Re: [Ayatana] Extending functionality for the timedate indicator

2012-01-27 Thread Omar B .

I think this is what you may be looking for, they are already looking at 
possible solutions:

https://blueprints.launchpad.net/ubuntu/+spec/desktop-p-calendar-integration

Date: Fri, 27 Jan 2012 23:21:09 +0200
From: pditc...@gmail.com
To: ayatana@lists.launchpad.net
Subject: Re: [Ayatana] Extending functionality for the timedate indicator


  



  
  
Come on guys , 5 days on a 700 strong mailing list (but I guess
that's not really the number) , at least someone should be
interested in having some annotation/event functionalities on the
calendar . That'll be my last post promoting it , but come on ...
maybe ayatana needs promoting:? // 



(from Brainstorm , http://brainstorm.ubuntu.com/idea/28647/ ,
Solution #7 )



A big panel calendar with simple
  events/notes :


  


Now , I envision it as being one of the super handy things that
Ubuntu has , so bare with me . I've always had trouble keeping track
of my daily notes, but I'm frequently around the computer .So when
I'm on the computer I want to be able to easily check what the
notes/events for the day are and to check them or add more (for any
of the upcoming days) .The most handy thing to have is to click on
the calendar , which will drop a two-thirds-of-the-screen type of
panel (picture : http://dl.dropbox.com/u/42681910/Calendar%20blueprint.png
) , that has the calendar , and in each cell (representing a day)
there could be events/notes , that are readable as soon as you
expand the applet (and everything hides on Esc or click on the
indicator) . I think no other OS has anything similar . So to add an
event or to edit one - just click on the cell .


An addition to the idea is to have the cell ,that's clicked on,
expand (makes it more usable when there's many events/notes) as
shown in the picture.




What I've drawn is pretty bad , but I guess you could imagine a
better coloured version with some transparency and some simple
open-animation .




Importing/exporting with a mail client and/or Ubuntu One will make
the integration complete and enable syncing with other devices
through the already existing systems.



Best regards ,

Petko Ditchev

  


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Re: [Ayatana] HUD design ideas

2012-01-25 Thread Omar B .

I also don't generally think we should completely substitute the traditional 
menus.

Let's think for a second how would a company like Apple would do this. I bet 
they would add a little search Icon next to their global menu which would then 
open a search-box, just like pressing ALT opens the search on the HUD.

Anyway, that's my opinion on how they would implement it if they were to copy 
it (yes, for competitors am pretty sure will be worth copying :D, so dont be 
surprised if it happens).

So that's what i think. HUD should complement (at least for now till they 
refine the experience and make it so good that the majority will use it more 
than the traditional menu). And maybe we could have a windicator with a search 
icon next to the global menu for mouse user discoverability.

Anyway, for apps with lots of options and complicated menus or hidden advanced 
options, this is awesome. In fact there were some experiments from the Waterloo 
edu labs with Gimp to do just this and make it very easy to get started with:

http://www.adaptablegimp.org/

I must say the difference for a new user using Adaptable gimp is huge and HUD 
can bring this to almost all apps.

 Date: Wed, 25 Jan 2012 16:03:56 +0100
 From: ma...@e-kirchberger.de
 To: ayatana@lists.launchpad.net
 Subject: [Ayatana] HUD design ideas
 
 Hi,
 I read today about new HUD for Unity and I think the idea is brilliant.
 But at the moment its only orientated to search menu entries.
 In my opinion the HUD have the potential to cover both. Command Search 
 (Keyboard) and menu structure (Mouse Control)
 Here some ideas that should work:
 1. Remove the whole menu from the Top Bar and replace it with a button. 
 If the user click on the button or hover the HUD should open. Also keep 
 the possibility to start the HUD with Alt. So you don't have anymore 
 the problem that applications with a lot of menu entries overlap with 
 the app indicators (Gimp, LibreOffice).
 2. The default view of the HUD should you show the normal menu structure 
 of a application. So you can search a command by clicking through the 
 structure or search by typing.
 3. Add the possibility that commands of a application could be add to a 
 favourite list. Every item of this list should be shown as a icon on the 
 right side of the HUD Start Button. So you give the users the 
 possibility to create a own shortcut list for every application.
 
 regards,
 BlueCase
 
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Re: [Ayatana] [Mockup] Launcher behaviour on always visible mode

2012-01-13 Thread Omar B .

i agree. Anyone opened yet a report for this ?

 From: isan...@gmail.com
 Date: Fri, 13 Jan 2012 15:02:17 -0700
 To: balint...@gmail.com
 CC: ayatana@lists.launchpad.net
 Subject: Re: [Ayatana] [Mockup] Launcher behaviour on always visible mode
 
 I think this is a good idea, as long as it stays only when the
 launcher is configured to never hide/always visible. The panel sliding
 like that every time the launcher hid or revealed would involve too
 much motion.
 
 On Fri, Jan 13, 2012 at 14:38, balint...@gmail.com balint...@gmail.com 
 wrote:
  There is one visual bug when launcher is set to always visible. The window
  controls look out-of-place. What if the launcher would expand in that mode
  all to the top? It sadly introduces a smaller visual inconsistency when the
  desktop is empty :( . (On the first screen you can see the bug, on the
  second you can see improved window-control placement, and the third is about
  what would the empty desktop would look like)
 
  --
  Csonka Bálint @913
 
 
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 -- 
 Ian Santopietro
 
 Please avoid sending me Word or PowerPoint attachments.
 See http://www.gnu.org/philosophy/no-word-attachments.html
 
 Eala Earendel enlga beorohtast
  Ofer middangeard monnum sended
 
 Pa gur yv y porthaur?
 
 Public GPG key (RSA):
 http://keyserver.ubuntu.com:11371/pks/lookup?op=getsearch=0x412F52DB1BBF1234
 
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Re: [Ayatana] Video effects when user install programs

2012-01-12 Thread Omar B .

you mean install animations?

https://bugs.launchpad.net/unity/+bug/676453

Date: Thu, 12 Jan 2012 17:27:03 +0100
Subject: Re: [Ayatana] Video effects when user install programs
From: irone...@gmail.com
To: isan...@gmail.com
CC: estela...@hotmail.com; ayatana@lists.launchpad.net

Yes, this is my idea. 
This is a nice question.

Il giorno 12 gennaio 2012 09:14, Ian Santopietro isan...@gmail.com ha scritto:

I think what he's getting at is that it would be nice of when you click to 
install an app from software center, it moves from the software center to the 
launcher, to draw the user's focus and help illustrate where the app is now. 


It's good in concept, but what about installing a support package from the 
software center?
--Ian Santopietro
Eala Earendel enlga beorohtast Ofer middangeard monnum sended
Pa gur yv y porthaur? Public GPG key (RSA): 
http://keyserver.ubuntu.com:11371/pks/lookup? op=getsearch=0x412F52DB1BBF1234

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Re: [Ayatana] Video effects when user install programs

2012-01-11 Thread Omar B .

but how would that work?

in the uTV movies/videos use pictures (basically the design from the retail 
box), while people identify apps mostly by icons. And many apps really dont 
have promotional pictures. 

Date: Wed, 11 Jan 2012 15:01:29 +0100
From: irone...@gmail.com
To: m...@canonical.com
CC: ayatana@lists.launchpad.net
Subject: Re: [Ayatana] Video effects when user install programs

Hi Matthew,
I know that, but it should be nice if the icons to the launcher will be added 
with a video effect like Ubuntu TV.

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Re: [Ayatana] Video effects when user install programs

2012-01-10 Thread Omar B .

it seems all installed apps will now appear on the launcher by default.

Date: Tue, 10 Jan 2012 21:58:52 +0100
From: irone...@gmail.com
To: ayatana@lists.launchpad.net
Subject: [Ayatana]  Video effects when user install programs

My idea is about an effect that should be added when the user install software 
from the USC.
I mean the effect that can be watched on this video:
http://www.youtube.com/watch?feature=player_embeddedv=jq_WaOLjdyQ#!


at the 1.10 min, when the 'Up' film was buyed.
But, if the system on the Ubuntu TV is Ubuntu, why don't use the same effect on 
the Desktop version?
-- 
Enrico Carafa - Follow me on Twitter, G+ or Facebook.

Launchpad profile: https://launchpad.net/~mr.tennents


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Re: [Ayatana] List windows on hover

2011-12-26 Thread Omar B .

Talvik, 

I have been increasingly suffering the same problems you have for a while, then 
i remembered you mentioning some proposals for a solution.

So I opened a bug about the problem here:
https://bugs.launchpad.net/unity/+bug/908811

Date: Sun, 20 Nov 2011 18:38:29 -0200
From: tal...@gmail.com
To: ayatana@lists.launchpad.net
Subject: [Ayatana] List windows on hover

Recently I've done task in which I needed to refer to several spreadsheets and 
other documents. In Unity, changing between the open documents was quite 
difficult, I had to think to much to find a window and my focus was constantly 
shifting from the main task.

The Launcher is quite agnostic to multiple window applications, so Unity relies 
to much on the window manager for this. I found it quite inferior to the more 
traditional task bar for this type of workflow. I've ended up running another 
task bar(tint2) to get my work done.


When I hover an icon in the Launcher it just shows a tooltip with the 
application name. I think it would be better if on hover it also listed the 
window's titles, clicking on an item would bring up only the referred window. 
This wouldn't affect most of the current behavior.

http://ubuntuone.com/1BAZfzHSzpHYCtfW5neY4Uhttp://ubuntuone.com/02CEbphUkex7mRqSdL5Yx7

I know Unity is aiming for simplicity, and is being inspired by newer OSes like 
android and iOS. But the work that people need to accomplish on the desktop is 
far more complex than what one does on a mobile.


regards,Talvik


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Re: [Ayatana] Ubuntu Tweak

2011-12-17 Thread Omar B .

I think myUnity would be more appropriate than ubuntu-tweak.

http://www.omgubuntu.co.uk/2011/12/unity-tweak-tool-myunity-gets-new-look-coming-to-ubuntu-software-centre/

Date: Sat, 17 Dec 2011 16:16:24 -0400
From: rolandi...@gmail.com
To: lbsol...@yahoo.com
CC: ayatana@lists.launchpad.net
Subject: Re: [Ayatana] Ubuntu Tweak


  



  
  
If Ubuntu-Tweak is broken in that manner, then why don't we fix it
and include it. I still don't see how your arguments against
inclusion are truly valid. For one thing, we can disable the
Computer Janitor plugin by default. Furthermore, IIRC, it does not
work the same way as the previous one that cause so much confusion
and damage for users.



Secondly, as for scrolling on items, while that is a valid (if
unlikely) problem, the solution is simply to put a button next to
options that can scroll that will cause for the option to be reset.
That's a super simple fix (it's the same thing you get in CCSM,
which IMO should also be included by default after getting some love
to make it look better; and should just simply be invisible to users
in the menu by default).



If you ask me, the only reason why they are not being included is
because of the previous problems with space on the CD, which is now
a joke because we've switched to DVDs and USBs.


  

  
I don't think it's
  particularly true that, Ubuntu Tweak and similar tools
  (concerning Unity) will not break anything.

  

  Ubuntu Tweak still offers computer janitor which has
  been known to confuse many end users, and even further if
  you hover the mouse pointer in the wrong area in some
  tweak areas and scroll you can easily change things
  with no obvious way to restore defaults.

  

  Don't get me wrong, it's a great tool. I love using it to
  play with themes in Gnome 3, regardless of DE, but it's
  far from mature enough to be included in the repos.

  

  --- On Wed, 12/14/11, Roland Taylor rolandi...@gmail.com
  wrote:

  

From: Roland Taylor rolandi...@gmail.com

Subject: Re: [Ayatana] Ubuntu Tweak

To: ayatana@lists.launchpad.net

Date: Wednesday, December 14, 2011, 10:17 PM



I respectfully disagree. The
  options that can be tweaked from Ubuntu Tweak and
  similar tools (concerning Unity) will not break
  anything, and for the most part can be changed on the
  fly (without restarting that is).

  

  There is no reason not to include such a tool by
  default.

  

  On 12/14/2011 05:00 PM, Ian Santopietro wrote:

   I think the theory here is that users who want to
  do it generally know (or can find out) how to install
  these tools, and those who could break something won't
  have the option visible.

   

   -- Ian Santopietro

   

   Please avoid sending me Word or PowerPoint
  attachments.

   See http://www.gnu.org/philosophy/no-word-attachments.html

   

   Eala Earendel enlga beorohtast

   Ofer middangeard monnum sended

   

   Pa gur yv y porthaur?

   Public GPG key (RSA):

   
http://keyserver.ubuntu.com:11371/pks/lookup?op=getsearch=0x412F52DB1BBF1234
  

   

   

   On Wed 14 Dec 2011 01:27:05 PM MST, Christian
  Rupp wrote:

   The options to change unity are very rarely
  installed by default...

   Wouldn't it be nice to implement the tweaks
  options for apperance

   somewhere in the system settings?

   

  
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Re: [Ayatana] Simplifying the actions icons.

2011-12-12 Thread Omar B .

yeap many themes already use monochrome icons for apps, ike faenza, and they 
looks very good.

like:
http://img638.imageshack.us/img638/4017/screenshotri.png
http://farm5.static.flickr.com/4112/5167761022_d618f2821e.jpg

Date: Sun, 11 Dec 2011 19:31:59 -0500
From: svela...@gmail.com
To: ayatana@lists.launchpad.net
Subject: [Ayatana] Simplifying the actions icons.

Hello,

I believe the actions icons are too colourful and have way too much detail. 
They should be more simple, clean, utilitarian. The new software center in 
oneiric already uses monochrome actions icons. I know that SABDFL already said 
something about getting a design school involved in redoing the icons. I was 
wondering if there would be any support if I went ahead and redid just the 
actions icons? I have some experience. (islingt0ner.deviantart.com)


what I mean is would such a project be beneficial? I have actually already 
started work on it, but was wondering whether its worth finishing? here is what 
I started yesterday: http://i.imgur.com/N7CLX.png


The 'go' and 'arrows' are the headings of the name so for example go-next or 
arrow-left.

I would ofcourse work with any crtique, concerns. I just dont want to be one of 
those designers that is like, here I made this, put it in. If there is a 
desire for such a project inside Ubuntu, then I want to work with people, you 
know? 


Love  Respect  profusely apologetic if this is the wrong list,
-- 
Saleel 



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Re: [Ayatana] Simplifying the actions icons.

2011-12-12 Thread Omar B .

yea those action icons just look good:

http://www.webupd8.org/2011/12/light-themes-evolved-ambiance-and.html

the only icons that are all square are the app icons, which i dont think ubuntu 
is going to adopt by default.

there were plans for a new icon set, but i havent seen anything yet...

Date: Mon, 12 Dec 2011 13:31:50 -0500
From: svela...@gmail.com
To: isan...@gmail.com; ayatana@lists.launchpad.net
Subject: Re: [Ayatana] Simplifying the actions icons.



On Mon, Dec 12, 2011 at 12:30 PM, Ian Santopietro isan...@gmail.com wrote:

I don't see how going ahead and doing it would hurt. The worst that could 
happen is that the set isn't accepted as a default, and there's another nice 
option for users to install if they want. I'd like to see what you come up 
with. 


I recommend keeping a distinct shape for each icon. This is one of my least 
favorite things about Faenza; all of the icons have the same shape.
Again I have no intention on creating an entire iconset, but rather just 
focusing on the actions subset. Has there been any discussion on this before? 


-- 
Saleel 



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Re: [Ayatana] Listing and Finding Lens?

2011-12-12 Thread Omar B .

check the bug, looks like that's what they are going to do now.

not sure if they should also add a sections to the lens...

Date: Mon, 12 Dec 2011 10:26:31 -0700
Subject: Re: [Ayatana] Listing and Finding Lens?
From: isan...@gmail.com
To: estela...@hotmail.com
CC: ayatana@lists.launchpad.net; docto...@gmail.com

What about automatically adding newly installed apps to the launcher, along 
with an animation to show you where it went. I know there's an option to move 
an app to the launcher now, but having it by default will make it easier for 
new users.

On Dec 11, 2011 7:55 AM, Omar B. estela...@hotmail.com wrote:






here is the bug:

https://bugs.launchpad.net/ubuntu/+source/unity/+bug/708976


 From: docto...@gmail.com

 To: ayatana@lists.launchpad.net
 Date: Sun, 11 Dec 2011 11:11:49 +
 Subject: [Ayatana] Listing and Finding Lens?
 
 Hey Gang,

 
 Ubuntu 11.10
 
 My good friend said I've installed Inkscape and gimp and i can't find
 them he continued to try and navigate the Ubuntu lens and got
 frustrated with not being able to find them. I told him to type them in

 and he just said What if I can't remember what it's called and then
 said Oh great I've burned the toast, thanks Ubuntu.
 
 He's going to make a folder on the desktop with links to the apps, since

 the Unity lens and bar isn't sufficient for showing what apps are
 installed.
 
 Any ideas on solving these issues?
 
 Martin,
 
 
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Re: [Ayatana] Clippy has noticed you've been trying to click on notifications...

2011-12-12 Thread Omar B .

This mockup shows off a bubble with a tail:

http://crhis22.deviantart.com/art/Ubuntu-Mockup-120235202

I do believe people would notice it a lot more, they make it more obvious where 
the notification is coming from.

Studies do show that is hard for humans to pay attention to more than one thing 
at a time.

but not all bubbles need a tail.

and some do need to be more persistent.

In windows i think they go into a queue and use a priority system, but am not 
totally sure.


 Date: Mon, 12 Dec 2011 17:41:33 +
 From: m...@canonical.com
 To: ayatana@lists.launchpad.net
 Subject: Re: [Ayatana] Clippy has noticed you've been trying to click on  
 notifications...
 
 -BEGIN PGP SIGNED MESSAGE-
 Hash: SHA1
 
 Evan Huus wrote on 03/12/11 15:43:
  ...
  
  Currently when an event occurs (for example, someone says something
  in a minimized empathy chat), a notification pops up and the
  messaging indicator turns blue. They happen at the same time, but
  the events don't appear related. Technically they are two
  components of the same event, but they appear on two different, not
  visibly related UI elements as two separate events. This is made
  even worse if the notification is delayed because it is queued
  behind other notifications. In that case the indicator turns blue
  well before the notification appears, so the user has no idea which
  notification the blue indicator is associated with.
  
  Additionally, the change of colour in the indicator is not 
  particularly noticeable. Anecdotally I have found that people
  either don't notice it at all, or ignore it because they don't know
  what it means (was there a usability study on this? I remember one,
  but couldn't find it any more...)
 
 
 Yes. From
 https://lists.ubuntu.com/archives/ubuntu-devel/2011-April/032988.html:
 Only 2/6 noticed an XChat Gnome notification, despite (1) a
 notification bubble appearing, (2) the Ubuntu button going blue, (3)
 the messaging menu envelope going blue, and (4) an emblem appearing on
 XChat Gnome's launcher.
 
 (In 11.10, fewer things change: the Ubuntu button no longer goes blue.)
 
  That's the problem. There are a couple of possible solutions, but 
  here's one that makes the most sense to me:
  
  - Link notifications to indicators via a speech-bubble-like tail. 
  Volume change notifications get linked to the sound indicator,
  empathy notifications get linked to the messaging indicator, etc.
  
  I believe that just this change on its own will help
  significantly. Notifications are transient, so people can't
  interact with them, but with this change the notifications are at
  least *pointing* to something interactive. They still don't require
  interaction (which was one of the original design goals I agree
  with) but they make it obvious how. This should reduce the
  frustration felt by users who are used to interacting with
  notifications directly on other operating systems.
 
 
 Three problems there.
 
 Most importantly, in the 11.04 test, people didn't see the bubble
 either. Would a bubble with a tail be much more noticable than one
 without a tail?
 
 Second, giving Ubuntu notification bubbles tails would make them look
 more like Windows notification balloons ... which are clickable. :-)
 
 Third, what would happen when there were two or more bubbles on screen
 at once? Would the tail of the second obscure the first?
 
  ...
  
  I personally think the above change would be sufficient, but we
  have other options as well:
  
  - Add a glow effect and a *very* gentle pulse to active (blue) 
  indicators. This will make them slightly more obvious and 
  interactive-looking than currently. We'll have to be careful not
  to make them too distracting, though.
  
  - Change the notification animation to be a magic-lamp like expand
  and collapse into the appropriate indicator. Could be used instead
  of or in addition to the speech-bubble-tail. I expect this would
  end up being too active/busy, but you never know.
  
  ...
 
 
 Perhaps when battery is critically low, the battery icon should blink
 constantly even once you've dismissed the warning alert.
 
 - -- 
 mpt
 -BEGIN PGP SIGNATURE-
 Version: GnuPG v1.4.11 (GNU/Linux)
 Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org/
 
 iEYEARECAAYFAk7mPMwACgkQ6PUxNfU6ecrKiACgkc5ylUSxk1xguFT2qQAm+7xF
 4JIAoL9aD7fJki9WoaL+akYFM+7+N7Ju
 =kPOQ
 -END PGP SIGNATURE-
 
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Re: [Ayatana] Global Menu mockups for Unity

2011-12-08 Thread Omar B .

A few say the same about overlay scrollbars and uninstall them...

but i for one love these dynamic and smart features. They let you focus more on 
the content. Things like these differentiate ubuntu and let it evolve.

After using them, am starting to prefer it over the old ways.

i would also like to see some kind of dynamic controls.

apps in tablets show us that they limit the beauty and make it less seamless. 
They just look more natural. And thanks to the unity love handles they can 
shape up more like that.

http://i2.cdn.turner.com/cnn/2011/TECH/mobile/02/09/hp.webos/t1larg.hp.tablet.jpg
http://www.blogcdn.com/www.engadget.com/media/2011/09/touchpad.jpg
http://cdn.blogsdna.com/wp-content/uploads/2010/08/webos2.0betastacks.jpg

ubuntu still a long way to becoming a good tablet or multidevice OS that can 
compete with other commercial solutions (linux based or not).

is getting there and some have tried it in tablets, but still doesnt 
feel/look/behave right.
http://iloveubuntu.net/ubuntu-1110s-unity-3d-runs-smoothly-acer-iconia-w500-touchscreen

Date: Wed, 7 Dec 2011 21:54:35 -0700
Subject: RE: [Ayatana] Global Menu mockups for Unity
From: isan...@gmail.com
To: estela...@hotmail.com
CC: ayatana@lists.launchpad.net; frederik.nn...@gmail.com; 
m.richardson.1...@hotmail.co.uk

Oh, I have no problem with the grab handles. It's just they're meant for multi 
touch screens. They aren't a good replacement for traditional window management 
utilities.
On Dec 7, 2011 6:45 PM, Omar B. estela...@hotmail.com wrote:






Still the feature is being introduced. 

I think these drag handles are self explanatory just by looking at them and 
provide that necessary extra surface area for resizing and dragging windows.

and you might still be able to use part of the titlebar for dragging.


The plugin can even be turn off.
http://www.youtube.com/watch?v=uij2ZMxzVsg

People will need to try to adapt to the behavior in the same way they had to 
adapt to some other stuff in unity or other DEs/OSs.


But is a young project and if you think it needs tweaking you can always 
suggest it and some already have:
http://ubuntuforums.org/showthread.php?t=1714969


Date: Wed, 7 Dec 2011 16:00:08 -0700
Subject: Re: [Ayatana] Global Menu mockups for Unity
From: isan...@gmail.com
To: estela...@hotmail.com

CC: ayatana@lists.launchpad.net; frederik.nn...@gmail.com; 
m.richardson.1...@hotmail.co.uk


But users don't expect to not be able to move a window using the title bar, and 
similarly, we can't expect them to know how to do it any other way.

On Dec 7, 2011 2:10 PM, Omar B. estela...@hotmail.com wrote:






you mean Unity love/drag handles ?

http://codearmada.com/2011/03/24/unity-has-love-handles/

http://vindsl.com/images/vindsl-desktop-26-mar-2011%282%29.png




they are going to incorporate it anyway so it would solve these dragging 
problems some mention with a few tweaks.

i think that this should activate by clicking any corner or optionally via a 
window control.




From: frederik.nn...@gmail.com
Date: Wed, 7 Dec 2011 19:33:20 +0100
To: m.richardson.1...@hotmail.co.uk


CC: ayatana@lists.launchpad.net
Subject: Re: [Ayatana] Global Menu mockups for Unity

On Wed, Dec 7, 2011 at 19:00, Matt Richardson m.richardson.1...@hotmail.co.uk 
wrote:




Couldn't you solve the draggable area problem by allowing users to move the 
window by dragging from anywhere on the title bar, including a menu item.

at some point it was mentioned that all grey areas in an application window 
should be draggable areas.



this would make a lot of sense to me.. 
Menus could show on release to prevent them from showing when a user drags the 
window.
indicator menus are aim-click-drag-release.this includes indicator-appmenu




so no, show on release is not a solution, so i think.
 

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Re: [Ayatana] Global Menu mockups for Unity

2011-12-07 Thread Omar B .

love the mockups.

it's still one of the best options for fixing the global menu problem.

https://bugs.launchpad.net/unity/+bug/682788

is affecting more and more users (new and old) each day.

From: fuzz...@gmail.com
Date: Wed, 7 Dec 2011 16:17:01 +
To: ayatana@lists.launchpad.net
Subject: [Ayatana] Global Menu mockups for Unity

Hi guys,

I've not been involved in a mailing list for several years now, so I apologise 
in advance if I do things wrong!Also sorry if this is the wrong place to post 
this - I put them on a bug report list a while ago, and somebody suggested that 
I submit them to you guys.



Basically, I made some mockups a while ago (April) for Unity's Global Menu, 
which everyone seems to be having trouble with.They're quite hard to explain 
properly, so it's probably easier for you to just look at them. I've tried to 
explain what's going on in the description of each image.


They're obviously not perfect - I've just pulled a bunch of ideas together and 
tried to make a usable concept.I am now aware that other people have made 
similar mockups to mine, but at the time I hadn't seen any of them.



Here's the link: http://anaershadowynomaly.deviantart.com/gallery/29691776


Please comment and criticize these as much as necessary, then I can try to 
improve the design.
I'm more than happy to make more mockups to incorporate new or different ideas.
Hope that all made sense :D
Farran

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Re: [Ayatana] Global Menu mockups for Unity

2011-12-07 Thread Omar B .

you mean Unity love/drag handles ?

http://codearmada.com/2011/03/24/unity-has-love-handles/

http://vindsl.com/images/vindsl-desktop-26-mar-2011%282%29.png


they are going to incorporate it anyway so it would solve these dragging 
problems some mention with a few tweaks.

i think that this should activate by clicking any corner or optionally via a 
window control.


From: frederik.nn...@gmail.com
Date: Wed, 7 Dec 2011 19:33:20 +0100
To: m.richardson.1...@hotmail.co.uk
CC: ayatana@lists.launchpad.net
Subject: Re: [Ayatana] Global Menu mockups for Unity

On Wed, Dec 7, 2011 at 19:00, Matt Richardson m.richardson.1...@hotmail.co.uk 
wrote:


Couldn't you solve the draggable area problem by allowing users to move the 
window by dragging from anywhere on the title bar, including a menu item.

at some point it was mentioned that all grey areas in an application window 
should be draggable areas.

this would make a lot of sense to me.. 
Menus could show on release to prevent them from showing when a user drags the 
window.
indicator menus are aim-click-drag-release.this includes indicator-appmenu


so no, show on release is not a solution, so i think.
 

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Re: [Ayatana] Global Menu mockups for Unity

2011-12-07 Thread Omar B .

Still the feature is being introduced. 

I think these drag handles are self explanatory just by looking at them and 
provide that necessary extra surface area for resizing and dragging windows.

and you might still be able to use part of the titlebar for dragging.

The plugin can even be turn off.
http://www.youtube.com/watch?v=uij2ZMxzVsg

People will need to try to adapt to the behavior in the same way they had to 
adapt to some other stuff in unity or other DEs/OSs.

But is a young project and if you think it needs tweaking you can always 
suggest it and some already have:
http://ubuntuforums.org/showthread.php?t=1714969

Date: Wed, 7 Dec 2011 16:00:08 -0700
Subject: Re: [Ayatana] Global Menu mockups for Unity
From: isan...@gmail.com
To: estela...@hotmail.com
CC: ayatana@lists.launchpad.net; frederik.nn...@gmail.com; 
m.richardson.1...@hotmail.co.uk

But users don't expect to not be able to move a window using the title bar, and 
similarly, we can't expect them to know how to do it any other way.
On Dec 7, 2011 2:10 PM, Omar B. estela...@hotmail.com wrote:






you mean Unity love/drag handles ?

http://codearmada.com/2011/03/24/unity-has-love-handles/

http://vindsl.com/images/vindsl-desktop-26-mar-2011%282%29.png



they are going to incorporate it anyway so it would solve these dragging 
problems some mention with a few tweaks.

i think that this should activate by clicking any corner or optionally via a 
window control.



From: frederik.nn...@gmail.com
Date: Wed, 7 Dec 2011 19:33:20 +0100
To: m.richardson.1...@hotmail.co.uk

CC: ayatana@lists.launchpad.net
Subject: Re: [Ayatana] Global Menu mockups for Unity

On Wed, Dec 7, 2011 at 19:00, Matt Richardson m.richardson.1...@hotmail.co.uk 
wrote:



Couldn't you solve the draggable area problem by allowing users to move the 
window by dragging from anywhere on the title bar, including a menu item.

at some point it was mentioned that all grey areas in an application window 
should be draggable areas.


this would make a lot of sense to me.. 
Menus could show on release to prevent them from showing when a user drags the 
window.
indicator menus are aim-click-drag-release.this includes indicator-appmenu



so no, show on release is not a solution, so i think.
 

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Re: [Ayatana] new proposal for notifications / indicators

2011-12-06 Thread Omar B .

i like it, i would actually keep the volume always visible since i mouse over 
it frequently, also in windows, kde, etc. is also kept visible (but is 
configurable in kde).

i do have this area pretty cluttered: glipper, system monitor applet, keyboard 
language switcher and all the others.

so this would help but a person should configure to keep the applets they want 
visible all the time or on demand, etc..

 Date: Tue, 6 Dec 2011 11:05:38 +0100
 From: david.reichl...@googlemail.com
 To: m...@canonical.com
 CC: ayatana@lists.launchpad.net
 Subject: Re: [Ayatana] new proposal for notifications / indicators
 
 Holy shit gmail removed somehow when i make a new line.
 Resending my mail:
 Hi,
 i didn't explained my idea good enough and you and probably others
 have understand me wrong.
 so i try to explain with different words.
 the basic idea is that when you turn the computer on it shows the
 minimum of indicators thats
 possible.
 http://unity.exemo.net/panel_beginning.png
 you can expand them by clicking on the arrow:
 http://unity.exemo.net/panel_expanded.png
 
 when an event happens 4 different things can happen:
 a: show only a notification
 b: show a notification and show an indicator
(if the indicator is already visible add an entry to the menu)
 c: show a notification and hide an indicator
 d: remove an entry from an indicator menu
(if its the last entry the indicator will be hidden)
 
 The nofifications are like now and will fade in and after a few sec. fade out.
 The indicators will be show at an event and remain visible until later
 when another event hides it again
 
 Examples:
 Event: Files will be uploaded to ubuntu one
   What happens:
 a:-show notification: x files will be uploaded ...
 
 Event: You get a new mail
   What happens:
 b:   - show notification: You got a new mail ...
   - show message indicator
   - http://unity.exemo.net/new_mail.png
 
 Event: You remove the cable from your laptop
   What happens -
 b:- show notification: You have x hours left ...
- show batteryindicator
- http://unity.exemo.net/mail_and_battery.png
 
 Event: You focus the chat window
   What happens:
 d- remove the previously added chat-notification-entry from
 the message menu
 
 Event: You connect the cable to your laptop
   What happens - c:
 - show notification: Battery will be full in ...
 - hide battery indicator
 - http://unity.exemo.net/panel_expanded.png
 
  Why? What problem would it be solving?
 That's a good question (as always ;-))There has been already a lot of
 work done in the top right corner and i don't see any real problems
 with what we currently have. The only thing is that i have currently 8
 indicators that are always visible. Other users might have more or
 less. I just think that it would look better when you have a maximised
 application and you have less indicators visible.
 (the minimum possible)
 I think for the same reason that the window buttons are not
 visible when not needet.
 
  If the messaging menu was hidden by default, what use would it be?
 I didn't mean to use the messaging menu like we have it today.
 More something like a list of the latest notifications that you got
 Looking something like this: http://ubuntuone.com/3pQaNx9TdpPXEZHMIjPgdP
 except not the tabs at the bottom
 
  How do you classify devices under notification indicators? What
  would this notify you of?
 (using the word notifications was not really a good idea from me.)
 We could show for example an entry for every device where it makes
 sense. Every entry could contain a menu with actions
 For example
 - UsbStick
- Documents (17) // open gnome-documents
- Videos (3) // open gnome videos
- see all files // open nautilus
 - Video DVD
- Watch Movie // open totem
- Import or Rip Movie // open ...
 etc
 This could remove the need to open a window in situations like this:
 
 If a new printer is plugged in and recognized automatically while
 neither a Print dialog nor System Settings (any panel) is open, System
 Settings should open to the Printers panel, the list of printers
 should scroll to show the new printer, and it should be selected in
 the list. (This is analogous to a USB storage device window opening
 when it is connected.)
 
 But i have to say that i have not really thought a lot about how the
 specific indicators could look like. I just wanted to give a few
 examples.
 
  People didn't see the updates notification area item even when it was
  shown by default. What use would it be if it was hidden? :-)
 The reason why some people don't see it is in my opinion because we
 have indicators where some people don't care about.
 Lets say we have a user who uses his computer only to look his mails
 (in gmail) and
 to browse the internet. His first time where he uses ubuntu he look
 around and finds out how to connect to the internet, ... (or a friend
 shows him)
 But after that the internet 

Re: [Ayatana] new proposal for notifications / indicators

2011-12-06 Thread Omar B .

agree with you that they all should be visible, but be able to hide the ones 
you want or dont use frequently.

someone created something like this:

http://i.imgur.com/dhHNJ.png (thats not gnome-shell, is jjpanel)

video:
http://www.youtube.com/watch?v=qOp_NGPdkVo

http://www.webupd8.org/2011/11/oxygen-appmenu-replace-menu-with.html#comment-371674713

the collapsible applet area could be made in the unity panel.

 From: isan...@gmail.com
 Date: Tue, 6 Dec 2011 11:20:32 -0700
 Subject: Re: [Ayatana] new proposal for notifications / indicators
 To: estela...@hotmail.com
 CC: david.reichl...@googlemail.com; ayatana@lists.launchpad.net
 
 I don't really see any problems with letting a user hide indicators
 manually, but all of them should always be visible by default. The
 seemingly haphazard hiding of indicators in Windows were, if I'm
 correct, one of the reasons we developed indicators in the first
 place.
 
 Instead of developing ways to hide indicators, perhaps it would be
 more useful to refine the interaction when the window title, window
 menu, and indicators run long and meet?
 
 On Tue, Dec 6, 2011 at 10:59, Omar B. estela...@hotmail.com wrote:
  i like it, i would actually keep the volume always visible since i mouse
  over it frequently, also in windows, kde, etc. is also kept visible (but is
  configurable in kde).
 
  i do have this area pretty cluttered: glipper, system monitor applet,
  keyboard language switcher and all the others.
 
  so this would help but a person should configure to keep the applets they
  want visible all the time or on demand, etc..
 
  Date: Tue, 6 Dec 2011 11:05:38 +0100
  From: david.reichl...@googlemail.com
  To: m...@canonical.com
  CC: ayatana@lists.launchpad.net
  Subject: Re: [Ayatana] new proposal for notifications / indicators
 
 
  Holy shit gmail removed somehow when i make a new line.
  Resending my mail:
  Hi,
  i didn't explained my idea good enough and you and probably others
  have understand me wrong.
  so i try to explain with different words.
  the basic idea is that when you turn the computer on it shows the
  minimum of indicators thats
  possible.
  http://unity.exemo.net/panel_beginning.png
  you can expand them by clicking on the arrow:
  http://unity.exemo.net/panel_expanded.png
 
  when an event happens 4 different things can happen:
  a: show only a notification
  b: show a notification and show an indicator
  (if the indicator is already visible add an entry to the menu)
  c: show a notification and hide an indicator
  d: remove an entry from an indicator menu
  (if its the last entry the indicator will be hidden)
 
  The nofifications are like now and will fade in and after a few sec. fade
  out.
  The indicators will be show at an event and remain visible until later
  when another event hides it again
 
  Examples:
  Event: Files will be uploaded to ubuntu one
  What happens:
  a: -show notification: x files will be uploaded ...
 
  Event: You get a new mail
  What happens:
  b: - show notification: You got a new mail ...
  - show message indicator
  - http://unity.exemo.net/new_mail.png
 
  Event: You remove the cable from your laptop
  What happens -
  b: - show notification: You have x hours left ...
  - show batteryindicator
  - http://unity.exemo.net/mail_and_battery.png
 
  Event: You focus the chat window
  What happens:
  d - remove the previously added chat-notification-entry from
  the message menu
 
  Event: You connect the cable to your laptop
  What happens - c:
  - show notification: Battery will be full in ...
  - hide battery indicator
  - http://unity.exemo.net/panel_expanded.png
 
   Why? What problem would it be solving?
  That's a good question (as always ;-))There has been already a lot of
  work done in the top right corner and i don't see any real problems
  with what we currently have. The only thing is that i have currently 8
  indicators that are always visible. Other users might have more or
  less. I just think that it would look better when you have a maximised
  application and you have less indicators visible.
  (the minimum possible)
  I think for the same reason that the window buttons are not
  visible when not needet.
 
   If the messaging menu was hidden by default, what use would it be?
  I didn't mean to use the messaging menu like we have it today.
  More something like a list of the latest notifications that you got
  Looking something like this: http://ubuntuone.com/3pQaNx9TdpPXEZHMIjPgdP
  except not the tabs at the bottom
 
   How do you classify devices under notification indicators? What
   would this notify you of?
  (using the word notifications was not really a good idea from me.)
  We could show for example an entry for every device where it makes
  sense. Every entry could contain a menu with actions
  For example
  - UsbStick
  - Documents (17) // open gnome-documents
  - Videos (3) // open gnome videos
  - see all files // open nautilus
  - Video DVD
  - Watch Movie // open totem

Re: [Ayatana] Some thoughts about the home lens

2011-12-04 Thread Omar B .

what about these widgets being linked to parent lenses ?

clicking on them or on a link more would take you to the lenses.

so in essence these widgets would act as previews of the lenses you want in 
one screen.

i like the idea of adding lens previews to the home in the form of 
blocks/widgets :)

would be cool to improve the API to do that.

Date: Sun, 4 Dec 2011 16:06:49 +0100
From: christ...@r-k-r.de
To: frederik.nn...@gmail.com
CC: ayatana@lists.launchpad.net
Subject: Re: [Ayatana] Some thoughts about the home lens


  



  
  
Am 04.12.2011 15:59, schrieb frederik.nn...@gmail.com:

  On Sun, Dec 4, 2011 at 15:17, Christian
Rupp christ...@r-k-r.de
wrote:


   Am 04.12.2011 13:13,
schrieb frederik.nn...@gmail.com:

  

  On Sun, Dec 4, 2011 at 13:07,
Christian Rupp christ...@r-k-r.de
wrote:


  I think that we should use the space for something
  more informative than

  the 8 icons...

  http://ubuntuone.com/5nAsW7hEmAs6jvyiq8Z6on



like a widget space, rght?
this could be easily achieved by using the
  Launcher API in the Dash.
there would be enough space for all
  high-interest statuses such as email, instant
  messaging  call services, progress on system
  update or filetransfer or filedownloads and a
  visual way of indicating, how many windows the
  browser has open.
  

  

Yeah right... 

Plus more such as weather or a calender.

  




weather i don't know, i'd like it, personally, but some
  might not.
But Calendar, yes, calendar is one important feature that
  has yet to be properly implemented in the free Desktop
  Environment.
at least a live indication of the next appointment today
  and a proper date showing the  day of the week.
  

Of course you can set everything as you like. In my opinion in the
USC a widget section and their you can install and remove them as
you like...



Pre-installed I would like to see

 -Calender

 -Facebook/Twitter/...

 -Email

 -Weather

 -events or things to do for the next week

 -Music

 -news (based on google? news or a local service?)

  


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Re: [Ayatana] Some thoughts about the home lens

2011-12-04 Thread Omar B .

oh no, linking lenses is optional and only if the user has installed or set 
them. and some lenses could provide its own preview/widgets.

else some previews only link to an app, browser, etc. (or may not link to 
anything if they are designed that way).

sadly for something like this to get implemented , the devs need to open up to 
the idea that users need to be able to customize some things to their needs.

Date: Sun, 4 Dec 2011 18:34:15 +0100
From: christ...@r-k-r.de
To: estela...@hotmail.com
CC: frederik.nn...@gmail.com; ayatana@lists.launchpad.net
Subject: Re: [Ayatana] Some thoughts about the home lens


  



  
  
Am 04.12.2011 17:27, schrieb Omar B.:

  
  
what about these widgets being linked to parent lenses ?



clicking on them or on a link more would take you to the
lenses.



so in essence these widgets would act as previews of the
lenses you want in one screen.



i like the idea of adding lens previews to the home in the form
of blocks/widgets :)



would be cool to improve the API to do that.

  

Great idea I thought about apps. But preview of lenses is also not
bad. But combining both of this would be confusing wouldn't be?

Also lenses aren't a good place to display things like mails...
Opening Thunderbird directly would be better.

But I considering this idea for further improvements ;)



I improved my idea this way:

Sorry some names are in German ;), forgot to change system language,
but I think everybody should be able to understand it though



If you click on Apps or Files the filter options for this lenses are
shown and the fitting lens with the right filter displayed.

If you click on system you'll get some possibilities, more could be
added, but I wouldn't bloat it to much.



http://ubuntuone.com/0dZEtliYhI9NoQEc2VISud



Finally we could make a widget for notes, connect it with u1 and we
have a replacement for tomboy^^
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Re: [Ayatana] Clippy has noticed you've been trying to click on notifications...

2011-12-03 Thread Omar B .

yea the idea of speech bubbles is very good. They are self explainable and 
reduce time identifying the element that generated them. Also gnome-shell uses 
similar on their menus and many popular websites use it for tips/notifications 
(i.e. fb).

for a quick mockup, next time just use a plain 1 color background and cut/paste 
the notification closer to the panel. Then fill in the empty area with another 
area of the bg :D

 From: eapa...@gmail.com
 Date: Sat, 3 Dec 2011 13:08:54 -0500
 To: christ...@r-k-r.de; ayatana@lists.launchpad.net
 Subject: Re: [Ayatana] Clippy has noticed you've been trying to click on  
 notifications...
 
 On Sat, Dec 3, 2011 at 11:39 AM, Christian Rupp christ...@r-k-r.de wrote:
  Am 03.12.2011 16:43, schrieb Evan Huus:
  [1] http://dl.dropbox.com/u/171647/notifications_as_speech_bubbles.png
  Good idea, but I would move the bubble closer to the panel the distance
  is silly
 
 I know (I made it by taking a screenshot and drawing a triangle on
 top). If someone with more graphics talent than myself wants to
 produce a nicer mock-up that would be greatly appreciated.
 
 Thanks,
 Evan
 
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Re: [Ayatana] unity at the bottom

2011-12-01 Thread Omar B .

we are discussing the menu on unmaximized windows on this bug:

https://bugs.launchpad.net/unity/+bug/682788

Date: Thu, 1 Dec 2011 00:43:55 +0100
Subject: Re: [Ayatana] unity at the bottom
From: sunil.r...@gmail.com
To: isan...@gmail.com
CC: estela...@hotmail.com; ayatana@lists.launchpad.net

Sorry I think I didn't make myself clear enough.About the circular button I 
meat the circular shape of the buttons. I think their design being circular is 
not consistent with the rest of the design of the unity. Which has more 
squarish throughout.


I agree with the global menu bar for maximized window is a great idea; but the 
point I raised was for non-maximized windows. Its nice to have the windows 
control available on the ( un-maximized) window it self; but for the windows 
menu one still have to traverse the mouse pointer to the top bar.
I think it would be better to have windows menu also on the (un-maximized) 
window itself.
I got the idea of the design.

On Wed, Nov 30, 2011 at 23:18, Ian Santopietro isan...@gmail.com wrote:

 So far consistency is concerned I never felt that the circular windows 
 controls consistent with any part of unity.




They're used to control the dash. You can't make the Dash full screen

without them.



They integrate the window controls into the panel for maximized

windows because they integrate the menu bar and title bar into the top

panel. Doing this saves nearly 50 pixels of vertical screen real

estate, which is nice on large monitors, and huge on smaller screens

like netbooks. Giving the Dash window controls simply makes it more

consistent with the rest of Unity.



Transparent panels blend in with the dash, and make it feel more like

an extension of the panel and launcher, which it is. With the dash

open and full screen, it feels like a single sheet draped over the

screen since everything blends together seamlessly. Visually, it's

very pleasing.

On Wed, Nov 30, 2011 at 13:44, Sunil Singh Rana sunil.r...@gmail.com wrote:





 On Wed, Nov 30, 2011 at 18:05, Ian Santopietro isan...@gmail.com wrote:



 I mean that the panel is now disconnected from the rest of Unity. With the

 panel at the bottom, there's no reason for the panel to turn transparent.

 There's no reason for the Dash's window controls to be in the panel. Having

 the launcher on the left side is important, because without that, several

 other points in unity simply don't make any sense.





 Hi,

May I please request to make those several other points of

 Unity more clear.

 Please forgive my ignorance.



 I agree that there in no reason for the window controls to be in the panel.

 I personally think there is no reason for any window that is not maximized

 to have controls and menus on the top panel. It makes unnecessary mouse

 travels; though I can understand it might me useful for small form factors.



 I also never understood the philosophy behind making panels transparent when

 dash is called -- please forgive my ignorance once again.



 So far consistency is concerned I never felt that the circular windows

 controls consistent with any part of unity.



 Personally I don't know much of advantages of having panel in left apart

 from having more vertical space. But I see the challenges it presents to

 make a consistent design.





 On Nov 30, 2011 8:16 AM, Omar B. estela...@hotmail.com wrote:



 what do you mean it doesnt work?



 you just looked at the first screen and havent tried it.



 here are more screens:



 http://forum.ubuntu.ru/index.php?topic=171694.0





 http://www.webupd8.org/2011/10/how-to-move-unity-launcher-to-bottom-of.html



 but its still in dev of course.





  From: isan...@gmail.com

  Date: Tue, 29 Nov 2011 13:04:03 -0700

  To: sunil.r...@gmail.com

  CC: ayatana@lists.launchpad.net

  Subject: Re: [Ayatana] unity at the bottom

 

  What happens to the top panel with the launcher at the bottom? What

  about the Dash window controls? Without sticking the top panel on the

  left, I don't see how this design works.

 

  On Tue, Nov 29, 2011 at 11:01, Sunil Singh Rana sunil.r...@gmail.com

  wrote:

   I think its a great idea. Design can be modified so that it remain

   consistent if some user chooses it to be on bottom. I don't really

   see much

   philosophy behind the current design; for example: I don't know why

   the top

   panel or left panel have to have the grey transparent visual effect

   when

   dash is called. I wouldn't mind if the dash shows itself in the

   center of

   the screen, without blocking the menus and controls of the previous

   in-focus

   application. In the later case, I would be able to drag and drop from

   the

   dash to any side of the screen, and the design would look more

   symmetric.

  

   Sunil

  

  

   On Tue, Nov 29, 2011 at 18:45, Swapnil Bhartiya

   swapnil.bhart...@gmail.com

   wrote:

  

   On 11/29/2011 05:55 PM, Christian Rupp wrote:

  

   I know

Re: [Ayatana] unity at the bottom

2011-11-30 Thread Omar B .

what do you mean it doesnt work?

you just looked at the first screen and havent tried it.

here are more screens:

http://forum.ubuntu.ru/index.php?topic=171694.0

http://www.webupd8.org/2011/10/how-to-move-unity-launcher-to-bottom-of.html

but its still in dev of course.


 From: isan...@gmail.com
 Date: Tue, 29 Nov 2011 13:04:03 -0700
 To: sunil.r...@gmail.com
 CC: ayatana@lists.launchpad.net
 Subject: Re: [Ayatana] unity at the bottom
 
 What happens to the top panel with the launcher at the bottom? What
 about the Dash window controls? Without sticking the top panel on the
 left, I don't see how this design works.
 
 On Tue, Nov 29, 2011 at 11:01, Sunil Singh Rana sunil.r...@gmail.com wrote:
  I think its a great idea. Design can be modified so that it remain
  consistent if some user chooses it to be on bottom. I don't really see much
  philosophy behind the current design; for example: I don't know why the top
  panel or left panel have to have the grey transparent visual effect when
  dash is called. I wouldn't mind if the dash shows itself in the center of
  the screen, without blocking the menus and controls of the previous in-focus
  application. In the later case, I would be able to drag and drop from the
  dash to any side of the screen, and the design would look more symmetric.
 
  Sunil
 
 
  On Tue, Nov 29, 2011 at 18:45, Swapnil Bhartiya swapnil.bhart...@gmail.com
  wrote:
 
  On 11/29/2011 05:55 PM, Christian Rupp wrote:
 
  I know it was discussed several times, but a plug-in finally got it
  working:
  http://www.webupd8.org/2011/11/install-ubuntu-unity-bottom-launcher.html
 
  Should we include it in one of ubuntu next releases as a easy to
  activate option
 
 
  On second thoughts I believe, it's a good idea (gives some customisation
  to users). Once at the bottom it will be just like Apple Mac's dock. A good
  thing may be the option to place the launcher anywhere you want - 
  left/right
  or bottom.
 
  swapnil
 
 
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Re: [Ayatana] unity at the bottom

2011-11-30 Thread Omar B .

Yes since this is unofficial, some elements are less tight but users wanting 
the launcher at the bottom are not picky and many dont even give any thought to 
the things you pointed out. Still i must credit the individual that managed to 
make this different setup usable, which has been asked for many, despite his 
limited time and resources.

Anyway IMHO the official design of unity is going to keep changing and some 
things are going to get dropped/added, specially since they want an interface 
for a wide range of devices.

I for one think it will need to allow more *flexibility* if it wants to succeed 
in all these areas and for some many different type of users / devices.

Date: Wed, 30 Nov 2011 10:05:42 -0700
Subject: RE: [Ayatana] unity at the bottom
From: isan...@gmail.com
To: estela...@hotmail.com
CC: ayatana@lists.launchpad.net; sunil.r...@gmail.com

I mean that the panel is now disconnected from the rest of Unity. With the 
panel at the bottom, there's no reason for the panel to turn transparent. 
There's no reason for the Dash's window controls to be in the panel. Having the 
launcher on the left side is important, because without that, several other 
points in unity simply don't make any sense.

On Nov 30, 2011 8:16 AM, Omar B. estela...@hotmail.com wrote:






what do you mean it doesnt work?

you just looked at the first screen and havent tried it.

here are more screens:

http://forum.ubuntu.ru/index.php?topic=171694.0


http://www.webupd8.org/2011/10/how-to-move-unity-launcher-to-bottom-of.html

but its still in dev of course.



 From: isan...@gmail.com
 Date: Tue, 29 Nov 2011 13:04:03 -0700
 To: sunil.r...@gmail.com

 CC: ayatana@lists.launchpad.net
 Subject: Re: [Ayatana] unity at the bottom
 
 What happens to the top panel with the launcher at the bottom? What

 about the Dash window controls? Without sticking the top panel on the
 left, I don't see how this design works.
 
 On Tue, Nov 29, 2011 at 11:01, Sunil Singh Rana sunil.r...@gmail.com wrote:

  I think its a great idea. Design can be modified so that it remain
  consistent if some user chooses it to be on bottom. I don't really see much
  philosophy behind the current design; for example: I don't know why the top

  panel or left panel have to have the grey transparent visual effect when
  dash is called. I wouldn't mind if the dash shows itself in the center of
  the screen, without blocking the menus and controls of the previous in-focus

  application. In the later case, I would be able to drag and drop from the
  dash to any side of the screen, and the design would look more symmetric.
 
  Sunil
 
 

  On Tue, Nov 29, 2011 at 18:45, Swapnil Bhartiya swapnil.bhart...@gmail.com
  wrote:
 
  On 11/29/2011 05:55 PM, Christian Rupp wrote:

 
  I know it was discussed several times, but a plug-in finally got it
  working:
  http://www.webupd8.org/2011/11/install-ubuntu-unity-bottom-launcher.html

 
  Should we include it in one of ubuntu next releases as a easy to
  activate option
 
 
  On second thoughts I believe, it's a good idea (gives some customisation

  to users). Once at the bottom it will be just like Apple Mac's dock. A good
  thing may be the option to place the launcher anywhere you want - 
  left/right
  or bottom.
 

  swapnil
 
 
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  Unselfishness is more paying only people have not the patience to practice
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   'I love you' is a wrong sentence as where, there exist 'I' and 'you' love

  can not. Love is an attribute of the absolute.
 
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 -- 
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 Please avoid sending me Word or PowerPoint attachments.

 See http://www.gnu.org/philosophy/no-word-attachments.html
 
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Re: [Ayatana] Notifications in unity

2011-11-29 Thread Omar B .

wow, morphing windows, i remember that one :)

i really liked how that worked. I wonder how something like this would 
look/behave today.

 Date: Tue, 29 Nov 2011 14:54:31 +
 From: m...@canonical.com
 To: ayatana@lists.launchpad.net
 Subject: Re: [Ayatana] Notifications in unity
 
 -BEGIN PGP SIGNED MESSAGE-
 Hash: SHA1
 
 Christian Rupp wrote on 15/11/11 16:06:
  
  Currently notifications in unity are what they called:
  notifications: they don't do anything else... I really like in GS
  to be able to answer immediately or a friend complained that he
  wants to click on the notification to open the program behind.
  
  First of all I would move the bubble closer to the panel
 
 
 That looks much nicer.
 
  Then after a short delay i would minimize it if you click on it
  in this state it would open the application which is linked (in
  this case banshee)
 
 
 How would people understand that it did something different when
 clicked in large state vs. small state? I don't know of any other case
 where something getting smaller indicates that it's clickable.
 
  If it would be a chat program and you would hover the  minimized 
  bubble it shows a text field, where you can enter a message... if
  you click on the bubble above the field it would open the chat
  window
  
  ...
 
 
 Chat programs already have an interface for entering a message: the
 chat window. The design principle of parsimony suggests that we should
 first try using the same interface for notifying you of a conversation
 as for participating in the conversation.
 
 At the moment, there are two main reasons chat programs don't do that
 on Ubuntu.
 
 The first reason is that a chat window wouldn't be noticable unless it
 was frontmost; it's difficult (or little-known) to make a window
 frontmost without making it take focus; and if a window takes focus
 while you're working, that's annoying.
 
 That can be fixed, by figuring out what code makes a window frontmost
 without being focused, publicizing that code if it's simple, or
 putting it in a library if it's hard.
 
 The second reason is that a chat window would take up much more space
 than a notification bubble does.
 
 That too can be fixed, by making the window small before you click it,
 and enlarging it after you click it.
 
 Here's a mockup of this idea from 2009, for the similar case of a file
 share.
 https://wiki.ubuntu.com/NotificationDesignGuidelines#Morphing_window
 
 - -- 
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Re: [Ayatana] Integrate the top bar with the launcher.

2011-11-22 Thread Omar B .

some have suggested dynamic transparency for maximized windows.

we already have dynamic transparency on the panel. When we open the dash and 
the panel turns transparent/chameleon. would be the same thing, but like in 
reverse.

the panel would be transparent when the window is not maximized and matches the 
window theme when maximized.

transparency is only nice to show off the desktop anyway and for 
consistency/good looks, but not so much when working or using apps, so this 
would turn back to opaque.


 Date: Tue, 22 Nov 2011 17:15:40 +
 From: afccarl1...@hotmail.com
 To: ayatana@lists.launchpad.net
 Subject: Re: [Ayatana] Integrate the top bar with the launcher.
 
 IMO, it should use 'chameleon theming' like the launcher and dash. That 
 way, everything is consistent. There has even been talk of lightDM 
 using chameleon theming once the user wallpaper transitions have been 
 implimented, so this would tie in even further. The only issue with 
 this is that applications have started to use a dark toolbar at the top 
 to match the window decorations, and these might look out of place if 
 the window decorations are changed.
 
 
 On Tue 22 Nov 2011 17:00:38 GMT, frederik.nn...@gmail.com wrote:
  On Tue, Nov 22, 2011 at 17:25, Carl Ansell afccarl1...@hotmail.com 
  mailto:afccarl1...@hotmail.com wrote:
 
  That would require a new theme, so that the top bar, indicator
  menus and window borders all look the same.
 
 
 
  On Tue 22 Nov 2011 11:33:11 GMT, Enrico Carafa wrote:
 
  In my opinion the top bar is too isolated from the launcher:
  the launcher has trasparency and the top bar is all black. We
  should integrate it better, like it results when the dash is
  opened.
 
 
  exactly.
  Everytime i open up an Indicator Menu, i notice how Unity is all 
  transparent except for the indicator menus.
  Outch. It's like a blind spot in my eye.
 
  So-called application windows already do a good job occupying screen 
  real estate with blank nothing, grey areas, chrome and background 
  color, elements which have no purpose but to support the rectangular 
  window metaphor. Starting with Unity, it would be a great step ahead, 
  not to insist on rectangular shapes wherever possible, to keep one 
  interface which is predominantly glass-looking consistent within 
  itself and to start treating interactive display objects and 
  indications independently from what we remember as windows.
 
 
 
 
 
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Re: [Ayatana] New design: Opening applications and documents automatically at login

2011-11-22 Thread Omar B .


 Date: Sat, 19 Nov 2011 21:27:08 +
 From: m...@canonical.com
 To: Ayatana@lists.launchpad.net
 Subject: Re: [Ayatana] New design: Opening applications and documents 
 automatically at login
 
 -BEGIN PGP SIGNED MESSAGE-
 Hash: SHA1
 
 Matthew Paul Thomas wrote on 20/10/11 16:34:
  ...
  
  For some people, it is useful to open particular applications or 
  documents every time they log in.
  
  ...
  
  I'd appreciate your feedback on the design. 
  https://live.gnome.org/Design/SystemSettings/LoginItems
  
  ...
 
 
 Thanks everyone for your feedback. I've made some changes based on
 your suggestions.
 https://live.gnome.org/action/info/Design/SystemSettings/LoginItems?action=diffrev2=18rev1=17
 
 
 
 Omar B. wrote on 20/10/11 19:37:
  
  I like where things are going here, but wouldn't it be better to
  have a remember session(s) option (currently xfce, kde, etc. have
  it),
 
 
 Remembering what was open when you logged out is an orthogonal
 problem: you might want to do that instead, or as well. The Gnome
 developers seem incapable of implementing it, but there was a session
 at UDS about making the previous partly-working implementation
 available once more.
 https://blueprints.launchpad.net/ubuntu/+spec/desktop-p-gnome-session
 
  also kde has Activities which is really great feature, is like 
  having multiple user sessions with its own preferences, but very
  easy to manage, add , delete, stop ,etc.
 
 
 Can you give some examples of use cases for that?
 
 mpt


I think a lot of the goals/features are similar, but since am not that familiar 
with the technical details for kde4 activities, i found these to be much better 
explained here:

http://bsmith1012.blogspot.com/2011/02/my-kde-ideas-activities.html

http://bsmith1012.blogspot.com/2011/02/changes-in-kde-46-activities.html



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Re: [Ayatana] List windows on hover

2011-11-21 Thread Omar B .

I dont think those items are quicklists by right clicking. I think hes 
referring to a window list on mouse over (kinda how dockbar X does it, kde, 
etc. when app windows stack). Is fast way to switch between them.




 Date: Mon, 21 Nov 2011 09:53:56 +0100
 From: joerlend.schins...@gmail.com
 To: ayatana@lists.launchpad.net
 Subject: Re: [Ayatana] List windows on hover

 Den 20. nov. 2011 21:38, skrev Luiz Felipe Talvik:
  http://ubuntuone.com/1BAZfzHSzpHYCtfW5neY4U
  http://ubuntuone.com/02CEbphUkex7mRqSdL5Yx7
  I know Unity is aiming for simplicity, and is being inspired by newer
  OSes like android and iOS. But the work that people need
  to accomplish on the desktop is far more complex than what one does on
  a mobile.
 

 I still don't understand. In the first mockup, you show a quicklist with
 three spreadsheets. Sure, that could be nice. Doing things like that is
 what dynamic quicklists are for. It's up to the application to choose
 what should be displayed in that list. Whether you want to display most
 popular items, most recent items or the current items, is up to you. The
 launcher doesn't care about that.

 Jo-Erlend Schinstad

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Re: [Ayatana] List windows on hover

2011-11-21 Thread Omar B .

Maybe it would be nice to raise the window when you hover an item in the list, 
so you get the best of both.

that would also be very nice.

I wonder what would be the devs opinion about this. will you submit this soon ?

Date: Sun, 20 Nov 2011 21:03:46 -0200
From: tal...@gmail.com
To: joerlend.schins...@gmail.com
CC: ayatana@lists.launchpad.net
Subject: Re: [Ayatana] List windows on hover

Window preview are overrated :P Windows from the same application tend to look 
the same: chat, terminals, file manager, spreadsheets, text editors, all kinds 
of documents.It also breaks the look and feel from the Launcher pop-up.

IMHO, there is nothing easier to scan and search than text in a vertical layout.
Maybe it would be nice to raise the window when you hover an item in the list, 
so you get the best of both.


On 20 November 2011 20:10, Jo-Erlend Schinstad joerlend.schins...@gmail.com 
wrote:

Den 20. nov. 2011 21:38, skrev Luiz Felipe Talvik:


Recently I've done task in which I needed to refer to several spreadsheets and 
other documents. In Unity, changing between the open documents was quite 
difficult, I had to think to much to find a window and my focus was constantly 
shifting from the main task.


The Launcher is quite agnostic to multiple window applications, so Unity relies 
to much on the window manager for this. I found it quite inferior to the more 
traditional task bar for this type of workflow. I've ended up running another 
task bar(tint2) to get my work done.







Did you know that you can use alt+BAT (button above tab) to switch between 
document windows? It's quite efficient.



Jo-Erlend schinstad





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Re: [Ayatana] List windows on hover

2011-11-21 Thread Omar B .

I think you are a little confused.

what he proposes is not a right click quicklist entry.

Dockbar X already does this on hover (list of open windows):

https://lh4.googleusercontent.com/-cbKmMTymZ10/TneWpVhTz3I/F_4/Z34C763PuS0/dockbarx_windowlist_theme.png
http://fc05.deviantart.net/fs70/i/2010/165/9/b/Shinybar1_3_1_for_DockbarX_by_Levviathor.png


and also does quicklists by right click:

http://ubuntovod.ru/wp-content/uploads/2011/06/dockbarx-unity.png


then what he wants is for the open windows in the background to raise when he 
hovers their entry in preview style. He would only switch to that window when 
he actually clicks.

I personally havent found any issues with what he suggests. Is not very 
different from what you find in other window managers/docks and i believe it 
would increase usability, but developers may have something else in mind , so i 
dont know what they think about it.

Date: Mon, 21 Nov 2011 12:57:39 +0100
From: joerlend.schins...@gmail.com
To: ayatana@lists.launchpad.net
Subject: Re: [Ayatana] List windows on hover


  



  
  
Den 21. nov. 2011 12:36, skrev Omar B.:

  
  
Maybe it would be nice to raise the window when you hover an
item in the list, so you get the best of both.



that would also be very nice.



I wonder what would be the devs opinion about this. will you
submit this soon ?

  

I am a little worried about inconsistency here. It would be quite
impossible to provide previews for all kinds of quicklist entries.
If only some, or even a few, entries would have previews, that could
quickly become confusing. 



The idea is nice, but I'm not sure how it would work in practice.
More details are necessary. For instance, how would you generate a
preview of a website that isn't open? Or dynamic diagrams of remote
data? These are valid use cases for quicklists, but I don't really
see how a preview would be easily possible and I think consistency
is very important. 



Jo-Erlend Schinstad

  


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Re: [Ayatana] List windows on hover

2011-11-21 Thread Omar B .





actually the mailing list is only for discussion.

you will see loads of ideas flying around. But some of them may be very hard or 
impossible to implement.

your suggestions seems practical and dockbarX already has something similar, 
would be great to see it in unity.

https://lh4.googleusercontent.com/-cbKmMTymZ10/TneWpVhTz3I/F_4/Z34C763PuS0/dockbarx_windowlist_theme.png

to submit, file a bug report and assign it to ayatana-design. Am quoting 
Owais's instructions here:
First assign the bug to ayatana-design, this will propagate the
message to the design team.
Once, they discuss the idea and confirm. They'll mark it as
fix-released and then the actual code can land in Unity.
 
Things might be actually bit different but that's how I understand them
 
Good Job and Good Luck! :)
 
-- 
Owais Lone
he...@owaislone.org

Date: Mon, 21 Nov 2011 09:45:11 -0200
Subject: Re: [Ayatana] List windows on hover
From: tal...@gmail.com
To: estela...@hotmail.com
CC: ayatana@lists.launchpad.net

I wonder what would be the devs opinion about this. will you submit this soon ?

Submit where, how? I thought this mailing list was intended for that. 

By the way, where are patches discussed and approved?


On 21 November 2011 09:36, Omar B. estela...@hotmail.com wrote:






Maybe it would be nice to raise the window when you hover an item in the list, 
so you get the best of both.

that would also be very nice.

I wonder what would be the devs opinion about this. will you submit this soon ?


Date: Sun, 20 Nov 2011 21:03:46 -0200
From: tal...@gmail.com
To: joerlend.schins...@gmail.com

CC: ayatana@lists.launchpad.net
Subject: Re: [Ayatana] List windows on hover

Window preview are overrated :P 
Windows from the same application tend to look the same: chat, terminals, file 
manager, spreadsheets, text editors, all kinds of documents.It also breaks the 
look and feel from the Launcher pop-up.

IMHO, there is nothing easier to scan and search than text in a vertical layout.
Maybe it would be nice to raise the window when you hover an item in the list, 
so you get the best of both.



On 20 November 2011 20:10, Jo-Erlend Schinstad joerlend.schins...@gmail.com 
wrote:

Den 20. nov. 2011 21:38, skrev Luiz Felipe Talvik:


Recently I've done task in which I needed to refer to several spreadsheets and 
other documents. In Unity, changing between the open documents was quite 
difficult, I had to think to much to find a window and my focus was constantly 
shifting from the main task.



The Launcher is quite agnostic to multiple window applications, so Unity relies 
to much on the window manager for this. I found it quite inferior to the more 
traditional task bar for this type of workflow. I've ended up running another 
task bar(tint2) to get my work done.








Did you know that you can use alt+BAT (button above tab) to switch between 
document windows? It's quite efficient.



Jo-Erlend schinstad





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Re: [Ayatana] Notifications in unity

2011-11-18 Thread Omar B .

Well we live in a windows world, that's how things are and will be for many 
years to come (unfortunately).

and i already have older gnome2 and lxde (for the oldest) computers setup and 
also windows computers.

The problem is not that people dont like Unity, they do like it, they are 
attracted to it, but once they start using it, they see that it hides a lot of 
stuff and doesnt make them as obvious as other OSs/DEs and increasing the 
learning curve (this is not me saying it, that's the feedback i get).

I want to help make unity better. Isnt that why we are at this Mailing list ?

Why do you tell me to not use it ? testing unity in different situations is the 
only way to improve it.

yes i have headaches everyday with the customers, some get it , Most dont. But 
i endure these headaches because they are providing *important feedback* that 
should not be dismissed !

I think that if ubuntu wants to be as popular as it wants to be, then it must 
pass the internet cafe test also. And am willing to help here.

Now i was thinking about the problem all night and i think there might be a 
nice practical solution. A small improvement that will keep things how they are 
for power users but at the same time improve the usability for new users. Once 
i finish the details i will try to post it.



 Date: Fri, 18 Nov 2011 06:11:54 +0100
 From: joerlend.schins...@gmail.com
 To: ayatana@lists.launchpad.net
 Subject: Re: [Ayatana] Notifications in unity

 Den 18. nov. 2011 04:51, skrev Omar B.:
  - the items that now hide inside the MM are the icons (or what used to be 
  icons in the panel/systray).
 
  ref.
  https://a248.e.akamai.net/assets.github.com/img/15183cadf2a9cdd7781aea9a6a22b84455adf703/687474703a2f2f6935342e74696e797069632e636f6d2f32343136787a6f2e706e67
 

 No, that is not true. The entries are in the menu all the time. It's
 just the window that's being hidden. It doesn't have anything to do with
 the indicator.
  - users used to spot these icons quickly
 
  ref.
  http://3.bp.blogspot.com/_FJH0hYZmVtc/TALwoQRxZrI/IBY/4Wxk1JmG-34/s1600/Selection_002.png

 Read Microsofts description of why that was a horrible idea and why
 they've wanted to get rid of it for more than a decade. In short, that
 system was completely incomprehensible because all apps would work in
 completely different ways. Some would use left-click, others would use
 right click. Some would use double-click and still some would use
 middle-click. They also didn't symbolize things in a similar way, so you
 would have to understand every single icon separately.

 You've completely drifted off course here, if your point was to make
 Unity easier to understand and learn.

 It is very difficult for me to understand why you would force people to
 use Unity if they want a similar environment to Windows 95. Use Lxpanel
 instead. Actually, we have panels that make Ubuntu look exactly like
 Windows. It is an extremely bad idea to have as a main objective that
 Ubuntu should be automatically useable as long as you're accustomed to
 Windows.

 Right. They're not used to it, and that seems to be your entire case.
 But it is not a valid argument. People used to say that about
 movies too, before you got sound. «Nobody will ever want to hear an
 actor speak», they said. «People aren't used to it.» That was also used
 as an argument against the use of telephone. People were used to sending
 telegrams, so adding telephone would be a bad idea.

 People were once used to entering commands, and the thought of using a
 mouse was difficult to understand. If your type of argument would win,
 we would still be entering commands for everything. You just can't let
 peoples habits get in the way of progress, because then there will be no
 progress.

 Jo-Erlend Schinstad

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Re: [Ayatana] Notifications in unity

2011-11-17 Thread Omar B .

i agree with you.

My dad has spent over 20.000 hours in front of a computer and he only knows 
how to use firefox, send an email,  open a pdf and maybe login to skype (he 
cant install it without help).

am sure another 10.920 hours will pass and he wont know much else.

and as of younger generations i dont see them learning much either.

majority of people use computers/internet just to connect with other people and 
that's
 it. They dont want to learn an OS. They may know a little of windows/office, 
because is thought in schools and everyone has windows in some computer.

when apps hide inside the MM they are not obvious, is not just emesene. There 
needs to be a way to make it more obvious.


 Date: Thu, 17 Nov 2011 22:29:32 +0530 
 From: staticd.growthecomm...@gmail.com 
 To: ayatana@lists.launchpad.net 
 Subject: Re: [Ayatana] Notifications in unity 
  
 Jo-Erlend: 
 If you spend three hours a day using your computer, then you will have  
 spent 10.920 hours during the next ten years. Is it more important that  
 a user can use the system without learning anything, or is it more  
 important that the next 10.919 hours are as pleasant as possible? 
  
 It is folly to believe that people should be able to be masterful  
 computer users without spending even ten minutes learning how to use  
 it. 
  
 I agree completely. However that might be the geek in me responding to  
 the geek in you :P 
  
 (I)Usage case: 
 In the case of my mother, many times she doesn't pick up shortcuts that  
 require a little looking around to discover. 
 This is because she (and maybe other computer users) are not  
 comfortable or interested in experimenting. Things in the corners of  
 the screen may not be obvious. 
 We must keep in mind, that the less an (average) user has to read a  
 manual, the better. (here, take this CD and become a full time ubuntu  
 user) 
 (I)Hence: 
 The notifications are transient, indicators are persistent and  
 invite action principle might need rethinking either in principle or  
 in practice. 
 The ayatana list (IMHO) is the best place to do it. 
  
 (II)Usage case: 
 1)When a user is distracted by a notification and wants it to go away,  
 there is no means of doing that 
 2)When a (new) user mouses over a notification they may want to  
 interact with the associated programme 
 (II)Design principles and Constraints: 
 a)Notifications must not capture input focus when they appear 
 b)Notifications must not suddenly appear below clickable areas, get  
 clicked and do something unexpected 
 c)Notifications must not be used as a means of acquiring user input/  
 invite action. (barring informing  users about things they may act upon  
 in other places) 
 (II)Proposal: 
 1)To satisfy Design principles and constraints (a) and (b): the  
 notification behaviour remains as it is for the first two seconds, 
 2)A mouse over after the delay will transform the notification to show  
 a close and a help button(see attachment) 
 3)Clicking the help button will direct attention to the relevant  
 indicator/ window/ status( How can this be implemented?) 
  
  
  
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Re: [Ayatana] Making ubuntu more praktical by adding a taskbar

2011-11-17 Thread Omar B .

i think what you're asking for is an option for applications *not to stack* ?


i think windows vista and kde have this option.

that is what you did in your last screen/mockup. But you were duplicating the 
launcher. What you want is to take what you did in the right side and place 
that in the left. Now you see there is no need for 2 launchers.

now with windows 7 with a quick hover is easy to identify the window you need.



 From: levancheli...@gmail.com
 To: ayatana@lists.launchpad.net
 Date: Thu, 17 Nov 2011 23:11:38 +
 Subject: [Ayatana] Making ubuntu more praktical by adding a taskbar

 ubuntus new dash is not really practical because you lose a lot of time
 searching folders you are using and running software

 for exampled here is how my windows looks when i am working

 http://i.imgur.com/YpCQZ.png

 you can see task bar shows all the running software and folders i am
 using so i can choose and switch thru them without loosing any time or
 focus

 now how will this look on ubuntu

 http://i.imgur.com/5WXBa.png

 I think it is to hard to open your folders all over again or
 find your running software

 so what i think is to add a taskbar on the right side just like on the
 left but this should show running software and opened folders so while
 working not to loos any time

 http://i.imgur.com/M23Tm.png

 Task Bar can be added on the top right hand side in menubar, then
 dropdown menu appear with all open applications and folders
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Re: [Ayatana] Notifications in unity

2011-11-17 Thread Omar B .

- the items that now hide inside the MM are the icons (or what used to be icons 
in the panel/systray).

ref.
https://a248.e.akamai.net/assets.github.com/img/15183cadf2a9cdd7781aea9a6a22b84455adf703/687474703a2f2f6935342e74696e797069632e636f6d2f32343136787a6f2e706e67


- users used to spot these icons quickly

ref.
http://3.bp.blogspot.com/_FJH0hYZmVtc/TALwoQRxZrI/IBY/4Wxk1JmG-34/s1600/Selection_002.png


- now they only see this: nothing. And then ask: Sir i lost my app or Sir i 
see IM notifications but i dont see where app went to


is not obvious that the app icon is now hidden inside that panel.

Its a shift they are not used to and i see this everyday with dozens of people 
at the internet cafe (yea is awesome hearing complaints all day..), thus they 
ask to use other machines with older versions of ubuntu or windows (which i 
price higher to try to reduce demand). I have no proposal yet to fix this 
(visual?) regression, as there are too many variables that affect more than 1 
party. So any proposal will eventually hear complaints from some power user.


 Date: Thu, 17 Nov 2011 19:42:42 +0100
 From: joerlend.schins...@gmail.com
 To: ayatana@lists.launchpad.net
 Subject: Re: [Ayatana] Notifications in unity

 Den 17. nov. 2011 19:17, skrev Omar B.:
  i agree with you.
 
  My dad has spent over 20.000 hours in front of a computer and he only 
  knows how to use firefox, send an email, open a pdf and maybe login to 
  skype (he cant install it without help).
 
  am sure another 10.920 hours will pass and he wont know much else.
 
  and as of younger generations i dont see them learning much either.
 
  majority of people use computers/internet just to connect with other people 
  and that's
  it. They dont want to learn an OS. They may know a little of 
  windows/office, because is thought in schools and everyone has windows in 
  some computer.
 
  when apps hide inside the MM they are not obvious, is not just emesene. 
  There needs to be a way to make it more obvious.
 
  

 Apps do not hide in indicators. Indicators also do not hide
 applications. The applications themselves make the window hidden. That
 can be caused by anything and this doesn't have anything to do with
 indicators at all. Should these notifications present themselves
 whenever an application was being hidden, for any reason, or do you
 propose that all applications that is able to hide its window should be
 patched? What exactly is the proposal, anyway?

 Jo-Erlend Schinstad

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Re: [Ayatana] Notifications in unity

2011-11-16 Thread Omar B .

you are a geek am sure you figure it out in 10 seconds, but i dont think you've 
actually seen new non technical users trying to use their applications and then 
getting hidden in that menu:

https://github.com/emesene/emesene/issues/829

Date: Tue, 15 Nov 2011 19:23:00 +0100
From: joerlend.schins...@gmail.com
To: ayatana@lists.launchpad.net
Subject: Re: [Ayatana] Notifications in unity


  



  
  
Den 15. nov. 2011 19:15, skrev Omar B.:

  
  
Yes, i think something like that would at least make it easier
to understand.



for example a popular site like facebook always shows the
bubbles pointing to specific places of the screen so the user
can spot where it came from or what needs attention. I believe
they have made it more intuitive based on the feedback.

  

How intuitive does it have to be? It's explained in less than ten
seconds. 



Jo-Erlend Schinstad

  


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Re: [Ayatana] Notifications in unity

2011-11-16 Thread Omar B .

It takes about ten seconds to explain that all kinds of messages is
collected in the message menu and that the icon changes color when
there is a change in status. Once you know this, the system is much
easier, more efficient and comfortable to use than if you would have
ten different icons acting in different ways, like we had before.

and who will do the explanation ? you ?

will you be the one holding the hand of every new non technical user ?

will you tell them where their application is hidden ?

I dont like to get into arguments and i think mm does help with the clutter, 
but you frequently like to counter-argument everything saying things are Fine 
how they are and new users are the ones that are wrong because they havent rtfm 
yet, but what are you doing to actually help these people ?



Date: Wed, 16 Nov 2011 19:27:31 +0100
From: joerlend.schins...@gmail.com
To: ayatana@lists.launchpad.net
Subject: Re: [Ayatana] Notifications in unity


  



  
  
Den 16. nov. 2011 18:38, skrev Omar B.:

  
  
you are a geek am sure you figure it out in 10 seconds, but i
dont think you've actually seen new non technical users trying
to use their applications and then getting hidden in that menu:



https://github.com/emesene/emesene/issues/829

  



So your argument is that Ubuntu users are incapable of learning and
understanding that the symbol for IM is now an envelope instead of a
green dot? 



And I actually do know a little bit about new users since I've spent
about fifteen years helping and teaching people how to use different
types of technologies. I've worked with elderly, mentally challenged
and other groups of people with little experience with computers. I
do this, not only because I like sharing the knowledge I've attained
by being a geek, but because I like to understand what the
difficulties are. Once you understand how things work, you can't not
understand it. 



The problem when people have an agenda, is that they tend to look
for evidence to support their views, disregard those that doesn't
and last but not least, project their own opinions onto the people
they seek to understand. This is why we use the double blind tests,
for instance. For instance, if you say Do you think it's intuitive
to use the email symbol to symbolise other things than email?, most
people will say no. If you ask Does it make sense to use an
envelope to symbolise a message, then the answer might be slightly
different. 



The bug report you're posting, is completely irrelevant. That is
about Emesene not understanding that it's already running, which
obviously it should. But what is it really you're proposing? Should
there be a constant notification bubble whenever an app is running?
Because that's what this thread is about, not the symbol for
applications running in the background. 



It takes about ten seconds to explain that all kinds of messages is
collected in the message menu and that the icon changes color when
there is a change in status. Once you know this, the system is much
easier, more efficient and comfortable to use than if you would have
ten different icons acting in different ways, like we had before. 



Jo-Erlend Schinstad

  


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Re: [Ayatana] Notifications in unity

2011-11-16 Thread Omar B .

 Once they know, they don't need to be taught again.

dont get me wrong i like and use MM, but what you say is right, you need to 
Teach this new behavior. And not every user gets it the first time, i have 
tried several times and failed, they keep asking where their app has hidden 
to...

Hey where did it go? they ask.

or excuse me sir, but it disappeared..

and this is not with one person. I run an internet cafe, so i see up to 100 
people each day. This is a great way to see how new users react. I am in a sort 
of mini usability lab here.

some get it, but most dont and its probably one of the areas they have more 
difficult with (along with global menu on non maximized apps).

would be nice if MM displayed some kind of notification telling users their app 
has minimized inside or something like that. Would help avoid quite a few 
headaches for both users and employees.


 From: isan...@gmail.com
 Date: Wed, 16 Nov 2011 12:17:11 -0700
 Subject: Re: [Ayatana] Notifications in unity
 To: estela...@hotmail.com
 CC: joerlend.schins...@gmail.com; ayatana@lists.launchpad.net
 
  and who will do the explanation ? you ? will you be the one holding the 
  hand of every new non technical user ?
 
 Yes, i think that's what he's suggesting.
 
 I think you missed the entire point of Jo-Erland's message. He's
 saying with the current design, you won't need to hold their hand for
 long. It's not hard understand the concepts presented, so even
 non-technical users will grasp it fairly quickly. Once they know, they
 don't need to be taught again.
 
 On Wed, Nov 16, 2011 at 12:12, Omar B. estela...@hotmail.com wrote:
 It takes about ten seconds to explain that all kinds of messages is
  collected in the message menu and that the icon changes color when there is
  a change in status. Once you know this, the system is much easier, more
  efficient and comfortable to use than if you would have ten different icons
  acting in different ways, like we had before.
 
  and who will do the explanation ? you ?
 
  will you be the one holding the hand of every new non technical user ?
 
  will you tell them where their application is hidden ?
 
  I dont like to get into arguments and i think mm does help with the clutter,
  but you frequently like to counter-argument everything saying things are
  Fine how they are and new users are the ones that are wrong because they
  havent rtfm yet, but what are you doing to actually help these people ?
 
 
  
  Date: Wed, 16 Nov 2011 19:27:31 +0100
  From: joerlend.schins...@gmail.com
  To: ayatana@lists.launchpad.net
  Subject: Re: [Ayatana] Notifications in unity
 
  Den 16. nov. 2011 18:38, skrev Omar B.:
 
  you are a geek am sure you figure it out in 10 seconds, but i dont think
  you've actually seen new non technical users trying to use their
  applications and then getting hidden in that menu:
 
  https://github.com/emesene/emesene/issues/829
 
  So your argument is that Ubuntu users are incapable of learning and
  understanding that the symbol for IM is now an envelope instead of a green
  dot?
 
  And I actually do know a little bit about new users since I've spent about
  fifteen years helping and teaching people how to use different types of
  technologies. I've worked with elderly, mentally challenged and other groups
  of people with little experience with computers. I do this, not only because
  I like sharing the knowledge I've attained by being a geek, but because I
  like to understand what the difficulties are. Once you understand how things
  work, you can't not understand it.
 
  The problem when people have an agenda, is that they tend to look for
  evidence to support their views, disregard those that doesn't and last but
  not least, project their own opinions onto the people they seek to
  understand. This is why we use the double blind tests, for instance. For
  instance, if you say Do you think it's intuitive to use the email symbol to
  symbolise other things than email?, most people will say no. If you ask
  Does it make sense to use an envelope to symbolise a message, then the
  answer might be slightly different.
 
  The bug report you're posting, is completely irrelevant. That is about
  Emesene not understanding that it's already running, which obviously it
  should. But what is it really you're proposing? Should there be a constant
  notification bubble whenever an app is running? Because that's what this
  thread is about, not the symbol for applications running in the background.
 
  It takes about ten seconds to explain that all kinds of messages is
  collected in the message menu and that the icon changes color when there is
  a change in status. Once you know this, the system is much easier, more
  efficient and comfortable to use than if you would have ten different icons
  acting in different ways, like we had before.
 
  Jo-Erlend Schinstad
 
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Re: [Ayatana] Notifications in unity

2011-11-15 Thread Omar B .

For instance, these 
 types of notifications have been used on TV for decades without people 
 trying to touch their screens.

the difference is that computers are interactive.

if a user clicks a notification is because they want immediate access to it 
(high priority). While if you hover the mouse is just to see through, and if 
you dont do anything is because the msg is *low priority*.


---

 Date: Tue, 15 Nov 2011 18:57:25 +0100
 From: joerlend.schins...@gmail.com
 To: ayatana@lists.launchpad.net
 Subject: Re: [Ayatana] Notifications in unity
 
 No reason to discuss this. It is a core design value. Notifications are 
 transient. Indicators are persistent. And it is not more intuitive that 
 a bubble is clickable than it not being clickable. For instance, these 
 types of notifications have been used on TV for decades without people 
 trying to touch their screens. The only reason some people think it's 
 more intuitive to click on bubbles, is that other operating systems have 
 done so in the past. But you know, there are far more computer users in 
 the future than in the past. Sticking to old ideas because they're well 
 known now, is a bad idea.
 
 However, it would be very nice if apps started using the notification 
 options in Unity properly. There are quite a few of them, for different 
 purposes.
 
 Jo-Erlend Schinstad
 
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Re: [Ayatana] The dash should display recent stuff.

2011-11-14 Thread Omar B .

i like the idea. I think the dash should become like a central hub for many 
things the user does. With enough work it could be one of ubuntu's killa 
feature.

and of course allow for some customization for what the user needs.

anyway the discussions for changing the home screen are being held at:

https://bugs.launchpad.net/ubuntu/+source/unity/+bug/885738


 Date: Mon, 14 Nov 2011 07:49:59 +0100
 From: joerlend.schins...@gmail.com
 To: ayatana@lists.launchpad.net
 Subject: [Ayatana] The dash should display recent stuff.

 I think the dash should be used to display recent stuff from your
 lenses. It should display recent email, recent comments on your blog,
 recently finished downloads, etc. I think it would also be nice if it
 only displayed the things you hadn't looked at. I don't know if it's
 currently possible, but it would be nice if it would order the sections
 themselves based on what's newest. Then, when something happens, you can
 very quickly react to it. For instance, when you download something,
 then can press super and enter to open the thing you downloaded. When
 you have opened that thing, it is removed from the dash, and the next
 time you open the dash, it will be sorted again based on the newest
 unseen thing.

 This way, it will act both as a personal news page, and as an efficient
 way to get to stuff you want to get to.

 What do you think?

 Jo-Erlend Schinstad

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Re: [Ayatana] Lots of mockups, but what is the problem you're trying to solve?

2011-11-13 Thread Omar B .

some of this is already being looked at:

https://bugs.launchpad.net/ubuntu/+source/unity/+bug/885738

 Date: Sun, 13 Nov 2011 13:14:53 +1000 
 From: james.g.jen...@gmail.com 
 To: joerlend.schins...@gmail.com 
 CC: ayatana@lists.launchpad.net 
 Subject: Re: [Ayatana] Lots of mockups, but what is the problem you're  
 trying to solve? 
  
  
 On 13 November 2011 03:14, Jo-Erlend Schinstad  
 joerlend.schins...@gmail.commailto:joerlend.schins...@gmail.com  
 wrote: 
 As I see it, those 8 buttons on the dash should be replaced. With what?  
 The most used items from each section of the most used _private_  
 scopes. That is to say, it's ok to display music I have on my disk, but  
 not music from music stores. 
  
 IMHO the best default option for standard users would be to replace the  
 current options with: 
  
 * a row of the most commonly used programs 
 * a row of the most recently used documents 
 * a row of the most recently used multimedia 
  
 Only question mark for both is should they be commonly used or recently  
 used. Also an option to remove an entry is important. 
  
 However for power users I think an option to allow users to choose what  
 to display. Some may like it split and configurable, like a row grouped  
 for music, source code, documents, etc. 
  
 What other issues are there? There are a few, but those are not design  
 issues, as far as I can see. I think keyboard shortcuts is _the_ thing  
 to solve. Tab should not switch between lenses. It is very inconsistent  
 with all other GUIs I've ever used, or at least that I can remember.  
 Ctrl+tab should be used for that and ctrl+shift+tab to switch in the  
 opposite direction. Tab should be used to switch from the search field  
 to the sections and between them. Alt+num/char (1 to m) should be used  
 as direct accessor for items. I'm so tired at seeing these icons and  
 not be able to access them. I mean, I can run wesnoth about as quickly  
 as I can decide to play. In the lenses, I spend lots of time just  
 accessing things. It's annoying. 
  
 Agree totally about tab. Using tab is so wrong, and breaks the  
 conventional usage of tab. I don't see many design issues, most of them  
 are purely preference. I would like to see the lens selection at the  
 top and not the bottom, as I feel it should be closer to where your  
 mouse is when you open the launcher with the mouse, but it's not a big  
 issue. 
  
 Visually, and otherwise technically, I really like the current way the  
 lenses look and feels. If it was up to me, I wouldn't change much. But  
 it isn't, so don't worry :) 
  
 Funnily enough I kinda agree, however I find I never use the first set  
 of 8 icons, I tend to either use an icon in the launcher or a different  
 lens, generally the application or file one. 
  
 Cheers, 
 James. 
  
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Re: [Ayatana] Should we move closer to gnome again?

2011-11-12 Thread Omar B .

many of these apps will use clutter, and ubuntu will not include clutter in the 
LTS. That is why we are still at totem 3.0 (i think) and some older versions of 
gnome apps.

They will after and include most of the latest.

anyway, many of those projects just started development so we need to let the 
dust settles and see how they progress.

they look very nice but we dont even know if they will replace or merge with 
existing apps... else there would be some duplication.

and we have lots of eye candy already that people are just asking for more 
stability. bug fixes and accessibility and customization options ! :)


 Date: Sat, 12 Nov 2011 12:19:19 +0100 
 From: christ...@r-k-r.de 
 To: ayatana@lists.launchpad.net 
 Subject: [Ayatana] Should we move closer to gnome again? 
  
 I really like unity and dislike GnomeShell for different reasons. 
  
 But Gnome plans some really cool stuff such as the recent mockups for  
 various apps.  
 http://afaikblog.wordpress.com/2011/11/10/gnome-design-update/ 
 and  
 http://www.webupd8.org/2011/11/new-updated-gnome-application-designs.htmlhttp://www.webupd8.org/2011/11/new-updated-gnome-application-designs.html#disqus_thread
  
 The question is shouldn't Ubuntu move as fast as possible to the latest  
 gnome version so that they can implement most of these thinks in 12.04. 
  
 1) Music player: 
  - banshee needs mono, is slow and still is a gtk2 app 
  - rhythmbox looks ugly 
  -- help Gnome implement the music mock up and you have it 
 2) Chat: the current look of empathy isn't really good 
 3) Videos: currently we have a video player and banshee: banshee has a  
 library, video player not but banshee will be removed 
 4) network senntigs look a lot better in gs than in unity (here you  
 have just to change the option in the connection indicator) 
 5) notifications: i really like the integration of empathy in GS you  
 don't need to open a window just type something... 
  
   and: Online accounts is nearly useless in unity and their is no  
 calendar (although I prefer Thunderbird we need a calendar) 
  
 But a think most important is: the farer we got from gnome the bigger  
 the differences and the harder for gnome, canoncial and app developers  
 to handle different shells 
  
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Re: [Ayatana] Dash Home Mockup

2011-11-12 Thread Omar B .

looks like is following some of what is going to be redesigned

https://bugs.launchpad.net/ubuntu/+source/unity/+bug/885738


 Date: Sat, 12 Nov 2011 14:43:00 +1300 
 From: hairymonkey.e...@gmail.com 
 To: ayatana@lists.launchpad.net 
 Subject: [Ayatana] Dash Home Mockup 
  
 Here is my mock up of what I think home dash should look like. 
  
 --  
 Evan Lin 
  
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Re: [Ayatana] Unity Lens Mockup.

2011-11-11 Thread Omar B .

 one thing that troubles me about lenses at the moment, is that the  
 entered text doesn't travel along when i move between lenses. The  
 optimum would be, if there were no lenses at all and the computer could  
 read my mind from the text i input. 
 Somehow, Synapse (GnomeDO on steroids) got that one right. But enough  
 of that.. beautiful mockups, especially #2, good lookin! 

the developers can't read your mind either :p

why not open a bug ?

oh and i like the lenses on top too, there's another good mockup here:

http://www.omgubuntu.co.uk/2011/11/better-positioning-lenses-within-the-dash-mockups/#comment-360955688


 From: frederik.nn...@gmail.com 
 Date: Fri, 11 Nov 2011 13:16:34 +0100 
 To: hairymonkey.e...@gmail.com 
 CC: ayatana@lists.launchpad.net 
 Subject: Re: [Ayatana] Unity Lens Mockup. 
  
 On Thu, Nov 10, 2011 at 05:35, Evan Lin  
 hairymonkey.e...@gmail.commailto:hairymonkey.e...@gmail.com wrote: 
 I  don't like how the lens are looking for 11.10 in unity so I made  
 come mock ups. 
  
  
 i'm lovin mockup n#2, the lenses integrated into the search bar  
 beautifully, the message behind them being above the text field is  
 that they are categories, i.e. hyper text, i.e. above in english.  
 beautiful! 
  
 one thing that troubles me about lenses at the moment, is that the  
 entered text doesn't travel along when i move between lenses. The  
 optimum would be, if there were no lenses at all and the computer could  
 read my mind from the text i input. 
 Somehow, Synapse (GnomeDO on steroids) got that one right. But enough  
 of that.. beautiful mockups, especially #2, good lookin! 
  
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Re: [Ayatana] unity launcher position

2011-11-09 Thread Omar B .

there is an unofficial way to move it at the bottom:

http://www.webupd8.org/2011/10/how-to-move-unity-launcher-to-bottom-of.html


 Date: Wed, 9 Nov 2011 08:57:07 +0100
 From: vidulis...@gmail.com
 To: ayatana@lists.launchpad.net
 Subject: [Ayatana] unity launcher position

 I am using unity 6 months. I am missing two things.

 1. Why is launcher fixed on the left side? On wide screens there is
 quite far to reach it if you are on right side. Bottom is closer. But
 if there is no bottom place for it because of space, there is space on
 the right side. If I move mouse to the right there should be unity too,
 why not? I would like to have it on both sides.

 2. Faster way to find a started application. Minimised applications are
 problem. We have alt-tab or i can find it on launcher. But if there is a
 lot of applications, it takes some time to find the proper window by alt
 tab. I am thinking of new special button on a launcher or short-cut key
 combination which would show new launcher with all active
 applications. It can be the same as alt-tab panel. But when it is not
 launched by alt- tab, I could choose application by mouse click on that
 panel.

 Simon

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Re: [Ayatana] What should Unity look like on Smartphones and Tablets?

2011-11-08 Thread Omar B .

I think we need to do more than just shrinking down unity.

If we are going to enter late game than we cant offer anything less than the 
competition if we want to make this new platform really *attractive*. And 
desing wise the phone unity needs to become a lot better looking than its 
*current* desktop counterpart. There is a lot to improve in the next 2 years.

I believe this is another good read (what open source can learn from S. Jobs's 
mistakes and achievements):

http://www.linuxinsider.com/story/73581.html

Lots we can learn from his mistakes and the mistakes of others.


 Date: Tue, 8 Nov 2011 06:20:33 +0100 
 From: joerlend.schins...@gmail.com 
 To: ayatana@lists.launchpad.net 
 Subject: Re: [Ayatana] What should Unity look like on Smartphones and  
 Tablets? 
  
 Den 08. nov. 2011 00:24, skrev Omar B.: 
 You can get some ideas here (maemo): 
 http://www.youtube.com/watch?v=yuYaOxfoJ1gfeature=related 
 http://www.youtube.com/watch?v=GhTtsZATwBQ 
  
 The plans (ubuntu on phones): 
 http://www.phoronix.com/scan.php?page=news_itempx=MTAxMDY 
  
 The critics (some very good comments): 
 http://www.linuxinsider.com/rsstory/73688.html 
  
  
 After you see and read those, we can get an idea of how to make ubuntu  
 on mobile and hybrids a success. If not we lose... 
  
 Really? I actually disagreed with most of that. But let's handle the  
 mistakes lots of people are making. They think that Unity is a visual  
 design. Unity is first and foremost a set of APIs. Then, there is a  
 visual design implemented by two primary interfaces, and a few others.  
 For instance, as I understand it, both LXDE and Xfce supports  
 indicators. They don't look and feel identical to how they look and  
 feel in Unity, of course. That's the point. You move the task of  
 displaying these things away from the app and onto the shell. The same  
 is true for all parts of Unity, be it the global menus, indicators,  
 notifications, the launcher or lenses. They don't have to _look_ the  
 same way. They have to have the same features. This is perfectly  
 compatible with mobile phones. So, when people say that Unity will fail  
 because you can't have the same interfaces on different devices,  
 they've completely misunderstood the point, which is that if you know  
 how to make an app for the desktop, then you also automatically know  
 how to make an app for a tablet or for a phone. This is not true for  
 any current operating system, unless you count HTML-apps, which is so  
 user hostile, I don't even understand how anyone can consider it a  
 viable option. As an example, on desktops, if you need help with the  
 current application, then you press F1. The web doesn't even have  
 _that_. 
  
 Then there is the omnipresent notion that it is too late. Too late?  
 Most people who are alive today, have no experience with computers at  
 all. Of those who do, a great many do not have a strong preference. And  
 loyalty is declining, which is obviously a very good thing for  
 everyone. I've been using web browsers for about twenty years now. Does  
 that mean Google Chrome cannot become a viable option to Internet  
 Explorer and Firefox, who both joined at an early stage? 
  
 Reality seems to disagree with the people who speculates that it's too  
 late. Another popular claim is that Ubuntu cannot succeed on the phone  
 because Canonical won't get any exclusive partnerships with hardware  
 manufacturers. But I don't agree with the assumption that hardware  
 manufacturers will want these kinds of exclusive partnerships. Why on  
 earth should they refuse to take my money because I prefer Android to  
 Windows Phone, or Ubuntu to Android? Or what if I want to dual boot? I  
 have a Nokia N8. I really love the phone, but the software is so  
 horrible, I can hardly use it. If I could install Android on it, or  
 Ubuntu -- even current Ubuntu with no modifications -- then I would. If  
 Nokia doesn't want to sell me a phone unless use Symbian, then I've  
 bought my last Nokia phone. It's that easy. Hardware manufacturers  
 aren't stupid enough to reject even a few million customers. 
  
 It is certainly not too late. To learn from that thought, is to admit  
 defeat without even raising the shield -- much less the sword. After  
 all, most computer users haven't even been born yet. Computers is not a  
 fad. Let me quote Churchill: «Now... this is not the end. It is not  
 even the beginning ... of the end. Though, it is perhaps the end of the  
 beginning.» 
  
 Wow, I didn't intend for this to become so verbose. :) 
  
 Jo-Erlend Schinstad 
  
  
  
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Re: [Ayatana] What should Unity look like on Smartphones and Tablets?

2011-11-07 Thread Omar B .

You can get some ideas here (maemo):
http://www.youtube.com/watch?v=yuYaOxfoJ1gfeature=related
http://www.youtube.com/watch?v=GhTtsZATwBQ

The plans (ubuntu on phones):
http://www.phoronix.com/scan.php?page=news_itempx=MTAxMDY

The critics (some very good comments):
http://www.linuxinsider.com/rsstory/73688.html


After you see and read those, we can get an idea of how to make ubuntu on 
mobile and hybrids a success. If not we lose...


 From: isan...@gmail.com
 Date: Mon, 7 Nov 2011 14:37:28 -0700
 To: ayatana@lists.launchpad.net
 Subject: [Ayatana] What should Unity look like on Smartphones and Tablets?
 
 At UDS-P, Mark announced his plans to have Ubuntu on Tablets, phones,
 and TVs by 14.04 LTS. You can start too early!
 
 http://i.imgur.com/56vDn.jpg
 
 I'd like feedback from the Ayatana community on the design. Is there
 anything that should be changed, or added? Possibly removed? Is there
 anything that isn't clear?
 
 -- 
 Ian Santopietro
 
 Please avoid sending me Word or PowerPoint attachments.
 See http://www.gnu.org/philosophy/no-word-attachments.html
 
 Eala Earendel enlga beorohtast
  Ofer middangeard monnum sended
 
 Pa gur yv y porthaur?
 Public GPG key (RSA):
 http://keyserver.ubuntu.com:11371/pks/lookup?op=getsearch=0x412F52DB1BBF1234
 
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Re: [Ayatana] Fwd: Serious issues

2011-11-07 Thread Omar B .

I agree.

people like that is pretty and that is great, they become curious.

and for browsing the web is fine.

but for getting anything done it can be harder and sadly many become frustrated 
and lose the interest.

if ubuntu can fix the bugs for precise it will be awesome.

the global needs *lots of work*:
https://bugs.launchpad.net/unity/+bug/682788

and the launcher also needs more work too to really get out of the way.

gnome-shell is worse at the moment, but is getting Tons of extensions so you 
can customize it exactly how you want or need it. Unity cant stay behind...

 From: gespert...@gmail.com
 Date: Mon, 7 Nov 2011 19:54:09 -0300
 To: isan...@gmail.com
 CC: ayatana@lists.launchpad.net
 Subject: Re: [Ayatana] Fwd: Serious issues
 
 Last week I conducted a workshop on libre graphics tools in an
 important meeting here in Argentina. The attendees were people who
 don't use graphics programs regularly (and most of them don't use
 gnu/linux at all).
 We had Ubuntu 11.10 with Unity in the classroom's computers.
 Unity proved to be a negative experience for most of them. The ugliest
 experience was for people with 17 CRT monitors (some computers had
 them), where the global menu wasn't wide enough to display the menus.
 Launcher popping up everytime they wanted to use the main toolbox
 (GIMP and Inkscape) was another important issue.
 They also experienced problems with focus of applications. Sometimes
 GIMP lost focus and using the menu or switching apps with launcher
 required to make an extra click on GIMP's window.
 
 They were regular people using applications that are available in
 Ubuntu's software centre. They weren't a minority who needs to be
 productive with graphic design (as I do).
 Every single person trying to adjust a birthday photo with GIMP or
 trying to create a christmas card for their relatives with Inkscape
 will bump with these issues.
 What's the next excuse? That GIMP and Inkscape are broken for Unity
 and their developers should work something that wasn't an issue until
 Unity?
 
 Sorry if this seems like I'm trolling, but It's pretty frustrating to
 get always the same reply when somebody points out a real issue:
 unity works for the majority. If you can't use it, then you're part
 of a minority that should use anything else.
 
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Re: [Ayatana] Unity Dash mockup

2011-11-06 Thread Omar B .

is not bad but is till to be seen how this looks with all the normal elements.

maybe a mockup to compare side by side (1px vs current)?


 Date: Sun, 6 Nov 2011 15:12:19 +0100 
 From: bogandm...@gmail.com 
 To: ayatana@lists.launchpad.net 
 Subject: [Ayatana] Unity Dash mockup 
  
 Hi, 
  
  
 I don't really like the current Dash border, so I started working on a  
 mockup  
 (https://plus.google.com/104888645168610370479/posts/BoAcd3c2Ek1).  
 Different separator line, thinner dash border. I think the Dash looks  
 nicer with the 1px border and with the new separator line the content  
 is more focused to the user. 
 What do you think about it? 
  
  
 András Bognár 
  
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Re: [Ayatana] option to disable Unity launcher

2011-11-01 Thread Omar B .

I don't follow this list consistently, so I am not clear on this, is it 
a matter of the devs haven't gotten around to it yet, or is the design 
team outright opposed to doing it?
 
i think it may be the first



 Date: Tue, 1 Nov 2011 16:26:25 -0400
 From: anthropor...@gmail.com
 To: ayatana@lists.launchpad.net
 Subject: [Ayatana] option to disable Unity launcher

 For me personally, a garden variety dock on the bottom of my screen is
 still more useful than the Unity launcher. In this case, I am using
 Docky, and in the screenshot below, you can see both the launcher and
 Docky on my desktop, and it just looks more cluttered than it needs to:

 http://i.imgur.com/vUQcW.jpg

 Will Canonical ever permit the user to disable the launcher so that he
 or she can use the dock of their choice (or something else altogether)?

 I don't follow this list consistently, so I am not clear on this, is it
 a matter of the devs haven't gotten around to it yet, or is the design
 team outright opposed to doing it?

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Re: [Ayatana] option to disable Unity launcher

2011-11-01 Thread Omar B .

i dont understand his reply either

but i think this would be a better source:
http://www.omgubuntu.co.uk/2011/11/ubuntu-desktop-designers-clarify-on-configurability


 Date: Tue, 1 Nov 2011 17:47:32 -0400
 From: anthropor...@gmail.com
 To: ayatana@lists.launchpad.net
 Subject: Re: [Ayatana] option to disable Unity launcher

 I'm not sure I understand your reply, I cannot tell if you are being
 facetious or what

 On 11/01/2011 04:44 PM, Jo-Erlend Schinstad wrote:
  Den 01. nov. 2011 21:26, skrev anthropornis:
 
  Will Canonical ever permit the user to disable the launcher so that
  he or she can use the dock of their choice (or something else
  altogether)?
 
  Canonical has chosen to permit 100% configurability. Is that awesome,
  or what?
 
  Jo-Erlend Schinstad

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Re: [Ayatana] shortcut - open/focus last program that send a notification

2011-10-31 Thread Omar B .

gnome-shell lets you click on some notifications, even reply IM. The behavior 
is per app and is nice.


 Date: Mon, 31 Oct 2011 19:43:36 -0400
 From: joerlend.schins...@gmail.com
 To: ayatana@lists.launchpad.net
 Subject: Re: [Ayatana] shortcut - open/focus last program that send a 
 notification

 Den 31. okt. 2011 19:25, skrev James Jenner:
 
  I only say this because often I will see a notification from an
  application that is on a different workspace and the effort to open
  said application would be simplified if I could just click the
  notification (which currently just makes the notification go fuzzy,
  not sure on the logic for this). Again, maybe it's just the
  notifications I'm dealing with and maybe other notifications support this.

 The logic is that it should be possible to notify a user without
 requiring any action from that user that will be annoying and cause loss
 of focus. It would be inconsistent if some notifications would require
 an action and other not. Also, suddenly displaying a clickable
 notification above your application can have some very unexpected
 consequences. For instance, say I have Thunderbird maximized and I want
 to search my emails. I click the search field to give it focus, but at
 the moment I click, there is a notification. Because I clicked so
 quickly, I could not see what the notification was about. With your
 suggestion, it would also open another application and give it focus.

 Notifications are transient. They do not usually require an action,
 though I think it's possible for applications to present actionable
 notifications though they are discouraged. Indicators, on the other
 hand, is well suited for things that require an action. You also have
 status information on launcher entries, with quicklists that can make it
 easy to react to them.

 In addition to notifications, indicators and launcher entry status, you
 also have application urgency, which makes the entry shake and the
 window open arrow turn blue. Because this is urgent, I think it would
 make sense to have a keyboard shortcut to focus it. The question is what
 keyboard shortcut to use. Ctrl+BAT might be useful. (BAT == Button Above
 Tab -- and Tab backwards :))

 Jo-Erlend Schinstad

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Re: [Ayatana] Dash Buggy Ubuntu 11.10

2011-10-31 Thread Omar B .

bug report link ?


 From: rtg...@gmail.com
 Date: Mon, 31 Oct 2011 22:48:15 -0500
 To: ayatana@lists.launchpad.net
 Subject: [Ayatana] Dash Buggy Ubuntu 11.10

 Hi. I have one thing to say about 11.10. When Unity works, it looks 
 fantastic. Sometimes (I have already filed this as a bug), Unity really hangs 
 and graphics lag when an open window is in-minimized, or maximized. 
 Sometimes, I have no issues with this problem. Sometimes though, this problem 
 occurs. Any ideas on why this happens when it does? Thanks!

 ---Ryan

 Sent from my iPod
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Re: [Ayatana] semi-transparent indicator menus

2011-10-30 Thread Omar B .

As others have mentioned the transparency of the panel should be dynamic.

when a windows is maximized it should go back to opaque.

It could even be made transparent by default, similar to how the unity greeter 
(lightdm) looks


 From: frederik.nn...@gmail.com 
 Date: Sun, 30 Oct 2011 17:00:32 +0100 
 To: m...@canonical.com 
 CC: ayatana@lists.launchpad.net 
 Subject: Re: [Ayatana] semi-transparent indicator menus 
  
 On Fri, Oct 28, 2011 at 23:27, Matthew Paul Thomas  
 m...@canonical.commailto:m...@canonical.com wrote: 
 -BEGIN PGP SIGNED MESSAGE- 
 Hash: SHA1 
  
 Which do you think is more important: for indicator menus to have the 
 same style as other pull-down menus, or the same style as the Dash? 
  
 a homogenous surface called Unity, preferrably transparency-enabled, so  
 the Dash. 
  
 The Dash partly solves this readability problem by using larger text 
 whenever possible. Menus can't. 
  
 I think the Dash and the Unity Launcher are handsome, because they form  
 a see-through overlay interface above live content, kinda like a sheet  
 of blurry glass. 
 It's a quite comprehensible metaphor, only that the top-right-corner  
 part of this metaphor is broken, i can't see through it. 
  
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Re: [Ayatana] Indicator menu

2011-10-29 Thread Omar B .

yea, but almost everything in gnome-shell is customizable.

and the menus can look so much prettier:

https://lh4.googleusercontent.com/-5N8Q3f3yUSw/Tfcv9xypOcI/E5A/ctcueAJBfIk/before-patch.png

https://lh4.googleusercontent.com/_1QSDkzYY2vc/Tay4A75Y9hI/EBY/zfSw55W1Lgs/gnome-shell-atolm1.png

would like to see similar in unity or at least more options for theming.


 From: peterson@gmail.com 
 Date: Sat, 29 Oct 2011 09:59:05 -0200 
 To: kostas.syt...@gmail.com 
 CC: ayatana@lists.launchpad.net 
 Subject: Re: [Ayatana] Indicator menu 
  
 This is one of the things I persoanlly hate on Gnome 3. At least the  
 default theme and spacing of everything makes it look a little bit  
 childish. 
  
 Don't bash on me: I'm actually kind of hooked into the way it handles  
 workspaces and windows; I can't help but joyfully play with it when I'm  
 using my girlfriends' account =P However, its looks are so... 'Basicky'  
 and so unrefined. 
  
 What I guess I'm trying to say is that Mac OS X and its rounded  
 corners: I'm all in for them, if they don't have them patented. But  
 that baloon? Seems like a circus to me =( 
  
 (Btw, I'm aware that they are on the Unity Launcher (sorta), and I  
 think that's one of the subconscious reasons I don't use the  
 right-click on it so much, even if I have two of three quicklists set  
 up =P) 
  
 Peterson 
 http://petercast.net 
  
 On 29 October 2011 06:16, Kostas  Sytske  
 kostas.syt...@gmail.commailto:kostas.syt...@gmail.com wrote: 
 I think it looks better when Ubuntu will use the same kind of pop-up  
 balloon as Gnome 3 does. 
 You can see what I mean in the screenshot. 
  
 In Apple OS X the menu looks more smooth because of subtle round corners. 
 http://osxdaily.com/wp-content/uploads/2009/10/wireless-info-airport-menu.jpg 
 The subtle changes make a OS look good. 
  
 Best regards, 
  
 Kostas 
  
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Re: [Ayatana] Indicator menu

2011-10-29 Thread Omar B .

GS has many very good looking themes already. While i do use unity, i do envy 
some of their themes and things that can be customized.
 
if you search you can find many, but here are a few i found:
 
http://www.omgubuntu.co.uk/2011/10/five-pretty-awesome-gnome-shell-themes/

and on webupd8.org



 From: peterson@gmail.com 
 Date: Sat, 29 Oct 2011 15:54:09 -0200 
 Subject: Re: [Ayatana] Indicator menu 
 To: estela...@hotmail.com 
  
 Omar what's the name of that theme on the second picture? It looks a 10  
 million times more professional and good-looking. Goddess. 
  
 Peterson 
 http://petercast.net 
  
  
  
 On 29 October 2011 14:23, Omar B.  
 estela...@hotmail.commailto:estela...@hotmail.com wrote: 
  
 yea, but almost everything in gnome-shell is customizable. 
  
 and the menus can look so much prettier: 
  
 https://lh4.googleusercontent.com/-5N8Q3f3yUSw/Tfcv9xypOcI/E5A/ctcueAJBfIk/before-patch.png
  
  
 https://lh4.googleusercontent.com/_1QSDkzYY2vc/Tay4A75Y9hI/EBY/zfSw55W1Lgs/gnome-shell-atolm1.png
  
  
 would like to see similar in unity or at least more options for theming. 
  
  
   From: peterson@gmail.commailto:peterson@gmail.com 
   Date: Sat, 29 Oct 2011 09:59:05 -0200 
   To: kostas.syt...@gmail.commailto:kostas.syt...@gmail.com 
   CC: ayatana@lists.launchpad.netmailto:ayatana@lists.launchpad.net 
   Subject: Re: [Ayatana] Indicator menu 
   
   This is one of the things I persoanlly hate on Gnome 3. At least the 
   default theme and spacing of everything makes it look a little bit 
   childish. 
   
   Don't bash on me: I'm actually kind of hooked into the way it handles 
   workspaces and windows; I can't help but joyfully play with it when I'm 
   using my girlfriends' account =P However, its looks are so... 'Basicky' 
   and so unrefined. 
   
   What I guess I'm trying to say is that Mac OS X and its rounded 
   corners: I'm all in for them, if they don't have them patented. But 
   that baloon? Seems like a circus to me =( 
   
   (Btw, I'm aware that they are on the Unity Launcher (sorta), and I 
   think that's one of the subconscious reasons I don't use the 
   right-click on it so much, even if I have two of three quicklists set 
   up =P) 
   
   Peterson 
   http://petercast.net 
   
   On 29 October 2011 06:16, Kostas  Sytske 

 kostas.syt...@gmail.commailto:kostas.syt...@gmail.commailto:kostas.syt...@gmail.commailto:kostas.syt...@gmail.com
   
 wrote: 
   I think it looks better when Ubuntu will use the same kind of pop-up 
   balloon as Gnome 3 does. 
   You can see what I mean in the screenshot. 
   
   In Apple OS X the menu looks more smooth because of subtle round corners. 

 http://osxdaily.com/wp-content/uploads/2009/10/wireless-info-airport-menu.jpg 
   The subtle changes make a OS look good. 
   
   Best regards, 
   
   Kostas 
   
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Re: [Ayatana] Indicator menu

2011-10-29 Thread Omar B .

gs elegance theme would fit better on your mockup :)

http://1.bp.blogspot.com/-OzLTDEl2Y9k/Tp2HANU6u9I/BYo/8YiAkSsI804/s1600/Elegance+Gnome+Shell+Theme.png

http://www.ubuntuvibes.com/2011/10/elegance-gnome-shell-theme.html


Date: Sat, 29 Oct 2011 10:16:31 +0200
From: kostas.syt...@gmail.com
To: ayatana@lists.launchpad.net
Subject: [Ayatana] Indicator menu


I think it looks better when Ubuntu will use the same kind of pop-up
balloon as Gnome 3 does.
You can see what I mean in the screenshot.

In Apple OS X the menu looks more smooth because of subtle round corners.
http://osxdaily.com/wp-content/uploads/2009/10/wireless-info-airport-menu.jpg
The subtle changes make a OS look good.

Best regards,

Kostas

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Re: [Ayatana] semi-transparent indicator menus

2011-10-28 Thread Omar B .

Would look more consistent and nice.

some mockups:

http://4.bp.blogspot.com/_JSR8IC77Ub4/TTRwD1iIvKI/BoM/yxWXeJR6ZCo/s1600/unity_global_menu_idea_by_musl1m-d3400kk.png

http://musl1m.deviantart.com/art/Unity-Global-Menu-Idea-188117732

Also, gnome-shell menus look way better, so unity is very far behind here and 
is looking outdated compared to many shells, even the commercial ones.


 From: frederik.nn...@gmail.com 
 Date: Fri, 28 Oct 2011 13:12:56 +0200 
 To: ayatana@lists.launchpad.net 
 Subject: [Ayatana] semi-transparent indicator menus 
  
 Unity introduces a new look, but Indicators Menus, which were there  
 before the Dash, are not yet up to date in that respect. 
 Obviously, there is no alpha for indicator menus, no way to set  
 transparency in CCSM for them. 
 I'd like to have control over that as a power user, power user being  
 the bridge between designers, developers and plain users. 
  
 the main reason i see for having transparent indicator menus is visual  
 consistency: 
 finally, we'd have one unified look for all of Unity, of which  
 Indicator Menus imo are a part. 
  
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Re: [Ayatana] semi-transparent indicator menus

2011-10-28 Thread Omar B .

totally agree with dynamic transparent only when no maximized windows.

Transparency is only needed anyway when no window is maximized.


Date: Fri, 28 Oct 2011 21:18:49 +0200
From: faiface2...@gmail.com
To: ayatana@lists.launchpad.net
Subject: Re: [Ayatana] semi-transparent indicator menus

But take a look on how it looks when window is maximized in attached
pictures. As I proposed some time ago, panel should be dynamic,
transparent only when there is no maximized window and normal when
there is.


On 10/28/2011 08:48 PM, Omar B. wrote:
 Would look more consistent and nice.

 some mockups:

 http://4.bp.blogspot.com/_JSR8IC77Ub4/TTRwD1iIvKI/BoM/yxWXeJR6ZCo/s1600/unity_global_menu_idea_by_musl1m-d3400kk.png

 http://musl1m.deviantart.com/art/Unity-Global-Menu-Idea-188117732

 Also, gnome-shell menus look way better, so unity is very far behind here and 
 is looking outdated compared to many shells, even the commercial ones.

 
 From: frederik.nn...@gmail.com
 Date: Fri, 28 Oct 2011 13:12:56 +0200
 To: ayatana@lists.launchpad.net
 Subject: [Ayatana] semi-transparent indicator menus

 Unity introduces a new look, but Indicators Menus, which were there
 before the Dash, are not yet up to date in that respect.
 Obviously, there is no alpha for indicator menus, no way to set
 transparency in CCSM for them.
 I'd like to have control over that as a power user, power user being
 the bridge between designers, developers and plain users.

 the main reason i see for having transparent indicator menus is visual
 consistency:
 finally, we'd have one unified look for all of Unity, of which
 Indicator Menus imo are a part.

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Re: [Ayatana] Dash More Apps and Find Files options are redundant

2011-10-21 Thread Omar B .

Yes, that is true we now need 5 clicks.
And if you close and reopen the dash that is another 2 or 3 extra clicks.
 
Anyway the question is what is that users are looking for ?
 
the dash has lots more potential to be easier and smarter than the old menus...
 
-Example1: Is it a recently installed app ? Then the recently installed could 
appear when you open dash (right in the main dash screen where new users will 
spot it quickly and not just in the apps lens. Do they even know or need to 
know what is an apps lens).
 
-Example2: Is it an app that the user uses on a regular basis but prefers not 
to have it cluttering the launcher or visible to everyone (like work stuff)? I 
think the user should be able to customize the dash shortcuts from a 
configuration screen. 
 
Linuxmint has a configuration utility that lets you config those shortcuts in 
the menu. They dont want inexperience users to mess up the menu either, so the 
configuration is separate.

mint menu config example:
http://slashsarc.com/tag/linux-mint/
 
The Main dash screen indeed needs work and some customization to become and 
practical. Search should not be used for everything, but for when the user 
really needs to. Search is great, but it has always been for when users cant 
find things easily, is not something they want to do every 5 minutes for the 
same thing.
 
That reminds me about search history...
 
Configuring shortcuts will always be essential. I for one dont want to search 
for this mailing list everytime, it's why i added it to my bookmarks/shortcuts 
and to my mail, which is faster and takes less effort than doing another search.
 


 Date: Fri, 21 Oct 2011 18:19:01 +0100
 From: m.richardson.1...@hotmail.co.uk
 To: ayatana@lists.launchpad.net
 Subject: Re: [Ayatana] Dash More Apps and Find Files options are redundant

 Another potential would be to have the dash initial view show large
 icons for other lenses, followed by small icons for each of the
 application categories.

 The application categories would address the bugbear of some users who
 transition from gnome 2 in that opening applications by category (as in
 the old style gnome 2 menu) using the mouse now requires the user to
 click the dash, click the applications lense, click filter results,
 click the category they want to view and then click the application (5
 clicks compared to the old style menu of 2 clicks). If the categories
 were shown on the dash it would reduce this to 3 clicks (dash  category
  application)

 Thoughts?
 Matt

 On 21/10/11 10:59, Matt Richardson wrote:
  With the inclusion of the Applications and Files lenses in the dash,
  the two buttons More Apps and Find Files on the initial view of
  the dash are somewhat redundant.
 
  Perhaps a better use of these buttons would be Office Apps and
  Settings, with each behaving similar to the Media Apps or
  Internet Apps buttons.
 
  This would make it easier for new users to find commonly used software
  (office) and find how to change settings.
 
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Re: [Ayatana] New design: Opening applications and documents automatically at login

2011-10-20 Thread Omar B .

I like where things are going here, but wouldn't it be better to have a 
remember session(s) option (currently xfce, kde, etc. have it), also kde has 
Activities which is really great feature, is like having multiple user 
sessions with its own preferences, but very easy to manage, add , delete, stop 
,etc.


 From: eapa...@gmail.com
 Date: Thu, 20 Oct 2011 12:50:57 -0400
 To: m...@canonical.com
 CC: Ayatana@lists.launchpad.net; seb...@ubuntu.com
 Subject: Re: [Ayatana] New design: Opening applications and documents 
 automatically at login

 On Thu, Oct 20, 2011 at 11:34 AM, Matthew Paul Thomas m...@canonical.com 
 wrote:
  -BEGIN PGP SIGNED MESSAGE-
  Hash: SHA1
 
  Hi folks
 
  For some people, it is useful to open particular applications or
  documents every time they log in.
 
  (For example, every day when I log in at work, I launch XChat,
  Firefox, and a time sheet text document.)
 
  Every version of Ubuntu has had a Startup Applications settings
  window for choosing applications to open automatically at login.
 
  Gnome 3 in Ubuntu 11.10 now has an integrated System Settings window
  (gnome-control-center). But it does not yet integrate these particular
  settings.
 
  So, yesterday I finished a design for these settings in the System
  Settings window. My design extends the existing User Accounts panel;
  this avoids adding an extra panel, lets administrators troubleshoot
  login items for other accounts, and lets them set items for the guest
  account. It also allows opening files, not just applications.
 
  I'd appreciate your feedback on the design.
  https://live.gnome.org/Design/SystemSettings/LoginItems

 Very nice, I quite like it!

 One thing that I would like it to support is mounting partitions. I
 have my music on a separate internal NTFS partition so that it can be
 accessed by Windows. At the moment, the first thing I have to do when
 I log in is browse to that folder in Nautilus so that it gets mounted
 (by gvfs?). The only way currently to have a partition auto-mount on
 login is via /etc/fstab, which affects all users and requires root
 access.

 An Add Partition... option below the Add Shell Command... option
 would be absolutely fantastic. (Obviously the label and location are
 subject to change).

 Just my two cents,
 Evan

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