Re: clone wars

2021-02-11 Thread AudioGames . net Forum — General Game Discussion : JayJay via Audiogames-reflector


  


Re: clone wars

Wait, what new info?

URL: https://forum.audiogames.net/post/614588/#p614588




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Re: clone wars

2021-02-11 Thread AudioGames . net Forum — General Game Discussion : manamon_player via Audiogames-reflector


  


Re: clone wars

totaly agree with post4

URL: https://forum.audiogames.net/post/614583/#p614583




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Re: clone wars

2021-02-11 Thread AudioGames . net Forum — General Game Discussion : connor142 via Audiogames-reflector


  


Re: clone wars

@5 since new info came up on that, the status of that thing is up for debate.

URL: https://forum.audiogames.net/post/614575/#p614575




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Re: clone wars

2021-02-10 Thread AudioGames . net Forum — General Game Discussion : defender via Audiogames-reflector


  


Re: clone wars

Allot of people, especially kids, simply don't know what a clone actually is, and they don't care either.  That's the biggest problem here.A clone is one very specific thing, that's why I keep trying to get people to stop using the word unfairly and give games that are just heavily inspired by others more of a chance before jumping down the dev's throat and screaming clone! clone! clone!Unless we can prove that code or assets have been stolen, we should be giving people the benefit of the doubt, as it really isn't meant to hurt anyone even if it can be annoying.People need to react more proportionally to games like this.  If you want to have a problem with them because they help keep audio gaming stagnant and boring, than okay, but lets keep in mind that most of the people making them are young and just want to create something for the fun and challenge of it, rather than thinking about the harm to the market as a whole before opening our mouths.If a kid draws a cute picture of a dog because they saw another kid doing it, and that other kid says "hey no fair you copied me!" are you going to sit their lecturing them about intellectual property and how copycats ruin the art scene and shit?  No, of course not, at most you would just gently encourage them to do their own, more unique version or come up with a totally new idea after a couple times of the same thing, and if they kept doing it later in life then you would be justified in being more firm.We'd be using our time allot more effectively if we started developing our skills and teaming up to create the change we want to see, rather than bitching at others for playing around. I strongly believe that much of the reason these types of devs tend to be thin skinned and easily angered is because they came here needing to scratch an itch (providing something valuable for others) and it got thrown back in their faces again and again before they could learn and grow naturally, so they doubled down.  We end up helping to create the monster, then we bitch about it like we had nothing to do with it.

URL: https://forum.audiogames.net/post/61/#p61




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Re: clone wars

2021-02-10 Thread AudioGames . net Forum — General Game Discussion : defender via Audiogames-reflector


  


Re: clone wars

Allot of people, especially kids, simply don't know what a clone actually is, and they don't care either.  That's the biggest problem here.A clone is one very specific thing, that's why I keep trying to get people to stop using the word unfairly and give games that are just heavily inspired by others more of a chance before jumping down the dev's throat and screaming clone! clone! clone!Unless we can prove that code or assets have been stolen, we should be giving people the benefit of the doubt, as it really isn't meant to hurt anyone even if it can be annoying.People need to react more proportionally to games like this.  If you want to have a problem with them because they help keep audio gaming stagnant and boring, than okay, but lets keep in mind that most of the people making them are young and just want to create something for the fun and challenge of it, rather than thinking about the harm to the market as a whole before opening our mouths.If a kid draws a cute yet simplistic picture of a dog because they saw another kid doing it, and that other kid says "hey no fair you copied me!"? are you going to sit their lecturing them about intellectual property and how copycats ruin the art scene and shit?  No, of course not, at most you would just gently encourage them to do their own, more unique version or come up with a totally new idea after a couple times of the same thing, and if they kept doing it later in life then you would be justified in being more firm.We'd be using our time allot more effectively if we started developing our skills and teaming up to create the change we want to see, rather than bitching at others for playing around. I strongly believe that much of the reason these types of devs tend to be thin skinned and easily angered is because they came here needing to scratch an itch (providing something valuable for others) and it got thrown back in their faces again and again before they could learn and grow naturally, so they doubled down.  We end up helping to create the monster, then we bitch about it like we had nothing to do with it.

URL: https://forum.audiogames.net/post/61/#p61




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Re: clone wars

2021-02-10 Thread AudioGames . net Forum — General Game Discussion : defender via Audiogames-reflector


  


Re: clone wars

Allot of people, especially kids, simply don't know what a clone actually is, and they don't care either.  That's the biggest problem here.A clone is one very specific thing, that's why I keep trying to get people to stop using the word unfairly and give games that are just heavily inspired by others more of a chance before jumping down the dev's throat and screaming clone! clone! clone!Unless we can prove that code or assets have been stolen, we should be giving people the benefit of the doubt, as it really isn't meant to hurt anyone even if it can be annoying.People need to react more proportionally to games like this.  If you want to have a problem with them because they help keep audio gaming stagnant and boring, than okay, but lets keep in mind that most of the people making them are young and just want to create something for the fun and challenge of it, rather than thinking about the harm to the market as a whole.If a kid draws a cute yet simplistic picture of a dog because they saw another kid doing it, and that other kid says "hey no fair you copied me!"? are you going to sit their lecturing them about intellectual property and how copycats ruin the art scene and shit?  No, of course not, at most you would just gently encourage them to do their own, more unique version or come up with a totally new idea after a couple times of the same thing, and if they kept doing it later in life then you would be justified in being more firm.We'd be using our time allot more effectively if we started developing our skills and teaming up to create the change we want to see, rather than bitching at others for playing around. I strongly believe that much of the reason these types of devs tend to be thin skinned and easily angered is because they came here needing to scratch an itch (providing something valuable for others) and it got thrown back in their faces again and again before they could learn and grow naturally, so they doubled down.  We end up helping to create the monster, then we bitch about it like we had nothing to do with it.

URL: https://forum.audiogames.net/post/61/#p61




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Re: clone wars

2021-02-10 Thread AudioGames . net Forum — General Game Discussion : defender via Audiogames-reflector


  


Re: clone wars

Kids simply don't know what a clone actually is, and they don't care either.  That's the biggest problem here.A clone is one very specific thing, that's why I keep trying to get people to stop using the word unfairly and give games that are just heavily inspired by others more of a chance before jumping down the dev's throat and screaming clone! clone! clone!Unless we can prove that code or assets have been stolen, we should be giving people the benefit of the doubt, as it really isn't meant to hurt anyone even if it can be annoying.People need to react more proportionally to games like this.  If you want to have a problem with them because they help keep audio gaming stagnant and boring, than okay, but lets keep in mind that most of the people making them are young and just want to create something for the fun and challenge of it, rather than thinking about the harm to the market as a whole.If a kid draws a cute yet simplistic picture of a dog because they saw another kid doing it, and that other kid says "hey no fair you copied me!"? are you going to sit their lecturing them about intellectual property and how copycats ruin the art scene and shit?  No, of course not, at most you would just gently encourage them to do their own, more unique version or come up with a totally new idea after a couple times of the same thing, and if they kept doing it later in life then you would be justified in being more firm.We'd be using our time allot more effectively if we started developing our skills and teaming up to create the change we want to see, rather than bitching at others for playing around. I strongly believe that much of the reason these types of devs tend to be thin skinned and easily angered is because they came here needing to scratch an itch (providing something valuable for others) and it got thrown back in their faces again and again before they could learn and grow naturally, so they doubled down.  We end up helping to create the monster, then we bitch about it like we had nothing to do with it.

URL: https://forum.audiogames.net/post/61/#p61




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Re: clone wars

2021-02-10 Thread AudioGames . net Forum — General Game Discussion : defender via Audiogames-reflector


  


Re: clone wars

Kids simply don't know what a clone actually is, and they don't care either.  That's the biggest problem here.A clone is one very specific thing, that's why I keep trying to get people to stop using the word unfairly and give games that are just heavily inspired by others more of a chance before jumping down the dev's throat and screaming clone! clone! clone!Unless we can prove that code or assets have been stolen, we should be giving people the benefit of the doubt, as it really isn't meant to hurt anyone even if it can be annoying.People need to react more proportionally to games like this.  If you want to have a problem with them because they help keep audio gaming stagnant and boring, than okay, but lets keep in mind that most of the people making them are young and just want to create something for the fun and challenge of it, rather than thinking about the harm to the market as a whole.If a kid draws a cute yet simplistic picture of a dog because they saw another kid doing it, and that other kid says "hey no fair you copied me!"? are you going to sit their lecturing them about intellectual property and how copycats ruin the art scene and shit?  No, of course not, at most you would just gently encourage them to do their own, more different version or come up with a totally new idea after a couple times of the same thing, and if they kept doing it later in life then you would be more firm.We'd be using our time allot more effectively if we started developing our skills and teaming up to create the change we want to see, rather than bitching at others for playing around. I strongly believe that much of the reason these types of devs tend to be thin skinned and easily angered is because they came here needing to scratch an itch (providing something valuable for others) and it got thrown back in their faces again and again.  We end up helping to create the monster, then we bitch about it like we had nothing to do with it.

URL: https://forum.audiogames.net/post/61/#p61




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Re: clone wars

2021-02-10 Thread AudioGames . net Forum — General Game Discussion : JayJay via Audiogames-reflector


  


Re: clone wars

Ahem, Constant Battle

URL: https://forum.audiogames.net/post/614446/#p614446




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Re: clone wars

2021-02-10 Thread AudioGames . net Forum — General Game Discussion : defender via Audiogames-reflector


  


Re: clone wars

Kids simply don't know what a clone actually is, and they don't care either.  That's the biggest problem here.A clone is one specific thing, that's why I keep trying to get people to stop using the word unfairly and give games that are simply quite similar to others more of a chance before jumping down the dev's throat.Unless we can prove that code or assets have been stolen, we should be giving people the benefit of the doubt, as it really doesn't hurt anyone even if it can be annoying.People need to react more proportionally to games like this.

URL: https://forum.audiogames.net/post/61/#p61




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Re: clone wars

2021-02-10 Thread AudioGames . net Forum — General Game Discussion : defender via Audiogames-reflector


  


Re: clone wars

Kids simply don't know what a clone actually is, and they don't care either.  That's the biggest problem here.A clone is one specific thing, that's why I keep trying to get people to stop using the word unfairly and give games that are similar to others more of a chance before jumping down the dev's throat.

URL: https://forum.audiogames.net/post/61/#p61




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Re: clone wars

2021-02-10 Thread AudioGames . net Forum — General Game Discussion : connor142 via Audiogames-reflector


  


Re: clone wars

Because most people who pick up old projects are 13 year old kids who barely do anything to them, then release them as new games and expect to get credit for all the work they (didn't) do. Fuck that shit.

URL: https://forum.audiogames.net/post/614443/#p614443




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Re: clone wars

2021-02-10 Thread AudioGames . net Forum — General Game Discussion : gorvachov13 via Audiogames-reflector


  


Re: clone wars

if the original dev says ok, then it's fine, if not though, cloning is not good.

URL: https://forum.audiogames.net/post/614427/#p614427




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clone wars

2021-02-10 Thread AudioGames . net Forum — General Game Discussion : smoothgunner via Audiogames-reflector


  


clone wars

so i was searching new audio games to play and was thinking about clones. i know they are hated and frowned upon in the community, hence why my signature says i am a clone of a mod, that's to poke fun at the whole clone frenzy. anyway, if someone is improving on a game that hasn't been touched in years, what is the uproar? is the anger coming from the devs or the community? i feel like why let a game sit there and collect dust if it can be improved on, we are extremely limited, did i say extremely, yup sure did, extremely limited on games that are playable for us, so if other devs want to improve on good ideas, why not let them? and if they get permission from the dev that it is ok to use there code, why not let them? for once i am not trolling or being sarcastic, i am just really curious about this. i can understand if these people were cloning games and selling them, but thats not the case they just try to improve them, even tho a lot of times they suck, but hey at least they are trying, so why the big fuss over the whole cloning games, if we barely have anything to play as it is. someone please explain, no need for any arguing or fighting just curious, and would like if devs really make it clear for me, i am not a dev so i am not in there shoes, so i can't imagine how they feel if there game was cloned from a past abandon project

URL: https://forum.audiogames.net/post/614397/#p614397




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Re: clone

2020-06-30 Thread AudioGames . net Forum — Off-topic room : UltraLeetJ via Audiogames-reflector


  


Re: clone

DJEPIC wrote:@UltraLeetJ, Nah, I'm pretty sure it was HSP (Hot Soup Processor). I've seen it here and there for Japanese games; don't know why though.just read up a bit on it, and the language itself is from Japan so there lolinteresting find, thanks

URL: https://forum.audiogames.net/post/547421/#p547421




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Re: clone

2020-06-29 Thread AudioGames . net Forum — Off-topic room : criticview via Audiogames-reflector


  


Re: clone

Cloned games are games that use most or all of a potentially stolen source,to then be claimed as the creators own production. Even if you change a few names, and what have you, it's still a clone. Unauthorised forks, are game derivatives that use, or are based on, sources that were not ment for the public eye. The issue with both of those types of games is that, if you are just going to claim work from others as your own, your image suffers, and when you're not the one actually writing the code, you might leave unfixed bugs and or exploits on the table. I'm not saying that if you write the code yourself, you're not perfect, so issues and exploits or so could rise, but at least you'd know where to look for them if you see the results. Also, it's just not right on so many levels to steal stuff, if game code would be a car, would any cloner still be as willing to grab it for a joyride?As was said before: sounds are a bit of a different matter, unless you can actually call yourself the official owner of certain libraries and what not, or when you use stuff from free sounds and or other free to use libraries. If you don't have the library, or don't use sounds from freesounds, but rather go and collect sounds from other games, as well as songs or anything else, you're landing in darker territory.

URL: https://forum.audiogames.net/post/546996/#p546996




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Re: clone

2020-06-29 Thread AudioGames . net Forum — Off-topic room : criticview via Audiogames-reflector


  


Re: clone

Cloned games are games that use most or all of a potentially stolen source,to then be claimed as the creators own production. Even if you change a few names, and what have you, it's still a clone. Unauthorised forks, are game derivatives that use, or are based on, sources that were not ment for the public eye. As was said before: sounds are a bit of a different matter, unless you can actually call yourself the official owner of certain libraries and what not, or when you use stuff from free sounds and or other free to use libraries. If you don't have the library, or don't use sounds from freesounds, but rather go and collect sounds from other games, as well as songs or anything else, you're landing in darker territory.

URL: https://forum.audiogames.net/post/546996/#p546996




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Re: clone

2020-06-29 Thread AudioGames . net Forum — Off-topic room : DJEPIC via Audiogames-reflector


  


Re: clone

@UltraLeetJ, Nah, I'm pretty sure it was HSP (Hot Soup Processor). I've seen it here and there for Japanese games; don't know why though.

URL: https://forum.audiogames.net/post/546943/#p546943




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Re: clone

2020-06-29 Thread AudioGames . net Forum — Off-topic room : pool via Audiogames-reflector


  


Re: clone

lol I can play cp all day long

URL: https://forum.audiogames.net/post/546878/#p546878




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Re: clone

2020-06-28 Thread AudioGames . net Forum — Off-topic room : UltraLeetJ via Audiogames-reflector


  


Re: clone

Jaidon Of the Caribbean wrote:Its a common mistake that people make, but none of the BK games were made in BGT. Well, I can't confirm the first 2 games, but BK3 wasn't BGT.you made me doubt now, but I think it was in fact bgt, but we will just have to see if nyachan answer this lol, its an excellent game regardless

URL: https://forum.audiogames.net/post/546834/#p546834




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Re: clone

2020-06-28 Thread AudioGames . net Forum — Off-topic room : rwbeardjr via Audiogames-reflector


  


Re: clone

MyDearWatson wrote:I mean whatever right!If people are enjoying the thing, then what can we do. It's democracy at it's best.Comments like this are the exact reason people don't want to make games for this community. I'm sorry if it sounds harsh, but it's true

URL: https://forum.audiogames.net/post/546820/#p546820




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Re: clone

2020-06-28 Thread AudioGames . net Forum — Off-topic room : Jaidon Of the Caribbean via Audiogames-reflector


  


Re: clone

Its a common mistake that people make, but none of the BK games were made in BGT. Well, I can't confirm the first 2 games, but BK3 wasn't BGT.

URL: https://forum.audiogames.net/post/546783/#p546783




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Re: clone

2020-06-28 Thread AudioGames . net Forum — Off-topic room : UltraLeetJ via Audiogames-reflector


  


Re: clone

honestly, my top games for bgt development were bk3, and crazy party.I tried the infamous constant battle and then came to know all of the other ones that had different weird stories but were essentially the same thing, they just changed names and a few items but you could argue they were clones, even if strategies varied you could definitely tell they were based out of the same code that has been shared since forever. Worse yet, they had stores just like battle constant. And the mechanics for admins were the same, even the creator of the games starts playing with people's sense of suspicion and feelings, its like the admins can do whatever they want, there is lots of favoritism, servers are terribly unstable and I cannot believe people put money in that kind of garbage. You go tell this truth to the long time players of these games and their answer is just as ridiculous: something like just enjoy life and let others enjoy it (when they are the main troublemakers and clearly do not have a life because they are online almost all the time), or you don't even know what you are talking about, or, you mmust be too lonely blah blah blah, just spoiled kids all over the place which makes the whole panorama really depressing. Yet they swear that its the best game ever even though its way unbalanced in all counts.

URL: https://forum.audiogames.net/post/546781/#p546781




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Re: clone

2020-06-28 Thread AudioGames . net Forum — Off-topic room : UltraLeetJ via Audiogames-reflector


  


Re: clone

honestly, my top games for bgt development were bk3, and crazy party.I tried the infamous constant battle and then came to know all of the other ones that had different weird stories but were essentially the same thing, they just changed names and a few items but you could argue they were clones, even if strategies varied you could definitely tell they were based out of the same code that has been shared since forever. Worse yet, they had stores just like battle constant. And the mechanics for admins were the same, even the creator of the games starts playing with people's sense of suspicion and feelings, its like the admins can do whatever they want, there is lots of favoritism, servers are terribly unstable and I cannot believe people put money in that kind of garbage. You go tell this truth to the long time players of these games and their answer is too ridiculous: something like just enjoy life and let others enjoy it, or you don't even know what you are talking about, or, you mmust be too lonely blah blah blah, just spoiled kids all over the place which makes the whole panorama really depressing. Yet they swear that its the best game ever even though its way unbalanced in all counts.

URL: https://forum.audiogames.net/post/546781/#p546781




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Re: clone

2020-06-23 Thread AudioGames . net Forum — Off-topic room : Lucas1853 via Audiogames-reflector


  


Re: clone

Technically an unauthorized fork isn't actually a clone by the common mainstream definition, but that's just how the terminology evolved in this community. A clone is a game that is mechanically the same or very similar to another game. A fork is an offshoot of a project that implements new or differing features than the original. An unauthorized fork is a fork of something where you don't have rights to the initial source code in the first place.

URL: https://forum.audiogames.net/post/544553/#p544553




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Re: clone

2020-06-23 Thread AudioGames . net Forum — Off-topic room : Jaidon Of the Caribbean via Audiogames-reflector


  


Re: clone

A clone, by the defination of the word clone, is a duplicate, or copy of something. While its bad to use other people's sounds, its not a duplicate of their games. Its not the same thing if you understand what I'm saying.

URL: https://forum.audiogames.net/post/544548/#p544548




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Re: clone

2020-06-23 Thread AudioGames . net Forum — Off-topic room : manamon_player via Audiogames-reflector


  


Re: clone

at2if using sources means using someone else's work, so why using sounds doesn't means this? what do you think

URL: https://forum.audiogames.net/post/544546/#p544546




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Re: clone

2020-06-23 Thread AudioGames . net Forum — Off-topic room : DJEPIC via Audiogames-reflector


  


Re: clone

@Jaidon, Yeah, like the dozens of Minecraft clones you can find these days. They don't use the same sounds, and many don't use the same visuals, but they have the same basic mechanics and functions that make them too close to Minecraft, while still not technically being one.

URL: https://forum.audiogames.net/post/544535/#p544535




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Re: clone

2020-06-23 Thread AudioGames . net Forum — Off-topic room : Jaidon Of the Caribbean via Audiogames-reflector


  


Re: clone

Hmm, I dont think using stolen sounds constitutes as a clone, but your second point stands.There are also what I call mechanical clones, IE, games that use original source code, but have copy pasted mechanics. These aren't really bad, on a moral point of view, but just bad on a gamer's point of view. Rebadged opened sourced games aren't clones people, so all the Zombie arena versions we saw aren't clones, but forks. Get it right guys.

URL: https://forum.audiogames.net/post/544531/#p544531




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clone

2020-06-23 Thread AudioGames . net Forum — Off-topic room : manamon_player via Audiogames-reflector


  


clone

please note: we gonna have nice discussion about clones and what actualy is a clone. So please don't turn this topic to flamewar etc. Admins, please control this topic and when it turned to a flamewar please do an actionhellowhats clonea game witch uses stolen soundsa game witch uses stolen source code

URL: https://forum.audiogames.net/post/544529/#p544529




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Re: Do you want a clone, or do you want an idea

2020-01-17 Thread AudioGames . net Forum — Off-topic room : Zarvox via Audiogames-reflector


  


Re: Do you want a clone, or do you want an idea

I remember about a year ago I posted a topic to attempt stopping clones. Lol. Anyone remember that one?Anyway, I want to share my personal experiences with this topic. This will be a long post, so I might bore you half way through.Feel free to skip to the last paragraph if you want to skip my project history.I have a few projects I have started, only one of which is public. But I will display a summary of each one.The first project I started when I actually got the hang of coding, is the level creator for rhythm rage. I created it because, well one didn't exist, and I was tired of coding levels over and over. So I said screw it, I'm going to try to code a program that will be a pain in the ass, but I only have to write this program once, so I don't have to write levels a million times. For years I had thought of how it would work, just imagining one, and I have to say, it has gone much further and cleaner than what I thought before it existed. So that project was completely original, and I was tired of coding so I took the time to learn the objects and methods used to make it. First thing I ever made from scratch.I started working on another project about a week or 2 after the creator. This is the project that is the next biggest in development. Forum user an idiot and I were playing Dreidel on rs games and he decided to make a time crest reference. He used time crystals as the currency for the game. It instantly sparked an idea in me to create an online time crest parody in bgt. This would be a resource management game rather than a storyline. Each character would have their pros and cons. In this case, my ideas were not original, they were from time crest, but the style and format of this game were completely different. Plus it was online. A few people have this prototype game, and they all love it. It is very unique and different from other online games. Not complex, but not boring.The third project is complete but not public. This actually wasn't my idea at all, and I did not start the project. Another person thought of creating a Random Evil Guy simulator. For those of you unfamiliar with that character, he is a stupid human like robot who loves watching tv, eating chips, drinking soda, and insulting everyone. I am not the type to like simulators, but I decided why not. I was the only coder of the people who were working on it with advanced coding knowledge, so I coded customizing tv shows and even different themes of tv shows. I really exercised my customization skills with that project.The 4th one is a random file player. I don't have much to say. It has a guess the file game, and a list saver so you can load saved lists of sounds. There are a few small projects like that, that are not important.The last one, is a crazy party battle. I want to recreate it. This obviously isn't my idea at all, and no way is it my own creativity. I am just interested in how it works. This definitely will not be a public project. For obvious reasons.I'm not very creative, but somehow coding changed that for me. It is very hard to be original, but a lot of the work I do is original, or at least different. And I think the reason why I am creative, and can come up with original ideas or different ones, is because I enjoy giving myself a challenge, to see what I can do, and what I can learn to do. This is my third time trying to make a crazy party battle. Each time I have gotten extremely further, because I have learned a lot from my other projects. I am honestly surprised how I have made all of these things, how I have come up with ideas different, even going as far as making the level creator, something no one has made yet. And I made it public because I want to give back to this community. I felt like I could contribute and say thank you for all of the developers who work to make their games. It feels very special to me that I was able to provide not just something to this community, but something totally original.

URL: https://forum.audiogames.net/post/493734/#p493734




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Re: Do you want a clone, or do you want an idea

2020-01-17 Thread AudioGames . net Forum — Off-topic room : defender via Audiogames-reflector


  


Re: Do you want a clone, or do you want an idea

@NidzaI say it because that's what Steevo said, and also because it uses the same sounds and for a while, it used very similar mechanics to several CP minigames as well.

URL: https://forum.audiogames.net/post/493622/#p493622




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Re: Do you want a clone, or do you want an idea

2020-01-17 Thread AudioGames . net Forum — Off-topic room : nidza07 via Audiogames-reflector


  


Re: Do you want a clone, or do you want an idea

I never considered oh shit a CP ripoff, except for the sounds which are anyways not made by Pragma and that was obviously the point of the game. However, CP is not the first game to introduce pits nor falling objects so I am not sure why is that the impression? That would be like saying that sidescrollers in crazy party are a clone of other available sidescrollers with pits and lava in them.

URL: https://forum.audiogames.net/post/493618/#p493618




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Re: Do you want a clone, or do you want an idea

2020-01-17 Thread AudioGames . net Forum — Off-topic room : Nocturnus via Audiogames-reflector


  


Re: Do you want a clone, or do you want an idea

Yeah with @13, think someone else recently said something along these lines... more or less that unless you're buying a game you really don't have the right to expect something spectacular.

URL: https://forum.audiogames.net/post/493607/#p493607




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Re: Do you want a clone, or do you want an idea

2020-01-17 Thread AudioGames . net Forum — Off-topic room : defender via Audiogames-reflector


  


Re: Do you want a clone, or do you want an idea

Good post TunmiAgreed with Nidza and Turtlepower here, yeah we almost all want new ideas, but people need to actually try the game first, even if they don't think it's a copycat but they do believe it's unoriginal and boring.And even if it sounds like a copycat based on the name (endless runner 2 anyone?) you need to first really think about how much actual proof you have, and second of all how much harm would be done even if it was since no one is making money off the thing and the original isn't even that popular any more.For instance, I thought the blood rain was just another crappy shootemup like all the various scrolling battles games, and it does have annoying problems, but it's also so much more than that.Or look at the success of Oh Shit and to a lesser extent Ah Dammit.  CP ripoffs, but they were honest about it, and especially with Oh Shit, the trophies, complex stats, scoreboards, and progression in difficulty really made it something special.As I get older I'm realizing more that, as long as you do it well, it really doesn't matter if it's 80% identical to the last three games like it, and that I either need to actually play the thing for a good amount of time first and make my own decision about it, or shut the fuck up and just skip that one without making the problem worse by adding yet another badly formed knee jerk opinion.Plus, there is something to be said for getting off your ass and helping to make better games, even if it's just voice acting, sound design, writing or ideas. , even paying for people's licenses to cut down on piracy, creating reviews or quick help guides or just answering the questions of new players is useful, after all this is a community, and we get out what we put in.Most devs here make little to know money off their products and have to fit coding in around school or work.Does that mean we should accept totally crap games?  No, but it does mean we should be more constructive if we actually want things to change, instead of just bitching and screaming.

URL: https://forum.audiogames.net/post/493600/#p493600




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Re: Do you want a clone, or do you want an idea

2020-01-17 Thread AudioGames . net Forum — Off-topic room : defender via Audiogames-reflector


  


Re: Do you want a clone, or do you want an idea

Good post TunmiAgreed with Nidza and Turtlepower here, yeah we almost all want new ideas, but people need to actually try the game first, even if they don't think it's a copycat but they do believe it's unoriginal and boring.And even if it sounds like a copycat based on the name (endless runner 2 anyone?) you need to first really think about how much actual proof you have, and second of all how much harm would be done even if it was since no one is making money off the thing and the original isn't even that popular any more.For instance, I thought the blood rain was just another crappy shootemup like all the various scrolling battles games, and it does have annoying problems, but it's also so much more than that.Or look at the success of Oh Shit and to a lesser extent Ah Dammit.  CP ripoffs, but they were honest about it, and especially with Oh Shit, the trophies, complex stats, scoreboards, and progression in difficulty really made it something special.As I get older I'm realizing more that, as long as you do it well, it really doesn't matter if it's 80% identical to the last three games like it, and that I either need to actually play the thing for a good amount of time first and make my own decision about it, or shut the fuck up and just skip that one without making the problem worse by adding yet another badly formed knee jerk opinion.Plus, there is something to be said for getting off your ass and helping to make better games, even if it's just voice acting, sound design, writing or ideas. , even creating reviews or quick help guides or just answering the questions of new players is useful, after all this is a community, and we get out what we put in.Most devs here make little to know money off their products and have to fit coding in around school or work.Does that mean we should accept totally crap games?  No, but it does mean we should be more constructive if we actually want things to change, instead of just bitching and screaming.

URL: https://forum.audiogames.net/post/493600/#p493600




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Re: Do you want a clone, or do you want an idea

2020-01-17 Thread AudioGames . net Forum — Off-topic room : defender via Audiogames-reflector


  


Re: Do you want a clone, or do you want an idea

Good post TunmiAgreed with Nidza and Turtlepower here, yeah we almost all want new ideas, but people need to actually try the game first, even if they don't think it's a copycat but they do believe it's unoriginal and boring.And even if it sounds like a copycat based on the name (endless runner 2 anyone?) you need to first really think about how much actual proof you have, and second of all how much harm would be done even if it was since no one is making money off the thing and the original isn't even that popular any more.For instance, I thought the blood rain was just another crappy shootemup like all the various scrolling battles games, and it does have annoying problems, but it's also so much more than that.Or look at the success of Oh Shit and to a lesser extent Ah Dammit.  CP ripoffs, but they were honest about it, and especially with Oh Shit, the trophies, complex stats, scoreboards, and progression in difficulty really made it something special.As I get older I'm realizing more that, as long as you do it well, it really doesn't matter if it's 80% identical to the last three games like it, and that I either need to actually play the thing for a good amount of time first and make my own decision about it, or shut the fuck up and just skip that one without making the problem worse by adding yet another badly formed knee jerk opinion.

URL: https://forum.audiogames.net/post/493600/#p493600




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Re: Do you want a clone, or do you want an idea

2020-01-17 Thread AudioGames . net Forum — Off-topic room : defender via Audiogames-reflector


  


Re: Do you want a clone, or do you want an idea

Good post TunmiAgreed with Nidza and Turtlepower here, yeah we almost all want new ideas, but people need to actually try the game first, even if they don't think it's a copycat but they do believe it's unoriginal and boring.And even if it sounds like a copycat based on the name (endless runner 2 anyone?) you need to first really think about how much actual proof you have, and second of all how much harm would be done even if it was since no one is making money off the thing and the original isn't even that popular any more.For instance, I thought the blood rain was just another crappy shootemup like all the various scrolling battles games, and it does have annoying problems, but it's also so much more than that.Look at the success of Oh Shit and to a lesser extent Ah Dammit.  CP ripoffs, but they were honest about it, and especially with Oh Shit, the trophies, complex stats, scoreboards, and progression in difficulty really made it something special.As I get older I'm realizing more that, as long as you do it well, it really doesn't matter if it's 80% identical to the last three games like it, and that I either need to actually play the thing for a good amount of time first and make my own decision about it, or shut the fuck up and just skip that one without making the problem worse by adding yet another badly formed knee jerk opinion.

URL: https://forum.audiogames.net/post/493600/#p493600




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Re: Do you want a clone, or do you want an idea

2020-01-17 Thread AudioGames . net Forum — Off-topic room : Nocturnus via Audiogames-reflector


  


Re: Do you want a clone, or do you want an idea

Takes me back to the days when cosmos was the cloning hype.  The bottom line is that clones and cloning and cloners are going to stick around provided that there are gamers who want to play and few products to please them.  The online FPS genre is practically nonexistent within audiogaming, so it only stands to reason that you would see a spike in this field.  Notice that no one is going around cloning space-invader type stuff?  Hypothetically, and this is only an opinion so you can take it or leave it as such... I believe @turtlepower hit the nail to some degree with post 10 in saying that the real issue here is one of lack of innovation.  So lets hammer the nail in and see if it goes... Ultrapower may have been a pile... I only messed with it for about two hours and never really went back.  What it provided, however, was an alternative to audioquake and RTR that was desperately needed.  People want to beat each other up on a regular basis because "insert random reasons here."  Some people just need a stress reliever after a hard day of school or work; others are trying to escape abusive relationships.  Some just believe life sucks and then you die.  Whatever the case we don't have anything that even comes close in audiogaming to equall what sighted gamers have at their disposal, and we've made even fewer attempts in the field of FPS games than in any other genre.Swamp was an absolute hit because, though it started off as a fantastic joke it dared to reach new heights and gave people who had some experience with FPS games something new to try.  FPS as a concept has obviously been around for a long time, but can you imagine if Tank Commander or Shades of Doom had co-op or counter-op modes you could play online, or even a separate sandbox mode that you could enable that would let you try out different concepts such as King of the Hill, Capture the Flag... etc?  Perhaps give you the chance to tweak your enemies in some respect?  Change their health?  Speed?  Accuracy?  Weapon and method of attack?  Number of enemies on the map?  Swamp gave the player a chance at going mostly solo or teaming up with people to undertake massive projects.  It gave you items to find.  It gave you different types of enemies to face.  It gave you secret maps to explore.  It allowed for interaction between players.  It gave people the chance to feel helpful.  It drove gamers to try and obtain as much reputation and skillpoints and experience as possible to see what the final outcome might actually be like, even if there really was no true final outcome.So here we are now; Swamp is suffering, RTR is practically dead, ultrapower is a tabu subject and clones is the word of the last 3 or so years.  Audioquake?  Does anyone still do that?  People want to try something brand spanking new so desperately freaking bad that they'll go for a clone rather than wait for someone to step up to the plate that can deliver an awesome concept, because who knows how long that's gonna take.

URL: https://forum.audiogames.net/post/493538/#p493538




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Re: Do you want a clone, or do you want an idea

2020-01-16 Thread AudioGames . net Forum — Off-topic room : BigGun via Audiogames-reflector


  


Re: Do you want a clone, or do you want an idea

I think the problem is the fact that we put way too much attention on the originality of sounds, sourse code, etc instead of the game simply being good. For instance, bloodbath is, if Charlie is to be believed, a game written from scrach, many things were probably rewritten, and so on. And, of course, Charlie did the absolutely the same mistakes other FPS developers did. BAd mechanics, focused on the amount of weapons instead of the quality of the gameplay, and so on. But then let's look at for instance btb. Now I never actually got to play any original or official version of BTB, but from what I did see, it actually had pretty good mechanics, it had the chance to be fun and challenging, and it didn't have bullshit levels and stats like UP did. So I unironically think that BTB was better not only than UP, but also than bloodbath. And before someone gets into full blown keyboard warrior mode, I know that BTB used stolen code, and all that other things that happened. But first, Mason is just as much to blame for the sourse code being stolen as Ivan because of personal responsibility, and more importantly, and average gamer doesn't play games to get off to how original the code / sounds are, he plays the game to has some fun. Just keep that in mind.

URL: https://forum.audiogames.net/post/493484/#p493484




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Re: Do you want a clone, or do you want an idea

2020-01-16 Thread AudioGames . net Forum — Off-topic room : turtlepower17 via Audiogames-reflector


  


Re: Do you want a clone, or do you want an idea

Even a non-innovative concept can have its day in the sun. Take, for example, Balloon Master. When it first came out, I was quick to say that I thought it was fun. It's not the kind of fun that sustains itself over time, and the pricing model made me take a huge step away, but that's a topic for another day. What I'm saying is, even the most cynical among us can probably manage to cut a game some slack if there's something about it that's worth checking out. True clones, or unauthorized forks, do not fall under this category, because changing a couple of values and calling something your own doesn't make it good, and anyone with a modicum of common sense can see that.

URL: https://forum.audiogames.net/post/493466/#p493466




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Re: Do you want a clone, or do you want an idea

2020-01-16 Thread AudioGames . net Forum — Off-topic room : Blind angel 444 via Audiogames-reflector


  


Re: Do you want a clone, or do you want an idea

New games always.

URL: https://forum.audiogames.net/post/493447/#p493447




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Re: Do you want a clone, or do you want an idea

2020-01-16 Thread AudioGames . net Forum — Off-topic room : nidza07 via Audiogames-reflector


  


Re: Do you want a clone, or do you want an idea

Good point. You don't need to mention that it's not a clone in your game introduction topic. I mean, nobody assumes a game is a clone as soon as it comes out. If you really feel the need to mention that, probably your concept is the same as some other game at which point you might want to get a bit more creative with the game and then release. The problem is actually that many people want to develop a game nowadays just so they can brag about it, even if first of all not only is development on it's own not for everyone and isn't easy at all, in addition to that you need good ideas if you want to create games. It takes good programming knowledge, creative writing and usually researching of many different topics before you start working on a game. Big companies of course have separate teams for all of this, but that is why making audio games is not easy after all.

URL: https://forum.audiogames.net/post/493445/#p493445




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Re: Do you want a clone, or do you want an idea

2020-01-16 Thread AudioGames . net Forum — Off-topic room : Nocturnus via Audiogames-reflector


  


Re: Do you want a clone, or do you want an idea

Right? So like I have a new game and it's not a clone but the mods might ban me because it looks like a clone and you really should check it out before you judge it because it's not a clone and I keep repeating myself about how it's not a clone because you really need to understand that it's not a clone even if you think it is a clone...Almost every new releases topic I see nowadays...  I'm surprised someone hasn't made a song called it's not a clone, then some clone versions pop up all over youtube... I reiterate, I don't know what I want anymore...

URL: https://forum.audiogames.net/post/493442/#p493442




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Re: Do you want a clone, or do you want an idea

2020-01-16 Thread AudioGames . net Forum — Off-topic room : turtlepower17 via Audiogames-reflector


  


Re: Do you want a clone, or do you want an idea

Yeah, @4 is right. Even if a game isn't a clone, the same old stale concepts keep circulating around here. I'm not justifying the fact that whenever a new game is released, people are quick to go hahahahaha rofl give me popcorn, but I think that a lot of those sentiments, though misguided, come from the fact that people are frustrated and want to see something new.And, if your projects are truly not clones, then why should you be afraid to post them? If it were me, if people were hurling vitreal at my latest release, sure, it would suck, but I'd use that as fuel to prove them wrong. There's almost nothing quite as satisfying as being right, especially when others are making ridiculous, unfounded claims. It's a rush for me, though I realize not everyone is like that. In any case, no matter whether you get a kick out of it or not, watching someone choke on their own ignorance is fun for even the most mild-mannered of people.

URL: https://forum.audiogames.net/post/493424/#p493424




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Re: Do you want a clone, or do you want an idea

2020-01-16 Thread AudioGames . net Forum — Off-topic room : turtlepower17 via Audiogames-reflector


  


Re: Do you want a clone, or do you want an idea

Yeah, @4 is right. Even if a game isn't a clone, the same old stale concepts keep circulating around here. I'm not justifying the fact that whenever a new game is released, people are quick to go hahahahaha rofl give me popcorn, but I think that a lot of those sentiments, though misguided, come from the fact that people are frustrated and want to see something new.And, if your projects are truly not clones, then why should you be afraid to post them? If it were me, if people were hurling vitreal at my latest release, sure, it would suck, but I'd use that as fuel to prove them wrong. There's almost nothing quite as satisfying as being right, especially when others are making ridiculous, unfounded claims. It's a rush for me, though I realize not everyone is like that. In any case, no matter whether you get a kick out of it or not, watching people choke on their own ignorance is fun for even the most mild-mannered of people.

URL: https://forum.audiogames.net/post/493424/#p493424




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Re: Do you want a clone, or do you want an idea

2020-01-16 Thread AudioGames . net Forum — Off-topic room : electro via Audiogames-reflector


  


Re: Do you want a clone, or do you want an idea

I hate clones because of that reazon. I only, and only that only, for the sake of my live, want some innovation.

URL: https://forum.audiogames.net/post/493403/#p493403




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Re: Do you want a clone, or do you want an idea

2020-01-16 Thread AudioGames . net Forum — Off-topic room : Nocturnus via Audiogames-reflector


  


Re: Do you want a clone, or do you want an idea

I don't know what I want anymore...

URL: https://forum.audiogames.net/post/493374/#p493374




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Re: Do you want a clone, or do you want an idea

2020-01-16 Thread AudioGames . net Forum — Off-topic room : nidza07 via Audiogames-reflector


  


Re: Do you want a clone, or do you want an idea

Just bring some innovation to the genre and nobody will complain. People are mostly tired of playing the exact same games. I agree fully though that some people just say clone with no proof or anything, that's very annoying and should not be done unless a game is very obvious.

URL: https://forum.audiogames.net/post/493375/#p493375




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Re: Do you want a clone, or do you want an idea

2020-01-16 Thread AudioGames . net Forum — Off-topic room : adel . spence via Audiogames-reflector


  


Re: Do you want a clone, or do you want an idea

New game

URL: https://forum.audiogames.net/post/493373/#p493373




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Do you want a clone, or do you want an idea

2020-01-16 Thread AudioGames . net Forum — Off-topic room : tunmi13 via Audiogames-reflector


  


Do you want a clone, or do you want an idea

The orginal post is below: But, I'd like to quickly say first and foremost, that this is not meant to target you specifically. It's meant to show my opinion on this whole situation. People are going to agree, and people are going to disagree. If you have another viewpoint, feel free to post below. Originalpost content *** Hello all,So I've noticed lately, that whenever someone attempts to release a new game, people's immediate claim is, "oh look! It's a clone! Quick! Get the moderators!" Now, the first thing I think is, wait. Maybe it is one. Then I think, it'd be most likely obvious, wouldn't it? But then, things get interesting. I feel like I've been seeing lots of new, fascinating games in a clone's genre, and people will immediately assume it's a clone, just because the game acts similarly, uses similar keystrokes, or has similar sounds. If it is an FPS, people will immediately converge on the developer and attempt to compare it to Redspot, Scrolling Battles Pro, Ultrapower, the Killer, and older FPS's out there. If it's a building game, people will try to call it a clone just because the data formatting of maps is similar, or uses sounds from similar libraries. Even if the sourcecode was legally obtained from the orginal developer, there are some sinnical people out there that are still willing to call it out for being cloned or using similar code. Now, let me toss this rhetorical question out there. Do you want a clone, or a new release? If it's a new release, think first before declaring that it's a clone. You don't know that for sure. Let the moderators who are in charge of AG.net, deal with the situation. There is no need whatsoever to call a new release out, just because it has similarities. I honestly think it's about time we got some nej games, and if this continues, who knows what developers will do. In fact, I almost tut developing my projects because I was scared that someo would think I must've cloned it off of something.So please, if you think something's a clone, just contact the moderators, there's no reason to cause extra unnecessary drama on the actual forum topic.

URL: https://forum.audiogames.net/post/493367/#p493367




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Re: Redpots plus: the clone to end all clones

2019-12-09 Thread AudioGames . net Forum — General Game Discussion : aaron77 via Audiogames-reflector


  


Re: Redpots plus: the clone to end all clones

The thread was definitely not created to mock any specific person.  I hadn't even read your thread before I made the second one.  

URL: https://forum.audiogames.net/post/484317/#p484317




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Re: Redpots plus: the clone to end all clones

2019-12-09 Thread AudioGames . net Forum — General Game Discussion : TheTrueSwampGamer via Audiogames-reflector


  


Re: Redpots plus: the clone to end all clones

i thought that everyone just made this stuff to mock me for wanting an actuall game back, then i remembered that the original redpots topic was made like last year. Still feel like this might of been made as a mock, no matter how funny this might be. Lol i'm in class and so ic an't laugh, but some of this is funny.

URL: https://forum.audiogames.net/post/484279/#p484279




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Re: Redpots plus: the clone to end all clones

2019-12-09 Thread AudioGames . net Forum — General Game Discussion : Sovs via Audiogames-reflector


  


Re: Redpots plus: the clone to end all clones

Hi americranian.I get your point.What i saw was some people coming into the topic and complaining, wich, to me seemed quite unnecessary.I tried to explain why it annoyed me like it did.I would like to apologise if i came across as being a bit harsh and snappy.Anyways i already apologised for turning this topic into something that quickly could have turned into a drama fest and i don't wish to take this discussion any further.My views are still the same though. if you didn't like the topic it would have been much easyer for you just not to read it.Anyway. i already promised to shut up once so i will do that now.

URL: https://forum.audiogames.net/post/484227/#p484227




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Re: Redpots plus: the clone to end all clones

2019-12-09 Thread AudioGames . net Forum — General Game Discussion : simba via Audiogames-reflector


  


Re: Redpots plus: the clone to end all clones

Well, kicking in the door to this topic would be saying that you all suc and can't tell jokes,.At leased till now i only found people giving their opinion in a civil and still friendly manner.Greetings Moritz.

URL: https://forum.audiogames.net/post/484222/#p484222




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Re: Redpots plus: the clone to end all clones

2019-12-09 Thread AudioGames . net Forum — General Game Discussion : amerikranian via Audiogames-reflector


  


Re: Redpots plus: the clone to end all clones

So here's a thing:I believe that the analogy made in an earlier post about kicking in the door at a party and yelling that it sucks is not accurate. For me, posting this topic would be like the following:You: Hey, you wana hear a joke?Me: Umm, sure?You: Telling me the joke.Me: Insert post 20's reaction here.So, you see, in the earlier analogy I involve myself and share my opinion of the party when nobody asked me for it. That is rude, no argument there. However, by creating this topic, the OP is like somebody who's telling you an awesome joke they found online and asking you if it's funny, providing you with a chance to tell your thoughts. So, in this case, I personally feel like me telling you exactly what I think about this topic is not rude. If you ask, you must be prepared to receive an answer. If you share, you must be prepared to receive opinions about your findings.

URL: https://forum.audiogames.net/post/484218/#p484218




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Re: Redpots plus: the clone to end all clones

2019-12-08 Thread AudioGames . net Forum — General Game Discussion : ignatriay via Audiogames-reflector


  


Re: Redpots plus: the clone to end all clones

damn. this is some funny shit lmao. ;As for real shit... Still thinking if I should play it. I mean, don't we have enough shit come out of our asses as is already? hahahahahahahahahahaha! Hell, some of us don't have enough from what comes out from the rear end; we shit out of our mouths; too...

URL: https://forum.audiogames.net/post/484086/#p484086




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Re: Redpots plus: the clone to end all clones

2019-12-08 Thread AudioGames . net Forum — General Game Discussion : mongoo_4044 via Audiogames-reflector


  


Re: Redpots plus: the clone to end all clones

lets explode some shit of incamepoop: press f to let some good old ya poop rip from your ass like a shark exploding with rain of blood: and when you step on it; it makes a nice squelching sounds and squish! squish! squish!please replace tile when pooped on to a squelchy splatty squishy tile

URL: https://forum.audiogames.net/post/484065/#p484065




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Re: Redpots plus: the clone to end all clones

2019-12-08 Thread AudioGames . net Forum — General Game Discussion : Patrick via Audiogames-reflector


  


Re: Redpots plus: the clone to end all clones

Hey guys. I am working on a new game called Real Shit! If anyone wants to play it please let me know. It would be an honor to release it.

URL: https://forum.audiogames.net/post/484002/#p484002




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Re: Redpots plus: the clone to end all clones

2019-12-08 Thread AudioGames . net Forum — General Game Discussion : simter via Audiogames-reflector


  


Re: Redpots plus: the clone to end all clones

@32 such judgements are unfortunately kinda trending in this community. This is by far not the werced kind of stuff i see.

URL: https://forum.audiogames.net/post/483994/#p483994




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Re: Redpots plus: the clone to end all clones

2019-12-08 Thread AudioGames . net Forum — General Game Discussion : aaron77 via Audiogames-reflector


  


Re: Redpots plus: the clone to end all clones

@33:  there's another Redpots topic other than the original one?  Where?  I had no idea this was a thing.  I thought it was revived because somebody referenced it in the bring back Redspot thread, but I'm also terrible at keeping up with this forum.@34:  There's nothing wrong with your opinion and there's also nothing wrong with voicing it.  I was just confused about why the argument about negative opinions being posted or not got started.

URL: https://forum.audiogames.net/post/483991/#p483991




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Re: Redpots plus: the clone to end all clones

2019-12-08 Thread AudioGames . net Forum — General Game Discussion : Sovs via Audiogames-reflector


  


Re: Redpots plus: the clone to end all clones

yeah. i do realize this argument is kind of silly. i am just not good when it comes to keeping my mouth shut... so i apologise for turning the topic into something that quickly could had ended up in a drama fest... i will shut up from now on.

URL: https://forum.audiogames.net/post/483987/#p483987




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Re: Redpots plus: the clone to end all clones

2019-12-08 Thread AudioGames . net Forum — General Game Discussion : burak via Audiogames-reflector


  


Re: Redpots plus: the clone to end all clones

When I see 3-4 redpot topics both in this room and off topic, I just get tired of it. It's my own opinion, notice that I didn't say anything to people who found this funny.

URL: https://forum.audiogames.net/post/483986/#p483986




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Re: Redpots plus: the clone to end all clones

2019-12-08 Thread AudioGames . net Forum — General Game Discussion : aaron77 via Audiogames-reflector


  


Re: Redpots plus: the clone to end all clones

You would call somebody childish based on your observations of only one facet of their sense of humor?  Isn't making quick judgments about somebody like that in itself immature?You would call Nocturnus childish?  I don't know the guy at all, but I've seen him write some deep, insightful posts on here that I would argue are signs of maturity.I've met older, successful people that I would call mature, and the thing that they all share isn't that they're serious all the time.  Some have the most inappropriate senses of humor I've ever seen.  The thing they share is that they know when they need to be serious and when they have time to let go and be silly.  To me, somebody who's serious all the time lacks balance in their life, or is simply too full of him or herself.Out of curiosity, Moonwalker, what type of humor appeals to you most?  I ask Moonwalker specifically because they seem to have contributed to this argument most.

URL: https://forum.audiogames.net/post/483984/#p483984




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Re: Redpots plus: the clone to end all clones

2019-12-08 Thread AudioGames . net Forum — General Game Discussion : moonwalker via Audiogames-reflector


  


Re: Redpots plus: the clone to end all clones

Maybe it's fun, for some people. But if someone is mature enough, they'll find this childish. I'm not saying that I would be the most mature myself, but this is just an extremely childish way to waste your time.

URL: https://forum.audiogames.net/post/483976/#p483976




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Re: Redpots plus: the clone to end all clones

2019-12-08 Thread AudioGames . net Forum — General Game Discussion : aaron77 via Audiogames-reflector


  


Re: Redpots plus: the clone to end all clones

The irony is that conversations like this are exactly why I created this thread, and the last one, for that matter.  Though I only created this one because a certain hater inadvertently revived it! For the record, I don't care whether you are or are not amused by the topic.  I don't even care if you voice negative opinions, though I wouldn't personally unless I was affected by the topic in question.  We all have different senses of humor and are amused by completely different things.  I appreciate people trying to defend the topic, but voicing opinions is not a crime, and arguing about whether you should voice negative opinions or not is silly.  Nobody's stance on this issue is going to change, no matter how eloquently arguments are put.  You guys would probably argue about whether water was wet or not!  It's not, by the way. Darn, now you guys made me come out of character! 

URL: https://forum.audiogames.net/post/483971/#p483971




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Re: Redpots plus: the clone to end all clones

2019-12-08 Thread AudioGames . net Forum — General Game Discussion : ogomez92 via Audiogames-reflector


  


Re: Redpots plus: the clone to end all clones

Well  I thought it was funny myself...

URL: https://forum.audiogames.net/post/483960/#p483960




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Re: Redpots plus: the clone to end all clones

2019-12-08 Thread AudioGames . net Forum — General Game Discussion : Sovs via Audiogames-reflector


  


Re: Redpots plus: the clone to end all clones

@26And here i thought you usually are making a joke to make people smile.I never realized the point was to make people waist there time by coming up with pointless complains.But yeah. apparently everyone has to be deadly serious all the time now days. Sigh.

URL: https://forum.audiogames.net/post/483951/#p483951




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Re: Redpots plus: the clone to end all clones

2019-12-08 Thread AudioGames . net Forum — General Game Discussion : simter via Audiogames-reflector


  


Re: Redpots plus: the clone to end all clones

Hy al peoples iam here to tel yo al that very very beg game just was relesdhttp://simter.tk/games/red_drugs.zip

URL: https://forum.audiogames.net/post/483940/#p483940




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Re: Redpots plus: the clone to end all clones

2019-12-08 Thread AudioGames . net Forum — General Game Discussion : moonwalker via Audiogames-reflector


  


Re: Redpots plus: the clone to end all clones

They are posting to let the community react to them. These are our reactions. Nothing less, nothing more.

URL: https://forum.audiogames.net/post/483929/#p483929




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Re: Redpots plus: the clone to end all clones

2019-12-08 Thread AudioGames . net Forum — General Game Discussion : Sovs via Audiogames-reflector


  


Re: Redpots plus: the clone to end all clones

@simbaWell. I still think it is unnecessary. It is a bit like kicking the door to a party and scream. Hey this party fucking sucks because i think  it does. And then a lot of people probably would think, what the hell? It is fair enough not to like something but then just let it be and move on. Well. If it is something completely harmless like this i mean.

URL: https://forum.audiogames.net/post/483921/#p483921




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Re: Redpots plus: the clone to end all clones

2019-12-08 Thread AudioGames . net Forum — General Game Discussion : Zarvox via Audiogames-reflector


  


Re: Redpots plus: the clone to end all clones

Yeah @21 I don’t see the humor in this but I’m not antagonizing anyone who does. I was quiet about it

URL: https://forum.audiogames.net/post/483918/#p483918




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Re: Redpots plus: the clone to end all clones

2019-12-08 Thread AudioGames . net Forum — General Game Discussion : simba via Audiogames-reflector


  


Re: Redpots plus: the clone to end all clones

Hi.At 21 well because you don't like or agree with something you are not forbid of posting and voicing your opinion on the matter, just because it's popular these days to tell someone to shut up if he or she doesn't agree with something the majority likes or enjoys.Greetings Moritz.

URL: https://forum.audiogames.net/post/483913/#p483913




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Re: Redpots plus: the clone to end all clones

2019-12-08 Thread AudioGames . net Forum — General Game Discussion : moonwalker via Audiogames-reflector


  


Re: Redpots plus: the clone to end all clones

20, lol agreed.

URL: https://forum.audiogames.net/post/483888/#p483888




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Re: Redpots plus: the clone to end all clones

2019-12-08 Thread AudioGames . net Forum — General Game Discussion : Sovs via Audiogames-reflector


  


Re: Redpots plus: the clone to end all clones

Ummm. Guys lol? If you don't think it is funny why even bother posting? Especially as it is obvious a lot of people are finding this funny. Sorry, just seems quite unnecessary to me.

URL: https://forum.audiogames.net/post/483868/#p483868




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Re: Redpots plus: the clone to end all clones

2019-12-08 Thread AudioGames . net Forum — General Game Discussion : amerikranian via Audiogames-reflector


  


Re: Redpots plus: the clone to end all clones

This is  so hilarious that I forgot to laugh.

URL: https://forum.audiogames.net/post/483846/#p483846




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Re: Redpots plus: the clone to end all clones

2019-12-08 Thread AudioGames . net Forum — General Game Discussion : burak via Audiogames-reflector


  


Re: Redpots plus: the clone to end all clones

Ugh stop with such stuff it's getting old.

URL: https://forum.audiogames.net/post/483843/#p483843




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Re: Redpots plus: the clone to end all clones

2019-12-08 Thread AudioGames . net Forum — General Game Discussion : Nocturnus via Audiogames-reflector


  


Re: Redpots plus: the clone to end all clones

Seriously?  This is the lamest excuse of a game I've ever tried to play, because it took roughly 0 . seconds to download, 0.000 seconds to install, and 0.000 seconds for me just to try and launch it!  I mean, really?  Who wants to waste that much time playing a game that requires you to spend just a little over 0.1 seconds to blast your enemies with gas?  That's a lot of time I'm never gonna get back!  Who does this guy think he is, throwing out such lame games like this!Oh, and you know what?  When I managed to hack my way onto the beta team, I discovered to my amazement that it was going to take 0.12345 seconds to connect to his server!  I honestly tried it!  No joke!  And then, because I farted in the wrong direction?  I got banned!  We should get rid of this guy, I say.  I mean, he promotes air polution for goodness sake!  Do you really want a guy around who promotes such toxicity?  Besides!  Remember that when this guy posted originally, he said Redpots was the worst piece of garbage he had ever played!  I mean, if you were to go back and look for yourself?  He flat out ruined his credibility right there!  I'm not sure why anyone's taking him seriously!  SERIOUSLY!Nah, everyone should stick to A Vilain's Fall; it's a really cool game about how you have to actually lose!  You start off with a daughter who's smart and beautiful and a splendid manor with tons of goodies, as governor of a fairly sizable city... I mean, they say that you can actually unlock an easter egg called a Vilain's wall where you spend a lot of money arguing with the government about a wall that may or may not get built in the city?  But I've never gotten that far...  Anyway, about the rest of it, you start off with all of these things and then one of your guards tells you that there's this new guy in town who's killed 2 wolves!  You're actually supposed to, you know, help him get through the whole thing so that he can kill you and take your daughter for himself in the end, along with any equipment you own!And it's really hard, because the whole time you just want to use all your power to blast this guy into oblivion!  I mean, really!  You have tons of power, and this guy shows up with 3misfits at your freaking home who don't seem to have any sense of self-respect, going around taking crap out of your book cases, your display cases, your kitchen, your bedrooms!  ONe of them is actually a self-proclaimed thief, though he never says that publically; he says he's just Entrepreneurial in nature... I knew I wasn't supposed to trust those self-employed types.  Anyway... Man, I keep digressing!  So yeah, a self-proclaimed thief, a dude with a bow and a quiver full of arrows who's clearly been lying out in the forest a bit too much owing to all the grass in his long shaggy hair, and some chick who was out in about in a graveyard playing one woman commando army against a bunch of skeletons and vampires and ghosts, but in reality she's supposed to be part of a churchy organization of sorts!  It takes a lot of patience not to slaughter them all, but you have to just get on with it, creating enough balance so that it's not too easy for them to win, but ensuring that they do in the end.

URL: https://forum.audiogames.net/post/483842/#p483842




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Re: Redpots plus: the clone to end all clones

2019-12-08 Thread AudioGames . net Forum — General Game Discussion : simba via Audiogames-reflector


  


Re: Redpots plus: the clone to end all clones

Hi.one of the few cases where I need to agree with Moonwalker, audiogame satire is always something really not getting into my humor cells of the brain, I'm missing the the part where it actually turn into satire.Greetings Moritz.

URL: https://forum.audiogames.net/post/483840/#p483840




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Re: Redpots plus: the clone to end all clones

2019-12-08 Thread AudioGames . net Forum — General Game Discussion : moonwalker via Audiogames-reflector


  


Re: Redpots plus: the clone to end all clones

I don't really know what's so fun in this... I'm sorry, maybe my humour isn't that kind of improved, but couldn't laugh at any of these posts...

URL: https://forum.audiogames.net/post/483829/#p483829




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Re: Redpots plus: the clone to end all clones

2019-12-08 Thread AudioGames . net Forum — General Game Discussion : manamon_player via Audiogames-reflector


  


Re: Redpots plus: the clone to end all clones

roflflflflf

URL: https://forum.audiogames.net/post/483825/#p483825




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Re: Redpots plus: the clone to end all clones

2019-12-08 Thread AudioGames . net Forum — General Game Discussion : simter via Audiogames-reflector


  


Re: Redpots plus: the clone to end all clones

hy people iam also working at a new rs it wil be very very very beg rs featuring hour favorit developers mason armweek, sammy tiptoe and gangster this wil be avesome game very very avesome game.

URL: https://forum.audiogames.net/post/483805/#p483805




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Re: Redpots plus: the clone to end all clones

2019-12-08 Thread AudioGames . net Forum — General Game Discussion : Socheat via Audiogames-reflector


  


Re: Redpots plus: the clone to end all clones

Does it have trophys like, ahem, Super Egg Hunt Plus? If so, I might go play right now now now!

URL: https://forum.audiogames.net/post/483801/#p483801




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Re: Redpots plus: the clone to end all clones

2019-12-08 Thread AudioGames . net Forum — General Game Discussion : connor142 via Audiogames-reflector


  


Re: Redpots plus: the clone to end all clones

I'm so glad someone's bringing the almighty red pots back, and you all better agree with me! I mean, all we have to play right now is that stupid game called crazed partier or something like that, but all everyone wants to do on there is sit around and look at weird cards and random stuff like that, and there's not even any beer! So I ask you, how are you supposed to be crazed and party if there's no beer? Well I guess you could always bring some of that red pot for people to enjoy. But you'd better watch out for the kisser. That's right, the dasterdly kisser who comes out of nowhere and tries to ambush the partygoers if they're on their own! I heard that there's a kisser factory where they produce clones of the kisser so the  kisser company can fulfill their daily quota, but at this point I'm just spekulating.I wonder if I can bring some of my monoman to the crazed party? Or is that monomen? Someone ring up oxferd and figure that out please. I also thought of entering the land of dreamers again, but all the people there speak this weird alien language called klingon or something, and they're more greedy than ryon air! You have to pay so much money per dream, or they'll just make you sleep without any dreams! And why would you go to the land of dreamers if you couldn't dream? That's just ridiculous. Oh look, some of the crazed partiers are getting on the dance floor. I think they're gonna storm up a sequence if they continue like that. Well as long as they don't try to sequentially storm my constant bottles, it's all fine with me.

URL: https://forum.audiogames.net/post/483790/#p483790




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Re: Redpots plus: the clone to end all clones

2019-12-08 Thread AudioGames . net Forum — General Game Discussion : connor142 via Audiogames-reflector


  


Re: Redpots plus: the clone to end all clones

I'm so glad someone's bringing the almighty red pots back, and you all better agree with me! I mean, all we have to play right now is that stupid game called crazed partier or something like that, but all everyone wants to do on there is sit around and look at weird cards and random stuff like that, and there's not even any beer! So I ask you, how are you supposed to be crazed and party if there's no beer? Well I guess you could always bring some of that red pot for people to enjoy. But you'd better watch out for the kisser. That's right, the dasterdly kisser who comes out of nowhere and tries to ambush the partygoers if they're on their own! I heard that there's a kisser factory where they produce clones of the kisser so the  kisser company can fulfill their daily quota, but at this point I'm just spekulating.I wonder if I can bring some of my monoman to the crazed party? Or is that monomen? Someone ring up oxferd and figure that out please. I also thought of entering the land of dreamers again, but all the people there speak this weird alien language called klingon or something, and they're more greedy than ryon air! You have to pay so much money per dream, or they'll just make you sleep without any dreams! And why would you go to the land of dreamers if you couldn't dream? That's just ridiculous. Oh look, some of the crazed partiers are getting on the dance floor. I think they're gonna storm up a sequence if they continue like that.

URL: https://forum.audiogames.net/post/483790/#p483790




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Re: Redpots plus: the clone to end all clones

2019-12-08 Thread AudioGames . net Forum — General Game Discussion : simter via Audiogames-reflector


  


Re: Redpots plus: the clone to end all clones

@1 is this red pots+ similar to the awesome constant bottles game we had a year aggo?

URL: https://forum.audiogames.net/post/483785/#p483785




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Re: Redpots plus: the clone to end all clones

2019-12-08 Thread AudioGames . net Forum — General Game Discussion : brad via Audiogames-reflector


  


Re: Redpots plus: the clone to end all clones

Hi.i've heard of these things called teapots and well... I think there was a documentary, some people think it's a movie but I know! I know! The government man, they're tricking inesents into thinking documentarys are movies! It's sad but it's ok, you believe me right guys, right?So in this documentary, there's a woman  who was named after bellls? I mean come on, I've heard some crazy names in my life but naming your daughter after an instrument? That's new... Next you'll tell me harmony's a name, I mean, really!The things the governments come up with, right?So this bell, goes into this place and there's this scary man beast thing.The beast thing is like marry me cause I want you or something, then there's talking stuff, and and and some french thing and a british thing and they sing and it's nice...Why was I telling you this again? Ah yes! pots! There's this teapot I think called misses pots? And there's a little cup, who's name i've forgotten but he's there and they sing and dance so if the government is tricking people into thinking documentaries are movies, why not steal their talking pots!They can sing and dance, it's a win win!

URL: https://forum.audiogames.net/post/483770/#p483770




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Re: Redpots plus: the clone to end all clones

2019-12-08 Thread AudioGames . net Forum — General Game Discussion : giorgi elbaqidze via Audiogames-reflector


  


Re: Redpots plus: the clone to end all clones

well my bro wish you a good luck. Keep it up

URL: https://forum.audiogames.net/post/483769/#p483769




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Re: Redpots plus: the clone to end all clones

2019-12-08 Thread AudioGames . net Forum — General Game Discussion : SLJ via Audiogames-reflector


  


Re: Redpots plus: the clone to end all clones

Hahahaha. 

URL: https://forum.audiogames.net/post/483766/#p483766




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Re: Redpots plus: the clone to end all clones

2019-12-07 Thread AudioGames . net Forum — General Game Discussion : aaron77 via Audiogames-reflector


  


Re: Redpots plus: the clone to end all clones

I'm so glad you guys are enjoying the game so far.  I'm still working on getting a link.  amazon says it'll be delivered on Friday, which is frustrating because I have Prime, but the stupid seller won't do two-day shipping.I've been thinking of all of the amazing features I could implement, if I only knew how.  One thing that I've been dying to do is introduce a 'Walk Your Pot' minigame, where you leash up your pots and take them on stress-relieving walks.Being a pot is stressful.  whether you have children slamming you into a pan to make loud percussive sounds or cooks putting things in you then heating you to ungodly temperatures, or even worse, losers who think smoking you is a pleasant experience.  The idea behind these walks would be to relieve some of that stress and form more long lasting connections with your pots.yes, the aim of the game is to collect the best and shiniest pots, but there's no reason your pots can't be happy being in your collection.  I hate this culture we're a part of that breeds this compulsion to collect everything and not care about the well-being of the things being collected.  I've seen neglected iPhones and they break my heart, and I don't want to see pots, virtual or not, suffering the same way.I also want to see a minigame called Pots duel, where you battle pots to see which is the best, but I have to figure out how to make them walk first!Stay tuned, folks!  This game's going to be the best game since Beep... assuming the link is shipped to the correct address!

URL: https://forum.audiogames.net/post/483762/#p483762




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Re: Redpots plus: the clone to end all clones

2019-12-07 Thread AudioGames . net Forum — General Game Discussion : ogomez92 via Audiogames-reflector


  


Re: Redpots plus: the clone to end all clones

awesome... yes yes

URL: https://forum.audiogames.net/post/483758/#p483758




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Re: Redpots plus: the clone to end all clones

2019-12-07 Thread AudioGames . net Forum — General Game Discussion : The Dwarfer via Audiogames-reflector


  


Re: Redpots plus: the clone to end all clones

Monoman is only half-baked because it was baked by the baker, who was probably baked at the time after tiptoeing into his parents room and stealing some of their red pot, which he consumed readily before taking a shower and seeing golden rainbows. Funny how the rainbow occurred after the pot and it was gold, and the pot wasn't. Also the shower water may have been gold as well. Was it a golden s... oh never mind. What we're glad we don't have is mamaman He's an overgrown mamas boy whose mama still cooks for him - and sure he's not 10 years old, but you need only put 2 10s and a 14 to get his age. He catches imaginary mamaman in his back yard.

URL: https://forum.audiogames.net/post/483753/#p483753




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Re: Redpots plus: the clone to end all clones

2019-12-07 Thread AudioGames . net Forum — General Game Discussion : jack via Audiogames-reflector


  


Re: Redpots plus: the clone to end all clones

Aim your rear end in the direction of any of the already boiling pots and press the f key to let ur rip. You might be able to hear an uncoded flame blizzard effect that will do absolutely nothing to those who walk in its path, because, you know, that's above our allowed quota for single line adjustment of code.

URL: https://forum.audiogames.net/post/483748/#p483748




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Re: Redpots plus: the clone to end all clones

2019-12-07 Thread AudioGames . net Forum — General Game Discussion : mongoo_4044 via Audiogames-reflector


  


Re: Redpots plus: the clone to end all clones

wait; is that real? please give me link; I am bord a round here!

URL: https://forum.audiogames.net/post/483746/#p483746




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Re: Redpots plus: the clone to end all clones

2019-12-07 Thread AudioGames . net Forum — General Game Discussion : Dan_Gero via Audiogames-reflector


  


Re: Redpots plus: the clone to end all clones

i’m a bit under the weather right now so my jokes probably won’t be that great, but thank you for showing me once again that audio game satire is definitely alive and well. Yes sir, you still got it.

URL: https://forum.audiogames.net/post/483740/#p483740




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Re: Redpots plus: the clone to end all clones

2019-12-07 Thread AudioGames . net Forum — General Game Discussion : Dan_Gero via Audiogames-reflector


  


Re: Redpots plus: the clone to end all clones

i’m a bit under the weather right now so my jokes probably won’t be that great, but thank you for showing me once again that audio game satire is definitely alive and well.

URL: https://forum.audiogames.net/post/483740/#p483740




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Redpots plus: the clone to end all clones

2019-12-07 Thread AudioGames . net Forum — General Game Discussion : aaron77 via Audiogames-reflector


  


Redpots plus: the clone to end all clones

`Hello all!Any of you remember that Redpots game that we all went crazy over before the developer lost his marbles?  I was thinking about that game yesterday, after I was enraged yet again by that new Monoman game.  I spent $100 on that thing, and I can't tell where any sounds are coming from!  They're all in the center!  Stupid Monoman!  I hate developers that release half-baked games!My point is that I was furious and realized I felt really passionate about fixing audio games once and for all.  How?  You ask?  By becoming a developer!  I was also thinking about my favorite audio game of all time, and how I could improve it, so I hacked that loser Sammy Tiptoe's computer and stole the Redpots sourcecode from under his nose... or his mouse's nose, at any rate!I've got the server back up and running, and I'll post a link on here once I can find it, but you'll love how I've changed the game!  I'm not really a good coder yet so I'm limited in what I can do, but as of now, you can press the f key to make your character fart.  assuming I wrote the code correctly, it should stun anyone around you for about 0.1 seconds, so you have a slight advantage when collecting the nice shiny pots.  I hope you all enjoy my new game that's probably a clone, but you can't prove it.  Feel free to send suggestions and I'll be happy to implement them if my coding skills are up to the task!Thanks, and Happy Holidays to all!

URL: https://forum.audiogames.net/post/483738/#p483738




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Re: What Makes a Game a Clone

2019-11-23 Thread AudioGames . net Forum — General Game Discussion : manamon_player via Audiogames-reflector


  


Re: What Makes a Game a Clone

80% thumbs up at post two

URL: https://forum.audiogames.net/post/479366/#p479366




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Re: What Makes a Game a Clone

2019-11-18 Thread AudioGames . net Forum — General Game Discussion : Vazbol via Audiogames-reflector


  


Re: What Makes a Game a Clone

Isn't there a saying in literature that goes something like:  Good authors create things. Great authors steal things.  though to include one more thing from mainstream games, can we also add Asset Flip into the mix.  Asset Flips: Making a game entirely from provided resources or open sources with little to no modification.  Generally if you're working with an open source project or resource pool, you generally have to put in your own work into creating something new, using these resources to fill in for sections to save time. Asset flips just has someone making an entire game with just provided resources, and even example source codes or open source codes and claiming it's theirs.  So if someone grabbed an open source game, barely did anything to it, and reposted it as their own, that's an asset flip.  If someone grabbed something not open source, barely did anything to it, and posted it as their own, that's a lawsuit ready to happen. both equally crappy.

URL: https://forum.audiogames.net/post/477929/#p477929




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Re: What Makes a Game a Clone

2019-11-18 Thread AudioGames . net Forum — General Game Discussion : Ethin via Audiogames-reflector


  


Re: What Makes a Game a Clone

@10, I don't see how most of your points have anything to do with the discussion at hand but I see the remaining arguments. (Also, you can't patent or copyright a word, just as you can't patent or copyright an idea.)

URL: https://forum.audiogames.net/post/477809/#p477809




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