Re: Lua versus any other programming language

2015-12-23 Thread José Romildo Malaquias
On Tue, Dec 22, 2015 at 04:49:42PM +0100, Julien Danjou wrote:
> On Fri, Jul 31 2015, Alexis BRENON wrote:
> 
> > Why Lua has been chosen to be the language for AwesomeWM configuration ?
> 
> It's a long story, that I will talk about during a talk at the next
> FOSDEM in 2016, in the Lua and Guile devroom, for those of you who are
> interested.
> 
> To summarize, the easiest way to have a higher-level-than-C programming
> language embedded in 2008 (for a newbie like me) was Lua. Plenty of
> documentation, really easy syntax and integration system (stack based).
> Compared to the the state of Python back then for example, which looked
> way more… obscure.
> 
> I had no idea that the awesome system and API would grow that far, and
> while being neat for little programs and algorithms, writing large
> framework and more advanced stuff _can_ be a pain in Lua.
> 
> It now seems obvious it should have been Lisp (probably Guile), but
> well, history is history, and Lua is probably good enough! :)

Is there any chance of fixing this situation and reopt for another
language for configuring AwesomeWM?

Romildo

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Re: Lua versus any other programming language

2015-12-22 Thread Ray Andrews

On 12/22/2015 07:49 AM, Julien Danjou wrote:

...


It now seems obvious it should have been Lisp (probably Guile), but 
well, history is history, and Lua is probably good enough! :) Cheers, 


How refreshingly honest.

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Re: Lua versus any other programming language

2015-12-22 Thread Julien Danjou
On Fri, Jul 31 2015, Alexis BRENON wrote:

> Why Lua has been chosen to be the language for AwesomeWM configuration ?

It's a long story, that I will talk about during a talk at the next
FOSDEM in 2016, in the Lua and Guile devroom, for those of you who are
interested.

To summarize, the easiest way to have a higher-level-than-C programming
language embedded in 2008 (for a newbie like me) was Lua. Plenty of
documentation, really easy syntax and integration system (stack based).
Compared to the the state of Python back then for example, which looked
way more… obscure.

I had no idea that the awesome system and API would grow that far, and
while being neat for little programs and algorithms, writing large
framework and more advanced stuff _can_ be a pain in Lua.

It now seems obvious it should have been Lisp (probably Guile), but
well, history is history, and Lua is probably good enough! :)

Cheers,
-- 
Julien Danjou
// Free Software hacker
// https://julien.danjou.info


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Re: Lua versus any other programming language

2015-08-02 Thread Uli Schlachter
Hi,

Others have answered enough things, I guess, and this is all a bike-shedding
exercise anyway. I just have one question:

Am 31.07.2015 um 22:56 schrieb Alexis BRENON:
[...]
- No multithreading/multi-CPU support (only coroutines)
[...]

Which language really has this?

Even C officially supports this since C11. I guess go has something good for
this with their goroutines, but I don't know the details. For example, Python
has its global interpreter lock and I guess most other languages (including
Lua!) have something like this, too.

Cheers,
Uli
-- 
alanc I think someone had a Xprint version of glxgears at one point,
but benchmarking how many GL pages you can print per second
was deemed too silly to merge

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Re: Lua versus any other programming language

2015-08-02 Thread Alexis BRENON
@Sam :
Personnaly, I never tried to embed Python, but I know some projects who do
it : XBMC, Blender
I don't know a lot different programming language, but as far as I know Lua
is easy but not widely known. Nevertheless, I agree, it's syntax is pretty
nice (even if it could be improved).

I don't know Guile or Lisp (I only tried Scheme and OCaml), but I'm not
sure that they would allow the same things as easily as in Lua.

@Oon-Ee :
I don't think that mixing two DE/WM is a good idea. I give a look to i3
doc, the main config file doesn't seems to be written in Python, it should
be a quite 'expert' functionnality. Nevertheless, I LOVE AwesomeWM, I don't
want to change (for the moment).

@cedlemo :
I know that you can implement a kind of OO programming in Lua (
http://www.lua.org/pil/16.html), but it's not straight-forward. Why does a
'class' keyword not exist ?

I'm quite new to Ruby, and I don't know it well. If you say that it's not
very lightweight, it's probably not the best choice for Awesome.

@everyone:
Thanks, for your first answers. Hope we will have more opinions !

Alexis

Le sam. 1 août 2015 à 10:47, cedlemo cedl...@gmx.com a écrit :

  Not designed for OO programming

 Yes it is ! I thought that too at first when I didn't really know lua. The
 OO in Lua is not based on Class but on Prototype with the table. You should
 get
 a copy of Programming in Lua from Roberto Ierusalimschy it is really
 worth it.


  Does anyone would be interested in using Python (or another one : Ruby,
 ???) instead ?

 For Ruby that I really like (I contribute to ruby-gnome and ruby-opengl
 bindings) I think that
 lua is by far a best choice if you want to embed an interpreter in your
 application and want it to be ligthweigth.

 Some of the ruby dev work on mruby a lightweight alternative to ruby
 http://www.mruby.org/


 Regards

 https://github.com/cedlemo


 On 31/07/2015 22:56, Alexis BRENON wrote:

 Hi everyone,

 Perhaps the question was already asked million times, and probably it's a
 very good subject for trolls, but I'm asking myself a question.

 Why Lua has been chosen to be the language for AwesomeWM configuration ?

 I'm currently building a kind of framework for Awesome confg (
 https://github.com/AlexisBRENON/awesome-configuration) and to do so, I
 learned many aspects of Lua. I even use it for Hackaton, to see if I know
 it well. But the more I learn, the more I see it's defaults...
 Just to cite a few that piss me off :

- No distinction between list/table and hash/dict
- Too few standard functions for table manipulation (the length
operator on a table used as a dictionnary, always returns 0... No table
concatenation)
- No multithreading/multi-CPU support (only coroutines)
- Not designed for OO programming

 As far as I know, Python could have been a good choice.

 TL;DR :
 Why AwesomeWM uses Lua as configuration language ?
 Does anyone would be interested in using Python (or another one : Ruby,
 ???) instead ?
 Does an attempt to build an Awesome API in another language has been
 already started ?

 I would be happy to hear/read the position of the first creator of Awesome.

 Kind regards,
 Alexis





Re: Lua versus any other programming language

2015-08-02 Thread Oon-Ee Ng
On Sun, Aug 2, 2015 at 8:37 PM, Alexis BRENON brenon.ale...@gmail.com wrote:
 @Oon-Ee :
 I don't think that mixing two DE/WM is a good idea. I give a look to i3 doc,
 the main config file doesn't seems to be written in Python, it should be a
 quite 'expert' functionnality. Nevertheless, I LOVE AwesomeWM, I don't want
 to change (for the moment).

No, mixing is not a good idea. And why would you expect configuration
to be in python? What I said was that python bindings for i3 are
available and easy to use.

Pretty off-topic by now, but if you consider it 'expert functionality'
then I think that sort of sums up where this thread came from and is
going.

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Lua versus any other programming language

2015-07-31 Thread Alexis BRENON
Hi everyone,

Perhaps the question was already asked million times, and probably it's a
very good subject for trolls, but I'm asking myself a question.

Why Lua has been chosen to be the language for AwesomeWM configuration ?

I'm currently building a kind of framework for Awesome confg (
https://github.com/AlexisBRENON/awesome-configuration) and to do so, I
learned many aspects of Lua. I even use it for Hackaton, to see if I know
it well. But the more I learn, the more I see it's defaults...
Just to cite a few that piss me off :

   - No distinction between list/table and hash/dict
   - Too few standard functions for table manipulation (the length operator
   on a table used as a dictionnary, always returns 0... No table
   concatenation)
   - No multithreading/multi-CPU support (only coroutines)
   - Not designed for OO programming

As far as I know, Python could have been a good choice.

TL;DR :
Why AwesomeWM uses Lua as configuration language ?
Does anyone would be interested in using Python (or another one : Ruby,
???) instead ?
Does an attempt to build an Awesome API in another language has been
already started ?

I would be happy to hear/read the position of the first creator of Awesome.

Kind regards,
Alexis