Re: Sable Alpha is here!–free to download for Public alpha testing!

2020-08-11 Thread AudioGames . net Forum — New releases room : lemm via Audiogames-reflector


  


Re: Sable Alpha  is here!–free to download for Public alpha testing!

Hi everyone,To save duplicate posts, all future posts from myself regarding Sable will be over on the other Sable topic on the forum, which is the main Sable topic called Creating a code free RPG using Sable’ I’ll put a link to the topic below. please put any future posts,/queries or questions over on that other topic, this way people only need to check one sable topic for news and updates, it also means anyone coming here to check for Sable updates will see this post and know  to head over to the other Sable topic for the most up to date news. I posted yesterday a Sable progress update on that other topic which talks about some of the new additions/features I've been adding to Sable over the past couple of months., if you haven’t already seen it head over there to check it out its post  716. Link  to the main Sable topic is below, like I said please put all new posts over there, to ensure they don't get missed.https://forum.audiogames.net/post/560550/#p560550    Paul LemmEbon Sky Studiosemail: i...@ebonskystudios.comFacebook: https://m.facebook.com/ebonskystudios/Twitter: @ebonskystudios

URL: https://forum.audiogames.net/post/560557/#p560557




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Re: Sable Alpha is here!–free to download for Public alpha testing!

2020-06-11 Thread AudioGames . net Forum — New releases room : lemm via Audiogames-reflector


  


Re: Sable Alpha  is here!–free to download for Public alpha testing!

Morning everyone,We have the results for the third place of the competition, so once again drumroll for yet more suspense  but we have a very clear and obvious winner , with a land slide victory and securing most of the votes which came in we have Johan with is recording of his project Henry’s Story! As mentioned previously this is a personal favourite of mine , the work that has gone into this project is incredible for a project which only took three weeks, I even enjoyed it when it was only in French, but love it even more now it has full English translation. I couldn’t mention this before as didn’t want to sway the voting, but if I understand it correctly Johan has created different ways of escaping the mansion , the climbing out onto the roof and jumping off the building into the pool was just one  method, but  there are I believe  other possibilities for exiting which lead to different outcomes. Not only do I like the current game and everything he produced in the three weeks, but love this concept of having possible different ways of escaping leading to different outcomes” too. So to clarify the winners which will be added to the private Ebon Sky Studios private testing team and receive extended access to Sable until the end of the month are:1.Scarlett with her Amazing Beyond the ice recording, I love the story we have already seen in this, a truly fantastic projecthttps://youtu.be/CGQpl9qYKfY2Omer with his Zombie apocalypse game ‘Road to Unknown’https://www.youtube.com/watch?v=RW9Y1WvCTc0=521s3.Johan with henry’s story (now with full English translationhttp://blindbridges.org/Johann.mp3We have our top three recordings, as voted for  by the community, but I want to also take this oppurtunity to thank each and every person who sent in a recording. learning to use a completely new engine to create a game in under three weeks  is no small feat, so a huge well done to you all, I fully appreciate all the hard work which has to go into world building, storyline , sound design and more in creating a game,  so from me and the rest of the team here at Ebon Sky Studios a huge thanks to you all for sharing your recordings with the community, also a huge thanks to everyone who downloaded Sable and for all the positive comments, support and the enthusiasm we’ve seen towards the project,, its amazing to have such a great following of support and we look forward once Sable is released to seeing even more fantastic projects you all create with Sable.Paul LemmEbon Sky Studiosemail: i...@ebonskystudios.comFacebook: https://m.facebook.com/ebonskystudios/Twitter: @ebonskystudios

URL: https://forum.audiogames.net/post/539924/#p539924




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Re: Sable Alpha is here!–free to download for Public alpha testing!

2020-06-10 Thread AudioGames . net Forum — New releases room : jack via Audiogames-reflector


  


Re: Sable Alpha  is here!–free to download for Public alpha testing!

Try the links again, folks. Not sure what was making our server choke, but I just rebooted it and it should be working again.

URL: https://forum.audiogames.net/post/539731/#p539731




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Re: Sable Alpha is here!–free to download for Public alpha testing!

2020-06-10 Thread AudioGames . net Forum — New releases room : lemm via Audiogames-reflector


  


Re: Sable Alpha  is here!–free to download for Public alpha testing!

Hi,sorry about this, they were working earlier. i'm looking into this now and should have the links back up and working shortly Paul Lemm

URL: https://forum.audiogames.net/post/539725/#p539725




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Re: Sable Alpha is here!–free to download for Public alpha testing!

2020-06-10 Thread AudioGames . net Forum — New releases room : johanntrm7 via Audiogames-reflector


  


Re: Sable Alpha  is here!–free to download for Public alpha testing!

indeed, I tried and the mp3s seem to be broken.

URL: https://forum.audiogames.net/post/539647/#p539647




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Re: Sable Alpha is here!–free to download for Public alpha testing!

2020-06-10 Thread AudioGames . net Forum — New releases room : keithwipf1 via Audiogames-reflector


  


Re: Sable Alpha  is here!–free to download for Public alpha testing!

Is it just me, or are the links to the MP3 files broken?

URL: https://forum.audiogames.net/post/539642/#p539642




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Re: Sable Alpha is here!–free to download for Public alpha testing!

2020-06-09 Thread AudioGames . net Forum — New releases room : lemm via Audiogames-reflector


  


Re: Sable Alpha  is here!–free to download for Public alpha testing!

Hi everyone,So the votes are in, they have been counted and verified and we have our competition winners. The winners are*Drum roll for dramatic effect please* 1st place Scarlett with her Beyond the ice recording, great work scarlet, a great recording . 2nd Place Omer with Road to unknown, again another great recording. I also promised a third place too, however it was actually a tie between four different recordings for third place. After much deliberation, I decided since we already have our 1st place and second place, well done scarlet and ömer, I would reopen voting to decide third place. There is a new form below with just the four people who all tied for third place.  this means even if you have already voted you can vote again and this is to decide third place only, it will not affect Scarlet and ömer who already have first and second place. the four people all tied for  third place are below followed  by the new voting link below that:1.    The Last Crusade, created by Garrett Brown (affectionately known as DanGerohttp://blindbridges.org/tlc.mp32. Hanry's game (now with full English translation) , created by johanntrm7http://blindbridges.org/Johann.mp33. Dangerous Magic, created by GatitoLindo.First Demo:http://blindbridges.org/dmdemo.mp3Second Demo:http://blindbridges.org/dmdemo2.mp34. Ebon Sky Saga, (parody) created by Jack Falejczykhttp://blindbridges.org/Ebon%20Sky%20Saga.mp3New voting link below, closing date  for votes 10th June 23:59EST:https://docs.google.com/forms/d/e/1FAIp … Q/viewformPaul LemmEbon Sky Studiosemail: i...@ebonskystudios.comFacebook: https://m.facebook.com/ebonskystudios/Twitter: @ebonskystudios

URL: https://forum.audiogames.net/post/539150/#p539150




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Re: Sable Alpha is here!–free to download for Public alpha testing!

2020-06-09 Thread AudioGames . net Forum — New releases room : lemm via Audiogames-reflector


  


Re: Sable Alpha  is here!–free to download for Public alpha testing!

Hi everyone,So the votes are in, they have been counted and verified and we have our competition winners. The winners are*Drum roll for dramatic effect please* 1st place Scarlett with her Beyond the ice recording, great work scarlet, a great recording . 2nd Place Omer with Road to unknown, again another great recording. I also promised a third place too, however it was actually a tie between four different recordings for third place. After much deliberation, I decided since we already have our 1st place and second place, well done scarlet and ömer, I would reopen voting to decide third place. There is a new form below with just the four people who all tied for third place.  this means even if you have already voted you can vote again and this is to decide third place only, it will not affect Scarlet and ömer who already have first and second place. the four people all tied for  third place are below followed  by the new voting link below that:1.    The Last Crusade, created by Garrett Brown (affectionately known as DanGerohttp://blindbridges.org/tlc.mp32. Hanry's game (now with full English translation) , created by johanntrm72.    http://blindbridges.org/Johann.mp33. Dangerous Magic, created by GatitoLindo.First Demo:http://blindbridges.org/dmdemo.mp3Second Demo:http://blindbridges.org/dmdemo2.mp34. Ebon Sky Saga, (parody) created by Jack Falejczykhttp://blindbridges.org/Ebon%20Sky%20Saga.mp3New voting link below, closing date  for votes 10th June 23:59EST:https://docs.google.com/forms/d/e/1FAIp … Q/viewformPaul LemmEbon Sky Studiosemail: i...@ebonskystudios.comFacebook: https://m.facebook.com/ebonskystudios/Twitter: @ebonskystudios

URL: https://forum.audiogames.net/post/539150/#p539150




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Re: Sable Alpha is here!–free to download for Public alpha testing!

2020-06-08 Thread AudioGames . net Forum — New releases room : lemm via Audiogames-reflector


  


Re: Sable Alpha  is here!–free to download for Public alpha testing!

Hi everyone,Just a reminder that today is the last day to vote on your favourite recording, so if you haven’t already voted  the link is below where you can pick which recording was your personal favourite:https://docs.google.com/forms/d/e/1FAIp … Q/viewformPaul LemmEbon Sky Studiosemail: i...@ebonskystudios.comFacebook: https://m.facebook.com/ebonskystudios/Twitter: @ebonskystudios

URL: https://forum.audiogames.net/post/538728/#p538728




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Re: Sable Alpha is here!–free to download for Public alpha testing!

2020-06-05 Thread AudioGames . net Forum — New releases room : lemm via Audiogames-reflector


  


Re: Sable Alpha  is here!–free to download for Public alpha testing!

Hi,Sorry everyone, I’ve been away  for the afternoon, so only just seen the issues with the link. Huge thanks to jack for sorting this  and getting out a working link. Again, happy voting everyone , for anyone who hasn't voted yet the link is below:https://docs.google.com/forms/d/e/1FAIp … Q/viewformPaul LemmEbon Sky Studiosemail: i...@ebonskystudios.comFacebook: https://m.facebook.com/ebonskystudios/Twitter: @ebonskystudios

URL: https://forum.audiogames.net/post/537844/#p537844




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Re: Sable Alpha is here!–free to download for Public alpha testing!

2020-06-05 Thread AudioGames . net Forum — New releases room : jack via Audiogames-reflector


  


Re: Sable Alpha  is here!–free to download for Public alpha testing!

Alright, great. Votes are still being counted over here, and the only one vote per person is in place. That being said, I am not looking at email addresses; the form only has to ask for one to insure one vote per person.

URL: https://forum.audiogames.net/post/537825/#p537825




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Re: Sable Alpha is here!–free to download for Public alpha testing!

2020-06-05 Thread AudioGames . net Forum — New releases room : Dragons via Audiogames-reflector


  


Re: Sable Alpha  is here!–free to download for Public alpha testing!

It's work now.Thanks!!!

URL: https://forum.audiogames.net/post/537821/#p537821




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Re: Sable Alpha is here!–free to download for Public alpha testing!

2020-06-05 Thread AudioGames . net Forum — New releases room : mojsior via Audiogames-reflector


  


Re: Sable Alpha  is here!–free to download for Public alpha testing!

it works for me

URL: https://forum.audiogames.net/post/537805/#p537805




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Re: Sable Alpha is here!–free to download for Public alpha testing!

2020-06-05 Thread AudioGames . net Forum — New releases room : gregsteel via Audiogames-reflector


  


Re: Sable Alpha  is here!–free to download for Public alpha testing!

I was able to vote with no problem.

URL: https://forum.audiogames.net/post/537733/#p537733




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Re: Sable Alpha is here!–free to download for Public alpha testing!

2020-06-05 Thread AudioGames . net Forum — New releases room : jack via Audiogames-reflector


  


Re: Sable Alpha  is here!–free to download for Public alpha testing!

What's the error message you receive.TRy the link again. Not sure why it keeps disappearing.

URL: https://forum.audiogames.net/post/537727/#p537727




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Re: Sable Alpha is here!–free to download for Public alpha testing!

2020-06-05 Thread AudioGames . net Forum — New releases room : jack via Audiogames-reflector


  


Re: Sable Alpha  is here!–free to download for Public alpha testing!

@Pates: What doesn't work? THe link, just to be sure, ishttps://docs.google.com/forms/d/e/1FAIp … sp=sf_linkThe videos have all been recently fixed.

URL: https://forum.audiogames.net/post/537703/#p537703




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Re: Sable Alpha is here!–free to download for Public alpha testing!

2020-06-05 Thread AudioGames . net Forum — New releases room : jack via Audiogames-reflector


  


Re: Sable Alpha  is here!–free to download for Public alpha testing!

What's the error message you receive.

URL: https://forum.audiogames.net/post/537727/#p537727




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Re: Sable Alpha is here!–free to download for Public alpha testing!

2020-06-05 Thread AudioGames . net Forum — New releases room : Dragons via Audiogames-reflector


  


Re: Sable Alpha  is here!–free to download for Public alpha testing!

The link still not working.

URL: https://forum.audiogames.net/post/537710/#p537710




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Re: Sable Alpha is here!–free to download for Public alpha testing!

2020-06-05 Thread AudioGames . net Forum — New releases room : jack via Audiogames-reflector


  


Re: Sable Alpha  is here!–free to download for Public alpha testing!

@Pates: What doesn't work? THe link, just to be sure, ishttps://docs.google.com/forms/d/e/1FAIp … sp=sf_linkThe videos have all been recently fixed.

URL: https://forum.audiogames.net/post/537703/#p537703




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Re: Sable Alpha is here!–free to download for Public alpha testing!

2020-06-05 Thread AudioGames . net Forum — New releases room : pates via Audiogames-reflector


  


Re: Sable Alpha  is here!–free to download for Public alpha testing!

Don't work

URL: https://forum.audiogames.net/post/537653/#p537653




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Re: Sable Alpha is here!–free to download for Public alpha testing!

2020-06-05 Thread AudioGames . net Forum — New releases room : jack via Audiogames-reflector


  


Re: Sable Alpha  is here!–free to download for Public alpha testing!

Rain delay so it seems? I'll fix this up and then post the proper link. It' broken on my end too.Edit: Right. here's the correct link.https://docs.google.com/forms/d/e/1FAIp … sp=sf_linkGood chance the url got split down the middle that first time.

URL: https://forum.audiogames.net/post/537626/#p537626




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Re: Sable Alpha is here!–free to download for Public alpha testing!

2020-06-05 Thread AudioGames . net Forum — New releases room : jack via Audiogames-reflector


  


Re: Sable Alpha  is here!–free to download for Public alpha testing!

Rain delay so it seems? I'll fix this up and then post the proper link. It' broken on my end too.

URL: https://forum.audiogames.net/post/537626/#p537626




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Re: Sable Alpha is here!–free to download for Public alpha testing!

2020-06-05 Thread AudioGames . net Forum — New releases room : JasonBlaze via Audiogames-reflector


  


Re: Sable Alpha  is here!–free to download for Public alpha testing!

ah, not found... 

URL: https://forum.audiogames.net/post/537622/#p537622




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Re: Sable Alpha is here!–free to download for Public alpha testing!

2020-06-05 Thread AudioGames . net Forum — New releases room : lemm via Audiogames-reflector


  


Re: Sable Alpha  is here!–free to download for Public alpha testing!

Hi everyone,So voting is here! below is a link where everyone can cast their vote on their favourite recording. I want to say a huge thanks to Jack for helping to set up the voting form. Happy voting everyone, I look forward to seeing which recordings are everyone’s personal favourites!https://docs.google.com/forms/d/e/1FAIp … sp=sf_linkPaul LemmEbon Sky Studiosemail: i...@ebonskystudios.comFacebook: https://m.facebook.com/ebonskystudios/Twitter: @ebonskystudios

URL: https://forum.audiogames.net/post/537615/#p537615




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Re: Sable Alpha is here!–free to download for Public alpha testing!

2020-06-03 Thread AudioGames . net Forum — New releases room : Dragons via Audiogames-reflector


  


Re: Sable Alpha  is here!–free to download for Public alpha testing!

Hey Paul!Tha'ts fine with me to vote on here!!

URL: https://forum.audiogames.net/post/536892/#p536892




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Re: Sable Alpha is here!–free to download for Public alpha testing!

2020-06-03 Thread AudioGames . net Forum — New releases room : lemm via Audiogames-reflector


  


Re: Sable Alpha  is here!–free to download for Public alpha testing!

Morning everyone,At present there still isn’t a way to vote on peoples favourite recordings, since the actual competition topic wasn’t set up by me directly  I don’t think there is any way  for me to set up a poll directly on that topic. I’ve sent Jaydon of the Caribbean (who set up the topic) a PM, but have not heard back, but I also haven’t seen him on the forum for a while though either, obviously I hope he’s doing ok, but he may just be busy  or unable to access the forum, I did see in one of his earlier posts that he was having PC issues, so it may just be that. If I don’t hear back from him by later today , so people can start voting on their favourite recordings I’ll copy the links to all the videos and add them into this topic , that way I’ll be able to set up a poll so people can start voting on their favourites. With a bit of luck we can still get the poll set up directly in the competition topic, but if not it will at least give us a way of voting, Hope this is ok with everyone. I agree with all the previous comments about the quality of the recordings, there’s been a lot of  hard work and effort put into the submitted recordings, it’s truly impressive to see what people have managed to create in under 3 weeks, great work to you all. Paul LemmEbon Sky Studiosemail: i...@ebonskystudios.comFacebook: https://m.facebook.com/ebonskystudios/Twitter: @ebonskystudios

URL: https://forum.audiogames.net/post/536571/#p536571




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Re: Sable Alpha is here!–free to download for Public alpha testing!

2020-06-03 Thread AudioGames . net Forum — New releases room : Gamulation via Audiogames-reflector


  


Re: Sable Alpha  is here!–free to download for Public alpha testing!

It realy is. Making games in the alpha made me realize how fun it realy is to make games, and also how hard it is to come up with good ideas. I will buy the final product for sure.

URL: https://forum.audiogames.net/post/536528/#p536528




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Re: Sable Alpha is here!–free to download for Public alpha testing!

2020-06-03 Thread AudioGames . net Forum — New releases room : Dragons via Audiogames-reflector


  


Re: Sable Alpha  is here!–free to download for Public alpha testing!

That's what I thought too! What's amaze me is people have a lot of ideas even is just the alpha. I cant wait to see the final product release and see people making games. It's exciting!!

URL: https://forum.audiogames.net/post/536525/#p536525




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Re: Sable Alpha is here!–free to download for Public alpha testing!

2020-06-03 Thread AudioGames . net Forum — New releases room : Gamulation via Audiogames-reflector


  


Re: Sable Alpha  is here!–free to download for Public alpha testing!

I think Scarlet has a good chanse of winning. I saw her stream, and that shit was good!

URL: https://forum.audiogames.net/post/536519/#p536519




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Re: Sable Alpha is here!–free to download for Public alpha testing!

2020-06-02 Thread AudioGames . net Forum — New releases room : Simter via Audiogames-reflector


  


Re: Sable Alpha  is here!–free to download for Public alpha testing!

@496 so first, i am not trying to make it ok with my post to try to hack drms. It is not and every one should know. How ever things like this will always happen, especially if you let someone use something for a limited time and then take it away. That is like taking away a toy from a child.In general, i am still happy i could use sable. I was kind of frustrated when my project died, but well i didn't record the cutscenes yet so it wasn't completely bad. Btw, did any one else have that bug as well that suddenly the thing just said "can't open file" and you tried resaving every file to see if it works again? Worked 2 times for me, in the thirt time it didn't.

URL: https://forum.audiogames.net/post/536410/#p536410




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Re: Sable Alpha is here!–free to download for Public alpha testing!

2020-06-02 Thread AudioGames . net Forum — New releases room : Dragons via Audiogames-reflector


  


Re: Sable Alpha  is here!–free to download for Public alpha testing!

So I'm wondering who win the contest?

URL: https://forum.audiogames.net/post/536374/#p536374




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Re: Sable Alpha is here!–free to download for Public alpha testing!

2020-06-02 Thread AudioGames . net Forum — New releases room : lemm via Audiogames-reflector


  


Re: Sable Alpha  is here!–free to download for Public alpha testing!

Hi everyone,Just to let everyone know, I have now spoken directly with Gameulation and confirmed he has not hacked my DRM, he merely believed that changing his system clock would allow access, Sadly this is something I have heard others suggesting, but it will most definitely not grant access to Sable. I even asked Gameulation  to check, just to confirm that this does not work, which he tried and confirmed does not. Please in future can we avoid any talk of DRM in either this topic or others, here in this forum or also out of the forum for any developer  and their software or games, even misinformation like this can be harmful to a developer and in turn have a negative impact on the wider audio gaming community.  I thank Gameulation for reaching out to me so we could resolve the issue which is now all sorted, I don’t believe he meant any harm and all is now sorted, but please in future to avoid potential issues  like this, please everyone always feel you can contact me directly if you ever have concerns or need to speak to me privately, I can always be reached at i...@ebonskystudios.com. hopefully everyone’s seen in this topic and others that I am an open person always willing to take queries and questions from the community or answer concerns people might have. Hopefully this is the last post on DRM and we can get back to talking about game creation and Sable, which is a much more interesting topic, I just thought it worth clearing the air and saying all is now sorted.Paul Lemm

URL: https://forum.audiogames.net/post/536306/#p536306




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Re: Sable Alpha is here!–free to download for Public alpha testing!

2020-06-02 Thread AudioGames . net Forum — New releases room : Dragons via Audiogames-reflector


  


Re: Sable Alpha  is here!–free to download for Public alpha testing!

Me too. It's annoying people trying to crack software like this that we audiogame don't have much anything like this before. And hacker already out there trying to mess it up.

URL: https://forum.audiogames.net/post/536175/#p536175




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Re: Sable Alpha is here!–free to download for Public alpha testing!

2020-06-02 Thread AudioGames . net Forum — New releases room : Gamulation via Audiogames-reflector


  


Re: Sable Alpha  is here!–free to download for Public alpha testing!

You should also remove the link in post 1. I checked it. I can still download the software.

URL: https://forum.audiogames.net/post/536170/#p536170




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Re: Sable Alpha is here!–free to download for Public alpha testing!

2020-06-02 Thread AudioGames . net Forum — New releases room : Gamulation via Audiogames-reflector


  


Re: Sable Alpha  is here!–free to download for Public alpha testing!

I sent you a PM on the forum.

URL: https://forum.audiogames.net/post/536169/#p536169




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Re: Sable Alpha is here!–free to download for Public alpha testing!

2020-06-02 Thread AudioGames . net Forum — New releases room : GatitoLindo via Audiogames-reflector


  


Re: Sable Alpha  is here!–free to download for Public alpha testing!

HiFirstly, thanks to @1, or @496/497 for leting the community to test sable. i was... the best word to say this is addicted, yes, addicted to sable.I have a latest project i want to show on, however i wont post any link to audio because the project was created in spanish. i'm posting this here because the contest already ended, and because i'm not sure this count because of no demo. but i'll give an english sumary of it.Some characters, such as entrenatus was taken from here and moved to  my project of the contest dangerous magic.You were training for 6 months with MR. Genaro Entrenatus, a famous man, but the mayor of a badly reputated town. before the 7th  month started, very strange reports from bigger cities reached Genaro Entrenatus's hears.First, strange wolves started to show on the southern city beyond the southern forest of the small town where you were training.after that, a strange mutation known as the shiny monkeys started to attack people outside the eastern andia city, an Andean culture.you were the most experienced trainer of Genaro Entrenatus, so you went to stop these attacks.travel around cities, beaches, forests, complete Challenges such as the Lindews Tower or the Andean Battling Foundation and reach switebest beach, where's the shiny monkeys's cave.alternatively you can go south through the Maskey forest and travel around mountains and caves to reach the unknown wolves place.Again thanks for leting the community test sable and make sure that i'm going to  buy it if it's going to be a shareware

URL: https://forum.audiogames.net/post/536167/#p536167




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Re: Sable Alpha is here!–free to download for Public alpha testing!

2020-06-02 Thread AudioGames . net Forum — New releases room : lemm via Audiogames-reflector


  


Re: Sable Alpha  is here!–free to download for Public alpha testing!

Hi Gamulation,did you send it to the private message system here on the forum or to the i...@ebonskystudeios.com email address, i've checked both and can't see anything there.Paul

URL: https://forum.audiogames.net/post/536154/#p536154




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Re: Sable Alpha is here!–free to download for Public alpha testing!

2020-06-02 Thread AudioGames . net Forum — New releases room : BryanP via Audiogames-reflector


  


Re: Sable Alpha  is here!–free to download for Public alpha testing!

Yeah, I get really mad when I hear people brazenly talk about cracking commercial software, especially when that software really isn't all that expensive. I understand that money can be an issue regardless of where you're from but that's no excuse to crack a program into which a lot of work has quite obviously gone. If I have to when Sable is released I'll save up for a few months to buy a copy.

URL: https://forum.audiogames.net/post/536152/#p536152




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Re: Sable Alpha is here!–free to download for Public alpha testing!

2020-06-02 Thread AudioGames . net Forum — New releases room : Gamulation via Audiogames-reflector


  


Re: Sable Alpha  is here!–free to download for Public alpha testing!

Lemm. I sent you a PM

URL: https://forum.audiogames.net/post/536151/#p536151




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Re: Sable Alpha is here!–free to download for Public alpha testing!

2020-06-02 Thread AudioGames . net Forum — New releases room : lemm via Audiogames-reflector


  


Re: Sable Alpha  is here!–free to download for Public alpha testing!

Hi everyone,Firstly, again a huge thanks for all the positive and heart felt comments I’ve received both here and privately, I’ve enjoyed coding Sable (even if its been a little stressful at times hahaha), but it’s been fantastic to finally see people having fun and enjoying Sable and getting to see some of those projects in action. I’m truly amazed at what people have created in under three weeks, I believe we have a wealth of talented individuals within the community, all with stories they would love to turn into games, that’s why I built Sable, and its been fantastic  to see that creativity pouring from people and watching them turn those ideas and stories into games. I’ll answer the posts below which  have come in:@Dragons, , it’s a good question, obviously the best place to stay up to date on news and updates is our social media channels (links are in my signature). As for the two topics, I guess using this one for the moment makes sense whilst the competition is running, but after that maybe switching back to the original topic would make more sense, since sable isn’t actually available to download any longer. What are everyone’s thoughts on this?@Johantrm7, thank you so much for your kind words, it really is overwhelming to see how much Sable has meant to some people, your comments are a perfect example of this. I’m pleased you got to create your project with Sable, I enjoyed watching the project unfold as you created it.@Bryan P, I agree it’s a great project, I think a lot of work has gone into each and every project that has been submitted, its really interesting to see everyone’s favourites so far. I think some of my favourites   so far are:-Scarlett’s project (post  477 in this topic), it’s a great storyline,  great use of some of the tools in Sable, I love the effort which has gone into creating not just the main story arch, but a back story too, very impressive for under three weeks.-Johanttrm7 (post  65 on the competition topic), I think the sound design in this project is phenomenal. Although it’s in French, there is an English explanation at the start. I think what impresses me about this one, is even though the game is in French  (which I don’t speak a word of) I could still follow the story due to such great sound design. again great use of Sables tools, there’s even a battle in there with someone chasing you on a motorbike, very impressively done.-Jack (post 91 in the competition), just saw this a few minutes  ago, without a shadow of a doubt the funniest video yet, really made me laugh, great job.There are some other great projects too, I recommend anyone who hasn’t already checked them out heads over to the competition topic to give them a watch, link to the topic is at the bottom of this post.  Again, all the projects submitted were great and a huge thanks to everyone  who took the time to create a recording and kindly share it with the community.https://forum.audiogames.net/topic/3451 … st/page/3/        Paul LemmEbon Sky Studiosemail: i...@ebonskystudios.comFacebook: https://m.facebook.com/ebonskystudios/Twitter: @ebonskystudios

URL: https://forum.audiogames.net/post/536139/#p536139




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Re: Sable Alpha is here!–free to download for Public alpha testing!

2020-06-02 Thread AudioGames . net Forum — New releases room : lemm via Audiogames-reflector


  


Re: Sable Alpha  is here!–free to download for Public alpha testing!

Hi everyone,Firstly, again a huge thanks for all the positive and heart felt comments I’ve received both here and privately, I’ve enjoyed coding Sable (even if its been a little stressful at times hahaha), but it’s been fantastic to finally see people having fun and enjoying Sable and getting to see some of those projects in action. I’m truly amazed at what people have created in under three weeks, I believe we have a wealth of talented individuals within the community, all with stories they would love to turn into games, that’s why I built Sable, and its been fantastic  to see that creativity pouring from people and watching them turn those ideas and stories into games. I’ll answer the posts below which  have come in:@Dragons, , it’s a good question, obviously the best place to stay up to date on news and updates is our social media channels (links are in my signature). As for the two topics, I guess using this one for the moment makes sense whilst the competition is running, but after that maybe switching back to the original topic would make more sense, since sable isn’t actually available to download any longer. What are everyone’s thoughts on this?@Johantrm7, thank you so much for your kind words, it really is overwhelming to see how much Sable has meant to some people, your comments are a perfect example of this. I’m pleased you got to create your project with Sable, I enjoyed watching the project unfold as you created it.@Bryan P, I agree it’s a great project, I think a lot of work has gone into each and every project that has been submitted, its really interesting to see everyone’s favourites so far. I think some of my favourites   so far are:-Scarlett’s project (post  477 in this topic), it’s a great storyline,  great use of some of the tools in Sable, I love the effort which has gone into creating not just the main story arch, but a back story too, very impressive for under three weeks.-Johanttrm7 (post  65 on the competition topic), I think the sound design in this project is phenomenal. Although it’s in French, there is an English explanation at the start. I think what impresses me about this one, is even though the game is in French  (which I don’t speak a word of) I could still follow the story due to such great sound design. again great use of Sables tools, there’s even a battle in there with someone chasing you on a motorbike, very impressively done.-Jack (post 91 in the competition), just saw this a few minutes  ago, without a shadow of a doubt the funniest video yet, really made me laugh, great job.There are some other great projects too, I recommend anyone who hasn’t already checked them out heads over to the competition topic to give them a watch, link t the topic is at the bottom of this post.  Again, all the projects submitted were great and a huge thanks to everyone  who took the time to create a recording and kindly share it with the community.https://forum.audiogames.net/topic/3451 … st/page/3/        Paul LemmEbon Sky Studiosemail: i...@ebonskystudios.comFacebook: https://m.facebook.com/ebonskystudios/Twitter: @ebonskystudios

URL: https://forum.audiogames.net/post/536139/#p536139




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Re: Sable Alpha is here!–free to download for Public alpha testing!

2020-06-02 Thread AudioGames . net Forum — New releases room : lemm via Audiogames-reflector


  


Re: Sable Alpha  is here!–free to download for Public alpha testing!

Hi,this post is purely aimed at the people trying to hack not just mine, but any developers audio games or software. I appreciate that Gameulation removed their post claiming they had broken through my DRM. The question is why people are spending so much time deliberately attempting to hack Sable, or making claims that they have found ways past my DRM. Surely you hackers all realise this kind of behaviour does nothing but harm the audio games community   as a whole and impacts the development of games we all including yourself want to play. Again, this is nothing against Gameulation directly, but I believe a post which states they have broken through my DRM is for nothing but the purpose of attention and is probably not even true, but just an attempt to muddy the name of a new creation. I believe if there was genuine concern regarding security issues that individuals would have reached out to me privately, to say exactly where any issues were that they had apparently found, rather than just posting I’ve gotten round it and creating doubt in peoples mind about my DRM. Anyway, claiming to have broken through my software , even if it was done  with good intentions to identify issues(which again I don’t believe it was since they have not in any way actually attempted to contact me with said issues or how they apparently broke through), but saying you have broken  past my DRM is the same as saying I am a hacker and have deliberately spent time  and effort trying to break through and hack your software, since breaking through DRM is not something anyone accidently stumbles across, it is premeditated and would take deliberate intent to set out to break and hack software. Again, this is not a personal attack on Gameulation, since I do appreciate them removing their post, but this isn’t the only place such comments like this have been made, so this is aimed at anyone thinking about posting or discussing DRM around not just mine, any persons audio games or software, all posts like this are still damaging even if the post is false or removed, it personally annoys me since I’ve spent 3 and  a half years working on this project unpaid, then release it for free for everyone to enjoy then have people spend time trying to work around my security rather than spending time creating their own games and turning their talents into game creations. Again, I’m sorry to rant, but it annoys me as an audio game enthusiast to see people deliberately hacking other people’s software, thanks  to hackers and comments like this we have lost good developers and good games  and is sad to  see in such a small community , we are all blind  or visually impaired gamers, we should be supporting each other rather than spending time and effort  trying to pull down each other’s creations.Paul Lemm

URL: https://forum.audiogames.net/post/536137/#p536137




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Re: Sable Alpha is here!–free to download for Public alpha testing!

2020-06-02 Thread AudioGames . net Forum — New releases room : BryanP via Audiogames-reflector


  


Re: Sable Alpha  is here!–free to download for Public alpha testing!

So far Scarlet's project is my favorite LOL. Of course I'm not the one who decides the contest winner, but so far hers has caught my attention the most.

URL: https://forum.audiogames.net/post/536084/#p536084




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Re: Sable Alpha is here!–free to download for Public alpha testing!

2020-06-02 Thread AudioGames . net Forum — New releases room : Gamulation via Audiogames-reflector


  


Re: Sable Alpha  is here!–free to download for Public alpha testing!

Sorry. I will delete the post.

URL: https://forum.audiogames.net/post/535965/#p535965




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Re: Sable Alpha is here!–free to download for Public alpha testing!

2020-06-02 Thread AudioGames . net Forum — New releases room : SLJ via Audiogames-reflector


  


Re: Sable Alpha  is here!–free to download for Public alpha testing!

Gamulation wrote:Hi again.It is a good idea to revoke the key needed to acsess Sable. I have found a methed to acsess Sable. I will not take advantage of this, but I thought I would let you know about this.Maybe you should have sent this information privately instead of sharing it to the public, especially after the hacker have messed around in this topic as well?

URL: https://forum.audiogames.net/post/535953/#p535953




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Re: Sable Alpha is here!–free to download for Public alpha testing!

2020-06-02 Thread AudioGames . net Forum — New releases room : Gamulation via Audiogames-reflector


  


Re: Sable Alpha  is here!–free to download for Public alpha testing!

Hi again.It is a good idea to revoke the key needed to acsess Sable. I have found a methed to acsess Sable. I will not take advantage of this, but I thought I would let you know about this.

URL: https://forum.audiogames.net/post/535951/#p535951




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Re: Sable Alpha is here!–free to download for Public alpha testing!

2020-06-02 Thread AudioGames . net Forum — New releases room : Gamulation via Audiogames-reflector


  


Re: Sable Alpha  is here!–free to download for Public alpha testing!

Hi Lemm.Unfortunatuly I had to reset my PC a few days back. Therefor I lost my game project. I am loking forward to the final product. I was trying to recreate the Pokemon Red map. I got to weridian forest. I think I did a good job with it, but that will be recreated when Sable gets funny released.

URL: https://forum.audiogames.net/post/535944/#p535944




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Re: Sable Alpha is here!–free to download for Public alpha testing!

2020-06-01 Thread AudioGames . net Forum — New releases room : johanntrm7 via Audiogames-reflector


  


Re: Sable Alpha  is here!–free to download for Public alpha testing!

Hello, in what concerns me I took a huge pleasure with Sable during these 3 weeks.Before losing my sight, I had a certain talent in thedrawing and I was an actor.With Sable I found this pleasure of creationexcept that the I drew with sound a little like before with pencils and markers. AND I found the pleasure of comedy with the characters I created as if I was on stage as at the time.I laughed a lot too because there were still a few misses in the sound recording of my voices although I am a little sore throat to create the character of the second fight in the recording. I also started to listened to the other recordings which are all great and which all have a very personal signature.In addition, it is that an alpha version that remember, so imagine you will be able to create in an even stronger public version!. I can never thank you enough Paul for having given us permission to touch Sable for a time which for me has been avery good friend during these 3 weeks.took a few days together to get to know each other better, and then we told astory which gave that of Henry.Thanks for everything bottom of my heart.

URL: https://forum.audiogames.net/post/535641/#p535641




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Re: Sable Alpha is here!–free to download for Public alpha testing!

2020-06-01 Thread AudioGames . net Forum — New releases room : Dragons via Audiogames-reflector


  


Re: Sable Alpha  is here!–free to download for Public alpha testing!

Hey Paul!I have a question. Now the test is over. Are we stay on this page or are we back to General page before for the update and news?Thanks!!!

URL: https://forum.audiogames.net/post/535582/#p535582




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Re: Sable Alpha is here!–free to download for Public alpha testing!

2020-05-31 Thread AudioGames . net Forum — New releases room : lemm via Audiogames-reflector


  


Re: Sable Alpha  is here!–free to download for Public alpha testing!

@Tonio, I understand your account got hacked, so I’ll ignore this post, although it’s sad to know who ever hacked your account thinks this of Sable, whoever it was , its sadly people like this that ruin the audio games community, forcing developers such as myself to have to put restrictions in place on my software which i really didn't want to have to do. it’s sad to think of the developers we have lost  and the games which were never finished nor ever will thanks to hackers like this. again, this isn’t aimed at Tonio as post 487 says their account was hacked, my comments are to the people which hacked his account if they are reading this to let them know  that their actions  hurt overall progression of the audio games genre  which is already a very small and niche market.  Sorry that’s it, rant over  now Paul Lemm

URL: https://forum.audiogames.net/post/535518/#p535518




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Re: Sable Alpha is here!–free to download for Public alpha testing!

2020-05-31 Thread AudioGames . net Forum — New releases room : lemm via Audiogames-reflector


  


Re: Sable Alpha  is here!–free to download for Public alpha testing!

Hi,A big thanks to everyone and there positive comments, I’ve gotten to watch some great videos/recordings of peoples projects now. I recommend people check out some of the recordings posted on the competition topic. I got to watch Scarlets stream earlier (from post 477), this was an epic demonstration of her game, love all the story and back story which has already been built in, and all in under 3 weeks,, this is really impressive and I think a great show of what can be achieved using Sable, I recommend people check out the video (since it’s a stream the game actually starts about 15 minutes into the stream, since she was getting it all set up), this is definitely one of my top three Sable recordings I’ve seen so far. I’ll answer the questions which have come in below:@threeblacknoises, Your game sounds awesome, I’ll be looking forward to sables full release so I can finally get to watch/play it.@dragons, Greg steel  and Simter , thanks for your positive comments, its great to see people have enjoyed getting to play around with Sable, as a developer as mentioned previously I’ve been touched by just how much Sable has meant to some people.Paul LemmEbon Sky Studiosemail: i...@ebonskystudios.comFacebook: https://m.facebook.com/ebonskystudios/Twitter: @ebonskystudios

URL: https://forum.audiogames.net/post/535519/#p535519




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Re: Sable Alpha is here!–free to download for Public alpha testing!

2020-05-31 Thread AudioGames . net Forum — New releases room : Simter via Audiogames-reflector


  


Re: Sable Alpha  is here!–free to download for Public alpha testing!

@482 yes of course you will.@Paul, I am happy i could test sable as well. I unfortunately lost my project i wanted to submit to the contest because a bug but playing with it was still a nice experience. This may be actually the first game related thing that i will ever buy in this community if it comes out, which i hope that this project doesn't get abandoned before that can happen. I still wonder about the expirazion cause i have never seen that model before, but yeah in maybe 1 year or so it will come out.

URL: https://forum.audiogames.net/post/535336/#p535336




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Re: Sable Alpha is here!–free to download for Public alpha testing!

2020-05-31 Thread AudioGames . net Forum — New releases room : omer via Audiogames-reflector


  


Re: Sable Alpha  is here!–free to download for Public alpha testing!

481 i'Ll help wehre ever i can when you decide to pick that up after the engine is ever releasedjust drop me an e-mail anyway

URL: https://forum.audiogames.net/post/535333/#p535333




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Re: Sable Alpha is here!–free to download for Public alpha testing!

2020-05-31 Thread AudioGames . net Forum — New releases room : gregsteel via Audiogames-reflector


  


Re: Sable Alpha  is here!–free to download for Public alpha testing!

Hi Paul I wanted to thank you for letting us try out Sable  I enjoyed it and I was able to create my Animal Rescue game.

URL: https://forum.audiogames.net/post/535330/#p535330




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Re: Sable Alpha is here!–free to download for Public alpha testing!

2020-05-31 Thread AudioGames . net Forum — New releases room : Dragons via Audiogames-reflector


  


Re: Sable Alpha  is here!–free to download for Public alpha testing!

Thank you Paul! I'm glad that I got to use sable for three weeks. I'll wait for the final product to release. Again I really appreciated for the opportunity to try out Sable!

URL: https://forum.audiogames.net/post/535327/#p535327




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Re: Sable Alpha is here!–free to download for Public alpha testing!

2020-05-31 Thread AudioGames . net Forum — New releases room : Meatbag via Audiogames-reflector


  


Re: Sable Alpha  is here!–free to download for Public alpha testing!

@482, no nead for that right?

URL: https://forum.audiogames.net/post/535301/#p535301




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Re: Sable Alpha is here!–free to download for Public alpha testing!

2020-05-31 Thread AudioGames . net Forum — New releases room : tonio via Audiogames-reflector


  


Re: Sable Alpha  is here!–free to download for Public alpha testing!

I will overcome your stupid network check and then tell everyone how to do it, fool!

URL: https://forum.audiogames.net/post/535294/#p535294




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Re: Sable Alpha is here!–free to download for Public alpha testing!

2020-05-31 Thread AudioGames . net Forum — New releases room : threeblacknoises via Audiogames-reflector


  


Re: Sable Alpha  is here!–free to download for Public alpha testing!

I'm so vary sorry, but I've already removed Sable from my machine as part of archiving my assets.It would have been cool to, but I'll just have to settle for telling you about it.My project would have been called Bella, and would have taken place in my own version of the Pokémon world.In this prequel of sorts to my fanfic "attached", players would have taken control of Bella, a strange Pokémon human hybrid employed by Geovani of team rocket as she first took on missions to eliminate Pokémon targets chosen by Geovani.As she went about her tasks, mysteries surrounding her creation and purpose would have been brought to the forfront of bella's developing mind.Mostly taking place in an original region called the outskirts, an uncharted portion of the pokemon world devoid of human civilization, players would have traversed swamps, forests, deserts, and also taken a journey into the land of the dead...The main problems; aside from the internet ones that plaigd development; were learning Sable itself, aside from limitations placed on me by the alpha build; small map size, and trying to second guess how sable would work so I could create assets in advance, really messed me up, as I had to recreate everything from scratch do to .ogg format not being to kind when editing files.I also made what turned out to be the ending map first to learn how to create buildings and such, so yeah.Converting the pokemon moves and creatures wasn't to hard, and I'd finally gotten a handle onit late last night, just not in enough time to place any of them into the one map I'd actually managed to get working after strange problems with Sable's door system made themselves known.I felt like I spent most of the three week period when Sable would connect and run without kicking me off do to no internet connection getting around limitations in Sable's design.For example, last night I spent almost an hour finding a way to populate my forest with interactable trees, only for Paul; bless his heart; to tell me that I could have just labled collision tiles as trees and placed sounds on them.If I'd known that days ago, I would have at least had a demo to show, as I already had the first boss coded and working, I just needed to add some random battles to the forest map, but still had to create the creatures that would inhabit it and the moves they would have used.So, long story short, bad luck and workarounds held me back.Sorry all.Later!

URL: https://forum.audiogames.net/post/535280/#p535280




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Re: Sable Alpha is here!–free to download for Public alpha testing!

2020-05-31 Thread AudioGames . net Forum — New releases room : threeblacknoises via Audiogames-reflector


  


Re: Sable Alpha  is here!–free to download for Public alpha testing!

I'm so vary sorry, but I've already removed Sable from my machine as part of archiving my assets.It would have been cool to, but I'll just have to settle for telling you about it.My project would have been called Bella, and would have taken place in my own version of the Pokémon world.In this prequel of sorts to my fanfic "attached", players would have taken control of Bella, a strange Pokémon human hybrid employed by Geovani of team rocket as she first took on missions to eliminate Pokémon targets chosen by Geovani.As she went about her tasks, mysteries surrounding her creation and purpose would have been brought to the forfront of bella's developing mind.Mostly taking place in an original region called the outskirts, an uncharted portion of the pokemon world devoid of human civilization, players would have traversed swamps, forests, deserts, and also taken a journey into the land of the dead...The main problems; aside from the internet ones that plaigd development; were learning Sable itself, aside from limitations placed on me by the alpha build; small map size, and trying to second guess how sable would work so I could create assets in advance, really messed me up, as I had to recreate everything from scratch do to .ogg format not being to kind when editing files.I also made what turned out to be the ending map first to learn how to create buildings and such, so yeah.Converting the pokemon moves and creatures wasn't to hard, and I'd finally gotten a handle onit late last night, just not in enough time to place any of them into the one map I'd actually managed to get working after strange problems with Sable's door system made themselves known.I felt like I spent most of the three week period when Sable would connect and run without kicking me off do to no internet connection getting around limitations in Sable's design.For example, last night I spent almost an hour finding a way to populate my forest with interactable trees, only for Paul; bless his heart; to tell me that I could have just labled collision tiles as trees and placed sounds on them.If I'd known that days ago, I would have at least had a demo to show, as I already had the first boss coded and working, I just needed to add some random battles to the forest map, but still had to create the creatures that would inhabit it and the moves they would have used.So, long sory short, bad luck and workarounds held me back.Sorry all.Later!

URL: https://forum.audiogames.net/post/535280/#p535280




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Re: Sable Alpha is here!–free to download for Public alpha testing!

2020-05-31 Thread AudioGames . net Forum — New releases room : lemm via Audiogames-reflector


  


Re: Sable Alpha  is here!–free to download for Public alpha testing!

Hi everyone,I hope everyone’s enjoyed the last three weeks with Sable, today is the final day and sadly sable will expire at midnight tonight. I firstly want to take the opportunity to say a huge thanks to everyone who’s downloaded and tried out Sable, I’ve seen some fantastic projects created in under three weeks, which has been amazing. I also want to thank everyone for all the positive comments and emails saying how much Sable has meant to some of you, I have honestly been touched by some of the comments and feedback I’ve received, its fantastic to see that people have enjoyed their 3 week glimpse into Sable, so a big thanks to you all, a special thanks to those who have helped answer others questions on here too, its been great to see such openness and community spirit  in this topic. Also thanks for all the bug spots, suggestions and ideas, these have all been hugely helpful too. please remember if you want to show off your project, there is a Sable competition running, post a recording of your project over on the competition topic, the creator who’s recording people like the most will earn a place on the private testing team, which means they will get a couple of weeks extra access with Sable, this was originally only going to be one place, but since there have been some great videos, I might offer a couple of places. Even if you don’t upload your own recording, do head over their and check out the recordings  there are some very cleverly designed maps. The link to the competition is below, then below that answers to posts which have come in:Link to competition topic:https://forum.audiogames.net/topic/3451 … e-contest/answers to questions/posts:@threeblacknoises, I’ll reply to your comments below:-pleased the tree suggestion helped. -Regarding doors, I just gave it a try myself, I created a door and set it to be locked, then went to the exit, used the object editor and changed its locked state to unlocked, it brought up a warning saying this  will change the doors starting locked state to unlocked, are you sure you want to continue’ I clicked yes and the door became unlocked, but the first door  remained locked. One thing to remember though (that I almost forgot myself hahaha), in creator mode you can use all doors, even if they are locked, so I had to go into debug mode to test it, but when I did, door 1 was locked, where as door 2 was unlocked.-I agree the door/transition object is somewhat redundant these days, I think it was a bit like the old chest object you may have seen in the older videos, it didn’t really serve any purpose as chests could be made (and with more flexibility around creation and sounds) using the container object. The chest was just there as it was coded in before I added containers, the same as doors were coded in long before sized transitions were an option. -regarding setting pointers to doors at a later stage, I’m reluctant on an option like this, I think it potentially leaves a lot of room for accidental error, if a user forgets to add an exit location to a door you possibly end up with maps with doors that go nowhere.-a solution to some of your door issues though is that I intend to add an option to trigger objects to make them sizable, you could simply use trigger objects instead of doors. This way they don’t need to have an exit, so you could use these as locked doors which lead nowhere. You could also use them as doors with pointers by using the move player trigger event and assigning that to the trigger object, I’ve seen a couple of people use this technique in their projects to simulate doors using trigger objects instead, especially when they don’t want the player being able to return through a door they just came through-your idea about locked event triggers , which would fire only if the user had the key or nonphysical key is a really good idea, I could see lots of potential for how that could add a lot more depth and interesting mechanics to a game. It will require a little thought to iron out some of the behind the scenes mechanics, but in principal is a great idea@Omer, I agree, sized panning sounds would be great, its one of those things on my outstanding list of things to look into.@defender, thanks for your post, I think at this stage since Sable is still only in alpha, it’s probably just a little too soon to be discussing things like its final release, I just worry we are beginning to get a little off topic and stray away from the conversations being based around the Alpha and what the Alpha can do. I think these types of conversation will be better had once we have released a game, so we ourselves can have road tested Sable, also so that others can clearly see what Sable is capable of and we have released a beta of Sable along with more details around distribution, pricing and the other finer points regarding Sable and its official release, then would be a better time for those 

Re: Sable Alpha is here!–free to download for Public alpha testing!

2020-05-31 Thread AudioGames . net Forum — New releases room : omer via Audiogames-reflector


  


Re: Sable Alpha  is here!–free to download for Public alpha testing!

man, can you abel to show it eather way, i'M really wondering what you have done so far

URL: https://forum.audiogames.net/post/535249/#p535249




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Re: Sable Alpha is here!–free to download for Public alpha testing!

2020-05-31 Thread AudioGames . net Forum — New releases room : threeblacknoises via Audiogames-reflector


  


Re: Sable Alpha  is here!–free to download for Public alpha testing!

Hay all, I've officially bowed out of showing off my project, as it lacked the polish of a lot of the others I've seen.Do to some people apparently talking about getting past the drm to keep using Sable after today, Paul has seen fit to enable an internet check in order to use Sable.Do to internet complications on my end, I lost a week of time, so I couldn't produce anything I can be proud of showing to you all.It's not a complete loss, as I've saved all my assets and can remake the project whenever I can buy Sable and have the peace of mind knoing that I can create away without worrying about things happening on the internet without my knolege.Thanks Paul for letting all of us try out Sable.When I could use it, I had an absolute blast and can't wait to buy both Sable and your first game.Later!

URL: https://forum.audiogames.net/post/535224/#p535224




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Re: Sable Alpha is here!–free to download for Public alpha testing!

2020-05-31 Thread AudioGames . net Forum — New releases room : Scarlet via Audiogames-reflector


  


Re: Sable Alpha  is here!–free to download for Public alpha testing!

I hope it's ok to post this here. Tomorrow, as in Sunday, I'll be streaming the game I designed using Sable. I hope it will be an interesting experience for us all if nothing else! I'm moderately interested in gaming and have little coding experience, so this has been a cool opportunity for me. The stream will go live at 2 pm eastern, and here's the link. I want to say thanks to Paul Lemm for releasing Sable to us during this time and making it possible.https://youtu.be/CGQpl9qYKfY

URL: https://forum.audiogames.net/post/535185/#p535185




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Re: Sable Alpha is here!–free to download for Public alpha testing!

2020-05-30 Thread AudioGames . net Forum — New releases room : defender via Audiogames-reflector


  


Re: Sable Alpha  is here!–free to download for Public alpha testing!

@LemThanks for your thorough response, I have three comments on it.1.  I think that going into a second round of testing after Crimson Eclipse is a smart idea.  Learning what could be improved after a full game is released and played through will give you valuable feedback that you can't get from smaller test projects.2.  I fear that your plan for only rewriting Sable in C# if there is enough interest in the BgT version, while sensible from an efficiency point of view, might hurt you in the end.Given that BGT generally has a bad wrap by the average non coder, weather that's deserved or not, and the issues with anti virus false flagging, I'm concerned that combined with the lack of internal scripting support and deep customization for RPG's of other genres, you aren't going to get allot of sales.Consider that most experienced coders would either not need Sable, or find it a useful framework but likely feel too limited by it, while most people who are interested in the game right now are younger and don't have access to their own money.If you measure success by the number of mid to large sized projects created with Sable, you may be disappointed there as well.  The audio games community has a bad track record when it comes to team developed games, and lately, longer term projects in general.Our biggest games are often made by a small handful of solo devs over a couple years, or sighted indi dev teams who are external to this community, and in the second case, they will likely have their own more powerful engines to work with.I believe that the only way you will be able to have what you want is if you base it on the number of downloads or the level of hype, and expose enough of the engine to experienced coders for them to have an interest in using it.3.  It's not your responsibility to make sure that people are original, you just give them the tools, that I agree with completely.However, looking at it from a big picture point of view, I can see how this could go wrong without enough customizability, or even with it, just based on the past.I want to make it clear that those concerns have nothing to do with you though, and that I wouldn't blame you if people started misusing your engine, in the same way that I don't blame Philip for making BGT just because people use it to make crappy online FPS's and sidescrollers that all copy off of each other.

URL: https://forum.audiogames.net/post/535122/#p535122




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Re: Sable Alpha is here!–free to download for Public alpha testing!

2020-05-30 Thread AudioGames . net Forum — New releases room : omer via Audiogames-reflector


  


Re: Sable Alpha  is here!–free to download for Public alpha testing!

yeah in addition to hat, wish we can add sized panning objectsthat can be cool

URL: https://forum.audiogames.net/post/535119/#p535119




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Re: Sable Alpha is here!–free to download for Public alpha testing!

2020-05-30 Thread AudioGames . net Forum — New releases room : threeblacknoises via Audiogames-reflector


  


Re: Sable Alpha  is here!–free to download for Public alpha testing!

Paul, I hope you'll pardon my candor here, but I need to say that the door and size transitions should be combined into one item, as they essentially serve the same purpose.This would have many benefits to project creators.First, any transition could be sized to the creator's wishes.Second, it'd probably reduce code and menu clutter with only one item being needed.Third, the destination of any transition could be changed easier, as a creator wouldn't need a fixed item on the other side of a transition, just a set of position coordinates to drop the player at.This could be changed from the object options menu at any time by going through the same prompts the creator used to first set a transition's destination, IE, taking the creator to the map and asking them to place the exit with enter.A non-destination transition could be set as well, by simply pressing escape when asked for a map name.This way, a project creator could design maps without first needing to create all destination maps beforehand.Later, when a destination is needed, a creator could simply make the map and link to it.This could also be a way to allow creators to flesh out a game world with doors the player wouldn't be able to enter, or transitions that don't need any kind of exit point, but simply do something like alter encounter rate, change music etcetera.This brings me to my next proposal.The lock/unlock requirements for transitions should be moved into the event trigger system.This would:1. Allow creators to more easily set and amend lock conditions without changing other transition properties.2. Allow creators to lock off parts of maps until a quest is completed.So you could have a sized transition of a line of tiles that would check if the player had killed a monster or found an item before letting them move into an area of a map.This could have major implications for scenario creation, as well as level balancing.Well, I'll shut up now, before I dig myself into a huge hole...Later!

URL: https://forum.audiogames.net/post/535078/#p535078




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Re: Sable Alpha is here!–free to download for Public alpha testing!

2020-05-30 Thread AudioGames . net Forum — New releases room : threeblacknoises via Audiogames-reflector


  


Re: Sable Alpha  is here!–free to download for Public alpha testing!

Hay Paul, no I didn't know about the lable tool.That'll make adding trees much easier!As for your second lock idea, I already tried it, and Sable told me that I'd have to unlock the first door if I change the locked state.I'll look into that system again; just to be sure.Edit; I tried your idea, and all it did was unlock both sides of the door.I even locked the second part of the door, added lock text and sound, and it still just takes me back to the first map without acting like either side is locked.I feel like I just had enough time to learn the engine, but not enough to show what I can do with it.Oh well, internet issues takeing off a week of my time…Raaah!PS; Paul, I know you told me to e-mail you if the internet issues persisted, but they got fixed? right as you sent me that invitation.The sad thing is we never figured out what the issue was, as the problem seemed to vanish into thin air right as we called the internet company to have them scope things out.I just felt that it'd be wrong of me to take advantage of someone's kindness, just because I had some bad luck, and it kind of felt like lying as the issues that prompted said act of kindness no longer existed.My mistake?Later!Later!

URL: https://forum.audiogames.net/post/535046/#p535046




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Re: Sable Alpha is here!–free to download for Public alpha testing!

2020-05-30 Thread AudioGames . net Forum — New releases room : threeblacknoises via Audiogames-reflector


  


Re: Sable Alpha  is here!–free to download for Public alpha testing!

Hay Paul, no I didn't know about the lable tool.That'll make adding trees much easier!As for your second lock idea, I already tried it, and Sable told me that I'd have to unlock the first door if I change the locked state.I'll look into that system again; just to be sure.I feel like I just had enough time to learn the engine, but not enough to show what I can do with it.Oh well, internet issues takeing off a week of my time…Raaah!PS; Paul, I know you told me to e-mail you if the internet issues persisted, but they got fixed? right as you sent me that invitation.The sad thing is we never figured out what the issue was, as the problem seemed to vanish into thin air right as we called the internet company to have them scope things out.I just felt that it'd be wrong of me to take advantage of someone's kindness, just because I had some bad luck, and it kind of felt like lying as the issues that prompted said act of kindness no longer existed.My mistake?Later!Later!

URL: https://forum.audiogames.net/post/535046/#p535046




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Re: Sable Alpha is here!–free to download for Public alpha testing!

2020-05-30 Thread AudioGames . net Forum — New releases room : lemm via Audiogames-reflector


  


Re: Sable Alpha  is here!–free to download for Public alpha testing!

Hi,@threeblacknoises, I’ll answer your questions/points below:-pleased you got your river panning sounds working-based on what you have said regarding the door, it will definitely be down to deleting the original exit. When you first place the doors each of them remember the placement location of their corresponding door, if you delete one the old door will still remember the old location of the previous door and take you there everytime still. Although it’s a pain, in the alpha build of Sable there are still some manual requirements, deleting doors is one of those areas, where if you delete one door you need to manually delete its corresponding door. -in your current project the easiest thing would be to just delete the current door that leads to the middle of a wall, replace it with a new door that leads to the correct location.-regarding locking the second door, although this isn’t in the initial door creation tool (again, this is on my list of things to add), you can manually lock the second door, if you stand on the second door, go to the object editor (shift and o) here you can choose to change the locked state of just the second door .-regarding your tree idea, did you know you could label collision tiles? When you go to select the collision tile type if you hold down shift when you select the tile type it will ask if you want to give the collision tile a label, you could choose to name it tree, then when the player walks into the tree it will automatically say  tree. I often use this for creating furniture in buildings, like tables, bars etc. Although I’m impressed with your creative thinking on how you got round this without using labels.@Bryan P, thanks for the positive comments, its really great to see so many people enjoying Sable and seeing the potential an engine like this could offer.Paul Lemm

URL: https://forum.audiogames.net/post/535023/#p535023




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Re: Sable Alpha is here!–free to download for Public alpha testing!

2020-05-30 Thread AudioGames . net Forum — New releases room : BryanP via Audiogames-reflector


  


Re: Sable Alpha  is here!–free to download for Public alpha testing!

I certainly hope both Sable and Crimson Eclipse are successful. I'm really looking forward to converting my novel idea into a game or series of games.

URL: https://forum.audiogames.net/post/535007/#p535007




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Re: Sable Alpha is here!–free to download for Public alpha testing!

2020-05-30 Thread AudioGames . net Forum — New releases room : threeblacknoises via Audiogames-reflector


  


Re: Sable Alpha  is here!–free to download for Public alpha testing!

Hay Paul, I just finished placing my river, and while I was at it I did a little test and was able to reproduce the bug by saving my map while standing on the transition to the third map.I went into play game mode and all went well until I went to the second map and the same bug happened.After resetting my position on the second map and saving it everything works as expected.Maybe it's something to do with how Sable stores map positions in memory?Hold on, I'm conducting another test, will update this post with results.Edit: I tried moving to the cave transition, saving the map, then exiting and reopening Sable to see if it was some kind of memory pointer issue, but the bug still exists.Now, I did have to remove the initial entrence to the map that the door created because their were a few problems related to not being able to lock said door so the player couldn't go back to the first map without finishing the area's objective.That might be the issue, so the easiest way to fix this in the future would be to give the creater more options as to how doors/transitions work.Another workaround would be to allow creaters to specify a starting position on every map, not just the starting map.This way, no matter how you decide to transport players from map to map, Sable will always know where on each map to place the player character if something goes wrong.I am going to mess around with doors again to see if I just missed a prompt or something when creating the door.Sadly, these issues; along with the internet ones; are going to spell doom on submitting anything before the deadline.Edit: I just went through the door creation system again, and; as I thought; their is no way to set the second door to a locked state so the player can't use it.It'd also be nice to be able to create doors that don't go anywhere, just so creaters could fill out maps with doors that can't be opened.Creaters could even lock them, just to fill out places that the player character wouldn't be able to go.Also, and I have found a workaround for this for now, but the ability to creat collision objects with descriptions and interactable text.I wanted to create trees in my forest map but couldn't, so I placed wall tiles with signposts on all sides of the wall tile with a space as the name so when the player presses space after bumping into the tile, Sable would tell them that they'd just bumped into a tree.I then placed a panning sound of a creeking tree on the wall tile, just to complete the illusion.Later!

URL: https://forum.audiogames.net/post/534931/#p534931




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Re: Sable Alpha is here!–free to download for Public alpha testing!

2020-05-30 Thread AudioGames . net Forum — New releases room : threeblacknoises via Audiogames-reflector


  


Re: Sable Alpha  is here!–free to download for Public alpha testing!

Hay Paul, I just finished placing my river, and while I was at it I did a little test and was able to reproduce the bug by saving my map while standing on the transition to the third map.I went into play game mode and all went well until I went to the second map and the same bug happened.After resetting my position on the second map and saving it everything works as expected.Maybe it's something to do with how Sable stores map positions in memory?Hold on, I'm conducting another test, will update this post with results.Edit: I tried moving to the cave transition, saving the map, then exiting and reopening Sable to see if it was some kind of memory pointer issue, but the bug still exists.Now, I did have to remove the initial entrence to the map that the door created because their were a few problems related to not being able to lock said door so the player couldn't go back to the first map without finishing the area's objective.That might be the issue, so the easiest way to fix this in the future would be to give the creater more options as to how doors/transitions work.Another workaround would be to allow creaters to specify a starting position on every map, not just the starting map.This way, no matter how you decide to transport players from map to map, Sable will always know where on each map to place the player character if something goes wrong.I am going to mess around with doors again to see if I just missed a prompt or something when creating the door.Sadly, these issues are going to spell doom on submitting anything before the deadline.Edit: I just went through the door creation system again, and; as I thought; their is no way to set the second door to a locked state so the player can't use it.Later!

URL: https://forum.audiogames.net/post/534931/#p534931




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Re: Sable Alpha is here!–free to download for Public alpha testing!

2020-05-30 Thread AudioGames . net Forum — New releases room : threeblacknoises via Audiogames-reflector


  


Re: Sable Alpha  is here!–free to download for Public alpha testing!

Hay Paul, I just finished placing my river, and while I was at it I did a little test and was able to reproduce the bug by saving my map while standing on the transition to the third map.I went into play game mode and all went well until I went to the second map and the same bug happened.After resetting my position on the second map and saving it everything works as expected.Maybe it's something to do with how Sable stores map positions in memory?Hold on, I'm conducting another test, will update this post with results.Edit: I tried moving to the cave transition, saving the map, then exiting and reopening Sable to see if it was some kind of memory pointer issue, but the bug still exists.Now, I did have to remove the initial entrence to the map that the door created because their were a few problems related to not being able to lock said door so the player couldn't go back to the first map without finishing the area's objective.That might be the issue, so the easiest way to fix this in the future would be to give the creater more options as to how doors/transitions work.Another workaround would be to allow creaters to specify a starting position on every map, not just the starting map.This way, no matter how you decide to transport players from map to map, Sable will always know where on each map to place the player character if something goes wrong.I am going to mess around with doors again to see if I just missed a prompt or something when creating the door.Sadly, these issues are going to spell doom on submitting anything before the deadline.Later!

URL: https://forum.audiogames.net/post/534931/#p534931




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Re: Sable Alpha is here!–free to download for Public alpha testing!

2020-05-30 Thread AudioGames . net Forum — New releases room : threeblacknoises via Audiogames-reflector


  


Re: Sable Alpha  is here!–free to download for Public alpha testing!

Hay Paul, I just finished placing my river, and while I was at it I did a little test and was able to reproduce the bug by saving my map while standing on the transition to the third map.I went into play game mode and all went well until I went to the second map and the same bug happened.After resetting my position on the second map and saving it everything works as expected.Maybe it's something to do with how Sable stores map positions in memory?Hold on, I'm conducting another test, will update this post with results.Later!

URL: https://forum.audiogames.net/post/534931/#p534931




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Re: Sable Alpha is here!–free to download for Public alpha testing!

2020-05-30 Thread AudioGames . net Forum — New releases room : lemm via Audiogames-reflector


  


Re: Sable Alpha  is here!–free to download for Public alpha testing!

Hi everyone,sorry for the late replies, just been pretty non stop over the past couple of days. I was invited to do a live stream interview  last night from #BlindGamerGeekOut on his YouTube channel, which was good fun, a big thanks to him inviting me on And giving me a chance to talk about Sable. I’ll answer all the questions which have come in below, since my reply to defender regarding business plans and Sable is ridiculously long (I’ve obviously had far too much caffeine today hahaha) I’ve put his reply at the bottom. The link to the interview video is below if anyone wants to check it out, don’t forget to drop the video a like if you do watch it. link below then answers to questions below that:https://www.youtube.com/watch?v=Z_36BMGNCgA@Firence, I actually really like the concept of environmental sounds, which would play at random intervals throughout the battle.@Burak, it was a conscious decision to remove map ambience sounds from a battle, just as the music changes  and the focus becomes less about exploration and more about the fight, sometimes having ambient sounds  can drown out the battle, or feel out of place,  like if you had some really nice relaxing birds chirping away in a tree right next to you, and suddenly some giant dragon attacks your party having the birds there happily chirping away without a care in the world to the huge twenty foot  dragon doesn’t really fit the battle environment and in real life (if dragons were in real life hahaha) the birds would have long since disappeared once they saw the dragon coming. Would be really interested in everyone else’s thoughts though, would others like to hear the map ambience continue to play when a battle starts, maybe just the ambience track but not panning sounds, what are everyone’s thoughts?@dungeon diver thanks for the suggestions, they are good ideas. The monk one could already be done. You could set that ghosts were immune to all except one attack type, let’s say necrotic , you then create an ability the monk learns at a certain level which deals necrotic damage, that way when the monk learns that ability they could cause physical damage to ghosts@pates, teleporting is already possible in Sable, you could use either transitions, sized transitions, fast travel points or the event trigger move player. All of those will give you the ability to transport/teleport a player to a different location on the same map or a different map. Regarding running and jumping, as Bryan P mentioned, this isn’t a very common mechanic in traditional turn based RPGS, occasionally you might want a player to leap over something , but this is fairly  rare. However, With a bit of creative use of sables tools you can create pits to  jump over or swing across. I demonstrate this in one of the most recent videos on our YouTube channel called ‘sable some extra features, part 1 shows how I make it, part two is a play through where you see it in action and the character swings across the pit Indiana jones style with a whip@threeblacknoises, regarding your river query there isn’t at present a tool to allow you to create a panning sound which stretches over a large area. It’s one of the things on my additions list, I’d like to create something similar to sized transitions , but for panning sounds so you could spread one out over a large area. At present though you would just need to  place panning sounds  at various points in your river, you wouldn’t want to have them all right next to each other since it would probably make your river sound more like wild white water rapids   than a gentle flowing river hahaha. Regarding your bug you mentioned, this shouldn’t be happening. If you load a map directly from the load project or load map it will take you to the last place you were when you saved last on that map, if you enter a map from a door on another map it will automatically take you to wherever you placed the exit to that door. Doors in Sable store the location data of their corresponding door and move you to that location when you move there. Can I ask did you maybe have a door in the place you were moved to , but maybe you had deleted the exit to the door? If not if you can email me your project I could take a look@defender,  thanks for your kind words, I’ve worked in  the customer service industry for the past twenty years plus run my own recruitment business which   is an industry very customer focused.  I believe customer service should be at the heart of  any business, the product is always for the customer and its all of you which will be using either our games or engine, so each and everyone’s opinions, thoughts and suggestions are all hugely appreciated and that’s why I take the time to ensure (even if it takes  me a while sometimes hahaha) to answer each and every query which comes in, or ensure each and every issue someone is having is resolved. I’ve even taken the time to skipe 

Re: Sable Alpha is here!–free to download for Public alpha testing!

2020-05-30 Thread AudioGames . net Forum — New releases room : omer via Audiogames-reflector


  


Re: Sable Alpha  is here!–free to download for Public alpha testing!

466, you cant really do that at the momentyour best bet is to place the same sound over and over epr 4 5 steps

URL: https://forum.audiogames.net/post/534884/#p534884




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Re: Sable Alpha is here!–free to download for Public alpha testing!

2020-05-29 Thread AudioGames . net Forum — New releases room : threeblacknoises via Audiogames-reflector


  


Re: Sable Alpha  is here!–free to download for Public alpha testing!

Okay sorry for the doublepost, but this bug requires its own post.So I finally started making and linking maps for my project, when I found this.Basically I had three maps that I'd finished and went to test them out.I'd left my position on the second map on the transition to the third map when saving it.When I went through the door to the second map, Sable put me on the position I'd last left my character in when saving that map, so she went through it to the third map, but she was stuck inside a wall because the starting posission for the second map was used instead of the starting tile for the third map.I got around it for now by placing her on the starting tile for the second map and everything worked fine, but this really shouldn't be an issue we have to deal with.Later!

URL: https://forum.audiogames.net/post/534776/#p534776




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Re: Sable Alpha is here!–free to download for Public alpha testing!

2020-05-29 Thread AudioGames . net Forum — New releases room : threeblacknoises via Audiogames-reflector


  


Re: Sable Alpha  is here!–free to download for Public alpha testing!

Hay Paul, or anyone else who might be able to help.I'm trying to place a river along one side of a forest map, but I can't seem to find an option in sable that'll let me place a panning sound over a wide area.Was this covered in one of the videos, or is their some undocumented feature I can use to do this?Later!

URL: https://forum.audiogames.net/post/534742/#p534742




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Re: Sable Alpha is here!–free to download for Public alpha testing!

2020-05-29 Thread AudioGames . net Forum — New releases room : BryanP via Audiogames-reflector


  


Re: Sable Alpha  is here!–free to download for Public alpha testing!

Because those abilities aren't that common in RPG's. True sometimes you'll have situations where the character will automatically leap gaps but generally you don't find the ability to jump at will in a lot of turn-based RPG's. There may be more, but the only two I've personally seen it in are Final Fantasy Legend III on the original Game Boy and Final Fantasy Mystic Quest on the Super Nintendo. Then again both games were developed by the same development team so it's not surprising that there would be similarities.

URL: https://forum.audiogames.net/post/534507/#p534507




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Re: Sable Alpha is here!–free to download for Public alpha testing!

2020-05-29 Thread AudioGames . net Forum — New releases room : defender via Audiogames-reflector


  


Re: Sable Alpha  is here!–free to download for Public alpha testing!

@LemWhen it comes to features that I don't think could be done/done well in BGT, I bow to your knowledge of the language.  I am mostly going off of what others have suggested, and therefore my opinion isn't worth much on that subject.  I suppose that given this is a turn based, single player game, BgT is probably not going to slow you down much.I mostly worry about what the limitations would be if you were to add scripting support for the end user, something which allot of people are asking for.As for the way this is being launched, I see now that this is more of a proof of concept, but it seemed like it was further along than that by the way it was being talked about, the fact it has a name and logo, most features are in place, public testing is under way ETC.Obviously it's functional enough for the game you'll be making, but I guess from a user facing point of view it's not in it's final form.I suppose I'm just confused by the game plan here, it seems like the gun was jumped a bit (something which is partly do to the communities unrealistic expectations) and it's not like you can't walk that back to some degree, but experience tells me when the order of priorities is unclear the project often suffers.I guess what I really want to know most is this.  Will you be charging money for the BGT version of SABLE and then updating it at a later time?  Or are you going to only start charging when it's been rewritten.Regardless of my misgivings, I just want to thank you again for answering all the questions sent your way in such a thorough manner.  Many small businesses with several people who could be doing PR don't reach the level that you do as an individual, and that's extremely impressive for someone who is also the main developer!

URL: https://forum.audiogames.net/post/534386/#p534386




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Re: Sable Alpha is here!–free to download for Public alpha testing!

2020-05-29 Thread AudioGames . net Forum — New releases room : pates via Audiogames-reflector


  


Re: Sable Alpha  is here!–free to download for Public alpha testing!

Hi,Lemm, Battle cries system in manamon1 is thesame to manamon2 system.More ideas from my side, new option in triggers, teleport a player to x, y, z and selected map.Why player can't jump and run?

URL: https://forum.audiogames.net/post/534436/#p534436




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Re: Sable Alpha is here!–free to download for Public alpha testing!

2020-05-28 Thread AudioGames . net Forum — New releases room : defender via Audiogames-reflector


  


Re: Sable Alpha  is here!–free to download for Public alpha testing!

@LemWhen it comes to features that I don't think could be done/done well in BGT, I bow to your knowledge of the language.  I am mostly going off of what others have suggested, and therefore my opinion isn't worth much on that subject.  I suppose that given this is a turn based, single player game, BgT is probably not going to slow you down much.I mostly worry about what the limitations would be if you were to add scripting support for the end user, something which allot of people are asking for.As for the way this is being launched, I see now that this is more of a proof of concept, but it seemed like it was further along than that by the way it was being talked about, the fact it has a name and logo, most features are in place, public testing is under way ETC.Obviously it's functional enough for the game you'll be making, but I guess from a user facing point of view it's not in it's final form.I suppose I'm just confused by the game plan here, it seems like the gun was jumped a bit (something which is allot do to the communities unrealistic expectations) and it's not like you can't walk that back to some degree, but experience tells me when the order of priorities is unclear the project often suffers.I guess what I really want to know most is this.  Will you be charging money for the BGT version of SABLE and then updating it at a later time?  Or are you going to only start charging when it's been rewritten.Regardless of my misgivings, I just want to thank you again for answering all the questions sent your way in such a thorough manner.  Many small businesses with several people who could be doing PR don't reach the level that you do as an individual, and that's extremely impressive for someone who is also the main developer!

URL: https://forum.audiogames.net/post/534386/#p534386




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Re: Sable Alpha is here!–free to download for Public alpha testing!

2020-05-28 Thread AudioGames . net Forum — New releases room : Dungeon Diver via Audiogames-reflector


  


Re: Sable Alpha  is here!–free to download for Public alpha testing!

@lemm, a suggestion for future development/your consideration.Id like to see abilities added in that are contingent on the character having a piece of gear/type of ability, stat point. For example, a monk might not be able to do physical damage to a ghost unless he has a special technique that he learned. A warrior might not be able to use the slash ability without wielding a sword/dagger. A mage might not be able to cast the volcanic eruption spell without 25 intelligence.Just something to consider.

URL: https://forum.audiogames.net/post/534359/#p534359




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Re: Sable Alpha is here!–free to download for Public alpha testing!

2020-05-28 Thread AudioGames . net Forum — New releases room : burak via Audiogames-reflector


  


Re: Sable Alpha  is here!–free to download for Public alpha testing!

Hello,I don't know if it's this way by default or if game developers do this knowingly, but the environmental sounds such as ambiences and stuf shouldn't stop while fighting. We're not leaving the area for a battle and coming back after all.

URL: https://forum.audiogames.net/post/534354/#p534354




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Re: Sable Alpha is here!–free to download for Public alpha testing!

2020-05-28 Thread AudioGames . net Forum — New releases room : firence via Audiogames-reflector


  


Re: Sable Alpha  is here!–free to download for Public alpha testing!

For the band sounds, maybe just giving the option to add enviromental sounds for the enemies? like a hero's call does, for example. Of course in sable the sounds doesn't need to be positioned, but in addition to intro sounds it can make the battles more sound costumiced, and adding something like a timer so all the sounds doesn't play at the same time if there are more than 1 enemy present.BTW, Intro sounds in manamon 2 works exactly the same as in manamon 1.Here I want to give a suggestionMaybe adding conditional trigger objects? they may work like the locked doors for example, that they activate just if the player has a determined object or non phisical key object, but if the player don't have the required object they just don't fire. This may be used to fire cutscenes after a boss batle in a certain place just if the player defeated it al ready, for example, or a cuscene to fire up just if the player has talked with a certain NPC before

URL: https://forum.audiogames.net/post/534262/#p534262




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Re: Sable Alpha is here!–free to download for Public alpha testing!

2020-05-28 Thread AudioGames . net Forum — New releases room : firence via Audiogames-reflector


  


Re: Sable Alpha  is here!–free to download for Public alpha testing!

For the band sounds, maybe just giving the option to add enviromental sounds for the enemies? like a hero's call does, for example. Of course in sable the sounds doesn't need to be positioned, but in addition to intro sounds it can make the battles more sound costumiced, and adding something like a timer so all the sounds doesn't play at the same time.BTW, Intro sounds in manamon 2 works exactly the same as in manamon 1.Here I want to give a suggestionMaybe adding conditional trigger objects? they may work like the locked doors for example, that they activate just if the player has a determined object or non phisical key object, but if the player don't have the required object they just don't fire. This may be used to fire cutscenes after a boss batle in a certain place just if the player defeated it al ready, for example, or a cuscene to fire up just if the player has talked with a certain NPC before

URL: https://forum.audiogames.net/post/534262/#p534262




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Re: Sable Alpha is here!–free to download for Public alpha testing!

2020-05-28 Thread AudioGames . net Forum — New releases room : firence via Audiogames-reflector


  


Re: Sable Alpha  is here!–free to download for Public alpha testing!

For the band sounds, maybe just giving the option to add enviromental sounds for the enemies? like a hero's call does, for example. Of course in sable the sounds doesn't need to be positioned, but in adition to intro sounds it can meke the battles more sound costumiced, and adding something like a timer so all the sounds doesn't play at the same time.BTW, Intro sounds in manamon 2 works exactly the same as in manamon 1.Here I want to give a suggestionMaybe adding conditional trigger objets? they may work like the doors for example, that they activate just if the player has a determined objet or non phisical key objet

URL: https://forum.audiogames.net/post/534262/#p534262




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Re: Sable Alpha is here!–free to download for Public alpha testing!

2020-05-28 Thread AudioGames . net Forum — New releases room : firence via Audiogames-reflector


  


Re: Sable Alpha  is here!–free to download for Public alpha testing!

For the band sounds, maybe just giving the option to add enviromental sounds for the enemies? like a hero's call does, for example. Of course in sable the sounds doesn't need to be positioned, but in addition to intro sounds it can make the battles more sound costumiced, and adding something like a timer so all the sounds doesn't play at the same time.BTW, Intro sounds in manamon 2 works exactly the same as in manamon 1.Here I want to give a suggestionMaybe adding conditional trigger objets? they may work like the doors for example, that they activate just if the player has a determined objet or non phisical key objet

URL: https://forum.audiogames.net/post/534262/#p534262




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Re: Sable Alpha is here!–free to download for Public alpha testing!

2020-05-28 Thread AudioGames . net Forum — New releases room : BryanP via Audiogames-reflector


  


Re: Sable Alpha  is here!–free to download for Public alpha testing!

I don't think they'd make plans to recode Sable in another language down the road if they didn't think they could do it.

URL: https://forum.audiogames.net/post/534242/#p534242




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Re: Sable Alpha is here!–free to download for Public alpha testing!

2020-05-28 Thread AudioGames . net Forum — New releases room : lemm via Audiogames-reflector


  


Re: Sable Alpha  is here!–free to download for Public alpha testing!

Hi,As ever I’ll answer the questions which have come in below:@threeblacknoises, I see what you mean about intros now, so in Sable I coded it so that the intro clip would play out to the end of the clip  like a cutscene where you would want it to run until the end, so that if you have text you choose to run at the same time it won’t finish when the text does. I could see where this would be handy though if you wanted say a music track whilst text is spoken and then the music to end once the text was. Finished speaking.@Bryan P, as others have mentioned  Sable allows you to add text with cut scenes an with event triggers, the first option in an event trigger allows you to have a cut scene, select this, then the second option allows you to specify tts text to be spoken which you can set to happen during the cut scene or after. Also when setting map intros there is a similar set of options.@ömer, the issue with your suggestion, is even in a band with only dragons and wolves if it is a non-fixed band sable picks the enemies at random, so even though there is only two enemies sable could still pick at random  so it was maybe just three wolves or three dragons rather than a mixture. So you wouldn’t be able to assign a specific  sound like that to random bands of enemies@Flame alchemist, yes you can, just use collision tiles (number 2 on the number row), these are used as wall tiles , so just place them down to create your walls and therefore rooms, toggle walls on (w key) to activate the walls to make them impassable @pates, although I’ve played manimun 1, I haven’t had any spare time with coding sable to try manamun2, but I do mean to at some stage , when I do I’ll check out enemy cries at the start of battles. As for teleporters,  this can already be done, you could use a standard transition for a teleporter or fast travel points, either would work and could be used to teleport you from one place to another.@defender,, the plan isn’t to convert Sable, but if it is successful completely re write Sable in a different language, the advantages of this, in fact the advantage of any prototype is that you can build it, find out what people like and what they didn’t like, see what works well and what doesn’t, then when you come to create the second version you have learnt from all the pitfalls  of the prototype and can improve on many elements of the prototype, new requested features can be coded in from the ground up rather than trying to jimmy them into already existing code, which gets messy. In fact I think lots of developers will tell you they actually spend more time trying to fix old code and work in new features to older code that was never designed for it , that in fact come the end it probably would have been quicker, easier and with a better end result to just start the project from scratch. I do appreciate that BGT has limitations, but you said that most of the features requested in this topic couldn’t be done in BGT, although like I said I completely appreciate that BGT has limits, but off the top of my head I can’t think of a single suggestion which has come in that couldn’t be  implemented in the prototype BGT version of Sable if I had the time to put them in. I’m not trying to be difficult, but genuinely interested out of the feature requests which have come in which ones you think couldn’t be done using BGT? I think most features which have come in have been fairly straight forward concepts, which again if I had an infinite amount of time could code in, , but the prototype of Sable would never get complete if I tried to implement everything, so many suggestions will have to wait for a second generation of Sable, which is all dependant on the success of this first prototype version. the more I think about feature request which have come in and look over my notes of requests, out of all the suggestions which have come in, I think the only one out of tons and tons of suggestions  which couldn’t be done is adding reverb to sound directly in Sable, but as mentioned to my reply to that post it would be a some what redundant  feature in an engine like this since you could add sound affects directly in one of the many free sound editing tools available, adding features like sound affects into sable turns it into more of a sound editing tool , which would take huge amounts of time to do, detracting  from adding in game creation features  and would ultimately never offer as many features as a direct sound editing tool could, so would therefore offer a diminishing return on the amount of work required to implement such a feature over the effectiveness of such a feature.dependant on this first version of Sable. I think out of the suggestions which have come in the only one I couldn’t code is someone wanted me to code in reverb settings into sable which I Paul LemmEbon Sky Studiosemail: i...@ebonskystudios.comFacebook: 

Re: Sable Alpha is here!–free to download for Public alpha testing!

2020-05-28 Thread AudioGames . net Forum — New releases room : defender via Audiogames-reflector


  


Re: Sable Alpha  is here!–free to download for Public alpha testing!

I may not be a coder, but from all that I've seen in the past, launching a product in one language and then trying to improve things after the fact by converting it to another one usually goes badly for everyone involved and results in allot of wasted time and effort for the developer.The limitations of BGT also do not bode well for the chances of many of the most asked for features being implemented.And in it's current state, I worry that Sable will mostly be used to make a series of very mechanically similar and relatively simplistic games which could be a detriment to the audio games scene.I hope I'm wrong though.

URL: https://forum.audiogames.net/post/534179/#p534179




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Re: Sable Alpha is here!–free to download for Public alpha testing!

2020-05-28 Thread AudioGames . net Forum — New releases room : pates via Audiogames-reflector


  


Re: Sable Alpha  is here!–free to download for Public alpha testing!

Hi, I have an idea, teleporters!

URL: https://forum.audiogames.net/post/534174/#p534174




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Re: Sable Alpha is here!–free to download for Public alpha testing!

2020-05-28 Thread AudioGames . net Forum — New releases room : omer via Audiogames-reflector


  


Re: Sable Alpha  is here!–free to download for Public alpha testing!

453, you can surtonly do that

URL: https://forum.audiogames.net/post/534160/#p534160




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Re: Sable Alpha is here!–free to download for Public alpha testing!

2020-05-28 Thread AudioGames . net Forum — New releases room : pates via Audiogames-reflector


  


Re: Sable Alpha  is here!–free to download for Public alpha testing!

Hello,For battle cries, look at manamon 2, This is good example for battle cries.

URL: https://forum.audiogames.net/post/534155/#p534155




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Re: Sable Alpha is here!–free to download for Public alpha testing!

2020-05-27 Thread AudioGames . net Forum — New releases room : flameAlchemist via Audiogames-reflector


  


Re: Sable Alpha  is here!–free to download for Public alpha testing!

is it possable to build rooms inside a building?

URL: https://forum.audiogames.net/post/534138/#p534138




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Re: Sable Alpha is here!–free to download for Public alpha testing!

2020-05-27 Thread AudioGames . net Forum — New releases room : omer via Audiogames-reflector


  


Re: Sable Alpha  is here!–free to download for Public alpha testing!

hello Paul,the randomness thing can be fixed using the magical thing so called sound.you can do something like, a mixed sound of a dragon and a wolve in 1 seperat band so bats wont spawnits a bit clunky to go that root but its the easyest to add1 big suggestion though is to clone objects. so like if you have a building, and you want to coppy it over to an other map, you currontly have to buildthe same object again. you can simply coppy it, and drop it at a coordinate. this can be applyed for people, enemies and other such kindit should be in the featurelist of the full buildin my apinion

URL: https://forum.audiogames.net/post/534137/#p534137




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Re: Sable Alpha is here!–free to download for Public alpha testing!

2020-05-27 Thread AudioGames . net Forum — New releases room : threeblacknoises via Audiogames-reflector


  


Re: Sable Alpha  is here!–free to download for Public alpha testing!

Sable doesn't really allow that, but if you make a file that only contains music and adjust it's volume to about 40 percent of your field music, then you can assign it as an audio clip for your intro.Once you do that Sable will ask for any text that should be spoken.Once that's entered Sable will ask if you want the audio clip to play while text is being read or not.See my suggestion above as to how this should be improved in the final release of Sable.Later!

URL: https://forum.audiogames.net/post/534136/#p534136




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Re: Sable Alpha is here!–free to download for Public alpha testing!

2020-05-27 Thread AudioGames . net Forum — New releases room : BryanP via Audiogames-reflector


  


Re: Sable Alpha  is here!–free to download for Public alpha testing!

I didn't think you could have cutscenes with text. I've wanted to do that, have a little seen where the main character explains a bit about who he is and what he's doing before you take control of him. I just wasn't aware you could do that since the intro menu seems to only feature options for sound files.

URL: https://forum.audiogames.net/post/534085/#p534085




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Re: Sable Alpha is here!–free to download for Public alpha testing!

2020-05-27 Thread AudioGames . net Forum — New releases room : threeblacknoises via Audiogames-reflector


  


Re: Sable Alpha  is here!–free to download for Public alpha testing!

Hay Paul, as always thanks for getting back.Regarding the intro bugs:If music is playing when text finishes, Sable lets the music finish before fading out and entering the map proper.If music finishes while text is speaking, it just stops until the text finishes, then the fade out happens.I think the reason these bugs exist is not really a fault of the engine, but rather a fault of how the creater; at this current stage; must incorporate it into a cutsceen.A way around this problem would be to code; yes I said the evil word; a system that lets creaters kind of stage a cutsceen in a timeline; as I believe I said a while back.This way, cutsceens and text could fire off while optional music plays in the background.this would get around sapi5 issues with speed, lag and the like.But while I'm here I need to report... another... bug!Yes, I said that to.I feel that I'm not really creating a test project at this point, but exposing every single flaw in Sable... sorry...Anyway, I made a text cutsceen and set it to fire when the player reaches a set posission on my map.The bug happened when I went into game mode to test it.The sceen fired, but not when I moved the character to the required spot, but when the map first loaded.After the issue, I returned to the title screen, went back into creater mode and found that the character was standing on the tile that fired the cutsceen.So I moved the character to the starting position on the map, saved it, returned back to the title screen, then repeated the test and the cutsceen fired correctly.Even if I can't show off my project, I'll at the vary least have some assets and planning done for the full release of Sable, and Sable; I hope; will be slightly better due to my feedback.Later!

URL: https://forum.audiogames.net/post/534084/#p534084




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Re: Sable Alpha is here!–free to download for Public alpha testing!

2020-05-27 Thread AudioGames . net Forum — New releases room : lemm via Audiogames-reflector


  


Re: Sable Alpha  is here!–free to download for Public alpha testing!

Hi,@ömer, An option to assign an opening battle sound  to enemy bands is a really good idea. it would work really well for fixed bands where you know which enemies are going to be in which band. I think the only problem with this would be for non-fixed bands, where the enemies which appear in the band are completely random. I’ve created bands with 5 or 6 different enemies in the band, and sable will pick at random from that band. For example, there might be bats, wolves, orc’s, rats , dragons and goblins  set in that band, sable will then pick a selection each time I encounter that band, so I could possibly end up fighting 4 cave bats, or 2 wolves and a dragon, and I think it would be more difficult to select a set sound set for more random  enemy bands like these. I like the suggestion for fixed bands though, and if you have other ideas for the more random bands I’d be really interested in those as I think it would be a good feature to add@Threeblacknoises. Pleased  to hear you got your internet all up and running. I completely forgot, but the other day you asked about either creating enemies that didn’t miss, or weapons which couldn’t miss, sorry I can’t remember which it was. I said I’d come back to you on that, but I’ve been so busy I just totally forgot, sorry for that. The easiest  way to do this is increase  weapon or enemies accuracy. It’s somewhat over kill, but you could increase it to twenty and it would pretty much always hit , well unless you came across something pretty nasty hahaha. The other thing you could do with weapons is drop the critical hit chance. Again, its total over kill but you could drop the critical chance to 2 (it’s based on a dice roll, so you’d have  to be pretty unlucky to get a 1 out of  a d20, especially since that will include stat modifiers too) this would mean it would crit each time, therefore also hit each time too. hope both suggestions help.as for your suggestions.1.    The create new map option is a good idea.2.    Sized event triggers, This is a good idea. I’ve gotten around this in my own maps by creating  auto sized transitions, so when a player stands on any part of the sized transition it fires the cut scene. since I don’t actually want it to work like a sized transition, I’ve just added no sounds and set it to locked so the player can’t use it, once I’ve placed it I’ve just deleted the exit. What I’d like to do as a more long term solution is add the ability to size trigger objects which would be a  much more straight forward way of doing this, but I thought I’d mention it as a temporary work around solution.3.    The ability to reassign where doors point to might be more tricky, since they specifically work in set pairs. One alternative to this is to instead of using doors, possibly use fast travel points, or trigger objects which use the move to location?Regarding your bugs:1The wall thing is more of a design feature rather than a bug. Basically when you first lay a wall tile it starts in a deactivated state, this way it is possible to walk through it, as otherwise you would get stuck in it as you moved, it also reads the name of the collision/wall tile or its label, so even though you can walk through it you know what it is. For example if you were making a table and it placed actual impassable collision tiles you  wouldn’t be able to go back on yourself if you missed creating part of the table in  the middle. I think the confusing thing  here is that since you normally walk around your map with walls activated, pressing the wall toggle first deactivates your walls then you need to press it again to activate walls and have your newly created collision tiles become impassable2.with the intro thing, the looping definitely shouldn’t happen when it fades I’ll look into that.  Regarding your text and music bug, just to clarify are you  saying the music stops whilst the text is still speaking  or that the music doesn’t stop when the text stops, or have I completely miss understood  what you meant @Bryan P, pleased to hear you are looking forward to Crimson EclipsePaul LemmEbon Sky Studiosemail: i...@ebonskystudios.comFacebook: https://m.facebook.com/ebonskystudios/Twitter: @ebonskystudios

URL: https://forum.audiogames.net/post/534073/#p534073




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