Re: [Ayatana] why compiz in place of mutter

2012-01-29 Thread Conscious User


Em 29-01-2012 10:10, Chow Loong Jin escreveu:

On 29/01/2012 16:22, supernova wrote:

Goodmorning (GMT+1) to all. Yesterday I tried Precise, and it works
very good. I have seen that it is a bit slower and more fat than the
gnome-shell, as it happened for 11.10, 11.04, ... . I guess it is due
to compiz, which is more heavy than mutter. Why don't use mutter then?
Unity doesn't use effects as rotation and wobbly. So mutter could be
sufficient.


Before Unity came along, Compiz was much leaner than Mutter/GNOME Shell was,
using around 20MB of memory at any point of time, and not leaking any. After
Unity came along, Compiz's memory consumption jumped up to ~80-100MB.

If anything, Unity is why Compiz is running slower and fatter than previously.



If I remember correctly, Unity came along at the same time
Compiz 0.9.0 did, and 0.9.0 was the complete rewrite from
C to C++. So Unity is probably not the only reason.


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Re: [Ayatana] why compiz in place of mutter

2012-01-29 Thread Conscious User

Em 29-01-2012 10:58, Chow Loong Jin escreveu:

On 29/01/2012 20:55, Conscious User wrote:


Em 29-01-2012 10:10, Chow Loong Jin escreveu:

On 29/01/2012 16:22, supernova wrote:

Goodmorning (GMT+1) to all. Yesterday I tried Precise, and it works
very good. I have seen that it is a bit slower and more fat than the
gnome-shell, as it happened for 11.10, 11.04, ... . I guess it is due
to compiz, which is more heavy than mutter. Why don't use mutter then?
Unity doesn't use effects as rotation and wobbly. So mutter could be
sufficient.


Before Unity came along, Compiz was much leaner than Mutter/GNOME Shell was,
using around 20MB of memory at any point of time, and not leaking any. After
Unity came along, Compiz's memory consumption jumped up to ~80-100MB.

If anything, Unity is why Compiz is running slower and fatter than previously.



If I remember correctly, Unity came along at the same time
Compiz 0.9.0 did, and 0.9.0 was the complete rewrite from
C to C++. So Unity is probably not the only reason.


Not quite. I was using a Compiz 0.9.0 compiled using the script from
git://anongit.compiz.org/users/soreau/scripts before Unity came along, and its
memory consumption was ~20MB. Unity made all the difference.



Ok, I stand corrected.

Wondering how much of this is improving in Unity 5...

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[Ayatana] GTK application menus

2012-01-20 Thread Conscious User

Hi,

GTK applications, in particular GNOME core applications,
are moving towards supermenus.

https://live.gnome.org/ThreePointThree/Features/ApplicationMenu
http://www.omgubuntu.co.uk/2012/01/gnomes-revamped-web-browser-is-minimal-mighty/

There is even a APIs to recognize those and render
appropriately depending on the shell / OS.

http://developer.gnome.org/gtk3/3.3/GtkApplication.html

How will Unity render those? The current design does
not allow doing what OSX does, because the left gap
is occupied by the window buttons when the window is
maximized.

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Re: [Ayatana] Notifications in unity

2011-12-02 Thread Conscious User

Em 02-12-2011 01:45, Chow Loong Jin escreveu:

On 02/12/2011 03:45, Dylan McCall wrote:

That this is the case should raise a red flag for everyone who has
paid attention to NotifyOSD. A big part of the design is that an
application can't control where notifications are. It can't treat a
notification bubble as a part of its own user interface — neither as a
dialog box nor a fancy tooltip. Yet indicator-sound is doing that
intentionally, by default! That same thing goes against a big part of
indicators, too: indicator-sound has no place assuming that indicators
are at the top right of the screen or in any way related to
notifications.


I'll assume you're talking about the notification that pops up when you scroll
on the volume icon.

This notification is exactly the same as the notification when you press the
volume buttons on the keyboard. I don't see any part of this behaviour depending
on the position of the notification on the desktop. Whether the volume indicator
appears at the top right, bottom left, or even centre of the screen, this
behaviour will be consistent between your sound indicator and your keyboard
volume buttons and is unlikely to look out of place (or at least any more out of
place than it will if it's in the centre/bottom left anyway).


And that's why my previous statement that volume scrolling
is the only example where the current bubble positioning
makes sense is actually wrong. It's not a valid example.

So I really can't think of *any* example supporting the
current positioning scheme.

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Re: [Ayatana] Notifications in unity

2011-11-30 Thread Conscious User



Which reminds me, shouldn't we stop pretending that synchronous and
asynchronous notifications are similar enough to deserve being
close? They are not, and the current approach causes more problems
than solves.


What problems does it cause?


The most obvious one is the ugly gap when no synchronous notification
is being shown. But I personally think that making synchronous and
asynchronous informations have the same appearance and positioning
is a mistake by itself.

One is to notify and is supposed to call the user's attention. The
other one is to provide feedback and is something that the user
expects to appear. So much visual similarity for such different
things is confusing.


What problems does it solve?


I am *supposing* that the idea is concentrating all notifications
in a single place of the screen, thus simplifying things for the
user. But this only makes sense if their purpose is similar
enough to deserve such concentration, and I don't think they are.

I do admit that the positioning is good when changing the volume
with the scrollwheel, but that's the only case I can think of.


If we must insist that their appearance must be the same, then the
synchronous bubbles should at least be moved to somewhere else,
like the lower corner (they can be there with no problems, since
their size is fixed)


In December 2009 I drew up some possible alternative
placements.https://wiki.ubuntu.com/NotifyOSD#position


Ops, sorry. I'm using the old sync vs. async terminology when I
should be using confirmation vs. notification.

Anyway, is it my impression or the current placement is not even
considered a valid one according to the specification? Option 3
is by far my favorite. I remember Option 2 being tested and
receiving some bad feedback (of questionable value, though, as
I remember it was available for a very short period of time)

Are there any reasons for not testing option 3?


But I don't think even the appearance should be the same. In the
attached screenshot you can see what appears when I click the play
button when no player is open (I suppose it's a bug that notify-osd
is not handling this), and in my opinion is much better.


Why do you think it's better?

(I'm not necessarily disagreeing with you on any of these, but we need
to be able to explain *why* something is worse or better.)


It's visually and positionally different enough to not be confused
with async notifications, and provides a very clear feedback. And
at least in my opinion the exposition time is short enough to
avoid intrusiveness (like volume gauges on TVs)


Also, notice how much more transparent it is. It seems
significatively less clickable than OSD bubbles.


It can get away with being more transparent because it contains only
large chunky graphics, never text.


Yes, but I'm not necessarily suggesting this for async notifications
too, just mentioning this as an advantage.

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Re: [Ayatana] White text in lenses doesn't work well with light background images.

2011-08-30 Thread Conscious User
Le terça 30 agosto 2011 à 14:24 +0100, Matthew Paul Thomas a écrit :
 -BEGIN PGP SIGNED MESSAGE-
 Hash: SHA1
 
 Jo-Erlend Schinstad wrote on 27/08/11 04:35:
 
  It's fantastically cool how the lenses background color changes with
  the desktop wallpaper. But when the wallpaper is a light one, then the
  text in the lenses become difficult to read. For example, Oneiric
  comes with the «Touch the light» wallpaper. At present, on my laptop,
  when I'm using that wallpaper, I'm completely unable to read any text
  in the dash or other lenses.
 
 http://launchpad.net/bugs/824916
 
  So the text needs to change with the wallpaper dominant color as well,
  although I don't know exactly how.
 ...
 
 Here would be a good place to compare proposals for how to fix the problem.


I shall start with two that immediately pop to mind:

1 - use an outline
2 - use the opposite of the background in a chosen color space

It should be mentioned that GNOME always had this problem with the label
of desktop icons. It partially solves it with a drop shadow, but it is
not enough for light backgrounds. Attached is a screenshot with a
wallpaper from the Natty default set.

I don't use KDE, but I'm guessing they stopped worrying about this
problem when desktop icons were moved to a plasma widget, which has
a friendly combination of colors providing that the theme is sane.


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Re: [Ayatana-dev] The return of the ellipsis

2011-08-21 Thread Conscious User

 Wrong: ☑ Automatically shorten pasted URLs.
 Right: ☑ Automatically shorten pasted URLs

Well, that looks familiar... :)

Is there a single, 100% reliable place where all those rules
are documented?



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Re: [Ayatana] Persistent menu mockup

2011-04-20 Thread Conscious User

Without explaining what is your idea for maximized windows, the
usefulness of the mockup is very limited.

Most people would agree that making the menubar moving left and
right is not an acceptable solution, so explaining what would
you do in the maximized case is essential.


Le mercredi 20 avril 2011 à 11:50 -0500, S. Christian Collins a écrit :
 Hi folks,
 
 Many people have mentioned the problems with the inconsistency of the
 new panel (menu only visible on hover, etc.).  Here is my proposed
 solution to this problem:
   * The menu of the active window is always displayed in the
 panel.
   * The title of the active application is displayed on the right
 side of the panel, just to the left of the system tray.
   * There is a clear division in the panel between the application
 title and the system tray to visually link the window's title
 with its menu.
   * The application's icon is displayed transparently beneath the
 window title for at-a-glance identification of the active
 window.  This would make it easier to tell which window is
 currently active.
   * If the active window's menu is long enough to drift into the
 application title, the title would simply fade out at its
 leftmost edge (similar to its current behavior whereby the
 title fades at the rightmost edge when the menu appears).
 Have a look at my mockup and decide for yourself:



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Re: [Ayatana] New natty scrollbar issues

2011-04-11 Thread Conscious User


 Sorry, but every pixel counts is not a definition of a problem. Before
 coming up with a solution, first you have to define what the problem
 you are trying to solve is. This is the supposed problem as defined by
 Christian Giordano, the man behind this scroll bar implementation:
 
 Today’s scrollbars are optimized for cursor driven UI but they became
 easily unnecessary and bulky on touchable and small screen devices. In
 those cases, optimization of the screen’s real-estate becomes
 essential. Other platforms optimized for touch input like Android and
 iOS are already using a light-weight solution visible only while
 dragging the content.
 
 I don't see any definition of any problems in there, just some
 presumptions. I'm not saying scroll couldn't be improved, it's just
 the approach that I believe is wrong, hence solution in search of a
 problem.


The problem *is* clear: scrollbars are optimized for cursor driven
UI but they became easily unnecessary and bulky on touchable and
small screen devices.

The issue is that the solution is *incomplete*: in order to improve
the experience for touch screens, mouse users were forgotten and
their experience that was previously optimized is not anymore.

Ironically, this is the *opposite* of the menu-on-hover issue, where
mouse users were prioritized and touch screen users were forgotten.

It seems that, in addition to John and Matthew not talking to each
other, Christian and John are also not talking to each other.

Matthew has already acknowledged that there's no such thing as an
interface optimal for both mouse and touch, so the design team
should either make up their mind about what they're optimizing
for, or Canonical should release an Ubuntu Touch Edition and
separate the design projects accordingly.




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Re: [Ayatana] why global menubar/application menu isn't such a great idea

2011-04-04 Thread Conscious User


Mitja Pagon a écrit:
 You are making all sorts of false assumptions about how people
 use computers. If you ever observed regular users you would know,
 that most don't use keyboard shortcuts, some don't even know they
 exist. Furthermore, I've personally once came across someone who
 didn't know they could right click.

 There are drawback to global menus (especially as implemented in
 Unity) and there are benefits, but calling them bad UI is just
 uninformed personal option.

 And calling menus oh so 1999 just makes you look silly and again
 uninformed.

 Try reading some of the links you included and you will hopefully
 gain some understanding of the subject you are talking about.


While I disagree with Mitja's tone (as usual), I agree with
his main point. Most of giff's points were based on general
assumptions backed up by little more than anecdotal evidence.
And anecdotal evidence is easily countered: less than a week
ago a user in this list mentioned how he had no problems with
using OSX in a large HD monitor, for example.

The existence of things like DejaMenu is hardly convincing
evidence either, specially in the Linux ecosystem where there
are hacks for anything and everything.

Also, giff mistakenly uses an old post about the original
Unity as an argument, ignoring the fact that netbooks are not
the primary target anymore, effectively invalidating some of
his points from the very beginning.

The rest of the text is mostly questionable, with some apparent
contradictions, both internal (ex: emphasizing how unnecessary
the menu is, while complaining about the global menu making it
slow) and external (ex: complaining how prominent it is, while
a lot of people are complaining about not being prominent
enough due to the show-on-hover).

Overall, the points are not clear from a realistic point of
view. At the end of the day, it seems the main point of the
text is menus will die someday, so let's pretend this day has
already arrived and move from there, which kinda... doesn't
work in real life. :)



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Re: [Ayatana] Merging libindicate into libnotify

2011-04-01 Thread Conscious User

 The idea that all non-immediate notifications should be grouped
 together in a single place, regardless of topic, is very much like the
 idea that progress for all long-running tasks should be grouped
 together in a single place regardless of task. It's the kind of
 categorization that may make perfect sense to engineers, but to others
 it risks looking like a jumble of unrelated things.

What are your thoughts on, for example, what Jockey, PolicyKit and File
Transfer currently do? They basically use an appindicator to persist,
just like Update Manager did in the past with the notification area.

Do you think this should be the standard procedure for all apps that
do not fit in the current categories (messaging and sound)?

If no, how should they be fixed? If yes, why not do something similar
for Update Manager instead of popping up the window?

 One of the motivations behind the introduction of Notify OSD was
 to encourage applications to use general-purpose notification systems
 less often. Notifications of things are more helpful if they are
 closer to those things, for example embedded in relevant windows.

Aren't the most common usage of notifications the situations where
relevant windows are *not* currently in sight, or when there is no
such thing as relevant windows at all?



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[Ayatana] Merging libindicate into libnotify

2011-03-31 Thread Conscious User

Hi,

In Natty, the Ubuntu One item was moved from the Me Menu from
the Messaging Menu. Was this agreed on by the design team?

If it was, I think this is a good opportunity to wonder if
there is still a point in trying to tie the Messaging Menu
to messaging applications only.

Currently, the messaging menu is the desktop resource that
covers that case where notifications require response but
not necessarily immediate. The no-response case is covered
by the bubbles and the immediate response case is covered
by unfocused dialog boxes, or whatever will replace them
(the never implemented morphing boxes in the specification
or the IDO thingies that Empathy is using now) in the future.

The existence of libindicate is something that has always
bothered me. The not-necessarily-immediate-response case
is a common scenario required by a significative number of
applications, and requiring those applications to support
an extra library (and thus extra patching for working in
Ubuntu) is unpleasant.

Shouldn't this case be covered by the Notification Spec and
each desktop offer a standard single mechanism for handling
them, independently of the app? Shouldn't the Messaging Menu
drop the messaging app requirement and become the standard
Ubuntu mechanism for handling these kind of notifications?

For the sake of consistency and for the sake of not driving
upstream crazy, I do believe that this case should be
well-specified in libnotify, and the manipulation of something
like the messaging menu, should be part of NotifyOSD.



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Re: [Ayatana] Merging libindicate into libnotify

2011-03-31 Thread Conscious User

Le jeudi 31 mars 2011 à 12:35 -0700, Dylan McCall a écrit :
 This is something that _is_ covered by a particular subset of the
 notification specification; it's just that it isn't guaranteed. Gnome
 Shell is doing what you want here: they went ahead and defined
 persistent notifications, which their message tray is optimised for.
 Unfortunately, it's all wrapped into the same notification
 specification for some reason. The platform as a whole now has an
 impressively convoluted setup for notifications. It's almost as if we
 don't want people using these. Here's what an application must do, as
 I understand it:
 
 * First, I will ask the notification server for its capabilities. Does
 it support persistence?
 * Yes? Great, I'll show a resident notification.
 * No? Okay, just give it a long life and a few actions, I guess.
 * I can't do actions? Okay, change the message to reflect that, maybe
 tell the user where to find me.
 * Wait, do I even know what this notification server is doing? Ugh,
 it's probably notify-osd. I guess I'll assume it's a transient
 notification.
 * Am I reading the right version of the notification spec?
 * Well, now that I've gone this far, it can't hurt to add libindicate. Right?
 * Do I actually belong in the messaging menu? Don't care: I want a
 resident notification, and my developers don't want to maintain any
 more strings!
 * The end.
 
 Android does this well:
 http://developer.android.com/guide/topics/ui/notifiers/index.html
 There is no overlap. Each type of notification is optimised for one
 task. You choose, from the onset, if you want a Toast notification, a
 Status Bar notification, or a dialog notification. Each one does
 exactly what it says on the tin and it does it well. An application
 doesn't waste resources trying to figure out how to present a
 notification at runtime and the system knows exactly how each type of
 notification is meant to be displayed.
 
 Perhaps there is room for consolidating Ubuntu's great work on
 transient notifications and Gnome's great work on persistent
 notifications by managing these as separate systems with their own
 specifications. Because, as the messaging menu pretty clearly reminds
 us, they are.

In my opinion, separating the systems is not necessary, and wrapping
all cases in the same specification is not a bad thing.

The main problem is, as you pointed out, this GetCapabilities mess.
The applications should not *care* whether the server supports
persistence or not: it should just say that the notification is
supposed to persist. Whether the server will do this competently,
is not the applications' problem.

But save for this GetCapabilities issue, the specification is fine.
The serves are broken. Gnome3 is too optimized for persistent
notifications, while Ubuntu is too optimized for transient
notifications. Ideally, someone developing an application for Ubuntu
should not worry about using something like libindicate: he should use
only libnotify, and NotifyOSD would be responsible for throwing
persistent notifications to something like the messaging menu.

The problem with the current implementation is: NotifyOSD simply
*ignores* actions and it's up to the application developer to
explicitly include libindicate support in his app. Worse: he
can only do that if he can argue that his app fits in the
messaging application concept.

This has left this weird conceptual gap in the Ubuntu desktop,
where notifications that are persistent but not related to
messaging have nowhere to go, and things like Jockey, PolicyKit
and Apport are now as conceptually broken as they were before:
only now they use AppIndicators as their playground, instead of
the notification area.

(I think Apport was recently changed to use popups instead,
but I don't feel this is ideal either... it's not that urgent)

The Messaging Menu should be refined to support *any* persistent
notifications, not only from messaging applications. Only then
this conceptual gap will be closed. Until that happens, we will
stay either with legacy things like jockey popping up in the
indicator area or with strange things like Ubuntu One being in
the Messaging Menu.



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Re: [Ayatana] Indicator-sound and highlighting the track on mouseover

2011-03-27 Thread Conscious User

It is interactive: when you click on it, the track information is
copied to the clipboard and you can paste it somewhere else.

Whether this is useful, specially considering discoverability, is
a different discussion. In my personal opinion... well, no.


Le samedi 26 mars 2011 à 15:32 -0400, Brett Cornwall a écrit :
 Hello, I have been wondering for some time - is there a particular 
 reason for having the now playing text fields in the sound indicator 
 highlighted on mouseover? It gives the impression that it's an 
 interactive item but it's merely there for displaying information. Would 
 it not make more sense to have no mouseover highlight?
 
 screenshot: http://ubuntuone.com/p/jax/
 
 If yes, should I report a bug? I wanted to check to make sure there's no 
 design decision including this behavior first.
 
 Thank you.
 



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Re: [Ayatana] List of running windows of an application in the launcher quicklist

2011-03-27 Thread Conscious User

Le samedi 26 mars 2011 à 19:11 +, Luke Benstead a écrit :
 On 23 March 2011 14:13, Bilal Akhtar bilalakh...@ubuntu.com wrote:
  The current way of switching between windows of the same app is
  time-consuming. The launcher icon has to be clicked twice for the
  'spread' compiz view to get activated, and then we switch between windows.
 
  Alongside this, it would be good to have a numbered list of running
  windows of an app, in its launcher icon's quicklist. This list would be
  separated from the rest of the quicklist items by a separator line. An
  example of such an implementation is in Gnome-Shell.
 
 I agree, I think switching windows in Unity is cumbersome and
 frustrating. Windows 7 actually gets this right IMO, if you hover the
 application icon you are shown a list of that application's windows.
 You can select the window you want in a single click, it's extremely
 fast and easy to use.
 
 DockbarX also implements this for GNOME and also gives the option of
 window previews instead of a list. I urge anyone who hasn't tried
 DockbarX to give it a spin under GNOME 2.x I think it would be a huge
 improvement to Unity if this kind of window switching was implemented.

Hello,

First of all, let me say that I fully support the idea of listing the
open windows in the quicklist. This is very expected behavior and it
is always frustrating to right-click the icon and not see it there.

About the Scale, as a fan of the plugin even before Unity was first
announced, I'm going to play Devil's Advocate a little bit.

For starters, just to make Bilal's statement a little bit more
accurate, I should mention that activating scale does not require
two clicks. It does only if no window of the application is
currently in focus. If a window of the application is, activating
Scale only requires one click. What happens is that the first click
gives focus to the last focused window of the application. That makes
sense for the very common case where you switching between two apps,
but between specific windows of such apps: requiring scale every
time you switch from one to the other would be annoying.

Second, let's not confuse Unity's current implementation with the
concept itself. The current implementation is questionable in a lot
of ways and it is important to recognize which issues raised here
are *inherent* to the concept and which ones are wrong implementations
that could be solved with simple refinements.

For example, the lack of labeling bug raised by Bazon and the lack
of a distinguished appearance for minimized windows make Scale much
less useful than it could be. As it can be seen in this screenshot
from Bug 734253, OSX does this right:

http://mac101.net/files/2009/06/20090629_screenshot_on_2009_06_29_at_73451_pm.png

Now, I agree with Luke when he says that Aero Peek works very well
with Windows 7, but supposing some tweaks here and there, there are no
big differences between Peek and Scale. And Scale has the advantage
of having larger thumbnails. Peek solves this with the transparency
effect, but let's not forget that this only works because Windows
only has a single workspace.

I think the Scale *can* work, and a complete redesign is not necessary.



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Re: [Ayatana] Launcher pulse prominence

2011-03-19 Thread Conscious User

 I'm glad I'm not alone, then. Vish raised a good point on IRC.
 Currently the backlight is set to always on, but if they change
 that to no backlight or toggle backlight the pulse might be
 more noticeable.

I toggle the backlight completely off (with the arrows I don't
see the point, and I prefer to see the original icons instead
of their forcefully square versions that sometimes have the
backlight too close to the icon itself) and in my opinion yes,
this indeed does *wonders* for making the pulse more proeminent,


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Re: [Ayatana] Improving Launcher behavior

2011-03-19 Thread Conscious User


The original Unity had top and bottom folding, and used an
intelli-folding that essentially solved all the current
problems: the last clicked icon was always kept in the same
place, and top or bottom folding would be used depending on
the situation. Think CoverFlow.

I quite liked it, to be honest. It was like a fancy way of
scrolling that almost didn't require *actual* scrolling.

http://design.canonical.com/2010/06/introduction-to-unity-launcher/

I have no idea why the top folding was dropped. It introduced
all the current problems without real benefits, it seems...
I already asked about this but got no response:

https://lists.launchpad.net/ayatana/msg04927.html


 Hi, I have a suggestion regarding the behavior of the Unity Launcher.
 I think the problem with the current design is that when you have
 enough icons so they fold, when you mouse over the launcher you need
 to scroll to get to the bottom icon.
 I caught myself scrolling with my mouse a lot since the launcher is
 hidden most of the time by default (dodging windows) and I also can't
 mouse over and expand it from bottom.

 My suggestion to solve this problem is to unfold the icons on the
 launcher in relation to the position of the mouse pointer.
 That way icons would never leave the bottom or the top of the screen,
 so no scrolling would be required.
 Moving the mouse toward the bottom of the launcher, where there are
 folded icons would cause them to unfold and at the same time the top
 icons would fold one by one, so the icons don't move too much around.
 Also, moving the mouse to the top of the launcher would always get you
 to the first icon and moving to the bottom would get you to the last
 icon.

 What do you think? Is this something worth doing and are there other
 problems with this approach that I haven't considered?



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Re: [Ayatana] Design problem: Menus hidden by default in Unity

2011-03-18 Thread Conscious User


Matthew Paul Thomas wrote:
 ...

(I pretty much agree with the paragraphs before, so I'm simply omitting
them...)

 I think the Gnome Shell designers are badly underestimating the use
 cases for minimize.

Maybe... but the problem is, so is Unity, at least currently. It
didn't remove minimization but made it... weird.

 And anyone who thinks dragging is a replacement 
 or a maximize button probably hasn't done any user testing recently.

Ok, admittedly I'm biased on this one because Aero Snap is one of the
things I went faster from discovering to using all the time... And
even before that I was fond of the double click. In guess in my mind the
max button is already useless...

I should mention, though, that in my opinion the fact that Unity merges
the titlebar with the panel makes the dragging slightly more intuitive:
you drag the titlebar to the thing it's going to be merged to. Perhaps
*too* slightly to make a difference, but does help.



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Re: [Ayatana] Design problem: Menus hidden by default in Unity

2011-03-17 Thread Conscious User


Ian Santopietro wrote:
 What about flashing the menu with the title for the first, say,
 five seconds that the window is open. That gives an indication as to
 where the menu is, reduces visual clutter, and allows the user to get
 a quick preview of what menu headers are available (File, Edit, etc.)
 without losing the supposed benefit of the global menu. Perhaps a nice
 quick fading animation would help keep this from being jarring.


Frankly, this sounds like the kind of heat-of-the-moment workaround
that brought Unity to its current state in the first place. The
impression I have is the current design is a pile of workarounds:

+ Let's merge the titlebar and the panel when the window is maximized
  and show the menubar. The title is not that important.

- Oops, now the menubar position differs in maximized windows because
  of the buttons.

- Ok, then let's fix it on that position.

- Oops, ugly gap for non-maximized windows.

- Ok, let's put the title there.

- Oops, titles can have different sizes.

- Ok, let's truncate it.

- Oops, this is ugly.

- Ok, let's show the entire title by default and the menu on hover.

- Oops, now it's inconsistent with maximized windows.

- Ok, let's do the same for maximized windows. Hey, this brings the
  title back for maximized windows. Win!

With admittedly some poetic license, this is how I picture it: a
series of local optimizations losing track of global optimization.

Instead of trying to fix the current situation, I prefer going
back to when the menubar was fully visible and the titlebar
didn't merge with the panel, and restarting to think from there.

My personal suggestion would be dropping the title in the panel as
mpt suggested, but keeping the idea of merging the titlebar and the
panel. This means dropping the title entirely in the maximized
case, yes. I don't think anyone would really care.

For fixing the gap, I'm going to suggest something controversial,
but that I wanted to suggest for a long time anyway: dropping the
minimize and maximize buttons, following Gnome3's direction and
under their same arguments.

This would leave only the space of a single close button to worry
about and this could be addressed by something with a fixed size
that does not need to be truncated: AN ICON.

Matter of fact, I WOULD suggest placing this icon even when the
window is maximized and storing a menu with window management
options in it, just like you already have depending on your
metacity settings. Close *is* a destructive function you
don't want near File, after all... But I won't seriously
support this second suggestion for the moment, because I
suspect that would make closefests of maxmized windows too
inneficient, and this is bad for netbook users.

Thoughts?



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Re: [Ayatana] Design problem: Menus hidden by default in Unity

2011-03-17 Thread Conscious User

 I don't feel their argument for getting rid of the Minimize button
 applies to Unity. It works great for Gnome, but we still have
 somewhere to minimize windows to in Unity, thus the Minimize button
 has a point.

Several problems here:

1) The somewhere to minimize to was only *one* of the arguments,
and not even the main one. The Shell has always been designed
without taking minimization into consideration, for encouraging
the use of workspaces to organize clutter. The fact that the
Shell didn't have such place in its final form was more of an
argument to forget about bringing minimization back, for legacy
purposes, than to actually removing it in the first place.

2) Gnome could've used the Shell Dash perfectly to hold minimized
applications if this place argument was the only one. In fact,
ever since the Unity launcher got autohide there isn't much
difference between the two with respect to this purpose.

3) The somewhere to minimize windows in the Unity launcher is
a single icon for multiple application windows that uses Expose
for switching. Fitting minimization in this would imply

  a) not including minimized windows in the Expose, creating
 situations where either Expose gets in the way of
 restoring or vice-versa

  b) including minimized windows in the Expose, effectively
 either annoying people who minimize windows to temporarily
 remove them from the workflow or making you question what
 was the purpose of minimizing in the first place

This could be solved by showing minimized windows in the Expose
with less priority, like miniaturized or in icon form. OSX does
this. However, Mark said once in this list that he wants
minimized windows to appear full-fledged in the Expose, so
we are dealing with (b)

Unity will ship a form of minimization that is unfamiliar and
with questionable usefulness. I'm not sure if this is better
than not shipping at all. :)

 And, three buttons provides a natural feel and is aesthetically
 pleasing. You can't get that unless you go down to one; two won't
 work.

This is largely irrelevant since I'm still defending killing
minimization but... what? From where this remarkable certitude
on such a subjective matter, that does not even require any
kind of justification, came from? :)




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Re: [Ayatana] Design problem: Menus hidden by default in Unity

2011-03-17 Thread Conscious User


 No Problem:
 http://en.wikipedia.org/wiki/Composition_(visual_arts)
 Basically, in visual composition, when there are multiple objects
 involved, it becomes pleasing to have one item surrounded by an even
 number of objects (Thus an odd number). Five, IMO, brings clutter,
 particularly to window buttons, and one would be fine, but two lacks
 balance. 

Those are way too subjective and general to justify the degree of
certitude your tone had. There are many ways to question it. But
since now you added an IMO to your statement, there is no point in
discussing this further.

Feel free to drop me a private email if you want to, though.



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Re: [Ayatana] Design problem: Menus hidden by default in Unity

2011-03-16 Thread Conscious User


 Is it a coincidence that the two of them worked in Open source projects
 _before_ joining Canonical design team..? ;-)
 
 This topic has been hashed, re-hashed over-n-over again several times..
 I, for one, definitely see a huge improvement in communication from the
 design team. Several members have replied here to questions that are
 being asked. And IMO, recently, this has ceased to be a problem..
 
 We have to realize that this mailing list is *very* high volume and you
 really can not expect everyone in the design team to read each-n-every
 mail and reply to every idea that is being thrown out at them..
 I'm always amazed how Mark is able to keep up though, and at MPT too but
 to a lesser extent.. ;-)
 
 And this mailing list is *not* a place for them to propose their ideas.
 They have blogged about most of their new ideas on their blog.
 This is just a communication channel where we can propose ideas for
 their consideration.
 
 I think its high time we dropped the design-team-bashing for not
 communicating each and every time a change is made..  ;-)


You completely missed my point. Yes, I'm talking about the lack of
communication between the design team and the community, but this
time as a mere *consequence* of issue actually being discussed:
that the communication is broken *internally* on the design team.

As far as I know, design team members not being aware of other
design team members are doing is *not* a topic hashed, re-hashed
over-n-over again several times.



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Re: [Ayatana] Double side springboard! The video.

2011-03-15 Thread Conscious User

Looking good!

I think the corner button could flip the launcher AND activate
the Dash. It makes sense:

- clicking on an application launcher closes the Dash if it's
  open anyway, so there's little use in making the application
  side available when the Dash is open

- the tendency is to Dash gradually replace Nautilus in everyday
  usage, so it makes sense that when Dash is open the launcher
  is populated with folders and devices... and clicking on them
  could switch the Dash context instead of opening Nautilus


Le mardi 15 mars 2011 à 16:18 +0100, andrea azzarone a écrit :
 Maybe this is batter than a simple mockup:
 http://www.youtube.com/watch?v=1RudBG7pfzgfeature=player_embedded
 
 
 I have used ubuntu logo as Shortcuts dash, because I just wanted
 to make the idea!
 
 
 I hope you like it!
 
 
 Andrea Azzarone
 
 http://www.ubuntusecrets.it
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Re: [Ayatana] Design problem: Menus hidden by default in Unity

2011-03-15 Thread Conscious User

 I have a simple proposal to fix these problems: The application
 title should be removed from Unity's menu bar. I'm reliably
 informed that this would be extremely low risk, in that it
 would involve changing two lines of code.

But how would be the design for maximized windows? I'm guessing
the fixed-size title in the menubar is there to occupy the
same space the buttons do when maximized, so the menubar doesn't
move when the window is maximized.

Plus, for maximized windows there is also the problem of how
the (potentially long) title and the menubar could share
the panel without the show-on-hover.

On a side note, I'm kinda baffled at how fragmented the design
process seems to be judging by this email... I thought mpt was
aware of this for a long time.



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Re: [Ayatana] Design problem: Menus hidden by default in Unity

2011-03-15 Thread Conscious User


Thorsten Wilms wrote:
 The alternative would be to show both title and menu, but giving
 the menu priority. For habituation and quick aiming, it's important
 that the menu always starts in the same spot from the left (assuming
 LTR reading direction). To guarantee that, without using an offset
 from the left that will always be too small or too large, the title
 would have to be right-aligned to the right side of the window or
 panel. But clipped/faded-out on the right, when necessary. 


And where would the window buttons go?

If this discussion ends up concluding that they are better on the
right, the universe will probably explode with irony.



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Re: [Ayatana] Design problem: Menus hidden by default in Unity

2011-03-15 Thread Conscious User


Remco wrote:
 The thing I find jarring is that we have this mysterious design
 team that basically discusses things behind our backs here at
 Ayatana. I understand that a small team with face-to-face
 meetings can be beneficial to design, but a problem lies in
 communication and collaboration between the team and Ayatana.


Yeah, the current situation is... weird, to say the least. I've
always heard rumors that the design team worked far from the rest,
but at the same time always felt comforted by the fact that at
least *someone* from the team (Matthew and, before, David Siegel)
was active here. Apparently, that doesn't mean much.

I know that different people in the design team probably work in
different things, and I know that it's not the first time
Ubuntu has a design change not approved by all members of the
team (ex: IIRC, Matthew didn't agree with music icons in the
Sound Menu instead of specific app icons), but to see such a
miscommunication in such a prominent part of Unity is a little
bit... shocking.



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Re: [Ayatana] Introduction and suggestion

2011-03-14 Thread Conscious User

 Actually, and I already mentioned this to Phong, but that isn't a
 mockup,, rather what my panel looks like after tweaking my Ambiance
 theme. The Panel does follow the user preferences.

My bad. Where I said current visual of the panel I actually meant
current visual of the launcher. The launcher is hardcoded.

 I don't feel like the unity pane and the window titlebar are the same
 thing, rather the panel provides titlebar-like functionality in the
 case of a maximized window with focus. All other times, the panel
 serves as a place for indicators, the menu, and the dash button.
 Additionally, it continues to serve this purpose while holding the
 window controls for maximized windows, which I feel keeps it further
 separate from the titlebar. The panel isn't a titlebar, it's more. In
 this case, it's a part of unity, and should be visually consistent
 with it.

Those are all subjective opinions. We can play this semantic-tweaking
game all day, but there isn't much sense to it. :)

Repeating what I said in my previous email: the discussion is useless
if the launcher remains hardcoded. And if it becomes themable, then
it's purely a theme discussion and I'm not sure if it belongs to
this list.




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Re: [Ayatana] We need a short-term solution for mail applications and the messaging menu

2011-03-14 Thread Conscious User

In an effort to get *some* reaction other than Jeremy's to this
thread, let me ask something to the people of this list: how
many of you actually use Evolution? And how many of you feel
confortable with the current way it's integrated to the
Messaging Menu (and now Unity)?

More specifically, how many of you think that the current setup
of not being able to hide the window is acceptable while the
separation of mail notification service does not happen?

I have the impression that the user experience of Evolution
always ends up being overlooked because the majority of
people uses a webmail client and does not really care.


 Hi all,

 Let me start the discussion by saying I agree with Matthew:


https://blueprints.launchpad.net/ubuntu/+spec/packageselection-desktop-n-coherent-behavior-for-apps-in-messagingmenu
 http://design.canonical.com/2011/03/quit/
 The engineering solution here is for messaging clients to
 split out the code that checks for new messages, so that it
 can optionally run even while the rest of the application
 is not.

 However, I don't think this separation is coming
 anytime soon. Meanwhile, for several releases now
 Evolution is being the only inconsistent application in
 the Messaging Menu, the only that quits on close, the
 only one that needs to be present on both the MM and the
 taskbar (soon to be Unity Launcher).

 Thunderbird is getting Messaging Menu support with the
 exact same problem, and to make things worse we will now
 not only have redundancy of presence, but also redundancy
 of information presentation:


http://bazaar.launchpad.net/~indicator-applet-developers/evolution-indicator/trunk/revision/77

http://www.omgubuntu.co.uk/2011/03/thunderbird-getting-some-unity-love/

 Evolution/Thunderbird should be on the launcher, or the
 messaging menu, but *not* on both of them.

 I don't expect a patch that modularizes Evolution or
 Thunderbird dropping from the sky, so we need a short
 term solution instead of continuing to ship the
 current, horribly redundant, situation.

 My suggestion is to either accept Geoff Goehle's patch:


https://code.launchpad.net/~goehle/evolution-indicator/dont-quit-on-close/+merge/42151

 or to remove Evolution from the Messaging Menu entirely,
 as it can be argued that email is not something you
 should be interested in being constantly notified
 about anyway and Evolution consumes a lot of memory.
 (see pitti's comments in the first link)

 Thoughts?



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Re: [Ayatana] 'Control Center' should be in 'Launcher' not in 'Session Menu'

2011-03-11 Thread Conscious User

Mark Curtis wrote:
 Someone else suggested putting it in the Me Menu
 This would solve both problems of not being close
 to Shut Down nor cluttering up the Launcher

Ian Santopietro wrote:
 I agree with putting it in the Me Menu. We can't
 put everything only one click away, since with all
 that you want to do on a daily basis, that would
 make for a very cluttered environment. Frequently
 used apps should go in the launcher, along with the
 places. Most other things should be left out.

M. Adnan Quaium wrote:
 +1
 Me menu sounds promising. 


I'm seeing arguments against the Session Menu and the
Launcher, but no arguments actually in favor of the
Me Menu specifically. I think it would be equally
or more inadequate than the Session Menu.

I agree with the previous proposal of making it a Dash
view. The control center is just a categorized set of
application shortcuts, exactly what the Dash is
optimized to handle.



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[Ayatana] We need a short-term solution for mail applications and the messaging menu

2011-03-10 Thread Conscious User

Hi all,

Let me start the discussion by saying I agree with Matthew:

https://blueprints.launchpad.net/ubuntu/+spec/packageselection-desktop-n-coherent-behavior-for-apps-in-messagingmenu
http://design.canonical.com/2011/03/quit/
The engineering solution here is for messaging clients to
split out the code that checks for new messages, so that it
can optionally run even while the rest of the application
is not.

However, I don't think this separation is coming
anytime soon. Meanwhile, for several releases now
Evolution is being the only inconsistent application in
the Messaging Menu, the only that quits on close, the
only one that needs to be present on both the MM and the
taskbar (soon to be Unity Launcher).

Thunderbird is getting Messaging Menu support with the
exact same problem, and to make things worse we will now
not only have redundancy of presence, but also redundancy
of information presentation:

http://bazaar.launchpad.net/~indicator-applet-developers/evolution-indicator/trunk/revision/77
http://www.omgubuntu.co.uk/2011/03/thunderbird-getting-some-unity-love/

Evolution/Thunderbird should be on the launcher, or the
messaging menu, but *not* on both of them.

I don't expect a patch that modularizes Evolution or
Thunderbird dropping from the sky, so we need a short
term solution instead of continuing to ship the
current, horribly redundant, situation.

My suggestion is to either accept Geoff Goehle's patch:

https://code.launchpad.net/~goehle/evolution-indicator/dont-quit-on-close/+merge/42151

or to remove Evolution from the Messaging Menu entirely,
as it can be argued that email is not something you
should be interested in being constantly notified
about anyway and Evolution consumes a lot of memory.
(see pitti's comments in the first link)

Thoughts?



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[Ayatana-dev] Limiting the vertical size of the Unity launcher

2011-03-08 Thread Conscious User

Hello!

This is probably a question for Jason, but I'm not 100% sure.

When Unity lands, I intend to use the bottom left corner to
place a small conky window, as I am a system stats junkie.
But I won't want the Unity launcher to get in the way of
conky and vice versa, so I need the Unity launcher to stop
at X pixels from the bottom. How can I achieve that?

Because this is of no interest whatsoever to the average
user, I'm not asking for a setting or anything... I would
just like to know where in the code I should hack into.
(hence posting this to ayatana-dev)

Thanks in advance!



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[Ayatana] Where did the top folding go?

2011-03-08 Thread Conscious User

Hello,

I've been bugging Neil Patel about this on Twitter lately
and would like to know what the rest of the team has to say.

It seems that Unity has purposefully dropped the ability to
fold icons on top and now only folds the bottom ones. Even
after some weeks, I still think it's very awkward to use
because it feels like a scrollbar that always returns to
the top when you leave it: an icon folded at the bottom will
always re-fold even though it was the last icon clicked.

This kinda goes against muscle memory and gives an unbalanced
distribution of importance among the icons: the top ones are
always faster to access. At least for me, it is very common
for the workflow to be focused on the more recently opened
windows, which are precisely the bottom ones.

Neil mentioned possibilities of making the active window icon
more noticeable even when it's in the folded area. This would
be nice, but the unbalance would still be there.

What was, after all, the reasoning for removing top folding?



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Re: [Ayatana] Left close buttons on tabs

2011-02-28 Thread Conscious User

It is true that Chrome does not currently cover the use case Matthew
presented, even with the buttons on the right, but I think his point
was that it *could* if the devs *wanted to*, while with buttons on
the right, it is not possible without awkwardness.

That said, I do question if two having different behaviors (sliding
when the tab is not the final one, resizing when it is) is a good
idea... sounds inconsistent and awkward in its own way.

Also, even buttons on the right do not properly cover the case
where the use wants to start closing by the last tab, but there
are not enough tabs to horizontally fill the screen, unless we
follow the tabs are streched for horizontal feeling even when
there are very few tabs philosophy of Nautilus... which is kinda
ugly, to be honest.


Le lundi 28 février 2011 à 14:14 -0500, Mark Curtis a écrit :
 Chrome's tab behavior for quickly closing tabs is for quickly closing
 the current tab and the ones after (to the right) of it.
 If close buttons for the tabs were on the left, then Chrome's behavior
 would be the same, reorder the tabs upon close, resize them
 (if necessary) ones the mouse leaves the tab area.
 
 
  Date: Mon, 28 Feb 2011 18:34:18 +
  From: m...@canonical.com
  To: ayatana@lists.launchpad.net
  Subject: Re: [Ayatana] Left close buttons on tabs
  
  -BEGIN PGP SIGNED MESSAGE-
  Hash: SHA1
  
  Mark Shuttleworth wrote on 20/02/11 15:04:
  
   The close-multiple-tabs-fast behaviour just requires that the tab
   realignment be smart. If you look closely, Chrome realigns twice,
 once
   for fast closing, then for better spacing.
  
   In other words, if fast-closing is a goal, then it's perfectly
 possible
   to ensure that successive close buttons are placed underneath one
   another, and then the whole set are re-flowed once the obvious
   closefest is over.
  ...
  
  That would be correct only when none of the tabs you were closing
 was
  the last one in the row.
  
  If yo u did close the last tab, though, then putting the close
  button for the previous tab under the cursor would require the
 developer
  to choose one of three unattractive options.
  
  1. Widen all tabs to be even wider than they will be once you leave,
  and crop part of the last one:
  
  |      |
  |/x 1 \/x 2 \/x 3 \/x 4 \/x 5 \|
  ↓
  | __ __ __ ↓|
  |/x 1 \/x 2 \/x 3 \/x 4 |\
  ↓
  | __ __ ↓|
  |/x 1 \/x 2 \/x 3 | \
  
  |    |
  |/x 1 \/x 2 \/x 3 \| (after leaving)
  
  2. Widen all tabs except the last one to be wider than they will be
  once you leave, with the last one temporarily being narrower than
  all the others:
  
  |      |
  |/x 1 \/x 2 \/x 3 \/x 4 \/x 5 \|
  ↓
  | __ __ __ ↓___ |
  |/x 1 \/x 2 \/x 3 \/x 4 \|
  ↓
  | __ __ ↓___ |
  |/x 1 \/x 2 \/x 3 \|
  
  |    |
  |/x 1 \/x 2 \/x 3 \|
  
  3. Make all tabs temporarily jump one place to the right, resizing
  back to the left when you leave:
  
  |      |
  |/x 1 \/x 2 \/x 3 \/x 4 \/x 5 \|
  ↓
  |    ↓___ |
  |__/x 1 \/x 2 \/x 3 \/x 4 \|
  ↓
  |   ↓___ |
  |/x 1 \/x 2 \/x 3 \|
  
  |    |
  /font
  |/x 1 \/x 2 \/x 3 \|
  
  
  Close buttons at the trailing end avoid any of these awkward
 choices.
  And as a bonus, if all the tabs you closed were, when you closed
 them,
  the last tab in the row, no further resizing is required once you
 leave
  the area.
  
  |      |
  |/ 1 x\/ 2 x\/ 3 x\/ 4 x\/ 5 x\|
  ↓
  | __ _ __ ↓ |
  |/ 1 x\/ 2 x\/ 3 x\/ 4 x\|
  ↓
  |   ___↓ |
  |/ 1 x\/ 2 x\/ 3 x\|
  
  |    |
  |/ 1 x\/ 2 x\/ 3 x\|
  
  - -- 
  mpt
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  Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org/
  
  iEYEARECAAYFAk1r6qoACgkQ6PUxNfU6ecoXHwCgs/EA2wsDs1y7pstHoNeQWQVT
  Ke0An0cR05yK1xapSBQOaoTaNjUL4+AQ
  =JWlY
  -END PGP SIGNATURE-
  
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[Ayatana] The Unity launcher window matching policy

2011-01-19 Thread Conscious User

Hello,

I was thinking about filing a bug (perhaps multiple, per-app
bugs) to track all applications in the Ubuntu repositories
(or at least all applications in a default install) whose
windows are not being currently correctly matched to a
.desktop file in the Unity launcher, causing ugly icons and
inability to pin to the dock.

Some examples: policykit, bluetooth-wizard, evolution-backup...

But I can't do that accurately without knowing the exact policy
for window matching that the launcher is using. Jason, is it
doing exactly the same as Docky (looking for .desktop files
according to the window class and using StartupWMClass for
corner cases like Java apps, iirc) I wanted to post in every
report the exact procedure to fix.

I was originally going to post this in the ayatana-dev list,
but this can raise some conceptual issues (ex: should all
windows be pinnable?)



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Re: [Ayatana] The Unity launcher window matching policy

2011-01-19 Thread Conscious User

Hi Jason, thanks for all the information.

I think a wiki page is more efficient than a bug report
for tracking those issues, so I started a crude draft in:

https://wiki.ubuntu.com/Unity/WindowMatching

I already added pango-view as Paul pointed out. Please,
if anyone sees mistakes (there are probably many right
now) point them out.

Hopefully at least all apps included in the default
install can be fixed until release.



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Re: [Ayatana] I don't think global menu and the panel is good for a touch OS

2011-01-18 Thread Conscious User

 It is futile to attempt to solve a problem that does not yet exist.

What are you talking about? Ubuntu is being installed in touch
devices as we speak:

http://www.engadget.com/2011/01/11/augen-improves-gentouch-78-teases-lenovo-u1-hybrid-competitor/
http://www.gizchina.com/2010/12/28/ubuntu-tablet-details-surface/

Not to mention that Unity is supposed to be touch-friendly by design:

http://www.markshuttleworth.com/archives/383
  
 Of course, if you think a 24px bar is a useful UI in a touch-oriented 
 environment, i will not agree.

I don't, and that's another point against Unity in its current form for
touch devices.

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Re: [Ayatana] I don't think global menu and the panel is good for a touch OS

2011-01-18 Thread Conscious User

I'm not really interested in brainstorming right now. Natty is going to be 
released in three
months and I'm interested in knowing which ideas the official design team 
*already have*
to address the hover issue, or why they don't consider it an issue.




 
-Original Message-
From: frederik.nnaji frederik.nn...@gmail.com
To: Conscious User consciousu...@aol.com
Cc: ayatana ayatana@lists.launchpad.net
Sent: Tue, Jan 18, 2011 8:39 am
Subject: Re: [Ayatana] I don't think global menu and the panel is good for a 
touch OS


On Tue, Jan 18, 2011 at 11:26, Conscious User consciousu...@aol.com wrote:


 It is futile to attempt to solve a problem that does not yet exist.


What are you talking about? Ubuntu is being installed in touch
devices as we speak:

http://www.engadget.com/2011/01/11/augen-improves-gentouch-78-teases-lenovo-u1-hybrid-competitor/
http://www.gizchina.com/2010/12/28/ubuntu-tablet-details-surface/

Not to mention that Unity is supposed to be touch-friendly by design:

http://www.markshuttleworth.com/archives/383
  
 Of course, if you think a 24px bar is a useful UI in a touch-oriented 
 environment, i will not agree.

I don't, and that's another point against Unity in its current form for
touch devices.


Ah ok i get you now.
So how about unity launcher, NO appmenu, wingpanel 48px transparent and 
transparent titlebars with large hide button and large float button?
float button would scale down the window aka document and make it transparent 
just like when i'm moving windows in compiz in current natty.
also.. i suggest strongly to reduce the opacity by at least another 10% by 
default..

 
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Re: [Ayatana] I don't think global menu and the panel is good for a touch OS

2011-01-18 Thread Conscious User


 They are very different things, and a design that works well for one
 will hardly ever work well for the other.


I'm a little bit confused now because Mark's blog post about Unity
clearly stated that some design decisions were motivated by touch
devices. Is the Unity design still taking touch into consideration
or this was completely dropped once it was decided that Desktops
would use it too?



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Re: [Ayatana] I don't think global menu and the panel is good for a touch OS

2011-01-17 Thread Conscious User


 I'm particularly interested in this issue. I like the show on
 hover,
 but how is it going to be addressed in touch devices?
 
 eye-tracking?


I'm not talking about the future. I'm asking how the designers are
handling this issue *now*, for Natty.



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Re: [Ayatana] Evolution indicator

2011-01-17 Thread Conscious User

 Hey Vish and other,
 As told in https://lists.launchpad.net/ayatana/msg04544.html, we
 discussed that behavior at last UDS and it seems that emails shouldn't
 be seen as a service. mpt will be able to develop it a little bit more
 right now.

One issue I'm now noticing at that blueprint discussion is that it
started about harmonizing the behavior of sound and messaging
applications and ended with the conclusion that sound apps are
more service-y than message apps.

But what about harmonizing the behavior between *different*
messaging applications? Fact is, among all four applications
I have in the MM (Empathy, Evolution, Gwibber, Liferea),
Evolution is the *only* one without a hide behavior.



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Re: [Ayatana] I don't think global menu and the panel is good for a touch OS

2011-01-15 Thread Conscious User

Le jeudi 13 janvier 2011 à 23:39 -0500, Mark Curtis a écrit :
 I figured the point raised in this topic would be that the global menu
 items currently are only visible on HOVER. Something that is
 impossible to do on a touch based device.


I'm particularly interested in this issue. I like the show on hover,
but how is it going to be addressed in touch devices?



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[Ayatana] Compatibility goals for Natty appmenu

2010-12-31 Thread Conscious User

Hi,

I'm curious with respect to the appmenu compatibility goals
targeted for Natty. So far there are some important apps
non-compatible with it:

XUL apps
[Open,Libre]Office
Swing apps
SWT apps
MonoDevelop

I know that XUL is being worked on, but I heard no news
about the rest. I'm particularly interested in SWT
compatibility as an Eclipse user.



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[Ayatana] The Unity launcher and minimized windows

2010-12-30 Thread Conscious User
Hi,

Currently the Unity launcher in Natty does not offer any way
to restore minimized windows if another window from the same
application is opened (the scale plugin is invoked instead,
considering only non-minimized windows).

I suppose this is because it's just an alpha, but what is
the intended behavior in the final version?

Making the scale plugin include minimized windows the same
way it includes non-minimized windows, I think it's a bad
idea. Minimized windows are in a different state and that
should be visually shown.

I'm attaching an ugly, made-in-five-seconds mockup with a
suggestion: when an icon is clicked in the launcher and some
windows of the app are minimized and some are not, the
launcher shows the minimized ones as icons below.

That way the user knows which windows will be restored and
which ones will be just focused when selected.

It also gives less trouble to compiz by not asking it to
generate previews for minimized windows.



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Re: [Ayatana] The Unity launcher and minimized windows

2010-12-30 Thread Conscious User


 Minimize should be deprecated, because it was a workaround for hide
 window, which would have been a non-reversible gesture without tools
 like docky or the unity launcher now, or the window list back then.
 Minimize is a synonym for iconify, now list to me the situations in
 which you want a program main window to be iconified onto a certain
 part of the screen?!


Actually, I've been a supporter of killing minimization for years. My
suggestions in this thread are more for legacy purposes, as I don't
see the removal of such a taken-for-granted feature being seriously
adopted any time soon.



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Re: [Ayatana] Messaging Menu and the MeMenu

2010-12-22 Thread Conscious User

 
 How about getting rid of the section headings and showing instant
 messaging items on top, inboxes with their service-icon as prefix
 below!?


That *does* help cleaning up, but then we need another way of
opening the IM program when no new messages have arrived.



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Re: [Ayatana] [Fwd: Re: Presence via Me Menu]

2010-12-20 Thread Conscious User


 
 so.. what could the local relevance of Invisible aka hidden be?
 is there any?
 


In IM being invisible means that you want the world to treat you like
you were offline. That means not sending you anything, regardless of
how important it is. Invisible can be seen as the ultimate maximum
level of do not disturb.



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Re: [Ayatana] Messaging Menu and the MeMenu

2010-12-20 Thread Conscious User

  Right now, the Messaging Menu and MeMenu are kind of connected, in that
  the functionality of the MeMenu changes by clicks in the Messaging Menu.
  For example, to get a text box for a broadcast account in the MeMenu,
  the user has to go to the Messaging Menu to start Gwibber. Furthermore,
  to actually use the inactive status buttons in the MeMenu, the user has
  to start chat from the messaging menu,
 
 As Conscious user said, the IM status problem has always been a bug. The
 Gwibber problem, on the other hand, is a design flaw.
 
  One solution could be merging the two menus, but that could create too
  large a menu. A better solution could be to have the textbox and
  buttons appear when the user sets up the two accounts for the first
  time, and to keep them active.
 
 I think both of those would make a lot of sense. Perhaps someone could
 sketch what a combined menu might look like?
 
  I would like to know what the rationale for the current functionality
  is.
 
 There is none.


I'm resurrecting this thread now that I'm finally regularly on Maverick.

The more I use the Message Menu, the more I get convinced that it
shouldn't have more functionality than it does now. In fact, I got
fed up of the Contacts and Compose in the Evolution entry and
removed them, making the menu purely an inbox (see attachment)

I think the Messaging Menu *should* be purely an inbox, because one
of the most common complaints against the notifications redesign
is how reacting to IM/mail notifications is now less efficient
(opening an menu and looking for an entry instead of simply clicking
on the tray icon). I personally think that the difference is
negligible, but *only* if the menu is not too cluttered.

I don't think the current separation between the Message and Me menus
is necessarily a bad thing. I believe it only needs some refinement,
both in design and implementation, to show that the idea of thinking
functionality-wise (inbox vs. outbox) instead of application-wise
(empathy, evolution, etc.) is not absurd as it seems at a first glance.

Some things that get in the way of this objective now:

- Shortcuts for configuring im/microblog accounts in the Me Menu.
This overlaps with the messaging menu directly and keeping those
entries there does not make sense once the accounts are configured...
the Messaging Menu does it more correctly, showing them only if
no accounts are configured

- Ubuntu One in the Me Menu... I don't think it really fits.

- Contacts and Compose in the Messaging Menu... having two
outbox entries lost in the middle looks and feels wrong...
and adds clutter

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Re: [Ayatana] Do You Use Gwibber?

2010-12-11 Thread Conscious User

Well, I don't know how else entry could be interpreted...




-Original Message-
From: frederik.nnaji frederik.nn...@gmail.com
To: Conscious User consciousu...@aol.com
Cc: ayatana ayatana@lists.launchpad.net
Sent: Fri, Dec 10, 2010 3:45 pm
Subject: Re: [Ayatana] Do You Use Gwibber?


On Tue, Dec 7, 2010 at 17:13, Conscious User consciousu...@aol.com wrote:


As for the entry in the Messaging Menu, if it had character counting and url
shortening I'd be using it a lot more, because it makes sense: I shouldn't need
to explicitly open Gwibber to post a message, just like I shouldn't need to
explicitly open my contact list just to change my status.


i think you mean the status input field of the Me Menu here, right?



 
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Re: [Ayatana] Do You Use Gwibber?

2010-12-11 Thread Conscious User

Sigh... so indeed it was my fault. And I in fact re-read what I wrote two or
three times to make sure there wasn't any ambiguity and still managed
to miss that... Sorry. :(


Anyways, for the sake of giving a more complete answer: it should be
mentioned that the Me Menu has always been designed to be more
functional with respect to microblogging thant it is now:


https://wiki.edubuntu.org/MeMenu#Use%20cases






-Original Message-
From: Frederik Nnaji frederik.nn...@gmail.com
To: Conscious User consciousu...@aol.com
Sent: Sat, Dec 11, 2010 2:36 am
Subject: Re: [Ayatana] Do You Use Gwibber?


On Sat, 2010-12-11 at 03:36 -0500, Conscious User wrote:


Well, I don't know how else entry could be interpreted...


..because you wrote entry in the Messaging Menu i was not sure if you meant 
Me Menu..

i personally use the word entry synonymously  to menu item sometimes.. that's 
why i got a lil confused, all good now, i get it :D
thanks for your brilliang ideas, i've been learning a lot by just reading your 
msgs!

safe

nnaji



-Original Message-
From: frederik.nnaji frederik.nn...@gmail.com
To: Conscious User consciousu...@aol.com
Cc: ayatana ayatana@lists.launchpad.net
Sent: Fri, Dec 10, 2010 3:45 pm
Subject: Re: [Ayatana] Do You Use Gwibber?


On Tue, Dec 7, 2010 at 17:13, Conscious User consciousu...@aol.com wrote:


As for the entry in the Messaging Menu, if it had character counting 
and url
shortening I'd be using it a lot more, because it makes sense: I 
shouldn't need
to explicitly open Gwibber to post a message, just like I shouldn't 
need to
explicitly open my contact list just to change my status.


i think you mean the status input field of the Me Menu here, right?




 


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Re: [Ayatana] progress window chrome

2010-12-07 Thread Conscious User


Discussions about an eventual progress indicator aside, I think
this is the kind of thing modal dialogs are meant to eliminate.

http://people.freedesktop.org/~david/gnome-shell-modal-dialogs.png


-Original Message-
From: frederik.nnaji frederik.nn...@gmail.com
To: Ayatana List ayatana@lists.launchpad.net
Sent: Mon, Dec 6, 2010 6:43 pm
Subject: [Ayatana] progress window chrome


what purpose has the titlebar in the attached image?
I can only imagine that it is meant as a drag handle..


anybody?

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Re: [Ayatana] Do You Use Gwibber?

2010-12-07 Thread Conscious User

Finally, it would be really nice if Gwibber pulled in my most current
status update from Identi.ca and placed it into the Me menu, so I
could see what my current status is when I go to update it.


Interestingly enough, this has already been part of the specification 
for a

long time now:

https://wiki.edubuntu.org/MeMenu#Broadcast field

The default contents of the field depends on what your last posting 
was to each of the set up broadcast accounts.


- If the last posting was the same to all broadcast accounts (for 
example, if you have only one broadcast account item set up), the 
default contents of the field should be the text of that last posting.
- In all other cases, the default contents of the field should be 
nothing.


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Re: [Ayatana] Do You Use Gwibber?

2010-12-07 Thread Conscious User


I use Gwibber a lot.

One thing I didn't like about the Gwibber integration with the 
Messaging Menu
was how it showed message-specific entries instead of box entries with 
unread
counts like the Evolution integration does. Ken Van Dine recently fixed 
that and

I'm very happy for that.

As for the entry in the Messaging Menu, if it had character counting 
and url
shortening I'd be using it a lot more, because it makes sense: I 
shouldn't need
to explicitly open Gwibber to post a message, just like I shouldn't 
need to

explicitly open my contact list just to change my status.

I like the idea of the Messaging Menu being an app-independent inbox and
the Me Menu being an app-independent outbox. That's why I'd prefer that
the evolution compose entry was in the Me Menu.


-Original Message-
From: frederik.nnaji frederik.nn...@gmail.com
To: Ayatana List ayatana@lists.launchpad.net
Sent: Mon, Dec 6, 2010 5:59 pm
Subject: [Ayatana] Do You Use Gwibber?


esteemed readers,

Do you use Gwibber?

It would be quite gratifying if this thread could produce some 
statistics or opinions.

I'm currently evaluating the role of Gwibber in the Ayatana subsystem.

We currently have Mail and IM portrayed by two seperate icons in the 
panel:

1) the envelope - Mail - Messaging Menu
2) the speech bubble - IM - Me Menu

Please respond, if you have the time...
I'd welcome opinions, symbolic icons for Gwibber or simply a boolean 
response ;)



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Re: [Ayatana] Launcher' icons size to big

2010-12-07 Thread Conscious User

Jason, while we're at this subject, could you please tell if Unity is going to
follow the WM_CLASS emergency fallback that Docky currently uses?


Since Unity is going to use those big icons, I'm particularly worried
whether it will always ensure overriding small icons with large enough ones,
even when the window is not directly associated to a .desktop file.




-Original Message-
From: Jason Smith jason.sm...@canonical.com
To: Martín A. Casco martinca...@gmail.com
Cc: ayatana ayatana@lists.launchpad.net
Sent: Sun, Dec 5, 2010 7:05 pm
Subject: Re: [Ayatana] Launcher' icons size to big


On Sun, 2010-12-05 at 21:47 -0300, Martín A. Casco wrote:
 I understand your point. But just an example, since I use Ubuntu (from
 Hardy), I always used AWN and 32 x 32 pixels for icon's launchers and
 never have fuzzy problems... Even with Cairo and Docky.

I wrote docky, trust me, it happens :)

 
 But, if we use 52 x 52 small screens will loose to much space on
 launcher, and auto-hide can't be the solutions, for many users like
 me, auto-hide is not used..

Compared to the old launcher you lose an extra 2-4 pixels horizontally.
I understand then point about horizontal space. I believe a better
hiding mode may be useful for you. I hope to have intellihide ready
soon.

 
 Even more, with 52 x 52 icon's size, we can't add more apps to the
 launcher, I know the option  arrange icons when we have a lot of apps
 on launcher or to many apps open, but this option is very unusable,
 it's look nice, but it's unusably..

52x52 vs 48x48 makes no difference in terms of number of vertical
applications on the launcher in a standard netbook screen. The last once
folds a tiny bit sooner is all.

I should note the code is completely flexible in icon sizing so we can
do resolution independent UI in the future.

 
 Bets,
 
 El dom, 05-12-2010 a las 18:53 -0500, Jason Smith escribió:
  There are unfortunate limitations on icon sizing in Linux. We are
  stuck
  with 24px, 32px, 48px, and 64px icons. We can interpolate in
  between,
  however this will make it fuzzy. Further 32x32 is not a good option
  since a lot of applications only ship a 24, 48, 64 set of icons.
  Further, svg's while scalable, do not scale all that well either.
  What
  are designed to be 1px lines end up being fractions of pixels,
  making
  them fuzzy as well.
  
  For the compiz version of Unity it was then decided to use 48x48
  icons,
  with a 2 pixel border in the tile. This represents a growth in tile
  size
  from mavericks 48x48 to Natty's 52x52. The icons do *look* a lot
  bigger
  though because the icon fills a lot more of the tile now. In reality
  however, the icons are only 8% bigger. Some of this loss can be made
  up
  for by a smaller padding on each side of the launcher.
  
  If you look at the launcher in Maverick you will see the icons are
  fuzzy. Be warned though, once you notice this, you can never
  un-notice!
  
  To be truly scalable, Icon authors need to make svg's, and svg needs
  a
  way to denote a line has a fix pixel size. Until this is both
  possible
  and completed, we are stuck in the world of fixed icon sizes... or
  shipping lots of icons. 

-- 
Jason Smith | Desktop Experience Team
GNOME Developer
Canonical USA Inc.
T. +1.248.756.6266 | jason.sm...@canonical.com
Ubuntu - Linux for human beings | www.ubuntu.com


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Re: [Ayatana] Handling workspaces in Unity's launcher

2010-10-29 Thread Conscious User


 2) Even for applications with a single window, I believe cases
 where users are not interested in such association are
 frequent.
 Several users treat workspaces as extra space to be used as
 needed (Gnome shell for example was designed with that
 in mind) and not as fixed spaces.
  
 I'm not sure I'm following you here. You say it's frequent for users
 not to want which association? You mean they don't want four
 workspaces but add and remove them as needed? If that's what you
 mean, I think Seb's idea addresses that gracefully, offering an easy
 way to add and remove additional workspaces right on the spot.

There are two separate points here. The first one is that sometimes
users have no interest in associating an app to a specific workspace,
but always want them to appear whenever they are working at the
moment. This is usually true for IM and microblog apps.

The second point is that if workspaces are treated as being used
on demand, then pinning launchers on specific workspaces does
not make sense. Seb's idea does not have this problem because he
works with the concept of state, he is not pinning launchers
but opened applications.

 3) The size, and therefore easiness of interaction, of each
 workspace is proportional to the number of itens inside it.
 This makes switching to a specific workspace, literally, a
 moving target.
 
 True. I've made a second group of mockups, based on Seb's idea, which
 I think will solve that problem. Please take a look at them: 
   * http://imgur.com/492ux.png
   * http://imgur.com/zSlew.png
 In the first mockup you see the situation with only one workspace:
 There are no empty workspaces, only the one being used (with firefox
 and hamster windows) and a second, empty one, which you can click or
 drag launchers to.
 
 When you drag a launcher to that second workspace or navigate to it
 and open an app (in the second mockup I opened GIMP), a third, empty
 workspace appears which you can in turn navigate to.
 
 Therefore, there is always one empty desktop (plus the ones that are
 in use). Never more, never less.

I think you didn't understand my main concern. I was talking about
the area corresponding to each workspaces changing size depending
on the number of apps opened or launchers pinned. This means that
the user does not have a fixed point in screen to switch to a
workspace this way.

 I think it gives the user a way to add workspaces easily AND use them
 correctly (i.e. not having empty workspaces just laying around),
 allows the user to perform an expose only on the current workspace,
 allows easy reordering of the workspaces and allows keeping an eye of
 which apps are in the current workspace (making it easier to find them
 in the sidebar because those on other workspaces don't get in the
 way).
 
 I do think improves the user experience.

I can see it if the user's workflow is completely workspace-centric.
It it's not, however, the taskbar is trying to do a lot of things
at the same time and none of them optimally:

- It's not optimal for switching workspaces or switching between
applications in the same workspace, because of the moving target
problem: the place where you have to click keeps changing.

- It's not optimal for switching between applications because
two instances of the same application would be separated by
workspaces. If the user has a I want to switch to that
Firefox window where Gmail is open and not I want to switch
to that Firefox window in workspace 4, the separation makes
his job harder, not easier.

I do agree with the need for workspace-specific expose, though.



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Re: [Ayatana] Global Menu behaviour

2010-10-29 Thread Conscious User


 Well, with the solution presented earlier, there would not be that
 problem, because *all* apps which were not maximized would have their
 menu below the titlebar, and if you think about it, so would the
 maximized windows, only it's not just below the titlebar, it's on it. 


Please do not underestimate the annoyance power of that it's not
just below the titlebar, it's on it. It's small, but it still
was annoying enough for me to give up on the global menu for the
moment. I was almost sold on it because I don't use OpenOffice
and I don't use the Firefox menu bar and can hide with with an
extension. However, I frequently use Eclipse which is not
supported by the global menu yet, and the inconsistency between
maximized windows ended up being unbearably annoying.




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Re: [Ayatana] Messaging Menu and the MeMenu

2010-10-27 Thread Conscious User


 I'd rather have the message just pop up in front of me then have to go
 through a menu. That is about as close to real life as you can get.


Disagreed. In real life, sometimes when someone calls hey, do you have
a sec? and you are very focused and want to finish something first,
you can turn your head and say just a couple of secs or make a two
sign with your hand, or something, without actually interrupting your
workflow.

A window popping up in front of you would be the equivalent of the
person waving the hand in front of you and only stopping when you
explicitly shove it away.

I think something as intrusive as popups are only acceptable for
urgent things like disk running out of space.



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Re: [Ayatana] Global Menu behaviour

2010-10-27 Thread Conscious User

Before any kind of conclusions, a survey with long-time
OSX users should be made. After all, not only they use
a Global Menu all the time, but a lot of them also
have huge monitors.


Le mercredi 27 octobre 2010 à 17:23 +0200, Oscar RdG a écrit :
 Hi there,
 
 On Wed, Oct 27, 2010 at 5:06 PM, Anzan Hoshin Roshi
 anzanhoshinro...@gmail.com wrote:
 
 
 On 27 October 2010 10:59, Vincent Moulin cont...@nilux.org
 wrote:
 Hi,
 
 I am now using Unity and feel confused with how the
 global menu works. I
 think both approaches (Global and, erm… Not-Global)
 have advantages and
 disavantages, and feel that the best for usability and
 consistency would
 be to mix both approaches.
 
 Here is a quick and dirty mockup of how I think menus
 should work :
 http://dropbox.nilux.org/global-menu.png
 
 Feedback/comments appreciated :)
 
 
 
 I quite agree.
 
 
 I do not agree.
 I am using the global menu indicator on maverick desktop for a week
 now, and I love it. I have found out that I do not use very often the
 app menu so I like it on the panel, far from the window app, even with
 the small applications (eg. Empathy, Gwibber).
 Of course, that is just my opinion :)
 
 
 Cheers.
 
 
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Re: [Ayatana] [Ayatana-dev] Unity and tooltips

2010-10-20 Thread Conscious User


Frederik, I think you are confusing things. Vish didn't say the 
intention was
to eliminate each and every textual information possible, just the 
tooltips.


The bad situation is when an unclear icon tries to solve its 
unclearness by
adding a tooltip. The problem is extra, unnecessary text, not text 
itself.


Some indicators are better being textual, like indicator-datetime. I 
personally

don't see anything wrong with that.


-Original Message-
From: frederik.nnaji frederik.nn...@gmail.com
To: vish v...@ubuntu.com
Cc: ayatana-dev ayatana-...@lists.launchpad.net; Ayatana List 
ayatana@lists.launchpad.net

Sent: Thu, Oct 21, 2010 12:26 am
Subject: Re: [Ayatana] [Ayatana-dev] Unity and tooltips

instead we chose to use symbolic icons?why does the appmenu consist of 
words still?this is totally inconsistent with the other indicators and 
makes nosense from a interaction point of view.if we are trying to 
replace blunt primary school orthography withmetaphors in formal 
symbolic language, we ought to make one bold stepaway from clinging to 
vertically stacked text-based menus as thesolution to 
everything.designing a menu structure in UML might justify the 
excessive use ofwritten language, yet the goal is to afford unique 
andsimple-as-possible objects for each interaction possibility.i 
suggest using symbolic icons for File, Edit and especiallyView in 
indicator appmenu.


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Re: [Ayatana] [ubuntu-art] Meerkat volume control design

2010-10-14 Thread Conscious User

Le jeudi 14 octobre 2010 à 10:50 +0100, Matthew Paul Thomas a écrit :
 -BEGIN PGP SIGNED MESSAGE-
 Hash: SHA1
 
 Dylan McCall wrote on 13/10/10 18:08:
 ...
  Right now a regular menu item is used as a title in one place
  (Rhythmbox), and an action in another (Mute). The font and spacing is
  identical in both cases.
 ...
 
 It's an action in both cases.

...but represented by a verb in one case and a noun in the other.
I think that's what Dylan meant.



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Re: [Ayatana] (In)sensitive menu itens for displaying information

2010-10-14 Thread Conscious User

 I agree that the effect of the track data item is pretty undiscoverable.
 I'd love to see suggestions for that.

This is more or less one of the points I was trying to make with my
original message. Technically, it does not *need* to have an effect,
there's nothing wrong with having purely informative things. The
problem is fitting this in the everything is a menu item paradigm.

The problem with the current setup, in my opinion, is not
discoverability, but the fact that the action, even when
discovered, is not very useful. It seems there just for the
sake of having an action and touches the pattern of showing
more details about the information only very lightly.

I personally think that a more elegant solution would be
merging the app name and track name into a single item.
Or maybe showing full information about the track in
the app, but not every player supports that.



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Re: [Ayatana] Messaging Menu and the MeMenu

2010-10-01 Thread Conscious User


Le vendredi 01 octobre 2010 à 17:55 -0500, Apoorva Sharma a écrit :
 to get a text box for a broadcast account in the MeMenu, the user has
 to go to the Messaging Menu to start Gwibber.

Not true. The text box will appear if the Gwibber service is running.
If the user configures Gwibber to start the service on login (and
if I remember correctly this is checked by default), the text field
will always be there and work regardless if he clicked on the Gwibber
entry in the Messaging Menu or not.

 to actually use the inactive status buttons in the MeMenu, the user
 has to start chat from the messaging menu,

According to the specification, this is not supposed to happen.

https://wiki.ubuntu.com/MeMenu#Instant%20messaging%20statuses

Each item should be sensitive whenever at least one of the
accounts you have set up in Empathy supports that status,
regardless of whether Empathy is currently running.



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Re: [Ayatana] unity and notifications

2010-09-23 Thread Conscious User


 i still suggest morphing out the info text field from the bottom of
 the indicator array..
 Replacing the indicators with a notification is also a good idea, but
 seems to me to be more of a fancy theme for our notification bubbles,
 the default imo should be near the indicators yet should not obscure
 them. Remember: the indicator menus are for interaction, this area of
 the panel is for interaction, the indicators are not only control LEDs
 to monitor the state of a service..
 
 obscuring a group of special menu buttons would be too obtrusive..


I made a previous point about this, which unfortunately was completely
ignored: the indicators are *menus*, which means that interacting with
them involves clicking on them and *immediately after* moving the
cursor down, thus freeing the notification to reappear.

There might be situations when the user has no reason to move the
cursor afterwards (ex: he clicked on indicator-datetime just to
see the calendar), but in those he also has no strong reason to
stand still either.




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Re: [Ayatana] unity and notifications

2010-09-22 Thread Conscious User

Le mercredi 22 septembre 2010 à 11:01 -0400, Mark Russell a écrit :
 On 09/22/2010 06:16 AM, frederik.nn...@gmail.com wrote:
  I think the design of our pretty bubbles is good, implementation not yet
  complete and i have only one flaw to comment on:
  Notify only!
  ATM the bubbles don't only notify, they also relay complete IM messages..
  that is an abuse by Empathy, which must be stopped IMO.
 
 +1.  When people minimize their chat window it's often because they
 don't want others reading the IMs over their shoulder.  The current
 behavior is precisely what shouldn't happen.

This is an interesting point but beyond the scope of this list. The
problem exists regardless if the user is using NotifyOSD or the
vanilla notification-daemon.

It is something to be discussed with the Empathy devs (and Pidgin
devs, and Gajim devs, and aMSN devs, and Emesene devs, etc.)



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Re: [Ayatana] unity and notifications

2010-09-18 Thread Conscious User

 I think it demonstrates a big pain point for the message indicator,
 really. So, we get this nice, big message in the panel and then it
 shrinks down to a menu item inside a little icon surrounded by other
 little icons. Let's say there are a few different indicators lit up
 for different reasons, too. There is lots of noise there, and the
 message which was just given so much importance has been pressed into
 a tiny corner.
 We're forcing the user to hunt for something we were just dangling in
 front of his or her eyes.

Not exactly a solution, but it's interesting to remember that the
original mockups for NotifyOSD included a subtle minimizing
animation which made very evident that the notification went to
the messaging menu.

http://www.markshuttleworth.com/archives/253



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Re: [Ayatana] unity and notifications

2010-09-18 Thread Conscious User


Le samedi 18 septembre 2010 à 16:57 +0200, zekopeko a écrit :
 IIRC the main problem with that approach is the movement being
 distracting to the user.

It can be argued, however, that such distraction is much lower
if the notifications are given in the panel, like the previous
mockup proposes.


 On Sat, Sep 18, 2010 at 4:51 PM, Conscious User consciousu...@aol.com wrote:
 
  I think it demonstrates a big pain point for the message indicator,
  really. So, we get this nice, big message in the panel and then it
  shrinks down to a menu item inside a little icon surrounded by other
  little icons. Let's say there are a few different indicators lit up
  for different reasons, too. There is lots of noise there, and the
  message which was just given so much importance has been pressed into
  a tiny corner.
  We're forcing the user to hunt for something we were just dangling in
  front of his or her eyes.
 
  Not exactly a solution, but it's interesting to remember that the
  original mockups for NotifyOSD included a subtle minimizing
  animation which made very evident that the notification went to
  the messaging menu.
 
  http://www.markshuttleworth.com/archives/253



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Re: [Ayatana] unity and notifications

2010-09-17 Thread Conscious User


 I though we already established that notifications are even less
 important than the least important of the user tasks? That's the only
 possible justification for them being ethereal.


To be more clear, I think this goal is *already* being achieved quite
nicely by NotifyOSD *when mouse interaction is involved*. The problem
is when one of the two following cases happen:

a) The user is typing something in a text field right behind the
bubble. Your heuristic works in this case, but it's a little bit of
an overkill. I certainly don't mind receiving notifications
when I'm writing something completely far away from the bubble area.

b) The user wants to just read something covered by the bubble. This
is more difficult for your heuristic to cover because he might not be
actually interacting at that moment. In fact, in the case of long
texts he might not be interacting for several seconds.




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Re: [Ayatana] unity and notifications

2010-09-16 Thread Conscious User

 A notification appears (the mouse cursor is not below the notification).
 The user is now notified. When they move their mouse to that area (bear
 in mind that they are 'notified' and have no further use for the
 graphic) it once again fades away and reappears when the cursor departs.
 This, irritatingly hangs around for about 5 seconds.
 
 I know! I am notified! Why are you hanging about cluttering my screen?

Because hovering your mouse over the notification does not necessarily
mean that you have already read it. It could also mean that what you
wanted to click on was more urgent than reading the notification or
that you were already in the process of going there to click something
and didn't want to stop (or simply couldn't stop, as a lot of actions
we do in the desktop are repetitive and become automatic and lightning
quick after a while).

At least for me, both of those cases are not rare.

 In my opinion (unless the notification does something like launching the
 relevant app or is dismiss-able by clicking on x) it should simply
 vanish when the user moves their mouse cursor over it. 

That would probably cause a lot of accidental dismissals.

Believe me, I'm the first in line to complain that NotifyOSD is *far*
from being perfect, but as you can see it is not exactly trivial to
come up with fixes that do not cause other, significative, problems.
There are a lot of different cases to consider.



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Re: [Ayatana] unity and notifications

2010-09-16 Thread Conscious User

Le jeudi 16 septembre 2010 à 13:29 +0100, Luke Benstead a écrit :
 
 
 On 15 September 2010 17:25, Greg K Nicholson g...@gkn.me.uk wrote:
 On 15 September 2010 16:54, Conscious User
 consciousu...@aol.com wrote:
  I know it's the space for the confirmation bubbles, but I
 think it
  would be much better if those appeared in another place
 entirely,
  like a bottom corner.
 
 
 I've suggested before that synchronous notifications (e.g.
 volume)
 should appear horizontally centred. Then the asynchronous
 notifications (IM etc.) can appear immediately below the top
 panel, at
 the right.
 
 No-one has come up with any drawback whatsoever to this design
 —yet ;)
 --
 Greg
 
 
 
 
 That's definitely the best solution I've heard yet. Why are we not
 doing that?
 
 Luke.

As a matter of fact, because the confirmation bubbles have a fixed
size, they can be placed pretty much anywhere with little issues.

If I were to guess the reason of the current placement, is that the
designers believe that giving the user two different places from
which bubbles can come from is confusing. Can someone confirm?



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Re: [Ayatana] unity and notifications

2010-09-16 Thread Conscious User

Le jeudi 16 septembre 2010 à 16:22 +0100, Michael Jonker a écrit :
 With specific reference to Unity and the notification:
 
 We need to get ready for the touchscreen market. The present logic of
 the notification is mouse-centric and will need to be overhauled for
 touch screen. 
 
 In this situation, the mouse cursor causing the notification to fade
 will not be available and the notification will simply take up real
 estate for a length of time the user cannot control.

An idea would be placing the notifications in a place dedicated to
it, which won't be clicked regardless of the situation. In high
resolutions, an excellent candidate is the (currently wasted)
space in the middle of the top panel. For low resolutions the
problem is a little bit more hairy, methinks...



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Re: [Ayatana] unity and notifications

2010-09-16 Thread Conscious User


 I thought the current OSD design was based on the idea that it doesn't
 matter if you miss one notification. ;-)  So what would be wrong if
 the notification was simply discarded in that case? It collided with a
 much more important action, so it's only natural that it would yield
 priority.

Like I said, it's not necessarily a much more important action. It
could be a very mundane action, but whose movement you couldn't stop
by reflex.

Furthermore, it is one thing to miss one notification because you were
away or not paying attention. It is another, and much more annoying,
thing to know *something* has happened and never knowing *what*.

 IMHO much of those problems are due to the NotifyOSD giving itself too
 much airs. If it truly accepted its role of being secondary to
 everything else, and just disappeared when it's unwanted,  it would be
 a lot less intrusive.
  
 Actually there's a really simple fix that would solve both your
 problem and the one of obscuring graphical applications, and it's
 this: don't ever show a notification while the user is working on
 something else. The way to detect the user work must be heuristic, but
 there are some good clues to it:
 
 - never show the notification while the user is actively providing
 input. Typing, moving the cursor, drag gestures.
 - After heavy user actions (pressing keys, clicking) wait at leas 5
 seconds before showing a notification.
 - If the user is working at a fast pace and the notification remains
 hidden for this reason for longer than its useful lifetime, simply
 discard it forever.
 
 These small additions would prevent a notification getting in the way.
 In these cases the user wouldn't have noticed or wanted to read it
 anyway, so nothing of value is lost.

I can be typing very fast... to copy a recipe of cake my grandmother
sent me. I can be constantly moving the cursor... to play a flash
game. I can be working at a fast pace... because I had one coffee
too many, not necessarily because the task is important.

I think you are proposing a *very simple* heuristic to guess *very
complex* thoughts.



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Re: [Ayatana] unity and notifications

2010-09-16 Thread Conscious User

 It always has and still appears to me that the notifications should not
 be completely ephemeral, or rather, not all notifications should be.
 Instead there should be a log of some kind where I can look up what
 happened while I was away. Maybe notifications need to come in various
 levels of seriousness for this to work, though, because I would indeed
 not be interested to read a log of a hundred IM status changes.

Actually, a lot of this is implemented already. Logging missed
notifications that require not-necessarily-immediate response is
what the Messaging Menu does. And in Lucid notifications have
priority levels. Low priority bubbles are not shown when Totem
is playing, for example.



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[Ayatana] The new default wallpaper

2010-08-29 Thread Conscious User

Hello,

Some of you might be already aware of the controversy caused
by the (supposed) new default wallpaper:

http://www.omgubuntu.co.uk/2010/08/ubuntu-1010-default-wallpaper.html
http://humphreybc.wordpress.com/2010/08/29/the-joke-that-is-mavericks-default-wallpaper/
https://bugs.launchpad.net/ubuntu/+bug/625193

Because no one at the bug report mentioned the problem here,
despite being repeatedly recommended by Vish to doing so, I
am bringing up the subject.

Personally, I must admit I have never seem such a heavy
backlash before. It is very common to see people not liking
the default wallpaper, but this time there was a substantial
number of people that simply did not care at first because
they were *absolutely sure* it was just a placeholder.

The design team constantly blogs about the new Gtk theme,
the Ubuntu font and design decisions. It would be interesting
if they could share their thoughts on this controversy and
the design process that led to the current decision.



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Re: [Ayatana] The new default wallpaper

2010-08-29 Thread Conscious User

 Backlash? Where? 
 Are we now considering the above mentioned blog as a representative of
 the whole Ubuntu community? (...)

Of course not, when did I say that?

I'm comparing the current situation with previous ones about
wallpapers that also included blogs, and I'm also considering
the size of the bug report. That said, I do admit that the
popularity boom of OMG inevitably brings some bias.

However, whether it should be considered representative of the
Ubuntu community or not is not my main point: I merely wanted
to know if the design team had something to share concerning
the decision process.

Like it happened with the window buttons, once again we have
a significative design decision pushed on the brink of the UI
freeze, without explanations or even making clear whether it's
final or not. This is annoying for documentation people and
leaves doubts whether there is a point in having a UI freeze
at all.

Vish, I agree completely with your comments on the report
about the need for objectivity and arguments instead of
subjective opinions. But that goes both ways: if there are
arguments *in favor* of the wallpaper, why not share them
before or at least not very much after it was introduced?

This is working very well for the Application Menu and the
new font.

Isn't Ubuntu a meritocracy? Properly introducing the reasons
of something new is necessary to judge its merits.

Please, I don't want to turn this into a discussion about
OMG. I even reverted the subject title change.



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Re: [Ayatana] OMG!Ubuntu a bane or a boon? [was]Re: The new default wallpaper

2010-08-29 Thread Conscious User

 And I'm not talking about the articles themselves, I'm talking about the
 comments since that was the rationale for the bug and the follow-up
 consolidate!
 
 If I'm to mention about the articles, did anyone verify if it was indeed
 the final wallpaper?  It might well be! But, did anyone verify? Alteast
 before consolidating all the negative comments in one place?
 
 I ask this now, because the earlier theme article lead to people
 questioning the theme changes *here* on the Ayatana mailing list and as
 we all now know its wasnt the default theme!
 
 You guys have a good platform but somehow it gets misused[by others]!
 There needs to be a sanity check somewhere. Either better fact-checked
 reporting [obviously people believe what you write] or we disregard
 those comments as the pulse of the community[until something is actually
 true].

Vish, do not generalize. There are two reasons why I agreed with you
back then but cannot do it now:

1) This time we are not talking about a PPA, but about an official
update that came from the official repositories.

2) It is past UI freeze. Like I said in my other email, if we are going
to use it has happened before as an argument, then the very concept
of UI freeze needs to be rewworked. Being responsible for the Manual
team, Benjamin Humphrey for example has every right to feel frustrated
when the statement:

The user interface must be stabilized at some point, so that
documentation writers and translators can work on a fixed target that
doesn't obsolete screenshots or documentation.
(https://wiki.ubuntu.com/UserInterfaceFreeze)

turns out to be untrue in two releases in a row.



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Re: [Ayatana] OMG!Ubuntu a bane or a boon? [was]Re: The new default wallpaper

2010-08-29 Thread Conscious User

This reply is still going to the list because it concerns the
transparency of the design process as a whole and is not
restricted to OMG-related issues.

(in my opinion)

If you don't agree, it's going to be my last. Can you point to
another list which would be more adequate?

 UIF mention of the documentation writers and translators is the Ubuntu
 Docs team and the Ubuntu Translators. And not the Ubuntu Manual. And
 UIFe are granted by those two teams.

Is it? Doesn't the Docs team sometimes need screenshots too?

 Now what are we really worried about ? The UIF or the wallpaper? 
 We must realize we cant have both of those. ;)

That's *exactly* my point. The way I see it, there are two
possibilities:

a) The wallpaper is final. In this case, the concerns *are*
valid and your whole point about people complaining before
knowing is moot. (there is the problem of rudeness, but this
is a separate matter to be discussed separately)

b) The wallpaper is not final. In this case, what exactly
the users are guilty of? Of trusting the UIF? Of not knowing
that the UIF is unreliable, despite the fact that there are
no mentions of that in the wiki? Yes, perhaps there was an
overreaction, but I wouldn't call trusting the release
schedule a lack of responsibility.

I don't disagree that the OMG users (and some of its owners)
sometimes need a change in attitude. But shifting the entire
blame to OMG and not seeing the design transparency problems
this hysteria is a symptom of is a mistake.



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Re: [Ayatana] OMG!Ubuntu a bane or a boon? [was]Re: The new default wallpaper

2010-08-29 Thread Conscious User

Oops.

Only after sending my last message I realized
Vish replied only to me.

Sorry about that and please ignore it.



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Re: [Ayatana] Unity launcher - will an autohide option be available?

2010-07-06 Thread Conscious User

 I agree with the auto-hide to save screen space, but having it
 reappear on proximity would be a pain - it shares space with most web
 pages navigation bar, so it would often get in the middle of browsing.
 
 A better option for a hidden bar is the one supported by Firefox
 Mobile (Fennec). The button bar is placed just outside the visible
 screen, and it is shown by dragging the screen to the right. This
 could be implemented in Unity with a finger gesture in multi-touch
 screens, or by dragging the panel in mouse or single-touch interfaces.

There is another option, which seems to be getting popularity with
upstream Gnome in the moment: momentum-based autohide. Basically,
detecting if the mouse was thrown or simply touched the edged
based on its acceleration.



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[Ayatana] Brainstorming the Me Menu again

2010-06-29 Thread Conscious User

Hello,

So I've been thinking: a big problem with the Me Menu
comes from the fact that there is not an universally
recognized word for the act of microblogging. There
are tweets, dents, and Facebook made the rather
poor choice of using status updates (increasing
the confusion with IMs)

One thing that is universal, though, is how they are
displayed: picture on the left, message to the right
with the name in bold. So why not take advantage of
the familiarity of this layout to make the purpose
of the broadcasting field more evident? See the
attached mockup.

One of the reactions to the mockup will be we don't
have the menu item for customizing About Me anymore.
Well, quite frankly, it is a Preferences-like
item. Isn't those things supposed to be accessed
quite rarely after the first setup? The same goes
for the two accounts items in the bottom, is it
really necessary to keep them there all the time,
cluttering the interface?

Thinking about that, and considering consistency
with the sound indicator and the power indicator,
I think it's better to just merge all those things
in a Preferences item at the bottom.

You will also notice that I added a says: to the
broadcasting field. I thought it might be a good
way to differentiate broadcasts from IM custom
status, which are more like temporary descriptions.
But I'm not entirely sure on this one.

Thoughts?

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Re: [Ayatana] Brainstorming the Me Menu again

2010-06-29 Thread Conscious User

 I think this does quite a lot for clearing up the purpose of that field.
 But if you just look at that without prior/external knowledge, you still
 would have to ask: Say where? To whom?

I agree. In fact, seconds after sending the mockup I wondered if it
wouldn't confuse users into thinking it was a IM reply field, like
the gnome-shell message tray:

http://people.gnome.org/~mccann/shell/mockups/20090630/04-chat-details.png

As much as I hate to admit it (and God knows how much I do), I don't
think that there is a brand-neutral word as effective as that dreadful
word, tweet.



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Re: [Ayatana] Brainstorming the Me Menu again

2010-06-29 Thread Conscious User


 Yes, the broadcast field is certainly a learnable feature in the
 MeMenu.
 It will make publishing your current thought to the world very
 comfortable, i'm sure.
 But please somebody help me understand why i have a field to publicly
 log my thoughts next to IM presence status settings, while i can't
 even inform my contacts about why exactly i do not want to be
 disturbed right now..
 
 I still don't understand the idea behind this configuration..


The MeMenu always had both broadcasting and custom IM status in
the specification:

https://wiki.ubuntu.com/MeMenu

In fact, you can see that the custom status part is supposed to
be quite rich in details. The implementation just needs to be
completed, which IIRC is supposed to happen in Maverick.




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Re: [Ayatana] Brainstorming the Me Menu again

2010-06-29 Thread Conscious User

 I still think it's unclear what that text box does. I made a quick
 mockup which adds some text to the text boxes, explaining what they
 are supposed to do. This text goes away when the text box is
 activated. The social networking text box says Post Twitter
 message... when the Twitter icon is selected. It should change to
 whatever social network is selected.

When more than one is selected, we are pretty much back to the
original problem, unless we do something like concatenate everything
(post to Twitter/Identi.ca/Facebook), which sounds kinda heavy.

Furthermore, one of the things I currently like the most in the Me
Menu is the fact that the text box receives focus automatically
when you click on the Me Menu icon. That wouldn't fit your proposal
as it would immediately delete the explanation text. A possible
adaptation would be deleting it only when the user starts typing,
but I have some doubts whether it can be made obvious enough that
the text is temporary and not solid.



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Re: [Ayatana] Me Menu - Review

2010-06-29 Thread Conscious User

 Actually I was suggesting we *don't* use different icons for the
 MeMenu title and menu items. While colour would be useful as it's used
 elsewhere (eg Empathy client) it conflicts with the specific meaning
 colour has in the menu bar. And using mixed monochromatic/colour icons
 for the menu's title/items adds another layer of understanding that
 needs to be learned. Consistency is great.

Whoops. My bad.



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Re: [Ayatana] Lack of harmony between panel applets

2010-06-28 Thread Conscious User

 In due course, similar capabilities will be added. But for the moment
 it's minimalist.

Here's me hoping that those similar capabilities will be implemented
in a neat d-bus service way which follows an app-independent protocol,
thus closing one of the most common complaints against the current
clock, which is being too tied to Evolution.



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Re: [Ayatana] Me Menu - Review

2010-06-27 Thread Conscious User

Le dimanche 27 juin 2010 à 21:59 +0100, Mark Shuttleworth a écrit :
 On 23/06/10 14:37, Conscious User wrote:
  If I understood correctly, James was suggesting *keeping* the panel
  monochromatic
  but giving colors to the MeMenu items. It makes sense: the colors in
  this case are not
  for calling attention, but for helping you to find the desired option
  faster.
 
 ... but whichever option you choose should then be reflected in the menu.

I agree, but reflected does not necessarily imply perfectly copied.

The colors would be something *extra*, not a contradiction.



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Re: [Ayatana] Lack of harmony between panel applets

2010-06-25 Thread Conscious User


 New panel applets were introduced to the newer versions of
 Ubuntu. They improved the experience, because of their
 features, but they also created some inconsistencies in the
 GNOME Panel. If I remember correctly, it used to be that only
 the Menu Bar had associated elements (Applications, Places,
 and System buttons). With the new Indicator Applet and
 Indicator Applet Session, some icons on the right end of the
 top panel behave differently. 
 
 
 There is now a lack of harmony, which I described
 here http://img340.imageshack.us/img340/9033/ayatanapanelissue.png . 
 To fix this issue, we can change the way things are rendered, change their 
 positioning, tweak how they behave, etc.
 
 
 What are your thoughts?
 
 
 This separation is addressed in the fact that they are getting rid of
 the notification area, moving all icons to the indicator applet. The
 clock applet has a new version in the works as well.


Yes, indicator-datetime is coming, but the death of the notification
area depends on larger adoption of libappindicator and this can take
a very long time, and several Ubuntu releases.

Until it happens, separating the notification area more blatantly,
like it's being proposed for Gnome (they are doing experiments
with moving non-system icons to the bottom right corner), might
be a good idea.

If I remember correctly, there was a design principle stating
that if things are different, make them very different because
small differences look like mistakes. That sounds like the
issues Allan is pointing: because the things in the corner *look*
like they have similar behavior, it is frustrating for the
user discovering that they do *not*.




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Re: [Ayatana] What should be Gwibber's behavior when acessed from the messaging menu?

2010-06-23 Thread Conscious User

 A Twitter client is what I had in mind when I specified that the API
 should let applications attach a count to the application item itself
 (...)
 If there are multiple accounts, then it might show a separate item for
 each account:
 (...)
 It might also have separate items for @replies, direct messages, etc.

Nice! Is anyone involved in Gwibber development/integration
already aware of this vision?


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Re: [Ayatana] The reboot required notification during updates

2010-06-21 Thread Conscious User

 When you're still upgrading the 'reboot required' notification is
 already showing up in the session indicator at the right top of the
 screen. This happens at least during release upgrades.
 
 However, rebooting when the system is installing something is not the
 best idea, so maybe the updater should wait with showing that
 notification until APT is completely finished, to prevent breakage.
 
 Also, is the user already warned when they try to shut down or reboot
 when software is still being installed or upgraded?

I reported this a while ago, but the report seems to be a little
bit stuck on figuring out the best solution...

https://bugs.launchpad.net/ubuntu/+source/dpkg/+bug/548981



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Re: [Ayatana] Lock Screen / Guest Session / Switch From / Log Out / Suspend / Hibernate / Shut Down

2010-06-19 Thread Conscious User


Le samedi 19 juin 2010 à 07:30 -0700, David Hamm a écrit :
 is it possible to wake from sleep and hibernate after a set time?

I don't know about Linux, but if I remember correctly
Windows 7 has such feature, so in terms of hardware
it seems possible.



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Re: [Ayatana] Windicators

2010-06-18 Thread Conscious User

 We'll have to think about that :-)
 
 Suggestions? Show the ones that most recently changed status?

I think that would introduce an unpredictability factor
that a lot of users wouldn't like.

Like it happens with the panel, I think we should consider
that even without the space problem there is the simple fact
that cluttering the indicator area diminishes its
usefulness.

I've always been a supporter of enforcing a limit on
indicators, like the Windows 7 notification area does
by throwing the excess icons in a popup (and allowing
the user to choose which ones have priority), because
trusting application developers to follow common sense
simply does not work.

For windicators the problem is even worse, so at the
risk of someone calling me by the Godwin word, I'd
support even flat out *forbidding* more than a certain
number via library constraints, not only separating
them to a popup. :)




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Re: [Ayatana] Windicators

2010-06-18 Thread Conscious User

 erm...Windicator Priorities?

I personally prefer not having to choose when there's excess.

I'm in favor of not allowing excess, period.



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Re: [Ayatana] Farewell to the notification area

2010-06-17 Thread Conscious User


Now, moving on with the discussion itself:

 Real shortly then: broken but not-yet-replaceable applications needs
 two things from their indicators:
 
 1. to  be able to interact left/right click etc
 2. to be able to be seen at all times

Instead of keeping the notification area *exactly* as it is or hiding
it entirely inside an indicator menu, one possible middle-ground
alternative is creating a space for Wine icons that behave the same
way as the Windows 7 Notification Area.

http://msdn.microsoft.com/en-us/library/aa511448.aspx

Gnome/Ubuntu rejected this kind of fine-grained control over the
years with the argument that it's better to prevent NA abuse to
begin with. The guidelines for using using libappindicator (kinda)
prevent this for happening with native apps, but with Windows
apps this is impossible to enforce, so perhaps it's more acceptable.




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Re: [Ayatana] Windicators

2010-06-17 Thread Conscious User

 With help from Ted Gould of the DX team, I have now (mostly) finished a
 specification for windicators, with a few examples.
 https://wiki.ubuntu.com/Ayatana/Windicators

Nice work.

I don't know if you simply consider this too obvious, but I think there
should be a guideline recommending that windicators should be always
designed to be optional, in the sense that the application should not
be broken if they did not exist. Let's not bring to the title bar
the same historical abuse of the notification area. :)



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Re: [Ayatana] Windicators

2010-06-17 Thread Conscious User


 So far, these just seem to be menus, but with an optional icon instead
 of text. So I have to ask: Why don't these belong in the regular
 application menu bar?

guess

The windicators will also be able to use the icons
to show status, like panel indicators do.

/guess




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Re: [Ayatana] What do to about right-clicking on the indicator-applet?

2010-06-16 Thread Conscious User


 I had filed a bug report on this issue:
 https://bugs.edge.launchpad.net/ubuntu/+source/indicator-applet/+bug/519553
 I, too, have seen the negative effects of it at this point. It hasn't
 been as pronounced as my original doomsday prediction, but it is
 troubling.
 
 To be honest I'm not totally happy with Ted's decision on that bug
 report, so now is definitely a good time to initiate some more
 chattering. For Maverick, there is time to fix the problem, and I am
 sure people here can come up with lots of options.
 
 Two come to mind for me:
 
 We seem to be stuck with Gnome Panel and its quirks for a while yet.
 So, as a first solution that would magically fix everything (except
 Bonobo, and the part where applets are positioned with absolute screen
 coordinates), I think it would be pretty nice if that thing's horrific
 approach for placing panel applets was revised. I filed an enhancement
 on just that upstream:
 https://bugzilla.gnome.org/show_bug.cgi?id=616244
 (Strangely it does not seem to be a duplicate).
 It's fairly simple on paper: instead of always being in a mode where
 applets can be moved, give the entire panel a toggleable Edit mode.
 Edit mode could just show handles and the relevant Move / Remove menu
 items for each applet.
 The stuff for locking applets to the panel would be completely
 eradicated in the process. If someone is in edit mode, he probably
 wants to move whatever panel applets he tells to move. If he isn't, he
 doesn't want them to move anywhere for any reason.
 A fancier implementation could capture mouse events over each applet
 in Edit mode, so a left click anywhere on an applet would then drag
 it, for example.
 
 The notification area _is_ being phased out. Unfortunately it's still
 there on Maverick desktop…
 For another solution, maybe the indicator applet could also provide
 the notification area for this release. It may be possible to embed
 that exact applet using Bonobo, rather than complicate the very
 elegant code base. Of course the indicator applet wouldn't need to
 draw a handle for that notification area, since it's a fixed part of
 the indicator applet itself. Then the notification area would normally
 be completely invisible, appearing only when it's in action.
 
 Now the indicator applet would be able to draw a handle of its own
 without feeling self-conscious, and finally do away with that cursed
 right click menu!


One observation: Gnome Shell will have System Status Indicators and the
Gnome developers seem to agree that the icons should behave as if they
are part of a menu-bar and icons can be clicked with any mouse button
but should always perform the same action no matter what button is
used. [1] Furthermore, they will do away with panel applets. This
implies two things:

1) If Ubuntu and its indicators eventually move to Gnome-Shell, this
will most likely become a non-issue.

2) While such moving does not happen, we shouldn't expect much
cooperation from Gnome upstream for improving the Gnome 2 panel, as it
is not part of their vision for Gnome 3. It will be maintained, but not
much focus will be on its improvement.

However, good news is that the panel is not being *abandoned* either, as
good progress is being made in making it Bonobo-free. [2]

[1] http://live.gnome.org/GnomeShell/Design/Guidelines/SystemStatus

[2] https://bugzilla.gnome.org/show_bug.cgi?id=572131




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Re: [Ayatana] Farewell to the notification area

2010-06-16 Thread Conscious User

Kristoffer, calm down.

This is a brainstorm phase. None of the ideas proposed so far were
proposed in the most polished form possible, and there are many other
possible ideas to consider.

It is a little bit premature to conclude that keeping the notification
area exactly as it is for Wine apps is the best solution based on the
fact that you didn't like two crude, unpolished suggestions. Nobody ever
claimed that those suggestions are the only possible alternatives.

It might be that you are absolutely correct and keeping the area is the
best way. Who knows? But how to reach this conclusion before a more
exhaustive discussion on alternatives?

There is no evil conspiracy to break your desktop experience, just a
desire to see if there are any improvement possibilities that are being
overlooked.


Le mercredi 16 juin 2010 à 17:14 +0200, Kristoffer Lundén a écrit :


 It's the exact right word, since I wasn't talking about functionality.
 Rocks are functional, but have a broken experience when it comes to
 building houses, especially if you are used to a hammer. It may not be
 breaking functionality (actually for icons that indicate status, it
 does that too since it will be hidden) but it DOES break experience.
 Regressing to a window in particular would be a horrible experience
 and totally unacceptable. Cramming it into some kind of drop-down
 indicator not much better, since a lot of apps communicate via these
 old indicators.

 You do realize that moving these indicators to windows or menu in no
 way unbreaks them, or makes them conform - they will stick out just as
 sorely, or worse. Sticking them in a menu does not make them behave
 like the rest of the desktop, so that effort is not accomplishing
 anything anyway. Just because all top levels are then menus does not
 mean that the perceived experience is any more coherent - Id argue
 that it's less coherent because it's unexpected and still does not
 conform. I understand the initial reaction to try and fit everything
 into the new menus, but in cases like this, the result just ends up
 (potentially much) worse and still fool noone that it's one system.

 If we choose to use Wine or Java, we expect to step outside the
 blessed sandbox - now let us do that, please.

 No. Anecdotal, of course, but I know of exactly zero people on Ubuntu
 that does not run at least Wine to get at least Spotify which relies
 somewhat heavily on having a systray icon. At work, I also have a Java
 systray icon from DavMail without which I could not practically use
 Ubuntu at work (not impossible, just much harder, esp the calendar and
 Evolution is a crashing joke). Though the DavMail icon would suffer
 less from being in a menu, it does communicate that it's working etc
 by changing appearance so it's not nice to hide it in menu or window,
 even though it's rarely important.
  
 The solutions here are, for Spotify: get a Linux client or provide an
 alternative - native app, plugin to Rhythmbox etc - there's a non-free
 library and several open efforts. And for DavMail: if it's possible
 for Java to use the menus in a nice way, bugfiling or even patches.
 
 That's two examples that concern me. There's more. Steam, for
 instance, is a huge thing when it comes to gaming in Wine, since a lot
 of games do work well. They are rumored to release a Linux client
 though, and at that point they could probably be petitioned to behave
 nicely.
 
 Just don't break my desktop experience with what I feel is essentially
 misdirected efforts, doing nothing to make the desktop more usable
 while also not making it seem more coherent in any way.




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Re: [Ayatana] Farewell to the notification area

2010-06-15 Thread Conscious User


 A massive portion of Ubuntu users use Wine or Java apps to some
 degree. If we are trying to improve usability, how would relegating
 non-application-indicator-conforming apps to floating windows improve
 a user's experience compared to the current situation of having the
 (empty most of the time) old style notification area alongside the
 indicator-applet?
 
 I'm all for moving as many apps as possible to application indicators,
 but I can't see a better solution than leaving the notification area
 applet there. A Wine indicator applet would be nice, but Windows
 applications simply listen out for mouse click messages and do
 whatever they want when they receive them, so it's just not possible
 to do it in a way that would work consistently.
 
 That said, if there was a Windows version of the indicator applet and
 libraries, we might see some applications move to it - you never
 know :)

How about a middle-ground compromise? Not using a full blown window,
but putting the Wine tray icons inside an indicator menu.

Horrible mockup attached for illustration.


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Re: [Ayatana] Farewell to the notification area

2010-06-15 Thread Conscious User


 How about a middle-ground compromise? Not using a full blown
 window,
 but putting the Wine tray icons inside an indicator menu.
 
 Horrible mockup attached for illustration.
 
 
 I thought about that, but AFAIK you can't have right clicking (perhaps
 also double clicking) inside an indicator menu.


Are we talking about an impossible-to-overcome-by-design-gtk-limitation
or a workable-around-jumping-through-some-hoops limitation?




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Re: [Ayatana] Farewell to the notification area

2010-06-15 Thread Conscious User

 Plus, with this mockup, you need an inidicator icon/menu for each
 class of application that might put things in the notification area?

No. Just for the corner cases that cannot use libappindicator and
never will, like Wine and Java. Are there any other besides those
two?

All other classes of applications can simply use libappindicator.



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Re: [Ayatana] What should be Gwibber's behavior when acessed from the messaging menu?

2010-06-10 Thread Conscious User

 But try something different. Try bringing up the normal Gwibber window,
 with the other messages dimmed and that message not dimmed. Or the
 normal Gwibber window scrolled to the message in question.

The dimming idea is interesting and could be applied to multiple
streams if at least one of them contain the post. But what if none
of the open streams contain the post?

(ex: user received a message from identi.ca, but currently only
has some twitter streams open)

Kinda corner case, but possible.



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Re: [Ayatana] Ubuntu themes(future)

2010-06-09 Thread Conscious User

Le mercredi 09 juin 2010 à 17:44 +0200, dani planas armangue a écrit :
 I've recently been looking at changes in the art of ubuntu (light themes
 and new icons) and I think you are doing things wrong.
 
 topics you are only basing the color palette rather than usability:
 
 -colors to saturate(orange specialy but same the violet)
 -Buttons of different sizes
 -progresbars diferent sizes
 -toolbars diferent sizes
 etc. ..
 
 The results are pretty crappy in my opinion (although this still alpha)
 
 On the other hand we were to look at some of the gnome-look themes that
 have had more success:
 
 -Elementary
 -Equinox.
 
 the two themes focus on USABILITY. and this is where we must go in my
 opinion. we can use the elementary theme changing colors to suit the
 palette of ubuntu but ended following their guidelines and elements.
 because they take years to improve this theme, something he have
 learned.

Dani,

You should try to be a little bit more objective. Your entire post
goes little beyond I don't like it, and this is not really enough
to start a productive discussion.

You mentioned guidelines and elements of Elementary and Equinox.
Which are those, specifically? Why are they better, technically?
Where are you drawing the line between personal opinions and
facts that would apply to most average users?

And not using aggressive words like crappy to characterize the
work that nice people put effort into would also help. :)



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  1   2   >