Re: [Bf-committers] Add-on stop working in 2.75 (callback_add disapears?)
Thanks again Campbell, I was looking into this page: http://www.blender.org/api/blender_python_api_2_75_release/change_log.html my mistake, next time I´ll use wiki.blender, is easier! Regards Guys! 2015-07-03 21:47 GMT-05:00 Campbell Barton : > Hi Raul, as pointed out this should have been in release notes, added. > > > http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.75/Addons#Python_API > > On Sat, Jul 4, 2015 at 1:57 AM, Raul Valadez Estrada > wrote: > > Thanks a lot Campbell, now it is working :) , sorry I didn´t realize > it > > was removed, I´d try to find it on the API changes Sergey and I didn´t > find > > it, but maybe I didn´t look well, sorry to bored you guys, thanks a lot > > again > > > > Blender RULES!!! > > > > 2015-07-03 10:25 GMT-05:00 Sergey Sharybin : > > > >> Hi, > >> > >> Are the API changes listed in the release notes page? > >> > >> On Fri, Jul 3, 2015 at 5:08 PM, Campbell Barton > >> wrote: > >> > >> > This has been removed, since its been deprecated for some time now, > see: > >> > > >> > > >> > http://www.blender.org/api/blender_python_api_2_66_release/bpy.types.Region.html?highlight=callback_add#bpy.types.Region.callback_add > >> > > >> > On Fri, Jul 3, 2015 at 11:47 PM, Raul Valadez Estrada > >> > wrote: > >> > > Hi guys, sorry to bored you, but I can´t find an answer out there, > I´m > >> > > working on a new add-on, but now in 2.75 stop working, Did syntaxis > >> > change? > >> > > > >> > > ERROR: > >> > > *AttributeError: 'Region' object has no attribute 'callback_add'* > >> > > > >> > > CODE: > >> > > > >> > > *for region in bpy.context.area.regions:* > >> > > *if region.type == "WINDOW": handle = > >> > > region.callback_add(redraw, (), 'POST_VIEW')* > >> > > > >> > > It was working flawless in version 2.74, the way of do this has > change? > >> > > > >> > > Regards guys, I hope you can help me. > >> > > > >> > > Thanks a lot! > >> > > > >> > > -- > >> > > May the GeForce be with you! > >> > > > >> > - > >> > > http://www.raulvaladez.com > >> > > http://www.flickr.com/photos/rave_n > >> > > ___ > >> > > Bf-committers mailing list > >> > > Bf-committers@blender.org > >> > > http://lists.blender.org/mailman/listinfo/bf-committers > >> > > >> > > >> > > >> > -- > >> > - Campbell > >> > ___ > >> > Bf-committers mailing list > >> > Bf-committers@blender.org > >> > http://lists.blender.org/mailman/listinfo/bf-committers > >> > > >> > >> > >> > >> -- > >> With best regards, Sergey Sharybin > >> ___ > >> Bf-committers mailing list > >> Bf-committers@blender.org > >> http://lists.blender.org/mailman/listinfo/bf-committers > >> > > > > > > > > -- > > May the GeForce be with you! > > - > > http://www.raulvaladez.com > > http://www.flickr.com/photos/rave_n > > ___ > > Bf-committers mailing list > > Bf-committers@blender.org > > http://lists.blender.org/mailman/listinfo/bf-committers > > > > -- > - Campbell > ___ > Bf-committers mailing list > Bf-committers@blender.org > http://lists.blender.org/mailman/listinfo/bf-committers > -- May the GeForce be with you! - http://www.raulvaladez.com http://www.flickr.com/photos/rave_n ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] Blend4Web nodes awaiting for review
:D Better GSL? Does this tie in well with the viewport project by Psy-Fi? On Fri, Jul 3, 2015 at 1:26 PM, Jeffrey wrote: > Hey Blend4Web team. Thanks for doing what you do! It's great to see > interest in BI. > > On 07/03/2015 09:22 AM, Evgeny Rodygin wrote: > > Hello from Blend4Web to everyone! > > Ton recently told me that he is interested in further Blender Internal > > improvements, and so we are! Thus, I think it would be great if someone > > could spent some time and review our patches which we have listed in > > this topic: > > http://wiki.blender.org/index.php/Dev:Doc/Projects/Blend4Web_proposals > > > > I believe, this can be a nice improvement for Blender's real-time > > component and even for Cycles because all of our patches bring better > > glsl rendering. So we kindly ask for some more attention from active > devs =) > > ___ > > Bf-committers mailing list > > Bf-committers@blender.org > > http://lists.blender.org/mailman/listinfo/bf-committers > > -- > Jeffrey "Italic_" Hoover > > ___ > Bf-committers mailing list > Bf-committers@blender.org > http://lists.blender.org/mailman/listinfo/bf-committers > ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] [bf-Committers] Edge groups?
As a user I have though about this many times before, along with 'Face Groups" too. This would very definitely be an awesome addition. If modifiers could access this information this could open up lots of very interesting options and "procedural workflows". I would also very much like to see this clean up and unify all those edge tags like "Mark Seam", "Mark Sharp", "Mark crease" or "Mark Freestyle" under one generic edge group that would be used instead for that purpose. On 03-07-2015 15:20, Marc Dion wrote: > It's an often requested feature. :) > > On Fri, Jul 3, 2015 at 6:47 AM, Luke Magill wrote: > >> Hey there, >> >> I was wondering what people think of the concept of "Edge Groups"? An edge >> group would be just like a vertex group except that it selects edges >> instead of vertices. >> >> Imagine a plane (4 vertices). Lets say you want to do a soft body >> computation using soft body springs. If you put all four vertices into a VG >> and use that VG, the algorithm will select all of the edges. But what if >> you only want two parallel edges? Or what if you want 3 edges and not a >> third? There is no way to specify this. >> >> Would people be opposed to me adding an "edge group" system similar to the >> "vertex group" system? >> >> Thanks, >> >> Luke >> ___ >> Bf-committers mailing list >> Bf-committers@blender.org >> http://lists.blender.org/mailman/listinfo/bf-committers >> > ___ > Bf-committers mailing list > Bf-committers@blender.org > http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] Add-on stop working in 2.75 (callback_add disapears?)
Hi Raul, as pointed out this should have been in release notes, added. http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.75/Addons#Python_API On Sat, Jul 4, 2015 at 1:57 AM, Raul Valadez Estrada wrote: > Thanks a lot Campbell, now it is working :) , sorry I didn´t realize it > was removed, I´d try to find it on the API changes Sergey and I didn´t find > it, but maybe I didn´t look well, sorry to bored you guys, thanks a lot > again > > Blender RULES!!! > > 2015-07-03 10:25 GMT-05:00 Sergey Sharybin : > >> Hi, >> >> Are the API changes listed in the release notes page? >> >> On Fri, Jul 3, 2015 at 5:08 PM, Campbell Barton >> wrote: >> >> > This has been removed, since its been deprecated for some time now, see: >> > >> > >> http://www.blender.org/api/blender_python_api_2_66_release/bpy.types.Region.html?highlight=callback_add#bpy.types.Region.callback_add >> > >> > On Fri, Jul 3, 2015 at 11:47 PM, Raul Valadez Estrada >> > wrote: >> > > Hi guys, sorry to bored you, but I can´t find an answer out there, I´m >> > > working on a new add-on, but now in 2.75 stop working, Did syntaxis >> > change? >> > > >> > > ERROR: >> > > *AttributeError: 'Region' object has no attribute 'callback_add'* >> > > >> > > CODE: >> > > >> > > *for region in bpy.context.area.regions:* >> > > *if region.type == "WINDOW": handle = >> > > region.callback_add(redraw, (), 'POST_VIEW')* >> > > >> > > It was working flawless in version 2.74, the way of do this has change? >> > > >> > > Regards guys, I hope you can help me. >> > > >> > > Thanks a lot! >> > > >> > > -- >> > > May the GeForce be with you! >> > > >> - >> > > http://www.raulvaladez.com >> > > http://www.flickr.com/photos/rave_n >> > > ___ >> > > Bf-committers mailing list >> > > Bf-committers@blender.org >> > > http://lists.blender.org/mailman/listinfo/bf-committers >> > >> > >> > >> > -- >> > - Campbell >> > ___ >> > Bf-committers mailing list >> > Bf-committers@blender.org >> > http://lists.blender.org/mailman/listinfo/bf-committers >> > >> >> >> >> -- >> With best regards, Sergey Sharybin >> ___ >> Bf-committers mailing list >> Bf-committers@blender.org >> http://lists.blender.org/mailman/listinfo/bf-committers >> > > > > -- > May the GeForce be with you! > - > http://www.raulvaladez.com > http://www.flickr.com/photos/rave_n > ___ > Bf-committers mailing list > Bf-committers@blender.org > http://lists.blender.org/mailman/listinfo/bf-committers -- - Campbell ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] Blend4Web nodes awaiting for review
Hey Blend4Web team. Thanks for doing what you do! It's great to see interest in BI. On 07/03/2015 09:22 AM, Evgeny Rodygin wrote: > Hello from Blend4Web to everyone! > Ton recently told me that he is interested in further Blender Internal > improvements, and so we are! Thus, I think it would be great if someone > could spent some time and review our patches which we have listed in > this topic: > http://wiki.blender.org/index.php/Dev:Doc/Projects/Blend4Web_proposals > > I believe, this can be a nice improvement for Blender's real-time > component and even for Cycles because all of our patches bring better > glsl rendering. So we kindly ask for some more attention from active devs =) > ___ > Bf-committers mailing list > Bf-committers@blender.org > http://lists.blender.org/mailman/listinfo/bf-committers -- Jeffrey "Italic_" Hoover ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
[Bf-committers] Blend4Web nodes awaiting for review
Hello from Blend4Web to everyone! Ton recently told me that he is interested in further Blender Internal improvements, and so we are! Thus, I think it would be great if someone could spent some time and review our patches which we have listed in this topic: http://wiki.blender.org/index.php/Dev:Doc/Projects/Blend4Web_proposals I believe, this can be a nice improvement for Blender's real-time component and even for Cycles because all of our patches bring better glsl rendering. So we kindly ask for some more attention from active devs =) ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] Add-on stop working in 2.75 (callback_add disapears?)
Thanks a lot Campbell, now it is working :) , sorry I didn´t realize it was removed, I´d try to find it on the API changes Sergey and I didn´t find it, but maybe I didn´t look well, sorry to bored you guys, thanks a lot again Blender RULES!!! 2015-07-03 10:25 GMT-05:00 Sergey Sharybin : > Hi, > > Are the API changes listed in the release notes page? > > On Fri, Jul 3, 2015 at 5:08 PM, Campbell Barton > wrote: > > > This has been removed, since its been deprecated for some time now, see: > > > > > http://www.blender.org/api/blender_python_api_2_66_release/bpy.types.Region.html?highlight=callback_add#bpy.types.Region.callback_add > > > > On Fri, Jul 3, 2015 at 11:47 PM, Raul Valadez Estrada > > wrote: > > > Hi guys, sorry to bored you, but I can´t find an answer out there, I´m > > > working on a new add-on, but now in 2.75 stop working, Did syntaxis > > change? > > > > > > ERROR: > > > *AttributeError: 'Region' object has no attribute 'callback_add'* > > > > > > CODE: > > > > > > *for region in bpy.context.area.regions:* > > > *if region.type == "WINDOW": handle = > > > region.callback_add(redraw, (), 'POST_VIEW')* > > > > > > It was working flawless in version 2.74, the way of do this has change? > > > > > > Regards guys, I hope you can help me. > > > > > > Thanks a lot! > > > > > > -- > > > May the GeForce be with you! > > > > - > > > http://www.raulvaladez.com > > > http://www.flickr.com/photos/rave_n > > > ___ > > > Bf-committers mailing list > > > Bf-committers@blender.org > > > http://lists.blender.org/mailman/listinfo/bf-committers > > > > > > > > -- > > - Campbell > > ___ > > Bf-committers mailing list > > Bf-committers@blender.org > > http://lists.blender.org/mailman/listinfo/bf-committers > > > > > > -- > With best regards, Sergey Sharybin > ___ > Bf-committers mailing list > Bf-committers@blender.org > http://lists.blender.org/mailman/listinfo/bf-committers > -- May the GeForce be with you! - http://www.raulvaladez.com http://www.flickr.com/photos/rave_n ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] Add-on stop working in 2.75 (callback_add disapears?)
Hi, Are the API changes listed in the release notes page? On Fri, Jul 3, 2015 at 5:08 PM, Campbell Barton wrote: > This has been removed, since its been deprecated for some time now, see: > > http://www.blender.org/api/blender_python_api_2_66_release/bpy.types.Region.html?highlight=callback_add#bpy.types.Region.callback_add > > On Fri, Jul 3, 2015 at 11:47 PM, Raul Valadez Estrada > wrote: > > Hi guys, sorry to bored you, but I can´t find an answer out there, I´m > > working on a new add-on, but now in 2.75 stop working, Did syntaxis > change? > > > > ERROR: > > *AttributeError: 'Region' object has no attribute 'callback_add'* > > > > CODE: > > > > *for region in bpy.context.area.regions:* > > *if region.type == "WINDOW": handle = > > region.callback_add(redraw, (), 'POST_VIEW')* > > > > It was working flawless in version 2.74, the way of do this has change? > > > > Regards guys, I hope you can help me. > > > > Thanks a lot! > > > > -- > > May the GeForce be with you! > > - > > http://www.raulvaladez.com > > http://www.flickr.com/photos/rave_n > > ___ > > Bf-committers mailing list > > Bf-committers@blender.org > > http://lists.blender.org/mailman/listinfo/bf-committers > > > > -- > - Campbell > ___ > Bf-committers mailing list > Bf-committers@blender.org > http://lists.blender.org/mailman/listinfo/bf-committers > -- With best regards, Sergey Sharybin ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] Add-on stop working in 2.75 (callback_add disapears?)
This has been removed, since its been deprecated for some time now, see: http://www.blender.org/api/blender_python_api_2_66_release/bpy.types.Region.html?highlight=callback_add#bpy.types.Region.callback_add On Fri, Jul 3, 2015 at 11:47 PM, Raul Valadez Estrada wrote: > Hi guys, sorry to bored you, but I can´t find an answer out there, I´m > working on a new add-on, but now in 2.75 stop working, Did syntaxis change? > > ERROR: > *AttributeError: 'Region' object has no attribute 'callback_add'* > > CODE: > > *for region in bpy.context.area.regions:* > *if region.type == "WINDOW": handle = > region.callback_add(redraw, (), 'POST_VIEW')* > > It was working flawless in version 2.74, the way of do this has change? > > Regards guys, I hope you can help me. > > Thanks a lot! > > -- > May the GeForce be with you! > - > http://www.raulvaladez.com > http://www.flickr.com/photos/rave_n > ___ > Bf-committers mailing list > Bf-committers@blender.org > http://lists.blender.org/mailman/listinfo/bf-committers -- - Campbell ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] [bf-Committers] Edge groups?
It's an often requested feature. :) On Fri, Jul 3, 2015 at 6:47 AM, Luke Magill wrote: > Hey there, > > I was wondering what people think of the concept of "Edge Groups"? An edge > group would be just like a vertex group except that it selects edges > instead of vertices. > > Imagine a plane (4 vertices). Lets say you want to do a soft body > computation using soft body springs. If you put all four vertices into a VG > and use that VG, the algorithm will select all of the edges. But what if > you only want two parallel edges? Or what if you want 3 edges and not a > third? There is no way to specify this. > > Would people be opposed to me adding an "edge group" system similar to the > "vertex group" system? > > Thanks, > > Luke > ___ > Bf-committers mailing list > Bf-committers@blender.org > http://lists.blender.org/mailman/listinfo/bf-committers > ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
[Bf-committers] Add-on stop working in 2.75 (callback_add disapears?)
Hi guys, sorry to bored you, but I can´t find an answer out there, I´m working on a new add-on, but now in 2.75 stop working, Did syntaxis change? ERROR: *AttributeError: 'Region' object has no attribute 'callback_add'* CODE: *for region in bpy.context.area.regions:* *if region.type == "WINDOW": handle = region.callback_add(redraw, (), 'POST_VIEW')* It was working flawless in version 2.74, the way of do this has change? Regards guys, I hope you can help me. Thanks a lot! -- May the GeForce be with you! - http://www.raulvaladez.com http://www.flickr.com/photos/rave_n ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
[Bf-committers] [bf-Committers] Edge groups?
Hey there, I was wondering what people think of the concept of "Edge Groups"? An edge group would be just like a vertex group except that it selects edges instead of vertices. Imagine a plane (4 vertices). Lets say you want to do a soft body computation using soft body springs. If you put all four vertices into a VG and use that VG, the algorithm will select all of the edges. But what if you only want two parallel edges? Or what if you want 3 edges and not a third? There is no way to specify this. Would people be opposed to me adding an "edge group" system similar to the "vertex group" system? Thanks, Luke ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
[Bf-committers] Ocean modifier with new dependency graph
Hi everyone ! I'm trying to have an ocean modifier animated with the last 2.75 release (great release actually so congrats for all the good work) and the new dependency graph and i can't get it to work. When I disable the "--new-dependecy-graph" when i start Blender, the ocean modifiers works as usual. I know the new dependency graph is still in beta and maybe developers are already aware of that problem. Should I report this as a bug ? Thanks and congrats again for all the work ! --- Manuel Rais m...@g-lul.com (mailto:m...@g-lul.com) ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers