Fwd: [clutter] FW: Basics Help

2010-02-19 Thread Roman Yazmin
Hi,

You can use OAH Build System to build clutter for VS 2005.
https://launchpad.net/oah

Take a look here:
https://answers.launchpad.net/oah/+question/79001

Or get binary here:
https://launchpad.net/oah/+download
https://launchpad.net/oah/clutter/0.8.8


-Roman



On Fri, Feb 19, 2010 at 1:40 PM, Rakesh Kumar
rakesh.ku...@kpitcummins.comwrote:



 Hi List,



  I am trying to compile in VS 2005 by putting all the .c and .h
 file taken from Clutter folder.

  Have included all header file. But I am missing clutter-marshal.h
 in folder but its added in so many .c file,that’s why it is showing error.

  Please help me on this issue.

 Regards,

 Rakesh.










  --

 *From:* Rakesh Kumar
 *Sent:* Wednesday, February 17, 2010 9:26 AM
 *To:* 'clutter@o-hand.com'
 *Subject:* Basics Help



 Hi List,



  I am new to Clutter. I just Downloaded clutter 1.0.0.I don’t know

  How to build in Windows because no make file is there., so I can

  Create solution file in Visual studio. Please help me guys.











Re: [clutter] Android development

2009-03-28 Thread Roman Yazmin
You can't use native library on Android. Only Java available for application
development.
Except if you're a platform developer.


On Sat, Mar 28, 2009 at 4:21 PM, Gordon Allott gordall...@gmail.com wrote:

 Hi,

 I'm looking into getting a new mobile device to develop on, Obviously
 clutter is something that I would love to use, However it seems that
 that my prefered platform choice for mobile development (android) only
 has support for opengl ES 1.0 whist clutter requires 1.1. Does anyone
 know if clutter especially need the 1.1 render path? If not I would
 happy contribute code for a 1.0 render path (maybe a reduced feature set
 and optimised for 1.0 devices).

 Also does anyone know of any fairly open mobile platforms that have 1.1
 support? (not iphone thanks)

 Thanks, Gord.

 --
 Gordon Allott gordall...@gmail.com



Re: [clutter] Questions (from end-user perspective)

2008-08-30 Thread Roman Yazmin
On Fri, Aug 29, 2008 at 10:57 PM, Emmanuele Bassi [EMAIL PROTECTED] wrote:

 On Fri, 2008-08-29 at 09:03 -0700, ere wer wrote:
  3
  Why stage.set_user_resizable is false by default? I know that clutter
  is mainly used for mobile devices (for now), but from a desktop
  perspective its pretty unusual to create a window that is not
  resizable... I even was disapointed, in the begininig, that Clutter
  creates only fixed sieze and fullscrean apps :) (looking into the
  samples)

 because if you want to use a proper window on a desktop environment
 you're *way* better off by embedding Clutter inside a GtkWindow using
 the GtkClutterEmbed widget.


I think this is because there is no sense to make window resizable without
layout system.


  5+1
  I'm pretty sure this one is a bug:
  When stage resizable is false the Minimize and Maximize buttons are not
 disabled on Windows os, resulting in unpredicted beheviour!

 this is a bug: please, open an entry in bugzilla:

  http://bugzilla.openedhand.com/enter_bug.cgi?product=Clutter

 specifying that you're using the windows platform.


MINIMIZE button MUST present even if window is not resizable.

About  MAXIMIZE button and some other issues I'm already submit CR in
bugzilla:
http://bugzilla.openedhand.com/show_bug.cgi?id=1100


Re: [clutter] ClutterCairo Rendering Bug

2008-08-18 Thread Roman Yazmin
I have the same artifacts on some textures under Windows platform with ATI
Radeon 9250 card.
For example when scaling texture created from 96x96 png image, or when
rotating
texture created from 186x186 png image.
Also I have another issue with this video card and with non-power-of-two
textures mentioned here
http://bugzilla.openedhand.com/show_bug.cgi?id=1102

The same textures looks good on GeForce 7300GT for example.


[clutter] video rendering, clutter_threads_add_idle_full, clutter_texture_set_from_rgb_data

2008-08-14 Thread Roman Yazmin
Hi,

I have a lot of threads in my application. One of them is used to provide
video data to application.
So, when new video frame is available I just put video data to queue and
make call
clutter_threads_add_idle_full(G_PRIORITY_HIGH,  /* I tries over priority
also, DEFAULT, LOW */
 videoFrameCB,
 handle, 0);

After that videoFrameCB is called and I'm getting first available video data
from queue
and do setup for texture using clutter_texture_set_from_rgb_data

static gboolean videoFrameCB(gpointer data)
{
clutter_texture_set_from_rgb_data();
return FALSE;
}

(clutter-gstream is working in the same way...)

All works fine, BUT some times texture(actor) never redraw it self. I just
see only the first frame on the screen.
I can move window outside desktop then move it back and texture will be
redrawning with latest available video frame.

Maybe clutter_texture_set_from_rgb_data is called too intensive? As i known
setting texture data on visible actor
will force to redraw stage, maybe problem here?
#define CLUTTER_PRIORITY_REDRAW (G_PRIORITY_DEFAULT + 10)

Any ideas? Maybe I need to redraw stage directly after setting up texture?

Thanks,
Roman


Re: [clutter] video rendering, clutter_threads_add_idle_full, clutter_texture_set_from_rgb_data

2008-08-14 Thread Roman Yazmin
Hi Neil,

clutter_actor_queue_redraw is already called
inside clutter_texture_set_from_rgb_data
(in clutter_texture_set_cogl_texture to be more specific)



 You can do a clutter_actor_queue_redraw () call after updating the
 texture to force a redraw.

 -- Neil



Re: [clutter] It is possible to mirror actor horizontally or vertically?

2008-08-13 Thread Roman Yazmin
Oh, yeah! Thanks!  :)

He-he, it's only mid-week now :))


On Wed, Aug 13, 2008 at 4:27 PM, Damien Boucard - UbiCast
[EMAIL PROTECTED] wrote:

 Le Wed, 13 Aug 2008 15:56:04 +0400,
 Roman Yazmin [EMAIL PROTECTED] a écrit :

  It is possible to mirror actor(texture) horizontally or vertically
  without creating extension?

 Easy ! You just have to rotate your actor at 180° on X or Y axis.

 Damien.