Re: [Ayatana] why compiz in place of mutter

2012-01-29 Thread Ian Santopietro
Own up a large number roof different applications, and the load that
Unity/Compiz handles without a hitch brings the frame rates in Gnome
Shell/Mutter crashing down. Mutter will seem smoother at first, but this
tells me that it's inferior in terms of resource management.
On Jan 29, 2012 3:34 PM, Josh Strawbridge holyknightjos...@gmail.com
wrote:

 i know i can remove the global app menus that way but i don't really like
 to do that since the remaining app menus don't really match so great with
 the window decorations... or at least they didn't a few months ago.  also i
 kinda want to keep unity as full unity as i can so i can actually check out
 whatever updates may happen to it.  i keep hoping to eventually see an
 option to only have the menus in the top bar when a window is maximized
 since i think it's a nice use of the space in that situation.

 i actually tried setting the launcher to only come out when i mouse to the
 top left corner just before i sent that but for some reason it never would
 come out without moving down the left side of the screen some (about twice
 the top panel/bar's height) so it was actually worse than just leaving it
 left set for the left side.

 --
 Josh Strawbridge

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Re: [Ayatana] Unity improvement for vision loss people

2012-01-12 Thread Ian Santopietro
Symbolic icons are better used for functions or tasks within an
app/application/program (which I here use interchangeably). The back button
in a browser.

Who said the web browsers are broken? I use two to help stay organized. In
one browser, I always have bookmarks, saved passwords and sessions, tabs,
history, and auto fill for work, while in the other, I keep personal tabs,
bookmarks, passwords, etc.

How will the user know which app is set a default anyway? What if they want
to change it? Short of looking in the settings or haphazardly opening it to
find out, there isn't one.

A good UI will balance form and function. You don't want to try and adapt
function to fit form; if you have to go one way or the other, it's much
better to sacrifice form for function. Symbolic icons are unintuitive and
very confusing to new users, and they serve very little function since the
current, branded icons are symbolic anyway.

--Ian Santopietro

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On Jan 12, 2012 12:58 AM, frederik.nn...@gmail.com 
frederik.nn...@gmail.com wrote:

 On Thu, Jan 12, 2012 at 08:12, Jeremy Bicha jbi...@ubuntu.com wrote:

 On 11 January 2012 18:27, frederik.nn...@gmail.com
 frederik.nn...@gmail.com wrote:

  symbolic icons, not desaturated corporate branding icons.

 It is a very bad idea for Canonical to tweak the Firefox logo, and
 Mozilla is more of a non-profit than an evil corporation. That
 Firefox's logo is nearly unrecognizable in Mint 12 is not a good
 thing. I don't believe Ubuntu can legally modify the Skype
 logo/trademarks anyway, but it's a bad idea so let's not even consider
 it.


 agreed.
 that's why we have symbolic icons which represent a functionality.
 The functionality can then be executed by a branded app.
 Think of the symbolic icon as a wrapper. That's foundation, platform,
 Unity, rather than app.
 So to be more specific, a functionality (application) maps to an executor:

 www-browser - [firefox|epiphany|chromium|opera|...]
 instant-messenger - [empathy|pidgin|ekiga|skype|trillian|...]
 file-manager - [thunar|dolphin|marlin|nautilus|mc]

 this way the last used app will be opened for the respective
 functionality by default, when the symbol representing the functionality
 is clicked.
 and: freedom of choice remains untampered with. branding and logo
 copyrights are unharmed.
 to think free and open doesn't mean we should allow the chaos from the
 old notification area to bloom in the unity launcher, now that we put an
 end to it with symbolic indicator menus.



  does canonical want app developers to develop their UI or does Ayatana
 aim at developing it themselves?

 Ubuntu developers maintain the platform or foundation including Unity;
 Ubuntu app developers write cool programs that can run on Ubuntu. And
 of course, not all Ubuntu developers are part of Canonical or the
 Design team.

  remains the wording problem in the community.. what is app and is
 app
  different from application? and what does application mean?

 I think you like philosophical rabbit trails. App is a nice, current
 buzzword for a computer program, as you might install from a
 smartphone app store.


 my philosophical rabbit trail, explained:
 In today's buzzy language, stuff is not defined precisely.
 If you want to define a system interface on the other hand, you will need
 a precise-to-the-core language to do this.
 If the wording used to define the system is not precise, the system's
 architecture will reflect this imprecision on all structural levels.
 Imprecision is an advantage in many situations, especially where you need
 randomness and entropy.
 It should be used deliberately, when defining an architecture, which will
 be used by millions of people for many hours of their lives.

 app != application; application != unequal functionality
 symbolic icon maps to functionality
 branding icon maps to executing implementation


 Anyway, back to the original topic. I'm glad that the original poster
 was able to set up Ubuntu relatively easily with larger, more visible
 icons. I agree that the launcher arrows are not obvious enough; maybe
 the designers will try to make them better in the coming weeks.


 i'm curious to find out what that will feel like..

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Re: [Ayatana] Video effects when user install programs

2012-01-12 Thread Ian Santopietro
I think what he's getting at is that it would be nice of when you click to
install an app from software center, it moves from the software center to
the launcher, to draw the user's focus and help illustrate where the app is
now.

It's good in concept, but what about installing a support package from the
software center?

--Ian Santopietro

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On Jan 11, 2012 8:47 PM, Omar B. estela...@hotmail.com wrote:

  but how would that work?

 in the uTV movies/videos use pictures (basically the design from the
 retail box), while people identify apps mostly by icons. And many apps
 really dont have promotional pictures.

 --
 Date: Wed, 11 Jan 2012 15:01:29 +0100
 From: irone...@gmail.com
 To: m...@canonical.com
 CC: ayatana@lists.launchpad.net
 Subject: Re: [Ayatana] Video effects when user install programs

 Hi Matthew,
 I know that, but it should be nice if the icons to the launcher will be
 added with a video effect like Ubuntu TV.
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Re: [Ayatana] Unity improvement for vision loss people

2012-01-11 Thread Ian Santopietro
I see.

While this has merit, I don't think it's entirely relevant. What if I
have two web browsers on my launcher? What if I don't have a default
specified. The concept of differentiating an app as default is broken.
There shouldn't be a default web browser, since it really doesn't
matter. Opening a file from the file browser should follow the last
used app.

On Wed, Jan 11, 2012 at 16:27, frederik.nn...@gmail.com
frederik.nn...@gmail.com wrote:
 On Tue, Jan 10, 2012 at 00:48, Ian Santopietro isan...@gmail.com wrote:

 This seems more like a theme question then, rather than a UI one. A
 custom theme is better suited to solving the issue in your particular
 case.


 Theming is an excellent approach towards gaining something from this topic,
 yes.
 It's just that the consumer in me expects to find a theme to be available
 and only a few clicks away.. not that i'd have to create it myself.

 Removing all but one color from an icon by default is a bad idea,
 unless the icon is supposed to be that way. Even these exceptions
 should be kept to a minimum. The issue that arises is that there are
 two main characteristics people use when quickly identifying an icon:
 color and shape. If we make all the icons one color, then this
 distinction is lost, and we must rely on shape alone, which isn't idea
 for many people. This is the exact inverse of a theme like faenza,
 where all the icons are the same shape (you lose the differences in
 shape, then you only have color left).


 perhaps my wording was ambiguous or unclear, i mean to suggest the
 introduction of symbols instead of branding icons into the launcher.
 does canonical want app developers to develop their UI or does Ayatana aim
 at developing it themselves?
 I think Ayatana should come up with symbols for the Unity UI, including
 launcher SYMBOLS for default webbrowser, default email UI, default IM UI and
 default file management UI.

 Ayatana aka Canonical also came up with symbols for workspace switcher,
 trash and Dash, so it is not far fetched to do the same for default apps
 such as firefox and thunderbird, empathy and totem, gnome-terminal,
 gnome-calculator, [skype,] gnome-terminal and USC.

 symbolic icons, not desaturated corporate branding icons.



 I will admit that monochrome icon sets have their artistic merits, but
 functionally, they're a nightmare. Form is nice, but not at the sake
 of function.

 Besides, the only other major OS that uses Monochrome app icons is
 Windows Phone 7, and it's not particularly popular with consumers.

 On Mon, Jan 9, 2012 at 16:12, frederik.nn...@gmail.com
 frederik.nn...@gmail.com wrote:
  On Mon, Jan 9, 2012 at 23:57, Ian Santopietro isan...@gmail.com wrote:
 
  The indicators work well monochrome because they were designed from
  the start to be Monochrome, and include only simple shapes and
  outlines. Regular icons do not work this way.
 
  Perhaps an option to desaturate the launcher icons, or a Unity plugin
  if we get a plugin framework. But using this as default is a huge step
  backward in usability for most people, particularly those with vision
  loss, as the icons will blend into the launcher.
 
 
  No, I disagree!
 
  Some OS designers or theme designers may disagree with this basic
  premise.
  Or artists may not have time to produce symbolic variations of all the
  icons
  for which software developers desire them. Therefore, there should be a
  mechanism for developers to request a symbolic variation of an icon,
  such
  that it will gracefully fall back to the non-symbolic equivalent if —
  whether intentionally or unintentionally — no symbolic variation has
  been
  provided.
 
 
  (from http://www.freedesktop.org/wiki/SymbolicIcons )



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Re: [Ayatana] Unity improvement for vision loss people

2012-01-09 Thread Ian Santopietro
I should specify; my comment was in response to Frederik. Turning off the
backlight toggles by default I'm indifferent on, personally. I do
appreciate that it helps people with poor vision, but I wonder a better
solution is to include a Unity specific configuration tool in the repos or
on CD. That would solve this and a large number rod other complaints with
Unity.

--Ian Santopietro

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On Jan 9, 2012 7:36 AM, Bartosz gan...@poczta.onet.pl wrote:

 Hi.

 i don't want desaturate inactive icons.
 Every icon has its own background square (backlight).
 The idea is toggle it if it is inactive,

 I tested it, and it works perfectly. Try it by yourself by using Ccsm.
 It is really easy to implement this.

 If you don't like this solution, I have several another ideas how to
 improve this behaviour.

 Best Regards
 Bartosz

 W dniu 9 stycznia 2012 01:40 użytkownik Ian Santopietro
 isan...@gmail.com napisał:
  Desaturating inactive applications in the launcher is a bad idea. It
 removes
  the ability to recognize different icons based on color. That would leave
  only shape, which isn't enough on it's own, particularly if the current
 icon
  set has many similar icons (like Faenza).
 
  --Ian Santopietro
 
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  On Jan 8, 2012 3:20 PM, frederik.nn...@gmail.com
  frederik.nn...@gmail.com wrote:
 
  like i often tell friends and others:
 
  imo, a11y and usability are one and the same thing, when we're talking
  about basic functionality.
 
  That is why design should be based on a solid semantic foundation:
  this way, porting whatever event or state notification to the human
  sense realms (ayatana) becomes a trivial task of translation.
 
  The little arrows are of little semantic value, they could be
  interpreted as a plentitude of things.
 
  To display an application in the launcher in full color regardless
  whether it is currently active or dormant is in itself already a
  misleading way of presenting an app. Ccsm offers turning off backlight
  for inactive apps.
 
  This is better, but still not enough from a semantic point of view:
  i'm still indicating something that isn't there (loaded).
 
  Apps that are inactive should be monochrome in the launcher. If
  possible, their button should display a symbolic icon instead of a
  rich logo. Semantic design is a11y design, but to get that message
  across to everyone, i'd probably have to prove the concept first, and
  i'm afraid i'm not up to the challenge quite yet.
 
 
  On 2012-01-06, Matt Wheeler m...@funkyhat.org wrote:
   On 6 January 2012 01:31, Bartosz gan...@poczta.onet.pl wrote:
   Hi.
  
   My friend has a big vision impairment.
   In every day computer usage he is using Windows 7 with big fonts. He
 is
   using computer for checking the mail (thunderbird), web browsing
   (firefox), and watching the movies (vlc player)
  
   I convinced him to test the Ubuntu for two weeks, and tell me his
   impressions.
  
   I installed Ubuntu 10.10. After enable some accessibility and
   appearance
   set-up, the Ubuntu works like the charm. My friend was very positive
   surprised with the Ubuntu.
  
   Great! :)
  
   Most annoying problem he found:
   - readability of the currently opened applications in launcher -
 after
   open the new applications he has problems with notice, which
application
   are already opened. There is only small arrow on the left side of
 icon.
   In
   Windows 7 there is no such problem. Is is possible to implement some
   more
   readable look?
   -  readability of the currently active application in launcher -
   Currently
   there is small arrow on the right side of icon. Is it possible to do
 it
   more readable?
  
   It's possible to change the appearance of running apps in the launcher
   by installing compizconfig-settings-manager and tweaking the settings
   in the unity plugin. Perhaps some changes to the launcher's appearance
   should be made automatically when choosing low, high or high/inverse
   contrast settings, or an option added to the Universal Access settings
   (I'm not sure tying it to the contrast option quite fits... anyone?)
  
   With this problem solved, the productivity of vision loss with ubuntu
   will
   be much higher.
  
   What do you think about his ideas?
   Do you think it is possible to change this looks in Unuty?
  
   It's possible for you do do this for your friend right away, we just
   need to decide whether we should be doing this by default, and also
   whether the current configuration options for the launcher are good
   enough from an accessibility point of view. I'm not in any way an
   accessibility expert

Re: [Ayatana] Unity improvement for vision loss people

2012-01-09 Thread Ian Santopietro
The indicators work well monochrome because they were designed from
the start to be Monochrome, and include only simple shapes and
outlines. Regular icons do not work this way.

Perhaps an option to desaturate the launcher icons, or a Unity plugin
if we get a plugin framework. But using this as default is a huge step
backward in usability for most people, particularly those with vision
loss, as the icons will blend into the launcher.

On Mon, Jan 9, 2012 at 15:23, frederik.nn...@gmail.com
frederik.nn...@gmail.com wrote:
 hi Ian ;)

 On Mon, Jan 9, 2012 at 01:40, Ian Santopietro isan...@gmail.com wrote:

 Desaturating inactive applications in the launcher is a bad idea. It
 removes the ability to recognize different icons based on color. That would
 leave only shape, which isn't enough on it's own, particularly if the
 current icon set has many similar icons (like Faenza).


 you're correct, it is a radical approach to begin with.
 The indicator menu's symbolic icons make it clear to us that if a symbol
 conveys a purpose, it does not need flashy colors to make that clear to the
 user.
 On the contrary.
 All the color in the launcher is reason enough for me to feel ashamed for
 each time it pops out of the left screen corner into visibility.

 My approach is radical, and that is probably the reason why it will not fit
 so well into this conversation. Nevertheless i'd like to share it, because
 it combines different methods of accessibility enhancement, which at the
 same time make usability better, too, and recude visual clutter.

 I gave the icons in the launcher maximum size via CCSM, because i don't like
 aiming with mice and trackpads, and i must say that it felt more natural and
 less clutterful from the first moment on, no question. I did this on every
 device that i operate a desktop account on, and i don't feel at home without
 it anymore.
 Backligh always toggles, absolutely!
 Naturally i had to remove all but the really necessary icons from the
 launcher, especially with the limited space a netbook has to offer on the
 vertical axis. Fortunately this forced me into a well organized usage of
 space, which turned out to be quite practical, compared to how cluttered the
 launcher was before that.

 the prettiest order i had in the launcher was with a tailored icon set that
 had monochrome symbolic icons for most of the usual apps.
 i don't think it should be the ordinary user's use case to have different
 browsers in their launcher, which would get them confused when placed next
 to each other in monochrome look. this sounds more like a highly specialized
 case to me, and the users i know who are that specialized know well how to
 remedy such a problem.
 For this special case, i'd rather include an exception, such as keep
 saturated always, instead of imposing the exception onto the main audience.



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Re: [Ayatana] Unity improvement for vision loss people

2012-01-09 Thread Ian Santopietro
This seems more like a theme question then, rather than a UI one. A
custom theme is better suited to solving the issue in your particular
case.

Removing all but one color from an icon by default is a bad idea,
unless the icon is supposed to be that way. Even these exceptions
should be kept to a minimum. The issue that arises is that there are
two main characteristics people use when quickly identifying an icon:
color and shape. If we make all the icons one color, then this
distinction is lost, and we must rely on shape alone, which isn't idea
for many people. This is the exact inverse of a theme like faenza,
where all the icons are the same shape (you lose the differences in
shape, then you only have color left).

I will admit that monochrome icon sets have their artistic merits, but
functionally, they're a nightmare. Form is nice, but not at the sake
of function.

Besides, the only other major OS that uses Monochrome app icons is
Windows Phone 7, and it's not particularly popular with consumers.

On Mon, Jan 9, 2012 at 16:12, frederik.nn...@gmail.com
frederik.nn...@gmail.com wrote:
 On Mon, Jan 9, 2012 at 23:57, Ian Santopietro isan...@gmail.com wrote:

 The indicators work well monochrome because they were designed from
 the start to be Monochrome, and include only simple shapes and
 outlines. Regular icons do not work this way.

 Perhaps an option to desaturate the launcher icons, or a Unity plugin
 if we get a plugin framework. But using this as default is a huge step
 backward in usability for most people, particularly those with vision
 loss, as the icons will blend into the launcher.


 No, I disagree!

 Some OS designers or theme designers may disagree with this basic premise.
 Or artists may not have time to produce symbolic variations of all the icons
 for which software developers desire them. Therefore, there should be a
 mechanism for developers to request a symbolic variation of an icon, such
 that it will gracefully fall back to the non-symbolic equivalent if —
 whether intentionally or unintentionally — no symbolic variation has been
 provided.


 (from http://www.freedesktop.org/wiki/SymbolicIcons )



-- 
Ian Santopietro

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Re: [Ayatana] Unity improvement for vision loss people

2012-01-08 Thread Ian Santopietro
Desaturating inactive applications in the launcher is a bad idea. It
removes the ability to recognize different icons based on color. That would
leave only shape, which isn't enough on it's own, particularly if the
current icon set has many similar icons (like Faenza).

--Ian Santopietro

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On Jan 8, 2012 3:20 PM, frederik.nn...@gmail.com frederik.nn...@gmail.com
wrote:

 like i often tell friends and others:

 imo, a11y and usability are one and the same thing, when we're talking
 about basic functionality.

 That is why design should be based on a solid semantic foundation:
 this way, porting whatever event or state notification to the human
 sense realms (ayatana) becomes a trivial task of translation.

 The little arrows are of little semantic value, they could be
 interpreted as a plentitude of things.

 To display an application in the launcher in full color regardless
 whether it is currently active or dormant is in itself already a
 misleading way of presenting an app. Ccsm offers turning off backlight
 for inactive apps.

 This is better, but still not enough from a semantic point of view:
 i'm still indicating something that isn't there (loaded).

 Apps that are inactive should be monochrome in the launcher. If
 possible, their button should display a symbolic icon instead of a
 rich logo. Semantic design is a11y design, but to get that message
 across to everyone, i'd probably have to prove the concept first, and
 i'm afraid i'm not up to the challenge quite yet.

 On 2012-01-06, Matt Wheeler m...@funkyhat.org wrote:
  On 6 January 2012 01:31, Bartosz gan...@poczta.onet.pl wrote:
  Hi.
 
  My friend has a big vision impairment.
  In every day computer usage he is using Windows 7 with big fonts. He is
  using computer for checking the mail (thunderbird), web browsing
  (firefox), and watching the movies (vlc player)
 
  I convinced him to test the Ubuntu for two weeks, and tell me his
  impressions.
 
  I installed Ubuntu 10.10. After enable some accessibility and appearance
  set-up, the Ubuntu works like the charm. My friend was very positive
  surprised with the Ubuntu.
 
  Great! :)
 
  Most annoying problem he found:
  - readability of the currently opened applications in launcher - after
  open the new applications he has problems with notice, which
  application
  are already opened. There is only small arrow on the left side of icon.
 In
  Windows 7 there is no such problem. Is is possible to implement some
 more
  readable look?
  -  readability of the currently active application in launcher -
 Currently
  there is small arrow on the right side of icon. Is it possible to do it
  more readable?
 
  It's possible to change the appearance of running apps in the launcher
  by installing compizconfig-settings-manager and tweaking the settings
  in the unity plugin. Perhaps some changes to the launcher's appearance
  should be made automatically when choosing low, high or high/inverse
  contrast settings, or an option added to the Universal Access settings
  (I'm not sure tying it to the contrast option quite fits... anyone?)
 
  With this problem solved, the productivity of vision loss with ubuntu
 will
  be much higher.
 
  What do you think about his ideas?
  Do you think it is possible to change this looks in Unuty?
 
  It's possible for you do do this for your friend right away, we just
  need to decide whether we should be doing this by default, and also
  whether the current configuration options for the launcher are good
  enough from an accessibility point of view. I'm not in any way an
  accessibility expert so someone who is should probably look at what
  we've got and comment here :)
 
 
  Thanks
 
  --
  Matt Wheeler
  m...@funkyhat.org
 
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Re: [Ayatana] Ubuntu Tweak

2011-12-15 Thread Ian Santopietro
On top of that, we will have MyUnity included in the repos for 12.04, so it
will be easy to install a Unity tweak tool, and for users who don't know
what they're doing, there is no possibility of getting confused or breaking
something.

On Thu, Dec 15, 2011 at 03:51, Lance lbsol...@yahoo.com wrote:

 I don't think it's particularly true that, Ubuntu Tweak and similar tools
 (concerning Unity) will not break anything.

 Ubuntu Tweak still offers computer janitor which has been known to
 confuse many end users, and even further if you hover the mouse pointer
 in the wrong area in some tweak areas and scroll you can easily change
 things with no obvious way to restore defaults.

 Don't get me wrong, it's a great tool. I love using it to play with themes
 in Gnome 3, regardless of DE, but it's far from mature enough to be
 included in the repos.

 --- On *Wed, 12/14/11, Roland Taylor rolandi...@gmail.com* wrote:


 From: Roland Taylor rolandi...@gmail.com
 Subject: Re: [Ayatana] Ubuntu Tweak
 To: ayatana@lists.launchpad.net
 Date: Wednesday, December 14, 2011, 10:17 PM


 I respectfully disagree. The options that can be tweaked from Ubuntu Tweak
 and similar tools (concerning Unity) will not break anything, and for the
 most part can be changed on the fly (without restarting that is).

 There is no reason not to include such a tool by default.

 On 12/14/2011 05:00 PM, Ian Santopietro wrote:
  I think the theory here is that users who want to do it generally know
 (or can find out) how to install these tools, and those who could break
 something won't have the option visible.
 
  -- Ian Santopietro
 
  Please avoid sending me Word or PowerPoint attachments.
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  On Wed 14 Dec 2011 01:27:05 PM MST, Christian Rupp wrote:
  The options to change unity are very rarely installed by default...
  Wouldn't it be nice to implement the tweaks options for apperance
  somewhere in the system settings?
 
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Re: [Ayatana] Simplifying the actions icons.

2011-12-14 Thread Ian Santopietro
 Again I have no intention on creating an entire iconset, but rather just
focusing on the actions subset. Has there been any discussion on this
before?

Indeed, I just realized my mistake.

Faenza does have good action icons. They are a little generic in my
opinion, though. On the contrary, the current lens look li,e they fit right
in, though they don't look excellent. It'll be interesting to see what you
come up with.

By the way, to my knowledge, there hasn't been a lot of discussion on this
before. That said, I don't really monitor the more art-based channels, and
I could have very easily missed it.

On Dec 12, 2011 12:51 PM, Omar B. estela...@hotmail.com wrote:

 yea those action icons just look good:

 http://www.webupd8.org/2011/12/light-themes-evolved-ambiance-and.html

 the only icons that are all square are the app icons, which i dont think
ubuntu is going to adopt by default.

 there were plans for a new icon set, but i havent seen anything yet...

 
 Date: Mon, 12 Dec 2011 13:31:50 -0500
 From: svela...@gmail.com
 To: isan...@gmail.com; ayatana@lists.launchpad.net
 Subject: Re: [Ayatana] Simplifying the actions icons.




 On Mon, Dec 12, 2011 at 12:30 PM, Ian Santopietro isan...@gmail.com
wrote:

 I don't see how going ahead and doing it would hurt. The worst that
could happen is that the set isn't accepted as a default, and there's
another nice option for users to install if they want. I'd like to see what
you come up with.
 I recommend keeping a distinct shape for each icon. This is one of my
least favorite things about Faenza; all of the icons have the same shape.


 Again I have no intention on creating an entire iconset, but rather just
focusing on the actions subset. Has there been any discussion on this
before?


 --
 Saleel


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Re: [Ayatana] Ubuntu Tweak

2011-12-14 Thread Ian Santopietro
I think the theory here is that users who want to do it generally know 
(or can find out) how to install these tools, and those who could break 
something won't have the option visible.


--
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On Wed 14 Dec 2011 01:27:05 PM MST, Christian Rupp wrote:

The options to change unity are very rarely installed by default...
Wouldn't it be nice to implement the tweaks options for apperance
somewhere in the system settings?

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Re: [Ayatana] Listing and Finding Lens?

2011-12-12 Thread Ian Santopietro
What about automatically adding newly installed apps to the launcher, along
with an animation to show you where it went. I know there's an option to
move an app to the launcher now, but having it by default will make it
easier for new users.
On Dec 11, 2011 7:55 AM, Omar B. estela...@hotmail.com wrote:

  here is the bug:

 https://bugs.launchpad.net/ubuntu/+source/unity/+bug/708976


  From: docto...@gmail.com
  To: ayatana@lists.launchpad.net
  Date: Sun, 11 Dec 2011 11:11:49 +
  Subject: [Ayatana] Listing and Finding Lens?
 
  Hey Gang,
 
  Ubuntu 11.10
 
  My good friend said I've installed Inkscape and gimp and i can't find
  them he continued to try and navigate the Ubuntu lens and got
  frustrated with not being able to find them. I told him to type them in
  and he just said What if I can't remember what it's called and then
  said Oh great I've burned the toast, thanks Ubuntu.
 
  He's going to make a folder on the desktop with links to the apps, since
  the Unity lens and bar isn't sufficient for showing what apps are
  installed.
 
  Any ideas on solving these issues?
 
  Martin,
 
 
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Re: [Ayatana] Simplifying the actions icons.

2011-12-12 Thread Ian Santopietro
I don't see how going ahead and doing it would hurt. The worst that could
happen is that the set isn't accepted as a default, and there's another
nice option for users to install if they want. I'd like to see what you
come up with.

I recommend keeping a distinct shape for each icon. This is one of my least
favorite things about Faenza; all of the icons have the same shape.
On Dec 11, 2011 5:33 PM, Saleel Velankar svela...@gmail.com wrote:

 Hello,

 I believe the actions icons are too colourful and have way too much
 detail. They should be more simple, clean, utilitarian. The new software
 center in oneiric already uses monochrome actions icons. I know that SABDFL
 already said something about getting a design school involved in redoing
 the icons. I was wondering if there would be any support if I went ahead
 and redid just the actions icons? I have some experience. (
 islingt0ner.deviantart.com http://islingt0ner.deviantart.com/gallery)**

 what I mean is would such a project be beneficial? I have actually already
 started work on it, but was wondering whether its worth finishing? here is
 what I started yesterday: http://i.imgur.com/N7CLX.png

 The 'go' and 'arrows' are the headings of the name so for example go-next
 or arrow-left.


 I would ofcourse work with any crtique, concerns. I just dont want to be
 one of those designers that is like, here I made this, put it in. If
 there is a desire for such a project inside Ubuntu, then I want to work
 with people, you know?

 Love  Respect  profusely apologetic if this is the wrong list,
 --
 Saleel


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Re: [Ayatana] Listing and Finding Lens?

2011-12-12 Thread Ian Santopietro
If they add newly installed programs to the launcher, then a new lens
would just be redundant and clutter.

On Mon, Dec 12, 2011 at 12:57, Omar B. estela...@hotmail.com wrote:
 check the bug, looks like that's what they are going to do now.

 not sure if they should also add a sections to the lens...

 
 Date: Mon, 12 Dec 2011 10:26:31 -0700
 Subject: Re: [Ayatana] Listing and Finding Lens?
 From: isan...@gmail.com
 To: estela...@hotmail.com
 CC: ayatana@lists.launchpad.net; docto...@gmail.com


 What about automatically adding newly installed apps to the launcher, along
 with an animation to show you where it went. I know there's an option to
 move an app to the launcher now, but having it by default will make it
 easier for new users.
 On Dec 11, 2011 7:55 AM, Omar B. estela...@hotmail.com wrote:

 here is the bug:

 https://bugs.launchpad.net/ubuntu/+source/unity/+bug/708976


 From: docto...@gmail.com
 To: ayatana@lists.launchpad.net
 Date: Sun, 11 Dec 2011 11:11:49 +
 Subject: [Ayatana] Listing and Finding Lens?

 Hey Gang,

 Ubuntu 11.10

 My good friend said I've installed Inkscape and gimp and i can't find
 them he continued to try and navigate the Ubuntu lens and got
 frustrated with not being able to find them. I told him to type them in
 and he just said What if I can't remember what it's called and then
 said Oh great I've burned the toast, thanks Ubuntu.

 He's going to make a folder on the desktop with links to the apps, since
 the Unity lens and bar isn't sufficient for showing what apps are
 installed.

 Any ideas on solving these issues?

 Martin,


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-- 
Ian Santopietro

Please avoid sending me Word or PowerPoint attachments.
See http://www.gnu.org/philosophy/no-word-attachments.html

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Re: [Ayatana] Global Menu mockups for Unity

2011-12-07 Thread Ian Santopietro
But users don't expect to not be able to move a window using the title bar,
and similarly, we can't expect them to know how to do it any other way.
On Dec 7, 2011 2:10 PM, Omar B. estela...@hotmail.com wrote:

  you mean Unity love/drag handles ?

 http://codearmada.com/2011/03/24/unity-has-love-handles/

 http://vindsl.com/images/vindsl-desktop-26-mar-2011%282%29.png


 they are going to incorporate it anyway so it would solve these dragging
 problems some mention with a few tweaks.

 i think that this should activate by clicking any corner or optionally via
 a window control.


 --
 From: frederik.nn...@gmail.com
 Date: Wed, 7 Dec 2011 19:33:20 +0100
 To: m.richardson.1...@hotmail.co.uk
 CC: ayatana@lists.launchpad.net
 Subject: Re: [Ayatana] Global Menu mockups for Unity

 On Wed, Dec 7, 2011 at 19:00, Matt Richardson 
 m.richardson.1...@hotmail.co.uk wrote:

 Couldn't you solve the draggable area problem by allowing users to move
 the window by dragging from anywhere on the title bar, including a menu
 item.


 at some point it was mentioned that all grey areas in an application
 window should be draggable areas.
 this would make a lot of sense to me..


 Menus could show on release to prevent them from showing when a user drags
 the window.


 indicator menus are aim-click-drag-release.
 this includes indicator-appmenu

 so no, show on release is not a solution, so i think.



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Re: [Ayatana] Global Menu mockups for Unity

2011-12-07 Thread Ian Santopietro
Oh, I have no problem with the grab handles. It's just they're meant for
multi touch screens. They aren't a good replacement for traditional window
management utilities.
On Dec 7, 2011 6:45 PM, Omar B. estela...@hotmail.com wrote:

  Still the feature is being introduced.

 I think these drag handles are self explanatory just by looking at them
 and provide that necessary extra surface area for resizing and dragging
 windows.

 and you might still be able to use part of the titlebar for dragging.

 The plugin can even be turn off.
 http://www.youtube.com/watch?v=uij2ZMxzVsg

 People will need to try to adapt to the behavior in the same way they had
 to adapt to some other stuff in unity or other DEs/OSs.

 But is a young project and if you think it needs tweaking you can always
 suggest it and some already have:
 http://ubuntuforums.org/showthread.php?t=1714969

 --
 Date: Wed, 7 Dec 2011 16:00:08 -0700
 Subject: Re: [Ayatana] Global Menu mockups for Unity
 From: isan...@gmail.com
 To: estela...@hotmail.com
 CC: ayatana@lists.launchpad.net; frederik.nn...@gmail.com;
 m.richardson.1...@hotmail.co.uk

 But users don't expect to not be able to move a window using the title
 bar, and similarly, we can't expect them to know how to do it any other way.
 On Dec 7, 2011 2:10 PM, Omar B. estela...@hotmail.com wrote:

  you mean Unity love/drag handles ?

 http://codearmada.com/2011/03/24/unity-has-love-handles/

 http://vindsl.com/images/vindsl-desktop-26-mar-2011%282%29.png


 they are going to incorporate it anyway so it would solve these dragging
 problems some mention with a few tweaks.

 i think that this should activate by clicking any corner or optionally via
 a window control.


 --
 From: frederik.nn...@gmail.com
 Date: Wed, 7 Dec 2011 19:33:20 +0100
 To: m.richardson.1...@hotmail.co.uk
 CC: ayatana@lists.launchpad.net
 Subject: Re: [Ayatana] Global Menu mockups for Unity

 On Wed, Dec 7, 2011 at 19:00, Matt Richardson 
 m.richardson.1...@hotmail.co.uk wrote:

 Couldn't you solve the draggable area problem by allowing users to move
 the window by dragging from anywhere on the title bar, including a menu
 item.


 at some point it was mentioned that all grey areas in an application
 window should be draggable areas.
 this would make a lot of sense to me..


 Menus could show on release to prevent them from showing when a user drags
 the window.


 indicator menus are aim-click-drag-release.
 this includes indicator-appmenu

 so no, show on release is not a solution, so i think.



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Re: [Ayatana] new proposal for notifications / indicators

2011-12-06 Thread Ian Santopietro
 be there any more.
 That's why you can always expand system indicators by clicking on the
 arrow.
 They are just hidden but not gone.

  It would be rather strange that a Me menu (that Ubuntu doesn't even
  have any more!) would be visible by default, but a clock would not.
 With me menu it didn't mean to use it 100% like we had it.
 That's why i added like gnome-shell.
 What if we would remove the me menu and show the clock instead?
 A problem that i see with that approach is that people will not expect a
 menuentry to shut down their pc when clicking at the clock.
 But maybe we could put shutdown at the dashs' first page?
 Nice day
 David Reichling

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Re: [Ayatana] unity at the bottom

2011-11-30 Thread Ian Santopietro
I mean that the panel is now disconnected from the rest of Unity. With the
panel at the bottom, there's no reason for the panel to turn transparent.
There's no reason for the Dash's window controls to be in the panel. Having
the launcher on the left side is important, because without that, several
other points in unity simply don't make any sense.
On Nov 30, 2011 8:16 AM, Omar B. estela...@hotmail.com wrote:

  what do you mean it doesnt work?

 you just looked at the first screen and havent tried it.

 here are more screens:

 http://forum.ubuntu.ru/index.php?topic=171694.0

 http://www.webupd8.org/2011/10/how-to-move-unity-launcher-to-bottom-of.html

 but its still in dev of course.


  From: isan...@gmail.com
  Date: Tue, 29 Nov 2011 13:04:03 -0700
  To: sunil.r...@gmail.com
  CC: ayatana@lists.launchpad.net
  Subject: Re: [Ayatana] unity at the bottom
 
  What happens to the top panel with the launcher at the bottom? What
  about the Dash window controls? Without sticking the top panel on the
  left, I don't see how this design works.
 
  On Tue, Nov 29, 2011 at 11:01, Sunil Singh Rana sunil.r...@gmail.com
 wrote:
   I think its a great idea. Design can be modified so that it remain
   consistent if some user chooses it to be on bottom. I don't really see
 much
   philosophy behind the current design; for example: I don't know why
 the top
   panel or left panel have to have the grey transparent visual effect
 when
   dash is called. I wouldn't mind if the dash shows itself in the center
 of
   the screen, without blocking the menus and controls of the previous
 in-focus
   application. In the later case, I would be able to drag and drop from
 the
   dash to any side of the screen, and the design would look more
 symmetric.
  
   Sunil
  
  
   On Tue, Nov 29, 2011 at 18:45, Swapnil Bhartiya 
 swapnil.bhart...@gmail.com
   wrote:
  
   On 11/29/2011 05:55 PM, Christian Rupp wrote:
  
   I know it was discussed several times, but a plug-in finally got it
   working:
  
 http://www.webupd8.org/2011/11/install-ubuntu-unity-bottom-launcher.html
  
   Should we include it in one of ubuntu next releases as a easy to
   activate option
  
  
   On second thoughts I believe, it's a good idea (gives some
 customisation
   to users). Once at the bottom it will be just like Apple Mac's dock.
 A good
   thing may be the option to place the launcher anywhere you want -
 left/right
   or bottom.
  
   swapnil
  
  
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   --
   सुनील राणा
  
   Unselfishness is more paying only people have not the patience to
 practice
   it.
  
'I love you' is a wrong sentence as where, there exist 'I' and 'you'
 love
   can not. Love is an attribute of the absolute.
  
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Re: [Ayatana] unity at the bottom

2011-11-30 Thread Ian Santopietro
 So far consistency is concerned I never felt that the circular windows 
 controls consistent with any part of unity.

They're used to control the dash. You can't make the Dash full screen
without them.

They integrate the window controls into the panel for maximized
windows because they integrate the menu bar and title bar into the top
panel. Doing this saves nearly 50 pixels of vertical screen real
estate, which is nice on large monitors, and huge on smaller screens
like netbooks. Giving the Dash window controls simply makes it more
consistent with the rest of Unity.

Transparent panels blend in with the dash, and make it feel more like
an extension of the panel and launcher, which it is. With the dash
open and full screen, it feels like a single sheet draped over the
screen since everything blends together seamlessly. Visually, it's
very pleasing.
On Wed, Nov 30, 2011 at 13:44, Sunil Singh Rana sunil.r...@gmail.com wrote:


 On Wed, Nov 30, 2011 at 18:05, Ian Santopietro isan...@gmail.com wrote:

 I mean that the panel is now disconnected from the rest of Unity. With the
 panel at the bottom, there's no reason for the panel to turn transparent.
 There's no reason for the Dash's window controls to be in the panel. Having
 the launcher on the left side is important, because without that, several
 other points in unity simply don't make any sense.


 Hi,
                May I please request to make those several other points of
 Unity more clear.
 Please forgive my ignorance.

 I agree that there in no reason for the window controls to be in the panel.
 I personally think there is no reason for any window that is not maximized
 to have controls and menus on the top panel. It makes unnecessary mouse
 travels; though I can understand it might me useful for small form factors.

 I also never understood the philosophy behind making panels transparent when
 dash is called -- please forgive my ignorance once again.

 So far consistency is concerned I never felt that the circular windows
 controls consistent with any part of unity.

 Personally I don't know much of advantages of having panel in left apart
 from having more vertical space. But I see the challenges it presents to
 make a consistent design.


 On Nov 30, 2011 8:16 AM, Omar B. estela...@hotmail.com wrote:

 what do you mean it doesnt work?

 you just looked at the first screen and havent tried it.

 here are more screens:

 http://forum.ubuntu.ru/index.php?topic=171694.0


 http://www.webupd8.org/2011/10/how-to-move-unity-launcher-to-bottom-of.html

 but its still in dev of course.


  From: isan...@gmail.com
  Date: Tue, 29 Nov 2011 13:04:03 -0700
  To: sunil.r...@gmail.com
  CC: ayatana@lists.launchpad.net
  Subject: Re: [Ayatana] unity at the bottom
 
  What happens to the top panel with the launcher at the bottom? What
  about the Dash window controls? Without sticking the top panel on the
  left, I don't see how this design works.
 
  On Tue, Nov 29, 2011 at 11:01, Sunil Singh Rana sunil.r...@gmail.com
  wrote:
   I think its a great idea. Design can be modified so that it remain
   consistent if some user chooses it to be on bottom. I don't really
   see much
   philosophy behind the current design; for example: I don't know why
   the top
   panel or left panel have to have the grey transparent visual effect
   when
   dash is called. I wouldn't mind if the dash shows itself in the
   center of
   the screen, without blocking the menus and controls of the previous
   in-focus
   application. In the later case, I would be able to drag and drop from
   the
   dash to any side of the screen, and the design would look more
   symmetric.
  
   Sunil
  
  
   On Tue, Nov 29, 2011 at 18:45, Swapnil Bhartiya
   swapnil.bhart...@gmail.com
   wrote:
  
   On 11/29/2011 05:55 PM, Christian Rupp wrote:
  
   I know it was discussed several times, but a plug-in finally got it
   working:
  
   http://www.webupd8.org/2011/11/install-ubuntu-unity-bottom-launcher.html
  
   Should we include it in one of ubuntu next releases as a easy to
   activate option
  
  
   On second thoughts I believe, it's a good idea (gives some
   customisation
   to users). Once at the bottom it will be just like Apple Mac's dock.
   A good
   thing may be the option to place the launcher anywhere you want -
   left/right
   or bottom.
  
   swapnil
  
  
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Re: [Ayatana] unity at the bottom

2011-11-30 Thread Ian Santopietro
But I never mentioned non-maximized windows at all. My argument
pertained to the dash.

On Wed, Nov 30, 2011 at 16:43, Sunil Singh Rana sunil.r...@gmail.com wrote:
 Sorry I think I didn't make myself clear enough.
 About the circular button I meat the circular shape of the buttons. I think
 their design being circular is not consistent with the rest of the design of
 the unity. Which has more squarish throughout.

 I agree with the global menu bar for maximized window is a great idea; but
 the point I raised was for non-maximized windows. Its nice to have the
 windows control available on the ( un-maximized) window it self; but for the
 windows menu one still have to traverse the mouse pointer to the top bar.
 I think it would be better to have windows menu also on the (un-maximized)
 window itself.

 I got the idea of the design.


 On Wed, Nov 30, 2011 at 23:18, Ian Santopietro isan...@gmail.com wrote:

  So far consistency is concerned I never felt that the circular windows
  controls consistent with any part of unity.

 They're used to control the dash. You can't make the Dash full screen
 without them.

 They integrate the window controls into the panel for maximized
 windows because they integrate the menu bar and title bar into the top
 panel. Doing this saves nearly 50 pixels of vertical screen real
 estate, which is nice on large monitors, and huge on smaller screens
 like netbooks. Giving the Dash window controls simply makes it more
 consistent with the rest of Unity.

 Transparent panels blend in with the dash, and make it feel more like
 an extension of the panel and launcher, which it is. With the dash
 open and full screen, it feels like a single sheet draped over the
 screen since everything blends together seamlessly. Visually, it's
 very pleasing.
 On Wed, Nov 30, 2011 at 13:44, Sunil Singh Rana sunil.r...@gmail.com
 wrote:
 
 
  On Wed, Nov 30, 2011 at 18:05, Ian Santopietro isan...@gmail.com
  wrote:
 
  I mean that the panel is now disconnected from the rest of Unity. With
  the
  panel at the bottom, there's no reason for the panel to turn
  transparent.
  There's no reason for the Dash's window controls to be in the panel.
  Having
  the launcher on the left side is important, because without that,
  several
  other points in unity simply don't make any sense.
 
 
  Hi,
                 May I please request to make those several other points
  of
  Unity more clear.
  Please forgive my ignorance.
 
  I agree that there in no reason for the window controls to be in the
  panel.
  I personally think there is no reason for any window that is not
  maximized
  to have controls and menus on the top panel. It makes unnecessary mouse
  travels; though I can understand it might me useful for small form
  factors.
 
  I also never understood the philosophy behind making panels transparent
  when
  dash is called -- please forgive my ignorance once again.
 
  So far consistency is concerned I never felt that the circular windows
  controls consistent with any part of unity.
 
  Personally I don't know much of advantages of having panel in left apart
  from having more vertical space. But I see the challenges it presents to
  make a consistent design.
 
 
  On Nov 30, 2011 8:16 AM, Omar B. estela...@hotmail.com wrote:
 
  what do you mean it doesnt work?
 
  you just looked at the first screen and havent tried it.
 
  here are more screens:
 
  http://forum.ubuntu.ru/index.php?topic=171694.0
 
 
 
  http://www.webupd8.org/2011/10/how-to-move-unity-launcher-to-bottom-of.html
 
  but its still in dev of course.
 
 
   From: isan...@gmail.com
   Date: Tue, 29 Nov 2011 13:04:03 -0700
   To: sunil.r...@gmail.com
   CC: ayatana@lists.launchpad.net
   Subject: Re: [Ayatana] unity at the bottom
  
   What happens to the top panel with the launcher at the bottom? What
   about the Dash window controls? Without sticking the top panel on
   the
   left, I don't see how this design works.
  
   On Tue, Nov 29, 2011 at 11:01, Sunil Singh Rana
   sunil.r...@gmail.com
   wrote:
I think its a great idea. Design can be modified so that it remain
consistent if some user chooses it to be on bottom. I don't really
see much
philosophy behind the current design; for example: I don't know
why
the top
panel or left panel have to have the grey transparent visual
effect
when
dash is called. I wouldn't mind if the dash shows itself in the
center of
the screen, without blocking the menus and controls of the
previous
in-focus
application. In the later case, I would be able to drag and drop
from
the
dash to any side of the screen, and the design would look more
symmetric.
   
Sunil
   
   
On Tue, Nov 29, 2011 at 18:45, Swapnil Bhartiya
swapnil.bhart...@gmail.com
wrote:
   
On 11/29/2011 05:55 PM, Christian Rupp wrote:
   
I know it was discussed several times, but a plug-in finally got
it
working:
   
   
http

Re: [Ayatana] unity at the bottom

2011-11-29 Thread Ian Santopietro
What happens to the top panel with the launcher at the bottom? What
about the Dash window controls? Without sticking the top panel on the
left, I don't see how this design works.

On Tue, Nov 29, 2011 at 11:01, Sunil Singh Rana sunil.r...@gmail.com wrote:
 I think its a great idea. Design can be modified so that it remain
 consistent if some user chooses it to be on bottom. I don't really see much
 philosophy behind the current design; for example: I don't know why the top
 panel or left panel have to have the grey transparent visual effect when
 dash is called. I wouldn't mind if the dash shows itself in the center of
 the screen, without blocking the menus and controls of the previous in-focus
 application. In the later case, I would be able to drag and drop from the
 dash to any side of the screen, and the design would look more symmetric.

 Sunil


 On Tue, Nov 29, 2011 at 18:45, Swapnil Bhartiya swapnil.bhart...@gmail.com
 wrote:

 On 11/29/2011 05:55 PM, Christian Rupp wrote:

 I know it was discussed several times, but a plug-in finally got it
 working:
 http://www.webupd8.org/2011/11/install-ubuntu-unity-bottom-launcher.html

 Should we include it in one of ubuntu next releases as a easy to
 activate option


 On second thoughts I believe, it's a good idea (gives some customisation
 to users). Once at the bottom it will be just like Apple Mac's dock. A good
 thing may be the option to place the launcher anywhere you want - left/right
 or bottom.

 swapnil


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 it.

  'I love you' is a wrong sentence as where, there exist 'I' and 'you' love
 can not. Love is an attribute of the absolute.

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Re: [Ayatana] unity at the bottom

2011-11-29 Thread Ian Santopietro
Many Apps also use the bottom and right edges too. Totem, for example.
On Nov 29, 2011 6:02 PM, Sunil Singh Rana sunil.r...@gmail.com wrote:

 Hello Friends,
 I hope all of you are having fun. :)

 Saving the vertical space could be a founding block, but a foundation
 should be consistent with all the foundations. we can't ignore the fact
 that most application uses the space close to left edge for navigation
 within itself; for example: back button of a browser. It is normal that
 launcher on the left will keep appearing as an uninvited guest and shall
 keep annoying. I wonder how many user actually notices the more vertical
 space available to them but I am sure many of them get annoyed with this
 unnecessary revelation of the launcher. Secondly, the top left corner
 becomes a problem to give a consistent design.

 It is difficult to take a completely new approach, take it as an axiom
 and, at the same time, fit it to the traditional approaches which are built
 on completely different set of axiom.

 I think -- I might be wrong -- most application assumes that the launcher
 would be at the bottom and this leaves the bottom side free from any button.

 We really need to focus on consistency and universality of the experience.
 I think these things has added plenty to the success of mac.

 On Tue, Nov 29, 2011 at 19:54, Chad M/ Germann cgerm...@gmail.com wrote:

 On Tue, 2011-11-29 at 18:31 +0100, Swapnil Bhartiya wrote:
  On 11/29/2011 05:55 PM, Christian Rupp wrote:
   I know it was discussed several times, but a plug-in finally got it
 working:
  
 http://www.webupd8.org/2011/11/install-ubuntu-unity-bottom-launcher.html
 
  That's not a very good design. The whole point of unity was to save
  vertical space and use horizontal space. This is quite opposite, leaving
  even lesser space. Instead a thinner bottom panel like LinuxMint 12 may
  be more 'practical' where users can see running apps and switch easily.

 that may be the case but it eliminates the strict It mist be this way
 fascism that unity currently represents.



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 Unselfishness is more paying only people have not the patience to
 practice it.

  'I love you' is a wrong sentence as where, there exist 'I' and 'you'
 love can not. Love is an attribute of the absolute.

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Re: [Ayatana] drag to launcher - raise or pop-out?

2011-11-28 Thread Ian Santopietro
On Nov 28, 2011 3:52 AM, frederik.nn...@gmail.com 
frederik.nn...@gmail.com wrote:

 On Mon, Nov 28, 2011 at 05:49, Ian Santopietro isan...@gmail.com wrote:


 On Nov 27, 2011 3:38 PM, frederik.nn...@gmail.com 
frederik.nn...@gmail.com wrote:
 
  On Sun, Nov 27, 2011 at 22:20, Christian Rupp christ...@r-k-r.de
wrote:
 
  For me it's working, just drag it on the icon of banshee the song
starts, many other programs work also, but not all :((
 
 
  so does holding the drag over Banshee's Launcher icon raise the
Banshee window?

 It doesn't, but dropping it on the Banshee icon will start it playing.


 am i alone, or isn't this clearly a design regression?

 I still can't see how to raise the drop destination while i'm in a drag.
 During a drag it seems as if interaction is essentially blocked:
 ALT-TAB doesn't work, right-click menus over Launcher items are not
available,

 When i hold a dragged .mp3 file over e.g. Totem's Launcher item, the
object i'm dragging is decorated with a + emblem, which is misleading.
 Dropping onto this target won't add anything, it will replace the
entire current playlist.

 Drag and Drop is an important gesture in every pointing-device enabled
environment.
 Hand gestures are essential to the experience in every modern DE, AR
environment or mobile touch-enabled device.

 This worked in GNOME Panel's Window List, is it by design that Unity
fails to offer this comfort?

I believe it is. There's an important menu function, Open With..., that
before was hidden within a context menu, which currently aren't touch
friendly. This exposes this important functionality, and makes it much
faster to access.

 If not so, i'd be curious to know if there are design specs that suggest
otherwise.

 The Blueprint here
https://blueprints.launchpad.net/ubuntu/+spec/desktop-o-default-apps-unity-integration
e.g.
didn't say much about how an old and cherished comfortable DE interaction
feature simply vanished into nothingness.

 Are there any other blueprints i may study in order to satisfy my
curiosity, or is it up to the community to reverse this regression?
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Re: [Ayatana] drag to launcher - raise or pop-out?

2011-11-28 Thread Ian Santopietro
No, I prefer the current behavior. There may be ways to expand upon
it, but it's sufficient for now.

On Mon, Nov 28, 2011 at 08:13, Omar B. estela...@hotmail.com wrote:
 maybe you should file a bug ?

 
 From: frederik.nn...@gmail.com
 Date: Mon, 28 Nov 2011 11:52:20 +0100
 To: isan...@gmail.com
 CC: ayatana@lists.launchpad.net
 Subject: Re: [Ayatana] drag to launcher - raise or pop-out?

 On Mon, Nov 28, 2011 at 05:49, Ian Santopietro isan...@gmail.com wrote:

 On Nov 27, 2011 3:38 PM, frederik.nn...@gmail.com
 frederik.nn...@gmail.com wrote:

 On Sun, Nov 27, 2011 at 22:20, Christian Rupp christ...@r-k-r.de wrote:

 For me it's working, just drag it on the icon of banshee the song starts,
 many other programs work also, but not all :((


 so does holding the drag over Banshee's Launcher icon raise the Banshee
 window?
 It doesn't, but dropping it on the Banshee icon will start it playing.

 am i alone, or isn't this clearly a design regression?
 I still can't see how to raise the drop destination while i'm in a drag.
 During a drag it seems as if interaction is essentially blocked:
 ALT-TAB doesn't work, right-click menus over Launcher items are not
 available,
 When i hold a dragged .mp3 file over e.g. Totem's Launcher item, the object
 i'm dragging is decorated with a + emblem, which is misleading.
 Dropping onto this target won't add anything, it will replace the entire
 current playlist.
 Drag and Drop is an important gesture in every pointing-device enabled
 environment.
 Hand gestures are essential to the experience in every modern DE, AR
 environment or mobile touch-enabled device.
 This worked in GNOME Panel's Window List, is it by design that Unity fails
 to offer this comfort?
 If not so, i'd be curious to know if there are design specs that suggest
 otherwise.
 The Blueprint
 here https://blueprints.launchpad.net/ubuntu/+spec/desktop-o-default-apps-unity-integration e.g.
 didn't say much about how an old and cherished comfortable DE interaction
 feature simply vanished into nothingness.
 Are there any other blueprints i may study in order to satisfy my curiosity,
 or is it up to the community to reverse this regression?
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Re: [Ayatana] drag to launcher - raise or pop-out?

2011-11-28 Thread Ian Santopietro
If I'm dragging an MP3 file (or set of MP3 files) into, e.g. Totem, 
what exactly can I do with them? Regardless of where I drop them on the 
window, it will play them, which only differs from Open in labeling. 
Why should the launcher icon be any different?


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On Mon 28 Nov 2011 12:20:31 PM MST, frederik.nn...@gmail.com wrote:
On Mon, Nov 28, 2011 at 16:45, Ian Santopietro isan...@gmail.com 
mailto:isan...@gmail.com wrote:


No, I prefer the current behavior. There may be ways to expand upon
it, but it's sufficient for now.


i think the current behaviour is insufficient for the user, but for 
the developer it is a good place to start.
open was an important menu item when most of the DE was all about 
opening files or opening folders.
Nowadays we have multimedia objects, some of them are interactive User 
Interfaces.
It makes no sense to give much prominence to the open metaphor 
anymore, since most of the actions performed on today's content are 
view, view in fullscreen, play, stop, edit, manage, 
hold, release, pause and archive.
Open has no or little place in the semantics of our every day DE of 
today, except when related to filefolder-like documents.





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Re: [Ayatana] Need ability to close windows from within Spread Mode (super+W)

2011-11-28 Thread Ian Santopietro
It is possible to close all windows in an Application from the launcher 
(Right click  Quit). That said, the ability to close a window from 
spread would be minimally intrusive, and would speed up the process of 
closing only one window (i.e. a file manager) without having to focus 
it or close the rest of the windows as well. I would do it with a small 
X icon in the upper left (Or, simply allow the use the use the window 
controls from the spread view).


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On Mon 28 Nov 2011 01:21:21 PM MST, nick rundy wrote:
I'm finding it incredibly frustrating to use Unity because of the 
inability to close windows without first having to open them first. 
With previous gnome 2x I could right-click the window button in the 
taskbar (gnome panel) and select close. With Windows 7 I can close a 
window via the popup preview that win7 generates when i place the 
cursor over the taskbar icon (regardless of what window is actually 
opened and focused)..


In Unity, it would sure be nice to be able to close a window from 
within Spread Mode via middle-click. Similar to how I can close a tab 
from within a web browser.



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Re: [Ayatana] Two dimensional launcher?

2011-11-17 Thread Ian Santopietro
I wouldn't mind it. It would be like folders in Android or iOS, no?
I've never been big on folders in other, mobile OSs, but I know a lot
of people would use this. Plus, it would give people another way to
replicate the Gnome2 menu hierarchy.

On Thu, Nov 17, 2011 at 15:24, Josh Strawbridge
holyknightjos...@gmail.com wrote:
 i like the idea.
 i actually used the gnome 2 panel drawers on a launcher panel i had on the
 left side of my screen before natty. so my setup was actually a lot like
 what you seem to have described.
 these days i've taken to doing the same thing with a quicklist. for example
 i stuck all the libreoffice stuff into a quicklist on a single button and
 i've got another one for various tools and utilities.
 it does keep my launcher more tidy but i don't think it's that great of an
 option to be honest. if i put my art programs in a single button i wouldn't
 be able to drag a file onto the launcher for the program in the quicklists.
 --
 Josh Strawbridge

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Re: [Ayatana] Yet another launcher complaint (?)

2011-11-16 Thread Ian Santopietro
On the other hand, I find it too hard to reveal it at all.

I'm guessing that this issue is just one of subjectivity, and that
there isn't a large happy medium to find. I'd be skeptical about
changing the delay, but you can set the delay manually in CCSM.

That said, I have noticed that the launcher won't reveal unless the
cursor is stopped on the edge of the screen (Or traveling below a
certain velocity).

On Wed, Nov 16, 2011 at 14:22, Alon Ziv (launchpad) alon...@nolaviz.org wrote:
 Hi

 I've started using Unity only last month (Oneiric), after having resisted
 updates for several years.

 I like many things in the concept (I'm a full-screen user by nature; the
 more full the screen is, the better--plus, I've long advocated that the
 distinction between running applications and non-running ones should be a
 thing of the past).

 However, I do face one annoyance, and cannot find (so far) any discussion of
 it: it's too easy to open the launcher while aiming for other controls. For
 example, the Send button on Thunderbird (as I am writing this letter) is
 at the top-left corner of the window--moving my mouse there is almost
 certain to open the launcher unless I am very precise. Even worse is the
 Back button in Chrome (since this button is smaller).

 Is it perhaps possible to detect when some control area is very near the
 screen border, and when it is--reduce the launcher's sensitivity in this
 area (i.e. cause it to wait a few more tenths of a second before popping
 up)? Or some other idea?

 Thanks,

 -az

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Re: [Ayatana] Shut Down in Dash and with Key-Combination

2011-11-15 Thread Ian Santopietro
Why do we need to optimize the ability to shutdown anyway? As a rule, 
you'll only do it once per session, and it's not like it's hard to 
access as it is now.


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On Tue 15 Nov 2011 10:44:14 AM MST, Cyrille Ngassam Nkwenga wrote:

Pressing the power button on your computer opens a dialog that lets
you shut down. There's no need for a keyboard shortcut for a separate
dialog for the same thing.

I agree with you on that, but what if the Tour is a way out of range 
?  say I have to stand up in order to push the power button... , on a 
Laptop, not having a shortcut is okay, but with a tour  I think we 
need it.



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Re: [Ayatana] Problem with selection of window from different workspace

2011-11-13 Thread Ian Santopietro
I have seen that, and I don't believe it's by design. I would report it.

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On Nov 12, 2011 8:05 PM, James Jenner james.g.jen...@gmail.com wrote:

 Hi all,

 I've searched launchpad.net and I cannot find this reported yet. But as
 I'm not familiar with launchpad I wanted to mention it here first and see
 if I'm just inept at how to search on launchpad.net.

 The problem is that sometimes when selection of a window from a different
 workspace occurs, the window is moved down by x number of pixels such that
 it is in two workspaces. I suspect this is only related to people who
 arrange their workspaces with more than 1 row (I use 2x2 and have
 considered going 3x3, I find it easier and quicker to navigate than having
 it all in one long row).

 I've tried to recreate the problem but I find it very difficult to
 recreate. However it does happen a lot (I use 11.10 approx. 2 to 3 hours
 per day and it will happen at least once per day).

 The side affect of this is that if you select an open window via the
 launcher that protrudes into another workspace then it will not change the
 workspace, it does however select the window.

 It is possible that I'm accidentally moving windows such that the bottom
 edge is protruding into another workspace (which would make sense as in
 trying to recreate it, I wasn't able to). I will start monitoring carefully
 what is occurring that causes this problem. It's quite possible that the
 problem is mine but I suspect it's either a combination of window resize
 via shortcuts, moving windows between workspaces or minimizing/maximizing.
 Trick is trying to figure out what combination is causing this problem.

 I can recreate aspects of the problem if I drag a window such that the
 bottom edge only protrudes into the bottom one by say 10 or 20 pixels (easy
 to do with Firefox if your reorganising windows, you tend not to notice the
 status bar protruding below your workspace). If you go to the workspace
 below, you cannot see the window protruding as the bar with the global menu
 and indicator apps masks the window.  However if you select a window in the
 workspace below, and then use the launcher to select the window in the
 workspace above (or via alt tab) then it appears as though nothing occurs.
 The window is selected, but you cannot visually see it because it is masked
 by the bar at the top of the screen.

 Has anyone else experienced this behaviour?

 I would suggest that when selecting a window that extends into the current
 workspace, if the global menu/indicator bar masks it then the workspace
 should be changed to the one above the current workspace. Either that or
 make the top bar transparent like the launcher so a user can see the window
 extending into the workspace.

 Cheers,

 James

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Re: [Ayatana] Lots of mockups, but what is the problem you're trying to solve?

2011-11-13 Thread Ian Santopietro
 +1 for that idea.

Are there any users here who would be okay with changing their tuned
settings every time they call for tech support? I wouldn't, personally. I
can also say that a lot of the users I help everyday wouldn't want to
either. This is why consistency is so important, and why extensive
configuration is hard to deal with. The issues I had supporting Ubuntu
users dropped considerably when Unity was released, because I could tell
the same thing to each user. Everything is always in the same place, and I
don't have to try and guess what modifications users have made to the
shell. Allowing users to make changes, then tell them to erase them
everytime they have a problem is pointless. Soon they simply won't make
changes anymore, and they'll want the options removed.

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On Nov 13, 2011 9:19 AM, Josh Strawbridge holyknightjos...@gmail.com
wrote:

 Sometimes I hear something opposite. This is gonna work as I and design
 says. Like it or leave.

 yea i've seen what appears to be that attitude too.  acting as if the
 users who suggest things just make completely off the wall suggestions that
 couldn't have been due to user experience or that it's an isolated case of
 what that user wants instead of stopping to think about if it's a
 worthwhile suggestion or not.  then they get feedback from their testing
 that says the same thing and they change their mind.
 for example the the apps available for download section is useless and
 taking up space better used differently.  i believe i remember reading that
 was a point brought up in the 11.10 testing but it's something actual users
 have been saying since early 11.04.

 they don't seem to get that users who make suggestions are doing it
 because they want to help unity be the best it can be.
 when there are so many different suggestions on how to improve or fix the
 same thing it should be obvious that THERE IS SOMETHING WRONG THERE THAT
 NEEDS TO BE FIXED instead of seeing them as disconnected ideas that a user
 thinks would be cool.
 if a user didn't really care they likely would either just use it the way
 it is or go to something else without bothering to suggest anything.
 the thing is that there is a gold mine of mockups and suggestions there
 that could greatly improve many things in unity.

 you know how that bug report says the The eight icons displayed on the
 Dash Home screen ... *no longer* serve a relevant purpose with the Dash
 and Launcher performing all required launching functions. as if that
 wasn't the case in natty from the start.  those buttons were always useless
 for the same reasons they're useless now.


 I know that this can make technical support more difficult. But you
 could make the Unity Configuration Tool accessible via Gear menu on the
 top right. So if someone have a problem, you could easily restore
 everything to default (like Please click on gear icon in the upper right
 part of the screen, choose Unity Configuration Tool and click Restore
 Defaults).

 +1 for that idea.

 --
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Re: [Ayatana] Fwd: Serious issues

2011-11-07 Thread Ian Santopietro
No. It comes down to meaning this group of users should set a different
unhide behavior than the default. You can it such that the launcher will
only unhide when you hit the corner, which is an acceptable solution for
this use case.

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On Nov 7, 2011 1:16 AM, Thorsten Wilms t...@freenet.de wrote:

 On 11/06/2011 10:11 PM, Remco wrote:

 For your use case the always-visible setting is probably the best.


 In graphics applications, the canvas area can never be large enough. There
 tend to be panels and bars for the huge number of tools and option, so
 there really is no space for a permanent Launcher.

 The Launcher also happens to be very colorful and busy-looking, making it
 a distraction that becomes especially annoying if you work on and have to
 judge graphics.


  The move the screen to the right behavior might be an acceptable

  solution, too.

 That would mean that the tool icon you aimed at moves away from the
 pointer. It would save you the time it takes to move the pointer back to
 the right to make the Launcher disappear, to then carefully go back left
 again to get to the icon without touching the edge. But this at the cost of
 a likely disorienting shift of almost the entire screen, while still not
 being able to just throw the mouse to hit an icon in minimum time.

 It really does come down to that the Launcher and often used target areas
 in application windows should not share a screen edge.


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Re: [Ayatana] Fwd: Serious issues

2011-11-07 Thread Ian Santopietro
I was pointing out that this configuration is not suitable for every 
user, the Inkscape users acting as a prime example. It is nearly 
impossible to find a default configuration that will work well for 
everybody, and the current default setup works best for a majority of 
users. I'm not opposed to making configuration more accessible, but 
changing the default to make a minority of users happy is not an 
acceptable solution for anyone.


I mentioned this because I felt these users had a valid complaint, and 
wanted to share a workaround for this complaint that they can do now. I 
apologize for trying to be helpful.


On 11/07/2011 09:23 AM, Josh Andler wrote:

On Mon, Nov 7, 2011 at 6:38 AM, Ian Santopietroisan...@gmail.com  wrote:

No. It comes down to meaning this group of users should set a different
unhide behavior than the default. You can it such that the launcher will
only unhide when you hit the corner, which is an acceptable solution for
this use case.

No offense, but this group?... where is the Unity in that? As
Thorsten brought up, settings are handled via different apps... where
is the Unity in that? Shouldn't a more sensible default or more easily
accessible configuration be the goal? You know, a more unified
solution.

Since you said what I should do, I'll tell you what you should do.
Please shorten your rather excessive 11 line signature from your
mobile device (or add -- above your signature). You should do that
as a courtesy to other people who are reading on mobile devices.

Cheers,
Josh



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[Ayatana] What should Unity look like on Smartphones and Tablets?

2011-11-07 Thread Ian Santopietro
At UDS-P, Mark announced his plans to have Ubuntu on Tablets, phones,
and TVs by 14.04 LTS. You can start too early!

http://i.imgur.com/56vDn.jpg

I'd like feedback from the Ayatana community on the design. Is there
anything that should be changed, or added? Possibly removed? Is there
anything that isn't clear?

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Re: [Ayatana] What should Unity look like on Smartphones and Tablets?

2011-11-07 Thread Ian Santopietro



On 11/07/2011 03:35 PM, Dylan McCall wrote:

On Mon, Nov 7, 2011 at 1:37 PM, Ian Santopietroisan...@gmail.com  wrote:

At UDS-P, Mark announced his plans to have Ubuntu on Tablets, phones,
and TVs by 14.04 LTS. You can start too early!

http://i.imgur.com/56vDn.jpg

I'd like feedback from the Ayatana community on the design. Is there
anything that should be changed, or added? Possibly removed? Is there
anything that isn't clear?

Beautiful!

I love the simpler styling here, and I really hope the desktop version
ends up with something similar. Feels very clean and elegant to me.

I have been pretty keen on dropping categorized indicator menus in
favour of generic notifications that organize themselves (ala.
Android, Gnome Shell, iOS, WebOS, etc). However, the way you've done
the notification dash gave me pause. I really like it, and it makes
sense. Just two details :)

First, I can't figure out the physical position of everything that
slides in to the screen. We have the dash appearing via a launcher
that you slide in from the left, and then the notification dash, which
is physically _above_ the dash, sliding in cleanly from the top of the
screen. Is the dash always there, on top of my workspace, but
invisible?
The issue in my head seems to revolve around how the dash appears,
rather than the notification dash.
Perhaps the dash could slide from the top and the notification dash
could be above that still (double the vertical movement?), and
clicking the title bar could jump straight to the notification dash.
That could feel a little busy, though.


I was thinking it would fade in, as it does now. Whatever it ends up 
doing, it should be the same as tablets, TVs, and desktops.



My second problem, which isn't really a problem but an observation, is
a lot of this is not possible with the current indicator API, since
everything is a single menu item, and a lot of those are semantically
meaningless. Stuff like this would be a lot easier to implement if the
API was higher level, perhaps built around grouping information and
actions under headings. Where it's the thing that draws the menu (or
dash, or whatever) that figures out where to put those headings, how
to style them, and how much information to display from an instant
message.
To put it in a sentence, the current API feels a lot like HTML 2 in
terms of flexibility (though it means well) and we need something more
like XHTML.
Sorry, I'm digressing :)


I agree, but I don't think adapting the Indicator API would be a bad 
thing! Based on simple end-user observation, the current API is capable 
of getting some information about the notification (See the chat 
notifications from the current messaging menu-they show the name of the 
person who sent it). All we need to do is extend this to include Message 
Body, Message Subject, and Message Type header. I'm not familiar with 
the underpinnings of the current API, but I'm pretty sure this is doable.



I agree with starting the launcher with nothing in it, but do you
think it would make sense to pin apps to the launcher here? Or do you
think it should be strictly reserved for apps that are actually
running?

Dylan



On a full computer, pinning apps is great. You have easy access to 
frequently accessed apps, and you have a keyboard you can perform 
shortcuts on. On a Tablet, it could work that way, but on a phone, I 
think the space should be reserved for running apps only.


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Re: [Ayatana] Fwd: Serious issues

2011-11-07 Thread Ian Santopietro



On Mon 07 Nov 2011 03:54:09 PM MST, gespert...@gmail.com wrote:

Last week I conducted a workshop on libre graphics tools in an
important meeting here in Argentina. The attendees were people who
don't use graphics programs regularly (and most of them don't use
gnu/linux at all).
We had Ubuntu 11.10 with Unity in the classroom's computers.
Unity proved to be a negative experience for most of them. The ugliest
experience was for people with 17 CRT monitors (some computers had
them), where the global menu wasn't wide enough to display the menus.
Launcher popping up everytime they wanted to use the main toolbox
(GIMP and Inkscape) was another important issue.
They also experienced problems with focus of applications. Sometimes
GIMP lost focus and using the menu or switching apps with launcher
required to make an extra click on GIMP's window.

They were regular people using applications that are available in
Ubuntu's software centre. They weren't a minority who needs to be
productive with graphic design (as I do).
Every single person trying to adjust a birthday photo with GIMP or
trying to create a christmas card for their relatives with Inkscape
will bump with these issues.
What's the next excuse? That GIMP and Inkscape are broken for Unity
and their developers should work something that wasn't an issue until
Unity?

Sorry if this seems like I'm trolling, but It's pretty frustrating to
get always the same reply when somebody points out a real issue:
unity works for the majority. If you can't use it, then you're part
of a minority that should use anything else.


I'm sorry, but I've simply never hit this issue outside of a web 
browser. I do some work in Inkscape, and a lot of pretty heavy work in 
Gimp. I haven't had any issues with the launcher in either of those 
applications.


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Re: [Ayatana] What should Unity look like on Smartphones and Tablets?

2011-11-07 Thread Ian Santopietro



On 11/07/2011 04:25 PM, James Jenner wrote:


On 8 November 2011 07:37, Ian Santopietro isan...@gmail.com 
mailto:isan...@gmail.com wrote:


At UDS-P, Mark announced his plans to have Ubuntu on Tablets, phones,
and TVs by 14.04 LTS. You can start too early!

http://i.imgur.com/56vDn.jpg

I'd like feedback from the Ayatana community on the design. Is there
anything that should be changed, or added? Possibly removed? Is there
anything that isn't clear?


First up, I would like to say that you have produced some nice 
prototypes.


Interesting application of unity for a smaller footprint. I'm 
presuming that multi tasking is available in some flavour because you 
wish to show running applications, however I cannot see an easy way to 
close running apps. Would this be via a hardware button (a la the 
iphone button), via software buttons (a la later versions of android) 
or via some other mechanism?


I'm not keen on the idea of a swipe from the side to show the launch 
panel while in a new app. To me it should be simpler and more obvious. 
The iphone approach is the simplest, not obvious, but very easy to 
learn and remember, however requires hardware to support it. The 
android approach in application navigation is a negative edcept for 
the home button, which is really the same as the iphone, just software 
based now (well in the latest version).


That's one really nice thing about this. Assuming we have multiple 
handsets with our software, of course.


You can do pretty much everything in software (Even change the volume, 
though people have shown they like hardware volume buttons for that). 
That all said, since it's still Ubuntu, you could map pretty much 
anything to a hardware key. You could have a home button that reveals 
the launcher (Or the dash, either one). So there could be one phone with 
a physical home button for people who want one, and another phone for 
those who want a minimalist, button-less design.




I'm not a big fan of the dash being the 'home' or 'default' screen. 
People love being able to place/arrange their shortcuts for their 
apps. To me this should be extended to include documents, etc. However 
with the dash open as the default home, people will not have this 
option. I've not read any studies but I would imagine people generally 
access specific applications in high frequency, which would make sense 
to have these apps available immediately and not require multiple 
clicks to find. This would include an option for address book, option 
for making a call, option for sms, etc (for the phone one at least, 
maybe video conf for tablet and possibly phone options as well).


People who use android love their widgets/gadgets, is there a plan to 
support such a thing for unity?


I haven't accounted for that in my concepts, but we could add a way to 
easily create custom lenses that the user could add their own apps or 
widgets to.


Specifically in regards to widgets, iOS has shown that users can be 
content without widgets. Possibly, we could allow developers to widgets 
to the notification drawer?




My main concern is that Unity will be shoved into the phone/tablet 
arena. In my mind there should be development of key scenarios, use 
cases, etc. A road map would be a good idea as well. Then when mockups 
are presented then they can be compared against the key scenarios and 
use cases to make sure they're suitable, or if they require tweeking.


I'm not sure what you mean by a Key scenario. Can you explain?



Just my thoughts, don't take it as a neg to your work, I think you did 
a brilliant job of taking the current Unity and applying it to the 
phone/tablet form factor.


Thanks!

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Re: [Ayatana] Unity Dash mockup

2011-11-06 Thread Ian Santopietro
I'm not a fan. The current design gives you a lot of visual separation
between the dash and the content around it. This looks clean, but it will
blend too much visually.

Ian Santopietro

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On Nov 6, 2011 11:19 AM, Michal Strba faiface2...@gmail.com wrote:

  On 11/06/2011 03:12 PM, András Bognár wrote:

 Hi,


  I don't really like the current Dash border, so I started working on a
 mockup (https://plus.google.com/104888645168610370479/posts/BoAcd3c2Ek1).
 Different separator line, thinner dash border. I think the Dash looks nicer
 with the 1px border and with the new separator line the content is more
 focused to the user.
 What do you think about it?


  András Bognár


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  I really like your mockup too. It's much more clear than current design.
 Hope the dash will go this way.

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Re: [Ayatana] Serious issues

2011-11-04 Thread Ian Santopietro
What about requiring a hit and park to display the launcher? In order to
show the launcher, the user must place the point er on the edge of the
screen and stop it there. Then, after a brief delay (100-150ms), the
launcher would reveal.
On Nov 4, 2011 9:29 AM, Thorsten Wilms t...@freenet.de wrote:

 On 11/04/2011 01:10 PM, Sony-qs wrote:

 Isn't it possible to adjust the launcher like this?

 [Had mockup attached with Launcher starting below Firefox's  bars]

 So far, I only have one case where I regularly get the Launcher while
 aiming at something else: using Inkscape's toolbar. I often use the
 shortcuts for tool switching, but now I'm painfully reminded of each time I
 don't. I would expect users who make less use of shortcuts to be hit harder.

 For any application with an important toolbar or similar on the left,
 offsetting the Launcher is not possible, as there is not not enough space
 left. Triggering only when you slam the pointer to the edge does not help,
 as the user does that anyway, to get to the target area as fast as possible.

 Triggering only if the pointer reaches negative coordinates is not an
 option, as that either is too hard to trigger, or will happen as soon as
 you slam the pointer towards the edge.


 As long as the Launcher stays on the left and does not stay fixed on the
 screen *, application should avoid putting important stuff in proximity.
 But complex application may have so many tools and options that it may be
 painful, layout-wise, to avoid an entire edge.

 * To be clear, I do not recommend to get rid of the Launcher hiding
 behavior, as screen space is too precious for that on anything but very
 large displays (perhaps).


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Re: [Ayatana] semi-transparent indicator menus

2011-10-30 Thread Ian Santopietro
But menus shouldn't be covering the entire screen anyway, unlike the
launcher.
On Oct 30, 2011 6:20 AM, frederik.nn...@gmail.com 
frederik.nn...@gmail.com wrote:

 On Sun, Oct 30, 2011 at 10:17, Matt Richardson 
 m.richardson.1...@hotmail.co.uk wrote:

  I love this idea so I did some mockups:

 Desktop http://ubuntuone.com/6Oysw1NarMc480p07l7wIm
 Dash http://ubuntuone.com/6NLh3oKNIJ0ALbfyRoogv5
 Window Theme http://ubuntuone.com/05Hl8aeQbAMt5avbm3uMLm
 Indicator Menu http://ubuntuone.com/6zGYwEXymv7HvbN8Y6PYD6

 I recommend downloading the attachments and viewing them fullscreen to
 get a real idea.


 Your mockups are really good work, perhaps you want to include them into
 https://wiki.ubuntu.com/Ayatana/MeMenu%20Mockups

 on the point of opacity i still see the problem as less one of taste and
 more one of interaction.. a transparent menu allows you to maintain your
 awareness of things happening on your desktop, even while the menu is open
 above content. An opaque menu doesn't allow that, it thereby steals your
 visual focus for the moment of interaction, and the price of having a
 better background is much higher than the value or duration of the
 interaction: focus is lost.

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Re: [Ayatana] New design: Opening applications and documents automatically at login

2011-10-25 Thread Ian Santopietro
I know ideas like this have been discussed before, but what about
implementing a stack based system (like Android) that would keep running and
recently used apps in RAM, or making more aggressive use of the Linux disk
cache? Possibly an option to load an app into the cache upon logging in (or
after a delay). That way, the app is ready to start, but doesn't slow down
the system by using the CPU.
On Oct 24, 2011 10:36 PM, Jo-Erlend Schinstad 
joerlend.schins...@gmail.com wrote:

 Den 24. okt. 2011 23:49, skrev Evan Huus:

 Something else just occurred to me that can maybe be put in the 'nice
 to have' bucket for future consideration: delayed opening. For
 non-critical applications like Gwibber, it would be nice if they could
 be set to load 10ish seconds after the rest of the desktop, just to
 make the core system feel that much snappier.

 Again, very nice work.
 Thanks,
 Evan


 Absolutely! I've been thinking a lot about this lately. Things like Banshee
 is something I'm going to use at some point, and it'll usually be on a whim.
 Thanks to the great Unity, I'm able to open pretty much any song I want in
 five seconds. Except that I have to wait about two minutes for Banshee to
 start. This is reducing that experience dramatically.

 For my use, it would be nice if it could be delayed for two minutes, then
 started in the background at a high nice, and then, when I ask for it, it's
 reniced to a normal level. The same goes for Ubuntu Software Center, which
 is _horrible_ to start. Other people may feel the same way about LibreOffice
 or other applications that requires lots of time to start. The main idea is
 to make the desktop load very quickly, then later, make heavy apps appear
 nearly instantaneously.

 Lots of stuff to do here.

 Jo-Erlend Schinstad

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Re: [Ayatana] reduce the font and ui size!

2011-10-20 Thread Ian Santopietro
The letters in the Segoe example run together, and in My opinion are a
bit harder to read than the Ubuntu example. In addition to this, they
look clearer because of improper hinting settings, which detracts from
the visual appearance of the characters and also makes them harder to
read.

2011/10/20 Tomasz Sałaciński tsalacin...@gmail.com:
 I've created such a comparsion.

 First label shows default monospace font in Windows and in Ubuntu (gedit).

 Second label (Setup is loading...) shows Windows interface font (setup
 program) compared to Ubuntu interface font (made in Glade).

 See how much Windows fonts are clearer and take a lot less space than Ubuntu
 fonts. 90% of computer users in the world don't have any problem with size
 that Windows uses (I think they spent a lot more money on research what font
 size they should be using) - let's say 10% of them change the size of the
 font. It still leaves 80% of world computer users satisfied (maybe more, not
 counting Macs) with the font we see in Windows. Even with a lot less
 userbase MORE Ubuntu users are complaining about font size.

 Imagine when reading a source code file in gedit you have to scroll every
 few lines.. then you have to find where you've left reading. It hurts your
 eyes and makes using of computer a simple pain in the backside.

 Of coure - Ubuntu 11 looks fancy. But users will do more than looking at the
 screenshots. If they see that the system is useless except for listening to
 music, watching videos and browsing Facebook - they just stick to using
 Windows. With such big fonts and additional padding, windows in Ubuntu are a
 lot bigger than in other systems. If this is by design, then the design is
 simply completely wrong. You can't satisfy all users, but you should try
 satisfying most user's needs, instead of personal preferences of the
 designers.

 W dniu 2011-10-20 15:00, Thibaut Brandscheid pisze:

 2011/10/17 Matthew Paul Thomas m...@canonical.com
 mailto:m...@canonical.com


    What would help here is for someone to make a screenshot comparison of
    the same windows, laid out in exactly the same positions, on Ubuntu,
    Windows, and OS X.

    

    We might find that the problem is partly font size, but partly also
    size and padding of interface controls.


  Here are two similar images showing the file browser and text editor
 in Windows 7 and Ubuntu Oneiric.

  * Ubuntu http://image-upload.de/image/KUAqjL/28a9103bae.png
  * Windows 7 http://image-upload.de/image/uyfCCE/e1bc89e7fa.png

 Padding (buttons) and font size are smaller and therefore the interface
 looks  feels cleaner in Windows 7. Thats the reason why smaller windows
 seems to be more useful in Windows than in Ubuntu (compared same sized
 windows).

 Traditionally GNOME has a lot of padding (negative example → Totem
 controls) and wasts a lot of screen space (has been reduced a bit last
 cycles).

 So what to do?

  * Analise every default application UI if they need that big buttons
    and that much padding/margin
      o use the same padding/margin in every application if possible
  * Reduce padding and font size - just a bit → huge difference


 Kind regards
 Thibaut

 PS: If anybody uses Ubuntu, Win  and Mac and could make more comparison
 screenshots it would be awesome.
 I use Windows only for gaming → my Wintendoo ;)


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Please avoid sending me Word or PowerPoint attachments.
See http://www.gnu.org/philosophy/no-word-attachments.html

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Re: [Ayatana] reduce the font and ui size!

2011-10-17 Thread Ian Santopietro
I've only ever seen one person adjust the font size on any OS, Ubuntu
or otherwise. This person needed the font larger so that he could see
easier, and a basic font-size setting is present in Universal Access
for people with such needs. Other users *shouldn't* need to adjust
their font size,

Here are the dependencies for gnome-tweak-tool:

ian@Callum:~$ apt-cache depends gnome-tweak-tool
gnome-tweak-tool
 |Depends: python2.7
  Depends: python2.6
  Depends: python
  Depends: python
  Depends: gnome-shell
  Depends: gsettings-desktop-schemas
ian@Callum:~$

The only dependency that isn't installed by default is gnome-shell.
Together with gnome-tweak-tool, installing it uses slightly more than
5.5 MB on disk. It will not change any settings nor will it cause
gnome-shell to be used instead of Unity, and thus installation has a
minimal effect on the system.

On top of all of this, gnome-tweak-tool isn't any more third-party
than the default control center, as both are developed by gnome
upstream. It comes from a reputable source and has a minimal effect on
a system. Given this, I would find it hard to route resources away
from active development in needed areas to develop a suitable
replacement, when such a replacement would only find a niche market
anyway.

Also, we use slight hinting by default because on most monitors, it is
most accurate to the shapes of the font. Settings for changing the
hinting style are also found in the Tweak tool.

On Sun, Oct 16, 2011 at 08:26, Eylem Koca eylemk...@gmail.com wrote:
 Normally, I would agree with having to install a third-party app to fine
 tune a very deep and minor system setting, but font size is not such a
 setting and I completely disagree with your position here. We have all been
 criticizing Gnome-Shell for being non-customizable and were hoping Ubuntu
 could improve on that although they use the same Gnome backend. I understand
 not having the man-power to implement this but please don't give the sorry
 excuse of most people

 Eylem



 On 10/16/11 2:45 AM, Ian Santopietro wrote:

 No. It does appeal to some people, but the large majority have no
 preferences to what the font size is. If you want to change font settings to
 your liking, you can do this from the gnome-tweak-tool application. You can
 install it from the software center.

 On Oct 15, 2011 1:56 PM, Tomasz Sałaciński tsalacin...@gmail.com wrote:

 I agree with this in 100%.

 W dniu 15.10.2011 20:58, charlesa...@gmail.com pisze:

 dear unity developer team,

 could you please reduce the default font and ui size of unity and ubuntu
 overall, they really taking much screen real estate, or at least give us
 option to reduce the dpi or ppi setting like the one in windows.

 after playing with unity and ubuntu 11.04 and 11.10, and changing back to
 windows, it feels that windows font and ui size are much better, perhaps
 because it's smaller. for people who love big size font and ui still could
 enlarge them from dpi or ppi setting. in windows there's a 96% ppi, 100%
 ppi, and 125% ppi. i also believe in mac osx, the font and ui size are
 almost identical small with windows.

 with all due respect, we're still young, perhaps the bigger one for the
 old folks, i know my boss love the bigger font size since he is 50+ years
 old. at least make it more attractive with younger audience.

 i often to reduce font size in gnome classic to get the point as windows
 font and ui size, but somehow they still look big for monitors under
 1920x1080 resolution. :(

 i've been quite a long ubuntu users since 7.04 up until now. our office
 use ubuntu as their primary os up to the end 2010 and changed back to
 windows due to back office program changing.

 though unity has great appearance, i find it hard to use when opening
 multi applications and change them back and forth. gotta love the old task
 bar on top or below. the side bar is really short due to all monitor tends
 to have shorter vertical pixel.

 anyway, keep up the good work, looking forward to 12.04 lts version! hope
 the UI experience will be much smoother and more polished.


 kind regards,


 /charles
 everytime i get ahead, i feel more dead.


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Re: [Ayatana] Gnome-tweak-tool by default

2011-10-16 Thread Ian Santopietro
I disagree. The current setup is fine. Most users will never need nor want
to modify any of the settings that gnome-tweak-tool provides. For the users
that do it'svery easy to learn where the settings are and how to get them.

Gnome-tweak-tool provides access to a lot of irrelevant settings. In
addition to overwhelming the user with options, it exposes settings specific
to gbome-shell, which is not installed. The presence of these options would
confuse the user, when they learn that they don't appear to do anything.
On Oct 15, 2011 8:53 PM, Roland Taylor rolandi...@gmail.com wrote:

  On 10/15/2011 03:09 PM, James Gifford wrote:

 Hello Brandon,

  This is something that has been discussed before - it'd be better to
 create a system tweak tool that handles everything - think ccsm,
 gnome-tweak-tool and ubuntu tweak all in one.

 Cheers,
 James Gifford


 On Sat, Oct 15, 2011 at 2:36 PM, Brandon Watkins bwa...@gmail.com wrote:

 I've seen many reactions to the new ubuntu 11.10 release, and one veyr
 common critisism is missing settings (particularly font settings. The
 excellent gnome-tweak-tool brings back almost all of the commonly missed
 settings and a lot of new users don't seem to know about it. This is really
 something that should be installed by default in ubuntu.

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  It's about time we stop backing away from common sense (no offense
 anyone).. Put the configs in the right control center by default, end of
 story.

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Re: [Ayatana] reduce the font and ui size!

2011-10-16 Thread Ian Santopietro
No. It does appeal to some people, but the large majority have no
preferences to what the font size is. If you want to change font settings to
your liking, you can do this from the gnome-tweak-tool application. You can
install it from the software center.
On Oct 15, 2011 1:56 PM, Tomasz Sałaciński tsalacin...@gmail.com wrote:

  I agree with this in 100%.

 W dniu 15.10.2011 20:58, charlesa...@gmail.com pisze:

 dear unity developer team,

 could you please reduce the default font and ui size of unity and ubuntu
 overall, they really taking much screen real estate, or at least give us
 option to reduce the dpi or ppi setting like the one in windows.

 after playing with unity and ubuntu 11.04 and 11.10, and changing back to
 windows, it feels that windows font and ui size are much better, perhaps
 because it's smaller. for people who love big size font and ui still could
 enlarge them from dpi or ppi setting. in windows there's a 96% ppi, 100%
 ppi, and 125% ppi. i also believe in mac osx, the font and ui size are
 almost identical small with windows.

 with all due respect, we're still young, perhaps the bigger one for the old
 folks, i know my boss love the bigger font size since he is 50+ years old.
 at least make it more attractive with younger audience.

 i often to reduce font size in gnome classic to get the point as windows
 font and ui size, but somehow they still look big for monitors under
 1920x1080 resolution. :(

 i've been quite a long ubuntu users since 7.04 up until now. our office use
 ubuntu as their primary os up to the end 2010 and changed back to windows
 due to back office program changing.

 though unity has great appearance, i find it hard to use when opening multi
 applications and change them back and forth. gotta love the old task bar on
 top or below. the side bar is really short due to all monitor tends to have
 shorter vertical pixel.

 anyway, keep up the good work, looking forward to 12.04 lts version! hope
 the UI experience will be much smoother and more polished.


 kind regards,


 /charles
 everytime i get ahead, i feel more dead.


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Re: [Ayatana] Session management in the dash

2011-10-13 Thread Ian Santopietro
Try searching for only Terminal. The Dash is more about the 
application name, not the command. For the command gnome-terminal, use 
Alt+F2


On 10/12/2011 07:51 PM, anthropornis wrote:
Just a gentle reminder, saving space in the menu bar is not an issue 
for those of us with bigger screens. The more indicators, the better, 
for my use case. So hopefully removal of them will be optional per user.



On 10/12/2011 08:41 AM, Matthew Paul Thomas wrote:

-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1

Carl Ansell wrote on 10/10/11 17:12:

A recent update placed logout, shut down and restart controls into
the dash.

I think it would be useful to have these located in the bottom
right corner of the dash rather than in the lens results, as this
would make them accessible when using any lens.

...


I like that idea. That would save those commands from being jumbled up
with other search results -- you wouldn't need to search for them at 
all.


It would mean we wouldn't need the device menu any more, which would
save space in the menu bar.

Least importantly, it would be more consistent with other OSes, and
therefore easier for people migrating.

- -- mpt
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Version: GnuPG v1.4.11 (GNU/Linux)
Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org/

iEYEARECAAYFAk6Viw4ACgkQ6PUxNfU6ecqnOgCgoVkAI/1qndXGgMzW/rLMM/or
2AMAn3DYwFlxq5snmpu7IhbxCT3EVv0Q
=KmI6
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Re: [Ayatana] What's up with all the non-resizable windows?

2011-10-13 Thread Ian Santopietro

On Thu 13 Oct 2011 03:22:12 PM MDT, Stefanos A. wrote:


2011/10/13 Matthew Paul Thomas m...@canonical.com 
mailto:m...@canonical.com


-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1

Stefanos A. wrote on 13/10/11 15:09:

 I just installed 11.10, just to be assaulted by ugly non-resizable
 windows. Why, oh why?

 Off-hand, I recall the official installer, which cannot be resized
 when the show details area does not fit inside the window. This
 happens in the downloading packages and  installing packages
 parts of the installation - since you can't resize the window, you
 cannot see what actions are being taken by the installer.


This seems to be http://launchpad.net/bugs/149911, which was
reported in 2007, so it's not specific to 11.10.

In previous versions of the installer I could read messages just fine. 
In 11.10 I can't, on all three different systems I tested, because 
there is no space for these messages to appear. This is on the English 
version, so it's not the bug in your link.


 The new System Settings control panel also fits the bill. This
 is *especially* aggravating, since the window is a tad too big for
 a 1366x768 or 1280x800 screen (that's what most laptops use).
 Today, I had an issue with a misconfigured keyboard shortcut, so I
 opened an internet article that described the fix. In such
 occasions, I arrange the browser window and the configuration
 window side-by-side, so I can refer to the article while fixing the
 issue. Or that's what I used to do, since the new settings window
 *cannot be resized* to fit side-by-side on my monitor. It's always
 there, taking up lots of space, *covering* the article with the
 instructions I need.


Like most dialogs, many of the System Settings panels are designed
with a particular size in mind. For the window to be manually
resizable would be inappropriate.


Why? Why are they designed for a specific size, when that's against 
the Gnome HIG? What if I use a larger font or a different screen size?



If the window is too large for an important proportion of screens,
that's a bug that should be fixed, not an excuse for making the window
resizable.


These dialogs were proper resizable windows in 11.04, so this is a 
regression not an excuse.


Besides, what is the common thread between a proper ok, cancel 
dialog and something like the mouse settings panel or the ubuntu 
installer? That's a rhetorical question, these things have absolutely 
*nothing* in common.


If you have a more convincing argument than inappropriate I would 
love to hear it.



 What is this new fad? Microsoft abandoned modal/non-resizable
 windows after WinXP.


That isn't true.


But it is.

A /top-level/ window has no owner window and is displayed on the 
taskbar. Examples: application windows. In Windows Vista and later, 
dialog boxes without owner windows and property sheets are also 
considered top-level.


From MSDN 
(http://msdn.microsoft.com/en-us/library/windows/desktop/aa511262.aspx)


(And parented dialogs are not recommended for new applications.)


 Apple just added more resize borders in their latest OS.


That made it easier to resize windows that are already resizable. It
has nothing to do with which windows are resizable in the first place.


So why was ubuntu installer made non-resizable in the first place?


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But they still aren't resizeable. The Open/Save dialogs are a great 
example. And I've never seen a resizable installer window in Windows.


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Re: [Ayatana] Unity panel

2011-10-12 Thread Ian Santopietro
I actually made a Gnome Theme for this for Ubuntu 11.04. It was called
the Unity Theme, and the only thing it did was change the Unity Panel
to match the launcher. However, in 11.10, the Panel changes the blend
with the dash and launcher when the dash is open, and it isn't really
necessary any more.

On Wed, Oct 12, 2011 at 12:38, Michal Strba faiface2...@gmail.com wrote:
 Hello everybody!

 This suggestion is only about design nothing more. I think that unity panel
 in ubuntu looks bit boring. It looks (of course it isn't functionally
 identical) as panel in 10.04+. I think that it should match with launcher
 (transparency and style).
 Of course with this will be a design problem with maximized apps because
 window title merges with panel. When an app is maximized it should be same
 as now it.

 What do you think about it?

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-- 
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Please avoid sending me Word or PowerPoint attachments.
See http://www.gnu.org/philosophy/no-word-attachments.html

Eala Earendel enlga beorohtast
 Ofer middangeard monnum sended

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Re: [Ayatana] How to disable Music Available for Purchase

2011-10-11 Thread Ian Santopietro
For those people, in those situations, uninstalling the music store
scope is the best option.

On Tue, Oct 11, 2011 at 13:23, Josh Strawbridge
holyknightjos...@gmail.com wrote:
 for some people and in some places it's much more important to keep track of
 your internet use than in others.
 for instance the way some places in the world have internet usage caps for
 some plans that are so low a few youtube videos will easily put someone at
 their cap.
 so while one search might not be much they do add up.
 it doesn't have to be a privacy issue for it to still be an issue.

 On Tue, Oct 11, 2011 at 9:44 AM, Ian Santopietro isan...@gmail.com wrote:

 The thing is this isn't really a privacy issue. Sure, when you open
 the music lens and search for a song, it looks for the song online.
 But this isn't tied to the main Dash search (Home icon, or the one
 that opens by default). So it won't send out information at any time,
 only when you search on the music lens. And when you search on the
 music lens, you're looking for a song name, which aren't really
 confidential.

 On top of all of this, the data sent isn't any different from running
 a search on Google or Amazon. It doesn't send any information about
 *You*, only the query. It's still sending information, but it isn't
 sensitive, and none of it can be linked to you specifically.

 On Tue, Oct 11, 2011 at 03:31, Thibaut Brandscheid randal...@web.de
 wrote:
 
    sudo apt-get remove unity-scope-musicstores
 
  Thanks a lot for this answer.
  I like the way Canonical went so fare - brave  good decisions - and
  Unity,
  but if Ubuntu starts to send out all kind of things to the net. I for my
  part will not stay and remove every time I do a fresh install these
  components, I will just move to another flavor (Lubuntu) or leave Ubuntu
  behind.
 
  For the moment my problem is solved with the removal of this package,
  but
  what is with all the other average people out there that don't know how
  to
  remove it and aren't okay with it either (sending there data
  unquestioned to
  the net)?
 
  Thibaut
 
 
 
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Re: [Ayatana] Session management in the dash

2011-10-10 Thread Ian Santopietro
Since shutting down, logging out, etc. is a relatively infrequent
task, I think it's better to save the clutter in this case. The
shutdown options are pretty easily available from the device menu in
case you do need them and happen to be in the wrong lens to search for
them. Additionally, since you're typically finished with something
when you use them, I don't think that loads of UI optimization are
really necessary for these functions.

On Mon, Oct 10, 2011 at 10:12, Carl Ansell afccarl1...@hotmail.com wrote:
 -BEGIN PGP SIGNED MESSAGE-
 Hash: SHA1

 A recent update placed logout, shut down and restart controls into the
 dash.

 I think it would be useful to have these located in the bottom right
 corner of the dash rather than in the lens results, as this would make
 them accessible when using any lens.

 This would be too late for Oneiric, but maybe added in time for Precise?
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 Version: GnuPG v1.4.11 (GNU/Linux)
 Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org/

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 -END PGP SIGNATURE-

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Re: [Ayatana] Session management in the dash

2011-10-10 Thread Ian Santopietro
@David: It is, and that option hasn't gone away. Now, in addition to
that, Logout, Shutdown, and restart also appear in the apps lens
results. So you can either use the device menu (Power Cog), or you can
hit super, and type log, shu, or res as well.

On Mon, Oct 10, 2011 at 11:04, David da...@kvr.com.au wrote:
 I don't understand, I thought the way to shutdown/logout etc was by clicking 
 on the cog in the top right and selecting shut down...?

 - ikt

 - Original Message -
 From: Carl Ansell afccarl1...@hotmail.com
 To: ayatana ayatana@lists.launchpad.net
 Sent: Tuesday, 11 October, 2011 2:42:15 AM
 Subject: [Ayatana] Session management in the dash

 -BEGIN PGP SIGNED MESSAGE-
 Hash: SHA1

 A recent update placed logout, shut down and restart controls into the
 dash.

 I think it would be useful to have these located in the bottom right
 corner of the dash rather than in the lens results, as this would make
 them accessible when using any lens.

 This would be too late for Oneiric, but maybe added in time for Precise?
 -BEGIN PGP SIGNATURE-
 Version: GnuPG v1.4.11 (GNU/Linux)
 Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org/

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 =sqmU
 -END PGP SIGNATURE-

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Re: [Ayatana] Session management in the dash

2011-10-10 Thread Ian Santopietro
I don't think matching any terminal commands in the applications lens
is a good idea. The Alt+F2 command lens is a better place for that.

On Mon, Oct 10, 2011 at 11:58, Thibaut Brandscheid randal...@web.de wrote:
 Hi all

 A recent update placed logout, shut down and restart controls into the
 dash.

 I think its a good idea to have access to them through the Dash.

 But there are some problems with these controls:

 no Dash results for the commonly known terminal commands, like:

 halt
 shutdown (without a space between shut and down)
 reboot

 can't suspend or hibernate → inconsistent
 system control icons spam the application lens

 Doese a bug report already exists for the 'halt or reboot not shown in Dash'
 problem?

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Re: [Ayatana] RFC: How to handle wine apps in Unity?

2011-10-04 Thread Ian Santopietro
It's just like applications in Ubuntu. The .exe is an executable that gets
linked to, then when you click the link, the application runs. The problem
is that the applications also create .exe files for all of their
uninstallers, and many create one for a Repair function, and all of these
also get linked into the start menu. So it's not nearly as simple as one
might think to sort out which ones are the applications and which ones are
the support binaries.

On Mon, Oct 3, 2011 at 13:24, Carl Ansell afccarl1...@hotmail.com wrote:

 -BEGIN PGP SIGNED MESSAGE-
 Hash: SHA1

 Don't Windows applications run by accessing the .exe file created
 during the install?

 Would it be possible to tell Unity to only search for .exe files
 installed under the Wine directory?

 This would remove the issue of finding other files such as text readme
 files that clutter up the search.

 On 03/10/11 17:29, Ian Santopietro wrote:
  One could argue that the current system looks bad in Gnome 2 as
  well, like it does on that other OS!
 
  In all seriousness, I think a Wine lens is definitely the way to
  go. The new APIs in 11.10 should make it relatively easy to get a
  scope and lens up and running.
 
  On Mon, Oct 3, 2011 at 02:43, Mikkel Kamstrup Erlandsen
  mikkel.kamst...@canonical.com
  mailto:mikkel.kamst...@canonical.com wrote:
 
  Hi all,
 
  I am thinking through bug
  https://bugs.launchpad.net/__unity-lens-applications/+bug/__753276
  https://bugs.launchpad.net/unity-lens-applications/+bug/753276
  Currently no way to find wine apps in dash other than searching
  them from search bar, and I think it would be helpful with some
  good suggestions on the matter.
 
  Disclaimer: I am not gonna be the one who makes the final call on
  the solution, that will be up to the design team. This is just a
  brain storm.
 
  Problem statement: Wine likes to install apps in a deeply nested
  hierarchy of folders (because that's like it works on Windows, I
  assume). Behold this beauty for instance
  https://launchpadlibrarian.__net/71484404/looks-bad-in-__unity.png
  https://launchpadlibrarian.net/71484404/looks-bad-in-unity.png.
  This maps poorly to the Unity UX because the apps lens uses a flat
  system for the filters. Factoring in that the Wine launchers are
  named generically because they are assumed to be read in the
  context of the entire path to their location, we start getting hits
  on README and Uninstall and suchlikes in Unity. Eeek! ;-) It'll
  be helpful if you read the bug report as well.
 
  Implementing nested browsing of folders in the apps lens is the
  obvious solution, but that also breaks horribly with the current
  user experience. So the question is not how can we make it like
  it was in Gnome2, but  how can we get the best UX with the Unity
  UI language?.
 
  Pasting my own (only) idea from the bug: ... to not include Wine
  apps in the apps lens, but write a dedicated lens for Wine apps.
  Each app could then live in its' own category, bundling all
  related launchers in that category. Living in a dedicated lens
  gives much more wiggle room for custom layout and interactions. It
  still doesn't entirely solve the problem in the global dash search
  though, where you'd end up with hits in the odd launchers...
 
  Cheers, Mikkel
 
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 =c5x+
 -END PGP SIGNATURE-

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Re: [Ayatana] Bug.

2011-10-04 Thread Ian Santopietro
This appears to be a bug with Ubuntu One. You should be able to workaround
by disabling Ubuntu One with this command:

u1sdtool -q

On Tue, Oct 4, 2011 at 11:42, Anup Verma anupverm...@gmail.com wrote:

 https://bugs.launchpad.net/ubuntu/+source/unity/+bug/865734

 Now, I can not open the Desktop/ Documents/ Downloads/ Music/ Pictures
 graphically (neither through the Home Folder nor using Dash).
 If anyone can find a solution it would be great. I am a tyro so I think I
 can only provide you with the outputs of commands that you ask me to run on
 terminal.

 Otherwise I will have to just restore back to the previous snapshot in the
 Virtual Box.

 Thanks
 - Anup Verma

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Re: [Ayatana] Re-design applications to fit with the global menu

2011-10-04 Thread Ian Santopietro
That solution was proposed, and while it had merit, the problem with it was
that it becomes very difficult to move a window around. People need the
title bar because it's a good place to click to move windows around. It's a
comfortable paradigm that works.
On Oct 4, 2011 11:48 PM, gespert...@gmail.com gespert...@gmail.com
wrote:
 Personally, I'd like the global menu to be optional. I have tried to
 use it in my desktop, and with any screen beyond 20 inches it becomes
 pretty annoying.
 Any application in a small window placed in the lower half of the
 screen becomes a problem. Any small windows placed in the right half
 of the screen becomes a problem. It takes an extra effort to discover
 if the menu you're accessing belongs to the app you want.
 In my oppinion, it's a step backwards, and if the problem was vertical
 space, why not rendering the menu on the top border of the window's
 chrome instead?
 The drawing package MyPaint has added recently (in its development
 version) an interesting concept, similar to Opera's menu button.
 AFAIK Gnome3's global menu uses a similar aproach (a single button
 with the name of the app that rolls down the menu bar, arranged
 vertically)

 I wonder if that can't be rendered on the chrome instead of an
 exclusive menu bar when it's windowed and rendered on the global
 menu when maximized. The vertical space saved would be exactly the
 same.
 It's compatible with the window buttons position both in maximized and
 windowed states, it allows to display the entire name instead of that
 ugly small portion of the title faded out horizontally and wouldn't
 give problems even in a panel full of indicators in a small screen.

 What do you think?

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Re: [Ayatana] Bug

2011-10-03 Thread Ian Santopietro
You should probably file a bug on launchpad.

I can't seem to replicate it, but you should have a look at doing that
anyway. They'll be able to tell you what is causing the problem, and either
get it fixed (if it's a bug) or tell you how to fix it (if it's specific to
your machine).

Run this command:

ubuntu-bug gnome-screenshot

On Mon, Oct 3, 2011 at 05:04, Anup Verma anupverm...@gmail.com wrote:

 When I take a screenshot using the PrintScreen key, either a black screen
 is saved or only the desktop background is saved.

 I am using Ubuntu 11.10.

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Re: [Ayatana] RFC: How to handle wine apps in Unity?

2011-10-03 Thread Ian Santopietro
One could argue that the current system looks bad in Gnome 2 as well, like
it does on that other OS!

In all seriousness, I think a Wine lens is definitely the way to go. The new
APIs in 11.10 should make it relatively easy to get a scope and lens up and
running.

On Mon, Oct 3, 2011 at 02:43, Mikkel Kamstrup Erlandsen 
mikkel.kamst...@canonical.com wrote:

 Hi all,

 I am thinking through bug https://bugs.launchpad.net/**
 unity-lens-applications/+bug/**753276https://bugs.launchpad.net/unity-lens-applications/+bug/753276Currently
  no way to find wine apps in dash other than searching them from
 search bar, and I think it would be helpful with some good suggestions on
 the matter.

 Disclaimer: I am not gonna be the one who makes the final call on the
 solution, that will be up to the design team. This is just a brain storm.

 Problem statement: Wine likes to install apps in a deeply nested hierarchy
 of folders (because that's like it works on Windows, I assume). Behold this
 beauty for instance https://launchpadlibrarian.**
 net/71484404/looks-bad-in-**unity.pnghttps://launchpadlibrarian.net/71484404/looks-bad-in-unity.png.
 This maps poorly to the Unity UX because the apps lens uses a flat system
 for the filters. Factoring in that the Wine launchers are named generically
 because they are assumed to be read in the context of the entire path to
 their location, we start getting hits on README and Uninstall and
 suchlikes in Unity. Eeek! ;-) It'll be helpful if you read the bug report as
 well.

 Implementing nested browsing of folders in the apps lens is the obvious
 solution, but that also breaks horribly with the current user experience. So
 the question is not how can we make it like it was in Gnome2, but  how
 can we get the best UX with the Unity UI language?.

 Pasting my own (only) idea from the bug: ... to not include Wine apps in
 the apps lens, but write a dedicated lens for Wine apps. Each app could then
 live in its' own category, bundling all related launchers in that category.
 Living in a dedicated lens gives much more wiggle room for custom layout and
 interactions. It still doesn't entirely solve the problem in the global dash
 search though, where you'd end up with hits in the odd launchers...

 Cheers,
 Mikkel

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Re: [Ayatana] Dash search vs Alt+F2 in 11.10

2011-09-28 Thread Ian Santopietro
But Alt-F1 triggers keyboard navigation of the launcher, not the dash. You
can switch directlyfrom there to either dash or the Run dialog without any
other action. To open the dash, briefly press and release Super, which is a
very different shortcut from Alt-F2, and not likely to be confused. It is
true they look identical and serve very different functions, but be cause
they are each accessed so differently, it's unlikely that a user would open
one when they meant to open the other.

And one might use killall Thunderbird to terminate Thunderbird if it
freezes. It was a rhetorical example, but the point is that sometimes it is
useful to run a command without opening a terminal, particularly if you
would then immediately close the terminal. If I want to actually run a
command in a terminal, then I place a terminal shortcut in launcher position
#7 (for example) and the can subsequently press Super-7 to open the
terminal, at which point I can run my command. This is equally as fast as
the Windows examples, and doesn't rely on exposing the command prompt to new
users (which is a good thing). For one-offs, I can still use Alt-F2.
On Sep 27, 2011 3:58 PM, Stefanos A. stapos...@gmail.com wrote:
 2011/9/27 Ian Santopietro isan...@gmail.com

 Adding a 5th stop just makes it harder to get to it. The point of having
 the separate dashes, as I see it, is to provide very quick access to both
 pieces of very important functionality.


 Alt-F2 will still be available. I suggested the *addition* of a way to
move
 between Alt-F1 and Alt-F2 modes, not the removal of Alt-F2. See my
previous
 post for the rationale.


 There isn't really a reason to switch from one to the other, since they
 behave differently (i.e. you wouldn't use Alt+F2 to open firefox, and you
 wouldn't use Dash to run killall thunderbird).


 They behave differently but they look identical - the current watertight
 division is completely artificial. Try explaining the difference between
 Alt-F1 and Alt-F2 to a new user in a single sentence (no, really, try!)

 Besides, why wouldn't I use the Dash to killall thunderbird? What if I
 press Alt-F1 instead of Alt-F2 by mistake? Should I close the Dash, reopen
 it in Alt-F2 mode and retype the whole command? That's not very
 user-friendly (and, yes, this happens to me from time to time). Gnome Do
 used to support this seamlessly and effortlessly, by offering an execute
 command in terminal option along with launch application and search
 files. There is very little reason why the Dash supports the latter two
in
 the same way but compartmentalizes the first into a separate place.
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Re: [Ayatana] Dash search vs Alt+F2 in 11.10

2011-09-28 Thread Ian Santopietro
It is simple, but it isn't intuitive.

Pressing enter (in combination with any other key) indicates that you want
to do an action with the item selected on the screen. We don't want the dash
to search commands, as this is not end-user friendly. A new user should
never have to know what a command is, and if our simple launcher exposes
it to them, we've lost one battle right there.

You can't make it hidden either, since then it isn't clear what exactly will
be done, which is also bad design. With present and past Alt+F2
implementations, you can always see what exactly will run when you press
enter. The old Gnome-panel Run Command dialog was dedicated to this. The new
Unity implementation does this and tells you visually what will happen by
presenting the command as a search result.

And, this would likely include removing the standard Alt+F2 access, since
having both would be redundant and bloated. This brings back the whole
problem that Unity's Alt+F2 solved in the first place.

On Wed, Sep 28, 2011 at 12:54, Stefanos A. stapos...@gmail.com wrote:

 2011/9/28 Ian Santopietro isan...@gmail.com

  But Alt-F1 triggers keyboard navigation of the launcher, not the dash.
 You can switch directlyfrom there to either dash or the Run dialog without
 any other action. To open the dash, briefly press and release Super, which
 is a very different shortcut from Alt-F2, and not likely to be confused. It
 is true they look identical and serve very different functions, but be cause
 they are each accessed so differently, it's unlikely that a user would open
 one when they meant to open the other.

 You are right, please replace all my Alt-F1 references by Super. That's
 what you get for writing without coffee in the morning.

 As for it being unlikely, I'd argue that it isn't. There are many times
 where I hit Super only to decide I'd rather enter a command rather than
 launch an application. Right now it's impossible to mode-switch easily,
 because you have to close and reopen the Dash. This fells ugly.

 And one might use killall Thunderbird to terminate Thunderbird if it
 freezes. It was a rhetorical example, but the point is that sometimes it is
 useful to run a command without opening a terminal, particularly if you
 would then immediately close the terminal.

 Indeed, which is why I use the Alt-F2 prompt. What I am arguing for is a
 way to access Alt-F2 functionality from the main Dash. Several ways were
 presented. My favourite so far: Enter key launches application (as now);
 Ctrl+Enter interprets the text as a command.

 Simple and intuitive.




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Re: [Ayatana] Dash search vs Alt+F2 in 11.10

2011-09-27 Thread Ian Santopietro
Adding a 5th stop just makes it harder to get to it. The point of having the
separate dashes, as I see it, is to provide very quick access to both pieces
of very important functionality. As it stands, that goal is accomplished.
There isn't really a reason to switch from one to the other, since they
behave differently (i.e. you wouldn't use Alt+F2 to open firefox, and you
wouldn't use Dash to run killall thunderbird).

On Tue, Sep 27, 2011 at 08:32, Stefanos A. stapos...@gmail.com wrote:

 2011/9/27 James Jenner james.g.jen...@gmail.com

 Not a big fan of using something like ~ or $ or # in a lens either.


 That was my suggestion but it appears it keeps getting misunderstood. You'd
 *never* have to type such strange symbols in the dash. That's insane.

 What I suggested is adding a keyboard *shortcut* that changes from Alt-F1
 mode to Alt-F2 mode and vice versa. A key like ~, ! or . could work here, as
 they don't appear in application names (gnome-do uses . (dot), IIRC). These
 are merely suggestions.

 Juan suggest  Control+Enter to interpret input as a terminal command.
 That's even better! No need for a toggle, either mode is directly
 accessible.

 Another suggestion: add a 5th tab-stop for the Alt-F2 mode. Right now you
 can use tab to change between four locations (lens?): 'applications',
 'documents', etc. Add a 5th stop and the goal is achieved.

 What's the rationale for this suggestion? It's that we are currently stuck
 with two distinct dash modes (Alt-F1 and Alt-F2) that:
 (a) look identical
 (b) behave differently, and
 (c) and are mutually exclusive (once you enter Alt-F2 you can never move
 back to Alt-F1 without closing and reopening the dash).

 This can be improved. This should be improved.

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Re: [Ayatana] Dash search vs Alt+F2 in 11.10

2011-09-26 Thread Ian Santopietro
The question is why lump them together? They both provide two very different
functions and the shortcut differencebis sufficient to keep them separate.

The current implementation works. Why change it if it isn't broken?
On Sep 26, 2011 9:24 PM, Juan Montoya th3pr0p...@gmail.com wrote:
 I wish there was no difference between Dash search (Super) Alt-F1 and
 Alt-F2.

 Both search panels look exactly the same, and should behave exactly the
 same.

 Why not something like?
 Enter: Open the first search result
 Ctrl-Enter: Run as a command

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Re: [Ayatana] User-Indicator/Me-Menu shows icon AND user-name (adds clutter to 11.10)

2011-09-18 Thread Ian Santopietro
I think that could be difficulty to design i'm such a way that it doesn't
look like a glitch.
On Sep 18, 2011 10:04 AM, nick rundy nru...@hotmail.com wrote:






 Perhaps the text  icon could be connected or placed together without a
space separating them? something to make them appear connected?


 Date: Sat, 17 Sep 2011 22:45:42 +0200
 From: joerlend.schins...@gmail.com
 To: ayatana@lists.launchpad.net
 Subject: Re: [Ayatana] User-Indicator/Me-Menu shows icon AND user-name
(adds clutter to 11.10)








 Den 17. sep. 2011 22:35, skrev nick rundy:



 In the top-panel in the upper-right corner of Oneiric Ocelot
 where the Indicators list, every indicator has one icon/entry
 representing it except for the User/Me Indicator. It has two. It
 displays a human-shaped head/shoulders (bust) AND the written
 name of the user. It mistakenly gives the impression to users
 that TWO indicators are represented.





 Is that a mistake? The text indicates which user is logged in. That
 might be important in many cases, such as a shared computer in an
 office or in a family. The icon should indicate your availability
 like it does in 11.04. Then they actually are two different
 indicators for two different aspects of the same entity, and hence
 it makes sense to let them share one menu.



 Jo-Erlend Schinstad




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Re: [Ayatana] Software center icon needs designers minds, and new humanity desktop methafor.

2011-09-07 Thread Ian Santopietro
By people, I mean Human Beings of all levels of computer literacy and
backgrounds, which is precisely Ubuntu's target demographic.

The point I was trying to make is that there was a time that people were
unfamiliar with the idea of a shopping bag icon being used to represent a
place to get both paid and free apps. At one point, everyone had to learn to
use their Android phone. The metaphor worked in this case, so I believe that
it would work in this case as well. It's not copying a successful model,
it's taking something that users are either A) familiar with or B) will pick
up on quickly.

On Tue, Sep 6, 2011 at 23:28, gespert...@gmail.com gespert...@gmail.comwrote:

 First: who is people? You need to define an audience.
 Do you assume that newcomers are people who come from Android phones
 to a desktop OS?
 If Ubuntu's audience is computer literate people with smartphones and
 previous experience with appstores that use a shopping bag as an icon,
 then great. We're all set.

 But if your audience is regular people from any part of the globe,
 coming from windows (where they're trying to sell you programs all the
 time you have to surf the web for freebies), then things are
 different.
 As far as I can remember Ubuntu motto is linux for human beings and
 the CD envelopes used to have a nice multi-racial circle of friends,
 aiming to be inclusive and bring this operating system to anyone.
 And if you ask me, the shopping bag icon isn't that.
 If the audience is people who own a smartphone, then you're leaving
 most of the humanity out of the frame.
 Think what does a shopping bag mean to a third world country and
 probably you'll get what I mean.
 Forget the shopping bag became an icon for acquiring goods. A
 shopping bag is a shopping bag. If in this part of the world that icon
 is familiar it's because we're used to buy things instead of just
 getting them.

 Using the same shopping bag used by Android and Microsoft, Ubuntu only
 shows it can't go beyond copying a successful model. It's not
 original, it's not completely pertinent and it even doesn't look good
 when it is reduced.


 2011/9/6 Ian Santopietro isan...@gmail.com:
  I don't think people necessarily associate shopping bags with paid apps.
  People using Android (Which uses a bag as it's icon) tend to get more
 free
  apps than paid ones. They still use the Market icon, which looks like a
  shopping bag. I very rarely see any Android users opening up the browser
 to
  go to the internet and look for some free .apks.
 
  On Tue, Sep 6, 2011 at 18:40, gespert...@gmail.com gespert...@gmail.com
 
  wrote:
 
  2011/9/6 Eylem Koca eylemk...@gmail.com:
   How about putting the U with the downward arrow
   (http://ubuntuone.com/30SgZIkoCLbxKWGhS2CUpY) on the side of the bag?
 
  Don't. Please.
  I pointed an alternative to show that it is possible to come up with
  something different than a shopping bag in a simple, readable manner.
  Stuffing this simpler idea on an already cluttered icon with serious
  problems in small sizes won't help.
  If the meaning of the bag alone isn't enough to communicate the idea,
  then it's not matter of adding elements to the bag, but to think a
  difference alternative.
  Remember that an icon needs to be as clear as possible to communicate
  its function in different sizes. Simplicity favours that.
  I'm so against the bag icon not because I think commerce is bad. I'm
  against it because shopping apps ISN'T the primary function of our
  software centre.
  Other appstores have a strong commercial presence with several
  freebies. Our store is quite different: we have lots of free
  applications and very few commercial ones.
  This can change in the future, of course, but in the meantime, the
  icon communicate enter here to buy applications when it's not the
  case.
  Without an explaination, people could dismiss that icon thinking I
  don't want to buy applications, I'll go to the internet and see where
  I can get some free .exes :-p
 
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Re: [Ayatana] Software center icon needs designers minds, and new humanity desktop methafor.

2011-09-06 Thread Ian Santopietro
I don't think people necessarily associate shopping bags with paid apps.
People using Android (Which uses a bag as it's icon) tend to get more free
apps than paid ones. They still use the Market icon, which looks like a
shopping bag. I very rarely see any Android users opening up the browser to
go to the internet and look for some free .apks.

On Tue, Sep 6, 2011 at 18:40, gespert...@gmail.com gespert...@gmail.comwrote:

 2011/9/6 Eylem Koca eylemk...@gmail.com:
  How about putting the U with the downward arrow
  (http://ubuntuone.com/30SgZIkoCLbxKWGhS2CUpY) on the side of the bag?

 Don't. Please.
 I pointed an alternative to show that it is possible to come up with
 something different than a shopping bag in a simple, readable manner.
 Stuffing this simpler idea on an already cluttered icon with serious
 problems in small sizes won't help.
 If the meaning of the bag alone isn't enough to communicate the idea,
 then it's not matter of adding elements to the bag, but to think a
 difference alternative.
 Remember that an icon needs to be as clear as possible to communicate
 its function in different sizes. Simplicity favours that.
 I'm so against the bag icon not because I think commerce is bad. I'm
 against it because shopping apps ISN'T the primary function of our
 software centre.
 Other appstores have a strong commercial presence with several
 freebies. Our store is quite different: we have lots of free
 applications and very few commercial ones.
 This can change in the future, of course, but in the meantime, the
 icon communicate enter here to buy applications when it's not the
 case.
 Without an explaination, people could dismiss that icon thinking I
 don't want to buy applications, I'll go to the internet and see where
 I can get some free .exes :-p

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Re: [Ayatana] Software center icon needs designers minds, and new humanity desktop methafor.

2011-09-05 Thread Ian Santopietro
Those do look nice. The only thing I would change would be to show a
down-arrow pointing to a line, to indicate a download.
On Sep 5, 2011 11:36 PM, dani daniplana...@gmail.com wrote:
 I made a new proposal for desktop icon becose i don't like actuals,
 hope you like.

 https://launchpadlibrarian.net/79074041/desktop%20preview.png

 I atach the icons in the bug report:

 https://bugs.launchpad.net/ubuntu/+source/humanity-icon-theme/+bug/838256

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Re: [Ayatana] Hybrid (panel/launcher) top left corner button

2011-08-30 Thread Ian Santopietro
Because the window controls should have gone in the corner, and the
Usability testing did show that people were clicking on the top icon in the
launcher to try and open the dash.

On Tue, Aug 30, 2011 at 10:34, Eylem Koca eylemk...@gmail.com wrote:

 OK, sorry, I got it wrong it seems. But then, why oh why did the
 Ubuntu button have to leave the top left corner? If it did not look
 like a button, then make it like a button, not displace it. The OP
 includes a very good mockup for example:
 http://sites.google.com/site/gandreoliva/hybridbutton

 I really really think that moving the Ubuntu button out of the
 very-top-left-corner is a huge mistake.

 If you really have to place the window control buttons to the
 very-top-left-corner, then I have a proposal. This just popped into my
 mind, and goes like this:

 - Make the Launcher cover the whole left edge, going over the top
 panel at the top left corner. The Ubuntu button (whatever the design)
 is at the top of the Launcher.
 - When the cursor is not directed to the top panel, the Launcher shows
 or hides according to normal behavior (dodge, autohide, etc).
 - If the Launcher is showing, the window controls on the left of the
 top panel are hidden, the active-app name (and title?) is displayed on
 the top panel (starting from where the window controls would end) and
 the appmenu is hidden.
 --- While the Launcher is showing, IF THE CURSOR HITS THE TOP PANEL
 BEFORE IT HITS THE LAUNCHER, then the Launcher hides, the window
 controls and the appmenu is displayed on the top panel and the user
 can interact.
 --- While the Launcher is showing, the user can activate Dash by
 either clicking on the Ubuntu button or by pushing the cursor to top
 left corner (second part should be a user configurable option).
 - If the Launcher is somehow hidden, and the cursor is NOT on the top
 panel, the window controls are replaced by an Ubuntu logo (monochrome
 ala 11.04), followed (towards right) by the active-app name (and
 title?). Note: this Ubuntu logo is not clickable.
 --- While the Launcher is hidden, IF THE CURSOR FIRST HITS THE TOP
 PANEL BEFORE IT HITS THE LEFT EDGE, then the window controls and the
 appmenu is displayed on the top panel and the user can interact.
 --- While the Launcher is hidden, IF THE CURSOR HITS THE LEFT EDGE
 FIRST, the Ubuntu logo on top gracefully grows into a button of its
 own, while (at the same time) the Launcher fades and/or slides into
 view (very nice visual attractions can be achieved here). Once the
 Launcher is shown, the user can click anywhere outside, at which
 instant, the Launcher and the Ubuntu button fade out of view kind of
 in a reverse visual effect.

 (If anyone can make a mockup of this, I'd really appreciate it)

 I strongly suggest that Canonical and other decision makers consider a
 design of this sorts, and not move the Ubuntu button completely out of
 the very-top-corner. I'm certain a compromise (as above suggestion)
 that is clever ans usable can be achieved between window controls and
 Ubuntu button.




 On Tue, Aug 30, 2011 at 9:38 AM, Matthew Paul Thomas m...@canonical.com
 wrote:
  -BEGIN PGP SIGNED MESSAGE-
  Hash: SHA1
 
  Eylem Koca wrote on 27/08/11 03:49:
 
  The current design is justified by the motivation to move the window
  control buttons to the top left.
  Apparently, the usability tests for 11.04 design showed that the
  window controls are better on the top left, so they moved the Ubuntu
  button out of that location.
 ...
 
  No, the usability test didn't show anything like that. (How could it
  have, when the test environment used only one placement?)
 
  What it did show was that, except for a bug, everyone managed to close a
  window. However, 4 of 11 people clicked the Me menu thinking it might be
  the close button.
 
  - --
  mpt
  -BEGIN PGP SIGNATURE-
  Version: GnuPG v1.4.11 (GNU/Linux)
  Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org/
 
  iEYEARECAAYFAk5c57wACgkQ6PUxNfU6ecqBwACdGwSiKNTl4R4mGFP2XxM/VNSk
  LS0An2j+62m/nhfiU7eQovY2naYb0A3T
  =5qUv
  -END PGP SIGNATURE-
 
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Re: [Ayatana] Hybrid (panel/launcher) top left corner button

2011-08-30 Thread Ian Santopietro
No, I don't think it would. It may provide a workaround, but there are too
many if's, which could be inconsistent if the user doesn't know exactly what
they're doing. I think if the actions of the dash and launcher can't be
explained in one paragraph, then it's too complex.

The current iteration of Unity one of the major issues with the revised
design: visual distinction from the rest of the launcher items. The other
issue, isn't a problem because the super key can be used to invoke the dash
instantly anyway.

On Tue, Aug 30, 2011 at 10:46, Eylem Koca eylemk...@gmail.com wrote:

 Ian,
 Do you think my proposal in the previous message could address those
 issues?
 I think it would but I'm no expert...

 Eylem


 On Tue, Aug 30, 2011 at 12:38 PM, Ian Santopietro isan...@gmail.com
 wrote:
  Because the window controls should have gone in the corner, and the
  Usability testing did show that people were clicking on the top icon in
 the
  launcher to try and open the dash.
 
  On Tue, Aug 30, 2011 at 10:34, Eylem Koca eylemk...@gmail.com wrote:
 
  OK, sorry, I got it wrong it seems. But then, why oh why did the
  Ubuntu button have to leave the top left corner? If it did not look
  like a button, then make it like a button, not displace it. The OP
  includes a very good mockup for example:
  http://sites.google.com/site/gandreoliva/hybridbutton
 
  I really really think that moving the Ubuntu button out of the
  very-top-left-corner is a huge mistake.
 
  If you really have to place the window control buttons to the
  very-top-left-corner, then I have a proposal. This just popped into my
  mind, and goes like this:
 
  - Make the Launcher cover the whole left edge, going over the top
  panel at the top left corner. The Ubuntu button (whatever the design)
  is at the top of the Launcher.
  - When the cursor is not directed to the top panel, the Launcher shows
  or hides according to normal behavior (dodge, autohide, etc).
  - If the Launcher is showing, the window controls on the left of the
  top panel are hidden, the active-app name (and title?) is displayed on
  the top panel (starting from where the window controls would end) and
  the appmenu is hidden.
  --- While the Launcher is showing, IF THE CURSOR HITS THE TOP PANEL
  BEFORE IT HITS THE LAUNCHER, then the Launcher hides, the window
  controls and the appmenu is displayed on the top panel and the user
  can interact.
  --- While the Launcher is showing, the user can activate Dash by
  either clicking on the Ubuntu button or by pushing the cursor to top
  left corner (second part should be a user configurable option).
  - If the Launcher is somehow hidden, and the cursor is NOT on the top
  panel, the window controls are replaced by an Ubuntu logo (monochrome
  ala 11.04), followed (towards right) by the active-app name (and
  title?). Note: this Ubuntu logo is not clickable.
  --- While the Launcher is hidden, IF THE CURSOR FIRST HITS THE TOP
  PANEL BEFORE IT HITS THE LEFT EDGE, then the window controls and the
  appmenu is displayed on the top panel and the user can interact.
  --- While the Launcher is hidden, IF THE CURSOR HITS THE LEFT EDGE
  FIRST, the Ubuntu logo on top gracefully grows into a button of its
  own, while (at the same time) the Launcher fades and/or slides into
  view (very nice visual attractions can be achieved here). Once the
  Launcher is shown, the user can click anywhere outside, at which
  instant, the Launcher and the Ubuntu button fade out of view kind of
  in a reverse visual effect.
 
  (If anyone can make a mockup of this, I'd really appreciate it)
 
  I strongly suggest that Canonical and other decision makers consider a
  design of this sorts, and not move the Ubuntu button completely out of
  the very-top-corner. I'm certain a compromise (as above suggestion)
  that is clever ans usable can be achieved between window controls and
  Ubuntu button.
 
 
 
 
  On Tue, Aug 30, 2011 at 9:38 AM, Matthew Paul Thomas m...@canonical.com
 
  wrote:
   -BEGIN PGP SIGNED MESSAGE-
   Hash: SHA1
  
   Eylem Koca wrote on 27/08/11 03:49:
  
   The current design is justified by the motivation to move the window
   control buttons to the top left.
   Apparently, the usability tests for 11.04 design showed that the
   window controls are better on the top left, so they moved the Ubuntu
   button out of that location.
  ...
  
   No, the usability test didn't show anything like that. (How could it
   have, when the test environment used only one placement?)
  
   What it did show was that, except for a bug, everyone managed to close
 a
   window. However, 4 of 11 people clicked the Me menu thinking it might
 be
   the close button.
  
   - --
   mpt
   -BEGIN PGP SIGNATURE-
   Version: GnuPG v1.4.11 (GNU/Linux)
   Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org/
  
   iEYEARECAAYFAk5c57wACgkQ6PUxNfU6ecqBwACdGwSiKNTl4R4mGFP2XxM/VNSk
   LS0An2j+62m/nhfiU7eQovY2naYb0A3T
   =5qUv
   -END PGP SIGNATURE

Re: [Ayatana] Unity launcher items usability on right mouse click

2011-08-30 Thread Ian Santopietro
No, the item is clickable. When you click on it, it's the same as if you had
left clicked on the icon. This is in Unity 3D though, and I see you're in
Unity 2D. I'm not sure what the behavior there is.

On Tue, Aug 30, 2011 at 14:06, Alex Lourie djay...@gmail.com wrote:

 On Tue, Aug 30, 2011 at 8:05 PM, Ian Santopietro isan...@gmail.comwrote:

 I thought that the top actions do things in the application while the
 bottom actions do things in Unity or the System. Clicking on the application
 name is the same as clicking on the icon itself.

  On Tue, Aug 30, 2011 at 07:26, Alex Lourie djay...@gmail.com wrote:

 Hi all

 I'm risking here to beat an already dead horse, but here it is: I've just
 updated my VirtualBox installation of Oneiric, and I have an issue with the
 Unity launcher items. When right-clicking on any item, the menu shows the
 following options:

 some action...
 some action...
 some action...
 ___

  Application Name( Unclickable )

 ___

 some action...
 some action...

 For example, in the attached screenshot we can see that for Chromium I
 can open new windows with different options, then the name Chromium Web
 Browser, and then Remove from launcher action. I believe that this is a
 bad design, and some action is required:

 1. It is possible to move Chromium Web Browser to the top of the list.
 2. It is possible to move Chromium Web Browser to the top of the list
 and make its appearance notably different than the rest of the actions.
 3. It is possible to make Chromium Web Browser to appear notably
 different than the rest of the actions, for example to be detached
 completely from the list.

 I think that the current behaviour is quite confusing, especially for new
 users and I'll be glad for any feedback on this.



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 So, does it mean that there's an unclickable item in the middle of the
 list?? How's that helping a first-time user? I still think that this is very
 confusing...

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Re: [Ayatana] Hybrid (panel/launcher) top left corner button

2011-08-30 Thread Ian Santopietro
I understand your proposal. I think the behavior is too complex. There are
too many conditions regard when to show the launcher and when to show the
window buttons that it's too confusing for many users. It also doesn't make
the Ubuntu button any easier to access, since you still need to aim (for the
launcher, since you can't touch the dash).

My earlier point stands; the initial problems brought up when this thread
was created are now solved, and there doesn't need to be a fix.

On Tue, Aug 30, 2011 at 11:17, Eylem Koca eylemk...@gmail.com wrote:

 Ian,
 There may be many if's to describe a use cases but it does not mean
 the design is inconsistent, or complex to use. Please pay attention to
 what I'm describing with those if's. They're only for the
 implementation of the design, not for the user to memorize. There is
 nothing to learn for the user, but the design has to be able
 understand (infer) user intention from user action. That's why there
 are those if's.  It's easy to negate others' ideas but I think more
 time should be spent on understanding them...


 On Tue, Aug 30, 2011 at 1:01 PM, Ian Santopietro isan...@gmail.com
 wrote:
  No, I don't think it would. It may provide a workaround, but there are
 too
  many if's, which could be inconsistent if the user doesn't know exactly
 what
  they're doing. I think if the actions of the dash and launcher can't be
  explained in one paragraph, then it's too complex.
  The current iteration of Unity one of the major issues with the revised
  design: visual distinction from the rest of the launcher items. The other
  issue, isn't a problem because the super key can be used to invoke the
 dash
  instantly anyway.
  On Tue, Aug 30, 2011 at 10:46, Eylem Koca eylemk...@gmail.com wrote:
 
  Ian,
  Do you think my proposal in the previous message could address those
  issues?
  I think it would but I'm no expert...
 
  Eylem
 
 
  On Tue, Aug 30, 2011 at 12:38 PM, Ian Santopietro isan...@gmail.com
  wrote:
   Because the window controls should have gone in the corner, and the
   Usability testing did show that people were clicking on the top icon
 in
   the
   launcher to try and open the dash.
  
   On Tue, Aug 30, 2011 at 10:34, Eylem Koca eylemk...@gmail.com
 wrote:
  
   OK, sorry, I got it wrong it seems. But then, why oh why did the
   Ubuntu button have to leave the top left corner? If it did not look
   like a button, then make it like a button, not displace it. The OP
   includes a very good mockup for example:
   http://sites.google.com/site/gandreoliva/hybridbutton
  
   I really really think that moving the Ubuntu button out of the
   very-top-left-corner is a huge mistake.
  
   If you really have to place the window control buttons to the
   very-top-left-corner, then I have a proposal. This just popped into
 my
   mind, and goes like this:
  
   - Make the Launcher cover the whole left edge, going over the top
   panel at the top left corner. The Ubuntu button (whatever the design)
   is at the top of the Launcher.
   - When the cursor is not directed to the top panel, the Launcher
 shows
   or hides according to normal behavior (dodge, autohide, etc).
   - If the Launcher is showing, the window controls on the left of the
   top panel are hidden, the active-app name (and title?) is displayed
 on
   the top panel (starting from where the window controls would end) and
   the appmenu is hidden.
   --- While the Launcher is showing, IF THE CURSOR HITS THE TOP PANEL
   BEFORE IT HITS THE LAUNCHER, then the Launcher hides, the window
   controls and the appmenu is displayed on the top panel and the user
   can interact.
   --- While the Launcher is showing, the user can activate Dash by
   either clicking on the Ubuntu button or by pushing the cursor to top
   left corner (second part should be a user configurable option).
   - If the Launcher is somehow hidden, and the cursor is NOT on the top
   panel, the window controls are replaced by an Ubuntu logo (monochrome
   ala 11.04), followed (towards right) by the active-app name (and
   title?). Note: this Ubuntu logo is not clickable.
   --- While the Launcher is hidden, IF THE CURSOR FIRST HITS THE TOP
   PANEL BEFORE IT HITS THE LEFT EDGE, then the window controls and the
   appmenu is displayed on the top panel and the user can interact.
   --- While the Launcher is hidden, IF THE CURSOR HITS THE LEFT EDGE
   FIRST, the Ubuntu logo on top gracefully grows into a button of its
   own, while (at the same time) the Launcher fades and/or slides into
   view (very nice visual attractions can be achieved here). Once the
   Launcher is shown, the user can click anywhere outside, at which
   instant, the Launcher and the Ubuntu button fade out of view kind of
   in a reverse visual effect.
  
   (If anyone can make a mockup of this, I'd really appreciate it)
  
   I strongly suggest that Canonical and other decision makers consider
 a
   design of this sorts, and not move the Ubuntu button completely out

Re: [Ayatana] Hybrid (panel/launcher) top left corner button

2011-08-26 Thread Ian Santopietro
With all due respect, that won't be an issue anymore, since the Ubuntu
button will now be hiding with the launcher.
On Aug 26, 2011 6:59 PM, André Oliva gandreol...@gmail.com wrote:
 Yes. But really, all the people new to Ubuntu 11.04 that I have seen tries
 to reveal the launcher pointing to the ubuntu button, rather than trying
to
 push the left side, even if the animation of the launcher suggests that.
 For us, regular users of Ubuntu, it's obvious. For new users, we can not
 suppose it's obvious.

 And another think I don't understand about the current design is that
there
 is enough space to put somewhere such an useful button on the screen. Why
it
 has to be removed? The solution proposed originally by Sashin solves both
 the problem of usability detected in 11.04 and the issues I claim...


 2011/8/26 Apoorva Sharma appi2...@gmail.com

 On Fri, Aug 26, 2011 at 7:27 PM, André Oliva gandreol...@gmail.com
wrote:

 So, what do you think about this idea?

 I'm really concerned about how an user new to Ubuntu will react when he
 wants to invoke the launcher when a window is maximized with the current
 design.

 André.


 Although this I see your concern, I think that the sliding animation will
 make it quite obvious where the launcher went. In any case, user testing
is
 needed to make a perfect decision.

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Re: [Ayatana] The new Orange-Ubuntu-Button on the Launcher

2011-08-15 Thread Ian Santopietro
The usability testing seems to say that the users assume the home folder
shortcut is what you use to open the dash. What about getting the file
browsing functionality ready for oneiric and making that shortcut the dash
shortcut?
On Aug 15, 2011 12:46 PM, topdownjimmy topdownji...@gmail.com wrote:
 Does anybody know all the justifications behind this change, versus
 some other way of solving the Dash/Home Button isn't obvious problem
 (http://design.canonical.com/2011/04/unity-benchmark-usability-april-2011/
)?
 The bug report (http://pad.lv/764771) doesn't seem to have any
 discussion attached to it, and so far I've seen no response from
 Canonical in these threads.

 I just feel uncertain that all the alternatives have been explored here:

 What if the Home Button were orange?
 What if it were more curved with a stronger gradient to have a more
 button-like appearance?
 What if it glowed when the mouse cursor hovered over it?
 What if its importance were more strongly emphasized in the
 installation slideshow?
 What if the system started with the mouse cursor hovering over the
 Home Button, just as Mac OS X starts with the mouse cursor hovering
 their Apple button?
 What about this other mockup?:

https://blueprints.launchpad.net/unity-shell/+spec/better-ubuntu-button-bfb

 And these are just a few ideas...

 I share the concern with some people that moving the Home Button into
 the launcher de-emphasizes its centrality to the Unity Shell, and it
 seems to me that some more subtle changes might accomplish the same
 thing without breaking the expectations of people who have already
 gotten used to Natty.

 On Mon, Aug 15, 2011 at 3:56 AM, Niklas Rosenqvist
 niklas.s.rosenqv...@gmail.com wrote:
 I believe it was moved from the top to make applications integrate more
 gracefully with the top bar. Instead of the window controls not being at
the
 edge of the screen as they would have been if the application was
maximized
 but wasn't because of BUB, they now are, which lets it integrate much
less
 awkwardly and bring a more consistent user experience.

 I think this was a wise design choice but I agree on that the new BUB
should
 be better distinguished from other launchers. Now when it has the same
 squared shape it's impossible to think that it's nothing less than an
 ordinary installed application - instead of the main way of interacting
with
 the OS to find files, applications and all other stuff lenses can
provide.
 The Canonical designers SHOULD be able to improve this.
 I can't help but feel that the designers just make up things as they go
 instead of doing proper usability research before making a decision.
GNOME
 Shell was a much more thought out product when it was released - a
complete
 experience, while Unity has had incredibly many changes from the original
 design. The whole UX with Unity has been awkward for me to say the least.
 I'm happy they are bringing so many new changes in the upcoming iteration
 and hope that I'll be able to use it as my primary DE in the future :)
 (though it seems that the Elementary Project's Pantheon is a tough
 candidate)
 2011/8/15 Alberto Mardegan alberto.marde...@canonical.com

 -BEGIN PGP SIGNED MESSAGE-
 Hash: SHA1

 Hi,

 On 08/12/2011 09:20 PM, M. Adnan Quaium wrote:
  1. May be we can introduce an animated spinning Ubuntu-logo (like a
  wheel)
  which spins all the time to attract the user and stops spinning at
mouse
  hovering. Or a 3D rotating Ubuntu-button can be introduced.
  2. The button may have a glowing effect all the time. As the other
  Launcher
  buttons does not have a glowing effect, it surely can catch the
  attention of
  a user.
  3. Or the Ubuntu-button can be much bigger than the rest of the
buttons
  (well ... then it would be a Windows idea).
  4. May be a separator can be put in between the Ubuntu buttons and the
  rest
  of the buttons.

 These suggestions, as the other ones being proposed in this thread, are
 all of good value and worth considering. I personally think that a quick
 mention of the button existence during the installation/upgrade phase
 and some glowing or pop-up during the first couple of seconds of a user
 session should be enough.

 But then again, I wonder why the button moved to the launcher. If we add
 some hints to notify the user of the button existence, then why not put
 it back to the top panel, where it's more easily reachable? :-)

 Ciao,
  Alberto
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Re: [Ayatana] FW: Middle Click Feature For Indicators

2011-08-07 Thread Ian Santopietro
I understood it as standardizing the behavior of the indicators. Instead of
having different menus appear for right click and left click, there is one
for both, and a middle click shortcut.
On Aug 7, 2011 11:45 AM, nick rundy nru...@hotmail.com wrote:

 So is right-click no more for Indicators? I seem to remember this big
effort to get rid of right-click functionality for Indicators. But now a
middle-click functionality is being added? This strikes me as rather
bizarre. Is there a wiki that explains the design ideas behind this?

 From: t...@ubuntu.com
 To: joerlend.schins...@gmail.com
 Date: Sat, 6 Aug 2011 14:10:06 -0500
 CC: ayatana@lists.launchpad.net
 Subject: Re: [Ayatana] Middle Click Feature For Indicators

 On Fri, 2011-08-05 at 20:15 +0200, Jo-Erlend Schinstad wrote:
 Those are very interesting ideas/proposals. I was actually
 a little worried when I read about this, but as long as its
 just a shortcut to the most frequently used menu item
 provided by an indicator, I think it's ok. However... How do
 we guarantee that this will be consistent between indicators?
 If it's only available for system indicators, then I think that
 creates an inconsistency itself. But if it's also available to
 appindicators, then how will the middle click action be
 governed?

 It is available for application indicators, and it's governed rather
 simply. The action has to be a visible menu item that is in the menu.
 If you hide it, it doesn't work. If you remove it, it doesn't work.
 This way the middle click always remains a power user feature, but not a
 hidden feature. And machines without middle click will never loose
 functionality.

 As far as which item is chosen, I'm happy to let application authors
 play with that. They know their applications better than I believe we
 ever will.

 In the end, I expect that OMG Ubuntu readers will know what every middle
 click will do and we'll never be able to do a usability study on it
 because no normal user will ever find it :-)

 --Ted


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Re: [Ayatana] Oneiric Dark Toolbar

2011-07-25 Thread Ian Santopietro
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Re: [Ayatana] Gnome 3 wastes Vertical Space in 11.10 Oneiric Dark Toolbar

2011-07-25 Thread Ian Santopietro
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Re: [Ayatana] Oneiric Dark Toolbars vs. Apple Ipad Toolbars (Bad design vs. Good design)

2011-07-25 Thread Ian Santopietro
Respectfully, I don't think that is good design. The gradient on the toolbar
make it seem very heavy. It draws your eye to a section of the UI that A.
isn't content, and B. doesn't do very much. And a flat toolbar would
seem disconnected and cobbled on as an add on, rather than a cohesive part
of the interface.

Looking aside the colors, visual separation between the toolbar (which is
really more a titlebar) and the top panel makes sense in this case, since
the purpose of the top panel is purely informative; there is no
interactivity with its contents. The problem lies in that the Unity Panel
and the iOS information bar serve entirely different purposes. The Unity
panel is interactive, and hosts many application related functions (due to
the menu bar). Drawing the user into the panel visually help to reinforce
the idea that it isn't separate, and should be clicked on.

Then again, that particular tool bar is wasting an awful lot of vertical
space, and on a device that really needs all the pixels it can get it's
hands on. I would have cut the vertical size of the toolbar in half, at
least, and relocated it's functions to the bottom of the smaller pane on the
left, or replaced them with gestures in this case. iOS seems to make decent
use of the Pull-down-to-refresh gesture, which eliminates one button, New
Folders could be created with an empty placeholder at the bottom (a la gnome
shell and workspaces) and settings could either be taken care of in a global
settings app, or also handled via a gesture (it should be used rarely, and
thus not warrant a dedicated button on screen). As for Edit, I can't really
place it anywhere, because the functionality isn't immediately clear to me,
which is a UI design issue itself. Not to mention why there are two of them.

In any case, using a purely touch based UI is not a good model for
developing one that would work on any device, and that is where iOS design
is utterly unsuitable for comparison to Unity anyway.

On Mon, Jul 25, 2011 at 17:35, nick rundy nru...@hotmail.com wrote:

  Please see the following picture of the Apple Ipad for an example of
 lightened black toolbars that are not the same darkness as the OS's top
 panel and represent a good design:  http://i.imgur.com/cfWSy.jpg

 Note that although the toolbar is technically black it is a
 faded/lightened black. That is, it is NOT the same color/shade as the
 Top-Panel! This is GOOD design. This is what I describe and have been
 arguing for in my previous e-mails regarding this topic. There are potent
 reasons why the Iphone  Ipad are such strong sellers. Interface design
 choices like this are part of the reason why these devices are such strong
 sellers and well liked. Application toolbars should NOT be a dark color
 that shroud the tools in darkness. And they should NOT be the same
 color/shade as the Top-Panel that represents the OS. Apple's design is very
 strong. A dark top-panel and a middle-colored toolbar that transitions
 to the white-content.

 Why can't Oneiric Ocelot adopt this design pattern?

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Re: [Ayatana] Place Shut Down as the last entry in the Sessions-Menu for Oneiric and beyond

2011-07-06 Thread Ian Santopietro
I don't think launcher was the right word. It will be placed in the Dash,
right? That way, if t a user wants the shortcut in their launcher, they can
add one (like any other application), or they can leave it as a Dash-only
item.
On Jul 6, 2011 10:47 AM, Jo-Erlend Schinstad joerlend.schins...@gmail.com
wrote:
 On 6 July 2011 13:04, Omer Akram om26er.l...@gmail.com wrote:
 [snip]

 Good news, in Oneiric system settings will be removed from the
SessionMenu
 and an icon for it will be placed in the launcher by default, It'll
probably
 happen around alpha-3 I guess :-)

 That is not good news at all. The launcher is being abused. It should not
have
 a list of mounted devices and it should not have an icon for system
settings.
 Mounted devices should have an indicator and system settings should have
an
 icon in the dash. That is to say, it should have its own lense.

 With regard to mounted devices, I feel strongly that they should have
their own
 indicator for these reasons:

 * Users don't understand why it's important to unmount them before
 unplugging
 them, but they will do so by mistake and discover that it
 does no harm. By
 using an indicator, we can use a green icon when the user
 unmounts them
 correctly and a red one when they don't, leading them onto
 the right path.
 Poeople do want to do the right thing.
 * Placing mounted devices in the launcher makes the launcher cluttered and
 people will not be bothered to search for them in order to
 unmount, for
 instance when they're in a hurry or is under stress.
 * The launcher should be for apps. Trash, desktop and window switching
are
 valid exceptions, but it must not become a slippery slope.
 The launcher is
 only effective when it only does what the user does often.
 If it becomes
 filled with other stuff, then it will become less inviting.

 I feel that configurations should be placed in a lense with an icon in
 the dash for
 these reasons:

 * Configuring and using are different things. So far we've only
 had Preferences
 and Administration, but this has to change. We should reach
 for a way to
 configure all applications from the same place. You will not
 access Firefox'
 settings from Firefox' menus, but from TCS (The Configuration Screen).
 The settings will be available from GSettings and therefore
 it is no longer
 necessary for each application to provide their own,
 non-uniform, config
 dialogs. They will still be available, of course, but users
 of Ubuntu will not
 have to search for them. They will just press the Ubuntu
 button, tap or click
 Configure and select the application they want to configure.
 Unity should
 provide a unified way of accessing all common features of
 all applications.
 There is no unity without unification. This is quite
 obviously the right way
 to do this, so we should prepare for it as soon as possible,
 even though
 some applications won't be configurable that way -- yet.

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Re: [Ayatana] Global menu in Oneiric Ocelot (11.10)

2011-06-15 Thread Ian Santopietro
Then, wouldn't the menu open after you finish dragging the window around?
And what about people that click once on the menu, then drag down to the
item they want, then release the mouse button?

On Wed, Jun 15, 2011 at 14:30, Matthew Bassett li...@mbassett.net wrote:

 On 15/06/11 21:28, Matthew Bassett wrote:
 [deletia]
  1) to not activate menu drop downs until mouse-up (so you can grab the
  the menu bar/title bar without issue and drag the menu around), or
 

 That should have been drag the WINDOW around...

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Re: [Ayatana] proposal: alt+num navigation in superviews

2011-06-04 Thread Ian Santopietro
In this case, Super+number for the launcher eould be disabled, and would be
activated per window instead. I'll try to make a mockups, but it'll be a
little later today.
On Jun 4, 2011 7:07 AM, Ed Lin edlin...@gmail.com wrote:
 On Sat, Jun 4, 2011 at 2:51 AM, Ian Santopietro isan...@gmail.com wrote:
 What about adding numbers a la the launcher item as super is continually
 held down? That way, it's easy to tell which number keys activate which
 window.

 The problem here is that with super+num there's one number per app,
 not per window. You can bring all windows of the selected application
 to the foreground but you can't focus one particular. This works OK
 with terminal windows for example but not with full screen office
 docs.

 On Sat, Jun 4, 2011 at 9:06 AM, huffyli...@gmail.com wrote:
 But if you are in the spread view, why would you want to launch
 something from the unity bar?  The confusing thing (to me) is that
 Win+Num does still work in that view.  It's not even clear to me
 why the unity bar pops out in spread view.

 What if you want to check if a particular application is open via
 spread view, if it's not you'd want to quickly launch it via the
 launcher. If the launcher is currently auto-hidden having it pop out
 is both a useful feature (spread view is used for getting a quick
 overview over windows on the current desktop and switch to them, the
 launcher extends this to windows on other workspaces) and it's
 consistent with its normal behavior.

 All things considered alt+num still looks like the cleanest solution.
 The confusion aspect is alleviated by it being hidden by default, i.e.
 it would be a power user/keyboard junkie feature. As long as people
 don't accidentally hold down the alt key it would work. I'd tend
 towards having it as a disabled per default option.

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Re: [Ayatana] proposal: alt+num navigation in superviews

2011-06-03 Thread Ian Santopietro
What about adding numbers a la the launcher item as super is continually
held down? That way, it's easy to tell which number keys activate which
window.
On Jun 3, 2011 4:37 PM, Jo-Erlend Schinstad joerlend.schins...@gmail.com
wrote:
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Re: [Ayatana] Focus follows pointer (Was: Re: Understanding the menu problem.)

2011-05-31 Thread Ian Santopietro
I know this has been discussed, but isn't the solution to this problem
having the global menu match application classes rather than window classes?
It doesn't completely eliminate the FFP issue, but it does help when working
with modal dialogs and multi-window apps like Gimp, FFP or otherwise.

On Tue, May 31, 2011 at 13:28, Ed Lin edlin...@gmail.com wrote:

 On Tue, May 31, 2011 at 8:05 PM, Thorsten Wilms t...@freenet.de wrote:
  Nice, not so obvious aspects of FFP are:
  - It eliminates the click-through question (does a click on a widget of
 an
  unfocused window just focus the window, or also count as click on the
  widget?)

 This could be solved, see above.

  - It's consistent with how mouse wheel events are handled.

 But it's inconsistent with the usual behavior of focus and raise
 always happening together.

  I do use immediate auto raise. It allows me to very quickly switch
 between
  overlapping windows with a rough gesture. It's especially handy with
 GIMP,
  where I often use an image window that overlaps much of palettes to both
  sides of the screen. So I get a large working area but also quick access
 to
  tools. More convenient than toggling palettes with Tab or toggling
  full-screen mode in phases where I need to access palettes often.

 GIMP is an awful example :P Its interface is gimped, the WM isn't the
 right place to right it.
 Do you have any other example where you'd miss auto rise specifically?

  I do have issues with dialogs and small windows falling back behind
 larger
  ones sometimes, where I have to use Alt-Tabbing. An optimized window
  placement scheme and/or automatically presenting a window that is hidden
  behind another one as tab of that window could solve that.

 Then you will love this:

 http://www.omgubuntu.co.uk/2011/05/os-xgnome-3-style-dialog-sheets-coming-to-ubuntu-11-10/

 Anyway, would you not agree that autorise is not a good default
 setting and would cause a lot of frustration with new users?
 Therefore putting it back and first trying to get Unity right in the
 default settings got to be priority,

  FFP with auto raise are the optimal settings if you get someone else to
 try
  to demonstrate something on your machine ;)

 I got a large screen with overlapping windows. When I move the mouse
 across the display from one side to the other (for example I just want
 to access the launcher) I'd get a lot of unwanted window switching. I
 don't see how that would work out for me.

  (...) if you really care about speed and efficiency best thing
 
  you could do is throw out your mouse and learn the keyboard controls.
 
  You can fool yourself regarding the efficiency of keyboard shortcuts
 easily.
  You may have to think, recall shortcuts, which throws off your sense of
  time. So it depends on training effects and what the alternative means of
  interaction is, exactly.

 If we are going there (the speed argument) we have power users in
 mind. I don't think they'll have troubles remembering keyboard
 shortcuts they use every day. For ordinary people, yes, that's why
 Unity should work great with just the mouse (It doesn't yet, for
 example the spread view, super+w, isn't exposed at all).

 Thanks for you input as well!

 -ed

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Re: [Ayatana] A realistic vision of the next iteration of Unity

2011-05-31 Thread Ian Santopietro
One a bug in launchpad is marked as affecting a project, it can't be
removed. Marking it invalid would be the best thing to do.

On Tue, May 31, 2011 at 14:32, Niklas Rosenqvist 
niklas.s.rosenqv...@gmail.com wrote:

 Ok this must have been a bug with Launchpad since I moved the project but
 now somehow it has become duplicate entries. Now I can't remove the
 duplicate entries and projects which they affect. Any idea how to fix this?


 2011/5/31 Ed Lin edlin...@gmail.com

 On Tue, May 31, 2011 at 6:04 PM, John Lea john@canonical.com wrote:
 
  On 29/05/11 18:41, Niklas Rosenqvist wrote:
 
  Ok, should I post these in ayatana-design or should I be more specific?
 
 
  When deciding where to file Unity bugs:
 
  1) If the bug is related to user facing functionality, or the change
  requested impacts the user interface, the bug should be filed under
  'ayatana-design'.
 
  2) If the bug is related to a crash (or other technical issue) and the
  resolution requested does not change the user interface, the bug should
 be
  filed under 'Unity'.
 
  If a bug legitimately falls under both categories then file the bug
 against
  both 'ayatana-design' and 'unity' (using the 'also affects project'
 link).
   However such bugs have to be agreed both by design and development so
 they
  might take slightly longer to be triaged.

 Thanks!
 But now he added aytana instead of replacing unity. Can unity be
 removed? Or should it be set to invalid?

  Thanks for reporting bugs ;-)
 
  cheers,
  John
 
 

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Re: [Ayatana] Dash Idea – Easy Lens Switcher

2011-05-26 Thread Ian Santopietro
What about integrating the Applications and Files Lenses into the Main dash,
and using separate icons for User-installed Lenses? There was a good point
brought up about why the main dash *shouldn't* be used for all lenses
(searching for private files in the Dash and having a web search lens relay
those file names to a search provider, I believe), so those should be
separate.

On Thu, May 26, 2011 at 08:47, Martín Casco martinca...@gmail.com wrote:

  El jue, 26-05-2011 a las 16:26 +0200, Ed Lin escribió:

  Ddid you get any opposing feedback?


 Yes, more easy for new users, if my memory doesn't fail. I remember that
 I propose unified Dash access on BFB, or use this for another kind of
 information, like show as *system information or user information. *And,
 if I remember well, Mark said that was interesting.

 [OT]I've been looking for that mail, it was my first Ayatana mail [image:
 :)], look for: *Re: [Ayatana] Option to move launcher to the right*, mail
 date: *05/12/2010* [/OT]


  It
 just makes absolutely no sense to me other than to waste space and
 confuse users.


 +1

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Re: [Ayatana] Alt Tab User Experience

2011-05-26 Thread Ian Santopietro
A possible approach could be that Alt+Tab cycles through the launchers
for open applications on the bar itself (therefore not opening it's own
switcher or having to contend with over-magnified icons) , activating
Expo for those that have more than one window open.

I really like this idea. There are a few problems inherent in Exposé, but
those could be easily remedied. The biggest one seems to be that it's
difficult to distinguish between similar looking windows, which I can
understand. Displaying the window title superimposed over the window preview
would solve this, and should already be available.


On Thu, May 26, 2011 at 09:44, ello tenniswithshov...@gmail.com wrote:

 On Wed, 2011-05-25 at 20:02 -0700, Dylan McCall wrote:

  On this subject, I have been suggesting Alt+F1 as an alternative to
  Alt Tab for some people, and they've been pretty happy with it.
  Perhaps there are some ways that approach could be strengthened.
 

 A possible approach could be that Alt+Tab cycles through the launchers
 for open applications on the bar itself (therefore not opening it's own
 switcher or having to contend with over-magnified icons) , activating
 Expo for those that have more than one window open.


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Re: [Ayatana] Fwd: Re: Global menu in Oneiric Ocelot (11.10)

2011-05-24 Thread Ian Santopietro
Why can't we let the top panel stay and hold the indicators?

1. Panels/notification bars are used in *every* major OS (Windows's is odd
at the bottom), from desktops like Ubuntu and OS X to mobile platforms like
Android and iOS. It's a very familiar paradigm that people are comfortable
working with.

2. The panel can hold lots of functionality (Title bar, notifications, BFB,
Menu) at a low cost to screen real-estate (~24px, I think)

3. Removing it requires integrating the indicators with the launcher, which
is not what either of them were designed for.

On Tue, May 24, 2011 at 14:24, Ed Lin edlin...@gmail.com wrote:

 A very rough sketch based on your image and parts scraped from google
 images...
 http://i.imgur.com/WMLYk.png

 On Tue, May 24, 2011 at 9:03 PM, Niklas Rosenqvist
 niklas.s.rosenqv...@gmail.com wrote:
  2011/5/24 Ed Lin edlin...@gmail.com
  I hope I cleared that up as above. I probably should do a mockup
  myself (if have time...)
 
  I would very much like to see that, I'm having some trouble visualizing
 your
  idea and this would help me greatly!
  2011/5/24 Henrik Peytz henrik.pe...@gmail.com
 
 
  2011/5/24 Ed Lin edlin...@gmail.com
 
  I hope I cleared that up as above. I probably should do a mockup
  myself (if have time...)
 
  If you guys don't mind, would you make a full desktop-mockup of the
 ideas?
  It's always nice to see how people see it fit into the greater whole.
 One
  thing is how the indicators will look, another is how the desktop will
 look
  without the current indicator being where it is now; perhaps it'll open
 up
  new possibilities, etc. ^^

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Re: [Ayatana] Fwd: Re: Global menu in Oneiric Ocelot (11.10)

2011-05-24 Thread Ian Santopietro
The point I'm trying to make is that the current panel isn't broken, and
moving things like that is just change for the sake of change. When you're
trying to build a set and solid identity, that;s not a good thing.

What really makes the bottom edge so ill-suited to placing interface
elements? Is it really something that sets it apart from the top edge, or
app developers wish not to place UI elements there?

Even if we did open up the top edge as opposed to the bottom edge, where is
the guarantee that app developers would take advantage of that and actually
use it? Web browsers, for example, seem to be following a tabs on top
approach to design. This issue with this design is that unless the user has
focus issues, switching tabs should not be the most important controls. And
what exactly happens to the title bar if we put the panel on the bottom?
Does it move to the bottom? That's quite a large change for very little
additional functionality. Alternatively, we can leave the title bar on top,
but then that defeats the point behind moving the panel to the bottom in the
first place.

Even if we remove the panel, that last point holds true. We aren't opening
up the top screen edge, only putting something else there. We may as well
leave the panel there, as in it's current form it takes no additional space,
and *does* provide functionality, unlike a title bar only or a tab bar.

I haven't seen honeycomb yet. Some guy was hogging the Xoom at the Sprint
store I visited on Sunday.

On Tue, May 24, 2011 at 15:29, Ed Lin edlin...@gmail.com wrote:

 On Tue, May 24, 2011 at 10:39 PM, Ian Santopietro isan...@gmail.com
 wrote:
  Why can't we let the top panel stay and hold the indicators?
 
  1. Panels/notification bars are used in *every* major OS (Windows's is
 odd
  at the bottom), from desktops like Ubuntu and OS X to mobile platforms
 like
  Android and iOS. It's a very familiar paradigm that people are
 comfortable
  working with.
 
  2. The panel can hold lots of functionality (Title bar, notifications,
 BFB,
  Menu) at a low cost to screen real-estate (~24px, I think)
 
  3. Removing it requires integrating the indicators with the launcher,
 which
  is not what either of them were designed for.
 

 1.)
 Why odd? it makes much more sense to put less frequently *clicked*
 elements to the bottom than to the top! (btw, have you seen
 honeycomb?)

 Familiarity isn't a good argument because a panel on a screen edge
 with a clock and some familiar icons is as familiar on the side as a
 panel at the top or bottom. This isn't a question of paradigms, just
 design.

 Having said that, I really wouldn't mind a Unity bottom panel that
 consists of the launcher items and the classic indicators. In fact I'd
 most likely prefer it to any other alternative I've heard so far,
 including the two mock-ups of my own or to what's currently available.
 Probably not a too popular opinion as everyone would point at it and
 say Windows 7 clone. This brings us to:

 2.
 It's not about the 24 px, it's about screen edges.

 Unity takes up two whole screen edges, it only leaves the remaining
 two to app developers. The right side is usually already occupied by a
 scroll bar and the lower edge isn't very attractive for putting
 controls there apart from image viewers and video players. The top
 screen edge is the most valuable space and it should therefore house
 the most important controls. Sorry Unity/Ubuntu, that means NOT you ;)

 3.)
 So? GNOME wasn't designed for a global menu, our western fonts weren't
 designed for vertical interfaces...

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Re: [Ayatana] Fwd: Re: Global menu in Oneiric Ocelot (11.10)

2011-05-24 Thread Ian Santopietro
Maximized windows need no titlebar across the full screen edge. See
Photoshop, Office, Firefox, Chrome (on Windows).

But the difference is that all of those applications have title bars. The
only difference is that they have stuff in them. Firefox and Chrome have
tabs there. Office has icons, and Photoshop has a menu.

Wait a minute, they're putting a menu in the titlebar. I feel like I've seen
that somewhere before...

Getting rid of the title bar on maximised windows means that applications
have to implement their own window management, like Chrome without native
title bars in Ubuntu. What happens if an an application doesn't do this? The
window is maximised, and the user has no way to restore it, as the window
controls provided by the WM are gone (with the title bar), and it hasn't
implemented it's own version. This means that this application simply
doesn't work in Ubuntu. That's a huge limiting factor.

Instead of removing the title bar, give an application more control over
what gets put in the menu bar. instead of having only textual menus, allow
icons (in the Office example) or tabs (for the browsers) as well. Then,
allow these elements to be integrated into Unity's existing Top Panel and
Global menu. Then make sure that whatever is shown in the menu, it's shown
all the time, without waiting for a hover event.

On Tue, May 24, 2011 at 17:41, Ed Lin edlin...@gmail.com wrote:

 On Wed, May 25, 2011 at 1:15 AM, ello tenniswithshov...@gmail.com wrote:
  But don't all designers take into account the title bar of the window?
  Don't all the features you talk about appear under it?  Since, when
  maximised, the panel is the title bar, I don't see how this is a
  concern.  Have I missed something?

 Yes, it's not flexible. It can only do text menus. Menus which never
 are that fast to begin with because at the very least require two
 clicks (or my drag click). It can't do toolbar icons or tabs nor can
 it handle two apps tiled side by side.

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Re: [Ayatana] Message Indicator Behavior

2011-05-20 Thread Ian Santopietro
I don't see the limit as being a huge problem. I personally rarely have more
than 3 open at once.

Of course, one user's habits shouldn't be used as the judgement for an
entire UI. Would it bbe possible to allow for a more item list extra chats
in? The only display the last used/updated windows there?
On May 19, 2011 3:11 PM, Ted Gould t...@ubuntu.com wrote:
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Re: [Ayatana] Global menu in Oneiric Ocelot (11.10)

2011-05-19 Thread Ian Santopietro
The reasoning for the global menu bar isn't just about saving screen space.
It's also about reduction of UI chrome to provide an interface that looks
cleaner and simpler. Mouse travel distance *is* irrelevant since mouse
acceleration allows for great travel distances from short, twitchy
movements. It is also easy to hit the menu, as it's on a screen edge and
easy to hit vertically. I work with a *trackpad* on a very large monitor,
and of all if the pointing issues I have, the only serious one is when I
need to aim in two dimensions.

This brings to the real flaw with the global menu. As it's hidden by
default, users don't know what to aim at, thus forcing them to stop and
re-aim at the menu they want to use. This is the real speed killer with the
current global menu implementation. A better solution would be to have the
global menu visible by default.

In the current implementation, there is a way to disable the global menu.
This should be easier to configure for users that don't want the global
menu. Also, I think adding an option to keep the current behavior would be
good, as I'm sure some people like the lack of visual clutter it provides.
On May 18, 2011 2:54 PM, Niklas Rosenqvist niklas.s.rosenqv...@gmail.com
wrote:
 Sorry people for accidentally sending duplicates, here is the real
version:

 2011/5/18 Bazon bazonbl...@arcor.de
 i could also imagine a window grip button
 for moving the window when the whole title bar is occupied by menus for
 moving the window.

 Without testing I just get the feeling that this would be ineffective
since
 I know that I much more often move a window than go to it's menu. A small
 grip will probably be annoying to always find with your cursor. The whole
 title bar provides a much easier and faster way of rearranging windows.

 I made some sketching on this and came up with a mockup which you can find
 here:
 http://i.imgur.com/f8q2c.png

 The three top images is describing the solution we've talked about and the
 fourth image is an extension of the implementation we've discussed. This
 implementation is possible today thanks to a plugin, but it would be sweet
 to have it natively.

 2011/5/18 Niklas Rosenqvist niklas.s.rosenqv...@gmail.com

 2011/5/18 Bazon bazonbl...@arcor.de
  i could also imagine a window grip button
  for moving the window when the whole title bar is occupied by menus for
  moving the window.

 Without testing I just get the feeling that this would be ineffective
since
 I know that I much more often move a window than go to it's menu. A small
 grip will probably be annoying to always find with your cursor. The whole
 title bar provides a much easier and faster way of rearranging windows.

 I made some sketching on this and came up with a mockup which you can
find
 here:
 http://i.imgur.com/f8q2c.png

 The three top images is describing the solution we've talked about and
the
 fourth image is an extension of the implementation we've discussed. This
 implementation is possible today thanks to a plugin, but it would be
sweet
 to have it natively.

 2011/5/18 Bazon bazonbl...@arcor.de

 Am Mittwoch, den 18.05.2011, 15:15 +0200 schrieb Niklas Rosenqvist:
  Or to avoid movement, switch between titles and menus in the
  titlebars.

 I like that idea:
 Consistent (menu/title toggle as for maximized window now, than simply
 for all windows)
 and contextual (it's clear where every menu belongs to).



 Additionally to the before mentioned idea of a menu/title toggle button
 next to the window controls, i could also imagine a window grip button
 for moving the window when the whole title bar is occupied by menus for
 moving the window.




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Re: [Ayatana] Global menu in Oneiric Ocelot (11.10)

2011-05-19 Thread Ian Santopietro
Developers can choose to implement the Unity API for adding things to their
launcher item, such as progress bars and quicklists. However, the global
menu is done via gtk and dbus, and requires no effort on the part of the
developer, provided the developer has implemented a standard gtk menu
system.
On May 19, 2011 2:37 AM, Niklas Rosenqvist niklas.s.rosenqv...@gmail.com
wrote:
 Yes but this still would leave it up to the developers to make their
 programs Unity compatible and isn't that too much to ask from them? Can't
a
 simpler implementation be found which doesn't need any changes in the
 applications so that people doesn't need to make their programs Ubuntu
 compatible and not just Debian?

 2011/5/19 Ian Santopietro isan...@gmail.com

 The reasoning for the global menu bar isn't just about saving screen
space.
 It's also about reduction of UI chrome to provide an interface that looks
 cleaner and simpler. Mouse travel distance *is* irrelevant since mouse
 acceleration allows for great travel distances from short, twitchy
 movements. It is also easy to hit the menu, as it's on a screen edge and
 easy to hit vertically. I work with a *trackpad* on a very large monitor,
 and of all if the pointing issues I have, the only serious one is when I
 need to aim in two dimensions.

 This brings to the real flaw with the global menu. As it's hidden by
 default, users don't know what to aim at, thus forcing them to stop and
 re-aim at the menu they want to use. This is the real speed killer with
the
 current global menu implementation. A better solution would be to have
the
 global menu visible by default.

 In the current implementation, there is a way to disable the global menu.
 This should be easier to configure for users that don't want the global
 menu. Also, I think adding an option to keep the current behavior would
be
 good, as I'm sure some people like the lack of visual clutter it
provides.
 On May 18, 2011 2:54 PM, Niklas Rosenqvist 
 niklas.s.rosenqv...@gmail.com wrote:
  Sorry people for accidentally sending duplicates, here is the real
 version:
 
  2011/5/18 Bazon bazonbl...@arcor.de
  i could also imagine a window grip button
  for moving the window when the whole title bar is occupied by menus
for
  moving the window.
 
  Without testing I just get the feeling that this would be ineffective
 since
  I know that I much more often move a window than go to it's menu. A
small
  grip will probably be annoying to always find with your cursor. The
whole
  title bar provides a much easier and faster way of rearranging windows.
 
  I made some sketching on this and came up with a mockup which you can
 find
  here:
  http://i.imgur.com/f8q2c.png
 
  The three top images is describing the solution we've talked about and
 the
  fourth image is an extension of the implementation we've discussed.
This
  implementation is possible today thanks to a plugin, but it would be
 sweet
  to have it natively.
 
  2011/5/18 Niklas Rosenqvist niklas.s.rosenqv...@gmail.com
 
  2011/5/18 Bazon bazonbl...@arcor.de
   i could also imagine a window grip button
   for moving the window when the whole title bar is occupied by menus
 for
   moving the window.
 
  Without testing I just get the feeling that this would be ineffective
 since
  I know that I much more often move a window than go to it's menu. A
 small
  grip will probably be annoying to always find with your cursor. The
 whole
  title bar provides a much easier and faster way of rearranging
windows.
 
  I made some sketching on this and came up with a mockup which you can
 find
  here:
  http://i.imgur.com/f8q2c.png
 
  The three top images is describing the solution we've talked about and
 the
  fourth image is an extension of the implementation we've discussed.
This
  implementation is possible today thanks to a plugin, but it would be
 sweet
  to have it natively.
 
  2011/5/18 Bazon bazonbl...@arcor.de
 
  Am Mittwoch, den 18.05.2011, 15:15 +0200 schrieb Niklas Rosenqvist:
   Or to avoid movement, switch between titles and menus in the
   titlebars.
 
  I like that idea:
  Consistent (menu/title toggle as for maximized window now, than
simply
  for all windows)
  and contextual (it's clear where every menu belongs to).
 
 
 
  Additionally to the before mentioned idea of a menu/title toggle
button
  next to the window controls, i could also imagine a window grip
button
  for moving the window when the whole title bar is occupied by menus
for
  moving the window.
 
 
 
 

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Re: [Ayatana] dialog sheet suggestions

2011-05-18 Thread Ian Santopietro
I think the biggest problem with being able to drag sheets is that, for me,
sheets should be an all out or nothing type of implementation. If a new user
were allowed to drag a model sheet at all, then they would be confused if
they were unable to drag the sheet anywhere on the screen. In my experience,
you really don't need to have information from the parent window critical to
the completion of the sheet. If you do, then consider making the dialog
translucent instead.
On May 17, 2011 6:33 PM, Felix Lawrence 
felix.lawre...@student.usyd.edu.au wrote:
 I note that Ubuntu is adopting dialog sheets for Oneiric - open, save
and print dialogs will no longer appear as a separate window, but will be
'stuck' to their parent window:

http://www.omgubuntu.co.uk/2011/05/os-xgnome-3-style-dialog-sheets-coming-to-ubuntu-11-10/

 I have two suggestions for the implementation of design sheets, to make it
better than Apple's. Apple's implementation of sheets has one disadvantage
over regular modal dialogs: you can't see or select what's directly under
the sheet. Traditional modal dialogs can be moved to provide access, but
Apple's sheets are stuck to the window and can't be moved.

 Firstly, Ubuntu's dialog sheets should be draggable inside their parent
window. The sheet could even be dragged to be mostly outside the parent
window, with only a small region of overlap. The sheet would not be able to
be dragged completely outside the parent window - it must at least partially
overlap its parent at all times. This allows the user to see/select any text
in the parent window, while the sheet is still 'stuck' to the parent window.

 Secondly (and less feasibly), sheets should be attached to tabs where
possible, as opposed to windows. So if you're in gedit with lots of
documents open and select Save As... in one, the sheet appears, locks up
that tab, but you can change to other tabs and work in those while the
dialog is open in another.
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Re: [Ayatana] Launcher and Panel Overlap

2011-04-22 Thread Ian Santopietro
Two points:

1. Super+E still exists in the Workspace switcher in Unity, or Super+S.

2. Zooming out to move a window decreases productivity. For people that know
about it, they have to wait for the desktop to zoom out first (After
requiring an extra click or key-press), then can move their windows around.
New users would be completely lost as to how to use it, and would likely not
use it at all.

It might be okay for power users, but for the majority of Ubuntu users, who
look to Ubuntu to be easy to use without having to read a manual first.

On Fri, Apr 22, 2011 at 12:53, frederik.nn...@gmail.com 
frederik.nn...@gmail.com wrote:

 On Tue, Apr 19, 2011 at 15:34, Ian Santopietro isan...@gmail.com wrote:

 What happens if you have a narrow window (GIMP, Empathy) stuck behind the
 icons on the right? I think that's why Wingpanel's behavior was changed.

 i've been thinking about that point... i find it ridiculous.
 the DE should be designed in a way, so that you can move a window without
 the need to grab it by it's chrome. At some point SUPER+E was useful in that
 respect, as it showed you the exposé of all workspaces, and allowed you to
 move the previews of windows. There should be a scaled window preview mode,
 in which you can touch, grab, move and close windows on your workspace(s).




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Re: [Ayatana] Launcher and Panel Overlap

2011-04-22 Thread Ian Santopietro
It went from a small panel residing on the upper right of the screen only,
to a more traditional full-width panel like Unity's. I'm not sure if they
have edge resistance yet, as they never did while I was using it. It is a
possibility, and a good idea too.

On Fri, Apr 22, 2011 at 13:17, frederik.nn...@gmail.com 
frederik.nn...@gmail.com wrote:

 On Fri, Apr 22, 2011 at 21:06, Ian Santopietro isan...@gmail.com wrote:

 Two points:

 1. Super+E still exists in the Workspace switcher in Unity, or Super+S.

 2. Zooming out to move a window decreases productivity. For people that
 know about it, they have to wait for the desktop to zoom out first (After
 requiring an extra click or key-press), then can move their windows around.
 New users would be completely lost as to how to use it, and would likely not
 use it at all.

 It might be okay for power users, but for the majority of Ubuntu users,
 who look to Ubuntu to be easy to use without having to read a manual first.


 makes sense, yes.
 perhaps i'm thinking too far with my Window Control mode.

 otoh, would you mind pointing out the difference in behaviour you observed
 in wingpanel lately? does it have edge resistance for windows that live
 within wingpanel's horizontal dimensions?




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Re: [Ayatana] Ideas for Unity based on the recent Canonical Design blog post

2011-04-22 Thread Ian Santopietro
Welcome to the list!

On Apr 22, 2011 4:18 PM, Evan Huus eapa...@gmail.com wrote:

 Hi, I'm new to this list so please let me know if I'm out of turn
 somehow, but I have a few ideas for future incarnations of Unity.

 I was reading the Canonical Design blog post at [1], and two
 particular problems caught my eye:

 -

 First, many users seemed to have difficulty finding settings.
 Currently these are accessed through the Applications lens or through
 the top-right shutdown menu. Neither of these are particularly
 intuitive, since users don't consider settings dialogues to be
 applications (even though they *technically* are). The solution that
 makes the most sense to me is to add a third lens to the default
 Applications and Files lenses, a System Settings lens. The icon can be
 the default magnifying glass with a stylized gear in the middle.

 I'm not sure the best way of implementing it, but it ought to be
 fairly simple to have it search only those .desktop files which would
 appear in the System-Preferences or System-Admin menus in previous
 incarnations. Another question is whether we leave those .desktop
 files in the Applications lens or take them out: I'm not sure which
 would be best. The obvious keyboard shortcut is Super-S, which
 conflicts with the workspace launcher, that would also have to be
 dealt with somehow.

 Still, details aside this seems like an intuitive and obvious solution
 to the problem.

 -

I feel like this solution is on the right track, but it should be developed
better. Adding a new lens at the bottom wouldn't solve all of the problems
people had with the current system. This is probably one of the areas where
Unity is significantly different from the competition. Maybe the best thing
to do would be to simply add System Settings to the launcher. If we kept the
current system in place, we would keep the supposed benefits of having it
that way, and adding the launcher would help people discover them.


 The second idea I had was for the bfb and launcher, since there are
 several usability problems the study revealed with it:
 - mousing over the bfb to reveal the launcher is unintuitive
 - clicking the bfb to reveal the dash is unintuitive
 - people mistook the nautilus launcher as something more, since it has
 a 'home' logo and is the first launcher by default.

 I think all of these problems can be solved by a single slightly
 different design.

 By default, I believe that the bfb should be just another launcher
 item with a mono ubuntu logo, fixed at the top like the trash is fixed
 at the bottom. The launcher bar should extend all the way to the top
 of the screen (where the bfb currently is), cutting the top panel
 short at the left side. I've done a rough mockup of what this might
 look like at [2].

 When the launcher needs to be hidden, the animation should make it
 roll or fold up into the bfb, which shrinks and transforms into it's
 current state (part of the panel). This should make it obvious that
 mousing over the bfb reveals the launcher (via a similar roll-down
 animation).

 The fact that the bfb is just another launcher item when the launcher
 is revealed should make the dash more obviously
 clickable/discoverable.

 Changing the bfb like this will also help avoid confusion, since the
 nautilus launcher will no longer be the top, and 'primary' icon by
 default.

 I'm fairly confident that this solution solves the mentioned problems,
 but it probably has issues of its own. All comments are welcome.

 -

This is an interesting. I suggested something like this a while back, but
the Dec said he felt like that much motion was too much. The button idea is
good, though.


 Just my two cents,
 Evan

 [1]
http://design.canonical.com/2011/04/unity-benchmark-usability-april-2011/
 [2] http://dl.dropbox.com/u/171647/Unity_New_BFB.png

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Re: [Ayatana] Ideas for Unity based on the recent Canonical Design blog post

2011-04-22 Thread Ian Santopietro
Should have been Dev, sorry.

It's proven that system settings are what people find unintutive. My
solution keeps your preferred method without adding clutter, and solves the
issue that people were having.

Sent from my Android device. Please excuse my brevity.
On Apr 22, 2011 6:05 PM, Evan Huus eapa...@gmail.com wrote:
 On Fri, Apr 22, 2011 at 7:12 PM, Ian Santopietro isan...@gmail.com
wrote:
 Welcome to the list!

 On Apr 22, 2011 4:18 PM, Evan Huus eapa...@gmail.com wrote:

 Hi, I'm new to this list so please let me know if I'm out of turn
 somehow, but I have a few ideas for future incarnations of Unity.

 I was reading the Canonical Design blog post at [1], and two
 particular problems caught my eye:

 -

 First, many users seemed to have difficulty finding settings.
 Currently these are accessed through the Applications lens or through
 the top-right shutdown menu. Neither of these are particularly
 intuitive, since users don't consider settings dialogues to be
 applications (even though they *technically* are). The solution that
 makes the most sense to me is to add a third lens to the default
 Applications and Files lenses, a System Settings lens. The icon can be
 the default magnifying glass with a stylized gear in the middle.

 I'm not sure the best way of implementing it, but it ought to be
 fairly simple to have it search only those .desktop files which would
 appear in the System-Preferences or System-Admin menus in previous
 incarnations. Another question is whether we leave those .desktop
 files in the Applications lens or take them out: I'm not sure which
 would be best. The obvious keyboard shortcut is Super-S, which
 conflicts with the workspace launcher, that would also have to be
 dealt with somehow.

 Still, details aside this seems like an intuitive and obvious solution
 to the problem.

 -

 I feel like this solution is on the right track, but it should be
developed
 better. Adding a new lens at the bottom wouldn't solve all of the
problems
 people had with the current system.

 Which problems wouldn't it solve? The big one I found from reading the
 blog was that people were hesitant to search for settings in the
 Applications launcher. I can't imagine them having this problem in a
 Settings launcher. I feel like I'm missing something obvious here...

 This is probably one of the areas where
 Unity is significantly different from the competition. Maybe the best
thing
 to do would be to simply add System Settings to the launcher. If we kept
the
 current system in place, we would keep the supposed benefits of having it
 that way, and adding the launcher would help people discover them.

 To be honest, I don't find the System Settings window useful. It lists
 almost fifty different subcategories in only a couple of major groups,
 and while the search tool is handy, it's not smart: searching for
 wallpaper or background lists no results because the Appearance
 dialogue doesn't use those words in its name.

 I would much rather have Settings as a lens rather than a simple
 launcher to take advantage of Unity's smart searching. Admittedly,
 searching the dash for those keywords doesn't return the Appearance
 window right now either, but it would be easy to add many more
 task-specific launchers to a Settings lens (things like 'wallpaper'
 which links to Appearance, or 'battery settings' which links to Power
 Management).

 Adding all of these right now would clutter the System Settings window
 beyond any semblance of usability, but with Unity's smart searching
 and a separate Settings lens I think this would be both discoverable
 and efficient.


 The second idea I had was for the bfb and launcher, since there are
 several usability problems the study revealed with it:
 - mousing over the bfb to reveal the launcher is unintuitive
 - clicking the bfb to reveal the dash is unintuitive
 - people mistook the nautilus launcher as something more, since it has
 a 'home' logo and is the first launcher by default.

 I think all of these problems can be solved by a single slightly
 different design.

 By default, I believe that the bfb should be just another launcher
 item with a mono ubuntu logo, fixed at the top like the trash is fixed
 at the bottom. The launcher bar should extend all the way to the top
 of the screen (where the bfb currently is), cutting the top panel
 short at the left side. I've done a rough mockup of what this might
 look like at [2].

 When the launcher needs to be hidden, the animation should make it
 roll or fold up into the bfb, which shrinks and transforms into it's
 current state (part of the panel). This should make it obvious that
 mousing over the bfb reveals the launcher (via a similar roll-down
 animation).

 The fact that the bfb is just another launcher item when the launcher
 is revealed should make the dash more obviously
 clickable/discoverable.

 Changing the bfb like this will also help avoid confusion, since the
 nautilus launcher will no longer be the top

Re: [Ayatana] Persistent menu mockup

2011-04-20 Thread Ian Santopietro
That looks great, and solves most of everyone's complaints with the current
hidden global menu. I do have one concern: what happens to the window
controls when the window is maximized? you could scoot the menu over a bit,
but then, that might look odd for non-maximized windows. Other than that
though, I'd love to see this, as it's a viable contender.

On Wed, Apr 20, 2011 at 10:50, S. Christian Collins 
s.chriscoll...@gmail.com wrote:

  Hi folks,

 Many people have mentioned the problems with the inconsistency of the new
 panel (menu only visible on hover, etc.).  Here is my proposed solution to
 this problem:

- The menu of the active window is always displayed in the panel.
- The title of the active application is displayed on the right side of
the panel, just to the left of the system tray.
- There is a clear division in the panel between the application title
and the system tray to visually link the window's title with its menu.
- The application's icon is displayed transparently beneath the window
title for at-a-glance identification of the active window.  This would make
it easier to tell which window is currently active.
- If the active window's menu is long enough to drift into the
application title, the title would simply fade out at its leftmost edge
(similar to its current behavior whereby the title fades at the rightmost
edge when the menu appears).

 Have a look at my mockup and decide for yourself:



 -~Chris

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Re: [Ayatana] Fwd: [Bug 733349] Re: Natty: Unity launcher buttons should allow to minimize apps, not just launch/restore

2011-04-19 Thread Ian Santopietro
It was my understanding that the launcher  icons only represent apps, and
since an app can't really be minimized (only windows of that app), they
don't do it.  It works with Gnome 2 because the list was a list of windows.
It would be clicking on a Gnome 2 shortcut and having the windows of that
app minimize.

I might be wrong here though.
On Apr 19, 2011 7:19 AM, Bazon bazonbl...@arcor.de wrote:
  Original Message 
 Subject: [Bug 733349] Re: Natty: Unity launcher buttons should allow to
 minimize apps, not just launch/restore
 Date: Tue, 19 Apr 2011 07:45:08 -
 From: Michael 733...@bugs.launchpad.net
 Reply-To: Bug 733349 733...@bugs.launchpad.net



  I'm sure that if you ask on the Ayatana mailing list they will be happy

 to explain, and perhaps to discuss, the reasoning.


 OK, so here we go:
 Why isn't it possible any more to minimize windows when clicking a further
time on the button which represents the application?
 That was possible with the Gnome Panel Window Switcher, it is possible in
the XFCE taskbar, it is possible in Cairo-Dock, it is possible with the MS
Windows taskbar and probably many more.

 So why break users expectations?
 You leave the experienced user in frustration while the inexperienced user
will not be mocked by minimizing on an extra click he probably never makes.
 (Showing and hiding a window quick by clicking two times on the
icon/switcher is a very common practice.)

 I believe it's generally not a good idea that clicking on an interactive
element of your screen leads to NOTHING.

 Some users will wonder whether their system is responding slow,
experienced users who are used to the minimize behaviour will miss it.
 (and you know, many of them are already frustrated enough losing Gnome 2
features.)


 So please reconsider allowing minimizing windows by clicking on the
launcher.




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 of the bug.
 https://bugs.launchpad.net/bugs/733349

 Title:
 Natty: Unity launcher buttons should allow to minimize apps, not just
 launch/restore

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Re: [Ayatana] Launcher and Panel Overlap

2011-04-19 Thread Ian Santopietro
What happens if you have a narrow window (GIMP, Empathy) stuck behind the
icons on the right? I think that's why Wingpanel's behavior was changed.
On Apr 18, 2011 10:25 PM, Mehdi Fattahi mah@gmail.com wrote:
 I wonder why the launcher and the top panel overlap in unity. The logic
 behind removing panels and having a dock on the left is apparently
 saving vertical screen real-estate. The top panel is only partially used:
a
 few icons on the far right and one single icon on the far left. Even with
 the global menu enabled not all the panel space is utilized. In the
attached
 picture you can see that this could be implemented much better. I've done
 this using AWN (it's not a mock-up, it's my own ubuntu remaster called
AriOS
 http://arioslinux.org). When you maximize a window the icons sit nicely on
 top of the window title bar.
 The launcher also shouldn't be expanded IMHO. the reason for this is that
 even if you have a maximized window you can still use the free space below
 the launcher to right-click on the desktop or extract or drag and drop
files
 to the desktop.
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Re: [Ayatana] Awesome critical review of Unity

2011-04-16 Thread Ian Santopietro
 to me.


 On Sat, Apr 16, 2011 at 1:46 PM, Toki Tahmid oxw...@gmail.com wrote:

 I think the masses has already the sense to find the titlebar in the
 window they're interacting in, so that doesn't count...


 On 16 April 2011 13:37, Christian Mackintosh 
 christian.mackint...@gmail.com wrote:

 Greg,

 You are absolutely right IMHO. Nothing more to add, just lending my
 support!


 On Sat, Apr 16, 2011 at 1:29 PM, Greg K Nicholson g...@gkn.me.ukwrote:

  However, Greg, is the downside you are describing for the current
 layout
  with menu bar indiscriminately in title bar or the layout you're
 describing?

 The disadvantage I described was for the layout I described.

 Having the menu always in the panel makes it quicker to acquire and
 click, which is good, but it appears connected to the wrong window. In
 my view, having the menu appear to be connected to the right window is
 more important than speed.

 Put another way, the problem with the current layout is this: even
 though the menu is in a consistent place all the time, it doesn't
 *feel* consistent, and that's confusing.
 --
 ☮♥☯
 Greg K Nicholson
 http://gkn.me.uk

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Re: [Ayatana] Awesome critical review of Unity

2011-04-16 Thread Ian Santopietro
Some windows mare exceedingly small (Empathy) or have a very large number of
menus (GIMP). Just because this is true for most windows doesn't mean we
should leave them out.

As for moving the window, it's difficult for a new user to know that, and it
requires a few seconds before you can move the window, which could decrease
productivity. Also, some user click and hold through the menus, and that
would create confusion when a user tries to drag their mouse through the
menus and the window moves instead.

On Sat, Apr 16, 2011 at 10:31, Toki Tahmid oxw...@gmail.com wrote:

 @Mitja, you're misunderstanding, he recommends that menu appears besides
 title button not inside.

 @Ian, why can we not allow long mouse button press to drag windows on title
 bar real estate? Accessing menus or anything on the title bar would not
 require long presses, but simple clicks. So after one or two seconds, if the
 mouse hasn't moved to menu options, the cursor can handle dragging the
 window.

 Menus do not usually number more than five or six, so on typical windows,
 widening them slightly would go a long way. I'm against fading in of menus
 then disappearing because it will escape the view of any inattentive user,
 Menus can be slightly faded in the title bar as I suggested before, while
 appearing fully coloured on mouse over.


 On 16 April 2011 20:07, Ian Santopietro isan...@gmail.com wrote:

  Integrate the menu in the titlebar and have it smoothly fade in when the
 mouse moves near to it.

 What if I want to move a window? On a multitouch device I can use
 three-finger drag or the MT Grab Handles, but on an old fashioned mouse and
 keyboard, I can't do it at all since the title bar is now  not used for
 dragging the windows around. And it doesn't solve many of the problems
 associated with menus right now; What happens when menus are too long for
 windows is a big one. Problems like these are what the global menu are
 really trying to solve, not saving vertical screen space. We have the
 titlebar integration for that one.


  I think someone had suggested that when the application first starts,
 the window title is displayed for a few seconds before fading to the menu.
 If a window is idle for a while the title fades in.

 I think that may have been me (if not, I apologize), and it was slightly
 different. But this is a good solution to use with the global menu and the
 clutter issue. I initially suggested showing the menu for a second or two
 before switching to the title completely, but the one you described would
 work too. My only concern is that the title would occasionally be flashing
 in and out and alternating with the menus. This could be a distraction. I
 recommend simply displaying the title for a few seconds when the window
 opens, then fading to the menu and staying there permanently.

 On Sat, Apr 16, 2011 at 04:36, Christian Mackintosh 
 christian.mackint...@gmail.com wrote:

 The points you described are valid, but with the increasing of screen
 sizes and the use of laptops, it's very annoying to move the mouse all the
 way over to the panel using the touchpad. On the other hand, users are
 already accustomed to have the menu bars in the window, so I don't see any
 valid reason to move the menu bar of all the applications to the panel.
 Having many small windows opened at a given moment will only increase the
 frustration - go to panel do something, again drag mouse to next window,
 drag it back up, do something, and it goes on and on...


 I could not agree more!



 In any case, I am in agreement with your solutions, and the only think I
 want to add is to change the complete hidden nature of the current menu
 bars. Users new to Unity would be totally clueless as to where the menu bar
 is, regardless of it's position on the panel or title bar. If the menus are
 slightly faded out and fades in on mouse over would look good on top of
 being functional.


 This is a real problem. I think fading in (like a reverse notification
 bubble, as some have suggested) would really help things, but even if the
 menus remain hidden I think users are far more likely to find them if
 they're integrated in the window titlebar rather than the panel, because if
 they're looking for a menu they're going to be mousing around the window
 they're in, not the top of the screen.

 Nonetheless, wherever the menus end up, currently we *are* just relying
 on users to accidentally stumble upon the menus, which seems utterly bizarre
 to me. I know this has been discussed on the mailing list before, but
 something really needs to be done about it.

 Personally I would take your suggestion, Toki. Integrate the menu in the
 titlebar and have it smoothly fade in when the mouse moves near to it.
 Failing that (I understand that it's difficult to implement fading on
 proximity) I think someone had suggested that when the application first
 starts, the window title is displayed for a few seconds before fading to the
 menu. If a window

Re: [Ayatana] Awesome critical review of Unity

2011-04-15 Thread Ian Santopietro
 You are missing my point, with Empathy focused, try closing the
 maximized window. There is the problem, the maximized window should
 have it's controls in it's titlebar like it normally does, like every
 other window does, but it doesn't.

Bu the panel is dynamic. The title/menu contents of the panel only relate to
the focused window. Both of my non-tech-savvy parents figured this out very
quickly, and they like the behavior. They did have issue with the
application name in the panel (Which is an understandable issue), but they
were still very able to function.

On Fri, Apr 15, 2011 at 09:16, Luke Benstead kaz...@gmail.com wrote:

 On 15 April 2011 16:08, nick rundy nru...@hotmail.com wrote:
  This is where the whole thing falls apart quite epically. Now visually
  the panel is the titlebar of the maximized window, but the contents of
  it are the focused window, which is likely not the same window. It's a
  complete WTF? moment and I still think it is ridiculous and confusing.
 
 
  I don't find it confusing at all. (Assuming I am fully understanding what
  you are describing), I did not have any problems acclimating to this
 design.
  I found it quite intuitive actually.
 

 The panel is now the titlebar of the maximized window, yet it has the
 title of the focused window... how is that not confusing?

  The worst part of it is that in this situation, the maximized window
  controls can't just be left where where they SHOULD be, where the user
  EXPECTS them to be, because the panel has the title and menu of the
  focused window and it'll be near impossible to tell which window would
  be closed or resized by clicking them.
 
 
  I do not understand you here. I had no problems whatsoever figuring out
  which window would be closed or resized. When maximized the controls
 are
  merged. clicking the buttons affects the maximized window. When not
  maximized, the controls are not present in the panel. The controls are
  exactly where I expect them to be.
 
  I found the global menus intuitive as well. The panel tells what the
 focused
  app is.  move the mouse to the area and menus are present. You can also
 hit
  F10 to use the menus.
 
  I don't agree with your assessment. Or I don't understand what you are
  describing.
 
  I opened up Empathy. It works like everything else. What exactly is the
  problem? Window not maximmized = controls on the unmaxmized window.
 Menubar
  on the panel. Panel displays the apps name wehn mouse is not over the
 panel.
 

 You are missing my point, with Empathy focused, try closing the
 maximized window. There is the problem, the maximized window should
 have it's controls in it's titlebar like it normally does, like every
 other window does, but it doesn't.

 Luke.

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