[beagleboard] Re: Online training update

2020-10-15 Thread Seth Nowlin
Hello,

I saw the resolution and I would like in on learning objectives. The books 
seem to have ceased in the BeagleBoard.org world, i.e. for obvious reasons. 
Once something is put on paper, someone else has already changed something 
else to the point where what is on paper is "old" news.

Anyway, I want in too!

Seth

On Thursday, March 19, 2020 at 2:40:46 PM UTC-5, Jason Kridner wrote:
>
> https://beagleboard.org/blog/2020-03-18-online-training-update
>
> As mentioned in my New Year’s resolution 
> <https://beagleboard.org/blog/2020-01-05-jasons-new-years-resolutions>, 
> I’m going to launch some online training for embedded Linux development.
>
>
> Yes, this training will happen. Interest continues to build. At this 
> point, I’m delaying until the first of our triannual image releases 
> <https://beagleboard.org/blog/2020-03-09-new-beagleboard-debian-image-release-cycle>
>  comes 
> out next month to align with the latest software release. I’m also fixing 
> an issue with the TechLab boards being improperly classified for export, 
> preventing shipments to some countries. I’m also working on getting a few 
> more of these into distribution as I expect we’ll run out with everyone 
> looking to do this training.
>
>
> To make sure you don’t miss out, subscribe to the blog at 
> beagleboard.org/blog.
>
>
> Here’s a bit more on the format:
> • It will be done as YouTube “premieres” 
> <https://www.youtube.com/user/jadonk> of 30 minute videos with live chat
> • There will be an extra 30 minutes of live chat on beagleboard.org/chat
> • On-going discussion on beagleboard.org/discuss under “Training”
> • First session built on PocketBeagle TechLab 
> <https://beagleboard.org/Capes/TechLab> materials
> from e-ALE workshops
> [image: ➡] Kits will be available via a Digi-Key shopping cart 
> <https://www.digikey.com/short/p01cj1>
> PocketBeagle® and TechLab Workshop Setup
>
> Feel free to get kits now, but I’ll try to include time to acquire kits 
> after the first video. The first video will be more of an introduction to 
> the concept and BeagleBoard.org. I’ll announce here on this blog when the 
> first video is scheduled to premiere and will give at least a week’s notice.
>
>
> As of now, some topics to be covered include:
> [image: ➡] Use Linux command-line and explore file system
> [image: ➡] Program basic Linux interfaces in JavaScript/Node-RED and 
> Python
> [image: ➡] Program PRUs using C
> [image: ➡] Start writing kernel drivers in C
>
>

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Re: [beagleboard] Re: BBAI and Updating to Stop the Heat Transfer at https://beagleboard.org/upgrade

2020-01-19 Thread seth
Hello,

Just an update, if you run the temp. sensors onboard the AI and run the 
fan, on my end, you will receive a 38c or below temp. for the board chips 
and surrounding area.

Seth

P.S. Nice! Fans!

On Thursday, January 2, 2020 at 1:18:29 AM UTC-6, Mala Dies wrote:
>
> Hello,
>
> Thank you for this update. I did update the board already as the link 
> suggested. My fan was a 24v fan. I need to get another fan.
>
> Seth
>
> P.S. I might get the digikey.com fan you have listed. Anyway, if anyone 
> has any other ideas, shoot!
>
> On Sunday, December 29, 2019 at 5:30:02 PM UTC-6, jonnymo wrote:
>>
>> Jason recently posted an update regarding the Fan Cape he is working on.
>> In the mean time, he recommended the Coolerguys USB fan that is listed in 
>> the BBAI FAQ:
>>
>> https://github.com/beagleboard/beaglebone-ai/wiki/Frequently-Asked-Questions#fans
>>
>> https://www.coolerguys.com/collections/usb-fans/products/25mm-25x25x10-usb-fan
>>
>> Previously, the X15FANKIT was suggested but it requires wiring to 5v and 
>> grnd on the BBAI.  I am using this and it seems to work fine for my BBAI. 
>> This does fit perfectly on the BBAI heat-sink and the provided screws work 
>> just fine. 
>>
>> https://github.com/beagleboard/beaglebone-ai/wiki/System-Reference-Manual#3-1-2-fans
>>
>> https://www.digikey.com/product-detail/en/digi-key-electronics/X15FANKIT/X15FANKIT-ND/5822502
>>
>>
>> Cheers,
>>
>> Jon
>>
>> On Sun, Dec 29, 2019 at 10:03 PM Mala Dies  wrote:
>>
>>> Hello,
>>>
>>> Thank you for the idea. USB powered fans. I guess they make everything 
>>> these days.
>>>
>>> Seth
>>>
>>> P.S. I was just going to power it from the sys_5v pin and GND on the 
>>> BBAI. I guess there are many more ways to go about making things work than 
>>> once thought.
>>>
>>> On Sunday, December 29, 2019 at 8:56:07 AM UTC-6, Stephen Johnson wrote:
>>>>
>>>> I bought a USB powered fan which gives a very low airflow, but has kept 
>>>> everything cool to the touch.
>>>> I just have the BBAI on my engineering workbench anyhow, so I just 
>>>> wanted something simple and quiet.
>>>>
>>>>
>>>> [image: IMG_1873.jpeg]
>>>>
>>>>
>>>>
>>>> On Saturday, December 28, 2019 at 7:17:02 PM UTC-6, Mala Dies wrote:
>>>>>
>>>>> Hello,
>>>>>
>>>>> I was reluctant to purchase the BBAI at first b/c I have heard of 
>>>>> issues w/ heat dissipation on the board and the chip. Anyway...
>>>>>
>>>>> Long story, short. I bought it against my better judgement b/c I know 
>>>>> everyone, in the BBB world, is supportive w/ nice ideas.
>>>>>
>>>>> ...
>>>>>
>>>>> So:
>>>>>
>>>>>
>>>>>- I went to: https://beagleboard.org/upgrade.
>>>>>- I upgraded the board and adjusted things.
>>>>>- I rebooted the board and found the board to be just as hot.
>>>>>
>>>>>
>>>>> Has anyone else come across an issue w/ heat or a fix to the heat 
>>>>> issue?
>>>>>
>>>>> Seth
>>>>>
>>>>> P.S. I might get rid of some of the extras that comes with this board 
>>>>> but I purchased it for its functionality. I want to use the M4, TIDL, 
>>>>> EVEs, 
>>>>> and other 
>>>>> more complicated chips for fun! I was thinking I would finally learn 
>>>>> to program the PRUs too. I am going to try to get rid of node-red, 
>>>>> chromium, and 
>>>>> some other sockets and ports on the board. I think that these may 
>>>>> cause services that I will not use ever. 
>>>>>
>>>>> ...
>>>>>
>>>>> If you are using the board, the BBAI, and you have had some similar 
>>>>> issues and came up w/ a nice fix, please let me know. I would like to try 
>>>>> all
>>>>> or any relative sources of ideas to support the heat consumption on 
>>>>> the board. 
>>>>>
>>>>
>>> On Sunday, December 29, 2019 at 8:56:07 AM UTC-6, Stephen Johnson wrote:
>>>>
>>>> I bought a USB powered fan which gives a very low airflow, but has kept 
>>>> everything cool to the touch.
>>>> I just have th

[beagleboard] Enable Bluetooth?

2019-11-18 Thread seth . duke
I just got a new AI board and wanted to play around with the bluetooth, but 
when I launch bluetoothctl, the list command says no controllers found.

Is there any information out there on setting up bluetooth on this board? I 
have google'd everything I could think of with no avail. I have run 
systemctl status bluetooth and there are no issues, am I missing something?

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[beagleboard] Boot failure No lights

2015-01-12 Thread seth
my rev C was running for weeks plugged in via usb
To an iPhone charger. I had a wifi dongle attached, but
Was using Ethernet for network as I hadn't gotten the wifi working. 

The other day I noticed it was off yet still plugged into usb. 

I tried connecting it to 5v ax adapter without wifi dongle attached. I get a 
brief led light 
Next to the 5v port that quickly shuts off. No other leds come on ever. 

It acts like a dead unit. This was running Debian that shipped with
The rev c. Should I try to get a mini sdmc with Debian image and insert
That in the sdmc slot??

I've tried all variables I can think of including known good ac adapters. Should
I get an rma process going?

Appreciating all responses on this topic,

Seth


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Re: [beagleboard] Purpose of the GND_OSC zero ohm resistors?

2014-12-05 Thread Seth
Thanks for the info, John. I thought it might have something to do with 
that. If I get a chance I'll have to pick up that book - thanks for the 
suggestion! 

I see in the earlier BBB designs the GND_OSC wasn't connected to the main 
DGND. Only later were they connected (via those zero ohm resistors), and 
that apparently helped the BBB function better. To me it seems that would 
introduce more switching noise (as John put it) than leaving them not 
connected to DGND. I guess I'm a little confused about John's use of the 
word isolated (If you don’t isolate the OSC gnd...) - were you 
suggesting the zero ohm resistors acted as isolation from digital ground in 
this case?

Gerald - do you mean that I could connect the GND_OSC net to the DGND net 
directly, or were you saying that I didn't need to connect those two at all 
(as in the earlier versions of the BBB)? What's the reason for having the 
resistors on the BBB if they're not needed? I was speculating that maybe 
you weren't initially sure if connecting the ground nets together would 
solve the ground bounce problem or maybe introduce worse problems, so you 
used those resistors to allow yourself the ability to leave them 
unpopulated in the event that it caused more issues than it solved (rather 
than re-spin new boards without the connection at all). 

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[beagleboard] Purpose of the GND_OSC zero ohm resistors?

2014-11-28 Thread Seth
I'm looking at making my own version of the BBB for a custom project. I see 
a note on Revision A6: Noise issues were observed in other designs where 
the clock oscillator was getting hit due to a suspected issue in ground 
bounce. A zero ohm resistor was added to connect the OSC_GND to the system 
ground. A second resistor was added in the next revision to the 32kHz 
crystal circuit. 

Could the GND_OSC nets be tied directly to DGND without zero ohm resistors? 
Was the resistor used just in case the change caused problems and could be 
left unpopulated if so? I see no issues in further revisions so I'd assume 
that these changes fixed the issue, is that right? I'm asking because I 
suspect there might be another reason why resistors were used instead of 
just direct traces (like needing a 'single connection point' type of 
thing). Some clarification would be helpful indeed.

Thanks,
-Seth

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[beagleboard] Re: What's the size of blue LEDs on BBB?

2014-11-26 Thread Seth
The hardware files for the BBB are available here 
http://elinux.org/Beagleboard:BeagleBoneBlack#LATEST_PRODUCTION_FILES_.28C.29.
 
On page 6 of the schematic, the part number listed for the four user LEDs 
is *LTST-C191TBKT*. Digikey has those available here 
http://www.digikey.com/product-detail/en/LTST-C191TBKT/160-1647-6-ND/1888679. 
As Bas mentioned, they are indeed *0603*. 

On Monday, November 24, 2014 11:52:28 AM UTC-6, Energia wrote:

 What's the size of those blue SMD LEDs that are on BBB? 1206? 0805?


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[beagleboard] Re: Power off current consumption

2014-10-05 Thread Seth
Thanks Shawn. I only used a simple multimeter to measure current. It'd be 
nice to have the equipment to make nice plots like the ones you made. 
However I think in my case that much detail wasn't necessary to draw a 
conclusion that current consumption increases after *poweroff* had 
completed. I think I remember reading someone saying that when being halted 
the CPU goes into a while(1) loop or something - which may explain why the 
current goes up, but I'm not sure. 

Using freeze was the only power state that did anything, but it 
unfortunately didn't lower the draw any. 

I have considered adding a microcontroller to the design to cut power to 
the overall system. However, it seems like that complication could be 
avoided with some software work. I'd much rather let the professionals work 
on the software than try it myself since I have much less experience with 
this sort of thing. 

If there is no current solution, it would at least be nice to get an 
estimated timeframe for when, if ever, it may be looked into. So I don't go 
designing a microcontroller, etc into my design only to have the software 
fixed afterwords and my efforts be rendered unnecessary before I even get 
it finished :). 

Anyway, thanks for your input Shawn. Always good to know I'm not the only 
one experiencing a problem. Glad you got it figured out for your project!

Regards,
-Seth

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[beagleboard] Re: kernel v3.16 + PWM

2014-10-05 Thread Seth
All the instructions that I can find are for the Cape Manager, so pre v3.14 
(I think). From what I gather, Robert Nelson is currently in the process of 
getting all capes working for v3.14 and then forward-porting to v3.16 - is 
that correct? If so, then I suppose my best course of action is to simply 
wait for the PWM cape to work its way up Robert's cape list and eventually 
a *am335x-bone-pwm* DTB file should show up in the */boot/dtbs* directory 
after updating my BBB, correct? Robert if you read this, do you have a 
general order of which capes you're working on first? I'd guess the ones 
you have on-hand? Of course there's no rush - I'm just curious and I can 
wait until later to implement PWM in my project anyway. Without Robert I'd 
be much farther behind in my progress than I am due to his continued help. 
Keep up the excellent work! 

P.S. - will getting PWM working for capes also mean the LCD backlight can 
be adjusted again vs just on or off? 

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[beagleboard] Power off current consumption

2014-09-29 Thread Seth
I measured the current (DC jack powered) my BBB (rev C, kernel v3.16.3) 
draws at idle: ~200mA. Then I issued a *poweroff* (or *shutdown now*) 
command, and after the system had halted I measured current draw at ~240mA. 
This is a bare BBB with nothing attached (besides the serial debug cable). 
This isn't what I expected to happen. 

Holding the power button for 8 seconds does power off the BBB (1mA). 
However, I find the method of hold for =8 seconds, but not =8.5 seconds 
or else it power cycles to be kind of user-unfriendly. Is there a way to 
programmatically put the BBB into the same state as holding the power 
button for 8 seconds? 

I've done a bit of searching and it looks like there were problems (from 
earlier in the year) with the PMIC/RTC and bringing the board down to a 
low-power state from software alone. I just wanted to ask if those problems 
had been resolved. 

I tried doing a *echo mem  /sys/power/state* which returned Invalid 
argument. Note that I'd like to try both methods: software command the BBB 
to power down as if the power button had been held for 8 seconds, as well 
as a memory-saving/restoring state. 


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[beagleboard] kernel v3.16 + PWM

2014-09-29 Thread Seth
It seems as though PWM does not work in v3.16 as in earlier kernels. Am I 
overlooking something or does PWM not work yet in the more recent kernel 
versions? 

Thanks.

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[beagleboard] Re: PWM howto for BBB linux 3.16.x?

2014-09-28 Thread Seth
Bump, as I have the same question. Any updates? Thanks.

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[beagleboard] kernel v3.16 + bluetooth

2014-09-27 Thread Seth
I'm using v3.16.2-1-ARCH. I've followed these steps to connect a bluetooth 
headset:

[put headset into pairing mode]
*pulseaudio --start*



*bluetoothctlpower ondevicesagent on*
*trust *[device address]
*pair *[device address]
*connect *[device address]

After which a Connection successful message is displayed, and I can hear 
the headset beep indicating that it has connected.

Then I run:

*mplayer -ao alsa:device=bt /usr/share/sounds/alsa/Front_Right.wav*

but it fails with this message:

[AO_ALSA] alsa-lib: dlmisc.c:252:(snd1_dlobj_cache_get) Cannot open shared 
library /usr/lib/alsa-lib/libasound_module_pcm_bluetooth.so
[AO_ALSA] Playback open error: No such device or address
Failed to initialize audio driver 'alsa:device=bt'
Could not open/initialize audio device - no sound.


Note that I have configured */etc/asound.conf* as follows:

pcm.bt {
  type plug
  slave {
pcm {
  type bluetooth
  device [device address]
  profile auto
}
  }
  hint {
show on
description BT Headset
  }
}

ctl.bt {
  type bluetooth
}


I have read various comments stating that bluez5 does not work with alsa 
and bluetooth. It was suggested to use bluez4 and alsa for full 
compatibility (Bluez5 is only supported by Pulseaudio and not by ALSA. If 
you do not want to use Pulseaudio, you need to install an older Bluez 
version from AUR.). I don't know if the issue has been resolved or if I 
need to try something else. Googling for 
libasound_module_pcm_bluetooth.so doesn't return much help, which leads 
me to believe my problem is a unique one and why I've elected to ask for 
help here. I am using alsa for standard headphone playback just fine, so it 
would be preferred to not need to deal with pulseaudio as well. However, if 
that is required then I'll give that a try.

Any suggestions would be appreciated!



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Re: [beagleboard] New kernel + old audio cape

2014-09-18 Thread Seth
Thanks for the info. I always appreciate your kindness and willingness to 
help everyone - especially those like me who often struggle with the 
'little stuff'. 

I'm looking forward to seeing if you could get your original audio cape 
working. There's also, of course, a possibility I've messed something up 
too far in my setup. I have also been mucking around with getting bluetooth 
audio to work. I've read there were apparently issues with compatibility 
between alsa and bluez5, and that pulseaudio was needed instead. I tried 
many different things but couldn't get that working either. I may very well 
have messed something else up in that trial and error process. If you get 
your audio rev A board working without problems, I'll probably install a 
fresh image on my BBB and start again. 

Regards,
-Seth

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Re: [beagleboard] New kernel + old audio cape

2014-09-18 Thread Seth
It works! What did you have to change to get it working? 

Thank you very much for your continued help!

-Seth

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Re: [beagleboard] 3.16 Cape not working

2014-09-08 Thread Seth
Ahh, I mistakenly thought the rebuilder put them in the right place to 
begin with. All I had to do was move the new *am335x-boneblack.dtb* up one 
folder to */boot/dtbs* and now it works. Thanks!

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Re: [beagleboard] Re: Qt5 on Debian BBB

2014-09-02 Thread Seth
Thanks don. That's cool Qt is all ready to go on ALARM. Is there also an 
easy way to change the splash screen to something custom, like what 
Plymouth seems to offer? I didn't get there yet but it seemed like Debian 
had a few guides around that I could use.



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Re: [beagleboard] Re: Qt5 on Debian BBB

2014-09-02 Thread Seth
Well that sounds really nice! Thanks for your help don - I'll give that 
splash update process a shot. 



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[beagleboard] Qt5 on Debian BBB

2014-09-01 Thread Seth
I've been following this guide 
http://embedded.von-kannen.net/2014/05/21/qt-4-8-6-on-beaglebone-black/. 
However, I am attempting to use Qt 5.3 instead of 4.8.6 as in the guide. 
I'm using this Qt source for 5.3.1 
http://download.qt-project.org/official_releases/qt/5.3/5.3.1/single/qt-everywhere-opensource-src-5.3.1.tar.gz.
 


The differences start at the *mkdir mkspecs/qws/linux-am335x-g++ *line of 
the guide. In the Qt 5.3 source, there is already a directory: 
*qt-everywhere-opensource-src-5.3.1/qtbase/mkspecs/devices/linux-beagleboard-g++*
 
which already has a premade qmake.conf file (the guide explains that this 
directory and file don't exist in Qt 4.8). 

I would like to use the touchscreen and therefore I followed the guide's 
instructions for building tslib. It says to add these two lines to the 
*qmake* file to enable the touchscreen support:

*QMAKE_INCDIR += /home/user/qt-bbb/downloads/tslib/src*


*QMAKE_LIBDIR += /home/user/qt-bbb/tslib/lib*(user in my case is just 
seth)

The premade file does not include these lines. It's easy enough to add, but 
one of my questions is: Do I need to still do this for Qt 5.3 or is that 
somehow included already? I'd rather ask for help here first than to do it 
wrong and have to re-do it (I remember this process causing me headaches 
when I had to do it before on the BBW). I did try running the configure 
command with the *-qt-mouse-tslib* switch, but it complained that it wasn't 
a valid switch so I would guess I no longer need to do this?

My last question (for now) is regarding the configure command. I've tried 
the following:

*./configure -v -opensource -confirm-license -no-pch -no-opengl -make libs 
-device linux-beagleboard-g++ -xplatform linux-arm-gnueabihf-g++ 
-no-accessibility -qt-zlib -qt-libpng -qt-libjpeg -device-option 
CROSS_COMPILE=/home/seth/qt-bbb/gcc-linaro-arm-linux-gnueabihf-4.8-2014.04_linux/bin/arm-linux-gnueabihf-
 
-prefix /opt/qt5*

As this is similar to this post 
https://qt-project.org/forums/viewthread/45054. However, upon running I 
get:


*The specified system/compiler is not supported:  
/home/seth/qt-bbb/qt-everywhere-opensource-src-5.3.1/qtbase/mkspecs/linux-arm-gnueabihf-g++*

Sometimes the error gives enough info for me to figure out myself but I 
don't know about this one. I never gave it 
*/home/seth/qt-bbb/qt-everywhere...* in the configure line so I don't know 
where that is coming from. In fact, I thought the CROSS_COMPILE option I 
gave it would be the one used, but apparently not?

Note: I am using Ubuntu 14.04 for doing this. I got the toolchain from here 
http://releases.linaro.org/14.04/components/toolchain/binaries where 
*gcc-linaro-arm-linux-gnueabihf-**4.8* is the latest. 

If you think I could get more help by posting these questions on the 
qt-project.org forums I will do so. Thanks for any guidance!

-Seth

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[beagleboard] Re: Qt5 on Debian BBB

2014-09-01 Thread Seth

I may have figured it out. I simply changed 
*-xplatform linux-arm-gnueabihf-g++ *
to 
*-xplatform **devices/linux-beagleboard-g++*
and it got past the error I was having.

I'll post again here if I run into any more issues. 

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[beagleboard] Re: Debian Image Change Log?

2014-08-25 Thread Seth
Thanks for the help, Robert. That clears things up a bit. 

I've flashed my BBB with the 
https://rcn-ee.net/deb/testing/2014-08-19/console/BBB-eMMC-flasher-debian-7.6-console-armhf-2014-08-19-2gb.img.xz
 
image found on the page you gave. However, now there is no drive when I 
plug in the BBB to my PC using the BBB client port. Normally a drive shows 
up on my computer with *uEnv.txt* and other files, but there is no drive 
this time. I tried searching around a bit but couldn't find anything to 
help me troubleshoot. Is this an expected behavior for the newer image or 
might something be wrong? Is this a result of me choosing the console image 
this time around? I'd like to start small and install the things I need as 
I go. How else would I edit the *uEnv.txt* file? 

Also, I'll be needing Qt4 (or maybe 5 if that is available), but *libqtguie4 
*is not found in the built-in repositories when I use *apt-get install *(I 
did do* apt-get update *first). I've tried looking around a bit but haven't 
found a solution to this either. Do you know if there is a prebuilt package 
in another repository somewhere? Or do I need to build it myself? This 
package was included in the Angstrom default repos so it was a quick  easy 
install process. 

Thanks again!


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Re: [beagleboard] Re: Debian Image Change Log?

2014-08-25 Thread Seth
Thanks, I'll try modifying the uEnv.txt at /boot then. I do have a debug 
cable and have access that way. 

As for Qt - I have a prebuilt application which worked with Angstrom on the 
BBB. I wish to simply move the file over to the BBB and run it. I don't 
need the ability to compile or create new Qt applications on the BBB 
itself. When I try to run my application on the BBB, it says either No 
such file or directory or command not found, depending on which 
directory I'm working from and if I prepend a ./. I can see the file in 
the proper place, with executable permission, and I've tried using the 
whole path as well as going into the folder where the application resides 
and running it from there, but the BBB just can't find it. 

I assume that is because I need to install more than just libqt4-core, 
but I have no idea which other packages to install to get it working. I 
could install them all and try again, but if it didn't work I'd be back at 
square one and if it DID run then I'd have no idea which packages were 
actually necessary. 

I have gone through the process of building Qt from source way back with 
the BBW a long time ago and it was quite a lengthy process. Then when BBB 
first came out all I had to do was *opkg install libqtguie4 
qt4-embedded-fonts* and my application worked. 

In summary, can I just install prebuilt packages with apt-get and if so, 
which ones (since *libqtguie4 *doesn't exist in the pre-loaded repos)? If 
not, will I need to go through the process of building Qt from source 
again? 

Thanks again,
-Seth

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Re: [beagleboard] Re: Debian Image Change Log?

2014-08-25 Thread Seth
Alright I'll give it a shot. Thanks for your help! 

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[beagleboard] Debian Image Change Log?

2014-08-24 Thread Seth
I'm just getting around to playing with my new Rev C BBB. This is my first 
time with Debian on a BBB. I'm having trouble finding the change log or 
update notes on the releases of the Debian images. For instance, the ID.txt 
from the stock image shows *Debian Image 2014-04-23*, but I've just 
downloaded a version from *5-14*. Usually I like to keep things up-to-date 
as I have occasionally bumped into a bug that was fixed in later image 
builds. However, I also don't want to break my current setup when updating. 
A Change Log would be very helpful. I found the log for the Angstrom images 
but I haven't had much luck finding one for the newer Debian images.

Is there a maintained Change Log for the new Debian images? In particular, 
what are the changes from the shipped 04-23 version to the newest 5-14 
image? Is there a better place to find images than 
http://beagleboard.org/latest-images?

===

With more searching I've found 
http://elinux.org/BeagleBoardDebian#BeagleBone.2FBeagleBone_Black. Why 
doesn't the *beagleboard.org* page have this latest image from *8-13*? 
Which should I use? 

That leads me to https://github.com/RobertCNelson/bb-kernel/releases, which 
leaves me even more confused. I see kernel versions 3.8, 3.14, 3.15, 3.16 
and 3.17-rc1, with boneXX codes following. These don't seem to be 
necessarily updated in a chronological order. Which main kernel version is 
recommended and what are the main differences, as far as Debian on BBB is 
concerned, between 8, 14, 15, 16 and 17? 

From what I can remember, 8 is the most stable version, with the others 
being sort-of beta with more possible bugs? I haven't kept up-to-date 
with this for several months so I apologize if this has been covered 
elsewhere. For now I will plan to use a prebuilt image from 
https://rcn-ee.net/deb/microsd/wheezy/bone-debian-7.6-console-armhf-2014-08-13-2gb.img.xz.
 


Thanks!

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[beagleboard] Re: Beaglebone Black Audio Cape LCD7 == Flashing (HDMI/eMMC disabled by uEnv.txt

2013-12-14 Thread seth . jeacopello
Not that it helps any, but I'm also running into this with a similar setup 
(LCD7 A3 though and the default Angstrom distribution on a BBB A5C as well.

Still investigating - let me know if you've found any resolution since you 
posted this.

On Tuesday, August 13, 2013 1:58:56 PM UTC-4, meino@gmx.de wrote:


 Hi, 

 Following setup: 
 LCD7 A2 
 Audio Cape 
 Beaglebone Black A5C 
 Linux kernel 3.8.13 (Robert Nelson) 
 Gentoo Linux 

 In the uEnv.txt I have removed the '#' in front 
 of the line, which disables eMMC and HDMI. 

 Booting the Beaglebone Black with the LCD7 
 works. 

 Adding the Audio Cape and boot again results 
 in an crazy flashing LCD right after Tux 
 appears and the kernel starts. 

 The compatibilty table on the web (was it at beagleboardtoys?...sorry 
 cant remember in the moment) it is said, that the Audio Cape 
 works in case of disabled eMMC and HDMI. 

 Is there a way to make this combo working? 

 Thank you very much in advance for any help! 
 Best regards, 
 mcc 








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Re: [beagleboard] Knee Brace Project planted with 6 Accelerometers and BBB

2013-11-18 Thread Seth
That code actually works with the ADXL345? You've tested it and it gives 
the right result?

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Re: [beagleboard] Knee Brace Project planted with 6 Accelerometers and BBB

2013-11-18 Thread Seth
I wouldn't try testing with that code - I found it 
herehttps://gist.github.com/grodtron/4751014, 
and by the looks of the commenting it is meant to work with a 
LSM303DLHhttp://www.pololu.com/product/1250/, 
not a ADXL345. I found 
thishttps://github.com/jenschr/Arduino-libraries/blob/master/ADXL345/examples/ADXL345_no_library/BareBones_ADXL345.pde,
 
however, which looks like demo code for the device you have, although it is 
written for Arduino and not in Python but it should get you on the right 
path.

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Re: [beagleboard] Re: Cape Device Tree Overlay fails to load during boot?

2013-11-17 Thread Seth
I just read this thread and thought wow, this is the same set of 
experiences I've had over the last couple months. 

OK, I have read this 
threadhttps://groups.google.com/forum/#%21msg/beagleboard/Iem_mHknIUM/buwAqagYukwJtwice
 now, and I still fail to see any real solution in between the 
discussion of various patches. - me too. As can be seen I also appear in 
that thread asking questions.
I have made a Cape PCB...- me too (basically). 
I have disabled the loading of all HDMI overlay features in uEnv.txt. - 
me too.
Yes it seems lots of people are in the same situation. - looks that way 
to me too.
OK, so despite all the halabaloo about Device Tree Overlays you still need 
to build a custom kernel to add a new cape at boot, is that so? I kind of 
thought the whole point was getting rid of that ;-) - my thoughts exactly 
(...I 
thought the nice thing about the 'cape' concept was that you were supposed 
to be able to basically plug them in...and they would 
workhttps://groups.google.com/forum/#%21topic/beagleboard/DfdVNS_ubnA
).
OK, I bit the bullet and went through the custom kernel build process. - 
me too, after waiting patiently for a fix or other solutions. 
Robert, after much headscratching at the various Angstrom download and 
instruction pages, which seem to be in various stages of bit-rot... - 
Agreed. It's difficult to find instructions online that are up-to-date. 
Spending hours traveling down the wrong path becomes frustrating after you 
do it multiple times. 
...I switched my attention to your stuff, which seems a lot more well 
maintained. - me too at first (especially after I found a post where 
Robert said he had taken over pushing changes to the beaglebone fork or 
something along those lines, and of course I can't find it now, but it made 
me think that was the best way to keep up-to-date), although I got stuck 
and am back to using the angstrom-distribution setup-scripts method 
(which seems to be working so far). I am still unsure when a person is 
supposed to use Robert's instructions versus the angstrom-distribution 
method.

Just today I think I've made progress in this area after trying for several 
days over the last couple months. I think I have to figure out how to title 
my questions on Google Groups so people are more likely to answer them. I 
tried changing my question-asking strategy to a higher-level question (most 
recent 
examplehttps://groups.google.com/forum/#%21topic/beagleboard/jMNaPu00JA8) 
so more people would feel they could answer, but not even that seems to 
work. Or maybe it's just the weekend, I'm not sure. 

At any rate, I just wanted to chime in to make it known that there are 
definitely others with very similar issues regarding capes. I continue to 
appreciate the help the forums and lists provide and the work and support 
of the professionals currently involved with the development of the 
Beaglebone. I hope we all can get our projects working without too much 
additional struggle. 

Cheers!

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[beagleboard] Re: Compile Angstrom for Beagle Bone black.

2013-11-12 Thread Seth
I'm following the instructions posted above, but when I run *bitbake 
console-image*, I immediately get a No such file or directory error for 
setup-scripts/sources/meta-angstrom/conf/layer.conf. I should note that 
I've recently tried other methods for building the kernel. For this new 
attempt I made a new directory. Simple fix?

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[beagleboard] Best way to build Angstrom kernel

2013-11-09 Thread Seth
I would like advice on the best way to rebuild the Angstrom kernel for the 
BBB. I need to do this because I do not want HDMI support, but DO want 
Audio cape support. I have read (last post 
herehttps://groups.google.com/forum/#!topic/beagleboard/ZJGwxA7BG4E) 
that disabling HDMI patches and rebuilding will do that. 

I have rebuilt kernels for embedded Linux before (for the BBW as well as 
the FriendlyArm years ago), and I remember it being a complete pain in the 
neck. Many days of troubleshooting errors, setting up build environments 
and such. I should say that I am still relatively new when it comes to 
Linux and I was probably doing things the hard way. 

I have been occasionally checking in this group and reading how others 
solved their problems which is encouraging. However, I'd like the most 
up-to-date instructions to use, if possible. I have been using BBB flasher 
images from this 
linkhttp://dominion.thruhere.net/koen/angstrom/beaglebone/since they seem to 
upload new images pretty often. I can't seem to find a 
change log for those images, however (I see the log on the official 
Software Update page but that doesn't cover all the mini-updated images). 

I have also read that the patch developers were working on a way for both 
HDMI and Audio capes to work at the same time without need to rebuild the 
kernel, but I have not seen any news about that lately. I was hoping to 
wait until they had those compatibility issues worked out in a new release 
so I didn't have to bother with the rebuild, but I've been waiting several 
months and am ready to try fixing it myself. 

I would like the kernel that I build to be as updated as possible. For 
example, the latest flasher image from the link I posted above was from 
yesterday, the 8th. I don't know if that's even necessary since I cannot 
seem to find the change logs for those images. 

I have found (again from the first link I gave) this page 
http://derekmolloy.ie/custom-kernel-and-angstrom-distribution-recipe/and this 
page http://derekmolloy.ie/building-angstrom-for-beaglebone-from-source/which 
seem to have a pretty good list of instructions. Would you recommend 
I follow those or is there a better set of instructions elsewhere that I 
could use? Normally I would just jump right in and try it, but I have been 
burned before by following out-of-date instructions, wasting lots of time 
only to get nowhere. This is especially bad due to the fast-changing nature 
of Linux. 

I also don't want to spend time doing this process only to find that a 
newer image has been released, requiring me to do the whole thing again. I 
can't seem to find any predicted new BBB image release schedule anywhere. 
Does anyone know if any major updates are planned to be released soon? 

I thank you in advance for your time and advice. 

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