RE: [clutter] OMAP/ARM/BaegleBoard
Arrgggh, I had missed that. Does anyone know how broken it is? Can we help fix it? Thanks, Ian -Original Message- From: Hieu Le Trung [mailto:hie...@cybersoft-vn.com] Sent: Wednesday, August 12, 2009 7:52 PM To: Ian Walberg; clutter@o-hand.com Subject: RE: [clutter] OMAP/ARM/BaegleBoard Ivan, From the release note of 1.0, the OpenGL ES path has been broken. You can try with 0.8.8 which I've done before. Regards, -Hieu -Original Message- From: Ian Walberg [mailto:ian.walb...@airborne.aero] Sent: Thursday, August 13, 2009 4:47 AM To: clutter@o-hand.com Subject: [clutter] OMAP/ARM/BaegleBoard Has anyone built the 1.0 lib for the OMAP/ARM/Beagleboard? We have been using the pre-built packages and the Angstrom distribution so have not had to build them from source yet. Just being lazy and trying to save some time :) Thanks Ian -- To unsubscribe send a mail to clutter+unsubscr...@o-hand.com -- To unsubscribe send a mail to clutter+unsubscr...@o-hand.com
RE: [clutter] OMAP/ARM/BaegleBoard
On Thu, 2009-08-13 at 10:42 -0400, Ian Walberg wrote: Arrgggh, I had missed that. Does anyone know how broken it is? Can we help fix it? the support for GLES 2.0 under EGLX has been fixed in master (Clutter 1.1) thanks to a patch Zhou Jiangwei. the current combinations that can't test are: - GLES 1.1 on EGLX - GLES 1.1 on native framebuffer - GLES 2.0 on native framebuffer you can look at this commit: 2ab9bef5873ca9d226ddf31fc65b96fe20fa72d5 for the fixes needed in COGL and to this commit: 13e055a351f83c56b895b131566a6e842d24ed2a for the fixes in the EGLX backend. testing and eventual patches for the native framebuffer support would be much appreciated. ciao, Emmanuele. Thanks, Ian -Original Message- From: Hieu Le Trung [mailto:hie...@cybersoft-vn.com] Sent: Wednesday, August 12, 2009 7:52 PM To: Ian Walberg; clutter@o-hand.com Subject: RE: [clutter] OMAP/ARM/BaegleBoard Ivan, From the release note of 1.0, the OpenGL ES path has been broken. You can try with 0.8.8 which I've done before. Regards, -Hieu -Original Message- From: Ian Walberg [mailto:ian.walb...@airborne.aero] Sent: Thursday, August 13, 2009 4:47 AM To: clutter@o-hand.com Subject: [clutter] OMAP/ARM/BaegleBoard Has anyone built the 1.0 lib for the OMAP/ARM/Beagleboard? We have been using the pre-built packages and the Angstrom distribution so have not had to build them from source yet. Just being lazy and trying to save some time :) -- Emmanuele Bassi, Senior Engineer| emmanuele.ba...@intel.com Intel Open Source Technology Center | http://oss.intel.com -- To unsubscribe send a mail to clutter+unsubscr...@o-hand.com
RE: [clutter] OMAP/ARM/BaegleBoard
Ivan, From the release note of 1.0, the OpenGL ES path has been broken. You can try with 0.8.8 which I've done before. Regards, -Hieu -Original Message- From: Ian Walberg [mailto:ian.walb...@airborne.aero] Sent: Thursday, August 13, 2009 4:47 AM To: clutter@o-hand.com Subject: [clutter] OMAP/ARM/BaegleBoard Has anyone built the 1.0 lib for the OMAP/ARM/Beagleboard? We have been using the pre-built packages and the Angstrom distribution so have not had to build them from source yet. Just being lazy and trying to save some time :) Thanks Ian -- To unsubscribe send a mail to clutter+unsubscr...@o-hand.com -- To unsubscribe send a mail to clutter+unsubscr...@o-hand.com