Re: Can some one make FL studio accessible?

2017-09-24 Thread AudioGames . net Forum — Developers room : Rory via Audiogames-reflector


  


Re: Can some one make FL studio accessible?

@Dgleks, please don't say i have or haven't used reaper when you really don't know. I haven't spoken to you in over 3 months, just because at one time i didn't use reaper doesn't mean i still don't, lol.

URL: http://forum.audiogames.net/viewtopic.php?pid=330740#p330740





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Re: Can some one make FL studio accessible?

2017-09-23 Thread AudioGames . net Forum — Developers room : Rory via Audiogames-reflector


  


Re: Can some one make FL studio accessible?

I use reaper on the mac, it really is a nice DAW. However, from a voiceover standpoint, its not the best, being that osara was originally designed for windows as far as I can tell. Pro tools works better with voiceover. However, on a windows machine, reaper is really all you have, aside from that crap audacity. Well you have sonar's cakewalk, but isn't that outdated? I may be wrong on that, i for some reason thought that was old and hasn't got any updates in the passed few years.

URL: http://forum.audiogames.net/viewtopic.php?pid=330656#p330656





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Re: Can some one make FL studio accessible?

2017-09-17 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector


  


Re: Can some one make FL studio accessible?

@Dgleks, considering I know someone who uses Reaper to make incredibly good music, I'd have to agree. If you say that Reapers worse than something horrible like Protools, then you definitely haven't used it. As for skins, that might work, though actually making the skin might be far harder than it sounds. I don't know how to do it, anyway...

URL: http://forum.audiogames.net/viewtopic.php?pid=329905#p329905





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Re: Can some one make FL studio accessible?

2017-09-17 Thread AudioGames . net Forum — Developers room : Dgleks via Audiogames-reflector


  


Re: Can some one make FL studio accessible?

Rory has never actually used REAPER, so his claim that it's worse than Protools doesn't really mean anything here. LOL

URL: http://forum.audiogames.net/viewtopic.php?pid=329887#p329887





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Re: Can some one make FL studio accessible?

2017-09-17 Thread AudioGames . net Forum — Developers room : Dgleks via Audiogames-reflector


  


Re: Can some one make FL studio accessible?

FL Studio is kind of stupid anyway, as others have already pointed out, You'd be better off with a DAW like REAPER or Sonar. FL Studio, however, does allow you to create/use different skins, so something like that might enable a possibility for an accessible screenreader plugin.

URL: http://forum.audiogames.net/viewtopic.php?pid=329886#p329886





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Re: Can some one make FL studio accessible?

2017-09-08 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector


  


Re: Can some one make FL studio accessible?

@Rory, the problem with your solution is the fact that you need a Mac, as you said, and I doubt anyone's got enough money to pay $1,500-$2,000 for a mac with good enough hardware specs to run Pro Tools without serious memory hogging and system lag. As for Reaper, I have a friend who uses it and he produces excellent music with it.

URL: http://forum.audiogames.net/viewtopic.php?pid=328840#p328840





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Re: Can some one make FL studio accessible?

2017-09-08 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector


  


Re: Can some one make FL studio accessible?

@Rory, the problem with your solution is the fact that you need a Mac, as you said, and I doubt anyone's got enough money to pay $1,500-$2,000 for a mac with good enough hardware specs to run Pro Tools without serious memory hogging and system lag.

URL: http://forum.audiogames.net/viewtopic.php?pid=328840#p328840





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Re: Can some one make FL studio accessible?

2017-09-08 Thread AudioGames . net Forum — Developers room : Rory via Audiogames-reflector


  


Re: Can some one make FL studio accessible?

The answer is simple. Get a mac, and get pro tools. It is by far the best option and its industry standard.Well if you wanna do mainly midi and software instruments reaper is pretty good for that, but pro tools is the best daw i've ever tried and i won't be switching to reaper any time soon.As for fl studios actually becoming accessible, that, as ethin said, is completely impossible. Not even mentioning all the images used, a lot of what you do involves dragging notes onto the timeline where you want them, i know this because I have a good friend who produces with it and i've worked with him before with it. As for using a midi controler to play the notes, well, theoretically you could do that, only you'd need a sighted person to actually do everything because, like ethin said, everything! The sliders, the lists of patch files you would nromally use the aros to navigate through, are all images based, and unless the entire program was somehow either d
 ecompiled and redone with out images, witch it can't be, fl will never be accessible, as unfortunate as that is.

URL: http://forum.audiogames.net/viewtopic.php?pid=328839#p328839





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Re: Can some one make FL studio accessible?

2017-09-08 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector


  


Re: Can some one make FL studio accessible?

@nuno69, what could we disassemble? There's really nothing to disassemble -- unless you want to disassemble the entire program... in which I wish you good luck on actually learning anything.

URL: http://forum.audiogames.net/viewtopic.php?pid=328827#p328827





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Re: Can some one make FL studio accessible?

2017-09-08 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector


  


Re: Can some one make FL studio accessible?

@nuno69, nope. The images have generic names, so even if we could it still would be an entirely useless gesture. The only way to make it accessible, so far as I know (unless someone does a miracle), is to entirely rewrite the GUI functions that FLStudio uses to use native windows components rather than the GUI toolkit it's currently using, whatever that may be.

URL: http://forum.audiogames.net/viewtopic.php?pid=328782#p328782





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Re: can some one give me an online game.

2017-08-13 Thread AudioGames . net Forum — General Game Discussion : AlirezaNosrati via Audiogames-reflector


  


Re: can some one give me an online game.

i've joined it right now

URL: http://forum.audiogames.net/viewtopic.php?pid=324185#p324185





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Re: can some one give me an online game.

2017-08-13 Thread AudioGames . net Forum — General Game Discussion : 拓海 via Audiogames-reflector


  


Re: can some one give me an online game.

AlirezaNosrati wrote:i tried downloading  return of the king, but it said the file removed. can you give me an active linkoh, you can join skype group, then i pass skype group send you gamehttps://join.skype.com/xIR9I2EcLu6g

URL: http://forum.audiogames.net/viewtopic.php?pid=324184#p324184





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Re: can some one give me an online game.

2017-08-13 Thread AudioGames . net Forum — General Game Discussion : 拓海 via Audiogames-reflector


  


Re: can some one give me an online game.

AlirezaNosrati wrote:i can use vpn, but why vpn?because server in the china, so There will be a lot of network latency

URL: http://forum.audiogames.net/viewtopic.php?pid=324180#p324180





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Re: can some one give me an online game.

2017-08-13 Thread AudioGames . net Forum — General Game Discussion : AlirezaNosrati via Audiogames-reflector


  


Re: can some one give me an online game.

i can use vpn, but why vpn?

URL: http://forum.audiogames.net/viewtopic.php?pid=324178#p324178





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Re: can some one give me an online game.

2017-08-13 Thread AudioGames . net Forum — General Game Discussion : 拓海 via Audiogames-reflector


  


Re: can some one give me an online game.

you can try return of the king, If you can use VPN

URL: http://forum.audiogames.net/viewtopic.php?pid=324177#p324177





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Re: can some one give me an online game.

2017-08-13 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: can some one give me an online game.

Swamp still has an active player basethere is also the currently in development humans vs robots and undead assault. That is it for first person online games I think so far.

URL: http://forum.audiogames.net/viewtopic.php?pid=324172#p324172





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Can some one make FL studio accessible?

2017-05-14 Thread AudioGames . net Forum — Developers room : ashleygrobler04 via Audiogames-reflector


  


Can some one make FL studio accessible?

Hello to all of you.I want to know, as the heading says, Can some one make FL studio accessible to the blind?It does not matter, you can make an FL studio Plugin, or an nvda add-on.I will deffenetly pay for this, no matter the price.By that i don't meen  you as the developer to be reduciliss, but i will pay the price for this.I am reely looking forwoard to make some music like my sighted friends and brothers.ThanksI posted it here in the devveloppers room, so if it is in the wrong place, may i kindly ask 1 of the modderators to move it?

URL: http://forum.audiogames.net/viewtopic.php?pid=310901#p310901





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Re: can some one?

2014-06-20 Thread AudioGames . net Forum — Off-topic room : the terminator via Audiogames-reflector


Re: can some one?

hello.im having problems when loading soundys. Dont know how to load sounds from a .dat file instead that from a folder. And my posts where vague because i should go inmediately to home, n there i dont have internet.aw and trying to get a good example of how to make a sidescroller. I tryed with auto it, i know the code very well, but bgt is a bit more hard haha.i want help, please, with loading sounds.and if someone has a good example of a sidescroller, can you give it to me? please?thanksURL: http://forum.audiogames.net/viewtopic.php?pid=177661#p177661

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Re: can some one?

2014-06-18 Thread AudioGames . net Forum — Off-topic room : ryok via Audiogames-reflector


Re: can some one?

also, can someone? is not a good title for a topic. just saying.URL: http://forum.audiogames.net/viewtopic.php?pid=177304#p177304

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Re: can some one?

2014-06-15 Thread AudioGames . net Forum — Off-topic room : scotf2012 via Audiogames-reflector


Re: can some one?

Look at post 5. It is stupidly vague. You want help, you need to be specific with what you want. Look in other threads for help; look at the manual...I want help does not help your cause at all. What exactly do you know? What are you having trouble with? What do you want to get out of programming?URL: http://forum.audiogames.net/viewtopic.php?pid=177012#p177012

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Re: can some one?

2014-06-09 Thread AudioGames . net Forum — Off-topic room : Jesper via Audiogames-reflector


Re: can some one?

If youre interested in learning how to code in BGT, you can always search for tutorials. But that takes lods and lods and lods and lods and lods of time. Lol.URL: http://forum.audiogames.net/viewtopic.php?pid=176411#p176411

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Re: can some one?

2014-06-09 Thread AudioGames . net Forum — Off-topic room : Guitarman via Audiogames-reflector


Re: can some one?

Hi Terminator.Well Ill just say read the manual. I agree it could be expanded a lot more to help beginners but it shouldnt be hard if you read the manual and practice at the same time. There are topics in the manual where it says if you dont understand a concept to practice it until you do then go on reading. You should do exactly that. Bgt is not difficult to work with once you get the hang of it but it is difficult to start out. As you learn you can ask people for small peaces of code to show you how to do something. The way I learn is when I want my program to do a spacific thing I try to write it out the way I think it should be and if the code comes out wrong I play with it until Ive got it right. You wont learn bgt in a day but I guarantee you if you work at it for a few months you will be writing games in no time.URL: http://forum.audiogames.net/viewtopic.
 php?pid=176464#p176464

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Re: can some one?

2014-06-09 Thread AudioGames . net Forum — Off-topic room : the terminator via Audiogames-reflector


Re: can some one?

hay guys...i know that stuffy with variables and know how to make games.My problem is, well, can some one who knows BGT add me at skype? you could read from my first post.thanks!URL: http://forum.audiogames.net/viewtopic.php?pid=176479#p176479

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can some one?

2014-06-08 Thread AudioGames . net Forum — Off-topic room : the terminator via Audiogames-reflector


can some one?

hay folks...can some one teach me how to code in BGT?if someone can my skypes raton.miguelito.glps.bye. and nice life.URL: http://forum.audiogames.net/viewtopic.php?pid=176369#p176369

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Re: can some one?

2014-06-08 Thread AudioGames . net Forum — Off-topic room : scotf2012 via Audiogames-reflector


Re: can some one?

It is highly doubtful that you will receive any help, especially since your request was unhelpfully vague. It is also prudent to keep in mind the fact that coding is difficult for most people. You will not talk to someone and magically write the next big game in a day, or a week, or even a month.I am absolutely not trying to be discouraging. I am just telling you things that I have observed from other peoples experiences. That said, since I highly doubt anyone will help, the next best thing is to read the manual. Sounds pretty ridiculous, I understand that, but it is relatively easy to follow. In various sections, as @Tward has pointed out, it really ought to be expanded to help beginners. Aprone wrote a forum topic, you might also look at it. It tries to help beginners learn to code.URL: http://forum.audiogames.net/viewtopic.php?pid=176376#p176376

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Re: can some one?

2014-06-08 Thread AudioGames . net Forum — Off-topic room : scotf2012 via Audiogames-reflector


Re: can some one?

It is highly doubtful that you will receive any help, especially since your request was unhelpfully vague. It is also prudent to keep in mind the fact that coding is difficult for most people. You will not talk to someone and magically write the next big game in a day, or a week, or even a month.I am absolutely not trying to be discouraging. I am just telling you things that I have observed from other peoples experiences. That said, since I highly doubt anyone will help, the next best thing is to read the manual. Sounds pretty ridiculous, I understand that, but it is relatively easy to follow. In various sections, as @Tward has pointed out, it really ought to be expanded to help beginners. Aprone wrote a forum topic, you might also look at it. It tries to help beginners learn to code.URL: http://forum.audiogames.net/viewtopic.php?pid=176376#p176376

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