Re: MTG_fans=3A_Yer_missin_out

2005-07-24 Thread Warren Ockrassa

On Jul 21, 2005, at 8:25 PM, Jim Sharkey wrote:


Some of his homegrown spells are just other cards renamed.


True; there's a tendency to mine the past in the block, but then, that 
happens elsewhere in the MTG universe. Kuro's Taken, anyone? (Restless 
Dead with Bushido, basically.)


There are a few neat ones among them, but he crosses up on when things 
should be an instant and when they should be sorceries a few times.


Ahh, timing's not everything. ;) I *think* part of the reason is to try 
to balance more broken effects by slowing down their speed.


The repeat mechanic is neat.  This is one I'd love to see; the 
arguments alone of whether or not it's better than storm would be 
worth the price of admission.  :)


It might depend which side of the repeat you're on. Storm is nice in 
that it has a kind of braking action; repeat's locked only to the 
extent your mana is, and with a 2-cost spell that might be a while.


Storm as a *block specific* feature's kind of cool; it could be used to 
rein in opponents, who might not want to give you all the casting 
piggyback for an instant card.


Stall is...OK.  I think it would probably be better on big fatties 
for the Timmies rather than on weenies.


Yeah, that's why the stall enchantment's there. For the Angel cards the 
idea is to offset the relatively cheap cost of the cards given what 
they can do.


A 2/2 flyer for one mana is ridiculously cheap, true, and it *would* 
allow for a number of quick flying beats by turn three, but if it 
doesn't come out turn one, it's practically useless.


Not if you need a lot of creatures to sac. ;)

OTOH, his costless splice spells are decent; the black one in 
particular is cool.  Pit's Pull could rock, and the lands that allow 
you to choose depletion or pain are neat, though maybe a bit powerful; 
I mean, Starlit Lake would allow you to play Lightning Angel on turn 2 
in Extended; that's strong stuff and well worth 2 damage!


Yeah, but then, how many decks are likely to have that kind of punch? 
If you're running good enough tutoring to even *get* a Lightning Angle 
in your hand by turn 2, it seems to me that casting won't be too hard…


The goblin Spikes would make in their pants over Tar-Lan Palace, I 
think.  :)


It took a little persuasion to put the time bomb on it. Originally it 
was going to be legendary but never go away, no matter how many goblins 
were in play. Ouchity ouch ouch.


Overall, despite any criticisms I may have made, it's not a bad 
effort.  He managed to get a little in there for Johnny, Timmy and 
Spike, which is good.


It's a good effort, yeah, and in later permutations there'll surely be 
more balance. It's still very much an evolving project.



I believe in the heart of the cards Maru


You can if you want to. For me, I'll stay with my Darksteel Pendants. 
And away from Yu-Gi-Oh.



--
Warren Ockrassa, Publisher/Editor, nightwares Books
http://books.nightwares.com/
Current work in progress The Seven-Year Mirror
http://www.nightwares.com/books/ockrassa/Flat_Out.pdf

___
http://www.mccmedia.com/mailman/listinfo/brin-l


Re: MTG_fans=3A_Yer_missin_out

2005-07-23 Thread Jim Sharkey

Maru Dubshinki wrote:
anyone understand the rest of it?

Hey, it's only fair.  Half the time I have no idea what some of the people here 
are babbling about.  :)

Jim
Not that politically savvy Maru

___
Join Excite! - http://www.excite.com
The most personalized portal on the Web!


___
http://www.mccmedia.com/mailman/listinfo/brin-l


RE: MTG_fans=3A_Yer_missin_out

2005-07-21 Thread Jim Sharkey

Some of his homegrown spells are just other cards renamed.  There are a few 
neat ones among them, but he crosses up on when things should be an instant and 
when they should be sorceries a few times.  There are also a few that are just 
strictly better or worse versions of other cards, which is kinda meh IMO.

The repeat mechanic is neat.  This is one I'd love to see; the arguments 
alone of whether or not it's better than storm would be worth the price of 
admission.  :)

Stall is...OK.  I think it would probably be better on big fatties for the 
Timmies rather than on weenies.  A 2/2 flyer for one mana is ridiculously 
cheap, true, and it *would* allow for a number of quick flying beats by turn 
three, but if it doesn't come out turn one, it's practically useless.

A few of his decisions are puzzling; a pumpable 1/1 for one mana?  And it's 
common?  It's better than Nantuko Shade!  

OTOH, his costless splice spells are decent; the black one in particular is 
cool.  Pit's Pull could rock, and the lands that allow you to choose depletion 
or pain are neat, though maybe a bit powerful; I mean, Starlit Lake would allow 
you to play Lightning Angel on turn 2 in Extended; that's strong stuff and well 
worth 2 damage!

The goblin Spikes would make in their pants over Tar-Lan Palace, I think.  :)

Overall, despite any criticisms I may have made, it's not a bad effort.  He 
managed to get a little in there for Johnny, Timmy and Spike, which is good.

Jim
I believe in the heart of the cards Maru

___
Join Excite! - http://www.excite.com
The most personalized portal on the Web!


___
http://www.mccmedia.com/mailman/listinfo/brin-l


Re: MTG_fans=3A_Yer_missin_out

2005-07-21 Thread Maru Dubshinki
On 7/21/05, Jim Sharkey [EMAIL PROTECTED] wrote:
 
 Some of his homegrown spells are just other cards renamed.  There are a few 
 neat ones among them, but he crosses up on when things should be an instant 
 and when they should be sorceries a few times.  There are also a few that are 
 just strictly better or worse versions of other cards, which is kinda meh IMO.
 
 The repeat mechanic is neat.  This is one I'd love to see; the arguments 
 alone of whether or not it's better than storm would be worth the price of 
 admission.  :)
 
 Stall is...OK.  I think it would probably be better on big fatties for the 
 Timmies rather than on weenies.  A 2/2 flyer for one mana is ridiculously 
 cheap, true, and it *would* allow for a number of quick flying beats by turn 
 three, but if it doesn't come out turn one, it's practically useless.
 
 A few of his decisions are puzzling; a pumpable 1/1 for one mana?  And it's 
 common?  It's better than Nantuko Shade!
 
 OTOH, his costless splice spells are decent; the black one in particular is 
 cool.  Pit's Pull could rock, and the lands that allow you to choose 
 depletion or pain are neat, though maybe a bit powerful; I mean, Starlit Lake 
 would allow you to play Lightning Angel on turn 2 in Extended; that's strong 
 stuff and well worth 2 damage!
 
 The goblin Spikes would make in their pants over Tar-Lan Palace, I think.  :)
 
 Overall, despite any criticisms I may have made, it's not a bad effort.  He 
 managed to get a little in there for Johnny, Timmy and Spike, which is good.
 
 Jim
 I believe in the heart of the cards Maru

Wait a sec- That's Yu-Gi-Oh! You traitor!


~Maru
anyone understand the rest of it?
___
http://www.mccmedia.com/mailman/listinfo/brin-l