net/viewtopic.php?pid=179298#p179298




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Re: Shades of Doom Version 2.0 Public Beta Released

2014-07-03 Thread AudioGames . net Forum — New releases room : SLJ via Audiogames-reflector


  


Re: Shades of Doom Version 2.0 Public Beta Released

Hi.David could have done a simular thing than companies are doing in the mainstream market.Make a Shades of Doom: Remake, and sold it as a new game for a pretty cheep price. a remake is an old game which has been remade to work on newer systems. For exampel, many old clasics on the playstation 1 and 2 are being remade and soled on the playstation network for a cheep price, so people can play their old favorits again.If David has done the same thing, people wouldnt have been dissapointed at all. Calling a game version 2.0 usually make people to think new features, new levels, new enemies etc. But if a game is a remake, people new from the very beginning that the game is only remade to work on newer systems so people could continue to play their favorit game.Phil: I think most people agree here when i say it would be very much worth it if you charge money for the Sarah upgrade. Why? because there will be many, many new things. So if you take money for 
 all the hard work you have don, people will get a lot for their money. Just my opinion. 

URL: http://forum.audiogames.net/viewtopic.php?pid=179303#p179303




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Re: Shades of Doom Version 2.0 Public Beta Released

2014-07-03 Thread AudioGames . net Forum — New releases room : crashmaster via Audiogames-reflector


  


Re: Shades of Doom Version 2.0 Public Beta Released

Well I ordered the game.I am having issue with the paypal site thats being used.The first thing is I can not find a do not create an fricking account.there are 2 login and pay with paypal or use your card and create with paypal.This wouldnt be so bad, I use paypal to do some online tests but I have forgot all my user info.I have so many passwords and paypal is not often used.I have forgot my security questions answers or even remember writing them.and I am stuck in that reguard.I today ordered the game and then tested on a friends box.I am disappointed with the ending, you use the radio and there is no ending.For the price to upgrade I am still wanting to buy at this stage.That may or may not change as this new system goes on.There is only so much craziness I can take and I think I am just about out of patience.I can not see a button near the end of the page that says do not buy with an accou
 nt.I have managed to copy the order page that allows you to go to paypal though I need to enter my info for what I need to buy and the price into the right boxes and update before I do buy.If I can not find the buttons I am going to try to contact paypal support then get my paypal account reset or something then I will try to link something to it then I will try to order.Though Id like to find the do not pay with paypal button if I can.

URL: http://forum.audiogames.net/viewtopic.php?pid=179305#p179305




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Re: Shades of Doom Version 2.0 Public Beta Released

2014-07-03 Thread AudioGames . net Forum — New releases room : welshweyr via Audiogames-reflector


  


Re: Shades of Doom Version 2.0 Public Beta Released

Ive tried the demo now. I think most of the sounds are an improvement, although I dont think it has quite the same mysterious atmosphere as before. I wonder what the laser pistol will sound like since the bolt guns already sound like laser guns now. The monster sounds are interesting: they do sound more like mutants than zombies now, which is good but a little confusing. The monster sounds seemed quite quiet though, compared to the other sounds. Ive not checked the options menu though to see if I can reduce some sounds to balance them out for my personal preference.Ill definitely pay to upgrade. I dont actually think theres a problem with the price, or the fact that it is chargeable. In all fairness, we had no hints from GMA that there would be new content so its only our own expectations that are suffering. I will definitely agree that the programming changes are not to be disregarded and that the bug fixes are only to be applauded
 . Cost aside, TOC did perhaps give some false expectations of what SOD 2.0 would include and David does keep his cards close to his chest so nothing was done to disabuse the community.

URL: http://forum.audiogames.net/viewtopic.php?pid=179310#p179310




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Re: Shades of Doom Version 2.0 Public Beta Released

2014-07-03 Thread AudioGames . net Forum — New releases room : jaybird via Audiogames-reflector


  


Re: Shades of Doom Version 2.0 Public Beta Released

Entirely off-topic here, but the idea of security questions is to set up questions for which you will not forget the answers. If youve forgotten your security question answers, you probably didnt choose good security questions. Now I can see situations where you have to choose something like, What is the name of your favorite pet? and years down the road, you have to try to remember when you set up that question, so you can know how to answer. On the other hand, questions such as, What was the last name of your first grade teacher? dont suffer from this problem, as that answer will never change. Not withstanding some form of time travel, whoever was your first grade teacher was always, is now, and will forever be the correct person.

URL: http://forum.audiogames.net/viewtopic.php?pid=179322#p179322




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Re: Shades of Doom Version 2.0 Public Beta Released

2014-07-03 Thread AudioGames . net Forum — New releases room : BryanP via Audiogames-reflector


  


Re: Shades of Doom Version 2.0 Public Beta Released

Im still a bit unclear about how to actually get the upgrade price?

URL: http://forum.audiogames.net/viewtopic.php?pid=179339#p179339




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Re: Shades of Doom Version 2.0 Public Beta Released

2014-07-03 Thread AudioGames . net Forum — New releases room : cw via Audiogames-reflector


  


Re: Shades of Doom Version 2.0 Public Beta Released

LOL. it saids nothing about paid upgrades either. What I was trying to say was that david didnt have to do the update. Ok, he has to if he wishes to keep on making some money on it... LOL. Any I did some sourching on the forems. What I was trying to figure out is where the hipe came from. Clearly if you were looking for more then better audio and mouse support on the front end, then the price is to much. The argument could be made that we should put our money where our mouth is and not buy until it has the features it we want. Of cource that can have a some kind of an affect. For example, the game may no longer be worked on beyond this point. Of cource the price may drop, or feature may be added. Are these the only things that may happon. LOL. No. I guess Im getting tired of the complaints, not that they are not valid or anything. I guess I should also stop reading this topic. LOL. Anyway, here here here and here are some topics I found. Make of them as you wish. LOL. I will take note here that this version is still in beta and how ever unlikely it is, more content might be added. Of cource it may not. LOL.

URL: http://forum.audiogames.net/viewtopic.php?pid=179365#p179365




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Re: Shades of Doom Version 2.0 Public Beta Released

2014-07-03 Thread AudioGames . net Forum — New releases room : Phil via Audiogames-reflector


  


Re: Shades of Doom Version 2.0 Public Beta Released

Hi all,David just put up another version. For those who were getting an error at startup, I think it has been fix. For all others, ignore this download:http://www.GMAGames.com/sod20014.exe

URL: http://forum.audiogames.net/viewtopic.php?pid=179370#p179370




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Re: Shades of Doom Version 2.0 Public Beta Released

2014-07-03 Thread AudioGames . net Forum — New releases room : Exodus via Audiogames-reflector


  


Re: Shades of Doom Version 2.0 Public Beta Released

If this game was a mainstream game, The backlash would be swift and terrible. Just saying. Remove the ability to mod, add in a couple of features to keep your games current with whats cool right now and charging for it seems a bit stingy to me imo.

URL: http://forum.audiogames.net/viewtopic.php?pid=179393#p179393




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Re: Shades of Doom Version 2.0 Public Beta Released

2014-07-03 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: Shades of Doom Version 2.0 Public Beta Released

Cw, I will say at least on my part there were quite good reasons I expected major changes in Shades version 2.0. firstly, were the changes between 1.0 and 1.2, (actually 1.2 came out about a week after I bought the game). These included several new weapons and teweked behaviour in older weapons, some level tweaks to make life easier (for example the ability to know how many wafers were left to pick up on a level), a learn game sounds menu, and an entirely redesigned level 9.I also believe some of the other levels got some miner alterations, though i am not absolutely certain on this one. The second reason I was expecting major changes was the difference between Toc 1.0 and 2.0. Toc 2.0 is almost an entirely different game! the basic second world war style stratogy game got several new unit types, from static artilliary to engineers as well as changes in the balance of current units such as fighters, and the
  mechanics changed with the differences in turns being taken over time (I confess that one is still confusing me but thats another matter). In addition the game got online play capability, and what is effectively two extra varients on the same stratogy game, the medieval stratogy map and the startrek stratogy map, either of which could have potentially been commercial games in and of themselves. And of course there is the ability to create more maps, settings and unit types in the future. Given these major changes, I do think a little degree of disappointment is reasonable, for all I dont think the changes in Shades 2.0 arent worth 5 usd (whether theyre worth ten could be another matter, but pricing is a very subjective process).

URL: http://forum.audiogames.net/viewtopic.php?pid=179398#p179398




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Re: Shades of Doom Version 2.0 Public Beta Released

2014-07-03 Thread AudioGames . net Forum — New releases room : BryanP via Audiogames-reflector


  


Re: Shades of Doom Version 2.0 Public Beta Released

Exodus thats because the mainstream gaming industry has hundreds if not thousands of big name companies with billions of dollars to thheir names, so gamers can afford to get pissy. We onte other hand have a much smaller number of developers, usually one to two-man operations, to choose from. I agree I might have hoped to see more substantial changes between Shades 1.2 and 2.0, especially considering the changes between 1.0 and 1.2 but so far I like the changes for 2.0, especially the removal of that annoying, squeaky EVA voice. Needless to say if I can ever figure out how to upgrade and get the upgrade price I will be buying it to support David.

URL: http://forum.audiogames.net/viewtopic.php?pid=179407#p179407




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Re: Shades of Doom Version 2.0 Public Beta Released

2014-07-03 Thread AudioGames . net Forum — New releases room : Phil via Audiogames-reflector


  


Re: Shades of Doom Version 2.0 Public Beta Released

Hi Folks,For those with long memories, David Greenwood held a workshop on the upcoming changes to Shades of Doom Multi-User. Place: VIPConduit.comDate: Tuesday, January 4, 2010.He described his ideas for a Shades of Doom Multi-User version, in a message dated September 14, 2009. How it will work.There will never be more than eight people per game. There could be many games in progress at the same time though. You would pick the monster you want to be. Other than the name and voice, everyones powers and health are the same. The world will be larger than a level. If a level is 20 by 20, the world my be 50 by 50. In other words, over six times the size. There may be options to control the game such as:1. You can control what happens when you die. One method is that you battle until only one person is left. alternatively. When you die, you loose some poi
 nts and are brought back to a point in the game away from others,2. There is a team option. Say mutant humans versus mutant dogs. Alternatively, you play on your own.3. There may be objectives, say capture an object and bring it back to your home to win. Alternatively, you could choose to play just a shoot em up.You would find or kill computer controlled creatures to obtain better weapons and special devices such as a portable teleporter. Depending on the options, you may have a home base.There would need to be a small cost per month. This is to cover the server, data rates, and the amount of work and ongoing maintenance of the world.Please dont ask when it will be ready. Writing a multi-user game is difficult and time consuming and requires quite a few things to be in place first.Since then, he wrote that the multi-player features would be worked on in T
 ime of Conflict first before SOD.He also stated that he would have to devise an on-line registration system before doing multi-player versions of SOD and Tank Commander and possibly Lone Wolf.With SOD 2.0 including his MyAccount.exe on-line registration system, he is getting closer to the multi-user version of Shades of Doom. I would be hoping for this to eventually come about as my Sarah and the Castle of Witchcraft and Wizardry game uses the GMA game engine andI would love to develop a multi-user version.

URL: http://forum.audiogames.net/viewtopic.php?pid=179409#p179409




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Re: Shades of Doom Version 2.0 Public Beta Released

2014-07-03 Thread AudioGames . net Forum — New releases room : cw via Audiogames-reflector


  


Re: Shades of Doom Version 2.0 Public Beta Released

To add to your point dark, the 1.2 update was for free if I remember right. Add to that, it is also in public beta. So far, based on what we got, I agree. the price does seem high. The only things werth noting seems to be the audio and the mouse support and the fixing of bugs on the back end. On the other hand, Im not questioning the rather or not david should get paid for his work on the intertainment that he provides us via his games. Is it fair to say that part of the problem is in marketing? Just wondering. Based on what we saw in the past, I can for sure see why we all would expect more, but david made no promises in public, as far as I can remember, when it comes to features set. Yes it is disappointing to get what we got in this version. Is $5 enough to take a game such as SOD from XP to seven while leaving everything else about the game in tacked? From reading this topic, the answer is no. It could be summed up by saying that 2.0 is a remake or am I wrong? What exzac
 kly were people wanting? More story line. More weapons? From I can tell by reading this topic, it would be more story or plot. I wonder, is it to late for David to add more plot? Other then bug fixes, is it set in stone? I would hate for all the complaining on here to end in a buntch of upset little... It is amazing at times on how devided or alike we seem to be at times... Anyway, about the only other thing that $5 seems to get you is access to the full beta. I wonder what would happon if we all put our money where our mouths were? How many sells would not happon? Also, if not enough happons, then what? LOL.

URL: http://forum.audiogames.net/viewtopic.php?pid=179411#p179411




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Re: Shades of Doom Version 2.0 Public Beta Released

2014-07-03 Thread AudioGames . net Forum — New releases room : cw via Audiogames-reflector


  


Re: Shades of Doom Version 2.0 Public Beta Released

To add to your point dark, the 1.2 update was for free if I remember right. Add to that, it is also in public beta. So far, based on what we got, I agree. the price does seem high. The only things werth noting seems to be the audio and the mouse support and the fixing of bugs on the back end. On the other hand, Im not questioning the rather or not david should get paid for his work on the intertainment that he provides us via his games. Is it fair to say that part of the problem is in marketing? Just wondering. Based on what we saw in the past, I can for sure see why we all would expect more, but david made no promises in public, as far as I can remember, when it comes to features set. Yes it is disappointing to get what we got in this version. Is $5 enough to take a game such as SOD from XP to seven while leaving everything else about the game in tacked? From reading this topic, the answer is no. It could be summed up by saying that 2.0 is a remake or am I wrong? What exzac
 kly were people wanting? More story line. More weapons? From I can tell by reading this topic, it would be more story or plot. I wonder, is it to late for David to add more plot? Other then bug fixes, is it set in stone? I would hate for all the complaining on here to end in a buntch of upset little... It is amazing at times on how devided or alike we seem to be at times... Anyway, about the only other thing that $5 seems to get you is access to the full beta. I wonder what would happon if we all put our money where our mouths were? How many sells would not happon? Also, if not enough happons, then what? LOL.editSorry phil. I was typing my post while your doing yours? LOL. I guess I missed out on the peace of info you provided.

URL: http://forum.audiogames.net/viewtopic.php?pid=179411#p179411




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Re: Shades of Doom Version 2.0 Public Beta Released

2014-07-03 Thread AudioGames . net Forum — New releases room : Chris via Audiogames-reflector


  


Re: Shades of Doom Version 2.0 Public Beta Released

Hello.I agree, this update is very disappointing.What exactly were the issues in Windows 7?I used to have Windows 7 and the game worked just fine, aside from some audio cutout when transitioning to levels.I will not be paying for this update.If some features do come to SOD in the future, I wouldnt mind paying for it at all.Here are some of the things that could be cool to have in SOD.The multiplayer mode would be awesome!I would love to get online and fight my friends or just random people.The ability to create your own custom maps and enemies would be really cool.This is why I love Adventure at C:.It allows you to create new levels and basically be able to do what ever you want which adds to the game.I would love to be able to create my own map with rooms and hallways and custom enemies and such.I think Shades of Doom has potential though, I really do.

URL: http://forum.audiogames.net/viewtopic.php?pid=179421#p179421




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Re: Shades of Doom Version 2.0 Public Beta Released

2014-07-02 Thread AudioGames . net Forum — New releases room : SLJ via Audiogames-reflector


  


Re: Shades of Doom Version 2.0 Public Beta Released

Hi.Hmm... Sorry to say, but quite dissapointing. I thought there would be new levels and new monsters.I think Ill buy the upgrade anyway and give it a try.Its very, very long time sinse I had the game registered on my computer, and this computer is gone long time ago. I think I have the old usercode and other registration information lying somewhere.Thanks for sharing this great information. Thumbs up. 

URL: http://forum.audiogames.net/viewtopic.php?pid=179147#p179147




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Re: Shades of Doom Version 2.0 Public Beta Released

2014-07-02 Thread AudioGames . net Forum — New releases room : roro via Audiogames-reflector


  


Re: Shades of Doom Version 2.0 Public Beta Released

I cant believe it: SOD v2.0? Great. I hope therell be better sounds.

URL: http://forum.audiogames.net/viewtopic.php?pid=179155#p179155




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Re: Shades of Doom Version 2.0 Public Beta Released

2014-07-02 Thread AudioGames . net Forum — New releases room : jaybird via Audiogames-reflector


  


Re: Shades of Doom Version 2.0 Public Beta Released

Yeah, I had that question too. My sister gave me a copy of SOD 1.0 for my birthday in 2003. I installed it, and upgraded to the new registration system in 1.2. However, that particular computer no longer exists, although an image backup of its main hard drive does. I *might* be able to dig up the user code from that ancient computer in old Emails, although Im not sure. To make matters even more confusing, the Email address I was using back then is years out of date, and no longer works. What do I do in a situation like this?Thanks!

URL: http://forum.audiogames.net/viewtopic.php?pid=179162#p179162




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Re: Shades of Doom Version 2.0 Public Beta Released

2014-07-02 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: Shades of Doom Version 2.0 Public Beta Released

Great news, though I am a little disappointed if a new eva and bug fixing on future windows is all the changes in this version sinse I was hoping for new monsters or levels. Mouse control is pretty cool, but Id prefer something new to try it on, still Ill give this one a go and see.

URL: http://forum.audiogames.net/viewtopic.php?pid=179165#p179165




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Re: Shades of Doom Version 2.0 Public Beta Released

2014-07-02 Thread AudioGames . net Forum — New releases room : adiluralbaev via Audiogames-reflector


  


Re: Shades of Doom Version 2.0 Public Beta Released

Hello! I installed the game, but it does not run. What is the reason?

URL: http://forum.audiogames.net/viewtopic.php?pid=179166#p179166




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Re: Shades of Doom Version 2.0 Public Beta Released

2014-07-02 Thread AudioGames . net Forum — New releases room : robjoy via Audiogames-reflector


  


Re: Shades of Doom Version 2.0 Public Beta Released

Hi,Heres my personal opinion:Phil wrote:- Changes have been made so that sounds again represent the direction of the monster or object. After Windows Vista was introduced, sounds did not well reflect the actual position of the monsters and objects. The sounds seemed to center when the monster or object was close to the player character.It is indeed better now, however it is not 3d sound as it was when using XP.Phil wrote:- You may now use the mouse to play Shades of Doom.This is very nice, Ive been wanting to do this natively.Phil wrote:- Most of the sounds have been improved.Most of them come from Locutuss SOD 1.2 mod.Phil wrote:- The EVA has a new voice.<
 /p>ATT Crystal, if Im right. I personally think that the old EVA was much, much better.Phil wrote:- Cheat codes are included at no charge.- There was a major reworking of the engine.- Many small bugs have been fixed. These are always nice to see.While I appreciate the work put towards a new version, I personally feel that besides general maintenance and minor improvements do not justify a $10 price tag.Rob

URL: http://forum.audiogames.net/viewtopic.php?pid=179174#p179174




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Re: Shades of Doom Version 2.0 Public Beta Released

2014-07-02 Thread AudioGames . net Forum — New releases room : robjoy via Audiogames-reflector


  


Re: Shades of Doom Version 2.0 Public Beta Released

Hi,Heres my personal opinion:Phil wrote:- Changes have been made so that sounds again represent the direction of the monster or object. After Windows Vista was introduced, sounds did not well reflect the actual position of the monsters and objects. The sounds seemed to center when the monster or object was close to the player character.It is indeed better now, however it is not 3d sound as it was when using XP.Phil wrote:- You may now use the mouse to play Shades of Doom.This is very nice, Ive been wanting to do this natively.Phil wrote:- Most of the sounds have been improved.Most of them come from Locutuss SOD 1.2 mod.Phil wrote:- The EVA has a new voice.<
 /p>ATT Crystal, if Im right. I personally think that the old EVA was much, much better.Phil wrote:- Cheat codes are included at no charge.- There was a major reworking of the engine.- Many small bugs have been fixed. These are always nice to see.While I appreciate the work put towards a new version, I personally feel that general maintenance and minor improvements do not justify a $10 price tag.Rob

URL: http://forum.audiogames.net/viewtopic.php?pid=179174#p179174




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Re: Shades of Doom Version 2.0 Public Beta Released

2014-07-02 Thread AudioGames . net Forum — New releases room : roro via Audiogames-reflector


  


Re: Shades of Doom Version 2.0 Public Beta Released

I completely agree with Rob, I checked it, no real changes. Only with sounds, and some mouse support. Im not a SOD fan, but this is my opinion.

URL: http://forum.audiogames.net/viewtopic.php?pid=179175#p179175




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Re: Shades of Doom Version 2.0 Public Beta Released

2014-07-02 Thread AudioGames . net Forum — New releases room : burak via Audiogames-reflector


  


Re: Shades of Doom Version 2.0 Public Beta Released

Hi, I come up with the following error when I try to run the game:Bad game.id file. STemp2 =SOD Game Code = I am using a Windows 64-bit computer.

URL: http://forum.audiogames.net/viewtopic.php?pid=179178#p179178




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Re: Shades of Doom Version 2.0 Public Beta Released

2014-07-02 Thread AudioGames . net Forum — New releases room : zseli via Audiogames-reflector


  


Re: Shades of Doom Version 2.0 Public Beta Released

I, like burak, have this error. Keep in mind that the quote: Text, witch you will here at the end does not appear in the error. Bad Reference Line Number in line [1.01] SOD// Game Code text Please, can you fix this so that we can play the game? THanks a lot!

URL: http://forum.audiogames.net/viewtopic.php?pid=179182#p179182




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Re: Shades of Doom Version 2.0 Public Beta Released

2014-07-02 Thread AudioGames . net Forum — New releases room : zseli via Audiogames-reflector


  


Re: Shades of Doom Version 2.0 Public Beta Released

Sorry for this post but i have to enter something to subscribe to the topic. 0

URL: http://forum.audiogames.net/viewtopic.php?pid=179183#p179183




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Re: Shades of Doom Version 2.0 Public Beta Released

2014-07-02 Thread AudioGames . net Forum — New releases room : seal via Audiogames-reflector


  


Re: Shades of Doom Version 2.0 Public Beta Released

Yeah, people will always search the opportunity to get cash. This update should be free as theres nothing new really. Most mainstream games have free updates, DLCs are the form of new things and paid things.SO, I am not suprised really.Dissapointed.

URL: http://forum.audiogames.net/viewtopic.php?pid=179184#p179184




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Re: Shades of Doom Version 2.0 Public Beta Released

2014-07-02 Thread AudioGames . net Forum — New releases room : burak via Audiogames-reflector


  


Re: Shades of Doom Version 2.0 Public Beta Released

I totally agree with slj. And to the poster WHO wanted to subscribe, you dont need to type something, just click on the subscribe link.

URL: http://forum.audiogames.net/viewtopic.php?pid=179186#p179186




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Re: Shades of Doom Version 2.0 Public Beta Released

2014-07-02 Thread AudioGames . net Forum — New releases room : Phil via Audiogames-reflector


  


Re: Shades of Doom Version 2.0 Public Beta Released

This error sounds like a problem with international settings. This was the line of investigation David was pursuing, and your report strengthens this theory. If you could let David know what language, keyboard, or any other other international setting you have, that would greatly help. Thanks.Regards,David GreenwoodThat message was from David from hsi email list and I posted it here as I dont think David is a member.This error is why I didnt do a public beta of my Sarah game yet.Beta releases usually do have bugs and the final release might have new sounds based on reports from beta testersOver the years, many people have sent David sound mods of the game including myself with a statement that he could use them in the game update if he wished.

URL: http://forum.audiogames.net/viewtopic.php?pid=179187#p179187




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Re: Shades of Doom Version 2.0 Public Beta Released

2014-07-02 Thread AudioGames . net Forum — New releases room : arjan via Audiogames-reflector


  


Re: Shades of Doom Version 2.0 Public Beta Released

I dont know if you can really call it stealing unless Locutus or whoever made the mod designed the sounds himself. Even if thats the case he might have been contacted about allowing his sounds to be the default sounds though if this happened I do feel it wouldnt be too much to ask for a mention somewhere in the change log/credits.Aside from this, however, so far Im forced to agree. It is a little disappointing that the mouse support is the only really interesting thing to most, unfortunately I happen to be not that much of a mouse person.Though I definitely would have liked to see some new content/levels in the game.

URL: http://forum.audiogames.net/viewtopic.php?pid=179188#p179188




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Re: Shades of Doom Version 2.0 Public Beta Released

2014-07-02 Thread AudioGames . net Forum — New releases room : adiluralbaev via Audiogames-reflector


  


Re: Shades of Doom Version 2.0 Public Beta Released

Hello!burak wrote:Hi, I come up with the following error when I try to run the game:Bad game.id file. STemp2 =SOD Game Code = I am using a Windows 64-bit computer.Yes, I also have the same error.Windows 7 X 64.

URL: http://forum.audiogames.net/viewtopic.php?pid=179189#p179189




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Re: Shades of Doom Version 2.0 Public Beta Released

2014-07-02 Thread AudioGames . net Forum — New releases room : cw via Audiogames-reflector


  


Re: Shades of Doom Version 2.0 Public Beta Released

Just as I was thinking about getting this upgrade, I had to read this topic. LOL. I guess I was hoping to see more.

URL: http://forum.audiogames.net/viewtopic.php?pid=179193#p179193




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Re: Shades of Doom Version 2.0 Public Beta Released

2014-07-02 Thread AudioGames . net Forum — New releases room : Trenton Goldshark via Audiogames-reflector


  


Re: Shades of Doom Version 2.0 Public Beta Released

I really hope that once the final version comes out, the voice for the menus, is changed to a human, voice.Also, I prefer the older Shades of doom intro, speaking, from v1.0.And, well, theres need to be more music within the game. There just was never enough music!

URL: http://forum.audiogames.net/viewtopic.php?pid=179194#p179194




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Re: Shades of Doom Version 2.0 Public Beta Released

2014-07-02 Thread AudioGames . net Forum — New releases room : arqmeister via Audiogames-reflector


  


Re: Shades of Doom Version 2.0 Public Beta Released

Ugh, this is dissapointing to say the least. Honestly, im staying away from this version. While sure, sounds are improved, i would still rather use locutuss mod instead. Why would i pay for a version update, come on david, be sensable here.

URL: http://forum.audiogames.net/viewtopic.php?pid=179196#p179196




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Re: Shades of Doom Version 2.0 Public Beta Released

2014-07-02 Thread AudioGames . net Forum — New releases room : Sebby via Audiogames-reflector


  


Re: Shades of Doom Version 2.0 Public Beta Released

Im quite astonished by the level of ingratitude being displayed on this thread. I understand peoples desire to get more for less, but come on, $10? Or $5, if you Act now? For a game that has not been updated in a long time, and in order to accommodate clear changes being requested by users? You really want to quibble over whether or not that $10/$5 is going to good use?As to the features, its true that sounds and voice are the big ones for me, and I hope that the appropriate credits are given. SOD is an Oldie but goodie, so SOD 1.2 probably still gets some sort of special place in the archives, especially given the (admittedly unfortunate) lack of levels or mechanics.I hope to be fighting their activation system one very last time, as I last purchased anything from GMA a very long time ago now. Hopefully this wont involve too much contact, but if it does, Ill pay my $5 now for the upgrade, in the hope that the fin
 al version will exceed expectations.

URL: http://forum.audiogames.net/viewtopic.php?pid=179201#p179201




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Re: Shades of Doom Version 2.0 Public Beta Released

2014-07-02 Thread AudioGames . net Forum — New releases room : arjan via Audiogames-reflector


  


Re: Shades of Doom Version 2.0 Public Beta Released

For me at least, its not really about the price, although of course that factors into it as well. My point is mainly that there really isnt enough reason to update to version 2.0 (especially considering the price, but also just in general).And just a thought, but From the response on here I can gather that these dont really seem to be the main changes requested by users. Though perhaps the communitys opinion has changed since then, which Ill admit isnt easy to adapt to in some cases.It just seems like time of conflict had a lot more added to it, although Ill admit I havent really played either shades or time of conflict very thoroughly so this is mostly from an outsider perspective.

URL: http://forum.audiogames.net/viewtopic.php?pid=179205#p179205




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Re: Shades of Doom Version 2.0 Public Beta Released

2014-07-02 Thread AudioGames . net Forum — New releases room : arjan via Audiogames-reflector


  


Re: Shades of Doom Version 2.0 Public Beta Released

For me at least, its not really about the price, although of course that factors into it as well. My point is mainly that there really isnt enough reason to update to version 2.0 (especially considering the price, but also just in general). Apparently a fair few people have already played the game with different sounds, and from what I can gather not everyone prefers the new voice (which is to be expected, as its a pretty personal preference thing).And just a thought, but From the response on here I can gather that these dont really seem to be the main changes requested by users. Though perhaps the communitys opinion has changed since then, which Ill admit isnt easy to adapt to in some cases.It just seems like time of conflict had a lot more added to it, although Ill admit I havent really played either shades or time of conflict very thoroughly so this is mostly from an outsider perspective.

URL: http://forum.audiogames.net/viewtopic.php?pid=179205#p179205




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Re: Shades of Doom Version 2.0 Public Beta Released

2014-07-02 Thread AudioGames . net Forum — New releases room : janagirl via Audiogames-reflector


  


Re: Shades of Doom Version 2.0 Public Beta Released

Hi,initi nI ave te saerroras uak ad tried i onw XP 32-bi and w XP 64- ht.All with tesam result.

URL: http://forum.audiogames.net/viewtopic.php?pid=179206#p179206




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Re: Shades of Doom Version 2.0 Public Beta Released

2014-07-02 Thread AudioGames . net Forum — New releases room : kamochek via Audiogames-reflector


  


Re: Shades of Doom Version 2.0 Public Beta Released

hi phil.the new version of shades of doom is working for me.but, the sarah game will be only for a beta testers and after that itll come out for the public as a complete version,or you going to upload a public beta of sarah, people will report you about bugs and you will fix them in your other version?how i want to check out the new version of sarah.kamochek.

URL: http://forum.audiogames.net/viewtopic.php?pid=179208#p179208




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