Fwd: [clutter] FW: Basics Help
Hi, You can use OAH Build System to build clutter for VS 2005. https://launchpad.net/oah Take a look here: https://answers.launchpad.net/oah/+question/79001 Or get binary here: https://launchpad.net/oah/+download https://launchpad.net/oah/clutter/0.8.8 -Roman On Fri, Feb 19, 2010 at 1:40 PM, Rakesh Kumar rakesh.ku...@kpitcummins.comwrote: Hi List, I am trying to compile in VS 2005 by putting all the .c and .h file taken from Clutter folder. Have included all header file. But I am missing clutter-marshal.h in folder but its added in so many .c file,that’s why it is showing error. Please help me on this issue. Regards, Rakesh. -- *From:* Rakesh Kumar *Sent:* Wednesday, February 17, 2010 9:26 AM *To:* 'clutter@o-hand.com' *Subject:* Basics Help Hi List, I am new to Clutter. I just Downloaded clutter 1.0.0.I don’t know How to build in Windows because no make file is there., so I can Create solution file in Visual studio. Please help me guys.
Re: [clutter] Android development
You can't use native library on Android. Only Java available for application development. Except if you're a platform developer. On Sat, Mar 28, 2009 at 4:21 PM, Gordon Allott gordall...@gmail.com wrote: Hi, I'm looking into getting a new mobile device to develop on, Obviously clutter is something that I would love to use, However it seems that that my prefered platform choice for mobile development (android) only has support for opengl ES 1.0 whist clutter requires 1.1. Does anyone know if clutter especially need the 1.1 render path? If not I would happy contribute code for a 1.0 render path (maybe a reduced feature set and optimised for 1.0 devices). Also does anyone know of any fairly open mobile platforms that have 1.1 support? (not iphone thanks) Thanks, Gord. -- Gordon Allott gordall...@gmail.com
Re: [clutter] Questions (from end-user perspective)
On Fri, Aug 29, 2008 at 10:57 PM, Emmanuele Bassi [EMAIL PROTECTED] wrote: On Fri, 2008-08-29 at 09:03 -0700, ere wer wrote: 3 Why stage.set_user_resizable is false by default? I know that clutter is mainly used for mobile devices (for now), but from a desktop perspective its pretty unusual to create a window that is not resizable... I even was disapointed, in the begininig, that Clutter creates only fixed sieze and fullscrean apps :) (looking into the samples) because if you want to use a proper window on a desktop environment you're *way* better off by embedding Clutter inside a GtkWindow using the GtkClutterEmbed widget. I think this is because there is no sense to make window resizable without layout system. 5+1 I'm pretty sure this one is a bug: When stage resizable is false the Minimize and Maximize buttons are not disabled on Windows os, resulting in unpredicted beheviour! this is a bug: please, open an entry in bugzilla: http://bugzilla.openedhand.com/enter_bug.cgi?product=Clutter specifying that you're using the windows platform. MINIMIZE button MUST present even if window is not resizable. About MAXIMIZE button and some other issues I'm already submit CR in bugzilla: http://bugzilla.openedhand.com/show_bug.cgi?id=1100
Re: [clutter] ClutterCairo Rendering Bug
I have the same artifacts on some textures under Windows platform with ATI Radeon 9250 card. For example when scaling texture created from 96x96 png image, or when rotating texture created from 186x186 png image. Also I have another issue with this video card and with non-power-of-two textures mentioned here http://bugzilla.openedhand.com/show_bug.cgi?id=1102 The same textures looks good on GeForce 7300GT for example.
[clutter] video rendering, clutter_threads_add_idle_full, clutter_texture_set_from_rgb_data
Hi, I have a lot of threads in my application. One of them is used to provide video data to application. So, when new video frame is available I just put video data to queue and make call clutter_threads_add_idle_full(G_PRIORITY_HIGH, /* I tries over priority also, DEFAULT, LOW */ videoFrameCB, handle, 0); After that videoFrameCB is called and I'm getting first available video data from queue and do setup for texture using clutter_texture_set_from_rgb_data static gboolean videoFrameCB(gpointer data) { clutter_texture_set_from_rgb_data(); return FALSE; } (clutter-gstream is working in the same way...) All works fine, BUT some times texture(actor) never redraw it self. I just see only the first frame on the screen. I can move window outside desktop then move it back and texture will be redrawning with latest available video frame. Maybe clutter_texture_set_from_rgb_data is called too intensive? As i known setting texture data on visible actor will force to redraw stage, maybe problem here? #define CLUTTER_PRIORITY_REDRAW (G_PRIORITY_DEFAULT + 10) Any ideas? Maybe I need to redraw stage directly after setting up texture? Thanks, Roman
Re: [clutter] video rendering, clutter_threads_add_idle_full, clutter_texture_set_from_rgb_data
Hi Neil, clutter_actor_queue_redraw is already called inside clutter_texture_set_from_rgb_data (in clutter_texture_set_cogl_texture to be more specific) You can do a clutter_actor_queue_redraw () call after updating the texture to force a redraw. -- Neil
Re: [clutter] It is possible to mirror actor horizontally or vertically?
Oh, yeah! Thanks! :) He-he, it's only mid-week now :)) On Wed, Aug 13, 2008 at 4:27 PM, Damien Boucard - UbiCast [EMAIL PROTECTED] wrote: Le Wed, 13 Aug 2008 15:56:04 +0400, Roman Yazmin [EMAIL PROTECTED] a écrit : It is possible to mirror actor(texture) horizontally or vertically without creating extension? Easy ! You just have to rotate your actor at 180° on X or Y axis. Damien.