I was doing some stuff with opengl and so made the same modification to
avoid conversions at edges. I did not notice any odd behaviour. (But, I
did not ultimately end up doing much with that project; so there may be
edge cases.)
Assuming that s7 works on 32-bit systems, it must already handle the case
where an s7_double is not the same size as a pointer. So I would be
surprised if there were serious issues.
-E
On Wed, 22 Dec 2021, Woody Douglass wrote:
Bill et all --
I've been using S7 for doing CV and graphics work; this work often
involves giant lookup tables (5 terms per pixel, 9600x4800 resolution,
each table ends up being ~1.8 Gigabytes)
I can cut that in half by using floats instead of doubles (Precision
isn't a really important factor here)
these lookup tables are currently implemented as s7 float-vectors
I'm finding myself tempted to patch s7.h with this:
typedef float s7_double;
but it *feels* like i'm going to get myself into trouble. Has anyone
tried reducing s7's floating-point precision, or am i falling into a
dangerous rabbit-hole here? should i just reimplement my tables as C-
objects and move on?
Any advice would be greatly appreciated!
Thanks,
Woody Douglass
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