You should send this to support!
Darren Duff.
Colossians 3:17 And whatever you do or say, do it as a representative of the
Lord Jesus, giving thanks through him to God the Father.
amateur radio station KK4AHX.
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On 1/5/2018 5:56 PM, Stephen wrote:
Are there any dot net gurus out there who might be able to identify
what might be happening here?
System.IO.FileLoadException: Could not load file or assembly
'System.Core, Version=2.0.5.0, Culture=neutral,
PublicKeyToken=7cec85d7bea7798e, Retargetable=Yes' or one of its
dependencies. The located assembly's manifest definition does not
match the assembly reference. (Exception from HRESULT: 0x80131040)
File name: 'System.Core, Version=2.0.5.0, Culture=neutral,
PublicKeyToken=7cec85d7bea7798e, Retargetable=Yes' --->
System.IO.FileLoadException: The located assembly's manifest
definition does not match the assembly reference. (Exception from
HRESULT: 0x80131040)
at Ian.GraphSearch.GetAStarVissy(ISimMap map, FPTile sourceNode,
FPTile targetNode, Boolean includeDiagonals, Boolean canCrossImpassables)
at Ian.GraphSearch.AStar(ISimMap map, FPTile sourceNode, FPTile
targetNode, Boolean includeDiagonals, Boolean canCrossImpassables) in
C:\Data\Recent\Games\FirstPerson\GraphSearch.cs:line 26
at Ian.SeekPositionCommand.CalcPath() in
C:\Data\Recent\Games\FirstPerson\AICommands.cs:line 157
at Ian.SeekPositionCommand.Process() in
C:\Data\Recent\Games\FirstPerson\AICommands.cs:line 106
at Ian.GoalMachine.Process() in
C:\Data\Recent\Games\FirstPerson\GoalMachine.cs:line 30
at Ian.MapScriptObject.TickAI() in
C:\Data\Recent\Games\RPG\MapScriptObject.cs:line 108
at Ian.RPGGameLoop.InnerSingleLoop() in
C:\Data\Recent\Games\RPG\RPGGameLoop.cs:line 87
at Ian.Perf.TimeIt(PerfInfo pi, SystemPerfInfo spi, Action command)
in C:\Data\Recent\Games\Core\Perf2.cs:line 81
at Ian.RPGGameLoop.TimeInnerSingleLoop() in
C:\Data\Recent\Games\RPG\RPGGameLoop.cs:line 30
at Ian.GameLoopLogic.RunLoops(IGameWorld ent, Action runSingleLoop,
Double totalElapsedSeconds, Double fixedTimeStep) in
C:\Data\Recent\Games\GameEngine\GameLoopLogic.cs:line 35
at Ian.RPGGameLoop.RunLoops() in
C:\Data\Recent\Games\RPG\RPGGameLoop.cs:line 25
at Ian.MGGameWindow.Update(GameTime gameTime) in
C:\Data\Recent\Games\Platform\MGGameWindow.cs:line 93
at Microsoft.Xna.Framework.Game.DoUpdate(GameTime gameTime)
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.OpenTKGamePlatform.RunLoop()
at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior)
at Microsoft.Xna.Framework.Game.Run()
at Ian.MGGameWindow.Ian.IGameWindow.Run()
at Ian.RPGStartup.RunMainLogic() in
C:\Data\Recent\Games\RPG\RPGStartup.cs:line 114
at Ian.RPGStartup.PerformStandardStartup() in
C:\Data\Recent\Games\RPG\RPGStartup.cs:line 21
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