Re: The Active SoundScape Engine
Re: The Active SoundScape Engine Hi.As far as I know you don't write ---start--- at the beginning of your soundscape.This was written in the tutorial to mark the beginning of the example.My soundscape starts as follows.name="Cyprus village, morning sounds in a small Cypriot village. Most sounds are recorded by me but some of them are from www.freesound.org"If you want the rest of my code I can post it here.To be honest I don't remember how to make them any more.I just had a quick look at my file.I will have to study the tutorial again to be able to make another one.Nikos URL: http://forum.audiogames.net/viewtopic.php?pid=359375#p359375 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: The Active SoundScape Engine
Re: The Active SoundScape Engine ok guys.So I've been messing with this almost all day, and I try to make an env thingy. This goes well, but when I try and run it, or compile, it gives the following error.ASE Compile Error dialog An error has occurred whilst validating the script file e:\ass\soundscapes\battle\battle.ass .Error: The key/value separator equals (=) sign cannot be found (Error code 6).Line: 1Text: ---start---Failing value: 0Can someone tell me what this is and what it means? How do I fix it? Thanks in advance.Audiogame URL: http://forum.audiogames.net/viewtopic.php?pid=358570#p358570 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: The Active SoundScape Engine
Re: The Active SoundScape Engine I submitted the Active Soundscape Engine to the audio games archive and was told that the submission completes their collection of X Site Interactive games.It is now online and ready for download and includes a registration key courtesy of Mason Armstrong with permission from the developer.Enjoy folks! URL: http://forum.audiogames.net/viewtopic.php?pid=358434#p358434 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: The Active SoundScape Engine
Re: The Active SoundScape Engine Hi.You can have your soundscapes in any folder you like. They don't have to be in the soundscapes folder in program files.If during installation you enabled the file associations the program needs then you can right click your script file with the extension ass and compile your soundscape in a single file with the extention ase.Then you can distribute your ase file and other users can play it if they installed active soundscape engine.Nikos URL: http://forum.audiogames.net/viewtopic.php?pid=358429#p358429 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: The Active SoundScape Engine
Re: The Active SoundScape Engine can you compile and run soundscapes that are outside of the soundscapes folder? If not, I guess I'll have to continue copying. Other than that I'm making one called chaos. Think, a city gone crazy. Drive by shootings, cars speeding by, people causing trouble, distant scream, the whole nine yards.I'm getting a weird error failed to validate audio file. Anyone know what I might be doing wrong URL: http://forum.audiogames.net/viewtopic.php?pid=358197#p358197 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: The Active SoundScape Engine
Re: The Active SoundScape Engine I don't know as I haven't tried messing with it yet. URL: http://forum.audiogames.net/viewtopic.php?pid=358188#p358188 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: The Active SoundScape Engine
Re: The Active SoundScape Engine can you compile and run soundscapes that are outside of the soundscapes folder? If not, I guess I'll have to continue copying. Other than that I'm making one called chaos. Think, a city gone crazy. Drive by shootings, cars speeding by, people causing trouble, distant scream, the whole nine yards. URL: http://forum.audiogames.net/viewtopic.php?pid=358186#p358186 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: The Active SoundScape Engine
Re: The Active SoundScape Engine If the folder you are trying to save to is in the Program Files folder, you can't, it's a protection system within Windows.Alternatively, you can try running Gold Wave or what ever you're trying to save with as an administrator. URL: http://forum.audiogames.net/viewtopic.php?pid=358185#p358185 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: The Active SoundScape Engine
Re: The Active SoundScape Engine I'm getting a weird issue where on windows 10 I can't save anything to the folder, because, quote, I don't have permission... I can't make any packs, because it won't let me save anything to the folder from Gold wave or any other program. I have to copy stuff over, and even then, it's an unnecessary pain. How do I fix this? URL: http://forum.audiogames.net/viewtopic.php?pid=358175#p358175 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: The Active SoundScape Engine
Re: The Active SoundScape Engine For those that want it, here is a link to a zip file that contains the engine, patch, and tutorial that won't expire like Dropbox links do.http://www.sendspace.com/file/zs3pkbUnfortunately I don't have any registration keys I can share, actually I don't have any at all, so this will only run as a 5 minute demo. If I get my hands on a registration key I'm allowed to share, I'll include it.I'll also be submitting this to the Audio Games Archive so people will always have a place to go to get this.If anyone has a registration key they are willing to share with me, please send it to me via PM. Unless you specifically tell me otherwise, the key you share will be treated as for my use only and not to be shared. URL: http://forum.audiogames.net/viewtopic.php?pid=357892#p357892 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: The Active SoundScape Engine
Re: The Active SoundScape Engine For those that want it, here is a link to a zip file that contains the engine, patch, and tutorial that won't expire like Dropbox links do.https://www.sendspace.com/file/zs3pkbUnfortunately I don't have any registration keys I can share, actually I don't have any at all, so this will only run as a 5 minute demo. If I get my hands on a registration key I'm allowed to share, I'll include it.I'll also be submitting this to the Audio Games Archive so people will always have a place to go to get this.If anyone has a registration key they are willing to share with me, please send it to me via PM. Unless you specifically tell me otherwise, the key you share will be treated as for my use only and not to be shared. URL: http://forum.audiogames.net/viewtopic.php?pid=357892#p357892 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: The Active SoundScape Engine
Re: The Active SoundScape Engine Hi.Below are the setup files again.Hopefully this time the links won't stop working.The main setup file.https://www.dropbox.com/s/zha6gtxvt2yal … p.exe?dl=1The bug fix patch.I think this one gives the ability to control the volume of a soundscape with the arrow keys.https://www.dropbox.com/s/3273jq7gh4bfh … h.exe?dl=1Finally the documentation of how to make soundscapes.Only registered users can compile them to a single file.https://www.dropbox.com/s/3klzwmspkl2ef … l.htm?dl=1Finally my soundscape called Cyprus village.https://www.dropbox.com/s/0inerw358iwgq … e.ase?dl=1Finally I think it is time to give my registration info. Registration name: Nikos DemetriouUnlock key: a3c7288b021df2Enjoy. URL: http://forum.audiogames.net/viewtopic.php?pid=357875#p357875 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: The Active SoundScape Engine
Re: The Active SoundScape Engine does anyone still have this thing? the links do not work URL: http://forum.audiogames.net/viewtopic.php?pid=357824#p357824 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: The Active SoundScape Engine
Re: The Active SoundScape Engine Well, agreed with Jack here. URL: http://forum.audiogames.net/viewtopic.php?pid=238542#p238542 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: The Active SoundScape Engine
Re: The Active SoundScape Engine That's right, he did. X-wheel was released as freeware, true to that word. Active soundscape engine was also planned to be released as freeware before he lost it in a pc crash. I do think it's safe to pass around. URL: http://forum.audiogames.net/viewtopic.php?pid=238536#p238536 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: The Active SoundScape Engine
Re: The Active SoundScape Engine But he said everything from x-site was abandanware? URL: http://forum.audiogames.net/viewtopic.php?pid=238532#p238532 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: The Active SoundScape Engine
Re: The Active SoundScape Engine He's actively on twitter as @dcpendleton, that's another way to contact him. URL: http://forum.audiogames.net/viewtopic.php?pid=238337#p238337 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: The Active SoundScape Engine
2015-11-11
Thread
AudioGames . net Forum — Off-topic room : severestormsteve1 via Audiogames-reflector
Re: The Active SoundScape Engine Does... Damien still come here? I'd guess the best place to contact him would be dcpendleton.co.uk, his website. URL: http://forum.audiogames.net/viewtopic.php?pid=238205#p238205 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: The Active SoundScape Engine
Re: The Active SoundScape Engine I have got my register information but I will only pass it along if Damien is ok with it.Nikos URL: http://forum.audiogames.net/viewtopic.php?pid=238181#p238181 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: The Active SoundScape Engine
Re: The Active SoundScape Engine Damien, I am happy to say the registartion system for active soundscape engine, like x-wheel, is a name-key system. Since the intent was to make ase abandonware when the former x-sight closed, would it be ok for registered users to pass outa license for people to use? URL: http://forum.audiogames.net/viewtopic.php?pid=238160#p238160 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: The Active SoundScape Engine
Re: The Active SoundScape Engine Hi.I have got both the setup file and the patch for it as well as the tutorial of how to create soundscapes.I will provide the links for all below.But unregistered copies have got a limitation of running each soundscape for 5 minutes only.You can start the soundscape again for another 5 minutes.So if you create a soundscape you won't be able to benefit from it. You would be able to listen to it for 5 minutes but you wouldn't be able to compile it in 1 single file to give it to others.Anyway the links.Active soundscape engin setup.https://dl.dropboxusercontent.com/u/198 … -Setup.exeThe patch file.https://dl.dropboxusercontent.com/u/198 … -Patch.exeTutorial of how to make soundscapes.https://dl.dropboxusercontent.com/u/198 … torial.htmFinally.My soundscape called Cyprus village.https://dl.dropboxusercontent.com/u/118 … illage.aseI can give you the soundscape script if you are interested. The sounds I recorded are available in my twitter favorites.twitter.com/nikosdemetriouI think it was a really nice project and it shouldn't be abandonedI think only 3 users bought it or something like that.Nikos URL: http://forum.audiogames.net/viewtopic.php?pid=238153#p238153 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: The Active SoundScape Engine
2015-06-20
Thread
AudioGames . net Forum — Off-topic room : severestormsteve1 via Audiogames-reflector
Re: The Active SoundScape Engine So... um... is this thing just like a program where you code in affects, sounds and such to make environments? If it's all that trouble to get it and the documentation...I think I'll stick with gold wave. It seems it can do just as much. Unless, of course, what's been said on this topic (i've read every post) doesn't disclose the entire purpose. URL: http://forum.audiogames.net/viewtopic.php?pid=220707#p220707 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: The Active SoundScape Engine
Re: The Active SoundScape Engine What's interesting is that you can't learn how to code on it, so it's probably worthless. I have tried opening the ace files in notepad but it made the program unresponcive. Probably because it's the compiled version. Why do you compile such things if you want to give an example, I never understand. URL: http://forum.audiogames.net/viewtopic.php?pid=220515#p220515 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: The Active SoundScape Engine
Re: The Active SoundScape Engine No time limit for the full one, and you can compile your soundscapes with the full one URL: http://forum.audiogames.net/viewtopic.php?pid=220508#p220508 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: The Active SoundScape Engine
Re: The Active SoundScape Engine How do you get between full version and the free version? I mean, what's the differents between the free and the full one?Thanks URL: http://forum.audiogames.net/viewtopic.php?pid=220505#p220505 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: The Active SoundScape Engine
Re: The Active SoundScape Engine Hi, could someone please re upload this program and the patch? I'd like to check it out. thx. URL: http://forum.audiogames.net/viewtopic.php?pid=220496#p220496 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: The Active SoundScape Engine
Re: The Active SoundScape Engine well, I don't have the license. thus, I'm not going to mess with it. till I heard that it'll abandanware. then I will touch it. URL: http://forum.audiogames.net/viewtopic.php?pid=220401#p220401 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: The Active SoundScape Engine
Re: The Active SoundScape Engine That patch is just an update bugfix, nothin more. URL: http://forum.audiogames.net/viewtopic.php?pid=220387#p220387 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: The Active SoundScape Engine
Re: The Active SoundScape Engine @16, if no one makes a declaration of abandonware, then it is considered abandonware. If the company shuts down and closes their doors, then it should be considered so because they are not making such declarations. Also, how do I install the patch? I've ran the setup program for it, but it still gives me the evaluation notice when I run it and use sound scapes. URL: http://forum.audiogames.net/viewtopic.php?pid=220385#p220385 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: The Active SoundScape Engine
Re: The Active SoundScape Engine @16, if no one makes a declaration of abandonware, then it is considered abandonware. If the company shuts down and closes their doors, then it should be considered so because thy are not making such declarations. URL: http://forum.audiogames.net/viewtopic.php?pid=220385#p220385 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: The Active SoundScape Engine
Re: The Active SoundScape Engine Well, why should we wait for it? He's not even willing to make a declaration. URL: http://forum.audiogames.net/viewtopic.php?pid=220362#p220362 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: The Active SoundScape Engine
Re: The Active SoundScape Engine Doesn't necessarily mean Damien just ditched the project entirely. He has not completely dropped copyright on it just yet. As far as I know, according to copyright law: Note the info I have came from music copyright, but this may apply to software as well so I'll adapt it a bit. That copyright is not dropped unless 1, the company has officially made the project public domain, or or 2, it has been 70 years sense the company's closure yet they never officially dropped everything hmm who may that remind me of? Bavisoft?* Wasn't seventy years, but it sure seems like it.But until Damien officially declares this thing abandoned, it ain't completely abandoned just yet. URL: http://forum.audiogames.net/viewtopic.php?pid=220360#p220360 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: The Active SoundScape Engine
Re: The Active SoundScape Engine Yes, I think it fits into the description of abandonware, since the company closed down and no more keys or support is being offered. URL: http://forum.audiogames.net/viewtopic.php?pid=220344#p220344 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: The Active SoundScape Engine
Re: The Active SoundScape Engine Yes, I think it fits into the description of abandonware, since the company closed down, no more keys or support is being offered. URL: http://forum.audiogames.net/viewtopic.php?pid=220344#p220344 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: The Active SoundScape Engine
Re: The Active SoundScape Engine Um, can this be declared truly abandonware? He freewared x-wheel, but said nothing about the active soundscacpe engine. URL: http://forum.audiogames.net/viewtopic.php?pid=220330#p220330 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: The Active SoundScape Engine
Re: The Active SoundScape Engine any news as to the scripting docs for ase? URL: http://forum.audiogames.net/viewtopic.php?pid=220270#p220270 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: The Active SoundScape Engine
2015-06-14
Thread
AudioGames . net Forum — Off-topic room : mohammad///obid via Audiogames-reflector
Re: The Active SoundScape Engine Hello everyone.Okay, so when I saw this topic I began searching everywhere for my license key.After a hard search, I found it, but there is an other problem.It's that I remember he made a documentation for the program so you can make your own SoundScapes.I remember at that time that it was on the ase website, and I think I don't have any copies of the file, I'll search for it though because I remember I read it.I don't remember if I downloaded the documentation file though.Regards. URL: http://forum.audiogames.net/viewtopic.php?pid=21#p21 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: The Active SoundScape Engine
Re: The Active SoundScape Engine Oh shit. Now this is not good. URL: http://forum.audiogames.net/viewtopic.php?pid=219925#p219925 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: The Active SoundScape Engine
Re: The Active SoundScape Engine damn, and I wanted to activate it, and I cant rebuy it anymore URL: http://forum.audiogames.net/viewtopic.php?pid=219893#p219893 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: The Active SoundScape Engine
Re: The Active SoundScape Engine This program allows you to create your own sound scape environments. I believe it offers a simple scripting language, but since the website is no longer and cannot be reviewed even by means of the Wayback machine, I guess we will not know for some time. The program offers fifteen (I think) example environments for you to try including a haunted house, a firework display, an arcade, a bowling alley, and quite a few others. Since my main intent with the program was to create my own sound scapes, I have given up for the time being and have started creating my own sound scape engine against my better judgement. It's actually turning out to work better than I thought it would. As for registering the program, one would need to have purchased registration information from the ASE website. Seeing as though this can no longer be done, there isn't a lot that can ... well ... be done. URL: http://forum.audiogames.net/viewtopic.php?pid=219860#p219860 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: The Active SoundScape Engine
Re: The Active SoundScape Engine Sadly I never bought this thing, but it's supposed to make your own soundscapes with an accessible environment. URL: http://forum.audiogames.net/viewtopic.php?pid=219832#p219832 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: The Active SoundScape Engine
Re: The Active SoundScape Engine well, sorry, but what's Sound-scape Engine? ? and what does it do? URL: http://forum.audiogames.net/viewtopic.php?pid=219804#p219804 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: The Active SoundScape Engine
Re: The Active SoundScape Engine yep, how to activate this thingy, and what is it? URL: http://forum.audiogames.net/viewtopic.php?pid=219801#p219801 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: The Active SoundScape Engine
Re: The Active SoundScape Engine how would I activate this again, I don't have my registration info for ase anymore URL: http://forum.audiogames.net/viewtopic.php?pid=219799#p219799 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: The Active SoundScape Engine
Re: The Active SoundScape Engine Thanks @Soundworks & @John. I had tried the wayback machine a long time ago, but unfortunately the ASE website was never archived during its period of life. This is quite sad really, because I would love to create my own soundscapes. Of course, I suppose an easier method of this would be to create my own Sound Scape Engine, but why should I bother when it's already been done for me? Besides, I wouldn't be able to implement context menu support and file association, unless this sort of business is handled within a program's installation. I appreciate the uploading of the files. URL: http://forum.audiogames.net/viewtopic.php?pid=219795#p219795 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: The Active SoundScape Engine
Re: The Active SoundScape Engine I have both the setup and the patch. ASEhttps://dl.dropboxusercontent.com/u/227 … -Setup.exeASE Patchhttps://dl.dropboxusercontent.com/u/227 … -Patch.exe URL: http://forum.audiogames.net/viewtopic.php?pid=219743#p219743 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: The Active SoundScape Engine
Re: The Active SoundScape Engine I have both the setup and the patch. These files are still uploading, but I won't be here when they're finished, so I'll give them now. Try these about 3 hours from the time of this post.ASEhttps://dl.dropboxusercontent.com/u/227 … -Setup.exeASE Patchhttps://dl.dropboxusercontent.com/u/227 … -Patch.exe URL: http://forum.audiogames.net/viewtopic.php?pid=219743#p219743 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: The Active SoundScape Engine
Re: The Active SoundScape Engine I have both the setup and the patch. This post will contain links when they're done being uploaded. URL: http://forum.audiogames.net/viewtopic.php?pid=219743#p219743 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: The Active SoundScape Engine
Re: The Active SoundScape Engine I have both the setup and the patch. URL: http://forum.audiogames.net/viewtopic.php?pid=219743#p219743 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: The Active SoundScape Engine
Re: The Active SoundScape Engine I could sware I had a copy of the setup and manual somewhere, but after checking they're nowhere to be found.Have you tried archive.org? URL: http://forum.audiogames.net/viewtopic.php?pid=219405#p219405 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
The Active SoundScape Engine
The Active SoundScape Engine Hello everyone. I was wondering if anyone still had the installer laying around for the Active Sound-scape Engine? I had purchased it a few days before the X-sight website was scheduled to sease existing, but both websites conveniently stopped working before I could install it. Hmm. I actually believe I already had the demo version, but the problem was that i could not access the ASE website for the online manual on how to use it. Any feedback would be appreciated. URL: http://forum.audiogames.net/viewtopic.php?pid=219347#p219347 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector