Re: can anyone get me started with mushclient

2020-09-14 Thread AudioGames . net Forum — General Game Discussion : ironcross32 via Audiogames-reflector


  


Re: can anyone get me started with mushclient

Ah, because it isn't a script function you're calling, it's an alias, so instead of send to script, you should send to execute so that it will run Mushclient's text processor on it and match that alias.Just in case that thread had bad examples, the syntax is history_add category=%0. Or you can format it any way you like by putting parentheses around something like .+ or \w+ in your regex. Each grouping made by parens is accessed by %1 through %9. So you could in fact have a category called chat, and when you go to the chat buffer, the messages could be formatted like so: Molly: I'm not doing that again.

URL: https://forum.audiogames.net/post/570653/#p570653




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Re: can anyone get me started with mushclient

2020-09-13 Thread AudioGames . net Forum — General Game Discussion : rstrunk via Audiogames-reflector


  


Re: can anyone get me started with mushclient

I didn't want to revive a zombie thread from 2018, but I did use the syntax provided there to attempt to use the channel history plugin to build a channel history.I created the match. I made it a regular _expression_. I put the history_add command in the send box. I set the send type to script. And now, whenever someone sends me a tell, I get this:Compile errorWorld: ConquestImmediate execution[string "Trigger: "]:1: '=' expected near 'tells'Cannot open error log file: .\logs\script_error_log.txtIt works when I type it into the command line. Why doesn't it work when I send it to a script?Thanks.

URL: https://forum.audiogames.net/post/570590/#p570590




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Re: can anyone get me started with mushclient

2020-09-13 Thread AudioGames . net Forum — General Game Discussion : rstrunk via Audiogames-reflector


  


Re: can anyone get me started with mushclient

Makes sense. I'll keep digging. Thanks for checking into it.

URL: https://forum.audiogames.net/post/570408/#p570408




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Re: can anyone get me started with mushclient

2020-09-13 Thread AudioGames . net Forum — General Game Discussion : ironcross32 via Audiogames-reflector


  


Re: can anyone get me started with mushclient

Right. It's something to do with when the semicolon gets processed. I tried a thing but it didn't work, then I realized why. I tried to remove all semicolons from each line as LineGet is called on it. I replaced them with a newline, but it still happens when you encounter strings in the wild. It seems like it's coming into contact with tts_interrupt from MushReader, and that's where I can't really trace it any further.To be honest, I don't command stack much in MUDs. The ones I play don't forbid it per se, but they make it not worth your while to do so, since it would most likely interrupt a previous action. I'm specifically talking about crafting and the like. Basically, if it's a process where I feel command stacking can be used over and over again, I make a script as long as it isn't forbidden in the rules.Thinking further, it may have something to do with Execute. Since that instructs MushClient to use it's processor on the line. This may be fixed by changing all Execute  commands to calling the scripts that the alias calls anyway.Since I rarely use this, it really isn't worth my while to dig into it any further.

URL: https://forum.audiogames.net/post/570402/#p570402




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Re: can anyone get me started with mushclient

2020-09-13 Thread AudioGames . net Forum — General Game Discussion : rstrunk via Audiogames-reflector


  


Re: can anyone get me started with mushclient

Fair, and my solution didn't end up working. Note prints the text to the window, which means it fills up the buffer.

URL: https://forum.audiogames.net/post/570395/#p570395




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Re: can anyone get me started with mushclient

2020-09-13 Thread AudioGames . net Forum — General Game Discussion : ironcross32 via Audiogames-reflector


  


Re: can anyone get me started with mushclient

yes but there's an interplay between output functions and mushreader there. It's interesting.

URL: https://forum.audiogames.net/post/570341/#p570341




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Re: can anyone get me started with mushclient

2020-09-12 Thread AudioGames . net Forum — General Game Discussion : rstrunk via Audiogames-reflector


  


Re: can anyone get me started with mushclient

I believe it's in output functions because it triggers on the control key press, and that's a function of that script. Going to try noting the text and see if that helps.

URL: https://forum.audiogames.net/post/570275/#p570275




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Re: can anyone get me started with mushclient

2020-09-12 Thread AudioGames . net Forum — General Game Discussion : ironcross32 via Audiogames-reflector


  


Re: can anyone get me started with mushclient

Yeah but it shouldn't. What the hell... I'll look at the code and see if I can figure out why it's doing that.Edit: Confirmed the issue... wow interesting. I'm looking into it now.OK, no clue why it's doing that. It might not even be output functions, but something in mush_reader but yeah, after looking at both of them and trying some things, I wasn't able to resolve it.

URL: https://forum.audiogames.net/post/570253/#p570253




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Re: can anyone get me started with mushclient

2020-09-12 Thread AudioGames . net Forum — General Game Discussion : ironcross32 via Audiogames-reflector


  


Re: can anyone get me started with mushclient

Yeah but it shouldn't. What the hell... I'll look at the code and see if I can figure out why it's doing that.Edit: Confirmed the issue... wow interesting. I'm looking into it now.

URL: https://forum.audiogames.net/post/570253/#p570253




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Re: can anyone get me started with mushclient

2020-09-12 Thread AudioGames . net Forum — General Game Discussion : ironcross32 via Audiogames-reflector


  


Re: can anyone get me started with mushclient

Yeah but it shouldn't. What the hell... I'll look at the code and see if I can figure out why it's doing that.

URL: https://forum.audiogames.net/post/570253/#p570253




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Re: can anyone get me started with mushclient

2020-09-12 Thread AudioGames . net Forum — General Game Discussion : mata via Audiogames-reflector


  


Re: can anyone get me started with mushclient

It does that because the world has command stacking enabled and set to ;I usually read lines like that in my output window directly. Don't wanna remove the command stacking form the world. I do use that thing.

URL: https://forum.audiogames.net/post/570250/#p570250




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Re: can anyone get me started with mushclient

2020-09-12 Thread AudioGames . net Forum — General Game Discussion : ironcross32 via Audiogames-reflector


  


Re: can anyone get me started with mushclient

I have never seen it do that, and I've been using it for a long ass time now. I am wondering if you ended up with an old version or something?

URL: https://forum.audiogames.net/post/570247/#p570247




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Re: can anyone get me started with mushclient

2020-09-12 Thread AudioGames . net Forum — General Game Discussion : rstrunk via Audiogames-reflector


  


Re: can anyone get me started with mushclient

Another question:It appears that the output functions plugin is triggering an actual command if the line you read with control 1-9 contains a semicolon. Example, someone says something like "I will fight you on Friday; Friday you're going to get it," and you read that line by pressing control+1, it will actually send the textFriday you're going to get itTo the mud. This is problematic, as people occasionally write with semicolons, which causes me no end of headache.Is there an updated version that fixes this, can you disable command stacking in scripts, or can the semicolon be stripped out of the message?Thanks.

URL: https://forum.audiogames.net/post/570233/#p570233




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Re: can anyone get me started with mushclient

2020-09-09 Thread AudioGames . net Forum — General Game Discussion : rstrunk via Audiogames-reflector


  


Re: can anyone get me started with mushclient

Thanks for all that. I'll give those a shot.Turns out the problem with the repetition was because one of the colors the mud uses.

URL: https://forum.audiogames.net/post/569149/#p569149




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Re: can anyone get me started with mushclient

2020-09-08 Thread AudioGames . net Forum — General Game Discussion : ironcross32 via Audiogames-reflector


  


Re: can anyone get me started with mushclient

The prompt thing is because of old terminal clients. Basically MC is a line first client and others are prompt first. So MUDs that use a prompt will have this behavior because they do not include a linefeed at the end - as it's a prompt.As to the other thing, there is probably a plugin in your list that doesn't need to be there. Here is the bare minimum: Mushreader and output functions. If you want more functionality, you can add auto-retyping and channel history. If you want to make sound triggers, add lua audio. That's really it though, unless you're using a sound pack provided to you in the form of a folder with it's own world file and plugin(s).

URL: https://forum.audiogames.net/post/568740/#p568740




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Re: can anyone get me started with mushclient

2020-09-08 Thread AudioGames . net Forum — General Game Discussion : rstrunk via Audiogames-reflector


  


Re: can anyone get me started with mushclient

I thought I'd check on this again.There are two things happening when I try to use mush-z that aren't making sense.1. The prompt isn't being read until after I press enter.2. JAWS is reading parts of the window, specifically the left edge, as I move around the mud. When new text is processed, it reads the first part of several lines on the left side. Interestingly, this same behavior is not repeated when NVDA is active. Thoughts appreciated.

URL: https://forum.audiogames.net/post/568721/#p568721




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Re: can anyone get me started with mushclient

2020-09-08 Thread AudioGames . net Forum — General Game Discussion : rstrunk via Audiogames-reflector


  


Re: can anyone get me started with mushclient

I thought I'd check on this again.There are two things happening when I try to use mush-z that aren't making sense.1. The prompt isn't being read until after I press enter.2. JAWS is reading parts of the window, specifically the left edge, as I move around the mud. When new text is processed, it reads the first part of several lines on the left side.Thoughts appreciated.

URL: https://forum.audiogames.net/post/568721/#p568721




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Re: can anyone get me started with mushclient

2020-08-17 Thread AudioGames . net Forum — General Game Discussion : ironcross32 via Audiogames-reflector


  


Re: can anyone get me started with mushclient

They're not NVDA addons.

URL: https://forum.audiogames.net/post/562189/#p562189




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Re: can anyone get me started with mushclient

2020-08-17 Thread AudioGames . net Forum — General Game Discussion : Socheat via Audiogames-reflector


  


Re: can anyone get me started with mushclient

Ironcross, all of your posts helps a lot. Thanks for all this.

URL: https://forum.audiogames.net/post/562154/#p562154




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Re: can anyone get me started with mushclient

2020-08-16 Thread AudioGames . net Forum — General Game Discussion : Garr via Audiogames-reflector


  


Re: can anyone get me started with mushclient

I think those are addons for nvda, don't know if jaws needs scripts.When I used GMud before it only worked with jaws scripts.

URL: https://forum.audiogames.net/post/562135/#p562135




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Re: can anyone get me started with mushclient

2020-08-16 Thread AudioGames . net Forum — General Game Discussion : rstrunk via Audiogames-reflector


  


Re: can anyone get me started with mushclient

I followed the steps in post 2, and I seem to be having the strangest problem. After looking at the room, I get a lot of extra text spoken from higher up on the screen. After JAWS reads me the obvious exits, it says this:* * * [NPCs]: [Items]: [NPCs]: [Items]:None of that, of course, is actually printed to the screen. The only plugins I currently have running are mush reader and the output one.Any idea how to fix this?Thanks.

URL: https://forum.audiogames.net/post/562100/#p562100




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Re: can anyone get me started with mushclient

2020-06-21 Thread AudioGames . net Forum — General Game Discussion : ironcross32 via Audiogames-reflector


  


Re: can anyone get me started with mushclient

Python, not so much. There is a way to get python working as your scripting engine, but it's python 2, and it's a biiitch to get working and really not worth the trouble. Lua is much more integrated.

URL: https://forum.audiogames.net/post/543748/#p543748




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Re: can anyone get me started with mushclient

2020-06-21 Thread AudioGames . net Forum — General Game Discussion : Meatbag via Audiogames-reflector


  


Re: can anyone get me started with mushclient

na I do know python and bgt, though i'm not sure if it can help me with this one

URL: https://forum.audiogames.net/post/543738/#p543738




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Re: can anyone get me started with mushclient

2020-06-21 Thread AudioGames . net Forum — General Game Discussion : ironcross32 via Audiogames-reflector


  


Re: can anyone get me started with mushclient

Just search up mushclient scripting, and when you see examples, make sure you're looking under lua. You can also find a functions reference under the help menu. I would say that if you don't know any programming at all, you might want to learn a bit first.

URL: https://forum.audiogames.net/post/543728/#p543728




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Re: can anyone get me started with mushclient

2020-06-21 Thread AudioGames . net Forum — General Game Discussion : Meatbag via Audiogames-reflector


  


Re: can anyone get me started with mushclient

so where or how can I learn that scripting langwage, I have a lot of time so why not, it will be cool if we can make sounds loop and stop them when ever we want inside the script

URL: https://forum.audiogames.net/post/543717/#p543717




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Re: can anyone get me started with mushclient

2020-06-20 Thread AudioGames . net Forum — General Game Discussion : ironcross32 via Audiogames-reflector


  


Re: can anyone get me started with mushclient

The scripting language is lua but with mushclient's infrastructure on top. It can be annoying at first coming to grips with it, but the up side to that is much more powerful triggers than you could ever hope to have with VIPMud. You will also want to try to read up on regular expressions, especially the MUShClient docs on those, as using these well pretty much guarantees you won't have weird problems such as making a sound pack where one sound is supposed to play but another one plays instead.

URL: https://forum.audiogames.net/post/543506/#p543506




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Re: can anyone get me started with mushclient

2020-06-20 Thread AudioGames . net Forum — General Game Discussion : Meatbag via Audiogames-reflector


  


Re: can anyone get me started with mushclient

thanks! now i'm useing it, fineily no reconnecting each 2 hours! I dont really know what other featuirs it had, I wish to learn the scripting langwage but it sounds very weerd with vip mud

URL: https://forum.audiogames.net/post/543503/#p543503




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Re: can anyone get me started with mushclient

2020-06-20 Thread AudioGames . net Forum — General Game Discussion : ironcross32 via Audiogames-reflector


  


Re: can anyone get me started with mushclient

As long as you add the plugin, "output_functions", then yes. You press CTRL+tab to reach it. This plugin also gives you some other commands. They all involve holding control and shift, and the keys are: U, previous line; I, current line, O, next line; N, go to bottom. There's one to go to top but I don't remember.

URL: https://forum.audiogames.net/post/543489/#p543489




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Re: can anyone get me started with mushclient

2020-06-20 Thread AudioGames . net Forum — General Game Discussion : Meatbag via Audiogames-reflector


  


Re: can anyone get me started with mushclient

ok will try that, 1 more questiondoes the client have a output log that I can somehow reach? for examble, if I want to check the spelling or something

URL: https://forum.audiogames.net/post/543471/#p543471




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Re: can anyone get me started with mushclient

2020-06-20 Thread AudioGames . net Forum — General Game Discussion : ironcross32 via Audiogames-reflector


  


Re: can anyone get me started with mushclient

Yes, because Altar Aeon did not globalize MushReader, if you want that in your world, you must decide whether you want it for all worlds, or just the world you have open and active. Global is for all worlds, and under file, plugins is for only that world. You may also have multiple worlds open at once, and you can control tab between them. So file, plugins refers to the one that's currently got keyboard focus.

URL: https://forum.audiogames.net/post/543465/#p543465




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Re: can anyone get me started with mushclient

2020-06-20 Thread AudioGames . net Forum — General Game Discussion : ironcross32 via Audiogames-reflector


  


Re: can anyone get me started with mushclient

What this means is that you don't have any plugins globalized. If you globalize plugins, they load on every new world that gets created. If you want to do this, you must click on the add button, then find the plugin with the open file dialog that appears. You can use shortcuts, in the name field for instance, you can type mushr then hit up arrow and it'll probably go to mushreader. If it does, hit enter to complete the addition of MUSHReader to the global plugins.The difference between File, Global, plugins tab and file, plugins is that the former loads each plugin in that list on every world, the latter is only for the world you have currently active. You can mix and match these, for example, if you need or want other plugins for a specific MUD, but want your global ones too, this is doable by just going to file, plugins, or pressing CTRL+SHIFT+P and selecting add, then finding it and selecting it.

URL: https://forum.audiogames.net/post/543464/#p543464




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Re: can anyone get me started with mushclient

2020-06-20 Thread AudioGames . net Forum — General Game Discussion : Meatbag via Audiogames-reflector


  


Re: can anyone get me started with mushclient

it will actevate only in alter aion, but when I try to change the world it wont talk anymore

URL: https://forum.audiogames.net/post/543463/#p543463




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Re: can anyone get me started with mushclient

2020-06-20 Thread AudioGames . net Forum — General Game Discussion : Garr via Audiogames-reflector


  


Re: can anyone get me started with mushclient

My plugins tab is empty too but I know I have it active.Mines works like that, might just not show there.

URL: https://forum.audiogames.net/post/543460/#p543460




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Re: can anyone get me started with mushclient

2020-06-20 Thread AudioGames . net Forum — General Game Discussion : Meatbag via Audiogames-reflector


  


Re: can anyone get me started with mushclient

going to the plugins tab show's an empty list, am I doing something rong?

URL: https://forum.audiogames.net/post/543456/#p543456




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Re: can anyone get me started with mushclient

2020-06-20 Thread AudioGames . net Forum — General Game Discussion : Garr via Audiogames-reflector


  


Re: can anyone get me started with mushclient

Hey, even I got something out of this! Didn't know about that output read line thing, it's annoying, thanks 

URL: https://forum.audiogames.net/post/543447/#p543447




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Re: can anyone get me started with mushclient

2020-06-20 Thread AudioGames . net Forum — General Game Discussion : ironcross32 via Audiogames-reflector


  


Re: can anyone get me started with mushclient

MUSHClient is a MUD client that works with any MUD. MushZ is a series of plugins, scripts, sounds, and other things that go over top of it to make it work with Altar. We can take advantage of the fact that MushZ has everything we need as far as plugins, and connect to any MUD using MUSHClient but with the plugins that MushZ adds to it.

URL: https://forum.audiogames.net/post/543404/#p543404




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Re: can anyone get me started with mushclient

2020-06-20 Thread AudioGames . net Forum — General Game Discussion : ironcross32 via Audiogames-reflector


  


Re: can anyone get me started with mushclient

Grab MushZ lite from here. Install it, let it update, and open it. Go to file, global options and you'll be on the first tab which is the worlds tab. Remove Altar Aeon from that list, which will make it not automatically start when the client is launched. From there, you may want to globalize a few plugins. This can be done from the plugins tab, and it simply means that for any new world that gets created, these plugins get automatically assigned.At a very minimum, I would recommend both MushReader - the thing that actually makes it work with a screen reader - and output functions - the thing that creates the output window and lets you CTRL+tab to it. You're probably going to want more than just that though. I'd suggest channel history and auto_retyping. Do remember that you can still add plugins on a per world basis, and that is done by pressing CTRL+SHIFT+P when the world is open.On the general tab, I'd recommend checking the box that says F1 through F6 are macros. On the closing tab, you can uncheck the confirm before closing world. The second option, offer to save if only variables have changed, whatever it is you can leave it at that. The third one that say about confirm closing mushclient you can uncheck. Now, why wouldn't you want these? Because you can have this all automatically done for you. For each world you create, on the last part of the first page of its property dialog, there will be a save world automatically when mushclient closes. As long as you have that checked, and you've saved manually once, you don't have to worry about saving ever again. I haven't changed anything else in that global dialog.Some things to do for new worlds. When you go to file, new, or hit CTRL+N, you'll be placed in a big configuration window. The first page has to do with all the MUD's connection info, but there are a few things you can change in other places in that dialog. CTRL+tab works here as well, but there is also a tree view you can use. I would definitely recommend going to output, and hitting ALT L in there to turn off showing line information. You won't want that because if the mouse pointer rests anywhere in the output section of the main window, it'll pop up annoying help balloons that NVDA will read. Also, in the command section, go to keyboard preference and tab twice, hit that option, then tab five more times and hit that one as well. Escape deletes text is great for clearing a line at once, and I use it all the time. The other one, which is something like arrows recall partial command is nice as well. What this does is if say, 10 commands ago you typed something like examine door, you could type, "E, X, A", then press up arrow and it'll take you to that command, you hit enter and it goes through like you typed the entire thing.Everything else is as needed. You can check out scripting, aliases, triggers and so forth. There is a lot of documentation on these things. If you need more specialized information as to how to create triggers to use channel history, or something of that nature, let me know.

URL: https://forum.audiogames.net/post/543400/#p543400




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Re: can anyone get me started with mushclient

2020-06-20 Thread AudioGames . net Forum — General Game Discussion : Meatbag via Audiogames-reflector


  


Re: can anyone get me started with mushclient

i'm confused...I thot mushclient is a mud client... not a client for only 1 mud, though its downloading, should I cancel the download? or can it actually  work with other muds?

URL: https://forum.audiogames.net/post/543402/#p543402




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Re: can anyone get me started with mushclient

2020-06-20 Thread AudioGames . net Forum — General Game Discussion : ironcross32 via Audiogames-reflector


  


Re: can anyone get me started with mushclient

Grab MushZ lite from here. Install it, let it update, and open it. Go to file, global options and you'll be on the first tab which is the worlds tab. Remove Altar Aeon from that list, which will make it not automatically start when the client is launched. From there, you may want to globalize a few plugins. This can be done from the plugins tab, and it simply means that for any new world that gets created, these plugins get automatically assigned.At a very minimum, I would recommend both MushReader - the thing that actually makes it work with a screen reader - and output functions - the thing that creates the output window and lets you CTRL+tab to it. You're probably going to want more than just that though. I'd suggest channel history and auto_retyping. Do remember that you can still add plugins on a per world basis, and that is done by pressing CTRL+SHIFT+P when the world is open.On the general tab, I'd recommend checking the box that says F1 through F6 are macros.

URL: https://forum.audiogames.net/post/543400/#p543400




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