Re: Why don't you like multi-player games?

2016-08-13 Thread AudioGames . net Forum — General Game Discussion : turtlepower17 via Audiogames-reflector


  


Re: Why don't you like multi-player games?

I don't like multiplayer games for a couple of reasons. First, I find chatting to be very distracting, especially in something like Swamp where I need to concentrate on not getting turned into zombie noms. In a slower paced game, it's all right, but still not really my cup of tea. It derails my thought process.Also, even though people have recommended MUDS to me for ages, i've thus far refused to play them because I don't want any parts of role playing. I would find it awkward. I don't think it's right to force people into doing that in order to play a game.my solution for playing Swamp and other games has been to disable chat, only allowing private messages from friends, and that's been a good compromise for me.I also feel like I'm intruding if I try to join a game on RS with people I don't know, for example. This is why I never played Undead Assault, even though I really wanted to, because I didn't want to be
  a burden on anyone by not being a good player, or, worse yet, I didn't want to piss someone off by joining their team when they didn't want to interact with people they didn't know. I would have spent so much time worrying that people were mad at me for destroying their gaming experience that I never would have been any good at the game anyway. As a result, when I play something like RTR, or RS Games, or even do missions in Swamp, I always do it with friends, so that I know I'm not getting into some random person's personal space.Finally, plain and simple, I don't want to deal with drama. I don't want to deal with spam and Eloquence crashwords. I really could give a shit less who hates who, or who's whining because admins aren't giving them an unlimited supply of items. So I just disconnect completely. if a game had no way of opting out of its chat system, I'd never play it.

URL: http://forum.audiogames.net/viewtopic.php?pid=274186#p274186





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Re: Why don't you like multi-player games?

2016-08-13 Thread AudioGames . net Forum — General Game Discussion : amerikranian via Audiogames-reflector


  


Re: Why don't you like multi-player games?

ok, so couple of things. first of all. i like multiplayer for some games, while for others i like single mode better. the games that i like multiplayer are swamp, because it doesn't really have a offline mode, now wait a minute. it does have offline mode, but all you do is go and kill zombies in it. that's a little bit borring, don't you think? and castaways 2, because it makes your life easier. sometimes i dislike multiplayer games because someone could annoy you and ruin your time. you can say: "well you could just logoff? can you?" yes, i can, how ever what if i don't really want to log off? what if i want to play the game? make sure that you have ability to turn your pm's/normal chats off.now, post 38. you ask why cant it be a multiple choice story? couple things come to mind over here.1. if you have multiple choice story, and someone made a choice that doesn't really go through the book, or not the way  you plan, what c
 an you do? you might say: kill them, make them die in a book? sure. that's the easiest answer. can you think of another? i can. say you let them live, but what now? you didn't plan for them to make the move that you gave them a choice to. you need to somehow connect them back to the story. so that's the first thing.2. it ties a little to number 1, what if you just want to let them play through the story and you just don't want to come up with other choices they could make?i agree that multiple choice would be really good, how ever, there are games where i just don't want the multiple choice. why? in games such as paladin of the sky, if you were in the dungen, and you made a wrong choice that kills you, it would be really, really, really annoying to walk back. you could say: "that's what are safe points for, right? but coding a safe point before each multi choice would be long and boring.i'd love more multiple choice, but even
  with out it the game could be good.

URL: http://forum.audiogames.net/viewtopic.php?pid=274158#p274158





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Re: Why don't you like multi-player games?

2016-08-13 Thread AudioGames . net Forum — General Game Discussion : CAE_Jones via Audiogames-reflector


  


Re: Why don't you like multi-player games?

Eh, if you must have a backstory, why shouldn't it be multiple choice?

URL: http://forum.audiogames.net/viewtopic.php?pid=274071#p274071





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Re: Why don't you like multi-player games?

2016-08-13 Thread AudioGames . net Forum — General Game Discussion : Aprone via Audiogames-reflector


  


Re: Why don't you like multi-player games?

Whew, I do believe I came through this thread without so much as a scratch!    I'm a little surprised by that honestly, haha.This next part is off-topic, but is meant to address something CAE said in here.  My intention is not to derail the thread, so after I type this we can all just go back to the original topic.  CAE, when it comes to my name (Aprone), I believe there are a handful of origin stories floating around.  I tend to make up a new one every now and then just to keep everyone confused, when stories clash as different people realize they've heard the name came from somewhere else.  For a while one of my favorites was to just tell people it's because my birthday is on April first (April _one_ = Apr+one).  Thes
 e days there are too many people floating around in the community who know my real birthday, so I can't rely on that one anymore.My Aprone name has a more chicken-and-the-egg type of origin.  All versions of myself, in the many-worlds interpretation of reality, who have developed the means to interact with other Jeremys were given the title "Aprone".  Annoyingly enough the same word "Aprone" was assigned to a lot of different things in an almost smurf-like manner, but of course not to that level of ridiculousness.  The problem is that all versions tend to think in much the same way, so as they independently named things before joining into the "group", the same names wound up being tied to different things.  It's a bit like 2 versions of you might really like the name Max for a pet, but one ends up with a dog and the other a cat.  When your 2 selves are talking and one mentions Max, he could be talking about a do
 g or a cat.I do not qualify for the "Aprone" title since I am not able to interact with my other selves.  For a little over a year I had sporadic conversations with a Jeremy who was able to contact me, using a method he obtained from yet another Aprone who had contacted him.  I liked how his title sounded so I started using it as my online name.

URL: http://forum.audiogames.net/viewtopic.php?pid=274025#p274025





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Re: Why don't you like multi-player games?

2016-07-09 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: Why don't you like multi-player games?

@Sneak, that sounds potentially awesome indeed. I do feel sort of the same way Locutus does, I don't like my single player experience being interfered with by others, either by having to cooperate with them or worse having someone come and attack me when i'm minding my own business. I don't mind trading, or saying a brief hello on a mud as I walk past someone, or chatting while I wait for stats to refill or the like, but for the majority of the game I'd definitely much rather be off doing my own thing. Then again one thing I loved about core exiles was the way that I could! do single player stuff, set stuff up myself but have it affects others, so I'd go and mine or setup factories or fight other ships and get loot, and then be able to sell my produce to people crafting, or having factory contracts for materials so I had enough cash to buy the things I needed to buy. That was definitely an exception as opposed to the rule though
  and generally i'd much rather be on my own, hell, I don't even like it when I start a new rpg and get given newbie stuff since generally i'd rather experience making or finding it myself, so long as it doesn't take god knows how many hours of work to find. I remember on the Alteraeon devblog a few years ago, Dentin actually did a really great post on different sorts of players and the growth of a game, the power levellers, the competitive types, the social players, the extreme newbies, the explorers, which actually defigns different people's attitudes and is also reflective of which players tend to join games at which stage of a game's development, indeed rereading it now, I do wonder if some of the issues in other online games we've seen recently might have been avoided if the developers read it. Anyway, it's imho an interesting read and you can find it here

URL: http://forum.audiogames.net/viewtopic.php?pid=267442#p267442





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Re: Why don't you like multi-player games?

2016-07-09 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: Why don't you like multi-player games?

@Sneak, that sounds potentially awesome indeed. I do feel sort of the same way Locutus does, I don't like my single player experience being interfered with by others, either by having to cooperate with them or worse having someone come and attack me when i'm minding my own business. I don't mind trading, or saying a brief hello on a mud as I walk past someone, or chatting while I wait for stats to refill or the like, but for the majority of the game I'd definitely much rather be off doing my own thing. Then again one thing I loved about core exiles was the way that I could! do single player stuff, set stuff up myself but have it affects others, so I'd go and mine or setup factories or fight other ships and get loot, and then be able to sell my produce to people crafting, or having factory contracts for materials so I had enough cash to buy the things I needed to buy. That was definitely an exception as opposed to the rule though
  and generally i'd much rather be on my own, hell, I don't even like it when I start a new rpg and get given newbie stuff since generally i'd rather experience making or finding it myself, so long as it doesn't take god knows how many hours of work to find. I remember on the Alteraeon blog a couple of years ago, Dentin actually did a really great alteraeon post on different sorts of players, the power levellers, the competitive types, the social players, the newbies, the explorers, which actually defigns different personalities pretty well, maybe I'll see if I can find the link to that as it was pretty cool and lays out various attitudes of people who play multiplayer games extremely well.

URL: http://forum.audiogames.net/viewtopic.php?pid=267442#p267442





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Re: Why don't you like multi-player games?

2016-07-09 Thread AudioGames . net Forum — General Game Discussion : CAE_Jones via Audiogames-reflector


  


Re: Why don't you like multi-player games?

[[wow]]+Starcraft+Soul Callibur? I think you sold me with that bit alone.

URL: http://forum.audiogames.net/viewtopic.php?pid=267391#p267391





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Re: Why don't you like multi-player games?

2016-07-09 Thread AudioGames . net Forum — General Game Discussion : Ishan Dhami via Audiogames-reflector


  


Re: Why don't you like multi-player games?

Hi lock! I will never never agree with you man! well I like multiplayer games but if a game developer had an ability to mod this. also I have written down some suggestion in my previous post I think it will work if you try. ThanksIshan

URL: http://forum.audiogames.net/viewtopic.php?pid=267388#p267388





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Re: Why don't you like multi-player games?

2016-07-08 Thread AudioGames . net Forum — General Game Discussion : sneak via Audiogames-reflector


  


Re: Why don't you like multi-player games?

If I had to compare it to a type of game that has been made in main stream I would say it is more a combination between [[wow]], Star-Craft, and SoulCalibur. I know that's not very descriptive, but it's hard to sum it all up without having to sit down and write out a whole article about it. I'll do it eventually, but I have to hammer it all out and piece it together for you guys to understand it and see it the way I envision it. It's not going to be RP enforced though, but you'll be taking on a role of another being from another world/time.

URL: http://forum.audiogames.net/viewtopic.php?pid=267368#p267368





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Re: Why don't you like multi-player games?

2016-07-08 Thread AudioGames . net Forum — General Game Discussion : Locutus via Audiogames-reflector


  


Re: Why don't you like multi-player games?

This probably won't help you much... But my answer is rather brutal in its simplicity. I don't like multiplayer games because, unless it's a fighting-type game or something, I point blank don't like playing with other people. In fact one of the thing that draws me to a nice, long, story-driven single-player game is the ability to bury myself in that game and rely entirely on it, and my own imagination/creativity/skills, to make it fun for me, with others totally erased from the equation. I know, I'm giving off a terribly antisocial vibe here, but I'm not. I love people, I love spending time with people, in moderation at least. I just don't want others interfering with my playing, at all.

URL: http://forum.audiogames.net/viewtopic.php?pid=267366#p267366





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Re: Why don't you like multi-player games?

2016-07-08 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: Why don't you like multi-player games?

I have no problem with pvp existing in the game, and in truth games usually do have level limits or the like to stop pvp going too extremes, the problem tends to be that too many games make pvp their entire focus, and so if your not interested in pvp, even if doing it isn't forced upon you, there isn't a lot else you can choose to do, since the bulk of the game is focused around pvp.Ditto with in character roleplay, again, not my thing but not really a problem if it's handled well, however I can think of several games who really! take roleplay to extremes to the point that if a player has another interest, the game just doesn't have much to offer them, indeed there are several games *cough dark grimoire *cough, where imho the developers talk about "our great roleplay" precisely because! other aspects of the game such as quests and combat and exploration are so much lacking in terms of their development.

URL: http://forum.audiogames.net/viewtopic.php?pid=267361#p267361





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Re: Why don't you like multi-player games?

2016-07-08 Thread AudioGames . net Forum — General Game Discussion : katil2008 via Audiogames-reflector


  


Re: Why don't you like multi-player games?

[[wow]] sneak, I want to help you.do you can send me game's demo? we can test game, and we can get more ideas, for example: you can add auction system, player shop system, and some players loving pvp, some players don't loving pvp, you can add pvp, but a player don't want to use pvp, he can disable pvp mode.greetings, and good luck.

URL: http://forum.audiogames.net/viewtopic.php?pid=267315#p267315





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Re: Why don't you like multi-player games?

2016-07-04 Thread AudioGames . net Forum — General Game Discussion : JasonBlaze via Audiogames-reflector


  


Re: Why don't you like multi-player games?

I like multy player games, but  since I am  a kind of solo player, so yeah, if the game  offer a grouping system, I will not really  often to join  itexcept the member of the group is someone I know.and yeah, I  hate pvp also, same like Dark

URL: http://forum.audiogames.net/viewtopic.php?pid=266793#p266793





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Re: Why don't you like multi-player games?

2016-07-04 Thread AudioGames . net Forum — General Game Discussion : Niklas via Audiogames-reflector


  


Re: Why don't you like multi-player games?

I don't like multiplayer games because I want to play even if there's still no internet connection. Playing with or against other people is not so important to me, I just have fun playing with or against the AI. To see what it does and how good it is is more fascinating to me and I can play when and wereever I want, this is why I prefer offline games and the single player ones. I simply don't want to play over the internet and don't want to have other people to play, in offline singleplayer games, I can even play if I am alone and nobody is there. That is fine for me. Just to clarify, I am not against other people or against playing with them, I just don't like if that and the internet connection is required to play.

URL: http://forum.audiogames.net/viewtopic.php?pid=266784#p266784





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Re: Why don't you like multi-player games?

2016-07-04 Thread AudioGames . net Forum — General Game Discussion : Niklas via Audiogames-reflector


  


Re: Why don't you like multi-player games?

I don't like multiplayer games because I want to play even if there's still no internet connection. Playing with or against other people is not so important to me, I just have fun playing with or against the AI. To see what it does and how good it is is more fascinating to me and I can play when and wereever I want, this is why I prefer offline games and the single player ones. I simply don't want to play over the internet and don't want to have other people to play, in offline singleplayer games, I can even play if I am alone and nobody is there. That is fine for me.

URL: http://forum.audiogames.net/viewtopic.php?pid=266784#p266784





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Re: Why don't you like multi-player games?

2016-07-04 Thread AudioGames . net Forum — General Game Discussion : Phil via Audiogames-reflector


  


Re: Why don't you like multi-player games?

I would like a multi-player game that is played by people at about the same level.If you are a beginner, you play only with other beginners.When you advance to a higher level or spend more time playing you play only with people like you or with people one level above or below.You each start out with a level of hit points or experience points and battles are based on random rolls with the ability to change your strategy between rounds of combat.There should be a good balance of role playing, battle and strategy.A party of adventurers should be between 4 and 8 people.You would have the ability to control at the most, 2 characters.If you are fighting against other groups the parties should be evenly balanced, for example if your group is 4 players then you can only fight other groups of 3 to 5 players.The same balance should be designed for AI creatures or monsters. The same party of 4 would only be attacked by computer controlled group
 s of 3 to 5 monsters or the same range of hit points as your party has.There could be typed comments or vocal comments between players but restricted to between rounds of battle.There should be many objects to discover that could add to or reduce your hit points or experience points or money.Creatures or other players you battle, if defeated, should give you experience points and weapons and money that would advance you to the next level.There should be places to go to spend your money buying better armor and weapons.And the games should be called Dungeons and Dragons.

URL: http://forum.audiogames.net/viewtopic.php?pid=266766#p266766





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Re: Why don't you like multi-player games?

2016-07-03 Thread AudioGames . net Forum — General Game Discussion : Ishan Dhami via Audiogames-reflector


  


Re: Why don't you like multi-player games?

Hi I don't agree thatthe password system should not be addeds I mean there is a system of password. But Admin team should be strict. Not like Diana abord and others. I will recommend you using your real name when you creat your account. Most of audio game like ultra power and STW, people do not use their real name.One of the incident I recall, in DMNB a guy ask me for a help and I promised that I will help him. I left my asteroid mining and try to undock on his stealing ship. after a big crash the guy renamed his account and started playing. So that is the point. also what about detecting IP address when a player makes his or her account. ThanksIshan

URL: http://forum.audiogames.net/viewtopic.php?pid=266730#p266730





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Re: Why don't you like multi-player games?

2016-07-03 Thread AudioGames . net Forum — General Game Discussion : Haramir via Audiogames-reflector


  


Re: Why don't you like multi-player games?

Hello folks. What I usually dislike in multiplayer games can not be solved by moderators or administrators most of the time. But one game I'd love to see in action is a kind of Fallout 3 playstyle. Note that it doesn't have to follow the same theme and plot. Actually I'd like to see what else can be achieved on a game that the player choices really matters and ofcourse, a game that don't take you by the hand to a walk in the park.Best regards, Haramir.

URL: http://forum.audiogames.net/viewtopic.php?pid=266711#p266711





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Re: Why don't you like multi-player games?

2016-07-03 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: Why don't you like multi-player games?

@figment, thanks for the congratulations, much appreciated.@nocturnus, funny what you say about alteraeon, one thing I've always liked about the game is how Dentin and other builders take suggestions from anyone. For example, the rev  corpse command was a suggestion of mine since I was getting tired of not getting the full description of agro mobs, and most recently, I was stuck in the planes quest on Arcais, but after I mentioned the difficulty with performing necro spells Dentin added the ability to buy scrolls and wands for the needed spells right at the planes guild. Actually the friendly community, including the builders and admins is another thing I like about alteraeon.@Grryf, since playing muds I'm becoming more of a fan of crafting for precisely the reason you say, it's much more in  the better muds a matter of carrying out several different actions to make something, eg, exploring in the mines to find the ore, smelting the ore
 , forging the sword, temporing it, sharpening it, ornamenting it etc. The only problem tends to be when you need to carry out those actions 100 or so times to actually get the skills to make a halfway decent sword, since while doing everything too easily is a turn off, there does need to be some sort of reward, not an hour's work for a bad quality sword.One  thing I've actually noticed where crafting is involved is usually for some odd reason crafting and combat are really separate things, rather than you having to actually go out into the wilderness and battle monsters and then forge your own weapons, usually if your good at crafting your cruddy at combat etc. It'd actually be nice if a game had activities a little more balanced, (after all historically black smiths were pretty tough, and fletchers had to be able to shoot pretty reasonably to know a good arrow from a bad one). As to the hole pvp question, again I'd rather sidestep myself. If p
 eople like pvp fare enough, but personally I do prefer playing alone, or at most just having player trading or item swapping or the like (though even then msot of the time I prefer to make or find or do things myself in games).

URL: http://forum.audiogames.net/viewtopic.php?pid=266708#p266708





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Re: Why don't you like multi-player games?

2016-07-03 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: Why don't you like multi-player games?

@nocturnus, funny what you say about alteraeon, one thing I've always liked about the game is how Dentin and other builders take suggestions from anyone. For example, the rev  corpse command was a suggestion of mine since I was getting tired of not getting the full description of agro mobs, and most recently, I was stuck in the planes quest on Arcais, but after I mentioned the difficulty with performing necro spells Dentin added the ability to buy scrolls and wands for the needed spells right at the planes guild. Actually the friendly community, including the builders and admins is another thing I like about alteraeon.@Grryf, since playing muds I'm becoming more of a fan of crafting for precisely the reason you say, it's much more in  the better muds a matter of carrying out several different actions to make something, eg, exploring in the mines to find the ore, smelting the ore, forging the sword, temporing it, sharpening it, ornamenting it e
 tc. The only problem tends to be when you need to carry out those actions 100 or so times to actually get the skills to make a halfway decent sword, since while doing everything too easily is a turn off, there does need to be some sort of reward, not an hour's work for a bad quality sword.One  thing I've actually noticed where crafting is involved is usually for some odd reason crafting and combat are really separate things, rather than you having to actually go out into the wilderness and battle monsters and then forge your own weapons, usually if your good at crafting your cruddy at combat etc. It'd actually be nice if a game had activities a little more balanced, (after all historically black smiths were pretty tough, and fletchers had to be able to shoot pretty reasonably to know a good arrow from a bad one). As to the hole pvp question, again I'd rather sidestep myself. If people like pvp fare enough, but personally I do prefer playing alo
 ne, or at most just having player trading or item swapping or the like (though even then msot of the time I prefer to make or find or do things myself in games).

URL: http://forum.audiogames.net/viewtopic.php?pid=266708#p266708





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Re: Why don't you like multi-player games?

2016-07-03 Thread AudioGames . net Forum — General Game Discussion : nuno69 via Audiogames-reflector


  


Re: Why don't you like multi-player games?

HI, I can test your game, project CAT too. nuno...@poczta.fm.WHy I don't like some multiplaer games? They're focued too much on the roleplay than on the game itself, like Miriani or star konquest. Also, I don't like moderator system in some games. Imagine this situation. I would like be an admin on some game, my friend is an admin, he writes to the developer: Hi, add him and he adds me because of my friend's request, This may cause big problems.

URL: http://forum.audiogames.net/viewtopic.php?pid=266705#p266705





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Re: Why don't you like multi-player games?

2016-07-03 Thread AudioGames . net Forum — General Game Discussion : SkyLord via Audiogames-reflector


  


Re: Why don't you like multi-player games?

hey sneack, i want to test your alpha too please.My e-mail is nikitashal...@yandex.ruI don't like multiplayer games if there is a lot of pvp and you cannot change your pvpj status, others can just attack you want you it or not.

URL: http://forum.audiogames.net/viewtopic.php?pid=25#p25





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Re: Why don't you like multi-player games?

2016-07-03 Thread AudioGames . net Forum — General Game Discussion : grryfindore via Audiogames-reflector


  


Re: Why don't you like multi-player games?

Ahoy allPost 10,12 nailed it. More often than not, when I'm wanting to play  a game, I'm playing it to have fun, to waste my time away, or to enjoy what you will. The babys, the drama,and the bullshit that usually goes around in multiplayer games aren't exactly conducive to having fun or enjoyment.In a single player game I can play as long as I want,leave it alone come back and start off from where I left. In a multiplayer game though, if its pvp, I'm likely to either be left far behind unless I put 15hours of a day into the game,just to keep up,or get stomped. I wouldn't even mind the stomping, as long as it was stimulating.I can't really seem to grind as others can,though. doing the same thing over and over again, isn't exactly what I call fun, and things need to be interesting I.E having to make decisions, gain a certain something each way and so on.As an example, I wouldn't mind crafting a sword if I 
 needed to go to x to get iron,mine it for a while perhaps and get some,go to y,start the forging process,kill animal,skin,tan,get wood or whatever it is that one decides is needed for a sword next,and in the end have a sword. However I would certainly mind, if I needed to mine 10k units of iron for 4 days by hand( an obvious overexaduration but you get my point) kill a million animals, and so on.By this I don't really mean I like things eazy,far from it, but I dislike things that make me grind or do 1 particular thing for hours and hours which require the same input.grryf

URL: http://forum.audiogames.net/viewtopic.php?pid=23#p23





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Re: Why don't you like multi-player games?

2016-07-03 Thread AudioGames . net Forum — General Game Discussion : momo7807 via Audiogames-reflector


  


Re: Why don't you like multi-player games?

I wanna make a cheater destruction team where we can start a new project to destroy cheaters for given multiplayer games. Lol!And if I make an online game, there will be no password system for the game. There will be an account system, but not password system. Can you see my idea? Multiple character creation can be prevented with this, I think.

URL: http://forum.audiogames.net/viewtopic.php?pid=266658#p266658





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Re: Why don't you like multi-player games?

2016-07-02 Thread AudioGames . net Forum — General Game Discussion : Ishan Dhami via Audiogames-reflector


  


Re: Why don't you like multi-player games?

Hello sneak. thanks for helping me in devs room. Well well? here I write my opinion as simple. I like a Multiplayer game if there is no cheaters the latest example of STW by sam where a guy Alirisita.nusrati cheats and got Supernatural by the DFC. also people often don't use their real name. like ishan"""""""987848484748383"""" """"?People use to scam everything in the game world. I request if a person use any symbols like super script and others then the surver has the following errors. Error! you cannot use symbols in your name! also some people use to make another char. if a person makes another char from the same IP he or she should be banned immediately. That's what I think. ThanksIshan

URL: http://forum.audiogames.net/viewtopic.php?pid=266655#p266655





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Re: Why don't you like multi-player games?

2016-07-02 Thread AudioGames . net Forum — General Game Discussion : momo7807 via Audiogames-reflector


  


Re: Why don't you like multi-player games?

HiI like multiplayer games more than single player games.For me, a single player game becomes boring once the pattern is discovered. For example, if we discover all kinds of enemies and their movement, we could kill enemies easily and it becomes boring. But online games don't have constant patterns. In an online game, it depends on players. In an offline game, it depends on the program.

URL: http://forum.audiogames.net/viewtopic.php?pid=266640#p266640





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Re: Why don't you like multi-player games?

2016-07-02 Thread AudioGames . net Forum — General Game Discussion : sneak via Audiogames-reflector


  


Re: Why don't you like multi-player games?

That's awesome Dark, best wishes to both of you.I will make a youtube video explaining what I intend to do and hopefully you all can decide on if I'm headed in the right direction.The game currently is running under Project Nyx. It's what Project C.A.T. is turning into. For those who weren't aware the real meaning of C.A.T. was Code against Time.

URL: http://forum.audiogames.net/viewtopic.php?pid=266631#p266631





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Re: Why don't you like multi-player games?

2016-07-02 Thread AudioGames . net Forum — General Game Discussion : Figment via Audiogames-reflector


  


Re: Why don't you like multi-player games?

off topic wrote:@DarkCongratulations!Best wishes to both of you!

URL: http://forum.audiogames.net/viewtopic.php?pid=266628#p266628





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Re: Why don't you like multi-player games?

2016-07-02 Thread AudioGames . net Forum — General Game Discussion : Figment via Audiogames-reflector


  


Re: Why don't you like multi-player games?

[off topic]@DarkCongratulations!Best wishes to both of you![/off topic]other

URL: http://forum.audiogames.net/viewtopic.php?pid=266628#p266628





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Re: Why don't you like multi-player games?

2016-07-02 Thread AudioGames . net Forum — General Game Discussion : ghost rider via Audiogames-reflector


  


Re: Why don't you like multi-player games?

My issue is the fact that you have to deal with cheaters and arrogant people who think they're so good becaue they have the advantage of hacking. It's fun to cheat games locally with prewritten codes just to see what you can do, but when you're cheating and ruining the experience for everyone else...

URL: http://forum.audiogames.net/viewtopic.php?pid=266617#p266617





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Re: Why don't you like multi-player games?

2016-07-02 Thread AudioGames . net Forum — General Game Discussion : Nocturnus via Audiogames-reflector


  


Re: Why don't you like multi-player games?

Yeah, swamp in its early stages was much more inviting to me and my n64 childhood.  Perfect Dark was very much on my mind and I wanted to see more done with coordinating attacks on zombies, strategical points of interest where people, particularly snipers and the like, could shoot down and keep poppulations from overrunning the crate collectors etc.  Even watching the zombies get a little smarter wasn't half as bad as I originally thought it was going to be... And then my dreamworld came tumbling down...

URL: http://forum.audiogames.net/viewtopic.php?pid=266615#p266615





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Re: Why don't you like multi-player games?

2016-07-02 Thread AudioGames . net Forum — General Game Discussion : CAE_Jones via Audiogames-reflector


  


Re: Why don't you like multi-player games?

I don't mind PVP, per se, but I'm not going to be sitting on a game long enough to compete with anyone I'm likely to run into and there isn't really a way to practice to get better, in my (admitedly very limited experience), so in practice, what I'm looking for is something that can be singleplayer or multiplayer, and doesn't penalize singleplayer players.The examples I'm thinking of are mainstream games and Swamp. In fact, when I looked up a playthrough of the X-men arcade game from Konami, I immediately wanted to play it or something like it again! The 4-player local type Marvel games, like Marvel Ultimate Alliance and its spinoffs/sequels/sisters seem like the spiritual successor to this sort of arcade game. I immediately started trying to make one, then went too far in the wrong direction and broke my teeth on trying to design 3D maps (I should upload that edito
 r for the lulz).As for PVP? I have only watched and heard about a few matches and surrounding issues, but I get the impression that Dragonball Zenoverse manages to organize the skill/ability/history levels in such a way that you should know what you're getting into, and when you're hopelessly outmatched, the fact that it's based on the luticrously unfair Dragonball universe makes it seem more appropriate than when I get curb-stomped at Mortal Kombat for not having opportunities to practice (never mind against appropriately skilled opponents). DB:Zenoverse is far from perfect in its implementation, and I have other issues with the game, but it seems like the right direction.Gauntlet Legends, X-men Legends (Ugh not being able to appreciate that one was actually quite upsetting), DB: Sagas, pretty much any of the popcorn beatemups from the 90s like the various TMNT and Streets of Rage and Golden Axe type games.For something less combat-oriented... well
 , OK, I still point to Gauntlet Legends and X-men (all of them, except the Konami one), but also something like Sonic3K, which is more about exploration and puzzles and doing it all as quickly as possible (it's not very good at co-op, but for an online game, that style could work much better. And Sonic2 and 3 have PVP in the form of races, which I like because the competition aspect isn't really all that important, especially in Sonic2.)So, how about Swamp?I dunno, I kinda disappeared when PVP showed up. I liked Tide. The early incarnations of Hard Core and simple fort sieges weren't so bad but I didn't do it enough to get a decent opinion. I like the cooperative missions and wouldn't mind if more was done with those, besides adding more difficulty options. I like the Sniper missions and LMS (or at least how LMS worked before PVP... I haven't tried the new version but expect I'd get pwn'd too much to be fair  ). I was terrible at CTF before the health/speed pickups were added and haven't played since, but I really wanted to get into it and just felt like I'm not good enough for it.I guess, in effect, Swamp is pretty close to having everything, as audio games go. I can complain and want here and there, but it's not like Aprone is a god, or anything[1].I have lots and lots of notes on games I want to make, and I like these particular multiplayer styles enough that I've included them even where I probably shouldn't have (see the JFIM Adventure), but ultimately, I've been a naive preteen who's not as good as he thinks he is for at least 15 years, so, barring miracles, they are likely to remain mere notes.  :'(But, yeah. Dark has the right of it.[1] You know
 , I remember Aprone saying his name came from the name of a god or fantasy character, possibly associated with Neptune, but when I Googled to check, the only results that weren't about our Aprone were census results with two Aprones in the past 200 years, and a David Aprone's Facebook page.

URL: http://forum.audiogames.net/viewtopic.php?pid=266612#p266612





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Re: Why don't you like multi-player games?

2016-07-02 Thread AudioGames . net Forum — General Game Discussion : CAE_Jones via Audiogames-reflector


  


Re: Why don't you like multi-player games?

I don't mind PVP, per se, but I'm not going to be sitting on a game long enough to compete with anyone I'm likely to run into and there isn't really a way to practice to get better, in my (admitedly very limited experience), so in practice, what I'm looking for is something that can be singleplayer or multiplayer, and doesn't penalize singleplayer players.The examples I'm thinking of are mainstream games and Swamp. In fact, when I looked up a playthrough of the X-men arcade game from Konami, I immediately wanted to play it or something like it again! The 4-player local type Marvel games, like Marvel Ultimate Alliance and its spinoffs/sequels/sisters seem like the spiritual successor to this sort of arcade game. I immediately started trying to make one, then went too far in the wrong direction and broke my teeth on trying to design 3D maps (I should upload that edito
 r for the lulz).As for PVP? I have only watched and heard about a few matches and surrounding issues, but I get the impression that Dragonball Zenoverse manages to organize the skill/ability/history levels in such a way that you should know what you're getting into, and when you're hopelessly outmatched, the fact that it's based on the luticrously unfair Dragonball universe makes it seem more appropriate than when I get curb-stomped at Mortal Kombat for not having opportunities to practice (never mind against appropriately skilled opponents). DB:Zenoverse is far from perfect in its implementation, and I have other issues with the game, but it seems like the right direction.Gauntlet Legends, X-men Legends (Ugh not being able to appreciate that one was actually quite upsetting), DB: Sagas, pretty much any of the popcorn beatemups from the 90s like the various TMNT and Streets of Rage and Golden Axe type games.For something less combat-oriented... well
 , OK, I still point to Gauntlet Legends and X-men (all of them, except the Konami one), but also something like Sonic3K, which is more about exploration and puzzles and doing it all as quickly as possible (it's not very good at co-op, but for an online game, that style could work much better. And Sonic2 and 3 have PVP in the form of races, which I like because the competition aspect isn't really all that important, especially in Sonic2.)So, how about Swamp?I dunno, I kinda disappeared when PVP showed up. I liked Tide. The early incarnations of Hard Core and simple fort sieges weren't so bad but I didn't do it enough to get a decent opinion. I like the cooperative missions and wouldn't mind if more was done with those, besides adding more difficulty options. I like the Sniper missions and LMS (or at least how LMS worked before PVP... I haven't tried the new version but expect I'd get pwn'd too much to be fair  ). I was terrible at CTF before the health/speed pickups were added and haven't played since, but I really wanted to get into it and just felt like I'm not good enough for it.I guess, in effect, Swamp is pretty close to having everything, as audio games go. I can complain and want here and there, but it's not like Aprone is a god, or anything[1].I have lots and lots of notes on games I want to make, and I like these particular multiplayer styles enough that I've included them even where I probably shouldn't have (see the JFIM Adventure), but ultimately, I've been a naive preteen who's not as good as he thinks he is for at least 15 years, so, barring miracles, they are likely to remain mere notes.  :'(But, yeah. Dark has the right of it.

URL: http://forum.audiogames.net/viewtopic.php?pid=266612#p266612





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Re: Why don't you like multi-player games?

2016-07-02 Thread AudioGames . net Forum — General Game Discussion : Nocturnus via Audiogames-reflector


  


Re: Why don't you like multi-player games?

I couldn't have put it any better than post 10.  Top players suggest a feature?  We'll add it in because we don't want to lose them.  Newbs suggest a feature?  They're newbs; what do they know about it.  Friends suggest a feature?  I like my friends...Nowadays I don't tend to play much around the community that calls itself multiplayer unless I know who owns what first, which I suppose needs to change at least a little given my reinstated moderator badge and cap and boots and everything, but the state of multiplayer affairs as I see it right now is rather depressing.  The swamp topic right now seems like a sprawling nothing to me that makes little to no sense.  Prometheus was ok for awhile, then things went screwy sometime early last year and never got back to anything near what I would consider worth my time.  Redspot is  strictly a FPS; there's only so much of that I can take, and I'm tire
 d of board and card games for the most part.  SC is still ruled by roleplayers, Miriani by griefers, even if it is doable.  the highest level players are receiving the most attention on Alteraeon at present.  I sincerely hope this takes off and does something, whatever it may be.

URL: http://forum.audiogames.net/viewtopic.php?pid=266610#p266610





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Re: Why don't you like multi-player games?

2016-07-02 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: Why don't you like multi-player games?

@Sneak, I'd love to alpha test, though the problem currently is I'm getting married tomorrow so gaming is fairly low on the radar at the second. If you have something later on, let me know.I can see the logic for a game where players do things like control the cities and economy and have wars that change the balance of power in the game world and such, my problem with that sort of thing is that it just doesn't interest me. Being told that I'm suddenly on team so and so and should grind or fight other players or whatever for that team is just not my mentality, if I play an rpg, I! like to be the hero carrying out deeds and quests and doing rescues and such, not just another footsoldier in a larger war who's principle players are life committed ones who've been playing far longer than I have and with whom I have no hope of catching up in character development terms. This is why I always tend to play  online games as if th
 ey were! single player. For example, in Avalon I got stuck and wound up giving up because I had to choose a guild, and then recieve quests from other players. I'm not that interested! in being part of a guild, or upholding the traditions of the sorcereres or whatever, I'd rather just learn about the game and have fun, indeed the part of Avalon I enjoyed most was the automated newbie school, I now don't know what to do next so wound up giving up.The one exception was core exiles, and that was primarily because you didn't so much as roleplay as just talk to everyone else about progress, economically  trade with each other or the like, eg, if I wanted an item crafting I could just ask someone to make one for me if I provided the resources, but for most of the time I was off exploring and mining and what not etc myself. One other aspect of online games I will mention as a major turn off goes on from what Conner says about grinding. procedurally gen
 erated content really! helps with activities based on crafting, resources etc. For quests and single player missions and such, I love actual scripted quests which feel like a single player rpg story (the lifestone quest on Kordan on Alter rocked!), but or things like crafting, jobs, mining etc, it is better if the system is dynamic enough to require the player's input and judgement, and also if the system rewards players sufficiently each 10 minutes or so to keep people going, with either random encounters or events that require some degree of judgement, or random loot that is the same. Thus for example, in a mining system, hav mining be a little more than just one click or hit enter "mine!" system, eg, surveying, exploring, looking for different ores, perhaps being attacked by monsters, and finding different things, then having to  actually mine with a little more than just hitting one button.Clok actually did a good job with this, accept for
  the stupidity of not being able to hold a light source and pull a mine cart with both hands, thus meaning far too needless juggling.Grinding also applies to combat as well, as does some degree of random generation, since the more possibilitiy of good results and the less static the activities, the more it will hold a player's interest.

URL: http://forum.audiogames.net/viewtopic.php?pid=266593#p266593





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Re: Why don't you like multi-player games?

2016-07-02 Thread AudioGames . net Forum — General Game Discussion : defender via Audiogames-reflector


  


Re: Why don't you like multi-player games?

For me it usually comes back to bad management.Turns out, most game devs have no idea how to properly moderate a multiplayer game, but they still jump in with both feet, expecting it all to just turn out fine in the end.Well, surprise! it almost never does, and as a result the game often dies within the year and is promptly forgotten about a few years after that.I've seen allot in the past 5 or 6 years or so, like admins that don't react to simple problems in the way that the average person would, who often turn out to be mentally unstable or have constant chaos at home, E.G. freezing up completely when they have to act on their own in a basic matter, or taking light sarcasm or playful jabs very personally, then still holding a grudge later on because of it.And it seems like there are an inordinate amount of people like that here for such a small community as well, which is probably also why it's so difficult to find those
  who can actually do the job correctly in the first place.Then you have the micromanaging yet entirely socially inept devs, who often attempt to mediate when it isn't necessary, and constantly step on the toes of the people that they specifically asked for help from in the first place.Some even go so far in their abuse of power as to take away special items and experience points, or to arbitrarily decide to freeze players so they can't do anything in the game for several minutes, which they don't seem to understand counteracts the point of playing their game in the first place, since obviously mistreated people will tell their friends to avoid it...There is also often a lack of solid, easy to understand rules to follow for both admins and players, or those that have been put forth are far too general and up for interpretation by who ever happens to be around that particular day, but even if something is verbally changed, it's usually not 
 updated in writing, and has to rely on word of mouth to spread.I also often see that top level players, admins, and X beta testers tend to get preferential treatment, even if they don't do anything to deserve it, which can range from trusting their word over another player's, even if that other player has given no indication that they are not to be trusted, special zones that can only be accessed by certain people, which can often have more content than the actual playing area but aren't rolled out to the masses for what ever reason even if they are completely free of bugs, policy violations being overlooked or any punishment related to breaking a rule being much decreased compared to that of a normal player, and no oversight by other admins in order to keep others with special powers from abusing them.I could go on and talk about specific incidents, or lesser issues such as admins who never do their part or are often absent being left on the team, 
 but really it comes down to knowing when to step back, shut the hell up and delegate, how to pick the right people before hand, even if you have to skip over some of your friends to do it, to hold experienced players and staff to the same set of standards as everyone else, and when to grow a pair and just shut something your not sure about right the fuck down when you and the people causing the problem are the only ones who think you shouldn't.If you want examples of what not to do, just look at Consta Ranta AKA Jack Brooks, the creator of Prometheus Moo, Mason armstrong, AKA Ultrocity, Soundworx, MTG studios ETC, the creator of Ultra Power, Danny Standley, head programmer of the now defunct reality software and creator of Death Match (a new beginning), and Sam Tupy, creator of Survive the wild.And while I feel no guilt in calling these people out for what they've done, since they are very prominent  figures in our community, who not only cho
 se to be publicly involved but also to make multiplayer games when they clearly weren't ready to do so, I do feel that I should point out that one or two of them have seemingly learned from their mistakes, all be it after several preventable failures, though only time will tell how long that remains the case, and that all of them, without exception, are intelligent, creative, and highly skilled people who can do and have done amazing things when they put their minds to it.That said how ever, when a multiplayer game is done right, or even mostly right, it can be an amazing experience for all involved, one that you can clearly see impacting peoples lives in the poetry and fan fiction written about them, the friendships forged and loves found, the  spontaneous player run events, and the heartfelt sadness when a long standing fantasy world finally ceases to exist.Good examples of this are Alteraeon, Aardwolf, and Swamp, which even despite their problems will
  be remembered by many for a long time after they are gone.

URL: http://forum.audiogames.net/viewtopic.php?pid=266590#p266590

Re: Why don't you like multi-player games?

2016-07-02 Thread AudioGames . net Forum — General Game Discussion : Figment via Audiogames-reflector


  


Re: Why don't you like multi-player games?

I enjoy playing multiplayer games with friends using a local network.But I was turned off on online multiplayer games by the bad behavior of the other players. In one text based game, the game starter kept sending messages one character at a time, causing what was on the screen to be scrolled off quickly. I could see back then, but my vision was limited so it took me a little longer than most people to read what was on the screen to make my move, with the game starter causing everything to scroll off the screen bbefore I could read it, I had to keep telling the game to redisplay it, this of course took time, eventually the game starter kicked me out of the game because I was taking too much time to make my moves even though it was his actions that was the problem. After that, I decided that if that was the kind of crap I could expect in online multiplayer games, I'd be happy playing single player offline games, and idiots like that guy could go )#($*)[ a-t ]#*(&%R 
 themselves. I didn't need that crap in my life and definitely not when I'm trying to have some fun.So for me, I like playing multiplayer games with friends on a LAN, not with just anybody over the internet.

URL: http://forum.audiogames.net/viewtopic.php?pid=266566#p266566





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Re: Why don't you like multi-player games?

2016-07-02 Thread AudioGames . net Forum — General Game Discussion : defender via Audiogames-reflector


  


Re: Why don't you like multi-player games?

For me it usually comes back to bad management.Turns out, most game devs have no idea how to properly moderate a multiplayer game, but they still jump in with both feet, expecting it all to just turn out fine in the end.Well, surprise! it almost never does, and as a result the game often dies within the year and is promptly forgotten about a few years after that.I've seen allot in the past 5 or 6 years or so, like admins that don't react to simple problems in the way that the average person would, who often turn out to be mentally unstable or have constant chaos at home, E.G. freezing up completely when they have to act on their own in a basic matter, or taking light sarcasm or playful jabs very personally, then still holding a grudge later on because of it.And it seems like there are an inordinate amount of people like that here for such a small community as well, which is probably also why it's so difficult to find those
  who can actually do the job correctly in the first place.Then you have the micromanaging yet entirely socially inept devs, who often attempt to mediate when it isn't necessary, and constantly step on the toes of the people that they specifically asked for help from in the first place.Some even go so far in their abuse of power as to take away special items and experience points, or to arbitrarily decide to freeze players so they can't do anything in the game for several minutes, which they don't seem to understand counteracts the point of playing their game in the first place, since obviously mistreated people will tell their friends to avoid it...There is also often a lack of solid, easy to understand rules to follow for both admins and players, or those that have been put forth are far too general and up for interpretation by who ever happens to be around that particular day, but even if something is verbally changed, it's usually not 
 updated in writing, and has to rely on word of mouth to spread.I also often see that top level players, admins, and X beta testers tend to get preferential treatment, even if they don't do anything to deserve it, which can range from trusting their word over another player's, even if that other player has given no indication that they are not to be trusted, special zones that can only be accessed by certain people, which can often have more content than the actual playing area but aren't rolled out to the masses for what ever reason even if they are completely free of bugs, policy violations being overlooked or any punishment related to breaking a rule being much decreased compared to that of a normal player, and no oversight by other admins in order to keep others with special powers from abusing them.I could go on and talk about specific incidents, or lesser issues such as admins who never do their part or are often absent being left on the team, 
 but really it comes down to knowing when to step back, shut the hell up and delegate, how to pick the right people before hand, even if you have to skip over some of your friends to do it, to hold experienced players and staff to the same set of standards as everyone else, and when to grow a pair and just shut something your not sure about right the fuck down when you and the people causing the problem are the only ones who think you shouldn't.If you want examples of what not to do, just look at Consta Ranta AKA Jack Brooks, the creator of Prometheus Moo, Mason armstrong, AKA Ultrocity, Soundworx, MTG studios ETC, the creator of Ultra Power, Danny Standley, head programmer of the now defunct reality software and creator of Death Match (a new beginning), and Sam Tupy, creator of Survive the wild.And while I feel no guilt in calling these people out for what they've done, since they are very prominent  figures in our community, who not only cho
 se to be publicly involved but also to make multiplayer games when they clearly weren't ready to do so, I do feel that I should point out that one or two of them have seemingly learned from their mistakes, all be it after several preventable failures, though only time will tell how long that remains the case, and that all of them, without exception, are intelligent, creative, and highly skilled people who can do and have done amazing things when they put their minds to it.

URL: http://forum.audiogames.net/viewtopic.php?pid=266590#p266590





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Re: Why don't you like multi-player games?

2016-07-02 Thread AudioGames . net Forum — General Game Discussion : sneak via Audiogames-reflector


  


Re: Why don't you like multi-player games?

These have been great so far, keep them coming. So far it seems that the main structure of my game will suit your tastes, though I suppose we won't know for certain until you've had a chance to play it. I am keeping my alpha team to a small focused group. I only offered Dark a spot because his opinion matched my own, and so is more likely to keep me on track of what the over all outline is suppose to avoid. There isn't much to test at the moment, or rather there isn't a lot that needs to be tested, because most of it is just making sure it's working as intended. The balancing and what not will take place on the beta release, which isn't going to be for some time I think. Towards the end I'll probably open it up for some people to try out and offer suggestions. For now though, I still have to get all of my own ideas onto the canvas as it were.

URL: http://forum.audiogames.net/viewtopic.php?pid=266583#p266583





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Re: Why don't you like multi-player games?

2016-07-02 Thread AudioGames . net Forum — General Game Discussion : Trajectory via Audiogames-reflector


  


Re: Why don't you like multi-player games?

I enjoy two-player games or the ability to play within a circle of people I know, but I have no interest in anything more than that. Reason being bad sportsmanship. People who are going to get salty about a game and then come post a topic on the forums such as "I was banned unfairly" or "So and so is cheating" or "Someone hacked me" which ends up turning in to ten pages of hate and drama... no thank you.I like single player RPGs. I enjoy going through that long and difficult dungeon in anticipation of the next cutscene and finding out what happens next.

URL: http://forum.audiogames.net/viewtopic.php?pid=266584#p266584





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Re: Why don't you like multi-player games?

2016-07-02 Thread AudioGames . net Forum — General Game Discussion : connor142 via Audiogames-reflector


  


Re: Why don't you like multi-player games?

hello sneak, I'd love to test your game. I am actually a large fan of multyplayer games, but the ones I don't enjoy are huge grinders where you see something like "join us now for an immersive and rewarding game where you can take part in 20 different activities and partake in pvp in 16 different ways!" most of the time those 20 "activities" are coded once, then coppied 19 times and simply have some small areas of the code or names modified to make it seem like something else. Also those games usually have long wait times or you take for ever to rraise a level in anything. An example for this type of game would be the avengers.

URL: http://forum.audiogames.net/viewtopic.php?pid=266575#p266575





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Re: Why don't you like multi-player games?

2016-07-02 Thread AudioGames . net Forum — General Game Discussion : Ethin via Audiogames-reflector


  


Re: Why don't you like multi-player games?

@Sneak, go ahead and add me to your testing folder. Email is ethinwool...@hotmail.com.The reason I don't like some multi-player games is because they are two strict on their rules (e.g.: roleplay) and don't consider the fact that not everyone wishes to roleplay. I also like games that are dynamic and change over time as characters change and act. It does keep the developers busy, but it certainly adds an aspect to the game that you wouldn't usually find on other MOOs, MUDs, MMORPGs, etc.

URL: http://forum.audiogames.net/viewtopic.php?pid=266573#p266573





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Re: Why don't you like multi-player games?

2016-07-02 Thread AudioGames . net Forum — General Game Discussion : Ethin via Audiogames-reflector


  


Re: Why don't you like multi-player games?

@Sneak, go ahead and add me to your testing folder. Email is ethinwool...@hotmail.com.

URL: http://forum.audiogames.net/viewtopic.php?pid=266573#p266573





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Re: Why don't you like multi-player games?

2016-07-02 Thread AudioGames . net Forum — General Game Discussion : Figment via Audiogames-reflector


  


Re: Why don't you like multi-player games?

I enjoy playing multiplayer games with friends using a local network.But I was turned off on online multiplayer games by the bad behavior of the other players. In one text based game, the game starter kept sending messages one character at a time, causing what was on the screen to be scrolled off quickly. I could see back then, but my vision was limited so it took me a little longer than most people to read what was on the screen to make my move, with the game starter causing everything to scroll off the screen bbefore I could read it, I had to keep telling the game to redisplay it, this of course took time, eventually the game starter kicked me out of the game because I was taking too much time to make my moves even though it was his actions that was the problem. After that, I decided that if that was the kind of crap I could expect in online multiplayer games, I'd be happy playing single player offline games, and idiots like that guy could go )#($*)[ a-t ]#*(&%R 
 themselves. I didn't need that crap in my life and definitely not when I'm trying to have some fun.

URL: http://forum.audiogames.net/viewtopic.php?pid=266566#p266566





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Re: Why don't you like multi-player games?

2016-07-02 Thread AudioGames . net Forum — General Game Discussion : devinprater via Audiogames-reflector


  


Re: Why don't you like multi-player games?

For me, a lot of multiplayer games don’t really change according to what players do. I like the way Clok sort of makes a history from what players do in events and such. Sure, it may keep mods and creators busy, but it’s so rewarding and fun. I don’t like how rigid some games are, where sure, new areas come around and new characters come and, but the world, the events, the happenings in the world are all the same all the time.

URL: http://forum.audiogames.net/viewtopic.php?pid=266561#p266561





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Re: Why don't you like multi-player games?

2016-07-02 Thread AudioGames . net Forum — General Game Discussion : sneak via Audiogames-reflector


  


Re: Why don't you like multi-player games?

[[wow]] Dark, that was a wealth of information. Thank you for that! If you'd like I can add you to my testing folder and you can provide me with feed back. I have an alpha ready to play. I'd really value your opinion since the kind of game you describe as wanting falls in line with exactly what I want as well.

URL: http://forum.audiogames.net/viewtopic.php?pid=266560#p266560





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Re: Why don't you like multi-player games?

2016-07-02 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: Why don't you like multi-player games?

Okay, I definitely fall into this category so I'll give my thoughts. Firstly, complexity and roleplay. Far too many multiplayer games claim to be mmorpgs, and rely heavily on people to roleplay rather than providing things for characters to do in the game. This is not only unfriendly for new players, but also a turn off to those who are more interested in the game than the chatting. Secondly is pvp. Pvp can cause horrendous problems in a game. In some instances *cough   miriani *cough, pvp can be unrestricted to the point tha basically it lets bullies be bullies in the guise of rping a pirate, and becomes an absolute turn off to those not interested in that sort of mentality. Even where pvp is regulated, eg, by having players only able to attack players of similar leve, I've far too often found again that games who's major focus is pvp focus on that aspect exhaustively with little of world, story or exploration involved. This inde
 ed has been my issue with so many stratogy games, that instead of focusing on the building and exploring and coping with a hostile environment, they become "who can minimax fastest" and usually players without the necessary info miss out. Equally, when a game is heavily pvp focused, I've noticed that it leaves little by way of other awards and activities. I for example don't care if there is a "Warrior's medel" for defeating 50 opponents if all I need to do to defeat opponents is click attack once, indeed it doesn't bother me if I rise in ranking or not, so expecting this to hold my interest doesn't matter. Another thing I don't particularly enjoy are clan wars, since again, if your not in the cleaque with your clan and don't overly care about pvp, the hole "look we have a great clan war system, fight other players" thing makes no difference, and the more the game and development focus on that aspect, the 
 less other activities such as exploring or doing npc quests or crafting get neglected. I think in general it's a difference in personality. Some people love battling each other and get a real kick out of ranking and clan warfare and what not. Some people ven like the hole idea that they can be attacked by anyone at any time (though thise group is rarer). For myself though and perhaps other explorer types, other players are primarily simply a social environment while playing and doing quests and exploring the world. I am much more concernemyself that I! can reach the top of the dark tower and defeat the evil necromancer as I've been given the quest to do, than that whatever clan is having a war with whatever other clan, or that that bob has just entered the room and wants me to talk to him about my character and say where I came from. Am I antisocial? perhaps? I certainly admit that given the choice I'd much rather play a complex single player game
  than a multiplayer one, and primarily i play multiplayer games like Alteraeon for a single player experience, doing quests, seeing different monsters and parts of the world and expanding my character etc, (not that I'm against saying hi to someone else on occasion).

URL: http://forum.audiogames.net/viewtopic.php?pid=266554#p266554





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Why don't you like multi-player games?

2016-07-02 Thread AudioGames . net Forum — General Game Discussion : sneak via Audiogames-reflector


  


Why don't you like multi-player games?

I am making a multiplayer online Role Playing Game. I want to make it fun for as many people as possible, including those who don't like multi-player games. I need to know why you don't like them so I can address the problems.If you want to help me just list the differences between multi-player games and the games that you do like. At the bottom leave any other comments you think might be of aid to me.Thanks!

URL: http://forum.audiogames.net/viewtopic.php?pid=266550#p266550





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