Re: [Avogadro-devel] Getting Avo2 to release

2015-06-04 Thread Marcus D. Hanwell
On Thu, Jun 4, 2015 at 4:07 PM, Geoffrey Hutchison
geoff.hutchi...@gmail.com wrote:
 Selection and residues, along with some rendering features seem most 
 critical to me (we have stick but it has a rendering bug I need to dig into).

 I'd put selection slightly above residues because I think it's critical for 
 copy/paste/clear and moving fragments. (Which I guess also means that 
 inserting fragments is a needed piece.) Indeed, I think selection affects a 
 *lot* of tools and extensions, so that's my preference.

Agreed - wasn't really ranking, but selection is certainly more
critical than residues. I really don't think we are that far apart,
and value the input on priorities. If others have feelings it would be
great to have them.

I will do selection first, but would like to follow that quite quickly
with fragments, residues, monomers, etc.

Marcus

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Re: [Avogadro-devel] Getting Avo2 to release

2015-06-04 Thread Geoffrey Hutchison
 Selection and residues, along with some rendering features seem most critical 
 to me (we have stick but it has a rendering bug I need to dig into).

I'd put selection slightly above residues because I think it's critical for 
copy/paste/clear and moving fragments. (Which I guess also means that inserting 
fragments is a needed piece.) Indeed, I think selection affects a *lot* of 
tools and extensions, so that's my preference.

 I would like to expose the transfer function editor from VTK, and finish off 
 the volume rendering piece but would put that firmly in nice to have.

Oh, I think I'd call the transfer function the color gradient (e.g., blue = 
positive, red = negative, white or green is 0, etc.) Yes, I think that would be 
very nice to have, but it wasn't in 1.x, so I'd hardly consider that a 
showstopper.

Volume rendering.. well, you know that I'm a big proponent and I'd love to see 
that happen soon. Realistically, I don't think it's critical either.

I'll put the list up online somewhere tonight..

-Geoff
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