Re: witch kind of movement do you prefer?

2020-02-24 Thread AudioGames . net Forum — Developers room : tunmi13 via Audiogames-reflector


  


Re: witch kind of movement do you prefer?

Well, it depends. Are you talking about grid movement, such as vectors andmaps, or actual navigational movement, such as menus?If you are talking about menu movement, I'd say full. So, assuming you're using the m_pro class: dynamic_menu_pro m; void menu()//Use the left and right arrows.m.enable_left_and_right=true; //Enable up and down.m.enable_up_and_down=true;// Enable Home and Endm.enable_home_and_end=true;// Then add your items.However, if you are talking about grid-based movement, I'd say go with what you like. 1d, 2d, 3d. But keep in mind 2d comes in two formats. It can be up down left right, or just left right, which is sidescroller, then use up or down to climb. Hope this helps, I'm sorry if it doesn't make sense, I'm writing thin a hurry as I'm in class right now.

URL: https://forum.audiogames.net/post/503832/#p503832




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Re: witch kind of movement do you prefer?

2020-02-22 Thread AudioGames . net Forum — Developers room : defender via Audiogames-reflector


  


Re: witch kind of movement do you prefer?

for me, it depends on the type of game.And if one is easier for you, then I would say go for that one.There are also a few different kinds of menu based movement, as well as free movement.Menu based can include jumping directly to points of interest only, or you can actually choose to move in a Cardinal direction and others allow you to go through uniquely named doors and corridors.with free movement, you have the kind where you just press a key and your character automatically moves to the next room in that direction, Then side scrolling  with or without platforming, two d with no rotation, two d know rotation with platforming, 90° and 45° rotation only, and then full rotation and full rotation with platforming.So it really depends on your game, and how much you are capable of and  willing to do.

URL: https://forum.audiogames.net/post/503467/#p503467




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Re: witch kind of movement do you prefer?

2020-02-22 Thread AudioGames . net Forum — Developers room : Jaidon Of the Caribbean via Audiogames-reflector


  


Re: witch kind of movement do you prefer?

You do make  a good point, Americranian.

URL: https://forum.audiogames.net/post/503393/#p503393




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Re: witch kind of movement do you prefer?

2020-02-20 Thread AudioGames . net Forum — Developers room : Gaki_shonen via Audiogames-reflector


  


Re: witch kind of movement do you prefer?

right.@10, will try menu movement. I did say I was gonna remake it in python, didn'tI? yes, I recall saying that. but, it is a good I have it in dropbox, cause, my comp got screwed the fuck over. I am trying to fix it, but, if I don't, however. I won't be programming till I ge a new comp. aa well, we will see in the near future...

URL: https://forum.audiogames.net/post/503039/#p503039




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Re: witch kind of movement do you prefer?

2020-02-20 Thread AudioGames . net Forum — Developers room : amerikranian via Audiogames-reflector


  


Re: witch kind of movement do you prefer?

@8, that's you, though. Thing is... full movement requires arguably less effort in creating a map. Manamon 2 catacombs are the prime example, nothing but a randomly generated maze. With the menu movement you will be forced to actually think about what is in your world and to predict more of what the player could do.About hidden maps, oh buddy, you haven't seen nothing on that front. Menus provide greater ability to hide things, hands down. Imagine that you will need to use an item to open up a passage somewhere. You don't know what item, and you don't know where the passage is going to appear. With full movement, there are only so many ways you could hide things, where as a menu system would open the area up to the point of it being stupidly big.So, if it is done properly, a menu system could top full movement without breaking a sweat.Finally, your point about "calling the shots" still holds true for the menu system. You choose where to go. You choose what to press. You choose what to use. You choose who to talk to. I fail to see your point here.

URL: https://forum.audiogames.net/post/502941/#p502941




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Re: witch kind of movement do you prefer?

2020-02-20 Thread AudioGames . net Forum — Developers room : amerikranian via Audiogames-reflector


  


Re: witch kind of movement do you prefer?

@8, that's you, though. Thing is... full movement requires arguably less effort in creating a map. Manamon 2 catacombs are the prime example, nothing but a randomly generated maze. With the menu movement you will be forced to actually think about what is in your world and to predict more of what the player could do.About hidden maps, oh buddy, you haven't seen nothing on that front. Menus provide greater ability to hide things, hands down. Imagine that you will need to use an item to open up a passage somewhere. You don't know what item, and you don't know where the passage is going to appear. With a full movement, there are only so many ways you could hide things, where as a menu system would open the area up to the point of it being stupidly big.So, if it is done properly, a menu system could top full movement without breaking a sweat.Finally, your point about "calling the shots" still holds true for the menu system. You choose where to go. You choose what to press. You choose what to use. You choose who to talk to. I fail to see your point here.

URL: https://forum.audiogames.net/post/502941/#p502941




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Re: witch kind of movement do you prefer?

2020-02-19 Thread AudioGames . net Forum — Developers room : burak via Audiogames-reflector


  


Re: witch kind of movement do you prefer?

I like full movement.

URL: https://forum.audiogames.net/post/502782/#p502782




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Re: witch kind of movement do you prefer?

2020-02-19 Thread AudioGames . net Forum — Developers room : Jaidon Of the Caribbean via Audiogames-reflector


  


Re: witch kind of movement do you prefer?

In my opinion, menu based movement for audio games isn't as fun as exploring and finding the stuff you wanna find. With menu based movement, feels like you don't do much. Like the compuputer does everything for you. Yes you have to examine things, yes it may and most likely will make the game go faster, however with full movement, you're in control. You call the shots. You;re in the driver's seat, and thefact that you have to grind for hours to find a map, or to find a hidden item, you have the experience. Full menu adds meaning to your game, adds character.

URL: https://forum.audiogames.net/post/502773/#p502773




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Re: witch kind of movement do you prefer?

2020-02-19 Thread AudioGames . net Forum — Developers room : amerikranian via Audiogames-reflector


  


Re: witch kind of movement do you prefer?

@5, just, no. A menu moving system would be just fine for many folks on here.

URL: https://forum.audiogames.net/post/502719/#p502719




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Re: witch kind of movement do you prefer?

2020-02-19 Thread AudioGames . net Forum — Developers room : Gaki_shonen via Audiogames-reflector


  


Re: witch kind of movement do you prefer?

uh?do you know the movement system in brave of cloudia is menu baste?just thought i'd say...

URL: https://forum.audiogames.net/post/502705/#p502705




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Re: witch kind of movement do you prefer?

2020-02-18 Thread AudioGames . net Forum — Developers room : Jaidon Of the Caribbean via Audiogames-reflector


  


Re: witch kind of movement do you prefer?

Adel, that's a dumb question. What normal person prefers menu-based? LOL. I don't think much people will give you help with the map code though. I saw the story, and it seems to be going great. Just hope the story stayys consistant.

URL: https://forum.audiogames.net/post/502569/#p502569




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Re: witch kind of movement do you prefer?

2020-02-18 Thread AudioGames . net Forum — Developers room : Gaki_shonen via Audiogames-reflector


  


Re: witch kind of movement do you prefer?

aha. I new you say so. that's why I asked. I ile try boath and will see what is nicer.

URL: https://forum.audiogames.net/post/502536/#p502536




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Re: witch kind of movement do you prefer?

2020-02-18 Thread AudioGames . net Forum — Developers room : amerikranian via Audiogames-reflector


  


Re: witch kind of movement do you prefer?

I would prefer full movement, but a menu can present a good coding challenge. Pick which one you are the most solid with and go for it.

URL: https://forum.audiogames.net/post/502455/#p502455




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Re: witch kind of movement do you prefer?

2020-02-18 Thread AudioGames . net Forum — Developers room : Haramir via Audiogames-reflector


  


Re: witch kind of movement do you prefer?

Hello there. I'd suggest you to choose the one you're most confortable with regarding programming, but personally I prefer full movement.Best regards, Haramir.

URL: https://forum.audiogames.net/post/502420/#p502420




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