Re: [blind-gamers] I get this error in a heros call after killing the wolves

2018-01-06 Thread Darren Duff

You should send this to support!

Darren Duff.

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On 1/5/2018 5:56 PM, Stephen wrote:
Are there any dot net gurus out there who might be able to identify 
what might be happening here?


System.IO.FileLoadException: Could not load file or assembly 
'System.Core, Version=2.0.5.0, Culture=neutral, 
PublicKeyToken=7cec85d7bea7798e, Retargetable=Yes' or one of its 
dependencies. The located assembly's manifest definition does not 
match the assembly reference. (Exception from HRESULT: 0x80131040)


File name: 'System.Core, Version=2.0.5.0, Culture=neutral, 
PublicKeyToken=7cec85d7bea7798e, Retargetable=Yes' ---> 
System.IO.FileLoadException: The located assembly's manifest 
definition does not match the assembly reference. (Exception from 
HRESULT: 0x80131040)


   at Ian.GraphSearch.GetAStarVissy(ISimMap map, FPTile sourceNode, 
FPTile targetNode, Boolean includeDiagonals, Boolean canCrossImpassables)


   at Ian.GraphSearch.AStar(ISimMap map, FPTile sourceNode, FPTile 
targetNode, Boolean includeDiagonals, Boolean canCrossImpassables) in 
C:\Data\Recent\Games\FirstPerson\GraphSearch.cs:line 26


   at Ian.SeekPositionCommand.CalcPath() in 
C:\Data\Recent\Games\FirstPerson\AICommands.cs:line 157


   at Ian.SeekPositionCommand.Process() in 
C:\Data\Recent\Games\FirstPerson\AICommands.cs:line 106


   at Ian.GoalMachine.Process() in 
C:\Data\Recent\Games\FirstPerson\GoalMachine.cs:line 30


   at Ian.MapScriptObject.TickAI() in 
C:\Data\Recent\Games\RPG\MapScriptObject.cs:line 108


   at Ian.RPGGameLoop.InnerSingleLoop() in 
C:\Data\Recent\Games\RPG\RPGGameLoop.cs:line 87


   at Ian.Perf.TimeIt(PerfInfo pi, SystemPerfInfo spi, Action command) 
in C:\Data\Recent\Games\Core\Perf2.cs:line 81


   at Ian.RPGGameLoop.TimeInnerSingleLoop() in 
C:\Data\Recent\Games\RPG\RPGGameLoop.cs:line 30


   at Ian.GameLoopLogic.RunLoops(IGameWorld ent, Action runSingleLoop, 
Double totalElapsedSeconds, Double fixedTimeStep) in 
C:\Data\Recent\Games\GameEngine\GameLoopLogic.cs:line 35


   at Ian.RPGGameLoop.RunLoops() in 
C:\Data\Recent\Games\RPG\RPGGameLoop.cs:line 25


   at Ian.MGGameWindow.Update(GameTime gameTime) in 
C:\Data\Recent\Games\Platform\MGGameWindow.cs:line 93


   at Microsoft.Xna.Framework.Game.DoUpdate(GameTime gameTime)

   at Microsoft.Xna.Framework.Game.Tick()

   at Microsoft.Xna.Framework.OpenTKGamePlatform.RunLoop()

   at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior)

   at Microsoft.Xna.Framework.Game.Run()

   at Ian.MGGameWindow.Ian.IGameWindow.Run()

   at Ian.RPGStartup.RunMainLogic() in 
C:\Data\Recent\Games\RPG\RPGStartup.cs:line 114


   at Ian.RPGStartup.PerformStandardStartup() in 
C:\Data\Recent\Games\RPG\RPGStartup.cs:line 21








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[blind-gamers] I get this error in a heros call after killing the wolves

2018-01-05 Thread Stephen
Are there any dot net gurus out there who might be able to identify 
what might be happening here?


System.IO.FileLoadException: Could not load file or assembly 
'System.Core, Version=2.0.5.0, Culture=neutral, 
PublicKeyToken=7cec85d7bea7798e, Retargetable=Yes' or one of its 
dependencies. The located assembly's manifest definition does not 
match the assembly reference. (Exception from HRESULT: 0x80131040)


File name: 'System.Core, Version=2.0.5.0, Culture=neutral, 
PublicKeyToken=7cec85d7bea7798e, Retargetable=Yes' ---> 
System.IO.FileLoadException: The located assembly's manifest 
definition does not match the assembly reference. (Exception from 
HRESULT: 0x80131040)


   at Ian.GraphSearch.GetAStarVissy(ISimMap map, FPTile sourceNode, 
FPTile targetNode, Boolean includeDiagonals, Boolean canCrossImpassables)


   at Ian.GraphSearch.AStar(ISimMap map, FPTile sourceNode, FPTile 
targetNode, Boolean includeDiagonals, Boolean canCrossImpassables) in 
C:\Data\Recent\Games\FirstPerson\GraphSearch.cs:line 26


   at Ian.SeekPositionCommand.CalcPath() in 
C:\Data\Recent\Games\FirstPerson\AICommands.cs:line 157


   at Ian.SeekPositionCommand.Process() in 
C:\Data\Recent\Games\FirstPerson\AICommands.cs:line 106


   at Ian.GoalMachine.Process() in 
C:\Data\Recent\Games\FirstPerson\GoalMachine.cs:line 30


   at Ian.MapScriptObject.TickAI() in 
C:\Data\Recent\Games\RPG\MapScriptObject.cs:line 108


   at Ian.RPGGameLoop.InnerSingleLoop() in 
C:\Data\Recent\Games\RPG\RPGGameLoop.cs:line 87


   at Ian.Perf.TimeIt(PerfInfo pi, SystemPerfInfo spi, Action 
command) in C:\Data\Recent\Games\Core\Perf2.cs:line 81


   at Ian.RPGGameLoop.TimeInnerSingleLoop() in 
C:\Data\Recent\Games\RPG\RPGGameLoop.cs:line 30


   at Ian.GameLoopLogic.RunLoops(IGameWorld ent, Action 
runSingleLoop, Double totalElapsedSeconds, Double fixedTimeStep) in 
C:\Data\Recent\Games\GameEngine\GameLoopLogic.cs:line 35


   at Ian.RPGGameLoop.RunLoops() in 
C:\Data\Recent\Games\RPG\RPGGameLoop.cs:line 25


   at Ian.MGGameWindow.Update(GameTime gameTime) in 
C:\Data\Recent\Games\Platform\MGGameWindow.cs:line 93


   at Microsoft.Xna.Framework.Game.DoUpdate(GameTime gameTime)

   at Microsoft.Xna.Framework.Game.Tick()

   at Microsoft.Xna.Framework.OpenTKGamePlatform.RunLoop()

   at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior)

   at Microsoft.Xna.Framework.Game.Run()

   at Ian.MGGameWindow.Ian.IGameWindow.Run()

   at Ian.RPGStartup.RunMainLogic() in 
C:\Data\Recent\Games\RPG\RPGStartup.cs:line 114


   at Ian.RPGStartup.PerformStandardStartup() in 
C:\Data\Recent\Games\RPG\RPGStartup.cs:line 21



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