Threadsafe copy of objective c object

2013-09-03 Thread Jonathan Taylor
This feels like it should be a very basic question, but it's not one I've 
managed to find an answer to - can somebody here advise?

I have an objective c object which contains a number of properties that serve 
as parameters for an algorithm. They are bound to UI elements. I would like to 
take a snapshot copy of the object that will be used for one whole run of the 
algorithm (rather than risk parameters changing halfway through the run). i.e. 
I just want to do [myObject copy].

The complication is in ensuring this is threadsafe: ideally I would like to 
make the copy on a thread other than the main thread. My understanding is that 
properties themselves, even when designated atomic, are in some way not fully 
threadsafe, although I haven't found a clear explanation of exactly what makes 
them unsafe. I don't know if the 'copy' method is threadsafe or not, I am 
inclined to suspect not.

Is there any way, then, that I can take a copy in a threadsafe manner? If 
necessary I can do the copy on the main thread, but I would prefer not to have 
to do that for timing reasons. Any suggestions?

Cheers
Jonny.
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Re: Threadsafe copy of objective c object

2013-09-03 Thread Graham Cox

On 03/09/2013, at 12:52 PM, Jonathan Taylor jonathan.tay...@glasgow.ac.uk 
wrote:

 Is there any way, then, that I can take a copy in a threadsafe manner? If 
 necessary I can do the copy on the main thread, but I would prefer not to 
 have to do that for timing reasons. Any suggestions?

Since the implementation of -copy is up to you, you could just put 
@synchronized(self){…..} around the code in that method. That implements a lock 
which should make the copy thread-safe.

--Graham


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Re: Threadsafe copy of objective c object

2013-09-03 Thread Jonathan Taylor
Ah, that's a good point about implementing -copy myself. However, how would 
@synchronized(self){…..} help there? Surely all that would do is prevent 
multiple threads from calling 'copy' simultaneously - which as far as I am 
aware isn't something I should be worried about. My understanding is that it 
would have no impact on whether for example the copied object contains correct 
values.

If it's relevant, I should add that the object's properties are all simple 
types (double, int, bool etc).


It doesn't help that I'm not really sure what window conditions I am guarding 
against in my desire for thread safety, which makes my question a little vague. 
I guess that what I would like is the following:
-   [myObject copy] will not crash/raise exceptions/etc when called from a 
thread other than the main thread
-   [myObject copy] returns a copy in which all parameters are 'valid' 
(i.e. an individual parameter is either the 'old' or the 'new' value in the 
case where the object is being changed at the time of the copy)
-   True thread safety would require a copy that represents an 
instantaneous snapshot of the state of the entire object, i.e. copy not taken 
while object is being updated. Actually, I suspect this last condition is not a 
problem for my specific case, but best to be on the safe side, for several 
different reasons.


On 3 Sep 2013, at 12:04, Graham Cox wrote:

 
 On 03/09/2013, at 12:52 PM, Jonathan Taylor jonathan.tay...@glasgow.ac.uk 
 wrote:
 
 Is there any way, then, that I can take a copy in a threadsafe manner? If 
 necessary I can do the copy on the main thread, but I would prefer not to 
 have to do that for timing reasons. Any suggestions?
 
 Since the implementation of -copy is up to you, you could just put 
 @synchronized(self){…..} around the code in that method. That implements a 
 lock which should make the copy thread-safe.
 
 --Graham
 
 

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Re: Threadsafe copy of objective c object

2013-09-03 Thread Lasse Jansen
 Since the implementation of -copy is up to you, you could just put 
 @synchronized(self){…..} around the code in that method. That implements a 
 lock which should make the copy thread-safe.


No, it wouldn't. It would only ensure that two calls to copy are executed 
sequentially. You would need to add @synchronized(self) {…} to all other 
methods that modify the object too to ensure that the object isn't changed 
during a copy.


Lasse




Sent with Unibox


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Re: Threadsafe copy of objective c object

2013-09-03 Thread Dave
Hi,

Basically you are trying to protect the values of an object while you are 
copying.

If this is the case, then wherever you access these properties you will be need 
to use a lock based on the object you are copying. 

In order to do this, you need to lock the whole object whenever you are 
accessing the values, one way of doing this is to do something like this:

SafeObj*myCurrentObject;//Assume set to object 
you wish to copy.
SafeObj*myNewObject;

//**
//**  Read Values
//**
myNewObject = [[SafeObj alloc] initWithObject: myCurrentObject];

Then in initWithObject, do this:

 - (id) initWithObject:(SafeObj*) theObject;
{
self = [self init];
if (self == nil)
return nil;

@sychronized(theObject)
{
self.pVal1 =theObject.pVal1;
self.pVal2 =[theObject.pVal2 copy];
self.pVal3 =[theObject.pVal2 mutableCopy];
}
return self;
}

Of course, in the rest of the code that accesses pValX, you'd need to add 
@synchronized around getting and setting them. The properties obviously need to 
be protected as a set, so to read them, create a new local object using 
initWithObject to copy the values.

To write to a set, you need to add another method:

-(void) setValuesFromObject::(SafeObj*) theObject;
{
@sychronized(self)
{
self.pVal1 =theObject.pVal1;
self.pVal2 =[theObject.pVal2 copy];
self.pVal3 =[theObject.pVal2 mutableCopy];
}
}

So, to increment pVal1, you'd do this:


SafeObj*myCurrentObject;//Assume set to object 
you wish to copy.
SafeObj*myNewObject;

//**
//**  Read Values
//**
myNewObject = [[SafeObj alloc] initWithObject: myCurrentObject];
myNewObject.pVal1++;
[self setValuesFromObject: myNewObject];


Hope this helps
Dave


On 3 Sep 2013, at 11:52, Jonathan Taylor jonathan.tay...@glasgow.ac.uk wrote:

 This feels like it should be a very basic question, but it's not one I've 
 managed to find an answer to - can somebody here advise?
 
 I have an objective c object which contains a number of properties that serve 
 as parameters for an algorithm. They are bound to UI elements. I would like 
 to take a snapshot copy of the object that will be used for one whole run of 
 the algorithm (rather than risk parameters changing halfway through the run). 
 i.e. I just want to do [myObject copy].
 
 The complication is in ensuring this is threadsafe: ideally I would like to 
 make the copy on a thread other than the main thread. My understanding is 
 that properties themselves, even when designated atomic, are in some way not 
 fully threadsafe, although I haven't found a clear explanation of exactly 
 what makes them unsafe. I don't know if the 'copy' method is threadsafe or 
 not, I am inclined to suspect not.
 
 Is there any way, then, that I can take a copy in a threadsafe manner? If 
 necessary I can do the copy on the main thread, but I would prefer not to 
 have to do that for timing reasons. Any suggestions?
 
 Cheers
 Jonny.
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Re: Threadsafe copy of objective c object

2013-09-03 Thread Diederik Meijer | Ten Horses
Is it possible to reverse the issue? Keep the original object (living on the 
main thread) untouched, make a copy for algorithm processing as an async task, 
then, when done, update the original object from the copy that may have been 
changed during async processing? Or will that cause the exact same problem in 
the final step?

Verstuurd vanaf mijn iPhone

Op 3 sep. 2013 om 13:16 heeft Lasse Jansen la...@lasselog.com het volgende 
geschreven:

 Since the implementation of -copy is up to you, you could just put 
 @synchronized(self){…..} around the code in that method. That implements a 
 lock which should make the copy thread-safe.
 
 
 No, it wouldn't. It would only ensure that two calls to copy are executed 
 sequentially. You would need to add @synchronized(self) {…} to all other 
 methods that modify the object too to ensure that the object isn't changed 
 during a copy.
 
 
 Lasse
 
 
 
 
 Sent with Unibox
 
 
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Re: Threadsafe copy of objective c object

2013-09-03 Thread Graham Cox

On 03/09/2013, at 1:23 PM, Jonathan Taylor jonathan.tay...@glasgow.ac.uk 
wrote:

 Ah, that's a good point about implementing -copy myself. However, how would 
 @synchronized(self){…..} help there? Surely all that would do is prevent 
 multiple threads from calling 'copy' simultaneously - which as far as I am 
 aware isn't something I should be worried about. My understanding is that it 
 would have no impact on whether for example the copied object contains 
 correct values.

It wasn't really clear from your post where it needs to be thread safe. It 
sounded as though you wanted to call copy on the original object from 
multiple threads. As Lasse pointed out, that's not enough if the copied values 
can be changed.

 If it's relevant, I should add that the object's properties are all simple 
 types (double, int, bool etc).

If they are declared as atomic, I believe you can trust that simple types are 
thread safe. It's when they are objects that things can still mutate mid-way 
through a setter.

 It doesn't help that I'm not really sure what window conditions I am guarding 
 against in my desire for thread safety, which makes my question a little 
 vague.

Well, indeed.

If you are making a copy of the object for the purpose of passing it as a set 
of parameters to some other code, then presumably that object, once copied, is 
self-contained and is used on a single thread from then on. That was the 
scenario I sort of assumed from your original post. If that's not the case then 
you need to make the problem clearer, i.e. is the algorithm multi-threaded in 
itself?

--Graham
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Re: Threadsafe copy of objective c object

2013-09-03 Thread Markus Spoettl

On 9/3/13 1:23 PM, Jonathan Taylor wrote:

-   True thread safety would require a copy that represents an instantaneous
snapshot of the state of the entire object, i.e. copy not taken while object
is being updated. Actually, I suspect this last condition is not a problem
for my specific case, but best to be on the safe side, for several different
reasons.


That means you have to make the copy and write accesses to the individual 
properties mutually exclusive. Depending on the number of properties in your 
object, it might be easier to completely exchange the object whenever you want 
to mutate one if its properties, basically treating the whole object immutable. 
Copying is trivial then. Of course it depends on how many times a second you 
need to change properties.


Regards
Markus
--
__
Markus Spoettl
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Re: Threadsafe copy of objective c object

2013-09-03 Thread Dave
Opps! Typeo, should read:

[myCurrentObject setValuesFromObject: myNewObject];

Dave


On 3 Sep 2013, at 11:52, Jonathan Taylor jonathan.tay...@glasgow.ac.uk wrote:

 This feels like it should be a very basic question, but it's not one I've 
 managed to find an answer to - can somebody here advise?
 
 I have an objective c object which contains a number of properties that serve 
 as parameters for an algorithm. They are bound to UI elements. I would like 
 to take a snapshot copy of the object that will be used for one whole run of 
 the algorithm (rather than risk parameters changing halfway through the run). 
 i.e. I just want to do [myObject copy].
 
 The complication is in ensuring this is threadsafe: ideally I would like to 
 make the copy on a thread other than the main thread. My understanding is 
 that properties themselves, even when designated atomic, are in some way not 
 fully threadsafe, although I haven't found a clear explanation of exactly 
 what makes them unsafe. I don't know if the 'copy' method is threadsafe or 
 not, I am inclined to suspect not.
 
 Is there any way, then, that I can take a copy in a threadsafe manner? If 
 necessary I can do the copy on the main thread, but I would prefer not to 
 have to do that for timing reasons. Any suggestions?
 
 Cheers
 Jonny.
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Re: Threadsafe copy of objective c object

2013-09-03 Thread Jonathan Taylor
 Is it possible to reverse the issue? Keep the original object (living on the 
 main thread) untouched, make a copy for algorithm processing as an async 
 task, then, when done, update the original object from the copy that may have 
 been changed during async processing? Or will that cause the exact same 
 problem in the final step?

Things are simpler than that I think - the object containing the parameters 
won't be changed by running the algorithm. The copy that I want to take will be 
treated as read-only.

To recap/expand:

The primary instance of the object (call it MyParameters) is bound to UI 
elements. Changes to the UI will change the values of its properties 
(int/bool/double). These changes will take place on the main thread.

I would like to be able to take a copy of MyParameters from a thread that is 
not the main thread, and have that copy be a non-corrupted snapshot of the 
primary instance of MyParameters. The copy will not be altered; no changes need 
to be propagated back to the primary instance. Indeed, the motivation behind my 
question is the *requirement* that this copy does not change in any way 
(despite the primary instance possibly changing).

I am not sure how to do this in a fully correct manner. One might naively 
expect that designating properties as atomic could be sufficient. However I 
have read that even atomic properties are not threadsafe - although I was not 
able to establish the reason for this statement. Perhaps that statement only 
applies to more complex objects, in which case it may be I am worrying over 
nothing.


 
 Op 3 sep. 2013 om 13:16 heeft Lasse Jansen la...@lasselog.com het volgende 
 geschreven:
 
 Since the implementation of -copy is up to you, you could just put 
 @synchronized(self){…..} around the code in that method. That implements a 
 lock which should make the copy thread-safe.
 
 
 No, it wouldn't. It would only ensure that two calls to copy are executed 
 sequentially. You would need to add @synchronized(self) {…} to all other 
 methods that modify the object too to ensure that the object isn't changed 
 during a copy.
 
 
 Lasse
 
 
 
 
 Sent with Unibox
 
 
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Re: Threadsafe copy of objective c object

2013-09-03 Thread Dave

On 3 Sep 2013, at 13:39, Jonathan Taylor jonathan.tay...@glasgow.ac.uk wrote:

 Is it possible to reverse the issue? Keep the original object (living on the 
 main thread) untouched, make a copy for algorithm processing as an async 
 task, then, when done, update the original object from the copy that may 
 have been changed during async processing? Or will that cause the exact same 
 problem in the final step?
 
 Things are simpler than that I think - the object containing the parameters 
 won't be changed by running the algorithm. The copy that I want to take will 
 be treated as read-only.
 
 To recap/expand:
 
 The primary instance of the object (call it MyParameters) is bound to UI 
 elements. Changes to the UI will change the values of its properties 
 (int/bool/double). These changes will take place on the main thread.
 
 I would like to be able to take a copy of MyParameters from a thread that is 
 not the main thread, and have that copy be a non-corrupted snapshot of the 
 primary instance of MyParameters. The copy will not be altered; no changes 
 need to be propagated back to the primary instance. Indeed, the motivation 
 behind my question is the *requirement* that this copy does not change in any 
 way (despite the primary instance possibly changing).
 
 I am not sure how to do this in a fully correct manner. One might naively 
 expect that designating properties as atomic could be sufficient. However I 
 have read that even atomic properties are not threadsafe - although I was 
 not able to establish the reason for this statement. Perhaps that statement 
 only applies to more complex objects, in which case it may be I am worrying 
 over nothing.

Do the values have to be taken as a set? e.g. If you had pVal1, pVal2, pVal3, 
and while copying pVal2 gets changed. You can lock individual properties with 
atomic, BUT if they are to be treated as a set, then one thread could be 
writing to pVal2 while another thread is reading from pVal1.

If this is the case, then you need to lock the whole copy process as per my 
last post

Cheers
Dave
 
 
 Op 3 sep. 2013 om 13:16 heeft Lasse Jansen la...@lasselog.com het volgende 
 geschreven:
 
 Since the implementation of -copy is up to you, you could just put 
 @synchronized(self){…..} around the code in that method. That implements a 
 lock which should make the copy thread-safe.
 
 
 No, it wouldn't. It would only ensure that two calls to copy are executed 
 sequentially. You would need to add @synchronized(self) {…} to all other 
 methods that modify the object too to ensure that the object isn't changed 
 during a copy.
 
 
 Lasse
 
 
 
 
 Sent with Unibox
 
 
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Re: Threadsafe copy of objective c object

2013-09-03 Thread Robert Vojta
On Tue, Sep 3, 2013 at 2:39 PM, Jonathan Taylor 
jonathan.tay...@glasgow.ac.uk wrote:


 The primary instance of the object (call it MyParameters) is bound to UI
 elements. Changes to the UI will change the values of its properties
 (int/bool/double). These changes will take place on the main thread.


1. Create MyParameters instance on some object on the main thread and call
it mainParameters for example.

2. All values are UI related, so, fill them on the main thread. But lock
your mainParameters object before. So, on the main thread do this ...

@synchronized( myObjectHoldingMyParameters.mainParameters ) {
  myObjectHoldingMyParameters.mainParameters.X = X;
  ...
}

3. When you do want a copy on any other thread, do this ...

MyParamaters *paramsCopy;
@synchronized( myObjectHoldingMyParameters.mainParameters ) {
  paramsCopy = [myObjectHoldingMyParameters.mainParameters copy];
}

... and implement deep copy without locking. It's done via @synchronized.
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Re: Threadsafe copy of objective c object

2013-09-03 Thread Jonathan Taylor
All sounds nice, except for the fact that the parameters are being changed 
behind the scenes via the binding system. So I think I may have to implement 
locking on every (explicitly implemented) get/set method. That was what I had 
been rather hoping to avoid, but it sounds from what people are saying as if 
that's what I may have to do...


On 3 Sep 2013, at 13:54, Robert Vojta wrote:

 On Tue, Sep 3, 2013 at 2:39 PM, Jonathan Taylor 
 jonathan.tay...@glasgow.ac.uk wrote:
  
 The primary instance of the object (call it MyParameters) is bound to UI 
 elements. Changes to the UI will change the values of its properties 
 (int/bool/double). These changes will take place on the main thread.
 
 1. Create MyParameters instance on some object on the main thread and call it 
 mainParameters for example.
 
 2. All values are UI related, so, fill them on the main thread. But lock your 
 mainParameters object before. So, on the main thread do this ...
 
 @synchronized( myObjectHoldingMyParameters.mainParameters ) {
   myObjectHoldingMyParameters.mainParameters.X = X;
   ...
 }
 
 3. When you do want a copy on any other thread, do this ...
 
 MyParamaters *paramsCopy;
 @synchronized( myObjectHoldingMyParameters.mainParameters ) {
   paramsCopy = [myObjectHoldingMyParameters.mainParameters copy];
 }
 
 ... and implement deep copy without locking. It's done via @synchronized.
 
 

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Re: Threadsafe copy of objective c object

2013-09-03 Thread Robert Vojta
Then this should be enough ...

- (MyParameters *)copyParameters {
__block MyParameters *parameters;
dispatch_sync( dispatch_get_main_queue(), ^{
parameters = [myObjectHoldingParameters.parameters copy];
});
return parameters;
}

... if all your parameters object properties are set on the main thread
only.
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Re: Threadsafe copy of objective c object

2013-09-03 Thread Jonathan Taylor
Ah. In my original email I didn't explain *why* it is that ideally I would 
like to make the copy on a thread other than the main thread. The algorithm is 
doing real-time video processing, and I very much want to avoid holding up 
anything in that code path by synchronizing with the main queue. Past 
experience has shown that that does lead to glitches I am keen to avoid. So, 
while I'm a big fan of such constructions, I'm deliberately trying to avoid 
that here.

Serializing access to MyParameters will work, it's just a shame that there 
isn't such a tidy way of achieving that...


On 3 Sep 2013, at 14:18, Robert Vojta wrote:

 Then this should be enough ...
 
 - (MyParameters *)copyParameters {
 __block MyParameters *parameters;
 dispatch_sync( dispatch_get_main_queue(), ^{
 parameters = [myObjectHoldingParameters.parameters copy];
 });
 return parameters;
 }
 
 ... if all your parameters object properties are set on the main thread only.
 


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Re: Threadsafe copy of objective c object

2013-09-03 Thread David Duncan
On Sep 3, 2013, at 5:39 AM, Jonathan Taylor jonathan.tay...@glasgow.ac.uk 
wrote:

 I would like to be able to take a copy of MyParameters from a thread that is 
 not the main thread

Why?

Sure, you have a thread doing real-time video processing, but how expensive can 
it be to make a copy and send it over? Audio Units basically do this and they 
are just as real-time.

I think you may be over-optimizing or mis-optimizing given this requirement. 
The typical pattern for things like this is that you have an initial set of 
parameters, and then as they change you set updates that take effect as soon as 
the real-time pipeline can get to them.

 I am not sure how to do this in a fully correct manner. One might naively 
 expect that designating properties as atomic could be sufficient. However I 
 have read that even atomic properties are not threadsafe - although I was 
 not able to establish the reason for this statement. Perhaps that statement 
 only applies to more complex objects, in which case it may be I am worrying 
 over nothing.

Atomic properties don’t guarantee thread-safety (of an object as a whole) but 
are threadsafe individually. The difference is this: Imagine you have an object 
with firstName and lastName writable properties, and a fullName derived 
property (appends lastName to firstName). Making the properties atomic ensures 
that you can safely set firstName and lastName from any thread, but does not 
ensure that fullName will always represent the result of a single thread’s work 
(assuming each thread sets both properties).

 
 
 
 Op 3 sep. 2013 om 13:16 heeft Lasse Jansen la...@lasselog.com het volgende 
 geschreven:
 
 Since the implementation of -copy is up to you, you could just put 
 @synchronized(self){…..} around the code in that method. That implements a 
 lock which should make the copy thread-safe.
 
 
 No, it wouldn't. It would only ensure that two calls to copy are executed 
 sequentially. You would need to add @synchronized(self) {…} to all other 
 methods that modify the object too to ensure that the object isn't changed 
 during a copy.
 
 
 Lasse
 
 
 
 
 Sent with Unibox
 
 
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Re: Threadsafe copy of objective c object

2013-09-03 Thread Jeff Kelley
You could use a dedicated dispatch queue for all property access and use
dispatch barriers to restrict access to the queue for writes, while still
allowing simultaneous reads.

In -copy:

- (id)copy
{
__block __typeof(self) copy;

 dispatch_async(self.propertyQueue, ^{
copy = [[[self class] alloc] init];
 // Copy properties here
});

return copy;
}

This assumes a property called propertyQueue:

@property (readonly, nonatomic) dispatch_queue_t propertyQueue;

- (dispatch_queue_t)propertyQueue
{
if (!_propertyQueue) {
_propertyQueue = dispatch_queue_create(queue name here,
DISPATCH_QUEUE_CONCURRENT);
 }

return _propertyQueue;
}


In your property getters:

- (int)count
{
__block int count;

dispatch_async(self.propertyQueue, ^{
count = _count;
});

return count;
}


And finally, in your property *setters*:

- (void)setCount:(int)count
{
dispatch_barrier_async(self.propertyQueue, ^{
_count = count;
 });
}


Hope this helps!

(Note: all code was typed in the e-mail, so may not compile.)

Jeff Kelley


On Tue, Sep 3, 2013 at 9:34 AM, Jonathan Taylor 
jonathan.tay...@glasgow.ac.uk wrote:

 Ah. In my original email I didn't explain *why* it is that ideally I
 would like to make the copy on a thread other than the main thread. The
 algorithm is doing real-time video processing, and I very much want to
 avoid holding up anything in that code path by synchronizing with the main
 queue. Past experience has shown that that does lead to glitches I am keen
 to avoid. So, while I'm a big fan of such constructions, I'm deliberately
 trying to avoid that here.

 Serializing access to MyParameters will work, it's just a shame that there
 isn't such a tidy way of achieving that...


 On 3 Sep 2013, at 14:18, Robert Vojta wrote:

  Then this should be enough ...
 
  - (MyParameters *)copyParameters {
  __block MyParameters *parameters;
  dispatch_sync( dispatch_get_main_queue(), ^{
  parameters = [myObjectHoldingParameters.parameters copy];
  });
  return parameters;
  }
 
  ... if all your parameters object properties are set on the main thread
 only.
 


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Re: Core Data Initialization

2013-09-03 Thread Fritz Anderson
On 2 Sep 2013, at 9:33 AM, Jerry Krinock je...@ieee.org wrote wise things 
about handling mismatches between stores and MOMs, and the practice of copying 
a generic store into Documents/ if no store is there.

 On 2013 Sep 02, at 04:01, Dave d...@looktowindward.com wrote:
 
 1.  Is this advisable? Is it Safe?
 
 It's kind of weird.

I've done it before, and would be surprised if it were unusual. One would often 
want to seed an app with default and constant data, wouldn't one?

— F


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Re: bugreport.apple.com

2013-09-03 Thread Fritz Anderson
On 2 Sep 2013, at 2:31 PM, Fritz Anderson anderson.fr...@gmail.com wrote:

 On Sep 2, 2013, at 11:48 AM, Todd Heberlein todd_heberl...@mac.com wrote:
 
 Off topic, but... Wow!  Apple's Bug Reporter has been completely redone. 
 Nice. My compliments to the Apple folks (who I suspect have not had the most 
 relaxing summer)
 
 Feeling motivated to file a new report.
 
 It sure is purty.
 
 Cocoa developers will want to bear in mind for their development practices 
 that the new forms limit text to lengths much, much shorter than what I had 
 found necessary for a useful bug report. Shorter than many posts to this list 
 that draw helpful replies. For instance, it is practically impossible to 
 iterate attempted workarounds and their effect on application state. Iterated 
 NSLog() output (even if cut down to your guess at the relevant items) is out 
 of the question.
 
 It may be inadvertent, but it contributes to the cynical (and uninformed) 
 suspicion that Apple never read reports in the first place, so there is no 
 need to let people write long ones. That was the suspicion, and it is not 
 true. To the contrary, I've received direct, generous responses to some 
 reports, based on my having provided enough detail to make the responses 
 possible in the single exchange the respondent had time for.
 
 Cocoa developers who prepare bug reports off-line should prioritize the 
 content so at least the most important details of the most important cases 
 make it through. Bear in mind that attempts to reproduce may not make it: If 
 you'd been taking an hour to characterize your bugs, ten minutes is enough to 
 tell Apple what it wants to hear. Limit your instrumentation to what would be 
 relevant to your assumptions about the nature of the bug. If your assumptions 
 are wrong, the time Apple's engineers and you take to reconstruct 
 long-disused projects and turn them around for the next line of investigation 
 will, it seems, be time well-spent.
 
― F

I laid on the snark about two feet too thick. I hope you can take my point if 
you throttle it back 75%.

— F


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Re: NSPanel doesn't reposition correctly after screen resize

2013-09-03 Thread Kyle Sluder
On Sep 3, 2013, at 9:28 AM, Keary Suska cocoa-...@esoteritech.com wrote:

 On Sep 3, 2013, at 9:27 AM, Steve Mills wrote:
 
 We have an NSPanel that doesn't stay stuck to the menubar if you make the 
 screen bigger. If you make the screen smaller, it goes through 
 constrainFrameRect:toScreen and does the right thing. In the nib, the window 
 has the strut set between the screen and window top, and nothing set on the 
 bottom. What's wrong with this thing? It's as if it's stuck to the bottom of 
 the screen instead of the top, and no user thinks that way.
 
 
 Are you simply complaining out loud, or are you unfamiliar with the Cocoa 
 drawing system? If it is the latter, all things will be made clear by reading 
 this doc:

Except Steve is right that no user thinks that way, _AND_ he set up the window 
positioning struts in a way that indicates to him that the window should remain 
fixed relative to the top edge of the screen.

But that’s not what those struts are for. They determine position of the window 
when it first appears on screen, relative to the position defined in the nib. 
They don't affect the positioning behavior of the window if the screen resizes.

It used to be that windows in Interface Builder were top-level windows on the 
desktop, rather than drawn on a canvas. The position of the window on screen at 
design time was encoded in the nib, and that position is where the window would 
appear by default when the window was unarchived from nib. (It was also a lot 
more common for windows to be “visible at launch,” especially since 
NSWindowController didn’t exist.)

At some point the springs and struts were added because enough users had 
differently-sized desktops. The position encoded in nib would be scaled 
according to the struts. So you could center a window on your screen, unhinge 
it from all four edges, and the window would appear centered on all your 
users’s screens.

Nowadays, you draw the window on a canvas, so you specify the position of the 
window by dragging the window proxy in the inspector.

Long story short, Steve, the struts aren’t as useful as you think they are. If 
you're already using a custom view in your status items, you can get the 
behavior you want by sending -window to the custom view during mouse tracking, 
and adding your popup window as a child window.

--Kyle Sluder
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Re: NSPanel doesn't reposition correctly after screen resize

2013-09-03 Thread Steve Mills
On Sep 3, 2013, at 11:28:50, Keary Suska cocoa-...@esoteritech.com wrote:

 Are you simply complaining out loud, or are you unfamiliar with the Cocoa 
 drawing system? If it is the latter, all things will be made clear by reading 
 this doc: 
 https://developer.apple.com/library/mac/documentation/cocoa/conceptual/CocoaDrawingGuide/Introduction/Introduction.html#//apple_ref/doc/uid/TP40003290-CH201-SW1

I'm asking an actual question. I'm quite familiar with Cocoa's drawing system. 
This is a question about a window positioning problem. Did you actually read my 
question?

--
Steve Mills
office: 952-818-3871
home: 952-401-6255
cell: 612-803-6157




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Re: bugreport.apple.com

2013-09-03 Thread Alex Kac
My assumption was that the text limits were instituted so that people would
put log statements and all that in attachments instead of the text fields
of the bug reporter.


On Tue, Sep 3, 2013 at 11:42 AM, Greg Parker gpar...@apple.com wrote:

 On Sep 2, 2013, at 12:31 PM, Fritz Anderson anderson.fr...@gmail.com
 wrote:
  Cocoa developers will want to bear in mind for their development
 practices that the new forms limit text to lengths much, much shorter than
 what I had found necessary for a useful bug report. Shorter than many posts
 to this list that draw helpful replies. For instance, it is practically
 impossible to iterate attempted workarounds and their effect on application
 state. Iterated NSLog() output (even if cut down to your guess at the
 relevant items) is out of the question.

 That sounds bad. Did you file a bug report? (Yes, usability bugs in the
 bug reporter should be filed using the bug reporter.)


 --
 Greg Parker gpar...@apple.com Runtime Wrangler



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-- 

*Alex Kac - **President and Founder*

*Web Information Solutions, Inc.*
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Re: Threadsafe copy of objective c object

2013-09-03 Thread Kyle Sluder
On Tue, Sep 3, 2013, at 11:32 AM, Jeff Kelley wrote:
 Ken is, of course, correct. This is what I get for writing it in my mail
 client.
 
 You’ll want to use dispatch_sync() for reads and dispatch_barrier_async()
 for writes.

…thus defeating the purpose of moving the copy to another thread.

--Kyle Sluder

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Re: Threadsafe copy of objective c object

2013-09-03 Thread Tom Davie
What I’m surprised no on has mentioned here is the trivial…

Remove the mutation methods.  Make your object immutable, the referential 
transparency will give you “free” parallelism.  If you want a mutated version 
of the object, create a new object.

Tom Davie
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Re: NSPanel doesn't reposition correctly after screen resize

2013-09-03 Thread Kyle Sluder
On Tue, Sep 3, 2013, at 01:50 PM, Steve Mills wrote:
 On Sep 3, 2013, at 15:34:25, Lee Ann Rucker lruc...@vmware.com wrote:
 
  NSApplicationDidChangeScreenParametersNotification
  
  It doesn't have userInfo, so you'll still have to save the last known 
  screen bounds yourself.
 
 Hmm. This seems no different than the NSWindowDidChangeScreenNotification
 other than it's app-centric rather than affecting each actual window. Not
 all that helpful really.
 
 How does Apple do it? They obviously have to move the windows to keep
 them relative to the top of the screen, to deal with the dopey bottom-up
 coordinate system they went with.

They probably listen for that notification, then compare the size of the
-screen of the window they're trying to position to its previously known
size.

--Kyle Sluder
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Re: NSPanel doesn't reposition correctly after screen resize

2013-09-03 Thread Lee Ann Rucker

On Sep 3, 2013, at 1:50 PM, Steve Mills wrote:

 On Sep 3, 2013, at 15:34:25, Lee Ann Rucker lruc...@vmware.com wrote:
 
 NSApplicationDidChangeScreenParametersNotification
 
 It doesn't have userInfo, so you'll still have to save the last known screen 
 bounds yourself.
 
 Hmm. This seems no different than the NSWindowDidChangeScreenNotification 
 other than it's app-centric rather than affecting each actual window. Not all 
 that helpful really.

NSWindowDidChangeScreenNotification is sent when the window moves to another 
screen. NSApplicationDidChangeScreenParametersNotification is when the screen 
itself changes. You'll probably have to listen to both of them, but they can 
share code.

 
 How does Apple do it? They obviously have to move the windows to keep them 
 relative to the top of the screen, to deal with the dopey bottom-up 
 coordinate system they went with.


If you look at the result of stringWithSavedFrame, it includes the window's 
screen frame. This is how restoration (old and new) adjusts when a window 
restores to a different screen configuration. It wouldn't surprise me if 
they're keeping the screen frame saved somewhere internally too.


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Re: Threadsafe copy of objective c object

2013-09-03 Thread Kyle Sluder
On Tue, Sep 3, 2013, at 07:29 AM, David Duncan wrote:
 On Sep 3, 2013, at 5:39 AM, Jonathan Taylor
 jonathan.tay...@glasgow.ac.uk wrote:
 
  I would like to be able to take a copy of MyParameters from a thread that 
  is not the main thread
 
 Why?
 
 Sure, you have a thread doing real-time video processing, but how
 expensive can it be to make a copy and send it over? Audio Units
 basically do this and they are just as real-time.

One of the cardinal rules of Audio Units is Thou Shalt Not Allocate
Memory On The Render Callback Thread.

malloc takes a lock. Taking a lock is a great way to make you thread
miss its hard-realtime constraint, which leads to glitching and
potentially getting killed by the host.

The typical way to do this is to perform your allocations and copies on
a NON-realtime thread, and transfer ownership of data to your render
thread via a lockless data structure such as a ring buffer. Your
realtime thread runs for very brief periods, consuming one or two chunks
of data, while your non-realtime thread runs more sporadically but for
much longer periods of time, hopefully often enough to keep up with the
realtime thread's consumption of data.

--Kyle Sluder
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Re: Threadsafe copy of objective c object

2013-09-03 Thread Ken Thomases
On Sep 3, 2013, at 9:26 AM, Jeff Kelley wrote:

 You could use a dedicated dispatch queue for all property access and use
 dispatch barriers to restrict access to the queue for writes, while still
 allowing simultaneous reads.
 
 In -copy:
 
 - (id)copy
 {
 __block __typeof(self) copy;
 
 dispatch_async(self.propertyQueue, ^{

You can't use dispatch_async() for this.  It has to be synchronous, since 
you're returning the value that's going to be set.

 copy = [[[self class] alloc] init];
 // Copy properties here
 });
 
 return copy;
 }
 
 This assumes a property called propertyQueue:
 
 @property (readonly, nonatomic) dispatch_queue_t propertyQueue;
 
 - (dispatch_queue_t)propertyQueue
 {
 if (!_propertyQueue) {
 _propertyQueue = dispatch_queue_create(queue name here,
 DISPATCH_QUEUE_CONCURRENT);
 }
 
 return _propertyQueue;
 }
 
 
 In your property getters:
 
 - (int)count
 {
 __block int count;
 
 dispatch_async(self.propertyQueue, ^{

Same here.

 count = _count;
 });
 
 return count;
 }
 
 
 And finally, in your property *setters*:
 
 - (void)setCount:(int)count
 {
 dispatch_barrier_async(self.propertyQueue, ^{
 _count = count;
 });
 }

Regards,
Ken


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Re: NSPanel doesn't reposition correctly after screen resize

2013-09-03 Thread Lee Ann Rucker
NSApplicationDidChangeScreenParametersNotification

It doesn't have userInfo, so you'll still have to save the last known screen 
bounds yourself.

On Sep 3, 2013, at 12:57 PM, Steve Mills wrote:

 Aha, I just found this in the docs for isMovable: A non-movable window will 
 not be moved or resized by the system in response to a display 
 reconfiguration. (I was looking for something about this in setIsMovable, 
 which is where I expect key information like this to be mentioned, since 
 that's the thing developers might be calling to set the behavior.)
 
 So, looks like I need to handle screen resizes myself, along with restoring a 
 window on a different screen than it was saved on. I don't see any 
 notifications that look like NSWindowScreenSizeDidChange. Where would I catch 
 these window is moving because the screen changed size messages? I tried 
 adding a NSWindowDidChangeScreenNotification handler, which *does* get called 
 when changing a screen's size, but the notification doesn't contain the old 
 screen size, so I can't move it appropriately. Arg. There's no accompanying 
 NSWindowWillChangeScreenNotification in which to store the old screen size.
 
 I'm out of ideas for something that should be really simple.
 
 --
 Steve Mills
 office: 952-818-3871
 home: 952-401-6255
 cell: 612-803-6157
 
 
 
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Re: Threadsafe copy of objective c object

2013-09-03 Thread Jeff Kelley
Ken is, of course, correct. This is what I get for writing it in my mail
client.

You’ll want to use dispatch_sync() for reads and dispatch_barrier_async()
for writes.

Jeff Kelley


On Tue, Sep 3, 2013 at 2:30 PM, Ken Thomases k...@codeweavers.com wrote:

 On Sep 3, 2013, at 9:26 AM, Jeff Kelley wrote:

  You could use a dedicated dispatch queue for all property access and use
  dispatch barriers to restrict access to the queue for writes, while still
  allowing simultaneous reads.
 
  In -copy:
 
  - (id)copy
  {
  __block __typeof(self) copy;
 
  dispatch_async(self.propertyQueue, ^{

 You can't use dispatch_async() for this.  It has to be synchronous, since
 you're returning the value that's going to be set.

  copy = [[[self class] alloc] init];
  // Copy properties here
  });
 
  return copy;
  }
 
  This assumes a property called propertyQueue:
 
  @property (readonly, nonatomic) dispatch_queue_t propertyQueue;
 
  - (dispatch_queue_t)propertyQueue
  {
  if (!_propertyQueue) {
  _propertyQueue = dispatch_queue_create(queue name here,
  DISPATCH_QUEUE_CONCURRENT);
  }
 
  return _propertyQueue;
  }
 
 
  In your property getters:
 
  - (int)count
  {
  __block int count;
 
  dispatch_async(self.propertyQueue, ^{

 Same here.

  count = _count;
  });
 
  return count;
  }
 
 
  And finally, in your property *setters*:
 
  - (void)setCount:(int)count
  {
  dispatch_barrier_async(self.propertyQueue, ^{
  _count = count;
  });
  }

 Regards,
 Ken


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Re: NSPanel doesn't reposition correctly after screen resize

2013-09-03 Thread Steve Mills
On Sep 3, 2013, at 15:34:25, Lee Ann Rucker lruc...@vmware.com wrote:

 NSApplicationDidChangeScreenParametersNotification
 
 It doesn't have userInfo, so you'll still have to save the last known screen 
 bounds yourself.

Hmm. This seems no different than the NSWindowDidChangeScreenNotification other 
than it's app-centric rather than affecting each actual window. Not all that 
helpful really.

How does Apple do it? They obviously have to move the windows to keep them 
relative to the top of the screen, to deal with the dopey bottom-up coordinate 
system they went with.

--
Steve Mills
office: 952-818-3871
home: 952-401-6255
cell: 612-803-6157



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Re: Experience with keyed archiving forward/backwards compatibility?

2013-09-03 Thread Fritz Anderson
On 2 Sep 2013, at 12:47 AM, Marcel Weiher marcel.wei...@gmail.com wrote:

 This gets (mis-)quoted out of context way too much (my emphasis):
 
   We should forget about small efficiencies, say about 97% of the time: 
 premature optimization is the root of all evil”
 
 It goes on as follows:
 
 Yet we should not pass up our opportunities in that critical 3%. A good 
 programmer will not be lulled into complacency by such reasoning, he will be 
 wise to look carefully at the critical code; but only ***after*** that code 
 has been identified. It is often a mistake to make  ***a priori*** judgments 
 about what parts of a program are really critical, since the universal 
 experience of programmers who have been using measurement tools has been that 
 their intuitive guesses fail.
...

[Emphases added. I hope the edits do not misrepresent your position.]

This is wisdom. But the aphorism is not in even rhetorical opposition to — it 
is a reinforcement of — what Knuth restated at length. The key word is 
_premature_, doing what should be done **after**, not to be done **a priori**.

The opposition (Yet...), if any, is against taking the aphorism as an 
absolute, ignoring that it warns of prematurity, not optimization or 
instrumentation.  Everybody who quotes it understands that, and joins Knuth in 
demanding measurement before jumping to conclusions — which are almost always 
wrong. And premature.

I confess I am sheepish about applying Talmudic exegesis to what are after all 
only the opinions of one man, however distinguished. The appropriate issue is 
not what his opinions are (were? I hope not), but what is the best practice.

— F


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NSPanel doesn't reposition correctly after screen resize

2013-09-03 Thread Steve Mills
We have an NSPanel that doesn't stay stuck to the menubar if you make the 
screen bigger. If you make the screen smaller, it goes through 
constrainFrameRect:toScreen and does the right thing. In the nib, the window 
has the strut set between the screen and window top, and nothing set on the 
bottom. What's wrong with this thing? It's as if it's stuck to the bottom of 
the screen instead of the top, and no user thinks that way.

--
Steve Mills
office: 952-818-3871
home: 952-401-6255
cell: 612-803-6157



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Re: NSPanel doesn't reposition correctly after screen resize

2013-09-03 Thread Steve Mills
Aha, I just found this in the docs for isMovable: A non-movable window will not 
be moved or resized by the system in response to a display reconfiguration. (I 
was looking for something about this in setIsMovable, which is where I expect 
key information like this to be mentioned, since that's the thing developers 
might be calling to set the behavior.)

So, looks like I need to handle screen resizes myself, along with restoring a 
window on a different screen than it was saved on. I don't see any 
notifications that look like NSWindowScreenSizeDidChange. Where would I catch 
these window is moving because the screen changed size messages? I tried 
adding a NSWindowDidChangeScreenNotification handler, which *does* get called 
when changing a screen's size, but the notification doesn't contain the old 
screen size, so I can't move it appropriately. Arg. There's no accompanying 
NSWindowWillChangeScreenNotification in which to store the old screen size.

I'm out of ideas for something that should be really simple.

--
Steve Mills
office: 952-818-3871
home: 952-401-6255
cell: 612-803-6157



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Re: NSPanel doesn't reposition correctly after screen resize

2013-09-03 Thread Keary Suska
On Sep 3, 2013, at 9:27 AM, Steve Mills wrote:

 We have an NSPanel that doesn't stay stuck to the menubar if you make the 
 screen bigger. If you make the screen smaller, it goes through 
 constrainFrameRect:toScreen and does the right thing. In the nib, the window 
 has the strut set between the screen and window top, and nothing set on the 
 bottom. What's wrong with this thing? It's as if it's stuck to the bottom of 
 the screen instead of the top, and no user thinks that way.


Are you simply complaining out loud, or are you unfamiliar with the Cocoa 
drawing system? If it is the latter, all things will be made clear by reading 
this doc: 
https://developer.apple.com/library/mac/documentation/cocoa/conceptual/CocoaDrawingGuide/Introduction/Introduction.html#//apple_ref/doc/uid/TP40003290-CH201-SW1

Keary Suska
Esoteritech, Inc.
Demystifying technology for your home or business


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Re: NSPanel doesn't reposition correctly after screen resize

2013-09-03 Thread Steve Mills
On Sep 3, 2013, at 12:16:23, Kyle Sluder k...@ksluder.com wrote:

 Long story short, Steve, the struts aren’t as useful as you think they are. 
 If you're already using a custom view in your status items, you can get the 
 behavior you want by sending -window to the custom view during mouse 
 tracking, and adding your popup window as a child window.

Thanks for addressing the actual question, Kyle, and for the info about the 
struts being useless in this case (we programmatically position it to the 
default position, then it gets restored to the last known position, or 
something like that). This isn't a popup window - you might be thinking of an 
earlier problem I was working on. This is just a palette that floats onscreen, 
most often positioned right beneath the menubar. It has setMovable set to NO, 
because we need to handle window snapping when the user drags the window, but 
that doesn't affect how the window moves programmatically (or at least the docs 
say can be dragged by clicking in its title bar or background).

constrainFrameRect:toScreen: is overridden, but it simply calls super if the 
app is not in fullscreen mode. Our document window is having the same problem 
when changing screen sizes. Both also position incorrectly upon restoration if 
the app is being run on a different screen size than when it last quit.

--
Steve Mills
office: 952-818-3871
home: 952-401-6255
cell: 612-803-6157




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Re: Threadsafe copy of objective c object

2013-09-03 Thread Jens Alfke

On Sep 3, 2013, at 3:52 AM, Jonathan Taylor jonathan.tay...@glasgow.ac.uk 
wrote:

 The complication is in ensuring this is threadsafe: ideally I would like to 
 make the copy on a thread other than the main thread. My understanding is 
 that properties themselves, even when designated atomic, are in some way not 
 fully threadsafe, although I haven't found a clear explanation of exactly 
 what makes them unsafe.

This doesn’t have anything to do with atomic properties — all that keyword does 
is ensure that the property’s synthesized accessor methods are  thread-safe 
with respect to the property value. It doesn’t help at all if you’re 
considering the object as a whole — you can access property a and then property 
b and get valid values for both, but they might not be consistent with each 
other because they were accessed at different times. If you want to look at the 
object as a whole you have to use some higher-level locking to keep it from 
being mutated while you work on it.

  I don't know if the 'copy' method is threadsafe or not, I am inclined to 
 suspect not.

No, you’re responsible for implementing -copy yourself. The base implementation 
in NSObject doesn’t copy any fields or properties implemented in subclasses.

 Is there any way, then, that I can take a copy in a threadsafe manner?

If the object is mutable, you have to synchronize every method that can alter 
its state, probably using @synchronized(self). This means you can’t use 
synthesized property setters. Then synchronize the copy method the same way.

This is one reason why concurrent programming often relies on immutable objects 
— because they can be passed around multiple threads safely. Thread-safe access 
to mutable objects is a real pain and it’s very easy to create subtle bugs that 
only show up very rarely.

—Jens

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Re: bugreport.apple.com

2013-09-03 Thread Greg Parker
On Sep 2, 2013, at 12:31 PM, Fritz Anderson anderson.fr...@gmail.com wrote:
 Cocoa developers will want to bear in mind for their development practices 
 that the new forms limit text to lengths much, much shorter than what I had 
 found necessary for a useful bug report. Shorter than many posts to this list 
 that draw helpful replies. For instance, it is practically impossible to 
 iterate attempted workarounds and their effect on application state. Iterated 
 NSLog() output (even if cut down to your guess at the relevant items) is out 
 of the question.

That sounds bad. Did you file a bug report? (Yes, usability bugs in the bug 
reporter should be filed using the bug reporter.)


-- 
Greg Parker gpar...@apple.com Runtime Wrangler



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